Mistakes and things I missed (most of which pointed out by the comments ♥) Mistakes: 3:20 "coins punching" dumbass 14:00 5-2 and 5-4* 15:31 This event actually isn't random. It happens every time you don't have a torch or skull and have completed 0-S 21:15 Dropping V2 into the pit doesn't actually softlock the game. The arm will just spawn after ~2 minutes 24:54 This actually applies to jumping off of any enemy, FP is just the easiest to do this with Missed: There's whatever the fuck this is inside the bomb in 7-2 ua-cam.com/video/xWoek7qsrFI/v-deo.html There is a second arm boy in the credits. Link to location is here ua-cam.com/video/NJ6wsCOtKGQ/v-deo.html If you hit the coffin of a dead gutterman with a knuckleblaster, you can see the skeleton of the person fueling it If you restart a level with the marksman in your hand, you can see a dog on the coin panel for a sec Passive mannequins will sometimes change positions when you're looking away, but it's a bit finicky I forgot to include my boy Hank on 1-4 and 5-3 “Hark! Neptune has struck them dead” on 5-2 Size 2 fish well In the demo of the game, using slam storage in the 0-1 elevator will unload the level Passive mannequins make faint breathing noises if you stand next to them. 1:38 Major assists will also disable Jakito 3:38 This also applies to the top of the torch on the statue of liberty 17:24 This happens in 7-2 and 7-3 too 19:20 During the self destruct sequence, the panel will say "Gorp light off" 23:28 Apparently every level is clash mode compatible (has jump pads in places you couldn't get to without) and I just never noticed 25:42 So apparently #40 is the email from the creator of Garry's Mod giving hakita permission to use gm_construct
i think u can save v2 you need 2 checkpoints restarts tho cause a vid i saw that did it used 2 and the removing enemies spawn also removes the shooting that the gutterman does in the background as well
@@bugado8953its not sad,its sounds like "i met my childhood hero" kinda music sounds inspirational and touching,not sad(if hakita commented that this music is sad bc of that reason, my bad ig)
I love Ultrakill because at times it feels so polished and well made, but then seeing some of the shit Hakita puts in as secrets or Easter eggs makes you remember “oh yeah this game is made by an insane man”
Fun ultrakill demo fact: in the demo, and ONLY the demo, in the first level, before getting the pistol you can just slam storage up the elevator and out of the map. The entire level will be unloaded and if you complete it without getting the gun the timer will be at 0
More knowledge about that: Rooms will load in if you touch the doors that connect them The hud just does not show up You have your fist and only your fist You can do another slam storage and then dash over to Maurice's room, then kill him and complete the level. Or explore the level from that point. Since glass panels are indestructible without the piercer, it's easy to softlock yourself in the first room that requires you to break the glass floor. In the other one, however, you can parry a projectile to explode the glass.
Video is called "Ultrakill bugs and secrets you probably don't know" Now go look at 7-1 devlog You sure there is not many people who know this? nerd moment
One thing that I just discovered and haven't seen anywhere else is that if you stand next to a mannequin while it's posing, you can hear it breathe. Its quiet and short and it sounds exactly like a mangled body struggling for air.
fun fact about number 10: according to the wiki, once you throw the 29 plushies (or florps, or glasses, which are both way quicker) into the trash, the exact amount of giannis that chase you down is 60. that image if him is also a sticker in his discord, where its named "museum security" which has some humorous implications
Fun fact, the dog inside the earthwormer is a reference to the silent hill 2 dog ending, in this ending it's shown that everything that happened in the game is a consequence of the dog pressing random buttons inside a room.
22:34 oh, that’s not just an Easter egg btw!! Here’s an entry from the terminal that’s relevant to it . “The halls, similar enough to give no sense of direction, but different enough to grant no familiarity, would eventually exhaust each escapee, and as they fell into a deep sleep, their metamorphosis began. Each sinner was torn apart joint by joint, their broken and shattered limbs shoved into hollow statues, starting them to life as the flesh and blood of Mannequins.” You’re seeing the process of a mannequin being made.
There should be a second part where if you then leave after seeing the filth you hear a kill sound effect and when you return theres now a mannequin sitting elgently
The fact about shooting your own bullets blew my mind. I mean, punching is one thing, but shooting your own bullets with another bullet and somehow making them explode is crazy. No wonder V1 sees the world in ps1 graphics, his processor is working on FTL speeds to pull that off.
18:31 fun fact: the small earthmover is actually so far, when near him your hud will start vibrating as its very hard fir the game to calculate its position, it doesnt work on classical hud because its a flat image that goes on your screen and does not need a position in the physical world
my theory on the book in 7-4 is its a part of V1's inner dialogue, since v1 was created for war but was never utilized it's jealous of the earthmover for being a more gorgeous and deadly machine who was actually used, which isn't a huge stretch, v1 probably would have died to the earthmover if it wasnt interrupted
It's probably hell due to the red all caps text invoking it. Since it's sentient. Also you have to actually find it. Also if you rush the earthmover's electric gun can't reach you because you got under the leg.
We get a bunch of text in red, which (especially with the spacing at the end) is usually how Hell speaks (see the P2 ARG). And note the wording. "The pages of the book are blank." Not "the rest of the pages are blank". The entire book is blank, even the model is blank, and picking it up just prompts this monologue from either Hell or V1 about how perfect the Earthmover is. "You were beautiful" don't sound like words of jealousy to me, more like words of reverence. And considering Hell has been inspired by human machines before, it fits in more with what we know about its motives than what little we have about the contents of V1's circuits.
All red and spaced out texts is actually hell itself speaking as we know it's alive and playing with v1, the further down we go the more hell contacts us
@@adssyyy7185 I'd argue that there's no confirmation V1 *can't* speak in red text (unless I missed a hakita post), but I do lean towards the hell interpretation of this passage.
For Secret 34 (Pause at 23:10) I took this as V1 monologuing, however, that is also how Hell communicates by using red text and spaced out letters. But the letters here seem to be uppercased and spread out much better than its other instances. Do you think this is up for interpretation or has Hakita confirmed anything?
Fun fact about 5, a few other structures have this glitch, swapping the textures also effects the glitch, each side of the structures all use the same texture without any modifications (most noticable with the Statue Of Liberty if you look behind it or at the sides) It's also possible to trigger the "Gianni Event" shown in 10 by using Florp Also the 4-3 Something Wicked troll event thing isn't random and usually plays when you get to the "Traitor Hallway" if I remember correcrly
@@ImJustAdam34 correct, although the comment doesn't mention it, mainly because it's only disproving the random part, and also because I may or may not have forgotten to mention it
You can also try the Demo for free, though it only has the Prelude and 1 level of Limbo Btw, one of 1-1's (Limbo's 1st level) Secret Orbs is missing, so dont need to waste your time looking for it if you already have 4
in #7, in order to actually complete the level without killing* V2, you must kill him, then spawn the checkpoint without collecting it. Then reload to the last checkpoint, beat V2, and use the rocket method to fly into the checkpoint. Then finally reload the checkpoint and finish the level.
For #27, you will most likely be able to get a few of these after full release as the same thing appears if you noclip through the p-doors to try and access p-1 and p-2 early
Knew all but 13, 16 and 30. #40 is because the map used in the sandbox is from the game Garry's Mod. Garry Newman is the creator of Garry's Mod. Also, you missed the noclip hidden Hakita watching a rat on screen hidden inside of the bomb in 7-2 and the hidden flower in 7-4.
23:22 the fact that this not only gives more lore on why the OST titles are what they are,but also on the level name is cool,also,the fact that apparently "the pages are blank" could mean that this could actually be what V1 thinks of the earthmover
#39 in some cases, killing a mindflayer with whiplash and knuckle blaster sends them spinning and flying off into the distance. This is especially funny they're doing the laser attack cus it will spin along with them
Fact #25 is double easter egg! 1. Reference to a movie in which the dog controlls everything 2. Dog has the colors of Annoying Dog, Undertale. In Undertale, Annoying Dog is Toby Fox himself, the creator of Undertale.
On #7, you actually can complete the level while saving V2, in order to do so you actually need to rocket ride onto the checkpoint, press ESC, and then press checkpoint, the game thinks V2's death already occured, thus allowing you to move and beat the level.
4-S fun fact: if you get the skull crate once, you get a blue skull. twice and it turns red. get the third and there will be a purple skull on your head
the plushies in 7-4 are bigrock, on the earthmover, he was a concept artist for alot of the enemies victoria, in the earthmover , shes the main director for pretty much all the 3d models also 28 was actually in the game, then removed, then added back
15:31 i almost quit the level on the spot, then the “just kidding” appeared as i was on the exit level button. i ended up not doing it anyway because i couldn’t find the way to get past the final room, and because the skull pedestal room looked more interesting, but i didn’t do that either because i couldn’t find the skull
9:39 If anybody has any trouble with this fight, remember that the fountain in front of the entrance is a safe spot, and that KITR can also deal a very large amount of damage to enemies.
the #40 easter egg at 25:55 is an email by the creator of gmod, presumably telling hakita to not use any textures from gmod but that he can copy the map layout
40 is when hakita asked garry to take his map from garrys mod. It seems people just screamed HAKITA IS POPOO HE STOLE THE MAPPP so hakita added this terminal, where Garry Newman (dev of garrys mod and that legendary map) says he can take the map, but not textures, cuz theyre valves
Did you know that when you jump in the air in Clash mode and spam the attack you can speed up quite quickly, you can keep the speed whilst jumping at the perfect time!
ngl the amount of things this game has and the fact it only costs 25 dollars (or less on steam sale) is crazy, I think I would gladly pay like triple knowing the effort put in and cool stuff this game has
#24 when I wanted to go see the plushie, I found the the most efficient way to get there (since otherwise it takes so damn long) is to use a bunch of dual wield power ups with the sharpshooter pistol, like you showed before.
in 7-4 the big earthmover right in front of you dies too (the background earthmover also has an anime figure on its back if you have the fifteen minutes to fly there)
It appears Jakito was wearing an easter egg all along. It's wearing a black shirt, and on the black shirt you can see the edge of the cover art used for the songs created for Layer 7. Nice bit of foreshadowing.
the termial in sandbox of Garry Newman saying "Sure - no textures though - they're Valve's" is a reference to the sandbox map being gm_construct from Garry's Mod, a Half-Life 2 Mod turned Actual Steam game. The "no textures though" is a reference to gm_construct using Half-Life 2 textures for literally everything on the map, apart from little stickers around the map, which Valve owns the Half-Life series, aswell as the entirety of Steam.
doesn't the arm appear after like 5 minutes if V2 drops in a pit after the first fight? Also #40 i'm pretty sure is the owner of garry's mod giving permision to make the sandbox a copy of their map, but don't use the same textures because it's Valve property and not his.
25:45 The sandbox map is based on a map in a game called "Garry's Mod" Garry Newman (The creator of Garry's Mod) is allowing Hakita use of the map, but since in Garry's Mod, the map uses textures from games such as Half-Life 2 (owned by Valve), Hakita couldn't use those, even if he wanted to.
#12 makes sense to me. It would’ve taken a long-ass time for Gabriel’s punishment to finally happen, not even including the court that happened as well. Of course the elevators would need to be really really long.
Mistakes and things I missed (most of which pointed out by the comments ♥)
Mistakes:
3:20 "coins punching" dumbass
14:00 5-2 and 5-4*
15:31 This event actually isn't random. It happens every time you don't have a torch or skull and have completed 0-S
21:15 Dropping V2 into the pit doesn't actually softlock the game. The arm will just spawn after ~2 minutes
24:54 This actually applies to jumping off of any enemy, FP is just the easiest to do this with
Missed:
There's whatever the fuck this is inside the bomb in 7-2 ua-cam.com/video/xWoek7qsrFI/v-deo.html
There is a second arm boy in the credits. Link to location is here ua-cam.com/video/NJ6wsCOtKGQ/v-deo.html
If you hit the coffin of a dead gutterman with a knuckleblaster, you can see the skeleton of the person fueling it
If you restart a level with the marksman in your hand, you can see a dog on the coin panel for a sec
Passive mannequins will sometimes change positions when you're looking away, but it's a bit finicky
I forgot to include my boy Hank on 1-4 and 5-3
“Hark! Neptune has struck them dead” on 5-2
Size 2 fish well
In the demo of the game, using slam storage in the 0-1 elevator will unload the level
Passive mannequins make faint breathing noises if you stand next to them.
1:38 Major assists will also disable Jakito
3:38 This also applies to the top of the torch on the statue of liberty
17:24 This happens in 7-2 and 7-3 too
19:20 During the self destruct sequence, the panel will say "Gorp light off"
23:28 Apparently every level is clash mode compatible (has jump pads in places you couldn't get to without) and I just never noticed
25:42 So apparently #40 is the email from the creator of Garry's Mod giving hakita permission to use gm_construct
Thanks, but in conclusion:
🤓
#35 All levels are clash mode compatible, they all have the same bounce boxes whenever necessary
i think u can save v2 you need 2 checkpoints restarts tho cause a vid i saw that did it used 2
and the removing enemies spawn also removes the shooting that the gutterman does in the background as well
I feel like you didn't find all of these and just saw a reddit post or something
Also, Victoria is the dog, she's a girl lol
in #40, the terminal shows a screenshot of gary giving hakita permission to use gm_construct as the sandbox map
and plays sad music because hakita couldn't get the rights to use the gm construct textures
@@bugado8953its not sad,its sounds like "i met my childhood hero" kinda music
sounds inspirational and touching,not sad(if hakita commented that this music is sad bc of that reason, my bad ig)
@@bugado8953because the textures belong to valve not Garry so hakita had to improvise
@@bugado8953eh the original textures wouldn't fit ultrakill's art style anyway so it doesn't matter
@@bugado8953 Don't all "lore" terminals play the same song though? And it seems to be using the same object
I love Ultrakill because at times it feels so polished and well made, but then seeing some of the shit Hakita puts in as secrets or Easter eggs makes you remember “oh yeah this game is made by an insane man”
So the average Finnish person
That's just normal in finland
Look at cruelty squad or fear and hunger
So the average tumblr "person"
@@iamlosingmysanityrapidly bruh, not the " "person" "
@@iamlosingmysanityrapidlyyup
Fun ultrakill demo fact: in the demo, and ONLY the demo, in the first level, before getting the pistol you can just slam storage up the elevator and out of the map. The entire level will be unloaded and if you complete it without getting the gun the timer will be at 0
you can still get p rank because of the last secret
Oh shit I remember that
More knowledge about that:
Rooms will load in if you touch the doors that connect them
The hud just does not show up
You have your fist and only your fist
You can do another slam storage and then dash over to Maurice's room, then kill him and complete the level. Or explore the level from that point.
Since glass panels are indestructible without the piercer, it's easy to softlock yourself in the first room that requires you to break the glass floor. In the other one, however, you can parry a projectile to explode the glass.
@@ComputerGoblin02Even more knowledge about that:
If you exit the elevator with an active magnet stick to the door, the timer will not start.
As someone who only has the demo, can confirm this to be very true.
#42: the mannequins (the passive non-attacking ones) change poses when you look away from them. Best observed in 7-1
Duh
Wow no shit sherlock
Video is called "Ultrakill bugs and secrets you probably don't know"
Now go look at 7-1 devlog
You sure there is not many people who know this?
nerd moment
@@electr0cute170 why spread malice and passive aggressiveness when you can spread joy and whimsy instead
@@ashfromheaven_ im sorry
An additional fun fact about #25 is that during the self destruct sequence the texture on the panel switches to say "gorp light: off"
25:39 is probably confirmation that Ultrakill can use the Garry's Mod map in the sandbox. As long as it doesn't have the original textures
it's on a secret level lore terminal too
One thing that I just discovered and haven't seen anywhere else is that if you stand next to a mannequin while it's posing, you can hear it breathe. Its quiet and short and it sounds exactly like a mangled body struggling for air.
Whould i be concerned that you know how a mangled body struggling for air sounds like ??
@@Rc_katoon Don’t worry about it :)
@@Rc_katoon That's what I was thinking
fun fact about number 10: according to the wiki, once you throw the 29 plushies (or florps, or glasses, which are both way quicker) into the trash, the exact amount of giannis that chase you down is 60.
that image if him is also a sticker in his discord, where its named "museum security" which has some humorous implications
For half a second when restarting a level there's a chance you see a dog icon on the marksman revolver when you have equiped it (the coin one)
I THOUGHT I WAS FUCKING TWEAKING WHENEVER I SAW THAT!
A 100% chance
The fact that V2 follows you out to continue the battle is so in character.
20:38 THE SCREAMING I CAN'T 😂😂😂
AAAaaAaAaaAhhH
Fun fact, the dog inside the earthwormer is a reference to the silent hill 2 dog ending, in this ending it's shown that everything that happened in the game is a consequence of the dog pressing random buttons inside a room.
Earthwormer!?
I just realized I forgot include hank 😭
how could you...
You monster…
send them to the darkest layers of limbo
@@marktloy4740
🔑🔑
🔑🔑
🔑🔑
🔑🔑
Didnt include the Hankscestors either
22:34 oh, that’s not just an Easter egg btw!! Here’s an entry from the terminal that’s relevant to it .
“The halls, similar enough to give no sense of direction, but different enough to grant no familiarity, would eventually exhaust each escapee, and as they fell into a deep sleep, their metamorphosis began.
Each sinner was torn apart joint by joint, their broken and shattered limbs shoved into hollow statues, starting them to life as the flesh and blood of Mannequins.”
You’re seeing the process of a mannequin being made.
Sleepy filth
There should be a second part where if you then leave after seeing the filth you hear a kill sound effect and when you return theres now a mannequin sitting elgently
good headcannon, bad facts
The mannequins are just feeling nice so they are letting the flith take a nap
The mannequins are just feeling nice so they are letting the flith take a nap
"A can't of coke."
:(
:3
☹️
:/
The fact about shooting your own bullets blew my mind.
I mean, punching is one thing, but shooting your own bullets with another bullet and somehow making them explode is crazy.
No wonder V1 sees the world in ps1 graphics, his processor is working on FTL speeds to pull that off.
20:38 they sound like they are about to throw up, poor fella did nothing to deserve that fate
secondary fact: the dog piloting earthmover is probably a reference to the secret ending of silent hill 2
It’s a reference to Victoria holland the lead 3D artist of Ultrakill
18:40 this is actually the concept artist, and the lead artist is in the brain of our earthmover
18:31 fun fact: the small earthmover is actually so far, when near him your hud will start vibrating as its very hard fir the game to calculate its position, it doesnt work on classical hud because its a flat image that goes on your screen and does not need a position in the physical world
correction on #17: It also happeneds when you atleast played it. i havent beaten 0-S but was in it, and still gave me the "something wicked" thing.
why has the ultrakill youtube community collectively decided to always have shitposts as their thumbnails
For saving v2, you are suppossed to hit the checkpoint after you go above with the rocket, then reload from checkpoint
You can then beat the level
my theory on the book in 7-4 is its a part of V1's inner dialogue, since v1 was created for war but was never utilized it's jealous of the earthmover for being a more gorgeous and deadly machine who was actually used, which isn't a huge stretch, v1 probably would have died to the earthmover if it wasnt interrupted
v1 would have beat the earthmover with a single coin (+CHARGEBACK) if the earthmover wasn't interrupted
It's probably hell due to the red all caps text invoking it. Since it's sentient. Also you have to actually find it. Also if you rush the earthmover's electric gun can't reach you because you got under the leg.
We get a bunch of text in red, which (especially with the spacing at the end) is usually how Hell speaks (see the P2 ARG). And note the wording. "The pages of the book are blank."
Not "the rest of the pages are blank". The entire book is blank, even the model is blank, and picking it up just prompts this monologue from either Hell or V1 about how perfect the Earthmover is. "You were beautiful" don't sound like words of jealousy to me, more like words of reverence. And considering Hell has been inspired by human machines before, it fits in more with what we know about its motives than what little we have about the contents of V1's circuits.
All red and spaced out texts is actually hell itself speaking as we know it's alive and playing with v1, the further down we go the more hell contacts us
@@adssyyy7185 I'd argue that there's no confirmation V1 *can't* speak in red text (unless I missed a hakita post), but I do lean towards the hell interpretation of this passage.
For Secret 34 (Pause at 23:10) I took this as V1 monologuing, however, that is also how Hell communicates by using red text and spaced out letters. But the letters here seem to be uppercased and spread out much better than its other instances. Do you think this is up for interpretation or has Hakita confirmed anything?
nah i just think hell was super angry its plan went to...hell
Fun fact about 5, a few other structures have this glitch, swapping the textures also effects the glitch, each side of the structures all use the same texture without any modifications (most noticable with the Statue Of Liberty if you look behind it or at the sides)
It's also possible to trigger the "Gianni Event" shown in 10 by using Florp
Also the 4-3 Something Wicked troll event thing isn't random and usually plays when you get to the "Traitor Hallway" if I remember correcrly
The 4-3 Something wicked Easter Egg only ocurrs when you didn't picked up the torch.
@@ImJustAdam34 correct, although the comment doesn't mention it, mainly because it's only disproving the random part, and also because I may or may not have forgotten to mention it
I genuinely did not know screwdrivers can attract lightning bolts
I’ve never played ultrakill, so I didnt know any of these, great job!
If you are into shooters or movement then I would highly recommend it, very fun game
You can also try the Demo for free, though it only has the Prelude and 1 level of Limbo
Btw, one of 1-1's (Limbo's 1st level) Secret Orbs is missing, so dont need to waste your time looking for it if you already have 4
Izutsumi spotted
i cant be the only person who thinks the v2 fight being around the castle in 1-4 would be awesome
The terminal shows hakita asking garry if he could use gm_construct. He said yes, but dont the textures because they are valves textures.
15:32 Hakita, you very good person.
in #7, in order to actually complete the level without killing* V2, you must kill him, then spawn the checkpoint without collecting it. Then reload to the last checkpoint, beat V2, and use the rocket method to fly into the checkpoint. Then finally reload the checkpoint and finish the level.
For #27, you will most likely be able to get a few of these after full release as the same thing appears if you noclip through the p-doors to try and access p-1 and p-2 early
Knew all but 13, 16 and 30. #40 is because the map used in the sandbox is from the game Garry's Mod. Garry Newman is the creator of Garry's Mod.
Also, you missed the noclip hidden Hakita watching a rat on screen hidden inside of the bomb in 7-2 and the hidden flower in 7-4.
#14 "HAKITA I SWEAR TO GOD DON'T PORT ME TO THE 3DS"
Btw , in #24 if you use V1 attack helicopter method you can almost instantly go there
I cant imagine how terrified the first person would be who had this event in #17
23:22 the fact that this not only gives more lore on why the OST titles are what they are,but also on the level name is cool,also,the fact that apparently "the pages are blank" could mean that this could actually be what V1 thinks of the earthmover
My friend IRL actually discovered the super smooth getaway and put it in the wiki, that madlad basically introduced me to the game
#39 in some cases, killing a mindflayer with whiplash and knuckle blaster sends them spinning and flying off into the distance. This is especially funny they're doing the laser attack cus it will spin along with them
2:42 it all returns to nothing, everything just keeps tumbling down, tumbling down, tumbling doooooowwnnn.
if you charge up the shotgun and pause RIGHT as it’s at the last stage, you can get it stuck on that stage without you having to hold M2.
the flesh panopticon thing isn't a wall jump, it's enemy step (you can jump off enemies), that's why you jump straight up instead of to the side
i love how you alternate between facts everybody knows to the most obscure shit ever
scrindonguloded my beloved
#39 got me acting up
#41 After the first V2 fight, V2 starts flying to nothingness forever (yes, forever, he doesn't stop)
Fact #25 is double easter egg!
1. Reference to a movie in which the dog controlls everything
2. Dog has the colors of Annoying Dog, Undertale. In Undertale, Annoying Dog is Toby Fox himself, the creator of Undertale.
On #7, you actually can complete the level while saving V2, in order to do so you actually need to rocket ride onto the checkpoint, press ESC, and then press checkpoint, the game thinks V2's death already occured, thus allowing you to move and beat the level.
4-S fun fact: if you get the skull crate once, you get a blue skull. twice and it turns red. get the third and there will be a purple skull on your head
22:30 never in my life did i think id find a filth cute
Just gotta love the fun secrets in this game. Were probably fun to create, and just as fun to discover!
There’s 1 bug that if you jump and then slide but cancel it just before you hit the ground you become short
#5 the Statue of Liberty has the same strange texture in the torch
25:52 apparently Hakita was fine making something without textures but was going to. However, they were protected by Valve copyright.
in #40 25:45 thats the respons which the creator of gmod sent to hakita after he asked if he can use gm_construct map for sandbox mode
#2 sounds like that white bird screaming meme
the plushies in 7-4 are
bigrock, on the earthmover, he was a concept artist for alot of the enemies
victoria, in the earthmover , shes the main director for pretty much all the 3d models
also 28 was actually in the game, then removed, then added back
40 means that hakita can use the construct layout from gmod, they just cant use the textures bc they belong to valve
The background Earthmovers also don’t spawn if enemy spawns are turned off for 7-2
that circle spinning is going to be my new style dance on hard bosses
fun fact: when you kill gutterman when his body is on the ground you can punch the grave and there is a body/skeleton in it
Da na na na na 💀
#38 that's Enemy Step, not a regular walljump
you could stay in the air by bouncing off any other enemy,
#24 and #25 are actually the first concept artist (BigRockBMP) and the creator of almost all 3D models (ActionDawg) respectively
4:47 you dont need a rocket or rail cannon, you can just dash before you fall and you can move if you do.
#42 If you throw a coin at Ferryman before breaking his Idol, he lets you go to next level
15:31 i almost quit the level on the spot, then the “just kidding” appeared as i was on the exit level button. i ended up not doing it anyway because i couldn’t find the way to get past the final room, and because the skull pedestal room looked more interesting, but i didn’t do that either because i couldn’t find the skull
9:39 If anybody has any trouble with this fight, remember that the fountain in front of the entrance is a safe spot, and that KITR can also deal a very large amount of damage to enemies.
the #40 easter egg at 25:55 is an email by the creator of gmod, presumably telling hakita to not use any textures from gmod but that he can copy the map layout
40 is when hakita asked garry to take his map from garrys mod. It seems people just screamed HAKITA IS POPOO HE STOLE THE MAPPP so hakita added this terminal, where Garry Newman (dev of garrys mod and that legendary map) says he can take the map, but not textures, cuz theyre valves
personally i only did #21
it's very easy to do, just stack a lot of double gun bonuses and hold alt fire button for the sharpshooter
20:37 THE SCREAMING OML
the terminal is Gary Newman (creator of gmod)’s response to hakita’s request to use the iconic gmod map for ultrakill
Did you know that when you jump in the air in Clash mode and spam the attack you can speed up quite quickly, you can keep the speed whilst jumping at the perfect time!
ngl the amount of things this game has and the fact it only costs 25 dollars (or less on steam sale) is crazy, I think I would gladly pay like triple knowing the effort put in and cool stuff this game has
If your trying to speedrun like me (best time is 16 secs for me) then #4 is engraved into your memory
Thank you for this excellent video glue snorter
25:03 "i have plans i cannot share with yall cus the haters gonna take it down"
Rule 34 I see. In the words of Minos Prime: Your punishment is death, in the words of SCP-049: The only cure is Death.
Fuck I just realized Minos Prime and SCP-049 Rhyme
@@christopherravenstein8597 holy shit
#24 when I wanted to go see the plushie, I found the the most efficient way to get there (since otherwise it takes so damn long) is to use a bunch of dual wield power ups with the sharpshooter pistol, like you showed before.
19:28 that's actually one of the devs, Victoria (also known as Action Dawg) who goes by she//her.
damn even when talking about a funny dog plushy in doom game you just HAVE to mention that
@@Jakey726 if that's your thought process you are in the wrong community.
in 7-4 the big earthmover right in front of you dies too (the background earthmover also has an anime figure on its back if you have the fifteen minutes to fly there)
It appears Jakito was wearing an easter egg all along. It's wearing a black shirt, and on the black shirt you can see the edge of the cover art used for the songs created for Layer 7.
Nice bit of foreshadowing.
I just used the soap to beat "in the dark" challenge before this vid
I did not expect it to be _the fog is coming_
the dog is coming
The burning bodies on the floor after getting the blue skull in 1-2 are the original models
the termial in sandbox of Garry Newman saying "Sure - no textures though - they're Valve's" is a reference to the sandbox map being gm_construct from Garry's Mod, a Half-Life 2 Mod turned Actual Steam game. The "no textures though" is a reference to gm_construct using Half-Life 2 textures for literally everything on the map, apart from little stickers around the map, which Valve owns the Half-Life series, aswell as the entirety of Steam.
28 is so funny to me for some reason lol
Another secret!
If you use your fist right after you use the shotgun youcan parry the bullets!
And it does massive demage
Weird graphics made me irrationally giddy it’s just so funny to me
I really wish you could save v2 as a hidden feature. Rocket him right before falling and give him some of ur own blood, and you get him as a pall!
13:20 oh man I can SEE the pixels! this is truly next generation gaming
"These will be removed once the game is fully finished" broke my heart
Im pretty sure they mean the hakita being in unfinished exits will be removed when the game is fully finished
doesn't the arm appear after like 5 minutes if V2 drops in a pit after the first fight?
Also #40 i'm pretty sure is the owner of garry's mod giving permision to make the sandbox a copy of their map, but don't use the same textures because it's Valve property and not his.
25:45
The sandbox map is based on a map in a game called "Garry's Mod"
Garry Newman (The creator of Garry's Mod) is allowing Hakita use of the map, but since in Garry's Mod, the map uses textures from games such as Half-Life 2 (owned by Valve), Hakita couldn't use those, even if he wanted to.
I had done #10 once (before watching this video) and got jumpscared cause i wasnt expecting anything.
interesting fact: "armboy" easter egg also exist in developers' museum
#40: a terminal to proove garry himself giving hakita permission to use construct as the sandbox
#12 makes sense to me. It would’ve taken a long-ass time for Gabriel’s punishment to finally happen, not even including the court that happened as well. Of course the elevators would need to be really really long.
for #21, there something call heli% where you do this and try beat level with it, someone did it with both Gabriel fights.
That tweet was garry newmans response,aka the crator of garrys mod,govning the thumbs up for even being able to use the area/map