3 tricks with this one geometry node - Blender

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 139

  • @rhodexa
    @rhodexa 2 роки тому +73

    this node is exactly what i needed for a project and i didn't know it didn't exist before

    • @cgbasic808
      @cgbasic808 2 роки тому +7

      I didnt NODE either.

    • @rhodexa
      @rhodexa 2 роки тому +3

      @@cgbasic808 lol

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 роки тому +15

    Blender keeps getting better and better! Thanks for the tutorial!

  • @3DDrip
    @3DDrip 2 роки тому +29

    This is super dope and useful and thank you for these brand new tutorials. I do appreciate it.

  • @Thanadeez
    @Thanadeez 2 роки тому +9

    the leaf part looks super useful

  • @secretic9479
    @secretic9479 2 роки тому +1

    rare video where every second is interesting.

  • @kalleidemation
    @kalleidemation Рік тому

    Blender is getting SO CRAZY GOOD, I'm so excited!!!!

  • @vladimirtomin8223
    @vladimirtomin8223 2 роки тому +3

    Great rhythm, so fast yet so clear!

  • @creatingreality291
    @creatingreality291 2 роки тому +1

    That cloud man was gettin down lol

  • @gabriellarevoredo758
    @gabriellarevoredo758 2 роки тому

    I checked - everything is clean

  • @munikarcord1820
    @munikarcord1820 2 роки тому

    i really apreciate your help with dowloanding this software

  • @1982Jonte
    @1982Jonte 2 роки тому

    Was really happy about the cloud walk through!

  • @bruninhohenrri
    @bruninhohenrri 10 місяців тому

    This is exactly what i was needing.

  • @trevorsoh2130
    @trevorsoh2130 2 роки тому +1

    What seriously awesome tutorial. Thanks for sharing this

  • @Blaxpoon
    @Blaxpoon 2 роки тому

    Very good, very fast, I'll have to come back to this and pause every second to fully understand. You really opened me to a bigger world of possibilities with this node than what I initially thought

  • @AhmedNassef
    @AhmedNassef 2 роки тому

    Best non simulated eevee cloud since forever in Blender!!!

  • @BLODSWIPER
    @BLODSWIPER 2 роки тому

    0:30 - Yo what. You ADDED a cube? Now that's heresy.

  • @sandro7490
    @sandro7490 2 роки тому

    thanks, it actually let me through so i could download it.

  • @htu0921
    @htu0921 2 роки тому +1

    Beauty! Thanks for such a high quality video.

  • @adri.progression
    @adri.progression 6 місяців тому

    Wow! Great vid, hopefully by instancing Metaballs on points they'll retain their procedural properties, if not, then I'll use the Geometry Nodes to make a cool mesh and then use a Hair Particle System and instance the Metaballs on that

  • @thatguykeelan
    @thatguykeelan 2 роки тому +2

    If you add a maximum node after the value, then set the other value to something like .03 you can keep your computer from exploding 7 times like mine did! :)

  • @poosywoosy5553
    @poosywoosy5553 2 роки тому +1

    Bruh I still don't understand nodes fully, but seeing you make that shrub was awesome.

  • @MaxiCrows
    @MaxiCrows Рік тому

    amazing tutorial bro

  • @RwanLink
    @RwanLink 3 місяці тому

    How do you export this volume as vdb?

  • @jorgecapparelli8074
    @jorgecapparelli8074 2 роки тому

    it worked! thank you so much!!

  • @Khamurai
    @Khamurai 2 роки тому +1

    Solid video as always 👏

  • @GGeneBrush
    @GGeneBrush 2 роки тому

    Thanks for the tutorial

  • @NebMotion
    @NebMotion 2 роки тому

    wow joey thanks for sharing this. amazing stuff

  • @gdematteis9023
    @gdematteis9023 2 роки тому

    Great lesson.

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 2 роки тому

    That's awesome! Thanks!

  • @Narybbb
    @Narybbb 2 роки тому

    That was great. Thank you.

  • @ZR-co9bo
    @ZR-co9bo 2 роки тому

    joey this is really dope keep up the good work

  • @grahamconsidine8229
    @grahamconsidine8229 2 роки тому

    thanks! Joey!

  • @jonsedlak1103
    @jonsedlak1103 2 роки тому

    Thanks Joey! Another dope tutorial!

  • @leamucho
    @leamucho 2 роки тому

    woa!!! thank you very much,pretty nice!!

  • @DarkSwordsman
    @DarkSwordsman 2 роки тому +4

    I've been messing with cloud shaders trying to tune them. I think I got them pretty close, but they ultimately can not take advantage of the geometry like you did at the end there. Plus I've only done it in Cycles and not Eevee. Very, VERY excited for this update since dynamic clouds have been a huge thing I've wanted to do for Blender scenes.

  • @BlenderBob
    @BlenderBob 2 роки тому

    Awesome tutorial!

  • @ThatsMySkill
    @ThatsMySkill 2 роки тому

    this is insane

  • @mominkhan5631
    @mominkhan5631 2 роки тому

    Thanks so much

  • @richtigmann1
    @richtigmann1 2 роки тому

    oh my god, this is amazing!

  • @thepolarpals
    @thepolarpals 2 роки тому

    That. Was. Awesome.

  • @lucasraylson6971
    @lucasraylson6971 2 роки тому

    Very helpful

  • @CarbonAnimationProductions
    @CarbonAnimationProductions 2 роки тому

    ty!

  • @RealGaryGibson
    @RealGaryGibson Рік тому

    Very clever!

  • @MrSka004
    @MrSka004 2 роки тому

    thank you bro thank you

  • @stefanguiton
    @stefanguiton 2 роки тому

    Great video!

  • @TheHyBriD3I6
    @TheHyBriD3I6 Місяць тому

    For better result volume to mesh and mesh to volume again

  • @zapfsaeule2
    @zapfsaeule2 2 роки тому

    Thanks so much!So helpful and great!

  • @le_paludo
    @le_paludo Рік тому

    Very very useful
    simple and useful

  • @__--JY-Moe--__
    @__--JY-Moe--__ 2 роки тому +2

    a wreath of gumballs! congrats!

  • @man_art_man
    @man_art_man 2 роки тому

    Crazy! Cool! Love your tutorials! dont stop please

  • @unrealhabitat
    @unrealhabitat 2 роки тому

    This is so nice, thx for the amazing tutorials!

  • @riemameristellasetyakartik8122
    @riemameristellasetyakartik8122 2 роки тому

    Works well!! DANKEEE

  • @AI-Hallucination
    @AI-Hallucination Рік тому

    Dude you are a legend I love you ❤ hero

  • @ExonerativeKoala
    @ExonerativeKoala 2 роки тому

    Awesome!

  • @DHPshow
    @DHPshow 2 роки тому

    Lovely video

  • @cut-no-one4082
    @cut-no-one4082 Рік тому +1

    the amount of times I crashed Blender playing with the parameters 😀I wish Blender would have a safety mode for calculating if an operation is about to exceed probable time to compute
    10x for the tutorials

  • @jeremy_305
    @jeremy_305 2 роки тому

    Damn this video is so useful

  • @Vilde321
    @Vilde321 2 роки тому

    I wish this animated character made of cubes can be colored using a texture map so it would look like a voxel with different color blocks... I have needed this for a project for some time

  • @marsmotion
    @marsmotion 2 роки тому

    wow awesome

  • @Ihor.Savaryn
    @Ihor.Savaryn 2 роки тому

    Fantastic 🔥

  • @gamedokter
    @gamedokter 2 роки тому

    "Eevee is gonna make this look kinda bad" is a sentence I am getting used to hearing when watching blender tutorials

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +2

      Lol yeah, it has it's benefits though

  • @mickyr171
    @mickyr171 2 роки тому

    One thing that would be good is some sort of pinning for the voxels, so volume to mesh didn't flicker when moving the underlying mesh, not even sure if it would be possible

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      I'm not sure if that would be possible either, "distribute points on faces" should work for that though

    • @mickyr171
      @mickyr171 2 роки тому

      @@JoeyCarlino I've only used distribute points on faces and it's the same issue, I think it's because of how the faces are formed in relation to the position of the points, similar to how vorinoi patterns are created, as the points move the creation points of the faces also move

  • @BrysonPrice
    @BrysonPrice Рік тому +1

    thanks for this great video! I do have 1 question...what you did in 6:17, how did you get those lines to connect like that? You have the value line connecting before getting to the mesh to volume node

  • @TechWampus
    @TechWampus 2 роки тому +2

    You should make a tutorial on how to make objects look colorful in object mode, don't know how to explain it too well but for example in this part the cube has multiple colors instead of one: 0:33

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +4

      It's a matcap

    • @danialsoozani
      @danialsoozani 2 роки тому +2

      @@JoeyCarlino i thought your face normal view was on :D

  • @likeyouknowwhatever2811
    @likeyouknowwhatever2811 2 роки тому

    This is so cool!!! Ahhh!!!

  • @_arthurking
    @_arthurking Рік тому

    fire

  • @nigellill3222
    @nigellill3222 2 роки тому

    So is this the final nail in the coffin for particles ?
    It's been so long since i've seen anyone use particles i'm starting to think they're obsolete 🤔😆

  • @abiuniverse
    @abiuniverse 2 роки тому

    How to use scalar field data (like x,y,z,v) in the geometry node (using python script maybe) to plot a volume cloud like this. Here x,y,z are the cartesian position of the volume points, and v is the density of the cloud at that x,y,z point.

  • @daniellee6912
    @daniellee6912 2 роки тому

    This is cool as fuck and exactly what I needed.

  • @gamedokter
    @gamedokter 2 роки тому

    Imagine using this to render a 3d character in 2d from various different angles (for a game or something). I am not very familiar with Blender and am only starting to learn Unity so there is probably a much easier way to do that, but it was just an idea.

  • @나다-r1s
    @나다-r1s 2 роки тому

    finally!

  • @trafficface
    @trafficface 2 роки тому

    Just need a distribute points on curve node now

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      There is one, it's called curve to points

  • @2bit8bytes
    @2bit8bytes 2 роки тому

    You say clouds, I see white-grey cotton candy.

  • @michielcoene2533
    @michielcoene2533 2 роки тому

    Great video. I never knew that "tau" function. Got any more of those interesting tidbits?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому +1

      Yeah, you can use tau, pi, e, or a math expression. Like if you wanted you could put 1/100 in there and it would turn it into a decimal

  • @ian2593
    @ian2593 Рік тому

    The final v3.4 has 'voxel amount' instead of 'voxel size'. Can you indicate the changes required to gain control over the 'size' with a switch node?

  • @francisjasmin7843
    @francisjasmin7843 2 роки тому

    Nice :-) Watched the whole vid.
    I wonder if your setup with the noise position is the SAME as with the noise texture (mesh to volume modifier + displace vulume with Cloud texture, color mode) I always found it gave pretty result.
    But didn't know if can be recreated with GN...
    Since you are displacing the "points" and not the volume per say, not sure it is the same result.
    Try it... What you think ?

  • @kleioscope
    @kleioscope 2 роки тому

    too bad this node is not in 3.2 ! :(
    Thanks for this again lil piece of awe :D

  • @gottagowork
    @gottagowork Рік тому

    Using something like this to fill a coffee hopper (shelled glass container) with coffee beans for a coffee machine, randomized rotation and scale for the beans. But my beans are either going through the inner surface of the glass wall or looking like most beans aren't filling all the way to the glass. The beans are modeled and not a perfect sphere. Curious how would I make this look more natural?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      It's a little more manual, but you could use a rigid body simulation to pack them into a space. I have a video about that, it's called something like "how to pile stuff" from a while back

  • @jeffg4686
    @jeffg4686 2 роки тому

    If you wanted to drop some stuff placed in a volume (clothes, silverware) to create a pile on the ground (via dropping), would you just do the geonode volume setup first, then "apply" the modifier, then separate objects, then add physics properties to stuff, or would there be an easier way all in geonodes?

  • @cheese_geeza
    @cheese_geeza 2 роки тому

    what addons are you using to make your lines straight in the geo nodes and to make the points different colors? :) Also I love the vids so much. You've helped me out and help give me so much inspiration. Thank You.

  • @Buster-jf8fz
    @Buster-jf8fz Рік тому

    where do I get the distribut points on volume node?

  • @onkarkitekt
    @onkarkitekt 2 роки тому

    Hey Joey, do you do commission work?

  • @karsonchristensen8045
    @karsonchristensen8045 2 роки тому

    how do we get that dancing animation

  • @NicolaGennaro3D
    @NicolaGennaro3D Рік тому

    Cool tip.
    Do you know if there is a way to get edges from a points Cloud. ?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      You can use a line and a set position node. Sample the position of all the points and use that to affect the line. If you give the line enough points then it should connect the whole point cloud

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      I think I did this in the curve geo nodes for beginners video

    • @NicolaGennaro3D
      @NicolaGennaro3D Рік тому

      @@JoeyCarlino Thank you , i ve found it :)

  • @darcacodeotoekspertiz7784
    @darcacodeotoekspertiz7784 2 роки тому

    all workеd

  • @BookooZenny
    @BookooZenny 2 роки тому

    not finding the link for blender launcher in the description … am i just sleepily scrolling past it repeatedly? help lol

  • @shura8817
    @shura8817 2 роки тому

    finally ...

  • @LoganX83
    @LoganX83 2 роки тому

    I think I've heard a distant scream from Australia....

  • @OnePatrix
    @OnePatrix 2 роки тому

    Convienient... Earlier for example ... we had to do instancing grid on line to achieve some volume inside cube , now its only one node :|

  • @blendercomp
    @blendercomp 2 роки тому

    nice! :)

  • @plasid2
    @plasid2 2 роки тому

    Do you know they working on geometry nodes loops? What if I want create infinite collection using seed, or plug to instance already existe geonodes and create infinite randomize instances

  • @lizardpeter
    @lizardpeter 2 роки тому

    Is there a way to make the leaves not clip through one another, though?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      Yeah, make them spaced apart enough so that there's no risk of them intersecting

  • @Buster-jf8fz
    @Buster-jf8fz Рік тому

    What if I don't have a Distribute points in volume node or the Mesh in volume node?

  • @rainyrobloxian-xt9cl
    @rainyrobloxian-xt9cl 7 місяців тому

    I saw this in ducky 3d

  • @ezlos1736
    @ezlos1736 Рік тому

  • @veggiet2009
    @veggiet2009 2 роки тому

    Does instance on points have the same performance benefits as regular instancing?

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      I don't know the exact numbers, but I know instances in geometry nodes perform much better compared to real geometry like duplicated objects

  • @omid5689
    @omid5689 Рік тому

    guys how can i change the color of this node?

  • @gronko_chug_butter
    @gronko_chug_butter 2 роки тому

    how do u get ur viewport shading to look like that with all the fancy neon colors

    • @JoeyCarlino
      @JoeyCarlino  2 роки тому

      It's a matcap. The arrow in the top right of the viewport next to render view

  • @ExistentialDawn
    @ExistentialDawn Рік тому

    Hello how can i distribute points in volume along curve?

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      Thicken your curve with a curve to mesh node, circle into the curve profile, then a mesh to volume after, and a distribute points in volume

    • @ExistentialDawn
      @ExistentialDawn Рік тому

      @@JoeyCarlino i did that however whenever i draw inside edit mode other curve, that distribution of points end up messing up they wont stick to the cage i inserted them, always stick out especially on end of the curve/cage

    • @JoeyCarlino
      @JoeyCarlino  Рік тому

      I'm not entirely sure what you mean. If you want more detailed help, come to discord

  • @MilkMyth
    @MilkMyth 2 роки тому

    I can make anything out of bees!