When I first beat the final boss of Elden Ring, I turned to my brother (who'd been watching) and said that, while previous FromSoft games left you feeling like a god upon completion (Sekiro, literally Bloodborne), Elden Ring was the first game where it felt like I had to play like a god to win. Something about this video drives it home, though in an entirely different way. This game pits you up against literal gods and godslayers the likes of which Dark Souls never did, but in doing so gives you the tools to become a god in your own right, ESPECIALLY after this most recent patch. I love how absurdly high fantasy this game is.
Very good summary yea ! Elden Ring definitely belongs to a high fantasy type of experience compared to the usual dark fantasy setting of their titles. It's also the first time you feel like the ending is hopeful and somewhat optimistic instead of just perpetuating the same mistakes of previous ages. The sheer awesomeness that the gameplay can be via ashes of war and actual powerful spells (for once) embodies this heroic vision greatly. A max level character with access to every type of weapon/incantation etc would be awesome to see i naction, even NG+7 bosses wouldn't stand a chance !
@@Jordien A lot of what you said is exactly how I feel about ds2, the powerful spells, the more high fantasy feel, the crazy power you can get with interesting and unique weapons
Damn incredible. I'm using a cragblade great hammer in NG+5 rn and despite the poise resistance it still breaks boss posture incredibly quickly. I'm kinda sad when Maliketh dies so quickly haha.
Noice ! Even higher NGs poise scaling cannot catch up to the sheer poise damage of great hammers in this patch, it's wild. Great fun for players, less so for bosses :)
Loving great hammers in this patch feels like they have an actual place and purpose and that purpose is being the best at breaking poise even just doing the r1 combo now can break poise in a few hits
I've got a powerstanced Spiked Club build goin on, and when you cragblade one of them, the poise break potential is crazy. I put Blood on them and some points in arcane, and you can proc bleed pretty reliably with jumping L1s
Watching your video inspired me to do the same but with golems halberd,i genuinely am having an amazing time and am on my way to malenia and mohg,although unlike you im putting at least some points in endurance and vigor because while i know the bosses well i can't be asked to no hit them
@@Jordien yes its very good,the erliest you can get it is farming the golem in altus plato at the top of the dectus lift,it becomes like serpent hunter but with more range damage and poise damage
@@hamoodclips-k5z but i am not sure anymore, found second sheet, says mace does 43 and greatsword 40 poise, ypu may have right. Anyway ill use great club 47 poise 😂😍
@@georgi1905 yeah they buffer the great hammer class's poise damage in the latest patch, I've been trying a lot of stuff and a simple brick hammer will break the poise of omens down in the subterranean shunning grounds faster than a greatsword or a colossal weapon even, might not be true for like, mountain crusher, though
It can ! The large club does the exact same poise damage I believe, and can be buffed with cragblade. The colossal variant though, the great club, can't.
Does anyone know the poise damage numbers of a great hammer vs a colossal sword like zweihander or a halberd, or heavy thrusting sword? I want to try this on a quality build.
Keep in mind that this dude here use both Axe talisman (40%) and mixed physic for charged heavies. So he's attacks are busted out of the cosmos. Also try Greatswords, their heavies and charged are amazing after last two patches, not as strong but still shred through poise
@@justinm3493 The poise damage from weapons was significantly buffed in patch 1.07, great hammers class now does 49.5 poise per charged R2 (more than any colossal weapon besides the great club), while colossal swords deal 39.6 per cr2. I added a link to the motion value spreadsheet in the description
I would say both are pretty equal ; cold is better on any enemy vulnerable to frost, whereas heavy is best on enemies immune to frost and resistant to magic damage, but not pure physical
It's a speedrun tech, walking backwards until he's unrendered as he's preparing a shot, then walking forward again will make him skip the arrow phase and immediately engage the melee fight.
I get valiant gargoyles - but how is Fortissax a shit show? What makes you dislike him? I always thought he was particularly easy for where he is in the game
I personally find Fortissax insufferable gameplay wise, especially for challenges or no hit fights. His slender model is hard to hit consistently, the static lightning field under him accumulates and strikes at random intervals which is both stupid and unfair, forcing you to play a hit-and-run playstyle otherwise the strike can overlap with the after-effect lightning from his melee attacks or the lightning waves of his AoEs and frame-trap you into getting hit by several attacks due to a random and unavoidable rollcatch. To makes things worse, he takes significantly reduced damage and poise to his body to encourage players hitting his head, yet also never lowers his head which seems like devs wanted to make a Darkeater Midir 2.0 but forgot what made Midir consistent and good. All of this is a major middle finger to melee playstyles, while being laughably easy against ranged builds because running away from Fortissax will cause him to do nothing but slow walk to the player, eating all magic/incantation/arrows etc to the face without reacting until he dies, because he has no ranged attack options to defend himself at a distance. Despite being a fire-breathing dragon with wings. Incredible, really.
@@Jordien The lightning strikes from standing under him aren’t at all random. It always goes off after a set amount of time once the sparks on your body appear. Also, it only happens when you stand directly under his back legs. If you stay in front of him and attack his forelegs or head, it won’t happen. Additionally, it’s not like hitting his head is crucial to the fight in any way. Midir was designed to make hitting his head pretty much mandatory, as he’s extremely hard to hit from behind, has double defenses everywhere but his head, and his flamethrower attack he does at his feet is undodgeable back there. Plus, hitting his head for the entire fight triggers a riposte that takes off the last chunk of his health. Not the case for Fortissax or any other Elden Ring dragon. Hitting the head does nowhere near double damage and poise breaks aren’t that important.
@@wigglerrave4020 Yes, the delay between lightning starting to charge and striking is the same, which is great. But the actual important part is that the interval between one finishing and the next one starting is random, making punish windows inconsistent and safe opportunities becoming impossible to take despite the player successfully dodging the attack and being ready to retaliate, just because RNG decided so. That's not something excusable to my eyes in a series that has always rewarded trial and error and reaching mastery through practice. About Midir and body resistances - yes, Midir is designed around targetting his head, no debate here - besides the ground fire which is not at all unavoidable from under him if you react fast, you can even punish his tail during it. Not that you should, though. But Fortissax's head does take double damage, he takes exactly 2x damage to his weak point... just like Midir. But one actively rewards you for being in front of him and lets you regularly get attacks on it, whereas the other actively punishes you for being in front which is where the center of all the AoE spam and after-effect lightning rollcatches reside. And as you mentioned yourself, Midir has his stagger mechanic triggering once enough damage is stored into his head to further reward the intended playstyle - Fortissax objectively rewards not being close to him at all and spamming from range, while being extremely annoying to fight for melee builds. This, alongside some specific boss attacks like Mohg's blood shower, are designs that scream anti-melee and contribute nothing but extending the fights duration for no good reason. As for staggers being important or not, that is quite subjective - although it's worth mentioning how Elden Ring put a lot of emphasis on them by making charged and jumping attacks build up staggers much more easily, and the latest patch buffing poise damage on all weapons shows that devs want to see this mechanic play a more prominent role in gameplay.
Il prend des dégâts de poise énormément réduits partout ailleurs que sa tête (10% seulement je crois). Comme s'il était pas déjà assez énervant comme ça :)
When I first beat the final boss of Elden Ring, I turned to my brother (who'd been watching) and said that, while previous FromSoft games left you feeling like a god upon completion (Sekiro, literally Bloodborne), Elden Ring was the first game where it felt like I had to play like a god to win. Something about this video drives it home, though in an entirely different way. This game pits you up against literal gods and godslayers the likes of which Dark Souls never did, but in doing so gives you the tools to become a god in your own right, ESPECIALLY after this most recent patch. I love how absurdly high fantasy this game is.
Very good summary yea ! Elden Ring definitely belongs to a high fantasy type of experience compared to the usual dark fantasy setting of their titles. It's also the first time you feel like the ending is hopeful and somewhat optimistic instead of just perpetuating the same mistakes of previous ages. The sheer awesomeness that the gameplay can be via ashes of war and actual powerful spells (for once) embodies this heroic vision greatly. A max level character with access to every type of weapon/incantation etc would be awesome to see i naction, even NG+7 bosses wouldn't stand a chance !
@@Jordien I was thinking of properly building a character to NG+7 to see what that plays like actually! I'd love to see your take on that too ^^
@@Jordien A lot of what you said is exactly how I feel about ds2, the powerful spells, the more high fantasy feel, the crazy power you can get with interesting and unique weapons
One of few worthy "your strength, extraordinary" moments
It's so nice now being rewarded for good spacing and timing with charcged attacks.
Damn incredible. I'm using a cragblade great hammer in NG+5 rn and despite the poise resistance it still breaks boss posture incredibly quickly. I'm kinda sad when Maliketh dies so quickly haha.
Noice ! Even higher NGs poise scaling cannot catch up to the sheer poise damage of great hammers in this patch, it's wild. Great fun for players, less so for bosses :)
I'm a simple man: I see Elden Ring Great Mace content, I give a like.
Loving great hammers in this patch feels like they have an actual place and purpose and that purpose is being the best at breaking poise even just doing the r1 combo now can break poise in a few hits
Your strength, extraordinary...
This build saved me. I was doing my first solo run but I got stuck on maliketh but thanks to your build I finally got past him!
Congrats !
Absolutely wild bonking.
Nobody can escape the Bonk
14:56 stuff like this is why people like to cheese Malenia
Wood let’s go. This what I’ve been waiting for baby
Love the fact that its vorts greathammer in the thumbnail.
Hahaha I was waiting for someone to notice that, you're the first to do so on this video
Ah, my favourite weapon in DS3
Malenia got her words wrong. What she should have said was "Your SKILL, extraordinary"
In this case it's both
RIP Mimic Tear. Just when he was finna make it out the hood.
I've got a powerstanced Spiked Club build goin on, and when you cragblade one of them, the poise break potential is crazy. I put Blood on them and some points in arcane, and you can proc bleed pretty reliably with jumping L1s
Watching your video inspired me to do the same but with golems halberd,i genuinely am having an amazing time and am on my way to malenia and mohg,although unlike you im putting at least some points in endurance and vigor because while i know the bosses well i can't be asked to no hit them
Oh I remember trying golem halberd a while ago, it was a fun weapon ! I should try it again since it's been buffed a couple times since
@@Jordien yes its very good,the erliest you can get it is farming the golem in altus plato at the top of the dectus lift,it becomes like serpent hunter but with more range damage and poise damage
@@Dori205 You can farm it on the bridge to Godricks divine tower as well.
@@RazorusR3X777 really,i thought that one didn't respawn
@@Dori205 yup they both respawn and are weaker, pretty decent farm
Most satisfying video on YT
I didn't know you were related to Let Me Solo Her!
loved watching Mohg
He bonks...
And he bonks again.
And then... wait for it...
...bonk
30 vigor and 99 strength u my man are madd
I like to use greatsword with cragblade for bosses, does the same thing if not even higher poise dps. Am apsolutelty having a blast with greatsword
It's similar but this is a great hammer which does more poise there are spreadsheets for this
@@hamoodclips-k5z i looked that sheet, its a colosal weapon it does more poise dps
@@hamoodclips-k5z but i am not sure anymore, found second sheet, says mace does 43 and greatsword 40 poise, ypu may have right. Anyway ill use great club 47 poise 😂😍
@@georgi1905 yeah they buffer the great hammer class's poise damage in the latest patch, I've been trying a lot of stuff and a simple brick hammer will break the poise of omens down in the subterranean shunning grounds faster than a greatsword or a colossal weapon even, might not be true for like, mountain crusher, though
hey, can the large club do the same amount of stagger damge?
It can ! The large club does the exact same poise damage I believe, and can be buffed with cragblade. The colossal variant though, the great club, can't.
Fortissax is so damn cool, I just wish it was a better fight
Agreed
the most annoying thing they added in elden ring is stagger resistance increasing with new game plus cycles
Really ?
A mark of a true lord! Is the great star any better than the great mace? It has innate bleed. Does it have less poise damage than the great mace?
Does anyone know the poise damage numbers of a great hammer vs a colossal sword like zweihander or a halberd, or heavy thrusting sword? I want to try this on a quality build.
39 for great hammer class charged R2, 40 for colossal swords charged R2. Those are the best ones
Keep in mind that this dude here use both Axe talisman (40%) and mixed physic for charged heavies.
So he's attacks are busted out of the cosmos.
Also try Greatswords, their heavies and charged are amazing after last two patches, not as strong but still shred through poise
@@justinm3493 The poise damage from weapons was significantly buffed in patch 1.07, great hammers class now does 49.5 poise per charged R2 (more than any colossal weapon besides the great club), while colossal swords deal 39.6 per cr2. I added a link to the motion value spreadsheet in the description
For some reason I am getting more poise breaks with jumping attack's still than I am charged heavies
I really wish it wasn't almost impossible to poise break Fortissax
How does Cragblade work on the Godskin Peeler for staggering bosses?
Probably well, its cr2 already does good poise damage if you land it entirely, and cragblade will boost that even further
which benefits better, cold or heavy affinity?
I would say both are pretty equal ; cold is better on any enemy vulnerable to frost, whereas heavy is best on enemies immune to frost and resistant to magic damage, but not pure physical
10:30 :D
My favorite part of that fight was 11:40
What's the tech you use vs Radahn to get him to whiff his shot and pull out his melee weapons early?
It's a speedrun tech, walking backwards until he's unrendered as he's preparing a shot, then walking forward again will make him skip the arrow phase and immediately engage the melee fight.
I get valiant gargoyles - but how is Fortissax a shit show? What makes you dislike him? I always thought he was particularly easy for where he is in the game
i agree, fortissax is an okay dragon fight, but not nearly as bad as gargoyles. he didnt deserve the disrespect
Agreed.
I personally find Fortissax insufferable gameplay wise, especially for challenges or no hit fights. His slender model is hard to hit consistently, the static lightning field under him accumulates and strikes at random intervals which is both stupid and unfair, forcing you to play a hit-and-run playstyle otherwise the strike can overlap with the after-effect lightning from his melee attacks or the lightning waves of his AoEs and frame-trap you into getting hit by several attacks due to a random and unavoidable rollcatch. To makes things worse, he takes significantly reduced damage and poise to his body to encourage players hitting his head, yet also never lowers his head which seems like devs wanted to make a Darkeater Midir 2.0 but forgot what made Midir consistent and good. All of this is a major middle finger to melee playstyles, while being laughably easy against ranged builds because running away from Fortissax will cause him to do nothing but slow walk to the player, eating all magic/incantation/arrows etc to the face without reacting until he dies, because he has no ranged attack options to defend himself at a distance. Despite being a fire-breathing dragon with wings. Incredible, really.
@@Jordien The lightning strikes from standing under him aren’t at all random. It always goes off after a set amount of time once the sparks on your body appear. Also, it only happens when you stand directly under his back legs. If you stay in front of him and attack his forelegs or head, it won’t happen. Additionally, it’s not like hitting his head is crucial to the fight in any way. Midir was designed to make hitting his head pretty much mandatory, as he’s extremely hard to hit from behind, has double defenses everywhere but his head, and his flamethrower attack he does at his feet is undodgeable back there. Plus, hitting his head for the entire fight triggers a riposte that takes off the last chunk of his health. Not the case for Fortissax or any other Elden Ring dragon. Hitting the head does nowhere near double damage and poise breaks aren’t that important.
@@wigglerrave4020 Yes, the delay between lightning starting to charge and striking is the same, which is great. But the actual important part is that the interval between one finishing and the next one starting is random, making punish windows inconsistent and safe opportunities becoming impossible to take despite the player successfully dodging the attack and being ready to retaliate, just because RNG decided so. That's not something excusable to my eyes in a series that has always rewarded trial and error and reaching mastery through practice.
About Midir and body resistances - yes, Midir is designed around targetting his head, no debate here - besides the ground fire which is not at all unavoidable from under him if you react fast, you can even punish his tail during it. Not that you should, though. But Fortissax's head does take double damage, he takes exactly 2x damage to his weak point... just like Midir. But one actively rewards you for being in front of him and lets you regularly get attacks on it, whereas the other actively punishes you for being in front which is where the center of all the AoE spam and after-effect lightning rollcatches reside. And as you mentioned yourself, Midir has his stagger mechanic triggering once enough damage is stored into his head to further reward the intended playstyle - Fortissax objectively rewards not being close to him at all and spamming from range, while being extremely annoying to fight for melee builds. This, alongside some specific boss attacks like Mohg's blood shower, are designs that scream anti-melee and contribute nothing but extending the fights duration for no good reason.
As for staggers being important or not, that is quite subjective - although it's worth mentioning how Elden Ring put a lot of emphasis on them by making charged and jumping attacks build up staggers much more easily, and the latest patch buffing poise damage on all weapons shows that devs want to see this mechanic play a more prominent role in gameplay.
How do you get that bubble vs Mohg to protect yourself?
It's a guaranteed drop from Bloody finger Eleonora, who invades in one of the churches of Altus Plateau.
@@Jordien to add on to that you'll have to do bloody finger yura's quest line to get her to spawn.
@@darkprime6815 nope, you only need to go to the church.
is this rl1 as well?
Fortisax est impossible à stagger ou quoi
Il prend des dégâts de poise énormément réduits partout ailleurs que sa tête (10% seulement je crois). Comme s'il était pas déjà assez énervant comme ça :)
Vordt's great hammer ? WTF ?
No damage. (still gets hurt by mogh)
Nihil's unavoidable damage does not count as a proper hit. Never have, never will
Great now they’re gonna nerf all this shit