I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!
I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!
I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.
Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology. My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.
@@Paul-mf7zx I became aware of my modeling deficits when I started to get into animation and sculpting. One phase of the sculpting process is to learn re-topology. It brings your poly count down and, if done right, makes your model easier to animate. It's tedious but instructive. You can't animate anything successfully that has bad topology. So, start here with Joey Carlino, he has a lot of material on modeling and animating characters, a potentially complex and difficult process that he makes very accessible with his approach. I also learned a lot from Grant Abbitt. He has a wide variety of material on UA-cam much of it focused on low-poly modeling. He also has several full-length paid courses focused on skill building. He tends to focus on creating assets for game development, which requires you develop good topology skills. These days there is a ton of high quality Blender learning material, compared to when I started. There is some great free material, so sample a lot of it but do invest in some full-length paid courses by people whose work & teaching style you like. You will support the community as well as save yourself a lot of time & aggravation by learning a topic from the ground up. A few things I have learned recently: Practice on simple things. Strive for quad based models; Avoid using Ngons, poles & triangles. While you are practicing, avoid using the subsurf modifier. Learn to use just enough geometry to get the shape you want. Focus on creating the overall shapes you want before you go into detail. Delete and start over, esp. if you start banging your head against the wall. Every time you start over, you approach problems from a different perspective.
@@chuctanundaspiderbone5407 thank you a lot for the detailed response, I really appreciate it! 🙏 I’m going to follow your recommendation. Have a great time on your path!
6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.
I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template. Thank you so much for this!
I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!
Ok I don’t comment on UA-cam videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.
This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!
IN general, studying topology really helps. Doing it over and over again builds a repository in your head. Once you start rigging and identifying aspects of your poses that need work you just start understanding what topology needs to look like at certain areas to get the bends you need.
I mean, you have a great following on the shared slice of minecraft and blender communities after your quite successful Minecraft related videos so it makes sense.
I needed to go back for the sake of taking notes and realized you had defined so much of the face after putting putting the loop cuts through the eyes. Wow! Beautiful!
This is incredible. I think I will finally be able to model basic faces!! Something I have always struggled with even though I can model basically anything else! Thank you so much!
I've been getting great results with my face practice thanks to this. I'm sure a blender pro would advise something else for the semi-real style I'm working on, but this has been an excellent starting point as I work on practicing each part of the face and really nailing down my understanding of the loop cuts AND getting sculpting practice in! It's been really excellent using this method to get close to the face I want, then slapping on a multires and sculpting the finer details.
I am SO MAD that I didn´t found your channel earlier... all this information that would´ve been life changing and would´ve saved me so much time before. However, experience is experience and I can combine what I learned before with all the new knowledge you are giving and make my own process. God bless you Joey.
The absolute efficiency with which you create nightmares beyond human comprehension is incredibly commendable. I will be taking this method, thank you!
Love your tutorials, you're the reason I first opened blender (your various geometry nodes videos, especially the Lego one, and the skin modifier tutorial, that I used to make my first ever model)
This is amazing! Beginner Blender user here. Been Trying to create an anime face for days now, and I was so close to giving up. At my first try, I got so close using this method. It doesn't give me weird shading, the proportions as so easy to adjust. Thank you very much. You gained a sub from me.
I've watched at least 15 tutorials on creating heads in Blender, and your video has loads of great techniques and tools that no one else mentioned. Also clear instructions, perfect pacing, and even a few good jokes. Wonderful tutorial!
I'm glad I stumbled across this to try to learn to make faces. I do wish that you had gone a bit slower though. I found myself pausing and going back a few seconds every time you moved onto the next step so I could see again what you were doing.
after having just spent days on trying to get the face topology of a humanoid squirrel correct... this video is going straight to my "tutorials that saved me" playlist. I could have quartered my time on it with this video! Thanks for sharing :D
Thank you for solving my issues with box modelling. I've always been able to visualize in 3D but not topologize so much, this vid was like a solid blast of information I never got in my degree. 🙏
The last method with the shrink-wrap modifier is very cool and I might use it... however I found the quickest/best method for me is to just model the eye sockets, the nose, the chin, the mouth, the cheek bones and the eyebrows all as separate sub-objects, then combine them by just adding faces between all the edges of each sub-object... this makes having good topology a breeze because if you don't have enough edges to make a face between two sub-objects, I can just add a loop cut and in the end have perfect topology.
Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.
This actually helped out a lot! I've never really been good at making faces (or heads in general) but this managed to get me to make heads MUCH better!
This is a really awesome method for making and rigging faces..... I'm currently making some characters for an animation and will definitely use this method for them..... animating the faces was gonna be a bot daunting but this helps make it a bit better.... thanks so much. :)
When I’m designing I do the duplicate thing as well so I don’t mess up the original and then I can do mini variations as well sometimes I make variations of the variations but nice videos this tutorial helped out with making faces a lot
Man, I really appreciate your tutorials! Most head-model tutorials are very "draw two circles, then draw the rest of the fuckin' owl", where as yours are in-depth and to the point!
I prefer doing a jaw bone for opening and closing the mouth as well as moving the eyes, then using shape keys for the expressions, and finally shape keys for the basic visem shapes like Ah, Oo, Um, Vv ect. This allows for more dynamic blending of talking and can be set up with voice shape mimic software while blending with amplitudes of emotion.
I love your explanation. It learned me a lot! What I mostly hate about tutorials is they are doing always so fast, that it isn’t easy to follow along. I often go to the playback settings and put it on 0.25 to slow it down. If you would do the tutorial slower, people can follow a long with you. It will grow your channel exponentially. Because people can learn more easily and follow along! I’m trying your way of box-modelling on a skull. By using a skull, to Shrinkwrap it around the skull.
I'm glad you like it. I have plenty of longer videos that aren't as popular. I'm still working on pacing but I don't plan on making very long videos as often anymore.
I just started using blender, and while i suck at making characters at least this video has given me somewhere to start that is easy to follow, thank you for this tutorial.
usually I follow along with the tutorials. This time its me just taking it all in and not understanding what is going on. But this will be so awesome to try out rn.
This is one of the best tutorials I haver watched in a while! A quick and easy way to model a face from scratch is what drew me in. But learning how to effectively use the multiresolution modifier was an added bonus. I've been getting into sculpting and the multi-res has been giving me issues, but seeing it in use here was super cool. And then the ctrl + F2 to multi rename? I've never heard of that before but oh my gosh that is going to save me so much time! I cannot tell you how many times I've spent an hour going one by one through each bone and renaming them when building a rig. Thank you so much!
For the most part, I do it in a similar way. but the key difference at the blockout phase is that you mentioned you have a loop that goes from the eyebrows to the chin. Never thought of it doing that way. I'll have to try it out.
Joey you are a hero man , the most useful tutorial i have ever watched , every easy to understand i was really hopeless to learn how to make character faces thank you so much dude!
Honestly, your videos are extremely helpful. I applied all the principles found in this video to a character I'm creating and he's starting to look so much more realistic. Works very well when modeling the chest/abs, too. Thank you!
awesome tutorial bro, I usually try to stay away from character modeling since topology is so damn difficult, but with this video I might expand my skill set a bit more!
I’ve been modeling in Blender for about a year and this approach to making heads/faces is not only the most unique but also the easiest while still being extremely versatile. Excellent video!
I agree
Your cool
I have been using blender for 3 years and this is true but I prefer speed sculpting and then just retopo because I have no life
@@OrangeJani And your results are probably better because of it
True
I never thought modeling faces could be this simple but these methods are so intuitive that after I learned them it felt like something I should have thought of immediately, and I see that as a sign of genius (on the part of the teacher). Well done!
as someone self teaching rn the quantity of tips and tool exposure in this video is bananas, this is easily one i'm going to rewatch dozens of times
I'm a 2D person, and I basically got into Blender just for Grease Pencil. Your channel has already gotten me hooked on Geometry Nodes, but you've also been the first person to ever show me how to make a base for sculpting that actually makes sense for me. Could not recommend your channel more highly.
15:20 At this moment, I cried because of how wonderful and emotional it is😥
Thanks, Joey. This is a great primer on how edge loops work. YOne of the biggest mistakes I made in my Blender learning journey was not mastering basic box modeling concepts before attempting more ambitious & complex projects. I always ended up with scenes that had too much geometry & bad topology.
My models were too difficult and time consuming to texture, and filling a scene with bad topology will bring even the most powerful computer to its knees. I ended up abandoning many projects for this reason. Understanding basic box modeling and good topology early will speed up your workflow & your learning process. For people who are new to Blender, master these concepts before using the subsurf modifier. This will literally save you years of aggravation.
which resources would you recommend to learn those concepts?
@@Paul-mf7zx I became aware of my modeling deficits when I started to get into animation and sculpting. One phase of the sculpting process is to learn re-topology. It brings your poly count down and, if done right, makes your model easier to animate. It's tedious but instructive.
You can't animate anything successfully that has bad topology. So, start here with Joey Carlino, he has a lot of material on modeling and animating characters, a potentially complex and difficult process that he makes very accessible with his approach. I also learned a lot from Grant Abbitt. He has a wide variety of material on UA-cam much of it focused on low-poly modeling. He also has several full-length paid courses focused on skill building. He tends to focus on creating assets for game development, which requires you develop good topology skills.
These days there is a ton of high quality Blender learning material, compared to when I started. There is some great free material, so sample a lot of it but do invest in some full-length paid courses by people whose work & teaching style you like. You will support the community as well as save yourself a lot of time & aggravation by learning a topic from the ground up.
A few things I have learned recently:
Practice on simple things.
Strive for quad based models; Avoid using Ngons, poles & triangles.
While you are practicing, avoid using the subsurf modifier. Learn to use just enough geometry to get the shape you want.
Focus on creating the overall shapes you want before you go into detail.
Delete and start over, esp. if you start banging your head against the wall. Every time you start over, you approach problems from a different perspective.
@@chuctanundaspiderbone5407 thank you a lot for the detailed response, I really appreciate it! 🙏 I’m going to follow your recommendation. Have a great time on your path!
For a 2d animator experimenting with 3d, this tutorial is gold.
Thank you so much!
I love the fact the thumbnail keeps changing, I'm enjoying the randomness lol
6:16 to save you some time, you could just enable the "Bisect" option on the mirror modifier, it will essentially delete the faces for you, it can cause some artifacts if you aren't careful with the center line though.
I've looking for face modelling tutorials for a while. I watched sculpting and then retopology, I watched making faces with vertex from scratch. However, this has to be the most amazing tutorial. Very easy to follow, fun to watch and most importantly, after you are done with the basic shape of the cube, you can actually use that as your template.
Thank you so much for this!
I love the simple, systematic way you make face topology, as well as how one can reshape the face. I'll definitely be using this tutorial as a reference going forward!
I super appreciate that you actually explain WHY you're doing the cuts and the process behind it instead of "Well, just cut here bevel here cut here."
After weeks of getting nowhere, I just finished my first not-terribly-awful face because of this video. Very helpful! Eager to try again.
Ok I don’t comment on UA-cam videos but this was a really good tutorial that actually made me laugh on multiple occasions. The kiss sound was perfectly timed, the existential crisis while lingering on the sad face, and the chad render reveal were perfect. It also has me considering putting facial animations in my game, where I was going to do painted on reactions at first. Great job! Got my sub.
This is super comprehensive and easy to follow and the weight of learning retopology feels so much lighter. Like this is an amazing jumping off point for learning topology AS you go. Thanks!
This tutorial was amazing. Thank you so much.
dOnAtiOn
@@antinityfx ?
@@aizatiqbal5b411 he did a super thanks comment andd donated the youtuber
Once in a while you come across a legendary game changing video on your Blender journey. This is one of them. Thanks for sharing these tips!
IN general, studying topology really helps. Doing it over and over again builds a repository in your head. Once you start rigging and identifying aspects of your poses that need work you just start understanding what topology needs to look like at certain areas to get the bends you need.
14:53 - You just made the fastest moai face tutorial I've seen 🗿
I just discovered box modeling about 2weeks ago. I've completely switched to this method so this has come at such a good time. 😊
Thumbnail change leaning to cube face minecraft resemblance is a very nice move, thought about it myself!
Thanks, it's not far from what I start off making in the video. I basically just projected Steve's face onto it to use as reference
I mean, you have a great following on the shared slice of minecraft and blender communities after your quite successful Minecraft related videos so it makes sense.
I needed to go back for the sake of taking notes and realized you had defined so much of the face after putting putting the loop cuts through the eyes. Wow! Beautiful!
This is incredible. I think I will finally be able to model basic faces!! Something I have always struggled with even though I can model basically anything else! Thank you so much!
I learn blender for 5 year and I tried to find a way to model head in few minute ...
your method is another level
U r genius
freaking genius man i am glad i found you
This has got to be the best formulaic approach to modeling good facial topology I have seen and experienced. Absolute win.
I have been modelling in Blender since 2019 and this is one of the best tutorials I have seen! Thank you, Joey!!!
I've been getting great results with my face practice thanks to this. I'm sure a blender pro would advise something else for the semi-real style I'm working on, but this has been an excellent starting point as I work on practicing each part of the face and really nailing down my understanding of the loop cuts AND getting sculpting practice in! It's been really excellent using this method to get close to the face I want, then slapping on a multires and sculpting the finer details.
I am SO MAD that I didn´t found your channel earlier... all this information that would´ve been life changing and would´ve saved me so much time before.
However, experience is experience and I can combine what I learned before with all the new knowledge you are giving and make my own process. God bless you Joey.
The absolute efficiency with which you create nightmares beyond human comprehension is incredibly commendable. I will be taking this method, thank you!
Love your tutorials, you're the reason I first opened blender (your various geometry nodes videos, especially the Lego one, and the skin modifier tutorial, that I used to make my first ever model)
This is hands down the best face modelling technique/video I have ever seen!
This is amazing! Beginner Blender user here. Been Trying to create an anime face for days now, and I was so close to giving up. At my first try, I got so close using this method. It doesn't give me weird shading, the proportions as so easy to adjust. Thank you very much. You gained a sub from me.
love your tutorials and how easy you make them to follow, I cant get enough!
I am used to box modeling, but there are some tools and options I was not even aware that existed.
You, sir, did a service to the community.
Wow, Wow, Wow!! This is pure gold! BIG THANKS JOEY!!!
What a fantastic tutorial. Enough information to add food for thought but not to much to drown a person. Cheers and thanks!
This is actually a really good simple and easy to learn method, and it's great for coming up with concepts and emotion study.
I've watched at least 15 tutorials on creating heads in Blender, and your video has loads of great techniques and tools that no one else mentioned. Also clear instructions, perfect pacing, and even a few good jokes. Wonderful tutorial!
That Wilhelm scream. Love it.
damnn mann , i always thought character modeling is hard, with your basse i think the world is open for me now.
I'm glad I stumbled across this to try to learn to make faces. I do wish that you had gone a bit slower though. I found myself pausing and going back a few seconds every time you moved onto the next step so I could see again what you were doing.
first time ive seen modeling faces look fun
after having just spent days on trying to get the face topology of a humanoid squirrel correct... this video is going straight to my "tutorials that saved me" playlist. I could have quartered my time on it with this video! Thanks for sharing :D
Thank you for solving my issues with box modelling. I've always been able to visualize in 3D but not topologize so much, this vid was like a solid blast of information I never got in my degree. 🙏
Fast yet comprehensive, perfect tutorial. Many thanks!
dude you are such a genius
Amazing! So simple. I've been sculpting and retopo'ing for years. I've never considered modeling the correct topology from the start.
The last method with the shrink-wrap modifier is very cool and I might use it... however I found the quickest/best method for me is to just model the eye sockets, the nose, the chin, the mouth, the cheek bones and the eyebrows all as separate sub-objects, then combine them by just adding faces between all the edges of each sub-object... this makes having good topology a breeze because if you don't have enough edges to make a face between two sub-objects, I can just add a loop cut and in the end have perfect topology.
Joey, I've been following you for about 2 years now and I'd have to say that you probably explain the best within the blender community while keeping humor intact. Your videos always make my eyes pregnant. Thank you.
Yk what… thanks. I’ve been stuck using extra edges and G + X,Y,Z just because I didn’t know E for extruding was a thing. Best tutorial
Thank you so much for this tutorial. I've always had a hard time faces so I'll definitely be giving it a try
This actually helped out a lot! I've never really been good at making faces (or heads in general) but this managed to get me to make heads MUCH better!
This is the best tutorial I’ve ever seen
I feel fortunate for finding this at my very first week using Blender. Thank you!
you are the best teacher on youtube. respect from Afghanistan
get shto
What a eye opening tutorial. Never would have thought of this method. Excellent idea. Thanks
This is going to be s game changer for me... thank you!
This is a really awesome method for making and rigging faces..... I'm currently making some characters for an animation and will definitely use this method for them..... animating the faces was gonna be a bot daunting but this helps make it a bit better.... thanks so much. :)
what a great condensed thumbnail for this video. joey's so creative.
When I’m designing I do the duplicate thing as well so I don’t mess up the original and then I can do mini variations as well sometimes I make variations of the variations but nice videos this tutorial helped out with making faces a lot
Really liked the shrinkwrap technique
Man, I really appreciate your tutorials! Most head-model tutorials are very "draw two circles, then draw the rest of the fuckin' owl", where as yours are in-depth and to the point!
This video just boosted my confidence level in blender. Thank you very much!!!
genuinely the only method i've tried (and i've tried many T_T) that gave me good results. thank you so much
never seen a better tutorial for making good top heads. subscribed.
NOW that's quality!!
I'm mainly a programmer who does blender for fun, You mad life way easier for me
I prefer doing a jaw bone for opening and closing the mouth as well as moving the eyes, then using shape keys for the expressions, and finally shape keys for the basic visem shapes like Ah, Oo, Um, Vv ect. This allows for more dynamic blending of talking and can be set up with voice shape mimic software while blending with amplitudes of emotion.
This process of yours sounds awesome. It is the cherry on top of Joey's. Please do a tutorial on this right up to auto lipsync.
Nice technique. Best blender tutorial this year. Faces are hard, and it's nice to have an easy technique like this.
this helps a lot to my school project, i love using blender and using this will be so usefull
i really likeeeeeeeeeeeeeeeeeeeeeeee this ......out standing,,,,,,,,love it
I love your explanation. It learned me a lot!
What I mostly hate about tutorials is they are doing always so fast, that it isn’t easy to follow along. I often go to the playback settings and put it on 0.25 to slow it down.
If you would do the tutorial slower, people can follow a long with you.
It will grow your channel exponentially.
Because people can learn more easily and follow along!
I’m trying your way of box-modelling on a skull. By using a skull, to Shrinkwrap it around the skull.
I'm glad you like it. I have plenty of longer videos that aren't as popular. I'm still working on pacing but I don't plan on making very long videos as often anymore.
I just started using blender, and while i suck at making characters at least this video has given me somewhere to start that is easy to follow, thank you for this tutorial.
a good thing to also remember is alt+clicking the edges in face select mode to select the whole bunch of faces around the mesh
FINALLY! AFTER ALL THESE YEARS! A BLENDER FACE TOTURIAL! FINALLY!!!!
usually I follow along with the tutorials. This time its me just taking it all in and not understanding what is going on. But this will be so awesome to try out rn.
Amazing technique man, this stuff should be taught in art schools ngl
i am moving along well, wow! Thank You! cheer cheer, bravo bravo! U R BORN TO BLEND. blessings
I've bine in blinder for a bit now and this is a literal game saver thank you!
Ok you know what I gotta agree with everyone else this is a banger tutorial
frepp1
This is one of the best tutorials I haver watched in a while! A quick and easy way to model a face from scratch is what drew me in. But learning how to effectively use the multiresolution modifier was an added bonus. I've been getting into sculpting and the multi-res has been giving me issues, but seeing it in use here was super cool. And then the ctrl + F2 to multi rename? I've never heard of that before but oh my gosh that is going to save me so much time! I cannot tell you how many times I've spent an hour going one by one through each bone and renaming them when building a rig. Thank you so much!
best facial topology video! hands down.
For the most part, I do it in a similar way. but the key difference at the blockout phase is that you mentioned you have a loop that goes from the eyebrows to the chin.
Never thought of it doing that way.
I'll have to try it out.
This is revolutionary to me!
Superb demonstration. Alhamdulillah. Thank you for sharing.
Joey you are a hero man , the most useful tutorial i have ever watched , every easy to understand i was really hopeless to learn how to make character faces thank you so much dude!
Honestly, your videos are extremely helpful. I applied all the principles found in this video to a character I'm creating and he's starting to look so much more realistic. Works very well when modeling the chest/abs, too. Thank you!
This is fantastic. I'd love to see you demonstrate how this method joins to the head and neck
This video turned my understanding of character art upside down. Your “box” has a staggering amount of character and life.
Great templates and process - thank you for putting this together Mr. J.
awesome tutorial bro, I usually try to stay away from character modeling since topology is so damn difficult, but with this video I might expand my skill set a bit more!
You're a genius, Harry. 🧙♂️ Thanks for this
thanks dude now modeling faces is much easier than before.👍
This Helped Me Make Space Stuff
Wish I found you sooner man... Subscribed! Genius level tutorial, simple, engaging and educational. A Chef's kiss for you Joey
This Tutorial is fantastic
Thank you for this! Truly an awesome lession. I'm super eager to try this technique out ❤
Another banger joey. Cant wait to start making some faces this way!
Thanks ! It worked a lot for me and I learn a lot of fun stuff with this.
Keep it up.
I would love to see you make a stylised disney like character with this method