Listen, I like to build too much energy generation myself, but 60% efficiency, equilibrium, arcane energize, AND archon stretch is just comically excessive, you can stop at just efficiency and equilibrium and STILL have too much energy but in a good way, also 3 casting speed shards when one casting and one duration work as well or better is an odd choice. Other than that glad someone is spreading the word of nezha he deserves more hype
The speed of this setup just makes me engaged without being too bogged with repetitiveness (like a slamkong build) as for the absurd energy generation, I often find myself lacking energy for damage gating with Warding Halo as I am room clearing with my 4, especially when it comes to steel path I do agree for more casual use, a slower build + more QoL (less energy generation, maybe even using wellspring, and focusing on other aspects) can be more appealing for general use~ Edit: just tested out just using 2 yellow tauforged (for casting speed) and replaced one to 1 blue tauforged for +75 energy instead (or if I get more stela might replace with red tauforged with ability damage). The casting is still enough with the heavy attack windup of Harmony, would still need to test in missions to see how it affects the window of attack~
@@userkace actually harmony's passive only affects the actually hit targets... you can see @1:53 the enemies not hit by the swing itself die to the spear explosion damage; if harmony's passive spread to speared targets they would have died instantly on hit. (also melee elementalist/status dur mods don't work on speared enemies either, fyi.)
@@userkacei tried it out and the gameplay aspect isnt much different. kullervo got the crit, nezha got the status and its cool to have builds to alternate between. thanks man
The new update changed beast companions to have weapons, you can inflict electric with a new mod called 'Shocking Claws' but I haven't tested if it procs the energy regen.
Archon Stretch was used to synergize with Panzer Vulpyphala's Shock Collar for more energy regeneration. Normal stretch can be used as an alternative, this method just increases the reliability of Nezha's energy generation.
You can proc it with diriga or kavat shock collar. Also all electric status transferred by divine retribution will proc archon stretch, even if the initial status is caused by weapon.
This can reach damage cap as well. This is just more survivable compared to a build always aiming for damage cap.(Which, for general steelpath use, is more reliable)
reaching damage cap with anything is pretty pointless. you only need "enough" damage for a build to be really good. especially if it allows you to also focus on other aspects of a frame. like what do you think is better the crit Epitaph that one shots 1 guy on a headshot or the one that two-shots a group of 3-5 enemies via aoe. one has more damage but the other build is as a whole still superior.
Wdym? He hits 900m without a single viral stack or chakram vulnerability. I looked at the video you mentioned as well and in that video he threw chakram and had 10+ viral stacks -- you do the math. However hitting damage cap in simulacrum is meaningless because the targets you REALLY want to kill are usually immnue to divine spear so you won't be hitting nearly that much in practice.
Gladiator Might can be changed for Killing Blow for more consistent higher damage (60-100 million)
[Honestly just forgot Killing Blow was a thing]
Now I'd like to imagine this but with wrathful advance.
Listen, I like to build too much energy generation myself, but 60% efficiency, equilibrium, arcane energize, AND archon stretch is just comically excessive, you can stop at just efficiency and equilibrium and STILL have too much energy but in a good way, also 3 casting speed shards when one casting and one duration work as well or better is an odd choice. Other than that glad someone is spreading the word of nezha he deserves more hype
The speed of this setup just makes me engaged without being too bogged with repetitiveness (like a slamkong build)
as for the absurd energy generation, I often find myself lacking energy for damage gating with Warding Halo as I am room clearing with my 4, especially when it comes to steel path
I do agree for more casual use, a slower build + more QoL (less energy generation, maybe even using wellspring, and focusing on other aspects) can be more appealing for general use~
Edit: just tested out just using 2 yellow tauforged (for casting speed) and replaced one to 1 blue tauforged for +75 energy instead (or if I get more stela might replace with red tauforged with ability damage). The casting is still enough with the heavy attack windup of Harmony, would still need to test in missions to see how it affects the window of attack~
Nice combo, i never think about radial damage who nezha have
Even though divine retribution was still nerfed, its capabilities scale well with harmony's passive~
@@userkace actually harmony's passive only affects the actually hit targets... you can see @1:53 the enemies not hit by the swing itself die to the spear explosion damage; if harmony's passive spread to speared targets they would have died instantly on hit. (also melee elementalist/status dur mods don't work on speared enemies either, fyi.)
so a fire kullervo?
Yes, but i find this more enjoyable as this setup eliminates the need for building combo + status primers
Just 4 then heavy attack
@@userkacei tried it out and the gameplay aspect isnt much different. kullervo got the crit, nezha got the status and its cool to have builds to alternate between. thanks man
@@userkaceyou should try kullervo using harmony +afflictions using his wrath of ukko augment. its broken. lmk if u want a build
Haven't gone out of my way to farm him just yet, but I would like other frames to add to the rotation!
@@userkace the farm isnt terrible its just really tedious. its super worth it tho and gave me my main/favorite frame
how do you do electric damage ? with ur companion ? if so can u show us the build
The new update changed beast companions to have weapons, you can inflict electric with a new mod called 'Shocking Claws' but I haven't tested if it procs the energy regen.
archon stretch...?
Archon Stretch was used to synergize with Panzer Vulpyphala's Shock Collar for more energy regeneration.
Normal stretch can be used as an alternative, this method just increases the reliability of Nezha's energy generation.
You can proc it with diriga or kavat shock collar. Also all electric status transferred by divine retribution will proc archon stretch, even if the initial status is caused by weapon.
first
How are people getting their builds so wrong O_O
Xironium did damage cap, albeit in the simulacrum and not in missions, but dmg cap is dmg cap
This can reach damage cap as well.
This is just more survivable compared to a build always aiming for damage cap.(Which, for general steelpath use, is more reliable)
"If you did a million damage to a 10k hitpoint enemy, then you've only done 10k damage"
- trib
reaching damage cap with anything is pretty pointless. you only need "enough" damage for a build to be really good. especially if it allows you to also focus on other aspects of a frame.
like what do you think is better the crit Epitaph that one shots 1 guy on a headshot or the one that two-shots a group of 3-5 enemies via aoe. one has more damage but the other build is as a whole still superior.
Wdym? He hits 900m without a single viral stack or chakram vulnerability. I looked at the video you mentioned as well and in that video he threw chakram and had 10+ viral stacks -- you do the math. However hitting damage cap in simulacrum is meaningless because the targets you REALLY want to kill are usually immnue to divine spear so you won't be hitting nearly that much in practice.