ULTRAKILL: FPS Bosses Done Right

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 545

  • @eduardodiaz9942
    @eduardodiaz9942 Рік тому +1599

    I believe the Leviathan fight is there more for spectacle than challenge. Take in count it is sandwiched between 5-3 and 6-1, which as of now are easily the hardest non secret levels in the game, so a breather is appreciated.

    • @formallizard7085
      @formallizard7085 Рік тому +49

      Exactly like minos

    • @r0zemary
      @r0zemary Рік тому +18

      How I felt about Rykard in elden ring, lol

    • @blocky_luke
      @blocky_luke Рік тому +11

      I just found it annoying since it took me so long to P rank

    • @dogf421
      @dogf421 Рік тому +44

      i enjoy leviathan a lot and find it kinda challanging, mostly because my natural instinct is to think the air is safe and then the high tail swing comes along at just the right height to hit me and its amazing how such a big thing can catch you totally off guard. shows how even the most simple boss in this game is brilliant

    • @EmptyYEET
      @EmptyYEET Рік тому +14

      I wish on the hardest difficulty the platforms would dissapear and the leviathan would do more attacks

  • @beautifulmanstan8840
    @beautifulmanstan8840 Рік тому +941

    Hakita said that ultrakill's bosses are designed more like bosses from character action games. It works extremely well.

    • @Yee-Haw_Bird
      @Yee-Haw_Bird Рік тому +123

      When the game’s tagline is Devil may Quake, it fits the bill

    • @theatheistbear3117
      @theatheistbear3117 Рік тому +14

      *Stylish Action.

    • @gremlinman9724
      @gremlinman9724 Рік тому +40

      they're not really fps bosses, they're bosses from games like devil may cry or mgrr or sekiro or whatever. swordsmachine, v2, gabriel, insurrectionist, ferryman, minos fucking prime, a bunch of the bosses are a similar size to you and/or primarily use melee weapons. fighting them is almost more like swordfighting, except instead of parrying by blocking their strike, you shoot them in the chest with a shotgun at the right time.

    • @theatheistbear3117
      @theatheistbear3117 Рік тому +9

      @@gremlinman9724 A better example for Shooter bosses would be Vanquish.

  • @palmabolp
    @palmabolp Рік тому +1368

    Just a minor correction.
    When minos says "Judgement!", he doesn't just teleport to you. No, he literally dropkicks you so hard that it causes an explosion, even when he doesn't hit you.
    Minos literally has nuclear dropkicks.

    • @Worn_Guide
      @Worn_Guide Рік тому +257

      Plus they aren't teleports, he is just moving so fast that it looks like so.

    • @Kijillo
      @Kijillo  Рік тому +401

      I'm just explaining the attacks in a practical sense, I know the prime souls are just quite literally built different lmao

    • @darkthunder301
      @darkthunder301 Рік тому +90

      Thighs can crush reinforced concrete 🙂

    • @murilo_the_lilo9947
      @murilo_the_lilo9947 Рік тому +71

      ​@@darkthunder301thighs that split atoms

    • @Plazmasoldier
      @Plazmasoldier Рік тому +42

      Those calves are powered by nuclear fission.

  • @NintendoNerd64
    @NintendoNerd64 Рік тому +1413

    "it's attacks are as Chaotic as can be, making staying alive a tall Order"
    i see what you did there

    • @thesilver151
      @thesilver151 Рік тому +87

      chaos, order
      i wonder what it references...

    • @minifyesnumberonehater
      @minifyesnumberonehater Рік тому +34

      @@thesilver151 could it be.. some sort of reference to some other boss?

    • @bluefenix1457
      @bluefenix1457 Рік тому +3

      shit i was about to comment this xD

    • @gangutbayern246
      @gangutbayern246 Рік тому +51

      A faint *_J U D G E M E N T_* can be heard..

    • @willa1018
      @willa1018 Рік тому +17

      This fight makes you want to wage WAR on your fingers

  • @pillowmint4622
    @pillowmint4622 Рік тому +535

    Sisyphus breaking out of his own flesh prison and then proceeding to laugh evilly when he's dying really gives me the vibes that you NEEDED to kill him right at that moment, otherwise he would've stolen your thunder and destroyed everything in hell before you could...

    • @gremlinman9724
      @gremlinman9724 Рік тому +69

      sisy's got no problem with hell, it's heaven he woulda crushed first.

    • @cewla3348
      @cewla3348 Рік тому +2

      @@gremlinman9724 first

  • @Kijillo
    @Kijillo  Рік тому +653

    2024 edit just because people keep asking: No, I'm not going to do another ULTRAKILL video because I'm gonna wait on the game's full release to make a mega-video on it.
    Okay so just a correction: As fate would have it, the P-2 boss, along with some parts of P-2 in general was nerfed right after I uploaded this video. P-2 boss' attacks are no longer unparryable on Violent's Phase 2. However, his stamina is increased so he can attack for longer intervals.
    Also, I forgot to mention this but parrying the P-1 Boss' melee attacks restore his stamina.

    • @NintendoNerd64
      @NintendoNerd64 Рік тому +50

      he's still just as fast though

    • @jeterpilled_memester
      @jeterpilled_memester Рік тому +12

      OMFG JUST WHAT I WISHED TO BE CHANGED IN THE BOSS

    • @tehtroll1737
      @tehtroll1737 Рік тому +46

      you're kiddin right? I spent countless hours p ranking it without parrying A SI GLE MOVE on the 2nd phase for this to happen?

    • @matthewmatt6
      @matthewmatt6 Рік тому +7

      Since I figured that out, I just began to learn when to dodge and I can first try Sisyphus. The rest of the level is a completely different situation

    • @tehtroll1737
      @tehtroll1737 Рік тому +3

      @@matthewmatt6 haha mindflayers go OAAAAAAAA

  • @commanderdemonno9819
    @commanderdemonno9819 Рік тому +818

    the p-2 boss tests your perserverance and patience
    *_when his whole thing was rolling a rock up a hill and failing constantly_*
    *_THIS IS WAY TOO DEEP_*

    • @circle4602
      @circle4602 Рік тому +42

      Hakita you damm genius

    • @smashflame2136
      @smashflame2136 Рік тому +56

      I mean we have lore confirmation that the prime bosses know when you respawn, and Sisyphus' only remark is "Keep em coming!"

    • @koopertrooper7008
      @koopertrooper7008 Рік тому +10

      kinda more like testing your adaptability to situations because minos was just spamming circle strafe but p-2 boss gets you to dash and slide at the right moment

    • @Anonymous-73
      @Anonymous-73 Рік тому +1

      BRUH💀

    • @rin0847
      @rin0847 Рік тому +4

      @@aberrantCatalyst not only the Pisyphus but the entire frickin level is

  • @ImDaRealBoi
    @ImDaRealBoi Рік тому +210

    The leviathan fight became memorable to me after I learned how to quick mount rockets. After that, it became an aerial dogfight against a Kaiju
    Another thing to add: Minos's became so fun to P-rank after I learned the minimum amount of movement needed to dodge him. I felt like I came out of a Donguri990 video. When your game reaches that level, you know it's peak.

  • @crazymcchannel3141
    @crazymcchannel3141 Рік тому +483

    22:45 there's something oddly terrifying, even if you've beaten him before, about the statement: "We THINK he's held back by a stamina system, but we don't know for sure"

    • @hivehusk5643
      @hivehusk5643 Рік тому +32

      it’s like the strength of a gorilla

    • @Enter54623
      @Enter54623 Рік тому +61

      @@hivehusk5643 “we’ve never trained a gorilla to lift weights so we have no clue what a peak swole gorilla looks like” it looks like Sisyphus prime

    • @thebaseandtriflingcreature174
      @thebaseandtriflingcreature174 Рік тому +10

      ​@@Enter54623P3 is just an exceedingly buff gorilla

    • @cIIII91r_
      @cIIII91r_ 8 місяців тому

      ​@@thebaseandtriflingcreature174 harambe prime

    • @brainb0t_952
      @brainb0t_952 6 місяців тому

      ​@@thebaseandtriflingcreature174 harambe prime

  • @mishaalkisan1688
    @mishaalkisan1688 Рік тому +320

    P-1 introduced your brain to super human cognitive function
    P-2 forces you to develop it
    good god with the amount of escalation in this game P-3 is going to either destory you irl or force you to either ascend or be equally as cracked as whoever P-3 will be.

    • @ultracell9055
      @ultracell9055 Рік тому +21

      Note this : P-3 will teach you how to fucking master it

    • @the_furry_inside_your_walls639
      @the_furry_inside_your_walls639 Рік тому +7

      I'm really hoping for P-3 to be Jesus Prime. It just seems too perfect of a concept to not be in a game where you play as a vampiric machine hellbent on destroying Heaven and Hell after having killed off humanity... just because it's in your nature to do so.

    • @mishaalkisan1688
      @mishaalkisan1688 Рік тому +22

      @@the_furry_inside_your_walls639 I doubt it - this Minos and Sisyphus are inspired by Dante's Inferno's depiction of them - Jesus isn't mentioned in his work so I don't think so.
      Based on this character list I'm reading and with Hakita choosing either human or humanoid characters from Dante's Inferno I'd guess that a character by the name of "Farinata" - a politician, or otherwise another one called "Ulysses" - the hero of The Iliad and The Odyssey

    • @gremlinman9724
      @gremlinman9724 Рік тому +4

      @@the_furry_inside_your_walls639 it'd be a serious twist that jesus is actually dead (twice or...maybe thrice over now) and, for some reason, got locked away in a flesh prison which the angels for some reason went along with and was for some reason unable to escape.

    • @General_C
      @General_C Рік тому

      Unless I missed something from The Odyssey... Does Ulysses really belong in a flesh prison...?

  • @labbit35
    @labbit35 Рік тому +188

    Not to mention before you fight Sysphus prime, you have to fight through a whole army of Maurices, Cerberus, machines, husks, and angels

    • @rin0847
      @rin0847 Рік тому +15

      Frickin Mindflyer buffed by stalker

    • @factualhat3018
      @factualhat3018 Рік тому +11

      And 2 insurrectionists too... unless you scrongle one of them

    • @KitsuneGB-hc9zb
      @KitsuneGB-hc9zb Рік тому +8

      And a Ferryman for some reason, like mf go back to 5-2 you have a boat to drive

    • @anonymously_
      @anonymously_ Рік тому +8

      ​@@KitsuneGB-hc9zbGabriel promised him free feet pics

    • @deadpan904
      @deadpan904 Рік тому +2

      @@KitsuneGB-hc9zb it doesn't help his case the fact that Kaiju turned his world upside down, and helped Andrew Ryans to build a new waterpark

  • @TehNoobiness
    @TehNoobiness Рік тому +121

    Worth noting that a first-person shooter is really about _controlling space,_ which is why bad FPS bosses tend to be of the variety that you can just corner-camp. In regular FPS combat, you're constantly maneuvering through a 3D space--that's part of what makes it fun. If you can trivialize a fight by camping one spot, you've lost part of the fun. Even a game that focuses heavily on holding specific angles, like CounterStrike, is filled with _many_ angles so that you cannot camp _all_ of them.
    Each of Ultrakill's bosses controls space in a different way:
    - V2 controls space the same way you do--by having fast, hard-hitting attacks and the ability to quickly maneuver. You can't corner-camp V2 because V2 has all of the tools you have, and uses those tools aggressively to fill the area around you with danger.
    - As noted in this video, Minos constantly tests your spatial awareness by striking 50% of the arena with one punch. Minos controls space by being physically *huge*; you can't corner-camp Minos because he can hit you no matter where you hide. Also the homing black hole attack helps.
    - Gabriel controls space with both his teleportation (similar to V2's movement) and his rapid ranged attacks. The homing attacks in Gabriel 2 are even more oppressive. You can't corner-camp Gabriel because Gabriel has both aim and speed on his side.
    - Leviathan controls space like Minos did, by being fucking huge. Its sweep and lunge force you to maneuver around it, and it fires enough projectiles that parrying isn't safe.
    - Flesh Prison controls space by demanding that you control space, using the black holes and massive light beams to push you around while demanding that you keep the eyeball minions in check.
    - Minos Prime controls space by not giving you any room to breathe. He's a rushdown character in an FPS. (And he has a homing projectile!)
    - Flesh Panopticon controls space by spreading its healing minions around the arena, emphasizing the need to control the _entire_ arena. At least, until...
    - Sisyphus Prime does what Minos Prime don't. Well, more accurately, he does what Minos Prime does, but _better!_
    Note that all of this is made possible in part by level design and game mechanics. V1 is itself highly mobile and the arenas are all very open, with easy-to-read cover or no cover at all. This pushes the gameplay toward mobility as your primary space-control tool. Contrast CounterStrike, where corners are tight, long sightlines are rare, and movement is methodical and precise; the map design and gameplay of CounterStrike works _with_ the way CS players control space, not against it.

    • @Kijillo
      @Kijillo  Рік тому +13

      I never actually thought about it that way, very interesting!

    • @TehNoobiness
      @TehNoobiness Рік тому +18

      I spent a moment reflecting on how a good bossfight for a tactical, slow-maneuvering kind of game like CS would look...and realized pretty quickly that The End from MGS3 would be perfect. The End's deal is that he's a sniper, skilled at both camouflaging himself and picking you out; this works with MGS3's camouflage mechanics, but it could work just as well with a tactical shooter's heavy emphasis on understanding where you can be shot from.

    • @enn1924
      @enn1924 Рік тому +7

      Tbf it is hard to make a boss for tactical shooters, in movement shooters you have to also move and dodge at the same time but on a tactical one is more about position and aim so, you either have a boss that dies on 10 seconds once you figure out how to position yourself, or you have a bullet sponge that drags the fight

    • @TehNoobiness
      @TehNoobiness Рік тому +8

      @@enn1924 The key, I think, is to design around challenging the player to pick their movements wisely--which is why I jumped to a sniper. A sniper controls space with the threat of burst damage from a long way away, and is best defeated by flanking.

    • @victorvirgili4447
      @victorvirgili4447 Рік тому +9

      @@TehNoobinessOk but imagine a combo of a sniper and a sentry in a tactical FPS. You have 2 threats of similar power, except one announces their presence very clearly while the other stays hidden. If you carelessly walk around the sentry’s obvious sightlines, you might walk into the sniper’s. If you steer clear of the sniper’s unclear sightlines, you’ll walk into the sentry’s. A bossfight like that would teach you to calculate risks and balance careful movements with good spatial awareness, also my LMG bros need some recognition, they can defend a zone like nobody else

  • @youtubeher026
    @youtubeher026 Рік тому +230

    Thanks for making this. As a game developer, one of the things I struggle with is deciphering why certain parts of other games work so well. Ultrakill was one of 3 games (Sekiro, Ultrakill, and Titanfall 2) that inspired me to make my own fps. This video will really help me out when I start designing my bosses. Again thanks.
    Edit: I have decied on a name, Book of the Machine

    • @couchpotato5657
      @couchpotato5657 Рік тому +6

      Good luck with your game bro

    • @lolfunimomentbruhmoviedown2701
      @lolfunimomentbruhmoviedown2701 Рік тому +2

      Shit same here dude

    • @enn1924
      @enn1924 Рік тому +12

      I'll probably forget about this comment, but I hope to some day hear about your game and go like "wait I remember this guy"

    • @Anonymous-73
      @Anonymous-73 Рік тому

      Drop the link when it’s ready

    • @tehtroll1737
      @tehtroll1737 Рік тому +1

      gl making your fps fella, hope it becomes a hit and that i can enjoy it lmao

  • @mlgbowserlol
    @mlgbowserlol Рік тому +124

    Excuse me, how the in the F*** does this not have more views???? This is high quality!

  • @benjaminyeiser4023
    @benjaminyeiser4023 Рік тому +78

    For P-1, strongly recommend beating Gabe 2.0 first, you get used to parrying his throwable attack and it carries over super well.

    • @Kijillo
      @Kijillo  Рік тому +6

      agreed, though it can work either way

    • @cewla3348
      @cewla3348 Рік тому +3

      parrying the piss serpent is free hp and massive damage with no stamina increase, and it's about as fast as the average your difficulty + 1 projectile. If you play normal, get good at violent. If you play violent, you are already good.

  • @Pseudoscorpion14
    @Pseudoscorpion14 Рік тому +43

    The Leviathan fight also works as a good tutorial for the rocket launcher. The wide open arena benefits rocket riding, the location of the weak point means you might accidentially learn the magnet + rocket interaction, plus the fireball spam is hard countered by explosive attacks, which reflect the attacks back at him.

  • @surreal9583
    @surreal9583 Рік тому +42

    I love how after fighting sisyphus, you can go back to Minos and realize hes actually kinda slow

    • @BrekekeReal
      @BrekekeReal 9 місяців тому

      I always thought minos was not that hard.
      Now I'm geeting demolished by Sisyphus

  • @Cahrssomething
    @Cahrssomething Рік тому +101

    Using mountain king for cokm was such a nice detail lmao
    Also something about the Flesh Panopticon I love is the fact that it’s health and attacks are perfectly accurate for what an actual p-2 flesh prison would look like, with it’s difficulty in comparison to it’s p-1 counterpart perfectly matching that of Minos and Sisyphus, but hakita just decided to detonate it with high-grade explosives anyways.

    • @XenobladeNerd
      @XenobladeNerd Рік тому +17

      i’d imagine that likely on the higher difficulties when they’re added, that likely it will force you to do the whole fight, and then have him break out at the very end, as it’s desth animation, or it’ll require you to like best it more, like get it down to a quarter on its last healthbar. definitely though the higher difficulties will likely change boss behaviour if imagine
      like imagine a fully suped up v2 with All of your gear, and likely even some of the more advanced techniques, or just more advanced then he already uses, like core sniping

    • @civotamuaz5781
      @civotamuaz5781 Рік тому +9

      Incoming "master levels" will right that wrong.

    • @packediceisthebestminecraf9007
      @packediceisthebestminecraf9007 Рік тому +3

      @@XenobladeNerd maybe Hakita could just give it a third health bar in higher difficulties, and make the last one the one where Sisyphus breaks out. He would still look as powerful, but you are forced to do the whole fight.

    • @Cahrssomething
      @Cahrssomething Рік тому +1

      @@XenobladeNerd I feel like an improvement to that would just to give flesh panopticon 4 phases but kill em after 2

    • @General_C
      @General_C Рік тому +1

      Panopticon has 300 health and Prison has 100, I think getting him to Half and having Sisyphus break out for the encores is a better idea personally.

  • @thealdoc
    @thealdoc Рік тому +39

    Saving the video to watch when I'm not multitasking so i can read it

  • @linkmariokirby7373
    @linkmariokirby7373 Рік тому +80

    My big gripe with Leviathan is that you can parry the bite lunge, but it's infinitely harder and less rewarding than Minos punching. I don't think they give you the Down To Size combo modifier for it either. Instead of increasing the parry window, they made it appear unparryable. It would have been great for every act to have a Giant boss with a specific special parry.

    • @mr.waterbottle1265
      @mr.waterbottle1265 Рік тому

      I don’t think it’s supposed to be parried since it glows blue

    • @FutileStruggleofaBoulder
      @FutileStruggleofaBoulder Рік тому +1

      ​@@mr.waterbottle1265according to others and footage, Hakita just changed the color but still kept the code that allowed it to be parried

  • @thecosmicapple1962
    @thecosmicapple1962 Рік тому +20

    I love that P-1 and P-2 bosses both use martial arts style fighting to counter your range

  • @shikakouro7139
    @shikakouro7139 Рік тому +10

    One of my favorite things about V2 and Gabriel is how the average player must go about facing each boss.
    With V2, the boss plays by YOUR rules. Jumping, sliding, a hitbox the same size as the player with the same weaponry. You have to not only be the better one when facing him, but learn how to use the tools you both have better than V2. and even in the second encounter, where you both are sporting new weapons, it continues to push mind and body further to make you stronger when you finally finish.
    But Gabriel.. Oh, Gabriel... You must play by the BOSS' rules. Of course, with the skill and practice you can make either boss a walk in the park, but without a proper plan, not everyone can just mosey on into the fight and expect everything to work out. Gabriel pushes you to learn attack patterns and focus on the attacks he's throwing, rather than how much you can attack him. With patience and proper dodging, you can overcome him.
    Ultrakill is truly a masterpiece that brings out a player's skill while also allowing them to enjoy the world, the gameplay and the lore.

  • @bentobias737
    @bentobias737 Рік тому +47

    The fact that Sisyphus specifically only giants when he’s below 75% percent HP is just a chef’s kiss of character design.

  • @zak1306
    @zak1306 Рік тому +40

    Using In The Hall Of The Mountain King for the corpse of king minos segment was honestly incredible

  • @freackedman4153
    @freackedman4153 Рік тому +59

    Minos and sysiphus are playing Tekken in an fps game
    Fun fact : minos saying " *die* " and sysiphus saying " *destroy* " are both reference to the fact they are going to absolutely decimate you ...

    • @Leet-iz2fz
      @Leet-iz2fz Рік тому +15

      Fun fact: Sisyphus Prime often says "This will hurt." This is a slight nod to the fact that he will hurt you.

    • @yurifairy2969
      @yurifairy2969 Рік тому

      minos and sisyphus are the only bosses that tell you to die and proceed to actually kill you

    • @dankmemes8254
      @dankmemes8254 Рік тому +8

      You see when a normal boss says "die" or "begone" that is just all talk
      When minos and sissyphois says it they actully mean it

    • @CaliburovX4
      @CaliburovX4 Рік тому +8

      Minos is one of the very few bosses that says "Die" and then actually just kills you.

    • @the_something_something
      @the_something_something Рік тому +1

      @@CaliburovX4 can confirm

  • @kj1621
    @kj1621 Рік тому +15

    Amazing analysis video! Ultrakill's bosses are a blast to fight for the reasons you mentioned, especially the freedom of how you approach and battle the boss.
    Also, Leviathan is personally my favorite boss in the game because it's a giant snake, making it visually unique from the small humanoid bosses, and its build-up is downright scary. However, I also agree that it could've been better, like making it a mobile giant boss rather than a stationary one, but I still enjoy it for what it is, and I'm grateful we got a boss that's both a Supreme Demon and a giant snake.

  • @famouscivilcone6254
    @famouscivilcone6254 Рік тому +9

    Ultrakill Bosses change the tuning of the gameplay from run and gun to something more Akin to a Dance. kinda like how fights are in faster paced melee/sword games

  • @him5830
    @him5830 Рік тому +11

    i love watching these types of videos when i know literally everything about the game
    i just love the effort in these

  • @MNCLSTER
    @MNCLSTER Рік тому +12

    loved the video, I did wish you included the tiny little cutscenes like V2 gliding on ground or King Minos' dialogue after he's free from the Flesh Prison though, this video needs more views, and you need some more subscribers!

  • @Randomgalthe1st
    @Randomgalthe1st Рік тому +10

    in the Leviathan’s fight it should be noted that you can use the whiplash to sort of ride on Leviathan’s weak spot, it’s just as fun as it sounds lol

  • @avena7506
    @avena7506 Рік тому +2

    A boss in it's purest form is supposed to be a test of everything you've learned up to that point. Fittingly the Pure being of Will that are the Prime souls are the only instance in any game ever I've seen of a boss testing every single aspect of your skillset without feeling drawn out or scripted. That is truly something I never though I'd see in a game.

  • @AofCastle
    @AofCastle Рік тому +4

    Always nice to see breakdowns like these for any kind of game. It's great study material for future game designers.

  • @theride1176
    @theride1176 Рік тому +9

    24:50 My man literally shat himself

  • @kingsber325
    @kingsber325 Рік тому +8

    here before this blows up god this needs more views such quality content

  • @adorabomber123
    @adorabomber123 Рік тому +1

    24:07 Something to be said about that.
    This fight is you doing what Sisyphus would’ve never been able to accomplish
    *Beating an insurmountable task*

  • @somebodyrandom27
    @somebodyrandom27 9 місяців тому +1

    One of the best parts of the boss design in Ultrakill is that you have to stay in the danger zone and engage with the boss.
    The bosses are either big enough that they can attack any point in the room or mobile enough to chase you down if you try to run away.
    Your only methods of healing require you to either approach the enemy or put yourself in their line of fire. Your defensive options require you to pay attention to what the enemy is doing.
    All of that combines to make it so the classic FPS anti-boss technique of "chip away at them from behind cover" is completely ineffective.

  • @icebirb699
    @icebirb699 Рік тому +1

    Fun tip with birb: using screwdriver railgun against sisyphus permits healing while hes boxing you up with his combo

  • @TRD6932
    @TRD6932 4 місяці тому

    Very great analogy of all the bosses. What makes ULTRAKILL special to me is that it lives up to its name. You can go all fuck it with the bosses and spam your flashiest combos for them to die in a matter of seconds. Speedrunners do it, and it's always fun to see and do for yourself. Know that 1-4 coin punch trick? Speedrunners have gotten that down to 10 seconds. 10.006.
    And 6-2? You can easily push Gabriel into his second phase by suspending 8 coins in the air using the grapple, and once his dialogue is done, you shoot all of them with the slab piercer (positioned through his head, the coins reflect it back on the same spot if you do this correctly).
    The replayability of this game is insane. Every time I go on UA-cam somehow I learn more about ULTRAKILL than I previously haven't. Ways to instantly kill powerful and make them an absolute pushover, speedrun tactics or ways to easily P-Rank levels and with STYLE.
    I love boss levels like 6-2 because because of that coin slab piercer setup. I love 6-1 and 5-3 because it has a massive catalogue of enemies that really grinds your gears and gets that style meter to absolute ULTRAKILL. 6-1 especially because the 2 final Hideous Masses can be such a pushover, and it's always impressive every damn time.
    What I'm saying is that this game will never make you bored. Even if you get burned out playing it, you WILL want to come back to the game because of the spectacle.
    Note about 15:56: parrying the Flesh Prison's orbs correctly will send some of its orbs back to itself. This grants you the +FRIENDLY FIRE style bonus.
    This also goes for Leviathan. I always parry its orbs whenever it spits em all out.
    Basically, explosions will reflect projectiles. So even if the orb itself doesn't send back the other orbs, the orb will make an explosion right where the orbs are, and send a number of orbs back to where they came from. So parrying one orb can result in great damage.
    This is also how you instakill Malicious Faces with the overpump shotgun.

  • @justarock4085
    @justarock4085 Рік тому +2

    With the only way to heal being to douse yourself in blood, unlike most fps games, healing requires you to do this neat trick not many people know about called:
    P l a y t h e g a m e

  • @-Metalblaster-
    @-Metalblaster- Рік тому +1

    Now I got a question, where do the prime souls like Sisyphus and Minos go when they die? Do they go to Heaven? Do thet just respawn? Or do they return to the overworld?
    This is more like a question of what happens to enemies in general tbh like...nothing is said about that in game (as I know)

  • @bootleghollowknight
    @bootleghollowknight Рік тому +1

    24:01
    Correction. Unlike Minos, Sisyphus Prime's attacks are still parriable in phase 2

  • @NeatOz
    @NeatOz Рік тому +5

    This is a really nicely made video, nice work man

  • @UserTheSecond
    @UserTheSecond Рік тому +3

    Personally, the leviathan fight is pretty fun! All your points are valid, but here's my favorite part: Riding the leviathan WITHOUT falling off.

  • @AunutoTheOrca
    @AunutoTheOrca Рік тому

    I don’t know if you realized this about ultrakill, but the music is so great, the creator Hakita even loves music, it’s all amazing

  • @ayyyden2818
    @ayyyden2818 Рік тому +1

    Really good vid underrated channel love the editing between gameplay sounds and background music

  • @boagaming2332
    @boagaming2332 Рік тому

    I love how the Die attack syncs with the music drop at 19:15

  • @Sorrelhas
    @Sorrelhas Рік тому +5

    Hope this gets more views, it's a great analysis and I love the editing
    If I could make a suggestion, please add some sort of transition between subtitles, like a fade, or a short gap without any text (like Netflix does)
    Sometimes when the text changes, I'm focused on what's happening on-screen, and I don't notice the new text until it's too late

    • @Kijillo
      @Kijillo  Рік тому +1

      Yeah, I'll keep that in mind

  • @Slateproc
    @Slateproc Рік тому +2

    Leviathan is exactly as Max0r described: the only limit is how hard you can ball. It's way more fun if you're rocket surfing and playing the floor is lava while fighting it

  • @dervishy3722
    @dervishy3722 Рік тому +1

    ok the wait of the world update made the game so much easier if you can confidently and consistently parry attacks cause parrying instantly fills your stamina and heals to up to "full" as in up to your hard damage cap, this was definently to make sisyphus easier since all his attacks are parryable even in phase 2 but it made tons of other bosses and situations so much easier like flesh prison in which you can actually use the stupid cyan move to destroy 2-3 eyeballs and full heal (if you didnt get hit by the purple black hole), if im not mistaken before this update the heal wasnt big enough to be usefull but now its almost a full heal

  • @Dokattak
    @Dokattak Рік тому +3

    Ah! That Clair De Lune strat is called “coin-punching” (I think).
    If you do it fast enough, you can kill him before he even starts fighting.
    I’m sure you already knew that, but hey, it’s a cool technique

  • @matthewmatt6
    @matthewmatt6 Рік тому +4

    15:24 Pretty clever by saying chaos and order, conveniently its the names for flesh prison's and minos' songs

  • @theoheinrich529
    @theoheinrich529 Рік тому +1

    love the transition at 10:51

  • @sentienttaco9134
    @sentienttaco9134 Рік тому +1

    My prediction is that the final boss of Act III is going to be the soul of Hell itself, considering many things point to Hell being sapient and malicious. But P-3 is going to have Lucifer. In the Divine Comedy, he resides at the center of the rings of Hell, and resides there as punishment from God. In ULTRAKILL, God banished him there after Lucifer questioned him on the morality and purpose of Hell - he holds narrative weight similar to Minos and Sisyphus, and fits being on the lowest level (assuming the trend of the Prime Sanctum door being on the last layer of the act.)

  • @Anonymous-73
    @Anonymous-73 Рік тому +1

    4:06
    “You are already dead”

  • @medi2649
    @medi2649 Рік тому +1

    It's been ages since I enjoyed a video communicated entirely throught text this much. Good show.

  • @thecampingyeen2524
    @thecampingyeen2524 Рік тому

    After beating act 2 like a week ago, I’ve gotta say these bosses have been some of the best I’ve fought in years. I actually felt absolutely thrilled to beat them after learning the patterns, figuring out proper weapon management, and using the blood mechanic to its truest potential. Ultrakill is going down as one of my favorite games

  • @manly.mcbeefington
    @manly.mcbeefington Рік тому

    20:34 its less like a difficulty spike and more like a difficulty spear

  • @sandercohen5057
    @sandercohen5057 Рік тому +1

    Hearing Okayasu talking in that tunnel caught me off guard 😂 I love dumb edits/bits like that cuz that's something I'd throw into a video myself

  • @ghad6799
    @ghad6799 Рік тому +1

    Excellent video. This highlights it perfectly. I think the algorithm should RECOMMEND this VIDEO to FIRST PERSON SHOOTER enjoyers.
    But for real, ultrakill is uber underrated rn. They keep waiting for the full release

  • @serinahighcomasi2248
    @serinahighcomasi2248 Рік тому +7

    08:12 "So when I tell you that, uh... *tink*
    YOU CAN PARRY THIS MAN
    It's basically the rule instead of the exception. Game devs (Gay devs), take notes. This is the coolest shit you can do in a video game. It makes you feel like an anime protagonist."

    • @Hypersanic023
      @Hypersanic023 Рік тому

      All that's left is a way to zoom around Minos like attack on titan

  • @cookiesonastick
    @cookiesonastick Рік тому

    This vid is lovely and I appreciate your text commentary

  • @youraverageamerican1315
    @youraverageamerican1315 Рік тому +1

    Every time, every god damn time, when I hear any of gabriel's songs, chills go down my spine.

  • @sneakysileny
    @sneakysileny Рік тому +1

    Can't believe you didn't include the Rodent brothers

  • @owen723
    @owen723 Рік тому +9

    Damn, this video claps harder than Mr. Keep em coming.

  • @corvusgaming2379
    @corvusgaming2379 Рік тому

    16:00
    I find that parrying the cyan projectiles of the Flesh Prison helps to defeat it faster, as it does quite a bit of damage.

  • @relturtle
    @relturtle Рік тому

    i often found myself forgetting to read the text because the gameplay was so fun to watch
    great video

  • @ninjashoe2158
    @ninjashoe2158 Рік тому +2

    10/10 video, I can feel the pain on beating p2, when I don't have p1 unlocked at all. This will be fun.

  • @ManicObsevations
    @ManicObsevations Рік тому +1

    I enjoy how most of these bosses are actually challenging for a first timer

  • @ProfessionalEepyHead
    @ProfessionalEepyHead Рік тому +1

    Did you just used the ender dragon’s death sound on minos?

  • @eater9494
    @eater9494 Рік тому +2

    the leviathan is supposed to teach you how the rocket launcher works, giving you a massive arena to rocket ride in and having the projectile barrage attack that can reflect projectiles with the rockets. sure, it isn't hard at all, but it is nonetheless a great boss at what it does

  • @fringeddragon
    @fringeddragon Рік тому +4

    The editing of this video is amazing!

  • @gremlinman9724
    @gremlinman9724 Рік тому +3

    ultrakill does everything right.

  • @DaffaZaidan5556
    @DaffaZaidan5556 Рік тому +3

    Underrated chanel (im sorry if i typo it)

  • @NullerNull
    @NullerNull Рік тому +1

    Pretty sure that sisyphus does chains of attacks without a stamina system. It was 4 telegraphed attacks in combination with about 3 untelegraphed ones, after which he cannot attack, then 5 telegraphed and 3 untelegraphed, after which he taunts. This is the most common pattern I've seen in gameplay, at least on violent difficulty. This, of course, doesn't take into account phase 2.

  • @hg5172
    @hg5172 6 місяців тому

    Sisyphus' evil laugh always creeped me out.
    He was being killed off for good, but that laugh made me feel like he had some greater plan

  • @stanislausalden3359
    @stanislausalden3359 Рік тому

    Damnnn, you're improving a lot man! 10/10 Rep+

  • @BrightyLikeThat
    @BrightyLikeThat 9 місяців тому

    Minos is a fighting game character put into an FPS game and I live for it

  • @isolatedegg3234
    @isolatedegg3234 Рік тому

    Leviathan used to be my least favorite (but still enjoyed boss) until I learned rocket riding. While rocket riding has diminishing returns, you can reset that by landing on the ground or landing on AN ENEMY. Fighting Leviathan while flying and jumping ontop of them to refresh it is a thrill and everyone should try it.
    Now its probably my 2nd favorite next to V2-2

  • @Spleens854
    @Spleens854 Рік тому +1

    Thank god Hakita made all the attacks of phase 2 Sisyphus parry able in violent. Although it will be much harder for newer players because Sisyphus now has infinite stamina from what I can tell. Yeah be very afraid for what p-3 will bring, for Minos was a test of skill, Sisyphus one of might, and whoever they are, a test of pure will.

  • @MoronicRoc
    @MoronicRoc Рік тому +1

    Commenting to boost this video in the algorithm. Great video!

  • @markenzoparungao5373
    @markenzoparungao5373 Рік тому

    You should make more Ultrakill videos. Your editing and video style is great.
    Make videos on stuff like Levels, Enemies, Weapons, and even the Lore and Music.

    • @Kijillo
      @Kijillo  Рік тому +1

      I'm waiting on ULTRAKILL's release to make a mega video, including a remaster of this topic, because the game's genius is so deeprooted in how everything is so intertwined and how everything bounces off each other

    • @markenzoparungao5373
      @markenzoparungao5373 Рік тому

      @@Kijillo looking forward to that video bro (would be even better if it reached an hour duration too)

  • @porterbrown836
    @porterbrown836 Рік тому

    25:15
    the sounds of a broken man

  • @sylenzos6869
    @sylenzos6869 Рік тому +1

    11:00 THE TIMING

  • @oogboog7158
    @oogboog7158 Рік тому +2

    the bosses are so fun and challenging, and the game itself is both fun and funny

  • @Leet-iz2fz
    @Leet-iz2fz Рік тому +2

    Is there a name for the sound effect at 4:14? Not the vine boom, the one right after it when V2 dies.

    • @Ike____
      @Ike____ Рік тому +3

      Dunno, it's just V2's pain sound basically

    • @Kijillo
      @Kijillo  Рік тому

      It's a sub bass that fades in and out, but I think it's just called the bass drop sound effect

    • @Leet-iz2fz
      @Leet-iz2fz Рік тому

      @@Kijillo that is indeed what it's called, thanks!

  • @DamageMaximo
    @DamageMaximo Рік тому

    I had never realized how there are "two anime references" in 2-4, this is awesome lol, now I'm gonna think of Jojo and Attack on Peak everytime I re-visit that level

  • @comediccomrade5716
    @comediccomrade5716 Рік тому

    Great video, great channel, great coverage of a great game.

  • @kurokamikage_official
    @kurokamikage_official Рік тому

    24:15 nah bro, pure damn chance that I got to him
    But seriously, words of encouragement were not what I expected to see in a video. Just beat Sisyphus' ass this night on standard and boy did I feel satisfied, after 57 retries on this session and I'm guessing 200 more from previous ones. It was fucking 3am and I literally had to stop myself from screaming

  • @mishaalkisan1688
    @mishaalkisan1688 Рік тому +1

    Another FPS game which I think does bosses decently well is Half-Life Entropy Zero 2 - where the game has pretty much three main bosses, Plan-B and (spoilers) Clone cop and the Advisor.
    The final boss you can kind of cheese it though but imo the best boss fight in the game is Clone Cop, which as his name suggest, is a clone of you. Gameplay wise, this also means he has a similar loadout as you. While he doesn't have all your weapons he will switch weapons depending on your position - for example if you're at a medium distance he'll use his pulse rifle but if you get too close he'll pull out his shotgun and try to rush you. Most enemies in the Game you and isolate, rush, overwhelm and thus kill them pretty quickly - this doesn't work with Clone Cop who will just pull a reverse card on you. In addition to this he can teleport around the arena and if you don't pinpoint where he is quickly he can quickly ambush and kill you depending on the difficulty you're playing on.
    From what I could tell I think he's also aware of where you place mines and remote detonation bombs. In one of my playthroughs I tried placing a bunch of remote detonated bombs in one of the areas he usually teleports to in order to essentially cheese and end the fight quickly (based on what I saw from my last playthrough) - but not once did he either teleport into that area or run near it.
    Yeah, he doesn't come near in quality as Ultrakill's bosses, but he's definitely one of the better designed ones imo.

    • @Kijillo
      @Kijillo  Рік тому +1

      I'll check it out when I can, thanks for the suggestion

  • @hyper5157
    @hyper5157 Рік тому

    6:47
    okuyasu jumpscare

  • @R1XQ
    @R1XQ Рік тому

    underrated channel, im gonna sub

  • @T1M3L3SS_
    @T1M3L3SS_ Рік тому

    both Minos and Sisyphus Prime are basically fighting a fighting game character in an FPS
    good video!

  • @ikcikor3670
    @ikcikor3670 Рік тому

    Small correction: Yellow mode on V2 means moving in a straight line until he hits a wall

  • @yeerbles6473
    @yeerbles6473 Рік тому +1

    this video is already, funnily enough, kind of outdated, just because a patch dropped that nerfed (or balanced) sisyphus
    it increased the volume of his voicelines, added a slight trail to his teleports (so you can see where he goes kinda), and most importantly made phase 2 of sisyphus parriable on violent with his stamina increased to compensate
    so yeah, he's a little bit more fair lol

  • @БруноБуччелати-н6б

    19:15
    When this requiem leitmotiff hits

  • @hesedeu178
    @hesedeu178 Рік тому +1

    22:32 ayo he's got some cake 😳

  • @Terra_TheNab
    @Terra_TheNab Рік тому +1

    My favorite boss is leviathan because I can fly on rocket and now ULTRAKILL becomes some kind of ace combat

    • @Terra_TheNab
      @Terra_TheNab Рік тому

      Example: ua-cam.com/video/UdHVt7cTwXc/v-deo.html

  • @mrmac365
    @mrmac365 Рік тому

    P-2 is basically "oh you beat the whole game? Cool, now do it again."

  • @Wflare.8467
    @Wflare.8467 Рік тому +2

    This is surely a great video!This can help a lot of people who's struggling with certain bosses in this game!
    Oh,and also,i was wondering,what's the noise V2 made after he wall jumped in 2:45 ?Or did i missed some small updates on him?

  • @CheeseDBaller
    @CheeseDBaller Рік тому +1

    V2 is my clone if i actually used sliding, I know only 4 things:
    Parry shotgun bullet
    Railcannon ultraricoshot
    Whiplash
    *alt marksman*