Well you can go fast as frick being able to keep pace with gauss if raced before ability transfer mechanic was a thing, now not really since he gets to get more speed and I don't know how you could scale speed that far on him so he should still be borderline uncontrollable if you don't have muscle memory for it but no longer able to keep up/win in a 1:1 race I honestly didn't know about the new augment coming out since I haven't played in years now but my boi got some love it seems
Amazing look. I use arcane steadfast for even more energy upkeep on quick-spam builds. I don't like the enemy kill build-up needed for augmented in case I go down and you still need to build it up. I'd pair this build with the Trumna as the primary since that is able to one-shot acolytes or something else that is able to dish out high burst damage in the millions like Trumna. Glad to see another person using Controlled slide. Don't need to mod Nezha for Prime Sure Footed, unless you are absolutely dumpstering duration like this build is, so using controlled slide makes sense.
The only problem with the ability is that overguard laughs at it. The higher you go in level, the more of a problem this becomes. We need to make a fuss about this to DE. Either give us the original range or let spears stick in but not CC overguarded enemies. As is, sure it can nuke, but it can only nuke trash fodder with VERY high investment specialized setups that do nothing else well. That's not really an appropriate output for the caveats. It's awkward, and there are plenty of other nukes that require less investment, can be good at multiple other things at the same time, and DGAF about overguard. People overreacted to the strength it had on release. It never held a candle to Saryn or Gyre, launch Dante was better, and Jade is better than launch Dante. It sure as hell ain't the best nuke today.
i agree, i thought this was going to be a good nuke build but once i got to higher levels, everything was surviving. i just tried the new sevagoth nuke and felt way better than this so i dont believe this nezha build is the best nuke in the game, it might be fast at killing trash enemies but thats about it.
@@itzSinno This specific build, yes. The higher you go, the more you'll need to use weapon DOTs, and it works just fine - but again only against trash fodder. I prefer slash, and there's a million options for it. Roar the preferred helminth in this case.
why would you want it to hold a candle to Saryn or Gyre? Nezha is not Saryn or Gyre. he's one of the strongest defensive frames in the game, up there with Rhino and Revenant, but with practically endless energy economy at base. he has strong nuking options *on top* of that. he does NOT need to be Saryn. if you're really having so much of an issue with overguard, just bring an aoe magnetic weapon, it's never that much of an issue.
@@_.violyse._saryn only gets to do what she does when shes not getting wiped out of existence for mistiming her shield gate timer , nezha shouldnt be able to do this realistically , but im all for fun so instead of nerfing nezha , i propose that they make saryn more tanky , maybe rework molt augment so it provides you with %dmg mitigation if you spam it 3 times or smth
Pre update it felt much better the enemy health increase made smash much weaker, also did they change the augment last update? Never noticed that there was written Toxin and the other statuses thought it spreads all status effects
Can someone please explain to me why we aren't using Blazing Chakram before Dark Verse to boost the damage and vulnerability. I've found that this ability increases the damage. Also, why would it be a bad thing for Divine Spears to be longer than 3 seconds?
@Kyaii Hey! I'm making this build & I was wondering what archon shards your using outside of the two tau amber shards for casting speed. I'm guessing the emeralds are for corrosive stacks (Which idk if I need unless I'm using a corrosive primer) but what is the Tau azure for? I'm guessing energy max since there's no primed flow but could you replace that or one of the emeralds with a crimson shard for some duration for comfort? Please lmk your preferences for shards!
Pro tip for anybody building this, besides the 2 tauforged yellows for casting speed, add a single regular red shard for duration which increases the active time of divine spears from 1.5 in the build shown to 2.7 seconds. Don't use a tauforged red, it makes the build worse if you do. The reason for the 2.7 seconds vs the 1.5 seconds shown in the video is because warframe spaguetti code will not let you cast dark verse right away after you finish casting divine spears, I think this is a bug but quite honestly even without the bug 2.7 seconds is preferable, because now you can guarantee cast 2 dark verses before duration runs out which is doing 1mill damage to enemies for me after divine spear ends. Thank you for the build, I hated it at first but now I see the light, we don't deserve you kyaii you're too good.
hello sir you seems to know how to play this build how do you deal with eximus ?? they don't get impale by the 4 so they don't get nuke with the multistacking of 1 ? And how madurai affect casting speed ?
@@toonsphantom78 Madurai gives a casting speed buff on switching in/out of operator. I'm ALMOST done with the build but I assume you'd just kill the eximus units with weapons using the 2 emerald shard corrosive stuff.
@@toonsphantom78 Hello, for eximus you need your weapons sadly. This build's entire purpose seems to be speedrunning exterminate where you can just ignore those units and jump from one pack of enemies to another. Personally I pair this nezha with a secondary AOE using the arcane secondary fortifier, which hits eximus units extra hard. I use the occucor with the augment or the sporelacer kitgun built for max crit (sporelacer+haymaker+splat) cause you don't need to aim that much with them, just look in their general direction and shoot, they'll die. It's fun imo, you have your weapons for eximus and for the trash you just 4+1+1 And Madurai grants you extra 50% casting speed for 20 seconds, when you switch from operator to warframe, but honestly that's optional, I used two yellow shards for casting speed instead cause I don't like switching in and out of operator just for a buff, it kills the flow of the gameplay you know what I mean?
@@fran11390would u say if u build this build and the weapons u recommended for eximus, you can can play everyhing on this game? I want to be sure of my investment hence the question ^^
also made frames viable in general without relying on dumb mechanics like shield gating. Take Gyre. I would NEVER have her as my most played frame if I couldn't use pillage on her. Her base kit is useless in highest level steel path because there is no survivability built in.
Thanks for the slash simulacrum mention, I thought the new update made slash worse as my builds on wep and frames were doing less damage. Didn't realize it was just a bug. Have a very similar build with vulp as well, but I use one tau red duration for comfiness of 3.3 sec and stick with zenurik and energy siphon.
The slash stuff was definitely bugged in simulacrum as DE said so but I believe it may have been patched now. Enemies just had their health practically tripled after the EHP changes so slash kinda got an indirect nerf. Not that this build cares at all.
@@kyaii This build does care a lot it seems. Or you left out something in the video maybe. copypasta of my comment: "Copied your build 1:1 (Even included 3 yellow cast speed shards!) and it can't really do much beyond lvl150 SP. The SP Belly of the Beast event is too much for this build to handle. I cast Dark Verse like crazy, cast 4, continue to spam 1 (Madurai cast speed up) like crazy and stuff isn't dying. Is there a special condition or anything to notice? Also this build feels pretty weak against Eximus units in general. We're talking EDA level SP, so ~400. No shot this is going to do enough dmg. Have you recorded this pre or past Jade Shadows release?"
@@YISP7 I'm pretty sure you want to be casting Dark Verse after spearing enemies. So if your order of abilities you mentioned is what you're doing, then that's an issue.. Also, the spears don't seem to spear Eximus in place, so the event would likely be a bad place for this frame, since there's a lot of Eximus units
@@hsmorg3640Ikr. I was even describing in detail what you just told me on how to play it. Have you read my comment?^^ "...cast 4, continue to spam 1..." Anyways. I tested the build further. It totally breaks apart in Ascension, Corpus and any mission with too many Eximii. Everything else dies as described in the video. I did a SP alert in Helene, and the people actually left the game, because they couldn't kill even 10 enemies. If the conditions are right, this build is absolutely bonkers. But the new secondary arcane that literally eats overguard will be a huge boost for this build.
Remember when you talked mad shit on other content creators specifically knightmareframe and now your posting nearly the exact same build he posted months ago? Cringe
I've been wanting to post this for months now. Go to streams back when this augment dropped and I talked about making this video but I had life to deal with and am just now able to really get back into doing UA-cam. Also, I can trash talk someone for their ignorant opinions and have that not be a reflection on their ability within a game. More so, over half the content I post is things people have "already done before" but that doesn't mean my own stuff doesn't have merit.
For any new players: Do not attempt this build. It is extremely advanced. You will end up missing more than half the mods/shards/school/focus to build it that if you even have Nezha prime lol.
Been reading for years that Nezha is supposed to be so good, but never understood why or how. Any suggestions where to get a basic introduction into Nezha?
@@andreagrazianodibenedetto1464 Yeah, you can pick him up pretty cheap at the dojo in the tenno lab. Then just throw on power strength mods to be honest. Or run efficiency and use is 1 and 2 to speed around an open world. He’s one of the frames where he easily has multiple different viable builds so whatever you really throw on him, it’s all pretty solid
@@andreagrazianodibenedetto1464practical invincibility , his warding halo (3rd ability) absolutely makes you immortal if you build him right for 99.99% of the games content , you need to put more effort into it when doing something like lvl cap steel path but otherwise youre immortal , his 2nd ability is one of the best dmg boosts/enemy debuffs in the game , his 1st ability gives him a trio of cc dmg and speed ...you run and leave fire trails behind you that put enemies in burning animations while dealing damage to them and granting you speed , his passive pairs well with his 1st ability but is annoying sometimes ....his 4th ability is an average cc , i subsume it all the time , but after the new augment im not subsuming it ever again , it turns nezha into a sobek saryn but stronger and immortal , you build range and then just press 4 and spam 1 enemy with alot of stat dmg of your choice , or maybe an aoe weapon like vermi primary or some subsume ability like dantes subsume ...and then wait for the 4 to go off .....with low duration you basically have the most versatile nuke in the game on a mobile immortal tank of a warframe , his 4 turns into a spreading expedite suffering nuke Whats not to love about this frame ?
If anyone is struggling with the cast speed just slot in natural talent instead of augur reach, less sustain but if you dont have two yellow tauforged shards its a good fix
i seem to have a bout a half second delay between casting spears and casting dark verse. ive even tried using more casting speed than required and it still happens? any idea what could cause that?
Nezha has been one of my favourite since he was released. I always wish he had the potential to nuke but every attempt I made to achieve this failed. When divine retribution came out I was so happy and I can't wait to min max with it!
i tested this build on level cap sp duviri last night, with good decrees it blasts through any non over guarded enemy with the only issue being eximus, luckily i had my entire usual setup there so dual toxocyst incarnon made work of single target threats, the upside of the build is that the clearrate is insane, but the downside is that nezhas 3 falls off hard and you have to play really actively to survive, otherwise this build works really well and is pretty versatile if paired with the right tools (i had 600% ability str decree and double status dmg decree and i hit a funny -1.8bil dmg number in the run so the dmg of spears wont be an issue) another qol thing would be actually running 4x tauforged casting speed shards as that would make it comfy to play at higher pings thats about it the build is pretty nice but needs some bandaid workarounds to be almost fully versatile
I don't usually comment on videos but this one just merits a comment for how good of a build it is. It's simple and straightforward, and I love it. With that being said though, there are some apparent downsides of the build, namely eximus units and nullifiers being unkillable. A way to remedy that issue is just to bring a primary/secondary/melee weapon than can dish out good damage like the torid, phenmor, laetum, dual ichor, etc. And after you've fully optimized the set up, you'll be seeing yourself with the most kills in the squad more often than not. I've also read a comment saying it's useless or it falls off in sp ascension, high level corpus missions and infested missions. All I can say is that, yes you won't be dishing out 200 KPM as the video said, but you're still killing enemies fast enough to have the most kills in the squad (as per my experience using the build) and if you're having any issues with it... might just be a skill issue idk. Thank you for the build!
When I'm casting while running not jumping it takes an awkward amount of time to cast dark verse? It feels so clunky. Sometimes it's just instant when im in the air or so.
5:06 Does this work with other pet abilities? Like Dirigia's shock aura or any ability modded for electric with the bond that allows them to inflict electric procs?
EDIT: I tested this build in Ascension, where it's borderline useless, therefor my comment. Corpus missions are also pretty shitty, because Nully enemies will mess up your day. As usual. Infested are also ahrd to kill, they have HUGE HP pools now. Too many Eximii also messed up the build. Rest is as seen in the video👍 Initial comment of me: Idk dude. Copied your build 1:1 (Even included 3 yellow cast speed shards!) and it can't really do much beyond lvl150 SP. The SP Belly of the Beast event is too much for this build to handle. I cast Dark Verse like crazy, cast 4, continue to spam 1 (Madurai cast speed up) like crazy and stuff isn't dying. Is there a special condition or anything to notice? Also this build feels pretty weak against Eximus units in general. We're talking EDA level SP, so ~400. No shot this is going to do enough dmg. Have you recorded this pre or past Jade Shadows release?
@@kyaiiEDIT: My problem actually seem smore related to Eximus units. Those aren't affeted by the spears. If there are a lot of them, the build kinda falls apart. I've added one red shard to increase the duration by 10% or to 2,76sec. I cast this after is already cast like Dark Verse 3 times. Then 4. See an impaled enemy in front of me and many on the minimap obviously in CC too. Immediately spam dark verse as soon as the cast animation from 4 ends. 2.76s is enough for 3 Dark verses. I use one yellow cast speed shard in addition to Madurai, so more speed than the build in the vid, am I'm barely do a few 100k, often not even enough to take half of the overguard oder the shield of a Corpus. I'll play a few more rounds. Guess it's just me.
@@kyaii Ok. That at least means I'm not stupid. If I go into sim, I can hit those 12M dmg explosions reliably. But I stopped trusting sim only builds. I'll further test/play that build, it SO fun if it flows!😎
has this build been played since the damage rework? Slash is far less effective on armored targets now, so I'm wondering if it still holds up on SP and stuff.
@@kyaii Well sure, but just because it came out today, doesn't mean the footage is from after the latest patch. I tried it out and it seems like it falls off pretty hard at high level, and overgaurd enemies kinda kill the flow of it a lot. I like the creativity of it though, fun idea and still entertaining for low level trash mob clearing.
No,this build is not evem comparable to other nuke frames builds.I tried exact same build to sp high level and i struggle with survivability.I personally dont recommend you to go for it.
there's a new secondary arcane out with jade shadows that deals up to x8 damage to overguard; if you pair a divine retri build with a status pistol with this on it's kind of unstoppable. The arcane even gives you overguard for dealing damage to eximus units, which it's not like Nezha really needs but free immortality is always nice
I run some tests, currently casting dark verse once applies only 30 slash stacks which is not nearly eneough to kill level 150 corrupted heavy gunner although casting dark verse 2 times does the job applaying about 50/60 slash procs but i often feel than in SP missions it's still not enough, then the higher enemy level the more dark verse you need to cast. But i tested also nuking with nezha using heavy attack with Harmony. One heavy attack can destroy every enemy affected by divine retribution. But heavy attack with Harmony needs more time to take effect so I'm using 2 tauforged yellow archon shards for casting speed and 1 regular red for duration to get some extra time to use heavy attack. One disclaimer about viral quills from companion, i sometimes feel that using ability is so fast that companion doesn't have time to aplly viral procs on enemies lowering nuke damage but after some testing in simulacrum companion almost always applied this procs in close proximity to targets so It must be some kind of bad feeling or proximity problems. Nevertheless I found this build a great thing to speedrun any exterminate mission or any mission which requires to kill non-eximus enemies (divine retribution can't impale eximus). I tried to look in video how many slash procs you're doing but I saw you're mostly dealing about 40 procs with only one dark vers usage and 72 in second, so I assume nuking by dark verse is no longer the fastest option unless you get your nezha 4 tauforged archon shards to cast more dark verse in a shorter period of time. So yeah, in my opinion this build for dark verse is nerfed and weaker about 25% but for weapons such as Harmony i didn't noticed any changes. I think then making dark verse nuke build viable again is to add another 2 tauforged yellow archon shards for casting speed and maybe 1 red archon shard for duration (normal or tauforged). I will test it after I'll get some archon shards so if u want now you can test it yourself. In the end, have fun with nuking nezha setup :D
I really really love this build and it's giving me new opportunities to play my favorite frame! I sometimes have trouble surviving in steel path missions though so I was wondering if you had any advice for that?
this build look funny and it work well with nezha 4 aug because it make alot of DOT but cant kill mobs with directly dam. Because if your are too strong, and no status dam work and the aug of 4 dont work too
i got a build for nezha that you should try ut is divine spear with sobek and double augment modded for blast and corrosive (you should but corrosive with higher stats and one tau green shard for corrisive procs with sickening pulse it looks like you have pressed an ability ti nuke everybody (corrupted heavy gunner at level 225 instantly dies with heatshot so body shot for the procs and cast sickening pulse for nuke
hey, i tried the build out but my slash procs barely do damage, and i really dont know how i can improve that, can anyone give a quick explanation how i can get stronger slash procs on the dantes dark verse ability?
Have you tried Precision intensify on the build? umbral may give 44% to the Verse, but im wondering if the extra 46% on the spear slam makes up the difference. Also, that Slash, Toxin and Heat stipulation is news to me, i dont remember that getting thrown in the augment after the range un-nerf.
It doesn't. I tried using both and you get higher damage when both Verse and Spears get the strength, not just one of them. Also they updated the augments description recently.
@@kyaii Good to know, thank you. I never Helminthed my Nezha, but did play around with a Retribution build and with Precision it worked really well, so had to ask.
@@kyaii Played around with the build, and ended up swapping Transient for Blind Rage, and replaced Augur Reach with Archon Vitality. Admittedly this was in the simulacrum so somewhat biased results, but doing this gives 6 seconds of Spear time to both Dark Verse and throw a Chakram at the enemies. Every time the Chakram bounces and splits it applies 2 heat procs, which sky rockets to over 70 at once which is perfect for the augment. Throwing a Dark Verse in there will boost the damage to the nth degree, while the range loss is very negligible. While also giving guaranteed health orcb and some energy orbs aswell, letting you take a different arcane instead of Energize, like Steadfast for free abilities or Guardian for some more tank if needed. I also used a Hound with Synergized Prospectus and a weapon with Viral, Heat and Focused Radon on it, which thanks to the Spark from Prospectus paired with Manifold Bond means it will apply the Electric proc as well as Viral, Heat, and Radiation. Enemies are now vulnerable to even more damage, have even more heat procs, and are irradiated which gives more crowd control since enemies will now target them instead.
@@cyanide7270 Liked this! Used the hound, used archon vitality, but stayed with transient fortitude & added arcane arachne for strength. Liking the results.
@@shaundillon3447 Nice, glad someone else found it worthwhile! I did notice however that for some reason, and this may be a bug, that the Hounds spark bounce 'sometimes' doesnt get spread around the Spears, while a Arc Coil based Diriga build wsa a bit more consistent at the cost of having to be up close. Might be a good substitute though.
Hi kyaii, can you please share your appearance for nezha? It looks so cool! Also, are you using some special settings for the game & colors to look that good?
I tried this out with molt efficiency instead of augmented, using the grimoire with strength invocation, it is a little bit more comfortable to play with and works just as well
I have an issue with the build and when I use nezha 4th ability I try to use dark verse but it keeps saying ability in use so than it won't let me cast dark verse by the time nezha 4th ability is over
very sad because augment don't spread gas and electric .it had potential to make hundreds stacks of electric very fast beacuse it would chain .if u proc electric on one enemy it will spread to nearby enemies making more stacks so if electric chains from one enemy to another we will have already 2 electric stacks in total.Gas is same but looks funier and with new blast we could have very big boom
after trying both i prefer it with thermal sunder by far especially with the enemy armor nerf that lets it work without high enemy density, ignores LoS, 360 degree aoe and it charges cascadia flare so i still maintain a fully charged secondary weapon arcane while primarily nuking with abilities only real downside is its more harsh on energy, but with the KPM you can achieve and fewer casts needed it's really not that noticeable, and you always have a fully charged secondary to fall back on if you do manage to run out of energy
To add insult to injury, I take my Amalgam Argonak Metal Auger blast-electric innodem and swipe at enemies once they're speared. And I also throw out his chakram into the speared enemies that way, it adds a ton of heat procs as well. Couple of whacks with the innodem and enemies have their armor removed and things just get deleted in a gigantic area. Also, now that jade enemies are a thing, you can get a MASSIVE bump to your warding halo by just standing in the jade light for a couple of seconds to soak in all that juicy damage for discount iron-skin. Hit a cool 3M buff, even with DE "fixing" the damage output of the jade light beam.
Nezha with augment + furis inc blast corrosive is actually diabolical every enemy dies instantly because of the blast so u can spam ur 4 again and again hes insane
Do you uave a guide for Archon hunt? I know that its late game, but returning to warframe founding out that archon shard is no longer available at karl is annoyed and I dont have high standing for cavia to buy shard there..
Do statuses applied onto a speared enemy count as an ability status?.. Say Electric status from a weapon on a speared enemy, and after it spreads, would it trigger Archon Stretch.. or other Archon mods?
How are you calculating KPM? Are you doing survival for 20 min and ending up with 4000 kills? Why dont you show that instead of constant 1 minute SP survival footage like every youtuber shows....
How do you deal with enemies that has overguard or other forms of resistance to divine spears' impalement? I have no problem with one shotting literally anything even at high level except enemies that are unaffected by it, and using a weapon kinda defeats the purpose of the build. Other than that, I really love this build.
Very fun build thx! But could someone tell me what to do with eximus, most of murmur, acolyts, nullifier and so on? Or this is just kpm on greener only build? :(
Wouldn't the use of reaping chakrum which gives it a fire proc as well as enemies take double damage and include archon vitality to boost this further increase the nuke damage by quite a bit? This would also cause more health orbs to drop so you can run like equilibrium which will help with health and energy
i was thinking of doing that combo but i really dont wanna farm another dante to subsume is the new blast worth doing with divine spears? it sounds like it would be fun
You sure? because I have the build (not fully complete) and I am nuking everything like crazy already... Maybe you missed something (even tho you said you didnt never know)
@@Zheal_Moir same as this video, i dont think the shards should matter that much anyways since the stats are sameand dmg, can i add u on warframe maybe?
@kingzgta1494 Shards are a MUST! Mostly the casting speed ones! With the casting speed shards I am able to get 2-3 :1: casts during the ult :4: this means more damage
the emerald shards aren't for anything relevant to this build, ive probably been asked this about 100 times lmao
Although if u do have 2 green shards you can have a verglass spread them 14 corrosive procs extremely quickly
I saw the thumbnail and i'm like 200 kilometers per minute ? That's pretty damn fast
😭😭😭
Well you can go fast as frick being able to keep pace with gauss if raced before ability transfer mechanic was a thing, now not really since he gets to get more speed and I don't know how you could scale speed that far on him so he should still be borderline uncontrollable if you don't have muscle memory for it but no longer able to keep up/win in a 1:1 race
I honestly didn't know about the new augment coming out since I haven't played in years now but my boi got some love it seems
Imagine 299'792km per second. Light is kinda fast. Not as fast as my Titania crashing into a wall tho.
Kill-ometres, yes.
I mean your not wrong lol
Amazing look.
I use arcane steadfast for even more energy upkeep on quick-spam builds. I don't like the enemy kill build-up needed for augmented in case I go down and you still need to build it up.
I'd pair this build with the Trumna as the primary since that is able to one-shot acolytes or something else that is able to dish out high burst damage in the millions like Trumna.
Glad to see another person using Controlled slide. Don't need to mod Nezha for Prime Sure Footed, unless you are absolutely dumpstering duration like this build is, so using controlled slide makes sense.
The two green shards +corrosive and the blue is what?
they're unimportant for the build but the blue is energy max
The only problem with the ability is that overguard laughs at it. The higher you go in level, the more of a problem this becomes. We need to make a fuss about this to DE. Either give us the original range or let spears stick in but not CC overguarded enemies. As is, sure it can nuke, but it can only nuke trash fodder with VERY high investment specialized setups that do nothing else well. That's not really an appropriate output for the caveats. It's awkward, and there are plenty of other nukes that require less investment, can be good at multiple other things at the same time, and DGAF about overguard. People overreacted to the strength it had on release. It never held a candle to Saryn or Gyre, launch Dante was better, and Jade is better than launch Dante. It sure as hell ain't the best nuke today.
i agree, i thought this was going to be a good nuke build but once i got to higher levels, everything was surviving. i just tried the new sevagoth nuke and felt way better than this so i dont believe this nezha build is the best nuke in the game, it might be fast at killing trash enemies but thats about it.
@@itzSinno This specific build, yes. The higher you go, the more you'll need to use weapon DOTs, and it works just fine - but again only against trash fodder. I prefer slash, and there's a million options for it. Roar the preferred helminth in this case.
@@itzSinno Try running a harmony heavy attack build - works wonders with this augment
why would you want it to hold a candle to Saryn or Gyre? Nezha is not Saryn or Gyre. he's one of the strongest defensive frames in the game, up there with Rhino and Revenant, but with practically endless energy economy at base. he has strong nuking options *on top* of that. he does NOT need to be Saryn.
if you're really having so much of an issue with overguard, just bring an aoe magnetic weapon, it's never that much of an issue.
@@_.violyse._saryn only gets to do what she does when shes not getting wiped out of existence for mistiming her shield gate timer , nezha shouldnt be able to do this realistically , but im all for fun so instead of nerfing nezha , i propose that they make saryn more tanky , maybe rework molt augment so it provides you with %dmg mitigation if you spam it 3 times or smth
Pre update it felt much better the enemy health increase made smash much weaker, also did they change the augment last update? Never noticed that there was written Toxin and the other statuses thought it spreads all status effects
Can someone please explain to me why we aren't using Blazing Chakram before Dark Verse to boost the damage and vulnerability. I've found that this ability increases the damage. Also, why would it be a bad thing for Divine Spears to be longer than 3 seconds?
@Kyaii Hey! I'm making this build & I was wondering what archon shards your using outside of the two tau amber shards for casting speed. I'm guessing the emeralds are for corrosive stacks (Which idk if I need unless I'm using a corrosive primer) but what is the Tau azure for? I'm guessing energy max since there's no primed flow but could you replace that or one of the emeralds with a crimson shard for some duration for comfort? Please lmk your preferences for shards!
The other shards are irrelevant to this build.
w kyaii yearly upload
Pro tip for anybody building this, besides the 2 tauforged yellows for casting speed, add a single regular red shard for duration which increases the active time of divine spears from 1.5 in the build shown to 2.7 seconds. Don't use a tauforged red, it makes the build worse if you do.
The reason for the 2.7 seconds vs the 1.5 seconds shown in the video is because warframe spaguetti code will not let you cast dark verse right away after you finish casting divine spears, I think this is a bug but quite honestly even without the bug 2.7 seconds is preferable, because now you can guarantee cast 2 dark verses before duration runs out which is doing 1mill damage to enemies for me after divine spear ends.
Thank you for the build, I hated it at first but now I see the light, we don't deserve you kyaii you're too good.
hello sir you seems to know how to play this build how do you deal with eximus ?? they don't get impale by the 4 so they don't get nuke with the multistacking of 1 ?
And how madurai affect casting speed ?
@@toonsphantom78 Madurai gives a casting speed buff on switching in/out of operator.
I'm ALMOST done with the build but I assume you'd just kill the eximus units with weapons using the 2 emerald shard corrosive stuff.
@@toonsphantom78 Hello, for eximus you need your weapons sadly. This build's entire purpose seems to be speedrunning exterminate where you can just ignore those units and jump from one pack of enemies to another.
Personally I pair this nezha with a secondary AOE using the arcane secondary fortifier, which hits eximus units extra hard. I use the occucor with the augment or the sporelacer kitgun built for max crit (sporelacer+haymaker+splat) cause you don't need to aim that much with them, just look in their general direction and shoot, they'll die.
It's fun imo, you have your weapons for eximus and for the trash you just 4+1+1
And Madurai grants you extra 50% casting speed for 20 seconds, when you switch from operator to warframe, but honestly that's optional, I used two yellow shards for casting speed instead cause I don't like switching in and out of operator just for a buff, it kills the flow of the gameplay you know what I mean?
@@fran11390would u say if u build this build and the weapons u recommended for eximus, you can can play everyhing on this game? I want to be sure of my investment hence the question ^^
How exactly does a tauforged red make the build worse? Sorry I'm a bit of a newbie :p
DE really did well with the Helminth System, opened up the warframes to insane new builds
also made frames viable in general without relying on dumb mechanics like shield gating. Take Gyre. I would NEVER have her as my most played frame if I couldn't use pillage on her. Her base kit is useless in highest level steel path because there is no survivability built in.
If you don't have a subsumed Dante, you can also use the new scythe harmony with a heat or electric build and heavy attack
no need for heat or electric, build for heavy attack, trust
This paired with melee afflictions and you will one-shot everything every time
I got Dante in 12 disruption rounds. So happy ☺️☺️🙏
Or thermal sunder
Thanks for the slash simulacrum mention, I thought the new update made slash worse as my builds on wep and frames were doing less damage. Didn't realize it was just a bug.
Have a very similar build with vulp as well, but I use one tau red duration for comfiness of 3.3 sec and stick with zenurik and energy siphon.
The slash stuff was definitely bugged in simulacrum as DE said so but I believe it may have been patched now.
Enemies just had their health practically tripled after the EHP changes so slash kinda got an indirect nerf. Not that this build cares at all.
@@kyaii This build does care a lot it seems. Or you left out something in the video maybe. copypasta of my comment:
"Copied your build 1:1 (Even included 3 yellow cast speed shards!) and it can't really do much beyond lvl150 SP. The SP Belly of the Beast event is too much for this build to handle. I cast Dark Verse like crazy, cast 4, continue to spam 1 (Madurai cast speed up) like crazy and stuff isn't dying. Is there a special condition or anything to notice? Also this build feels pretty weak against Eximus units in general. We're talking EDA level SP, so ~400. No shot this is going to do enough dmg. Have you recorded this pre or past Jade Shadows release?"
@@YISP7 I'm pretty sure you want to be casting Dark Verse after spearing enemies. So if your order of abilities you mentioned is what you're doing, then that's an issue.. Also, the spears don't seem to spear Eximus in place, so the event would likely be a bad place for this frame, since there's a lot of Eximus units
@@hsmorg3640Ikr. I was even describing in detail what you just told me on how to play it. Have you read my comment?^^ "...cast 4, continue to spam 1..." Anyways.
I tested the build further. It totally breaks apart in Ascension, Corpus and any mission with too many Eximii. Everything else dies as described in the video. I did a SP alert in Helene, and the people actually left the game, because they couldn't kill even 10 enemies. If the conditions are right, this build is absolutely bonkers. But the new secondary arcane that literally eats overguard will be a huge boost for this build.
Ah man I've just finished building your saryn perfected and it's INCREDIBLE, but now I'm gonna have to do a whole new journey with nezha, curse you!
keeping you busy
Besides the casting speed shards, what are the other 3, the blue and greens?
Blues energy max prob - I assume the greens could be involving corosive stacks maybe?
If Sabuuchi shits himself over a build, and one that has EQUILIBRIUM in it no less, you know it's a fucking banger.
He probably shat himself again once he saw the actual build
I made a couple of small tweaks to your terrify equinox and it has been my go to daily driver ever since. I will have to see how this one feels
What did yu tweak
Remember when you talked mad shit on other content creators specifically knightmareframe and now your posting nearly the exact same build he posted months ago? Cringe
I've been wanting to post this for months now. Go to streams back when this augment dropped and I talked about making this video but I had life to deal with and am just now able to really get back into doing UA-cam.
Also, I can trash talk someone for their ignorant opinions and have that not be a reflection on their ability within a game.
More so, over half the content I post is things people have "already done before" but that doesn't mean my own stuff doesn't have merit.
Eagerly waiting for the updated Equinox nuke build 🫣
For any new players: Do not attempt this build. It is extremely advanced. You will end up missing more than half the mods/shards/school/focus to build it that if you even have Nezha prime lol.
Im a Mr 20 Player it was a bit expensive but i got it
Nezha is my favorite frame hands down. Glad to see him getting some love, his Warding Halo has one of the coolest formulas in the game for EHP
Been reading for years that Nezha is supposed to be so good, but never understood why or how. Any suggestions where to get a basic introduction into Nezha?
@@andreagrazianodibenedetto1464 Yeah, you can pick him up pretty cheap at the dojo in the tenno lab. Then just throw on power strength mods to be honest. Or run efficiency and use is 1 and 2 to speed around an open world. He’s one of the frames where he easily has multiple different viable builds so whatever you really throw on him, it’s all pretty solid
@@andreagrazianodibenedetto1464practical invincibility , his warding halo (3rd ability) absolutely makes you immortal if you build him right for 99.99% of the games content , you need to put more effort into it when doing something like lvl cap steel path but otherwise youre immortal , his 2nd ability is one of the best dmg boosts/enemy debuffs in the game , his 1st ability gives him a trio of cc dmg and speed ...you run and leave fire trails behind you that put enemies in burning animations while dealing damage to them and granting you speed , his passive pairs well with his 1st ability but is annoying sometimes ....his 4th ability is an average cc , i subsume it all the time , but after the new augment im not subsuming it ever again , it turns nezha into a sobek saryn but stronger and immortal , you build range and then just press 4 and spam 1 enemy with alot of stat dmg of your choice , or maybe an aoe weapon like vermi primary or some subsume ability like dantes subsume ...and then wait for the 4 to go off .....with low duration you basically have the most versatile nuke in the game on a mobile immortal tank of a warframe , his 4 turns into a spreading expedite suffering nuke
Whats not to love about this frame ?
Thanks for this, i love nezha and my old out of date build really needed some attention 😊
Great vid, can’t wait for equinox maim nuking perfected!
so you're telling me i can play dante through nezha
thank you for giving the slippery boi his due attention
The only issue with such short duration is sometimes theres an odd delay not related to cast speed
I told myself yesterday: I'd like to play Nezha a bit more, but the usual builds are kinda boring. I'm going to try this now. Looks so fun!
If you don’t have Shock Collar for companion just use simple Stretch mod on your warframe.
If anyone is struggling with the cast speed just slot in natural talent instead of augur reach, less sustain but if you dont have two yellow tauforged shards its a good fix
Dark Retribution??? No Dante's Inferno? ;-;
i seem to have a bout a half second delay between casting spears and casting dark verse. ive even tried using more casting speed than required and it still happens? any idea what could cause that?
can we please get an equinox build i need it
The one he made a few months ago is still very strong it you learn how to play it effectively
How well does this build work on higher level enemies, maybe something like lvl 250-300?
Nezha has been one of my favourite since he was released. I always wish he had the potential to nuke but every attempt I made to achieve this failed. When divine retribution came out I was so happy and I can't wait to min max with it!
Crazy build, but definitely sticking to my boy Dante. Slapping on roar/red tauforged shards/molt augmented buffs my birds, dark verse, and tragedy.
When a 400%+ str. Dante joins my party, it's a good day.
before I do this build does this hold up to let's just say... levelcap for any sort of reason (ex: duvuiri sp cap)
I can't tell you it will as I have not tested it there personally.
i tested this build on level cap sp duviri last night, with good decrees it blasts through any non over guarded enemy with the only issue being eximus, luckily i had my entire usual setup there so dual toxocyst incarnon made work of single target threats, the upside of the build is that the clearrate is insane, but the downside is that nezhas 3 falls off hard and you have to play really actively to survive, otherwise this build works really well and is pretty versatile if paired with the right tools (i had 600% ability str decree and double status dmg decree and i hit a funny -1.8bil dmg number in the run so the dmg of spears wont be an issue)
another qol thing would be actually running 4x tauforged casting speed shards as that would make it comfy to play at higher pings thats about it the build is pretty nice but needs some bandaid workarounds to be almost fully versatile
What archon shards do you use?
So glad i didnt have to face this on creator clash. Instead I got your khora 💀
😈😈
I don't usually comment on videos but this one just merits a comment for how good of a build it is. It's simple and straightforward, and I love it.
With that being said though, there are some apparent downsides of the build, namely eximus units and nullifiers being unkillable. A way to remedy that issue is just to bring a primary/secondary/melee weapon than can dish out good damage like the torid, phenmor, laetum, dual ichor, etc. And after you've fully optimized the set up, you'll be seeing yourself with the most kills in the squad more often than not.
I've also read a comment saying it's useless or it falls off in sp ascension, high level corpus missions and infested missions. All I can say is that, yes you won't be dishing out 200 KPM as the video said, but you're still killing enemies fast enough to have the most kills in the squad (as per my experience using the build) and if you're having any issues with it... might just be a skill issue idk.
Thank you for the build!
Does this build still work? I tried it and it doesnt do that much damage as shown in the video.
All was recorded post Jade Shadows so yes it does
When I'm casting while running not jumping it takes an awkward amount of time to cast dark verse? It feels so clunky.
Sometimes it's just instant when im in the air or so.
5:06 Does this work with other pet abilities? Like Dirigia's shock aura or any ability modded for electric with the bond that allows them to inflict electric procs?
Yes, I'm canny sure it works with Diriga.
EDIT:
I tested this build in Ascension, where it's borderline useless, therefor my comment. Corpus missions are also pretty shitty, because Nully enemies will mess up your day. As usual. Infested are also ahrd to kill, they have HUGE HP pools now. Too many Eximii also messed up the build. Rest is as seen in the video👍
Initial comment of me:
Idk dude. Copied your build 1:1 (Even included 3 yellow cast speed shards!) and it can't really do much beyond lvl150 SP. The SP Belly of the Beast event is too much for this build to handle. I cast Dark Verse like crazy, cast 4, continue to spam 1 (Madurai cast speed up) like crazy and stuff isn't dying. Is there a special condition or anything to notice? Also this build feels pretty weak against Eximus units in general. We're talking EDA level SP, so ~400. No shot this is going to do enough dmg. Have you recorded this pre or past Jade Shadows release?
All this was recorded post Jade Shadows, the files are dated as the 21st of June.
Are you having the ability end and expedite all the procs?
@@kyaiiEDIT: My problem actually seem smore related to Eximus units. Those aren't affeted by the spears. If there are a lot of them, the build kinda falls apart.
I've added one red shard to increase the duration by 10% or to 2,76sec. I cast this after is already cast like Dark Verse 3 times. Then 4. See an impaled enemy in front of me and many on the minimap obviously in CC too. Immediately spam dark verse as soon as the cast animation from 4 ends. 2.76s is enough for 3 Dark verses. I use one yellow cast speed shard in addition to Madurai, so more speed than the build in the vid, am I'm barely do a few 100k, often not even enough to take half of the overguard oder the shield of a Corpus. I'll play a few more rounds. Guess it's just me.
Yes eximus are an unfortunate downside of this build and if you're playing it in Ascension... yea it won't be too great
@@kyaii Ok. That at least means I'm not stupid. If I go into sim, I can hit those 12M dmg explosions reliably. But I stopped trusting sim only builds. I'll further test/play that build, it SO fun if it flows!😎
@@YISP7 try breach surge for those mission types. I use breach for circuit and its stupid lol
what is the build for the heat retribution? been kinda curious for this too
I’m new to the game and understand about 10% of this lol
This got nerfed right?
yes but then it was unnerfed
@@kyaii my slash procs do nowhere near the damage of yours, is it still as effective as yours or am i doing smt wrong
nothings changed since i made this
“Best nuke besides equinox”
Update equinox when?
has this build been played since the damage rework? Slash is far less effective on armored targets now, so I'm wondering if it still holds up on SP and stuff.
this came out literally today
@@kyaii Well sure, but just because it came out today, doesn't mean the footage is from after the latest patch. I tried it out and it seems like it falls off pretty hard at high level, and overgaurd enemies kinda kill the flow of it a lot. I like the creativity of it though, fun idea and still entertaining for low level trash mob clearing.
@@Bat0541 The footage was recorded post patch
Do you think this nuke has level cap capabilities? I'm just waiting to get more shards to run it efficiently. It looks great and fun to play.
@@davidballes5698 high level stuff pry should use harmony
Can this build be viable for level cap disruption grineer?
No,this build is not evem comparable to other nuke frames builds.I tried exact same build to sp high level and i struggle with survivability.I personally dont recommend you to go for it.
hmmm my problem with it is that eximus seems not affected by this
there's a new secondary arcane out with jade shadows that deals up to x8 damage to overguard; if you pair a divine retri build with a status pistol with this on it's kind of unstoppable. The arcane even gives you overguard for dealing damage to eximus units, which it's not like Nezha really needs but free immortality is always nice
I run some tests, currently casting dark verse once applies only 30 slash stacks which is not nearly eneough to kill level 150 corrupted heavy gunner although casting dark verse 2 times does the job applaying about 50/60 slash procs but i often feel than in SP missions it's still not enough, then the higher enemy level the more dark verse you need to cast. But i tested also nuking with nezha using heavy attack with Harmony. One heavy attack can destroy every enemy affected by divine retribution. But heavy attack with Harmony needs more time to take effect so I'm using 2 tauforged yellow archon shards for casting speed and 1 regular red for duration to get some extra time to use heavy attack. One disclaimer about viral quills from companion, i sometimes feel that using ability is so fast that companion doesn't have time to aplly viral procs on enemies lowering nuke damage but after some testing in simulacrum companion almost always applied this procs in close proximity to targets so It must be some kind of bad feeling or proximity problems. Nevertheless I found this build a great thing to speedrun any exterminate mission or any mission which requires to kill non-eximus enemies (divine retribution can't impale eximus). I tried to look in video how many slash procs you're doing but I saw you're mostly dealing about 40 procs with only one dark vers usage and 72 in second, so I assume nuking by dark verse is no longer the fastest option unless you get your nezha 4 tauforged archon shards to cast more dark verse in a shorter period of time. So yeah, in my opinion this build for dark verse is nerfed and weaker about 25% but for weapons such as Harmony i didn't noticed any changes. I think then making dark verse nuke build viable again is to add another 2 tauforged yellow archon shards for casting speed and maybe 1 red archon shard for duration (normal or tauforged). I will test it after I'll get some archon shards so if u want now you can test it yourself. In the end, have fun with nuking nezha setup :D
Nice video!
bros from the future
@@kyaii i watched it 18 seconds after it was uploaded
I really really love this build and it's giving me new opportunities to play my favorite frame! I sometimes have trouble surviving in steel path missions though so I was wondering if you had any advice for that?
After testing, Thermal Sunder is WILDLY better.
Try it with Archon Vitality. 250 range is enough.
It's wild.
this build look funny and it work well with nezha 4 aug because it make alot of DOT but cant kill mobs with directly dam. Because if your are too strong, and no status dam work and the aug of 4 dont work too
hey, just curious what the other stats were on your other archon shards? you only showed us the two tauforged cast speed shards
Not relevant to the build
@@kyaiicoulda just answered mate?
i got a build for nezha that you should try ut is divine spear with sobek and double augment modded for blast and corrosive (you should but corrosive with higher stats and one tau green shard for corrisive procs with sickening pulse it looks like you have pressed an ability ti nuke everybody (corrupted heavy gunner at level 225 instantly dies with heatshot so body shot for the procs and cast sickening pulse for nuke
hey, i tried the build out but my slash procs barely do damage, and i really dont know how i can improve that, can anyone give a quick explanation how i can get stronger slash procs on the dantes dark verse ability?
is this build possible with current patch? because the duration of her 4th is at 0,9 sec when my duration is at 15%
Have you tried Precision intensify on the build? umbral may give 44% to the Verse, but im wondering if the extra 46% on the spear slam makes up the difference.
Also, that Slash, Toxin and Heat stipulation is news to me, i dont remember that getting thrown in the augment after the range un-nerf.
It doesn't. I tried using both and you get higher damage when both Verse and Spears get the strength, not just one of them.
Also they updated the augments description recently.
@@kyaii Good to know, thank you. I never Helminthed my Nezha, but did play around with a Retribution build and with Precision it worked really well, so had to ask.
@@kyaii Played around with the build, and ended up swapping Transient for Blind Rage, and replaced Augur Reach with Archon Vitality. Admittedly this was in the simulacrum so somewhat biased results, but doing this gives 6 seconds of Spear time to both Dark Verse and throw a Chakram at the enemies. Every time the Chakram bounces and splits it applies 2 heat procs, which sky rockets to over 70 at once which is perfect for the augment. Throwing a Dark Verse in there will boost the damage to the nth degree, while the range loss is very negligible. While also giving guaranteed health orcb and some energy orbs aswell, letting you take a different arcane instead of Energize, like Steadfast for free abilities or Guardian for some more tank if needed.
I also used a Hound with Synergized Prospectus and a weapon with Viral, Heat and Focused Radon on it, which thanks to the Spark from Prospectus paired with Manifold Bond means it will apply the Electric proc as well as Viral, Heat, and Radiation. Enemies are now vulnerable to even more damage, have even more heat procs, and are irradiated which gives more crowd control since enemies will now target them instead.
@@cyanide7270 Liked this! Used the hound, used archon vitality, but stayed with transient fortitude & added arcane arachne for strength. Liking the results.
@@shaundillon3447 Nice, glad someone else found it worthwhile!
I did notice however that for some reason, and this may be a bug, that the Hounds spark bounce 'sometimes' doesnt get spread around the Spears, while a Arc Coil based Diriga build wsa a bit more consistent at the cost of having to be up close. Might be a good substitute though.
I went for 235 range, but slightly higher duration 40%. Still amazing. Waiting for 3 tauforged reds to slap on for additional 45% strength.
Hi kyaii, can you please share your appearance for nezha? It looks so cool!
Also, are you using some special settings for the game & colors to look that good?
what other (apart from yellow casting speed) shards do you use? Do red tau str will fit this build?
This is why we need an enemy AI rework. At this point they're just mannequins we just bat out of the way.
I tried this out with molt efficiency instead of augmented, using the grimoire with strength invocation, it is a little bit more comfortable to play with and works just as well
I have an issue with the build and when I use nezha 4th ability I try to use dark verse but it keeps saying ability in use so than it won't let me cast dark verse by the time nezha 4th ability is over
very sad because augment don't spread gas and electric .it had potential to make hundreds stacks of electric very fast beacuse it would chain .if u proc electric on one enemy it will spread to nearby enemies making more stacks so if electric chains from one enemy to another we will have already 2 electric stacks in total.Gas is same but looks funier and with new blast we could have very big boom
after trying both i prefer it with thermal sunder by far especially with the enemy armor nerf that lets it work without high enemy density, ignores LoS, 360 degree aoe and it charges cascadia flare so i still maintain a fully charged secondary weapon arcane while primarily nuking with abilities
only real downside is its more harsh on energy, but with the KPM you can achieve and fewer casts needed it's really not that noticeable, and you always have a fully charged secondary to fall back on if you do manage to run out of energy
I wish they fix the problem where the tonfa get all misplaced in your hands
Kyali, wouldn't it be better to have precision intensify rather than umbral?
the only problem is ive seen a massive increase in enemies with the new update, and spears wont work on them
To add insult to injury, I take my Amalgam Argonak Metal Auger blast-electric innodem and swipe at enemies once they're speared. And I also throw out his chakram into the speared enemies that way, it adds a ton of heat procs as well. Couple of whacks with the innodem and enemies have their armor removed and things just get deleted in a gigantic area.
Also, now that jade enemies are a thing, you can get a MASSIVE bump to your warding halo by just standing in the jade light for a couple of seconds to soak in all that juicy damage for discount iron-skin. Hit a cool 3M buff, even with DE "fixing" the damage output of the jade light beam.
I have The Same Build but i am not slicing things up Like you is it really because of The Companion ?
Ive been using this build scince it came out, so glad more people will know about it
Is it good in the endgame too?
What did you upgrade with the green and blue shards?
Nezha with augment + furis inc blast corrosive is actually diabolical every enemy dies instantly because of the blast so u can spam ur 4 again and again hes insane
If only wrathful advance wasn't buggy on Nezha
if only it worked on overguarded enemies, it'd be the best ability nuking build in the game.
why use enemy radar is it because you can use dark verse through walls?
Don't forget Archon Vitality and his 2, that will apply like, 60~ heat procs with one cast
Do you uave a guide for Archon hunt? I know that its late game, but returning to warframe founding out that archon shard is no longer available at karl is annoyed and I dont have high standing for cavia to buy shard there..
Ty Gaz TTV
w video hoping to see a zephyr build if youre down for it goat
yea its been a minute since I talked about her
OH no dont tell them! shhhhH!
@@kyaii LETS GOOOO
I use dark verse and it takes 20% of enemy health same strenght
I hope they dont nerf it cuz im gonna dip in that shit with plat.
hey, can u tell what green archon shards u have inserted and why ?
Do statuses applied onto a speared enemy count as an ability status?.. Say Electric status from a weapon on a speared enemy, and after it spreads, would it trigger Archon Stretch.. or other Archon mods?
bro really woke up one day and decided to make a fire femboy dante build
How are you calculating KPM? Are you doing survival for 20 min and ending up with 4000 kills? Why dont you show that instead of constant 1 minute SP survival footage like every youtuber shows....
How pretty much everyone else does. Run 5 minutes and then divide kills by 5.
nice, getting stable. Thats an afk tempo :)
i had no idea they denerfed it, i might have to pull my nezha back out lol
How do you deal with enemies that has overguard or other forms of resistance to divine spears' impalement? I have no problem with one shotting literally anything even at high level except enemies that are unaffected by it, and using a weapon kinda defeats the purpose of the build. Other than that, I really love this build.
There is no work around for that
Very fun build thx! But could someone tell me what to do with eximus, most of murmur, acolyts, nullifier and so on? Or this is just kpm on greener only build? :(
because it is the key:D
Wouldn't the use of reaping chakrum which gives it a fire proc as well as enemies take double damage and include archon vitality to boost this further increase the nuke damage by quite a bit? This would also cause more health orbs to drop so you can run like equilibrium which will help with health and energy
Nah, you don't need the benefits of Chakram here. Energy management is already fine and the damage is uneeded if you're already one tapping
Should check out Dante's noctua modded with blast and toxin, with archon continuity and arcane velocity
Idk what im doing different but this build did not perform very well for me past level 115-130ish.
it was recorded on lvl 180s so idk 🤷♂️
i was thinking of doing that combo but i really dont wanna farm another dante to subsume
is the new blast worth doing with divine spears? it sounds like it would be fun
xd
nezha is the best warframe by far right now
I copied this build 1:1 and it doesn't do that much. I didn miss anything idk why
You sure? because I have the build (not fully complete) and I am nuking everything like crazy already... Maybe you missed something (even tho you said you didnt never know)
@@Zheal_Moir Can u help me out cuz icant even kill lvl 105 enemies
@@kingzgta1494 What Archon shards are you using?
@@Zheal_Moir same as this video, i dont think the shards should matter that much anyways since the stats are sameand dmg, can i add u on warframe maybe?
@kingzgta1494 Shards are a MUST! Mostly the casting speed ones! With the casting speed shards I am able to get 2-3 :1: casts during the ult :4: this means more damage