The description includes two versions of the polar hub: One that is pretty much 'endgame ready' - But that's exceeding the 3600 blueprint limit you'll probably be stuck at for the moment. Therefore, the second version (39B) is a stripped down version in which I removed all the non-essential parts (solar panels / batteries / stacked matrix labs above the first version)
The Basic Polar blueprint doesn't have production, unless I'm missing something. So I know I have to build PLS/ILS to get my red/blue/yellow up to the poles, but purple isn't being produced anywhere? Just the components, on my other planet?
@@tobi7090 Each row of matrix labs will produce a single type of science if you bring in the required resources. Those resources will be produced elsewhere though (found in the other blueprints)
@@TheDutchActuary you are right I panicked because it looked scarce when I first built the polar hub, I'm still transitioning to green and so far it seems sufficient. Thanks for the reply!
At this point I would like to thank you because DSP is a beautiful game, but I was completely overwhelmed and your videos helped me a lot to understand the game! Please keep it up!
Hey, TDA. Your friendly blueprint quality assurance rep here. In the 037 Particle Broadband blueprint there are a few things to check on. One of the few useful things the traffic monitor can do is to check that your final output matches what you expect. If it does, chances are the blueprint is good, or at least good enough. If it does not, then it's worth checking into. Based on lower-than-expected broadband output, I found that five of the energetic graphite smelters have their input connected to the output belt and were not producing anything. As a minor point, there are two output belts missing. The oil output from the ILS and the hydrogen input into the other ILS didn't get included in the blueprint.
Nothing beats quality assurance! I did catch the graphite ingame but aparantly forgot to update the blueprint, both that plus the missing belts that got cut out are now updated! Thanks!!
@@TheDutchActuary on 21:15 where are you getting magnetic coils, circuit boards, processors, and missile sets I don’t see any PLS or ILS dedicated for transporting the items
There isn't, those are all made on site (with exception of the missiles, which have their own dedicated build both in the early game as well as a more focused build - both export them to an ILS.@@TrovoMapleYT
First and four most love the series , as a side note would have been nice to have the science hub spilt up into separate blue prints as the final version is two requires purple research for blue prints lol
Curious what we do today. So cool! 12:18 would it make sense with the Hydrogen we get on the blue planet to burn it in some Thermal Power Plants for power on the planet? I am abit afraid it could stall and production stops? 16:08 Fighting abit to place the Polar Hub Defense Ring. Error: To close to another power facility. There is nothing on the pole so I think the Accumulators interfer somehow. Turning and SHIFT on the grid does not help either. Soluition: Place the hub no matter what warnings with SHIFT/Retrurn. Remove the outer Accumulators. Place power poles for gus into the ring. Place Accumulators again. Another little problem I see on the blue planet with the Graphite production. When I did not place the BP wrongly the Arc Smelters only work half way (not connected all) and some Coal inputs also have crystal inputs. I think. Energetic Graphite is a bit less, so I added also 3 more Smelters to the line. Feels better now.
Hiya! The defense hub blueprint was updated now as indeed the power poles seemed to fight with the accomulators. The Graphite in the broadband update was correct as well, so you were spot on!
I'm a bit late to the party but wanted to say thank you, i've started DSP long time ago, never made to late game and now with your help am managing to finally get a grasp of this game
i really wanted to make my own blueprints well following along still essentially using the same layouts, but i gave up trying to recreate the science setup building in the poles is somewhat confusing.
just curious if there is a video i need to watch to get more of a break down on the science facility build on the pole. I prefer to build over using blue prints. helps me understand the logistics any why im doing it.
Very nice series so far, thank you TDA! I don't know if it's something I'm doing wrong, but I noticed the polar defence blueprint doesn't seem to be placing all the power towers required for the blueprint to work. I didn't have much time to troubleshoot it though.
You're correct, it seems the accumulators and power poles don't play nice in the blueprint, despite being literally a copy of my build ingame. I've removed a few accumulators (it was overkill anyway) and placed the power towers inline now. Blueprint is updated and should hopefully work without power issues now!
hey TDA relatively new dyson sphere player, and ive been enthralled by your masterclass series. i had a question about the math you came to to figure out the rates, i got seriously weird numbers compared to what you have built (e.g. 24 chem facilities needed for plastic and like 9 chem plants for sulfuric acid) if you could somehow share your results and/or help me understand your logic, i'd greatly appreciate it
Your tutorials continue to be both enlightening and entertaining. One small question that keeps bugging me (probably because this is actually my first DSP own playthrough and YT series): Do you keep the resources, e.g. for the "attack" base or polar hubs in your inventory, or do they get delivered by ILS that also delivers the missiles? In case of the former, is there a way to setup a storage building that keeps the exact number of buildings you need for a given blueprint available until you collect it?!?
I try to keep a healthy stockpile of the most used buildings (including belts etc) in my inventory. The slots on the left side of your inventory are the ones that the logistic drones can auto-deliver to you whenever you visit your mall planet. Anything I end up lacking while building on a different planet, you can order in through an ILS if you set up an interstellar mall like i've shown in this series. Any ILS with empty spaces works for that, even just placing a random one down temporarily just to order more stuff in. That said, it helps if you plan ahead a bit. For example, if I know i'm going to conquer a new planet i'll need dozens of turrets etc and intentionally stack up on those before I go there. I don't want to be carrying around 10 stacks of turrets while i'm just working on the factory, so once i'm done with that, I reduce it down to maybe a single stack or two. To answer your question: You could probably make specific builds for a very specific amount of buildings, but I don't see the benefit of doing that. If you're producing something, make sure you can easily request that from anywhere in the universe and you'll never have to worry about it again! (OK, until you start placing down blueprints with thousands of buildings, because you *will* run out of those :D)
Hi, sorry I‘m quite late to the party :) awesome series! It really helps me enjoing this game! Anyway, I have a quick question, how do the materials (e.g. Circuit boards) for the lower science (blue, red etc.) come to the orbital hub? Did I miss connecting them to a PLS?
@@TheDutchActuaryoh looks like I really missed that, I just placed the Drone towers on top of the Storage boxes. Thank you very much for answering! This really is a great series and a lot of fun!
Curious about your thoughts on belt bending. Your playthoughts seem to be about efficiency, belt bending sounds like something that would help increase your space efficiency. Is there a plan for a bended playthough series? Maybe calling it "Forbiddin Efficiency" playthough.
I quite enjoy the occasional non-right-angle bends. It somehow “feels” organic. Reminds me of my younger days when creating circuit board layouts for my electronics hobby.
Belt bending is definitly something to consider for the ' min maxers ' but it seems to me this is not intended behaviour that will get fixed at some point, or at the very least is at risk of breaking at any given time. It is also quite a bit of effort/complexity for a small gain. Specifically, a small reduction in footprint in a game that literally gives us a universe to work with! Considering i've never really ran out of room to build in my playthroughs, I simply don't think it is worth the effort.
i like your build stile and used it in my (only the 3. play) but i like the clean style alot im a little bit ahead of this. when comes the next episode?
Late game I would originally convert crude oil straight to particle broadband in one build - since once we have warpers we can get organic crystals. There was no need for plastic in anything else. These days, with plastic needed in explosive units - I guess a build doing that from raw to finished makes sense. Do we need an “ammunition mall” these days? Hmmmm.
Yes, but it also has a few other upgrades that I didn't want to take out as they are used in the later game. The easiest way to fix this is delete the un-important buildings (like the matrix labs :P) and just place them back in. The belts & ILS setup is by far the most work to put down.
Love everything about your play throughs, very clean builds, everything except the mall, that pains my soul, as much as I DO love the new delivery bots, I do wish the item set up were more uniform.
Hahahah I totally get that! Honestly with a bit of effort you could probably align the mall buildings in such a way that it is more uniform - although the weird combinations would make that very challenging!
So I really like your build style, it's very neat, but I have a question. Why do you choose to transport raw ores everywhere with the ILS/PLS, rather than just smelt them in place and bring over the smelted materials?
Offsite smelting is definitely an option, and one that I used to employ quite a bit as it simplifies later game builds. However, I wanted to keep the entire builds for this run self-contained. This helps to prevent situations where you are expanding your top tier production, but don't have enough basic production. And the other way around - it avoids having tons of smelters sitting around doing nothing.
The initial version was actually slimmed down (I removed the solar panels and most of the matrix labs) but then later added in a few more things like the proliferators and warpers and it grew beyond the limit. You can either do something similar in the sandbox, or just delete the matrix labs, solar panels, missile turrets and accumulators and you'll be back within the threshold. Might sound strange to do that, but the matrix labs are the only things you really need from those items, and those are super quick to add back in.
I ended up placing an ILS and importing the Broadband and the Processors to a small purple facility to get the final unlock for unlimited facility size and built the blueprint afterwards.
Your polar science hub blueprint 4232 facilities. The lvl 4 Mass Construction upgrade has a limit of 3600. The next level requires purple science and mecha core lvl 4 which also requires purple science. What am I missing? Should I build some temporary purple science production until I unlock those?
You're not missing anything - I added a few things to the blueprint for the endgame later on, but forgot about the tech requirement. I removed some non-essential parts to bring it back down to 3600 (see description): Here you go! www.dysonsphereblueprints.com/blueprints/factory-039b-science-polar-hub-basic-version
The description includes two versions of the polar hub: One that is pretty much 'endgame ready' - But that's exceeding the 3600 blueprint limit you'll probably be stuck at for the moment. Therefore, the second version (39B) is a stripped down version in which I removed all the non-essential parts (solar panels / batteries / stacked matrix labs above the first version)
The Basic Polar blueprint doesn't have production, unless I'm missing something. So I know I have to build PLS/ILS to get my red/blue/yellow up to the poles, but purple isn't being produced anywhere? Just the components, on my other planet?
@@tobi7090 Each row of matrix labs will produce a single type of science if you bring in the required resources. Those resources will be produced elsewhere though (found in the other blueprints)
@@TheDutchActuary you are right I panicked because it looked scarce when I first built the polar hub, I'm still transitioning to green and so far it seems sufficient. Thanks for the reply!
At this point I would like to thank you because DSP is a beautiful game, but I was completely overwhelmed and your videos helped me a lot to understand the game! Please keep it up!
Brother, that polar science setup is a thing of beauty. I mean form AND function... It's just gorgeous. Excellent job.
Thank you!
Hey, TDA. Your friendly blueprint quality assurance rep here. In the 037 Particle Broadband blueprint there are a few things to check on. One of the few useful things the traffic monitor can do is to check that your final output matches what you expect. If it does, chances are the blueprint is good, or at least good enough. If it does not, then it's worth checking into.
Based on lower-than-expected broadband output, I found that five of the energetic graphite smelters have their input connected to the output belt and were not producing anything.
As a minor point, there are two output belts missing. The oil output from the ILS and the hydrogen input into the other ILS didn't get included in the blueprint.
Nothing beats quality assurance! I did catch the graphite ingame but aparantly forgot to update the blueprint, both that plus the missing belts that got cut out are now updated!
Thanks!!
@@TheDutchActuary on 21:15 where are you getting magnetic coils, circuit boards, processors, and missile sets I don’t see any PLS or ILS dedicated for transporting the items
I’ve been following thru your videos like a let’s play
There isn't, those are all made on site (with exception of the missiles, which have their own dedicated build both in the early game as well as a more focused build - both export them to an ILS.@@TrovoMapleYT
Here it is! I’m so glad this new episode has arrived. Thank you, TDA!
Once again the perfect marriage of aesthetics and effectiveness - many thanks TDA 👍 Thanks for the call out/planet name 😊
First and four most love the series , as a side note would have been nice to have the science hub spilt up into separate blue prints as the final version is two requires purple research for blue prints lol
Curious what we do today. So cool! 12:18 would it make sense with the Hydrogen we get on the blue planet to burn it in some Thermal Power Plants for power on the planet? I am abit afraid it could stall and production stops? 16:08 Fighting abit to place the Polar Hub Defense Ring. Error: To close to another power facility. There is nothing on the pole so I think the Accumulators interfer somehow. Turning and SHIFT on the grid does not help either. Soluition: Place the hub no matter what warnings with SHIFT/Retrurn. Remove the outer Accumulators. Place power poles for gus into the ring. Place Accumulators again.
Another little problem I see on the blue planet with the Graphite production. When I did not place the BP wrongly the Arc Smelters only work half way (not connected all) and some Coal inputs also have crystal inputs. I think. Energetic Graphite is a bit less, so I added also 3 more Smelters to the line. Feels better now.
Hiya! The defense hub blueprint was updated now as indeed the power poles seemed to fight with the accomulators. The Graphite in the broadband update was correct as well, so you were spot on!
I'm a bit late to the party but wanted to say thank you, i've started DSP long time ago, never made to late game and now with your help am managing to finally get a grasp of this game
You're welcome!
i really wanted to make my own blueprints well following along still essentially using the same layouts, but i gave up trying to recreate the science setup building in the poles is somewhat confusing.
It's all circles :D
Another great vid can’t wait for the finale
just curious if there is a video i need to watch to get more of a break down on the science facility build on the pole. I prefer to build over using blue prints. helps me understand the logistics any why im doing it.
This episode might be helpful (it's the basis of the current iteration of the science build): ua-cam.com/video/dsDM0eoxL34/v-deo.html
Very nice series so far, thank you TDA!
I don't know if it's something I'm doing wrong, but I noticed the polar defence blueprint doesn't seem to be placing all the power towers required for the blueprint to work. I didn't have much time to troubleshoot it though.
You're correct, it seems the accumulators and power poles don't play nice in the blueprint, despite being literally a copy of my build ingame.
I've removed a few accumulators (it was overkill anyway) and placed the power towers inline now. Blueprint is updated and should hopefully work without power issues now!
hey TDA relatively new dyson sphere player, and ive been enthralled by your masterclass series. i had a question about the math you came to to figure out the rates, i got seriously weird numbers compared to what you have built (e.g. 24 chem facilities needed for plastic and like 9 chem plants for sulfuric acid) if you could somehow share your results and/or help me understand your logic, i'd greatly appreciate it
Your tutorials continue to be both enlightening and entertaining. One small question that keeps bugging me (probably because this is actually my first DSP own playthrough and YT series): Do you keep the resources, e.g. for the "attack" base or polar hubs in your inventory, or do they get delivered by ILS that also delivers the missiles? In case of the former, is there a way to setup a storage building that keeps the exact number of buildings you need for a given blueprint available until you collect it?!?
I try to keep a healthy stockpile of the most used buildings (including belts etc) in my inventory. The slots on the left side of your inventory are the ones that the logistic drones can auto-deliver to you whenever you visit your mall planet.
Anything I end up lacking while building on a different planet, you can order in through an ILS if you set up an interstellar mall like i've shown in this series. Any ILS with empty spaces works for that, even just placing a random one down temporarily just to order more stuff in.
That said, it helps if you plan ahead a bit. For example, if I know i'm going to conquer a new planet i'll need dozens of turrets etc and intentionally stack up on those before I go there. I don't want to be carrying around 10 stacks of turrets while i'm just working on the factory, so once i'm done with that, I reduce it down to maybe a single stack or two.
To answer your question: You could probably make specific builds for a very specific amount of buildings, but I don't see the benefit of doing that. If you're producing something, make sure you can easily request that from anywhere in the universe and you'll never have to worry about it again!
(OK, until you start placing down blueprints with thousands of buildings, because you *will* run out of those :D)
Hi, sorry I‘m quite late to the party :) awesome series! It really helps me enjoing this game! Anyway, I have a quick question, how do the materials (e.g. Circuit boards) for the lower science (blue, red etc.) come to the orbital hub? Did I miss connecting them to a PLS?
Yes, I simply make a few ILS's to connect the old builds to wherever they need to go!
@@TheDutchActuaryoh looks like I really missed that, I just placed the Drone towers on top of the Storage boxes. Thank you very much for answering! This really is a great series and a lot of fun!
Curious about your thoughts on belt bending. Your playthoughts seem to be about efficiency, belt bending sounds like something that would help increase your space efficiency.
Is there a plan for a bended playthough series? Maybe calling it "Forbiddin Efficiency" playthough.
I quite enjoy the occasional non-right-angle bends. It somehow “feels” organic.
Reminds me of my younger days when creating circuit board layouts for my electronics hobby.
Belt bending is definitly something to consider for the ' min maxers ' but it seems to me this is not intended behaviour that will get fixed at some point, or at the very least is at risk of breaking at any given time.
It is also quite a bit of effort/complexity for a small gain. Specifically, a small reduction in footprint in a game that literally gives us a universe to work with!
Considering i've never really ran out of room to build in my playthroughs, I simply don't think it is worth the effort.
Here comes the polar HUBs!
i like your build stile and used it in my (only the 3. play) but i like the clean style alot im a little bit ahead of this. when comes the next episode?
Maybe something changed since this video but I can't seem to place the polar science hubs, game tells me something about tropic lines.
As long as you are placing it on the pole it should still work afaik!
Late game I would originally convert crude oil straight to particle broadband in one build - since once we have warpers we can get organic crystals. There was no need for plastic in anything else.
These days, with plastic needed in explosive units - I guess a build doing that from raw to finished makes sense.
Do we need an “ammunition mall” these days? Hmmmm.
Woop Woop lets get building!
It seems that the updated version of the science polar hub blueprint (039) has all the matrixlabs in it, hence it is over the blueprint limit of 3600.
Yes, but it also has a few other upgrades that I didn't want to take out as they are used in the later game. The easiest way to fix this is delete the un-important buildings (like the matrix labs :P) and just place them back in. The belts & ILS setup is by far the most work to put down.
Love everything about your play throughs, very clean builds, everything except the mall, that pains my soul, as much as I DO love the new delivery bots, I do wish the item set up were more uniform.
Hahahah I totally get that! Honestly with a bit of effort you could probably align the mall buildings in such a way that it is more uniform - although the weird combinations would make that very challenging!
Yes, Mall should also be closer to the Equator line cause close to north/south pole you get too much shift in the grid
did you expand the diamond production? I think I might have missed that.
I don't believe so, you don't need much more diamonds at this point than the very basic setup shown before.
So I really like your build style, it's very neat, but I have a question. Why do you choose to transport raw ores everywhere with the ILS/PLS, rather than just smelt them in place and bring over the smelted materials?
Offsite smelting is definitely an option, and one that I used to employ quite a bit as it simplifies later game builds.
However, I wanted to keep the entire builds for this run self-contained.
This helps to prevent situations where you are expanding your top tier production, but don't have enough basic production. And the other way around - it avoids having tons of smelters sitting around doing nothing.
How do you get so much soil? all the time producing it?
He's playing on the hardest difficulty and the dark fog comes with an omega lot of soil
Question, the science purple hub is 4232 facilities, but the tech to get above 3600 for blueprint limit uses purple science, was this an oversite?
The initial version was actually slimmed down (I removed the solar panels and most of the matrix labs) but then later added in a few more things like the proliferators and warpers and it grew beyond the limit.
You can either do something similar in the sandbox, or just delete the matrix labs, solar panels, missile turrets and accumulators and you'll be back within the threshold. Might sound strange to do that, but the matrix labs are the only things you really need from those items, and those are super quick to add back in.
@@TheDutchActuaryThanks I am hoping to build it tonight, will try slimming it in the sandbox
I ended up placing an ILS and importing the Broadband and the Processors to a small purple facility to get the final unlock for unlimited facility size and built the blueprint afterwards.
Your polar science hub blueprint 4232 facilities. The lvl 4 Mass Construction upgrade has a limit of 3600. The next level requires purple science and mecha core lvl 4 which also requires purple science. What am I missing? Should I build some temporary purple science production until I unlock those?
You're not missing anything - I added a few things to the blueprint for the endgame later on, but forgot about the tech requirement. I removed some non-essential parts to bring it back down to 3600 (see description): Here you go!
www.dysonsphereblueprints.com/blueprints/factory-039b-science-polar-hub-basic-version
@@TheDutchActuary Thanks for your time!