This game has one of my favorite soundtracks. Song of Healing, Astral Observatory, Sonata of Awakening, the 4 regions' remix of the the same tune, Clock Town overall but mostly day 2, Oath to Order and the list goes on. Such a phenomenal tracklist that not only sounds nice in isolation, but is integral to aiding the moods and feelings the game is trying to convey. Like you said, even some of the smaller tracks like the boat cruise and milk bar are just great. I also really like the song you create in the milk bar with all 4 instruments.
Oh I was definitely being snarky kn account of how real it felt. Like my jaw was on the floor from how real it was so I put a sassy joke about it in there!
Unfortunately I haven't enjoyed my first MM 3D playthrough so far. The constant item/mask-setup changing is tedious and boring, the 3-day-cycles lends nothing to the gaming experience but useless waiting, backtracking and simly redoing a lot of stuff while leaving the player feeling useless as none of the impact Link tries to make will last until the last cycle. Also the stray fairies concept was made by beelzebub himself, never have I seen a more tedious and unnerving sidequest than this, which also pulls the dungeons down quite a bit. Coz if you don't find ALL the fairies in just 1 cycle, you will have to do the complete dungeon again for you to get the Great Fairy reward.
Heavily disagree with the time loop not adding. The entire experience is built upon it. And you might not like it, thats fine, but its one of the most unique mechanics ive seen in a game to date. And the way they were able to structure so much on top of it was incredible, especially at the time Taking that out would render the game not only pointless, but literally impossible.
This game has one of my favorite soundtracks. Song of Healing, Astral Observatory, Sonata of Awakening, the 4 regions' remix of the the same tune, Clock Town overall but mostly day 2, Oath to Order and the list goes on. Such a phenomenal tracklist that not only sounds nice in isolation, but is integral to aiding the moods and feelings the game is trying to convey. Like you said, even some of the smaller tracks like the boat cruise and milk bar are just great. I also really like the song you create in the milk bar with all 4 instruments.
Good video, you obviously put a lot of effort in, I hope this video gets like a million views
Were you being sarcastic at 0:10:00? It's hard to tell, since that setup sounds straight out of current human politics nowadays.
Oh I was definitely being snarky kn account of how real it felt. Like my jaw was on the floor from how real it was so I put a sassy joke about it in there!
Why did you choose the unsafest of all emulations of MM instead of just going for the 3DS remake?
Unfortunately I haven't enjoyed my first MM 3D playthrough so far. The constant item/mask-setup changing is tedious and boring, the 3-day-cycles lends nothing to the gaming experience but useless waiting, backtracking and simly redoing a lot of stuff while leaving the player feeling useless as none of the impact Link tries to make will last until the last cycle.
Also the stray fairies concept was made by beelzebub himself, never have I seen a more tedious and unnerving sidequest than this, which also pulls the dungeons down quite a bit. Coz if you don't find ALL the fairies in just 1 cycle, you will have to do the complete dungeon again for you to get the Great Fairy reward.
Heavily disagree with the time loop not adding. The entire experience is built upon it.
And you might not like it, thats fine, but its one of the most unique mechanics ive seen in a game to date. And the way they were able to structure so much on top of it was incredible, especially at the time
Taking that out would render the game not only pointless, but literally impossible.