I like to think the mannequins that suddenly float up to the surface were doing something underwater, and when you show up they freeze up like the toys in toy story and float up because they can't hold themselves down anymore, and then the current carries them away.
In FO4 at the Mass Bay Medical Center behind a locked door is a female mannequin with a cigarette standing on a charred pile of corpses. There's a flamer and flamer fuel on the counter. Always felt there was more to the story there. Love the creepiness of it.
Yes. In skyrim the armor thing I put more than one chest piece in the invimtory 0-0 and it kept re-dressin n shit I thought I was tripping for a while til I heard about recentlyand 2an2 came together and I'm deeply disturbed
@@EldritchJake dude me too. i built a house with the hearthfire dlc and had a heart attack when i saw my mannequins walking towards me. then they would freeze in random places. bethesda's game engine is haunted.
I love this glitch. In case anyone didn't know why it happens, the way Bethesda made the mannequins be able to display what armor you give them is to make them npcs. Normally all movement is disabled for them, but spaghetti code makes it so they can move occasionally.
There is a Silent Hill overhaul mod for Fallout 4 called Whispering Hills. There are triggers in the mod where you can enter a room, and when you leave, the area you had just been in will be FILLED with mannequins. And not all of those mannequins are content to remain still. Honestly, it's one of the best mods I've ever downloaded. I play it every Halloween.
in Fallout 4, mannequins are a sign of Synth Infiltration and offer clues as to who nearby might be a synth. I'm not sure whether it's an in-universe clue, where the synths use mannequins to hide like in that one example, or if it's just a hint from the developers, but it seems remarkably accurate. Many characters who are revealed to be synths have mannequins sitting in their living spaces someplace.
I always assumed that the violent mannequins/garden gnomes around the map resulted from Ug-Qualtoth's manipulation. The eldritch creature briefly possessed them after the bombs fell as a gambit to maintain the power it gained from the Dunwich site sacrifices. They roamed around looking for human victims, but couldn't find enough people for Ug-Qualtoth to sustain itself after the war. (much less 200 years.) This is why the mannequins/gnomes don't move anymore and why Ug-Qualtoth never attacks the player directly, it's become too weak after all this time.
Dunwich site…I’d almost completely erased that memory thanks 😬😅 what a disturbing and jump scare quest area that was. I also do not like deep water and the dark IRL so yeah. 😤 can’t make me go back lmao
I always find them at the side or even in the middle of the roads, on boats floating upon what is left of great rivers and lakes, they dont move, yet they sometimes seem to be... doing something... exploring the apalachia is REALLY eerie because of them, i dont feel observed, but it always feels like they are the only ones thriving in the wasted world of fallout
That is what I like about the Fallout series. It is not scary, it is unsettling, creepy and strangely funny in the stupidest ways. Also, no matter where they are, mannequins are creepy, and I specially don't trust Fallout mannequins (creepy f*cks *shudder*).
There is a twilight zone Episode about living mannequins after the store closes, so many things in Fallout are linked to 50s and 60s TV & movies. It's one of my favorite things to discover. 🤔👍
There's a beyond belief fact or fiction one too about a guy disrespecting the mannequins that the old...decorator(?) said were his friends, and they beat the shit out of him.
200 years worth of boredom, drugs, radiation and insanity. Yeah, I could hall these gold bars across the island for 300 caps. Or I could dump them in this coffin I made out of a crate with a mannequin to compliment the entire murder mystery I set up with the other mannequins and the note I left behind. Hey that skeleton I found in the bathtub? Lets surround it with mannequins with weapons. Except not this one. This one comes to bed with me! Lets just set up a few mannequins in the street. Just hanging out on the corner. Looks great, let me get my sniper rifle.
I played a little bit of Frost and during my insanity, there was a mannequin that acted like a Weeping Angel... And ever since then, I believe that the Fallout Mannequins are Weeping Angels in a since. It makes sense in my brain and it defiantly makes them a lot more scarier .
Bioshock mannequin room, they move when you looked away, stopped when you looked at them, they got closer and closer. Like the weeping angels in Doctor Who. Erie shit!
That sounds really creepy and also sounds like something I'm planning for my table-top D&D game. There's a painting on the wall of an abandoned keep showing a countryside during a moonlit night with a path leading to a forest. The painting keeps changing every time you look away (something is approaching, clouds scud across the moon, tree branches move, etc). It stays the same if you stare at it. Eventually, the thing leaps through the enchanted portal/painting to attack. I just haven't decided on what beastie to use.
Not just useful from a "larger group" perspective; Placing them on guard points on walls gives the illusion of an area being more heavily guarded than what is actually the case. Also, if you're home alone in your settlement, they can be used alongside some festive decorations and Christmas music to give the impression that there's a Christmas shindig with a high attendance rate going on.
The Dr Who reference is probably closer to the autons in the Dr Who franchise. Sorry seeing alot of mentioning of weeping angels and wanted to mention the lesser known encounters of the Dr.
The original blade runner had a scene where one of the replicants pretends to be a mannequin, in a room full of dolls. We've always been scared of copies of ourselves, it might be a commentary of what we really think of ourselves, or maybe not. Fascinating and professionally presented video, thanks a lot.
I remember the 1st time I found one at the end of a broken bridge with some toys and a lunchbox it was so sad.😥 Such good attention to detail but one of the reasons I love most fallout games. The mister handy reading the poem about war to the skeletons of children for 200+yrs almost broke me. The choice that you can turn him off or let him continue also Is so difficult.🤕
I've got sooooo many screen shots of teddy bears being found in the most peculiar situations. I have one from FO76 where two black bears with red eyes are holding butter knives while a green bear is hanging onto the end of a three tiered shelf. Only way you could ever see them is if you somehow didn't trigger the mines around the building.
I recently got back into fallout (shoutout the NV modding community fr) and saw that the UA-camr I watched when I was 11 is still describing lore and creating new theories to this day! It makes me super happy as this will always be my favorite community, so thank you for the entertainment and knowledge :)
The Mannequins always reminded me of the Twilight Zone episode "The After Hours." If you haven't seen it, I recommend it for some context (and because it's just a damn good show.)
@@gentlegallonsame in fallout 4 and 76! Detect life/berry mentats show that they're alive.. And they move around sometimes. I discovered this at the tail end of a 30 hour skyrim streaming marathon for charity and i thought i was hallucinating because of how tired i was 😭😭😭
@@gentlegallon the only time they really broke the mold is in starfield but that was more because they let the intern code the game instead of the real studio.
I have *always* assumed they were Institute synths awaiting an activation signal. I really thought there would be some kind of John Wick-style grand boss battle with endless waves of mannequin-synths coming for us....
Your theory of ghost actually make the most sense, in the theme about the Fallout Series, which is Capital Realism, and stagnations, and despite it's was the Prewar world that droves the world to unclears destructions, all factions within the games (in America at least) are still doing the same thing that set the world into destructions, and the skeletons are still doing what they do 200 years, never endingly repeating it. Even after people became the living misty dead, they still go on business as usual, and the capital economic system is ongoing, even an apocalypse will not end it.
There's a really great short horror film called Still Life that came out forever ago, and it has honestly always stuck with me whenever I think about shop mannequins specifically. For Fallout, I really like the concept that it's an easter-egg reference to the murder at the time. This also makes me picture a cartoonish villain setting up a murder scene five seconds before the nuke goes off.
There are too many doing and in positions doing things to be a coincidence in all the 3D games. Fallout is no stranger to paranormal activities. Theres definitely more to them than meets the eye.
Can you do a video on Gatorclaws? They confused me since deathclaws are government made while gatorclaws are stuck in a zoo to mutate or something despite looking almost identical to deathclaws? I don’t have the knowledge to back most of what I’m saying other than playing Nuka World a few years ago. Love your content, watched your vids before but forgot your account till now, now I’m subscribed and enjoy all your other content I missed. Really really sick with the flu so I love the way your content makes my brain work👌🏻😎
there is a location that's controlled by the Gunners in Fallout 4, its a hospital in downtown Boston. There is a side quest you can do that takes you to this location. I think its one of the MYLA side quest. In one room you find two mannequins stand over a pile of ash with some scattered bones. One of the mannequins is holding a lighter, with flamer ammo on the shelf. Both mannequins are untouched by the fire. Entering the room creeped me out, because of how unexpecting it was.
There are so many bizarre Mannequin encounters which make me believe they are alive. My favorite is the 5 Mannequins standing in a circle around a dismembered Mannequin on the ground. They surrounded and murdered a fellow Mannequin.
I heard about this theory from Epic Nate long before I even got my PS4 to play FO4. I destroy every mannequin I come across. I frequent the wasteland doing Minutemen quests for XP, and I frequented an area near the Saugus Ironworks. I had to come back to it 5 or 6 times. Once for the shishkabab, second for the bobblehead because I forgot it was in it and a few more times to clear out raiders. I usually walk from the farm to the Ironworks as fast travel is an extra unneeded loading screen and came across a line of mannequins in a single file formation going uphill. Blew them up with grenades and moved on. I trust nothing but Dogmeat in this game.
In fallout 76 I've discovered a rare spot on the map where you can find the victims of the killer mannequin and his partner in crime a Teddy fear bear along with about 7 skinned bodies. Its located in the woods south of Garrahan mining headquarters near the edge of the map. Look for a outhouse its where they hid after the murders.
It's stranger to me that a whole cargo ship was packed with just mannequins, rather than THE MANNEQUINS ARE ALIVE!! 😅 this is fallout. Any shaped synths are a thing 😮
So, I like a lot of your theories here. And, I'd say a lot of them are true in some cases. However, I think you missed the mark a bit with the synth one. The modification I'd suggest is that at some point the synths were relocating the mannequins to help the older models blend in. I Suppose they developed specific models to look like the mannequins, but that seems like a short dead-end road with its own unique problems. It seems simpler and easier to collect and relocate mannequins where you'll be deploying synths and want more options to blend in. That would have likely stopped when they had better options, like crows, brain, and higher end synths.
A few years ago I was touring the Museum of Freedom in FO4. I was standing in the room with the British Soldier Mannequins, when my Sole Survivor took damage. It was similar to taking damage from "fire" or becoming ill in Survival Mode. Only there was no flame and I wasn't in said mode. When I turned around, the only thing behind me was one of the soldiers, holding his bayoneted rifle! I know the mannequins in Fallout are actually NPCs that have their AI turned off and made "Static", similar to the Armour Mannequins in Skyrim. It was probably just a "glitch", but to this day, I KNOW that my character was assaulted by a mannequin! True Story.👍
i like the idea that there was a very brief moment of time -somewhere around the range of 1-2 hours- where the Maniquins spontaneously came to life, moved around, possibly killed people, and then just as spontaneously, reverted back to being inanimate. Maybe this happened more then once, and only covering small locations, explaining things like the pre-war ship, and the post-war displays.
I've always looked at the mannequins as a tool for breaking of the third wall with the player. Where the game uses them to show what happened to the skeletons lying about. Kinda like a shadow puppet show. But I also like the creepy factor of the possibility of them moving on their own.
How creepy would it be if mannequins were alive from the beginning, completely unrelated to the bombs, and simply never left anyone around to tell the tale. It's more Doctor Who or SCP than Fallout, but I kind of like the idea.
Reminds me of Bioshock 1 (PS3). The underground area where it had some flooding, and the ballerina looking mannequins started attacking when the light flickered (I believe).
Mannequins seem eerie to us because of the Uncanny Valley affect. My logic is that they’re not exactly doing anything at all it’s just our own mind messing with us
I don't know if you've played Fallout 76 or not. However, throughout the wastelands of Appalachia, you will periodically find mannequins in strange places that they shouldn't be. Come back later, and they're gone. This was even before the Wastelanders update. One of the more common places that this occurs is on the road leading from Sutton to Helvetia. Usually near the shell of a truck just outside of the town. However, it isn't the only location where mannequin are known to appear for no reason, and then be gone the next time to travel through the area.
In Fallout 76, some of the random encounters you can find are these circles of mannequins. One version has a note saying that its a memorial, but other versions can have them surround a US supply crate, or even a dead body Furthermore, not sure if this happens in 4, but when you take Berry Mentats it also highlights mannequins as living targets. Almost certainly a side effect of how the CE does mannequins (eg, Skyrims walking mannequins), but still fun to speculate that theres something more going on in them
In Fallout 76 there are a few random encounters with mannequins, and they sometimes teleport to different spots. Especially after you hit them. Very spooky!
Even Toecutter knew not to trust mannequins. "She is not what she seems. Bubba Zanetti has it on good authority she's sent by The Bronze; full of treachery."
I like to think that pre-war maniac plays with its victims or death sites. In museum there is a note about pre-war joker, who messes with mannequins. My theory is that this maniac become a ghoul and continued his sick jokes after bombs. Also there is a place east of crushed plane with a lone ghoul-raider near trailer full of mannequins, maybe he is the one?
iirc correctly there is a group of mannequins standing together on a road in FO76. Unfortunately, I don't recall where exactly. I do remember it was an odd and somewhat eerie sight to behold
I started a new run in fallout 4 after watching the show. My roommate was watching and told me about this video and the mannequins being alive just vaguely then left the room and I had to stop playing cause I got so freaked out. So now I'm here hope to be put to some ease before playing again
now that i think about it.... i think hes right about the Mannequin on the boat were being used for smuggling that would explain why some of them float to the top they were hollowed out and used for storing other things making them lighter and why they float up.
You know that one scene from ghostbusters 2016, where Leslie Jones’ character is being followed by a possessed mannequin and when she turns around saying “Was that there before? Please do not answer” and the mannequin turns its head at her and starts chasing her. That’s me with these mannequins
Edit: has anyone considered that China had created their own sythn spies before the great war and had sleeper agents around the country that never got activated l? :end edit I have two ideas one sci Fi and one supernatural. Sci Fi idea is simple as the mannequin would just be early synth models. The supernatural idea is that the mannequin are just mannequin but there are entities in the world of fallout that can possess them.
Totally different topic but what do you guys think: I always wondered why Dogmeat from Fallout 4 isn't mutated/rough looking like other feral/raider dogs. So is the F4 Dogmeat the one from the tv show and was raised by an Enclave scientist (non mutated breed from a lab)?
To me the most suspicious thing is how many places how wide spread all the different poses this has to be at work of a single individual but for someone to seriously do that in the Wasteland they would have to be one seriously formidable enemy to be able to go across the entire Wasteland without leaving a trace as to who you are only the remnants of your work again in this individual must be very Adept at surviving in the Wasteland all moisture reminds me of perhaps the lone Wanderer maybe he went mad and he is tormenting the other protagonist of the Fallout universe
Well if you can find another scene where the killer was supposedly a mannequin in a different location altogether, you'll probably have a great chance of a real case there. Some of the scenes in fallout are pretty good like that though. Who knows? Makes me want to play fo4 again.
I believe the mannequins are simply a Bethesda nod to Skyrims moving weirdness. How freaked out we all were to enter our homes and find our armour moving around, truly terrifying
Don't Blink!
Don't even blink!
Reminds me of SCP-173
This is some Condemned shit right here I freaking loved/hated the Department store level
Don't even blink!!
Too late
I like to think the mannequins that suddenly float up to the surface were doing something underwater, and when you show up they freeze up like the toys in toy story and float up because they can't hold themselves down anymore, and then the current carries them away.
Aka shitty weeping angels 😂
In FO4 at the Mass Bay Medical Center behind a locked door is a female mannequin with a cigarette standing on a charred pile of corpses. There's a flamer and flamer fuel on the counter. Always felt there was more to the story there. Love the creepiness of it.
Remember the haunted walking mannequin glitch in skyrim? I'll never be comfortable around mannequins again, theyre all institute spies.
I had that glitch happen to me once at the player home in Solstheim except they only turned to look at me, weeping angel style!
Yes. In skyrim the armor thing I put more than one chest piece in the invimtory 0-0 and it kept re-dressin n shit I thought I was tripping for a while til I heard about recentlyand 2an2 came together and I'm deeply disturbed
@@EldritchJake dude me too. i built a house with the hearthfire dlc and had a heart attack when i saw my mannequins walking towards me. then they would freeze in random places. bethesda's game engine is haunted.
I love this glitch. In case anyone didn't know why it happens, the way Bethesda made the mannequins be able to display what armor you give them is to make them npcs. Normally all movement is disabled for them, but spaghetti code makes it so they can move occasionally.
@@NoobTamer witch is bloody creepy
There is a Silent Hill overhaul mod for Fallout 4 called Whispering Hills. There are triggers in the mod where you can enter a room, and when you leave, the area you had just been in will be FILLED with mannequins. And not all of those mannequins are content to remain still.
Honestly, it's one of the best mods I've ever downloaded. I play it every Halloween.
Is the mod called “silent hill overhaul” or something else
@@Punipunpi_panda It's called "Whispering Hills."
Whispering hills will always be a favorite
Whispering Hills made me paranoid
My base was surrounded by turrets, turrets, and more turrets.
Ah yes. I too enjoy crying myself to sleep with all the lights on, at least once a year, as well. Very cathartic.
in Fallout 4, mannequins are a sign of Synth Infiltration and offer clues as to who nearby might be a synth. I'm not sure whether it's an in-universe clue, where the synths use mannequins to hide like in that one example, or if it's just a hint from the developers, but it seems remarkably accurate. Many characters who are revealed to be synths have mannequins sitting in their living spaces someplace.
Yes I noticed my first game through that when you enter a building and there are mannequins around it usually means you have to fight synths
@@Punipunpi_panda no it doesn’t, that’s just confirmation bias there’s mannequins everywhere
I always assumed that the violent mannequins/garden gnomes around the map resulted from Ug-Qualtoth's manipulation.
The eldritch creature briefly possessed them after the bombs fell as a gambit to maintain the power it gained from the Dunwich site sacrifices.
They roamed around looking for human victims, but couldn't find enough people for Ug-Qualtoth to sustain itself after the war. (much less 200 years.)
This is why the mannequins/gnomes don't move anymore and why Ug-Qualtoth never attacks the player directly, it's become too weak after all this time.
Nice...😬
Dunwich site…I’d almost completely erased that memory thanks 😬😅 what a disturbing and jump scare quest area that was. I also do not like deep water and the dark IRL so yeah. 😤 can’t make me go back lmao
I have to admit I have once shot at a Mannequin thinking it was an enemy by mistake.
Yes I have done that
@@deltrexellobo3101 Thats good game design then 😁
Been there, done that too. But did the game devs have to make them indestructible?🤪
Yup I'm jumpy when I first start a play through
Once? 😂
still cant believe all those Mannequins survived nukes 😂
They probably used lead paint 😂
I wonder if this emoji 😂 will die off with the toxic radiation
Did they? Maybe they only start moving after they're dead
@@Shitbird3249 bros scared of emojis😂
@@yvngvudu more like finds them annoying like a normal person
"The mannequins are alive"
I assure you, nothing is alive - I saw to this matter personally.
What if the mannequins are equipped with an RFID chip that allows the Institute to monitor foot traffic/facial recognition in certain locations?
I always find them at the side or even in the middle of the roads, on boats floating upon what is left of great rivers and lakes, they dont move, yet they sometimes seem to be... doing something... exploring the apalachia is REALLY eerie because of them, i dont feel observed, but it always feels like they are the only ones thriving in the wasted world of fallout
That is what I like about the Fallout series. It is not scary, it is unsettling, creepy and strangely funny in the stupidest ways. Also, no matter where they are, mannequins are creepy, and I specially don't trust Fallout mannequins (creepy f*cks *shudder*).
There is a twilight zone Episode about living mannequins after the store closes, so many things in Fallout are linked to 50s and 60s TV & movies. It's one of my favorite things to discover. 🤔👍
I remember that one, they all take turns walking amongst humans and the lady mannequin took too long and thought she WAS human
There's a beyond belief fact or fiction one too about a guy disrespecting the mannequins that the old...decorator(?) said were his friends, and they beat the shit out of him.
Another example of ghosts in fallout is that creepy little girl in the mansion from the nuka world dlc in fo4
She once glitched out for me. Instead of disappearing she walked back to the kitchen and stood there. She didn't have any dialogue.
I always assumed it was just survivors thinking it was funny.
If i was in that kind off situation, i'd deffinetly try it.
200 years and "wouldnt it be funny if..."
200 years worth of boredom, drugs, radiation and insanity.
Yeah, I could hall these gold bars across the island for 300 caps. Or I could dump them in this coffin I made out of a crate with a mannequin to compliment the entire murder mystery I set up with the other mannequins and the note I left behind.
Hey that skeleton I found in the bathtub? Lets surround it with mannequins with weapons. Except not this one. This one comes to bed with me!
Lets just set up a few mannequins in the street. Just hanging out on the corner. Looks great, let me get my sniper rifle.
Yea like the teddy bears
@@ALovelyBunchOfDragonballz true
I played a little bit of Frost and during my insanity, there was a mannequin that acted like a Weeping Angel... And ever since then, I believe that the Fallout Mannequins are Weeping Angels in a since. It makes sense in my brain and it defiantly makes them a lot more scarier .
I still kill every mannequin I see whilst playing fallout 4
Bioshock mannequin room, they move when you looked away, stopped when you looked at them, they got closer and closer. Like the weeping angels in Doctor Who. Erie shit!
Is it someone new?
That sounds really creepy and also sounds like something I'm planning for my table-top D&D game. There's a painting on the wall of an abandoned keep showing a countryside during a moonlit night with a path leading to a forest. The painting keeps changing every time you look away (something is approaching, clouds scud across the moon, tree branches move, etc). It stays the same if you stare at it. Eventually, the thing leaps through the enchanted portal/painting to attack. I just haven't decided on what beastie to use.
Cliche as it might be, a ghost or some type of infernal would work well.
"Some use mannequins for other purposes."
Uh...
"Making their group appear larger."
Oh thank God
Not just useful from a "larger group" perspective; Placing them on guard points on walls gives the illusion of an area being more heavily guarded than what is actually the case.
Also, if you're home alone in your settlement, they can be used alongside some festive decorations and Christmas music to give the impression that there's a Christmas shindig with a high attendance rate going on.
@@Tumbledweeb Unexpected Home Alone reference.
It is the Toaster.... he is behind it...
Damn thing keeps asking if I want toast or a bagel. All it talks about is bread...
Close to Outpost Zimonja there's a little hut next to a puddle of water. If you go inside there's a mannequin living there.
If you turn your back to the one on the boat you'll take damage
I must be lucky, nothing happened to me 🤷♂️
@@Synonymous101 in truth, I don't know if it was a bug or not. But it scared the shit out of me.
The Dr Who reference is probably closer to the autons in the Dr Who franchise. Sorry seeing alot of mentioning of weeping angels and wanted to mention the lesser known encounters of the Dr.
Always invoke Convention 15 of the Shadow Proclamation to be save... for some seconds! 😁
Oy.
It's Doctor.
Not Dr.
The original blade runner had a scene where one of the replicants pretends to be a mannequin, in a room full of dolls. We've always been scared of copies of ourselves, it might be a commentary of what we really think of ourselves, or maybe not. Fascinating and professionally presented video, thanks a lot.
Would love to see a follow-up on the posed (or living? 😳) Teddy Bears.
I would like to see one on the teddy bears. Most of them actually represent children corpses.
Imagine being the poor kid who got nuked while getting a swirlie
I remember the 1st time I found one at the end of a broken bridge with some toys and a lunchbox it was so sad.😥 Such good attention to detail but one of the reasons I love most fallout games. The mister handy reading the poem about war to the skeletons of children for 200+yrs almost broke me. The choice that you can turn him off or let him continue also Is so difficult.🤕
I've got sooooo many screen shots of teddy bears being found in the most peculiar situations. I have one from FO76 where two black bears with red eyes are holding butter knives while a green bear is hanging onto the end of a three tiered shelf.
Only way you could ever see them is if you somehow didn't trigger the mines around the building.
WTF? I never heard onlf this. Fallout 3 has child skeletons everywhere.
@@djcjr1x1where is this?
I always found mannequins in fallout a bit creepy.
I recently got back into fallout (shoutout the NV modding community fr) and saw that the UA-camr I watched when I was 11 is still describing lore and creating new theories to this day! It makes me super happy as this will always be my favorite community, so thank you for the entertainment and knowledge :)
Kremvh wields his servants.
The Mannequins always reminded me of the Twilight Zone episode "The After Hours." If you haven't seen it, I recommend it for some context (and because it's just a damn good show.)
i shouldn't be watching this at 4 in the morning
That’s a nice nod to TES mannequins which also seem alive eerily enough
Mannequins in Skyrim are technically NPCs that are scripted to stay still. However, as many of us know, they don’t always behave.
@@gentlegallonsame in fallout 4 and 76! Detect life/berry mentats show that they're alive.. And they move around sometimes. I discovered this at the tail end of a 30 hour skyrim streaming marathon for charity and i thought i was hallucinating because of how tired i was 😭😭😭
@@cassmakesstuff lol so Bethesda just reused the same technique from the older games to make armor displays. I guess if it’s not broke, don’t fix it.
@@gentlegallon the only time they really broke the mold is in starfield but that was more because they let the intern code the game instead of the real studio.
This is giving me flashbacks to the mannequin jumpscare at the end of the department store level in Condemned Criminal Origins.
Don't blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back. Don't look away.
I have *always* assumed they were Institute synths awaiting an activation signal. I really thought there would be some kind of John Wick-style grand boss battle with endless waves of mannequin-synths coming for us....
Those things really freaked me out on my first few playthroughs. Always shot at them just in case.
Your theory of ghost actually make the most sense, in the theme about the Fallout Series, which is Capital Realism, and stagnations, and despite it's was the Prewar world that droves the world to unclears destructions, all factions within the games (in America at least) are still doing the same thing that set the world into destructions, and the skeletons are still doing what they do 200 years, never endingly repeating it.
Even after people became the living misty dead, they still go on business as usual, and the capital economic system is ongoing, even an apocalypse will not end it.
There's a really great short horror film called Still Life that came out forever ago, and it has honestly always stuck with me whenever I think about shop mannequins specifically. For Fallout, I really like the concept that it's an easter-egg reference to the murder at the time. This also makes me picture a cartoonish villain setting up a murder scene five seconds before the nuke goes off.
There are too many doing and in positions doing things to be a coincidence in all the 3D games. Fallout is no stranger to paranormal activities. Theres definitely more to them than meets the eye.
The manikins around the bathtub in Concord still scare me. I'm terrified that they will actually move
I would love to see a video on the Fiends
What if people are just posing the mannequins because they're bored?
Shhh shh shhh let us have this
Can you do a video on Gatorclaws? They confused me since deathclaws are government made while gatorclaws are stuck in a zoo to mutate or something despite looking almost identical to deathclaws? I don’t have the knowledge to back most of what I’m saying other than playing Nuka World a few years ago. Love your content, watched your vids before but forgot your account till now, now I’m subscribed and enjoy all your other content I missed. Really really sick with the flu so I love the way your content makes my brain work👌🏻😎
PLEASE, make a Big Video about The Fallout TV Show and the Connections to the Timeline of the Games and the Easter Eggs of the Show
there is a location that's controlled by the Gunners in Fallout 4, its a hospital in downtown Boston. There is a side quest you can do that takes you to this location. I think its one of the MYLA side quest. In one room you find two mannequins stand over a pile of ash with some scattered bones. One of the mannequins is holding a lighter, with flamer ammo on the shelf. Both mannequins are untouched by the fire. Entering the room creeped me out, because of how unexpecting it was.
It would be interesting if it was a Zetan-type of espionage if they have been doing so with Giddy Up Buttercup horses too
You know come to think of it, millions perished in sudden atomic fire, it'd fit with standard lore there would be ghosts and haunting.😮
There are so many bizarre Mannequin encounters which make me believe they are alive. My favorite is the 5 Mannequins standing in a circle around a dismembered Mannequin on the ground. They surrounded and murdered a fellow Mannequin.
Early prototypes no doubt is what i like to think but not really sure till more lore is mention for certain.
I see your vault series id like to see vault 22 soon :) keep up the lore its been great content
I heard about this theory from Epic Nate long before I even got my PS4 to play FO4. I destroy every mannequin I come across. I frequent the wasteland doing Minutemen quests for XP, and I frequented an area near the Saugus Ironworks. I had to come back to it 5 or 6 times. Once for the shishkabab, second for the bobblehead because I forgot it was in it and a few more times to clear out raiders. I usually walk from the farm to the Ironworks as fast travel is an extra unneeded loading screen and came across a line of mannequins in a single file formation going uphill. Blew them up with grenades and moved on. I trust nothing but Dogmeat in this game.
In fallout 76 I've discovered a rare spot on the map where you can find the victims of the killer mannequin and his partner in crime a Teddy fear bear along with about 7 skinned bodies. Its located in the woods south of Garrahan mining headquarters near the edge of the map. Look for a outhouse its where they hid after the murders.
Side note to make finding it easier its also next to a random animal encounter it'll either be frogs or ragstags are the most common spawns.
It's stranger to me that a whole cargo ship was packed with just mannequins, rather than THE MANNEQUINS ARE ALIVE!! 😅 this is fallout. Any shaped synths are a thing 😮
So, I like a lot of your theories here. And, I'd say a lot of them are true in some cases.
However, I think you missed the mark a bit with the synth one. The modification I'd suggest is that at some point the synths were relocating the mannequins to help the older models blend in.
I
Suppose they developed specific models to look like the mannequins, but that seems like a short dead-end road with its own unique problems. It seems simpler and easier to collect and relocate mannequins where you'll be deploying synths and want more options to blend in.
That would have likely stopped when they had better options, like crows, brain, and higher end synths.
A few years ago I was touring the Museum of Freedom in FO4. I was standing in the room with the British Soldier Mannequins, when my Sole Survivor took damage.
It was similar to taking damage from "fire" or becoming ill in Survival Mode. Only there was no flame and I wasn't in said mode.
When I turned around, the only thing behind me was one of the soldiers, holding his bayoneted rifle!
I know the mannequins in Fallout are actually NPCs that have their AI turned off and made "Static", similar to the Armour Mannequins in Skyrim. It was probably just a "glitch", but to this day, I KNOW that my character was assaulted by a mannequin!
True Story.👍
interesting, thats the second person in this comment section to say that happened
i like the idea that there was a very brief moment of time -somewhere around the range of 1-2 hours- where the Maniquins spontaneously came to life, moved around, possibly killed people, and then just as spontaneously, reverted back to being inanimate.
Maybe this happened more then once, and only covering small locations, explaining things like the pre-war ship, and the post-war displays.
Love the gag of having Mannequins in creepy and surprising places. Fun video!
I've always looked at the mannequins as a tool for breaking of the third wall with the player. Where the game uses them to show what happened to the skeletons lying about. Kinda like a shadow puppet show. But I also like the creepy factor of the possibility of them moving on their own.
You could make fallout videos forever and i would watch.
How creepy would it be if mannequins were alive from the beginning, completely unrelated to the bombs, and simply never left anyone around to tell the tale. It's more Doctor Who or SCP than Fallout, but I kind of like the idea.
Reminds me of Bioshock 1 (PS3). The underground area where it had some flooding, and the ballerina looking mannequins started attacking when the light flickered (I believe).
Any chance you’ll ever do a video on the followers of the apocalypse? Love your vids!
Entertaining content as always, thank you Synonymous!
My pleasure!
Mannequins seem eerie to us because of the Uncanny Valley affect. My logic is that they’re not exactly doing anything at all it’s just our own mind messing with us
I kinda wish they did more with them but at the same time the subtlety makes it creepier
I don't know if you've played Fallout 76 or not. However, throughout the wastelands of Appalachia, you will periodically find mannequins in strange places that they shouldn't be. Come back later, and they're gone. This was even before the Wastelanders update. One of the more common places that this occurs is on the road leading from Sutton to Helvetia. Usually near the shell of a truck just outside of the town. However, it isn't the only location where mannequin are known to appear for no reason, and then be gone the next time to travel through the area.
I like to think there’s a type of hive-mentality bug that evolved to take over objects as a host
I hope they expand on the lore of the mannequins, or just expand the amount of memes of armed mannequins.
I figured it was raiders creating sihloutes to draw fire and expose enemies. Thats what i would do
I saw a mod that made all the mannequins synths in disguise that only became hostile when damaged. I can’t find it now sadly
Mannequins are synths, on Nexus. Still up.
@@Tethos 😮 is it on Xbox or just PC?
@@AndrewCJWinter Not sure, I don't play console. Try asking on the fallout4 mods subreddit.
Dude why y’all scared of them just use the marksman rail cannon combo
In Fallout 76, some of the random encounters you can find are these circles of mannequins. One version has a note saying that its a memorial, but other versions can have them surround a US supply crate, or even a dead body
Furthermore, not sure if this happens in 4, but when you take Berry Mentats it also highlights mannequins as living targets. Almost certainly a side effect of how the CE does mannequins (eg, Skyrims walking mannequins), but still fun to speculate that theres something more going on in them
In Fallout 76 there are a few random encounters with mannequins, and they sometimes teleport to different spots. Especially after you hit them. Very spooky!
Even Toecutter knew not to trust mannequins. "She is not what she seems. Bubba Zanetti has it on good authority she's sent by The Bronze; full of treachery."
I was playing FO4 the other day, and I walked past one. I could have sworn it turned its head to look at me.
I have a camp in 76 that 4 mannequins randomly spawn in 😂
I like to think that pre-war maniac plays with its victims or death sites. In museum there is a note about pre-war joker, who messes with mannequins. My theory is that this maniac become a ghoul and continued his sick jokes after bombs. Also there is a place east of crushed plane with a lone ghoul-raider near trailer full of mannequins, maybe he is the one?
iirc correctly there is a group of mannequins standing together on a road in FO76. Unfortunately, I don't recall where exactly.
I do remember it was an odd and somewhat eerie sight to behold
They could very well be a reference to the crying angels from Doctor Who 🤷🏽♂️
Also, witchcraft was a thing in Fo4 universe, so spells or demonic possession outside of ghosts is a possibility.
Since the doctor also exists in the fallout universe. They could be nestene
I started a new run in fallout 4 after watching the show. My roommate was watching and told me about this video and the mannequins being alive just vaguely then left the room and I had to stop playing cause I got so freaked out. So now I'm here hope to be put to some ease before playing again
now that i think about it.... i think hes right about the Mannequin on the boat were being used for smuggling that would explain why some of them float to the top they were hollowed out and used for storing other things making them lighter and why they float up.
I know it's not lore friendly but the silent hill mod for FO4 turns the mannequins into pure nightmare fuel. Like they actually move and attack you.
Hmm, you can tell you have a young crowd here, lots of mentions of weeping angels, yet none of Autons …😂
Well to be fair, I'm 59 and watching Matt Smith doctor in the weeping angel episode they freaked me out, quite creepy.😮
You know that one scene from ghostbusters 2016, where Leslie Jones’ character is being followed by a possessed mannequin and when she turns around saying “Was that there before? Please do not answer” and the mannequin turns its head at her and starts chasing her. That’s me with these mannequins
Wastelands haunted.
"and balls..."
A video about the most influential people in the wasteland would be pretty intriguing.
Some of those mannequins might be synths
There are actually mannequin placeable in Conan Exiles and I have used them in PVP to make an empty base seem populated lol
Edit: has anyone considered that China had created their own sythn spies before the great war and had sleeper agents around the country that never got activated l? :end edit
I have two ideas one sci Fi and one supernatural.
Sci Fi idea is simple as the mannequin would just be early synth models.
The supernatural idea is that the mannequin are just mannequin but there are entities in the world of fallout that can possess them.
1:02 I was about to comment about this guy lol. First thought I had
Bethesda really like adding supernatural stuff to fallout
Totally different topic but what do you guys think:
I always wondered why Dogmeat from Fallout 4 isn't mutated/rough looking like other feral/raider dogs.
So is the F4 Dogmeat the one from the tv show and was raised by an Enclave scientist (non mutated breed from a lab)?
Don’t mean any disrespect by drawing comparisons, but this must be the VaatiVidya of the wasteland
That's a compliment! Thank you! 😁👍
They are alive, they know the location of wherever you sleep in the wasteland and they are jealous of your skin
To me the most suspicious thing is how many places how wide spread all the different poses this has to be at work of a single individual but for someone to seriously do that in the Wasteland they would have to be one seriously formidable enemy to be able to go across the entire Wasteland without leaving a trace as to who you are only the remnants of your work again in this individual must be very Adept at surviving in the Wasteland all moisture reminds me of perhaps the lone Wanderer maybe he went mad and he is tormenting the other protagonist of the Fallout universe
Well if you can find another scene where the killer was supposedly a mannequin in a different location altogether, you'll probably have a great chance of a real case there. Some of the scenes in fallout are pretty good like that though. Who knows? Makes me want to play fo4 again.
I believe the mannequins are simply a Bethesda nod to Skyrims moving weirdness. How freaked out we all were to enter our homes and find our armour moving around, truly terrifying