Here's a fun story, back in Highschool, we had to do a project where we had to advertise a product that's either for an object we own or a product that just doesn't exist. Since I was such a Dead Space fanboy in my high school years, I of course decided to make an advertisement for the Plasma cutter, I made a whole presentation, talking about how useful it is for mining and even said that it's used by the "famous engineer" Isaac Clarke, I also made a small poster for it as well. So in the end, Dead Space helped make a project very fun to do and helped me get a good grade as well.
I did something similar, i had a heros arc thing i had to do for an English class but i instead used Crysis 2 and its main protagonist Alcatraz. Turned it in late but the teacher loved it so much I got 100 points for it plus 50 extra credit points for the amount of detail i put into it.
The Sawblade thing was super clutch. And I consider stasis/kenisis to be the most realistic displays of such technology. You feel it seems obvious these things would be normal and work the way they do (outside of boxes freaking out when lifted against walls :P)
The thing i like about the Majority of "Weapons" in this game is that...they are just simply Space Tools to Deal with Fixing Machines and Asteriod Mineral cleaning and farming. Like especially the Plasma Cutter,It's literally how a Crowbar is to Gordon Freeman that is to Issac Clark or the Gravity Gun and kinesis module. Both Protagonists uses Tools as Convenient and Deadly weapons and This is honestly my favorite video game trope.
With that said. Their nature as tools would lend to really cool environmental interaction and puzzle mechanics in either the remake or a sequel. Using the severing tools (plasma cutter, ripper, line gun) to cut down objects and debris. Using impaling tools (rivet gun, javelin, kinesis impalement) to pin objects onto surfaces. Using explosive tools (pulse rifle secondary fire, line gun secondary fire, flamer secondary fire, force gun, detonator, contact beam) to blow away heavier debris and obstructions too heavy for kinesis. Using the javelin's secondary fire to provide temporary power to a machine. Using the flamer to melt slag and ice off of machinery.
@@DJWeapon8 That would require the player to have them on hand, so there'd probably be 'Malfunctioning' versions nearby for those puzzles. Still, I'd actually like that, would reinforce both that these are mining tools first and foremost, and that your job is as an engineer.
But the pulse rifle, seeker rifle, detonator launcher, divet handgun, and the plasma pistol and unnamed rifle from Dead Space Aftermath aren't repurposed tools though. They're just regular weaponry.
For me personally the plasma cutter has always been a favorite of mine as its very versatile and never shys away away damage wise if you put enough care to it
The ripper on ds1 was my favorite. That chainsaw sound... How brutally it tore slashers apart... The perfect close range weapon for dealing with multiple melee enemies with one shot
I just want to imagine the game, where you are playing for 3-4 citizens of Aegis 7 or Sprawl, wielding plasma cutters: one is cargo pilot, second is station engineer, third is some security officer, but he/she uses some sort of pistol, the 4rd one is some unitologist-programmer, but not brainwashed. And they're trying to survive to flee off that place to any planet where's quite. They use all kind of tools: Ripper/Contact beam/Plasma cutter/Pulse rifle/Flamethrower/Arc Wielder/Pistols/Detonator or Javelin gun/Rivet gun as well (but its charge/ammo is also limited). Thank you for such informative video! (If you don't to read, head to the end of the commentary to get the idea of game concept, signed with *) I wish to see something similar to Extraction, but on any kind of platform, with gameplay like in 1&2 parts of Dead Space, but characters are not supersoldiers, and their abilities are very weak: like, for example, the Engineer can use most of tools, but suffers with firearms, pilot can use standard pistols/cutters, but can't handle tools like Ripper/Contact Beam. Officer just doesn't know how to use tools (except for cutters), but he's best at firearms. Unitologist can use all weapons, but suffers with tools. And when you handle the Ripper - you have to hold from hips, not aiming like some pistol/rifle, tracking the bluebeam, just like Isaac did in DS1 (such weapons as Forcegun, Flamethrower, Ripper, Contact Beam). Because these weapons must be overall heavy, you can't just take it and aim like normal firearm. But it also must be very tense, like, QTE with necromorps when you're caught and in the fatal threat of being executed. Such tension was in DS2 Multiplayer, where that situation cost a lot of humans, and was a real prey for necromorphs. The lore of Dead Space can combine the best horror/action sequences, it just must be combined in equal dosage. Helping allies is critical, as well as weapon management for each character for the highest effect of survivability. Just imagine such game, it would be so amazing! Each weapon would have its own matter for each character, and visuals as well. The only problem you may get is the vacuum zone: there must be some sequences of going through it by using part-time suits, or making characters suits more vulnerable. Like, cargo pilot cannot stand more than 2-3 hits from necromorph, but he/she is mobile, can evade/dash some attacks, same goes for unitologist. Engineer can hold up to 3-4 attacks, but his mobility is less progressive. Officer can hold 3 attacks, and his mobility is good, but he's also weak against necromorphs. I mean the thing is: each character is not a supersoldier, like was mentioned before, but a human, that has his own fears of being turned into necromorph or getting killed by government military forces/possessed unitologists. Such atmosphere was shown great in Extraction, by the way. I'd say it would be the best multiplayer coop-like sequence of walkthroughs. Yes it'll lack of horror partly, but will save the atmosphere. I think this game will come out, someday. It'll worth of playing, if scenario, characters personalities, lore will be written outstandingly. I would even say it could be the best space horror-action survival game, where your enemy is strong, and you have to rely not only on yourself, but your team as well. Each character will learn how to stand together, and survive or die together. The death of each character will cause some serious concenquences, like the impossibility/difficulty of multiple routes to designated point, because programmer was slashed and he/she was the only one who could hack the door fast, while engineer does it longer, or cargo pilot was out of oxygen and died in space but was the only person who could drive some cargo platforms easy, while officer/engineer would do that much longer, and the consequence is - more ammo spent, more wounds, less changes to make it out alive. And the weapons - loosing one weapon will cause the inablity to fight, so you'll have to search for a new tool/weapon, or asking the ally to use his/her gun when the danger is on your side. The key side - is the movability of each character. They must feel... Alive, I would say. For better horror/action experience. There's no chance to stand against the creatures with bare hands - you will die instantly. Yet you can also die with weapon too. You can loose your weapon if creature pushed you away, if you decided to use it as melee weapon, if you gave it to another character but case written earlier is happened. Even fully armed person can be useless, if other team members are playing like decoys, but sometimes, such tactics might save the whole squad. * In short: imagine DS1/DSE combined with some game on variations of choices (like Massive Games projects) - you'll receive just the exact game I fantasize about. With weapon animations like was in DS1 preferably.
I used to rely on the line gun. The tactic of backing myself against a wall, firing a few timed mines, then aiming at the legs of all the remaining necromorphs, who got past the mines.
Very well down video. The beginning of chapter 2 in dead space 2 when Isaac crawls out of the vent into the hardware store has always been where the game ACTUALLY starts for me. I wish we could get a little more background lore on all the cool tools and weapons we see throughout the series.
The plasma cutter has to be one of the best "pistols" in games, up there with the likes of Combat Evolved's magnum. It's powerful, ammo efficient, versatile and takes upgrades really well. While it isn't the best tool for every job, it can do every job decently.
@@qwaykes8840 given the fact that their vessels are just as dangerous to their workers as a Necromorph could ever hope to be, I wouldn't honestly be surprised.
I have to question SWS's concept of *Friendly Fire* when they thought adding a function to a perfectly good rifle to become a Spinning Machine Gun was a good idea...
Maybe it used with stun rounds against crowd when there are not enugh manpower to fend them off. Maybe you can hold front of you activate it to make a wall front of you. But thats my best guests. Everything is better than spin to win there even if it just shot all the barrels at once .
The line gun is my favorite. Everything about it is awe inspiring. The sound, the damage, the look and design of it. It’s the best heavy weapon I’ve seen in any game. I especially love how the arms shutter a bit with each shot, like a massive slingshot after letting go of the projectile. Contact beam is a close second.
You take 4 weapons ? Isn't it normal to have 2 weapons and have a huge amount of ammo or am i the only one playing like that ? I can rely on these 2, this helps me to survive, means i need less medkits and less different ammo and in the end i can sell that stuff to get more power nodes and upgrade my stuff further more and so on.
You forgot about the 711-MarkCL Rivet Gun from Dead Space 2 (and technically 3). Honestly kind of surprised you missed that one compared to the Extraction Rivet Gun.
@@TheBritishRunner One thing for sure is that the 935 Bonder Rivet Gun is made by Schofield Tools (as you stated in the video) while the 711-MarkCL Rivet Gun was made by Timson Tools. While yes they are very similar due to sharing the same purpose, as you stated the secondary fire modes are vastly different. The other difference is the power and damage of the rivet. The Schofield's Bonder Rivet Gun is more powerful as the rivets are able to sever a limb by one shot (against standard Necromorphs) albeit with a slower firing rate. While the Timson's MarkCL Rivet Gun fires much weaker rivets (seriously even when upgraded max the damage is pretty pathetic) but with a much faster firing rate. My only conclusion to the difference in terms of damage and firing rate from both Rivet Guns is that the Schofield's Bonder Rivet Gun is made for more heavy duty line of work as it's rivets are able to penetrate more tougher and denser material while the Timson's MarkCL Rivet Gun was meant for less heavier work as its rivets aren't able to penetrate tougher materials as effectively (being more like a modern nail gun).
@@Riptor1998 I play the PC version of DS2 and the DLC weapons and suits are made free so the Agility Rivet Gun was made available in the first store. Yeah you are made to forget about its existence since the gun is pretty pathetic in terms of damage and usefulness (unlike it's DS3 counterpart) that you are better off using the Plasma Cutter.
Coming back to this after The Callisto Protocol but Dead Space still holds up as having some of the most creative and intriguing weapon designs ever-nothing else has even come close
10:41 what’s interesting, is that if you played the “Severed” DLC on DS2, gave is given a military grade pulse rifle, and a seeker rifle. If anything, it could be a DMR.
@@TheBritishRunner oh I know that, but it’s interesting because wellers armor is different compared to his men. You should do a video on Earth gov security. They’re by far my favorite part of the Deadspace series. Along with how did earth gov cover up the Marker discovery
You can never go wrong with the Plasma Cutter. The Collider Beam is my second favorite weapon. Aside the powerful primary fire, its alt-fire is super useful. The Javelin Gun is my third favorite, its very satisfying to use. The Force Gun is my fourth favorite, pushing enemies back & the alt-fire in Dead Space 2 is so good! Edit: Forgot to mention the Line Gun too.
That would be phenomenal if it saids congratulations for beating Dead Space remake you get unlock all these :all weapon All suits hopefully they put some fan-made art Necromorphs competition to pull out the best Necromorph fan art in Dead Space remake
@@indigenoustruthspeaker3129 I hope the weapons from Extraction is in there. Along with the two Necromorphs from it After all, the Grappler was going to be in DS1 but it got cut.
8:28 And according to the dead space wiki, those aren't supposed to be bullets, but small bits of energy. Knowing that while seeing the necromorphs easily tank those shots really goes to show how phucking strong they are.
Even though Plasma Cutter is bad when it comes to crowd control but man, i love Plasma Cutter. I always use Plasma Cutter and only Plasma Cutter in every main Dead Space game because it's so iconic. The DIY Plasma Cutter in Dead Space 2 looks pretty lame tho. I like the first and third one. The third Plasma Cutter is like a redesigned of the first Plasma Cutter.
@@douglasbubbletrousers4763 well... let's just say that his determination and his strong will made him find out the debug build files, investigated on his own how to decrypt and run it on the PS3 emulator and even finding out and shared me the info about running the DLC packs. He ignited my Dead Space spirit with the debug build and he'll always be for me the Debug God.
The pulse rifle is my favorite! Reminds me of the m41a pulse rifle from aliens, and it feels great to unload whole magazines when you feel overwhelmed!
I think the pickaxe may be all over the SCAF tunnels and excavations. We find Fodders with Pickaxes and giant pipe wrenches and we can see pickaxes all over work areas down on the surface. However, the SCAF were running out of resources, so for all we know those could be normal pickaxes. Iron could be forged simply from broken parts of ships and recycled. Its not exactly a hard mineral to obtain. Especially in a war where ships and vehicles are being wrecked all the time.
not gonna lie, the plasma cutter is the best, but the Pulse rifle so far is one of my favs, I don't know why because that thing looks pretty janky but it has one of my fav reload animations
Hey man, I noticed in some of your videos you have gameplay footage that isn't from the 3rd person perspective that is used in the games, and instead it looks like you can move the camera freely (for example at 3:32 or 7:34). What software do you use to do that? I'll be very thankful for any information.
I find it ironic that most of these were used for “mining” and their appearance looks very deceiving, and that they do not give me the impression of mining lol
My perfect combo is playing only with line and plasma cutters, one for weak enemies to shot their arms and legs than stomp to the corpse and line cutter for strong meatballs to cut them when they are in charging attack than mine shot its simple and works for me on hardest difficulty. And ammo to this line cutter is pretty high cost as I remember.
It's kinda funny to my that in DS univers , a gang ,mafia or a single men can just arm them selfs with mining tools and nobudy will oppouse and they will by as deadly as like they were using the reall wepons.
Bro OSHA would not allow regular old engineers to hold a “tool” that could be turned into a very effective firearm. I love these games, but the only “tool” is the ripper, unless the other ones have safeties that Isaac bypasses with his knowledge of them, they’re guns.
@@TheBritishRunner nah I'm just implying the fact that they're a ton of weapons used for mining and fixing things rather than actually being meant for killing lol
my fave was the plasma cutter, of course, the pulse rifle , the line gun and the supercollider. please EA i would to see the Divet pistol and plasma saw being usable weapons in the remake please
AYOOOUUUUGA never though I'd see video like this. Thanks! edit: it would've been EVEEEEEN better if you did ingame showcase of said tools/weapons while describing them too. It'll benefit the video a lot!
I don't know about you guys but this may be the last chance for a new Dead Space game, if you guys really want a Dead Space 4 or even another Dead Space game, this is probably your last chance, so try to support it! Buy it digital buy it pre release etc or even share this video to everyone, I know some of you hate EA for what they did, but I really want a Dead Space 4 even if the game is not good enough, I know everyone can help even by sharing the video.
Maybe when the remake....wouldent count on expanded anything. I'm guna bet it's a 6 hr campaign.. if you stop to pause it and eat a lunch,use the toilet, let the dog out, mow the lawn.
I pretty much only use the plasma cutter. But I keep the plasma cutter, force gun, contact beam, and pulse rifle on me in the first game. In the second one I think it was the plasma cutter, force gun, contact beam, and rivet gun. I liked the plentiful ammo for the rivet gun.
Here's a fun story, back in Highschool, we had to do a project where we had to advertise a product that's either for an object we own or a product that just doesn't exist.
Since I was such a Dead Space fanboy in my high school years, I of course decided to make an advertisement for the Plasma cutter, I made a whole presentation, talking about how useful it is for mining and even said that it's used by the "famous engineer" Isaac Clarke, I also made a small poster for it as well.
So in the end, Dead Space helped make a project very fun to do and helped me get a good grade as well.
Dude, that's badass.
I did something similar, i had a heros arc thing i had to do for an English class but i instead used Crysis 2 and its main protagonist Alcatraz. Turned it in late but the teacher loved it so much I got 100 points for it plus 50 extra credit points for the amount of detail i put into it.
Nice.
Holy shit Nice boy
That’s awesome
Of all the "iconic video game weapons" the Plasma Cutter has always been my favorite. Even just the look of it is unique.
Javelin gun was my first dead space love I started with 2 tho
Hey, Crabman.
The Sawblade thing was super clutch. And I consider stasis/kenisis to be the most realistic displays of such technology. You feel it seems obvious these things would be normal and work the way they do (outside of boxes freaking out when lifted against walls :P)
Which one the tissue cutter or the mineral cutter
while it isn't even a weapon.
The plasma cutter is like Kratos’s blades of chaos in a lot of ways…versatile and lethal in pretty much every scenario.
Every weapon-based game has a sort of "old reliable" weapon. The Plasma Cutter would be Dead Space's version of this.
Or the knife in Resident Evil games
@@mateoreyes6921 Or the Assault Rifle from Halo, the Lancer from Gears of War.
@@treystewart731 The Hidden Blade in Assasins Creed, the Kunai of Scorpion
You can easily play and finish dead space 1 and 2 using only the plasma cutter, and if you upgrade it, its even easier
The thing i like about the Majority of "Weapons" in this game is that...they are just simply Space Tools to Deal with Fixing Machines and Asteriod Mineral cleaning and farming.
Like especially the Plasma Cutter,It's literally how a Crowbar is to Gordon Freeman that is to Issac Clark
or the Gravity Gun and kinesis module.
Both Protagonists uses Tools as Convenient and Deadly weapons and This is honestly my favorite video game trope.
With that said. Their nature as tools would lend to really cool environmental interaction and puzzle mechanics in either the remake or a sequel.
Using the severing tools (plasma cutter, ripper, line gun) to cut down objects and debris.
Using impaling tools (rivet gun, javelin, kinesis impalement) to pin objects onto surfaces.
Using explosive tools (pulse rifle secondary fire, line gun secondary fire, flamer secondary fire, force gun, detonator, contact beam) to blow away heavier debris and obstructions too heavy for kinesis.
Using the javelin's secondary fire to provide temporary power to a machine.
Using the flamer to melt slag and ice off of machinery.
Yeah the nercos are too powerful for just a simple gun to take them down. I like the little lore in this game.
the DS universe just screams originality
@@DJWeapon8 That would require the player to have them on hand, so there'd probably be 'Malfunctioning' versions nearby for those puzzles.
Still, I'd actually like that, would reinforce both that these are mining tools first and foremost, and that your job is as an engineer.
@@DJWeapon8 this needs to be a thing
One of the things I like the most about DS is that most weapons aren't really weapons, but just tools. Kinda reminds me of Dead Rising in a way.
just like the chainsaw, It's a tool but in the "right" hand like Doomguy, it becomes the Bane of Demon's existence.
But the pulse rifle, seeker rifle, detonator launcher, divet handgun, and the plasma pistol and unnamed rifle from Dead Space Aftermath aren't repurposed tools though.
They're just regular weaponry.
Ah Yes. Albert Wesker explaining the weapons of Dead Space.
how the hell
Is he the VA for Wesker?
I mean, he *_does_* sound like it now that you point it out...
For me personally the plasma cutter has always been a favorite of mine as its very versatile and never shys away away damage wise if you put enough care to it
The ripper on ds1 was my favorite. That chainsaw sound... How brutally it tore slashers apart... The perfect close range weapon for dealing with multiple melee enemies with one shot
That ripper has saved my life many times playing the remake.
Same. That along with the line gun and flamethrower for me personally. @captaintitusultramarine
I just want to imagine the game, where you are playing for 3-4 citizens of Aegis 7 or Sprawl, wielding plasma cutters: one is cargo pilot, second is station engineer, third is some security officer, but he/she uses some sort of pistol, the 4rd one is some unitologist-programmer, but not brainwashed. And they're trying to survive to flee off that place to any planet where's quite.
They use all kind of tools: Ripper/Contact beam/Plasma cutter/Pulse rifle/Flamethrower/Arc Wielder/Pistols/Detonator or Javelin gun/Rivet gun as well (but its charge/ammo is also limited). Thank you for such informative video!
(If you don't to read, head to the end of the commentary to get the idea of game concept, signed with *)
I wish to see something similar to Extraction, but on any kind of platform, with gameplay like in 1&2 parts of Dead Space, but characters are not supersoldiers, and their abilities are very weak: like, for example, the Engineer can use most of tools, but suffers with firearms, pilot can use standard pistols/cutters, but can't handle tools like Ripper/Contact Beam. Officer just doesn't know how to use tools (except for cutters), but he's best at firearms. Unitologist can use all weapons, but suffers with tools. And when you handle the Ripper - you have to hold from hips, not aiming like some pistol/rifle, tracking the bluebeam, just like Isaac did in DS1 (such weapons as Forcegun, Flamethrower, Ripper, Contact Beam). Because these weapons must be overall heavy, you can't just take it and aim like normal firearm. But it also must be very tense, like, QTE with necromorps when you're caught and in the fatal threat of being executed. Such tension was in DS2 Multiplayer, where that situation cost a lot of humans, and was a real prey for necromorphs. The lore of Dead Space can combine the best horror/action sequences, it just must be combined in equal dosage. Helping allies is critical, as well as weapon management for each character for the highest effect of survivability.
Just imagine such game, it would be so amazing! Each weapon would have its own matter for each character, and visuals as well.
The only problem you may get is the vacuum zone: there must be some sequences of going through it by using part-time suits, or making characters suits more vulnerable. Like, cargo pilot cannot stand more than 2-3 hits from necromorph, but he/she is mobile, can evade/dash some attacks, same goes for unitologist. Engineer can hold up to 3-4 attacks, but his mobility is less progressive. Officer can hold 3 attacks, and his mobility is good, but he's also weak against necromorphs. I mean the thing is: each character is not a supersoldier, like was mentioned before, but a human, that has his own fears of being turned into necromorph or getting killed by government military forces/possessed unitologists. Such atmosphere was shown great in Extraction, by the way.
I'd say it would be the best multiplayer coop-like sequence of walkthroughs. Yes it'll lack of horror partly, but will save the atmosphere. I think this game will come out, someday. It'll worth of playing, if scenario, characters personalities, lore will be written outstandingly.
I would even say it could be the best space horror-action survival game, where your enemy is strong, and you have to rely not only on yourself, but your team as well. Each character will learn how to stand together, and survive or die together. The death of each character will cause some serious concenquences, like the impossibility/difficulty of multiple routes to designated point, because programmer was slashed and he/she was the only one who could hack the door fast, while engineer does it longer, or cargo pilot was out of oxygen and died in space but was the only person who could drive some cargo platforms easy, while officer/engineer would do that much longer, and the consequence is - more ammo spent, more wounds, less changes to make it out alive.
And the weapons - loosing one weapon will cause the inablity to fight, so you'll have to search for a new tool/weapon, or asking the ally to use his/her gun when the danger is on your side.
The key side - is the movability of each character. They must feel... Alive, I would say. For better horror/action experience. There's no chance to stand against the creatures with bare hands - you will die instantly. Yet you can also die with weapon too. You can loose your weapon if creature pushed you away, if you decided to use it as melee weapon, if you gave it to another character but case written earlier is happened. Even fully armed person can be useless, if other team members are playing like decoys, but sometimes, such tactics might save the whole squad.
* In short: imagine DS1/DSE combined with some game on variations of choices (like Massive Games projects) - you'll receive just the exact game I fantasize about. With weapon animations like was in DS1 preferably.
What if Isaac becomes a "demon" in the eyes of unitologists in a future installment?
Yeah, like "the dread unmaker" bane of the marker.
I’d argue he already is
well he is already known as the "marker killer" and he is refered as such several times on ds3 by the unitologists
He basically already is. He has been actively working against Unitology for years. He is at the very least a pain in the ass to them.
No, Isaac will be worse, he'll become the Marker Slayer.
I used to rely on the line gun. The tactic of backing myself against a wall, firing a few timed mines, then aiming at the legs of all the remaining necromorphs, who got past the mines.
Dead space mobile has great description of weapons telling you how they are used for mineing
Very well down video. The beginning of chapter 2 in dead space 2 when Isaac crawls out of the vent into the hardware store has always been where the game ACTUALLY starts for me. I wish we could get a little more background lore on all the cool tools and weapons we see throughout the series.
Normal people in a hardware store during a zombie outbreak: I need a gun, this is worthless!
Isaac Clarke: _This is where the fun begins._
Love it that half of the weapons in Dead Space boil down to "used to turn rocks into smaller rocks".
The plasma cutter has to be one of the best "pistols" in games, up there with the likes of Combat Evolved's magnum. It's powerful, ammo efficient, versatile and takes upgrades really well. While it isn't the best tool for every job, it can do every job decently.
Glad you made this vid. Some of these guns were kinda hard for me to descern how they were used as tools, especially for mining
plot twist: they werent made for mining tools, the cec secretly made them to be killing machines
@@qwaykes8840 given the fact that their vessels are just as dangerous to their workers as a Necromorph could ever hope to be, I wouldn't honestly be surprised.
i feel less spooked when using the pulse rifle ( i completed the first game only using the plasma cutter)
I have to question SWS's concept of *Friendly Fire* when they thought adding a function to a perfectly good rifle to become a Spinning Machine Gun was a good idea...
Maybe it used with stun rounds against crowd when there are not enugh manpower to fend them off.
Maybe you can hold front of you activate it to make a wall front of you.
But thats my best guests. Everything is better than spin to win there even if it just shot all the barrels at once .
Did a spit take because...holy shit finally a video on the one weapon I've loved since I saw the series in 2007.
Most of them are used as a tools yet they're incredibly powerful which is more badass than military grade weapons
The line gun is my favorite. Everything about it is awe inspiring. The sound, the damage, the look and design of it. It’s the best heavy weapon I’ve seen in any game. I especially love how the arms shutter a bit with each shot, like a massive slingshot after letting go of the projectile.
Contact beam is a close second.
The classic loadout for me in DS1 is The Plasma Cutter, Pulse Rifle, Line Gun, and Flamethrower.
You take 4 weapons ? Isn't it normal to have 2 weapons and have a huge amount of ammo or am i the only one playing like that ?
I can rely on these 2, this helps me to survive, means i need less medkits and less different ammo and in the end i can sell that stuff to get more power nodes and upgrade my stuff further more and so on.
You forgot about the 711-MarkCL Rivet Gun from Dead Space 2 (and technically 3). Honestly kind of surprised you missed that one compared to the Extraction Rivet Gun.
Tell me what is the difference? Other than the alt fire. Kinda surprised you didn't recognise the photo of the 711 rivet gun.
I’ve beat dead space 2 several times and I didn’t know the Rivet gun even existed
@@TheBritishRunner One thing for sure is that the 935 Bonder Rivet Gun is made by Schofield Tools (as you stated in the video) while the 711-MarkCL Rivet Gun was made by Timson Tools. While yes they are very similar due to sharing the same purpose, as you stated the secondary fire modes are vastly different. The other difference is the power and damage of the rivet. The Schofield's Bonder Rivet Gun is more powerful as the rivets are able to sever a limb by one shot (against standard Necromorphs) albeit with a slower firing rate. While the Timson's MarkCL Rivet Gun fires much weaker rivets (seriously even when upgraded max the damage is pretty pathetic) but with a much faster firing rate. My only conclusion to the difference in terms of damage and firing rate from both Rivet Guns is that the Schofield's Bonder Rivet Gun is made for more heavy duty line of work as it's rivets are able to penetrate more tougher and denser material while the Timson's MarkCL Rivet Gun was meant for less heavier work as its rivets aren't able to penetrate tougher materials as effectively (being more like a modern nail gun).
@@Riptor1998 I play the PC version of DS2 and the DLC weapons and suits are made free so the Agility Rivet Gun was made available in the first store. Yeah you are made to forget about its existence since the gun is pretty pathetic in terms of damage and usefulness (unlike it's DS3 counterpart) that you are better off using the Plasma Cutter.
Coming back to this after The Callisto Protocol but Dead Space still holds up as having some of the most creative and intriguing weapon designs ever-nothing else has even come close
Fun fact: The Schofield Tools name (pronounced: s k oh - f ee l d) is a reference to the game's creator and executive producer, Glen Schofield.
Always loved that name. Reminds me of the "Schofield Revolver" as well.
10:41 what’s interesting, is that if you played the “Severed” DLC on DS2, gave is given a military grade pulse rifle, and a seeker rifle. If anything, it could be a DMR.
It's the same weapons.
@@TheBritishRunner oh I know that, but it’s interesting because wellers armor is different compared to his men. You should do a video on Earth gov security. They’re by far my favorite part of the Deadspace series. Along with how did earth gov cover up the Marker discovery
I only use the plasma cutter. More ammo. Easier to upgrade. In the first one you get an achievement for it. Gg no re.
I love how they were extremely convenient for Dismemberment against The Marker.
Man this channel is criminally undersubed.
I love all the Dead Space weapons! Still my number 1 favorite is the Force Gun! It have saved my ass plenty of times! :-)
My favorite weapon to use IS! The plasma cutter But!
The alternate fire of the pulse rifle is just so aestheically cool!
You should do a video on EarthGov next.
What I always loved about these "weapons" is that they are not even weapons at all.
Plasma Cutter is one of my favourite weapons ever.
Fully upgraded in the hands of an accurate player, it's a force of nature.
My favorite weapons of dead space are.
1 Plasma cutter
2 Contact beam
3 Seeker rifle
U forgot the most powerful weapon,the foam gun
Bruh....
@@TheBritishRunner hahahaha
You can never go wrong with the Plasma Cutter.
The Collider Beam is my second favorite weapon. Aside the powerful primary fire, its alt-fire is super useful.
The Javelin Gun is my third favorite, its very satisfying to use.
The Force Gun is my fourth favorite, pushing enemies back & the alt-fire in Dead Space 2 is so good!
Edit: Forgot to mention the Line Gun too.
The Plasma Cutter is my baby, i even own a replica of it but it's batteries are dead.
So basically, the heavy pulse rifle is the mini/gatling gun of dead space. Fingers crossed for new weapons in dead space remake
That would be phenomenal if it saids
congratulations for beating Dead Space remake you get unlock all these :all weapon
All suits
hopefully they put some fan-made art Necromorphs competition to pull out the best Necromorph fan art in Dead Space remake
@@indigenoustruthspeaker3129 in fact. That's even better
@@indigenoustruthspeaker3129 I hope the weapons from Extraction is in there.
Along with the two Necromorphs from it
After all, the Grappler was going to be in DS1 but it got cut.
8:28 And according to the dead space wiki, those aren't supposed to be bullets, but small bits of energy. Knowing that while seeing the necromorphs easily tank those shots really goes to show how phucking strong they are.
Even though Plasma Cutter is bad when it comes to crowd control but man, i love Plasma Cutter. I always use Plasma Cutter and only Plasma Cutter in every main Dead Space game because it's so iconic. The DIY Plasma Cutter in Dead Space 2 looks pretty lame tho. I like the first and third one. The third Plasma Cutter is like a redesigned of the first Plasma Cutter.
You can get the refurbished Plasma Cutter in Dead Space 2 it’s the same as the DIY one but it looks like the original
I fucking cringed reading this
I invented this method of using dev build on an emu to get free camera shots. I'm really happy to see it catching on.
Glad to see you around here Douglas! It all started with you... :D
@@Helios_Max Oh yeah? What’s so special about this Douglas??
@@douglasbubbletrousers4763 well... let's just say that his determination and his strong will made him find out the debug build files, investigated on his own how to decrypt and run it on the PS3 emulator and even finding out and shared me the info about running the DLC packs. He ignited my Dead Space spirit with the debug build and he'll always be for me the Debug God.
Damn these weapons would fit nicely into Warhammer 40K.
There might be an STC somewhere with design like that
That would be awesome!
I second this
you're kidding? most of them are tools and they doesn't fits the easthetics of WH40K. it's another different gothic style
Loved the pulse rifle; good damage and capacity.
Do you have a video about the ishimura?
The pulse rifle is my favorite! Reminds me of the m41a pulse rifle from aliens, and it feels great to unload whole magazines when you feel overwhelmed!
Thank you for taking the time out to research and create the video. Another great video!
I think the pickaxe may be all over the SCAF tunnels and excavations. We find Fodders with Pickaxes and giant pipe wrenches and we can see pickaxes all over work areas down on the surface. However, the SCAF were running out of resources, so for all we know those could be normal pickaxes. Iron could be forged simply from broken parts of ships and recycled. Its not exactly a hard mineral to obtain. Especially in a war where ships and vehicles are being wrecked all the time.
👏 Wow that's a lot of All Dead Space weapons list are useful to them. Rock on!
not gonna lie, the plasma cutter is the best, but the Pulse rifle so far is one of my favs, I don't know why because that thing looks pretty janky but it has one of my fav reload animations
I used the pulse gun a lot and I loved the secondary firing mode. Never unlocked the advanced pulse gun never knew about it
I can say for a fact the weapons from the Dead Space series made the top 5 on my list
Bro so happy i recently found yoyr channel!!!
Hey man, I noticed in some of your videos you have gameplay footage that isn't from the 3rd person perspective that is used in the games, and instead it looks like you can move the camera freely (for example at 3:32 or 7:34). What software do you use to do that? I'll be very thankful for any information.
I believe that it's the debug version of the game I'd suggest asking @Helios_Max as he gave me the footage.
This video is great. If you ever remake it one day I would watch it all over again.
Plasma cutter sounds like an absolute safety hazard.
Actually, every "Tool" here would make OSHA piss their pants, lmao
I find it ironic that most of these were used for “mining” and their appearance looks very deceiving, and that they do not give me the impression of mining lol
My perfect combo is playing only with line and plasma cutters, one for weak enemies to shot their arms and legs than stomp to the corpse and line cutter for strong meatballs to cut them when they are in charging attack than mine shot its simple and works for me on hardest difficulty. And ammo to this line cutter is pretty high cost as I remember.
It's kinda funny to my that in DS univers , a gang ,mafia or a single men can just arm them selfs with mining tools and nobudy will oppouse and they will by as deadly as like they were using the reall wepons.
Were did you get info on the weapons of dead space more specifically the pulse rifle I can't find any info on it especially the hypersonic quote
While researching for the video, I found my information on the dead space fandom wiki.
@@TheBritishRunner thanks
Question what is the Ost you used at the end ?
Sorry BaD English
Great quality video. You can tell you really do your research.
I always thought the plasma cutter was originally a medical tool used to sergacly. Based on how you get it in dead space 2
Is there any information on whatever that weapon is that the Oracles used that seemed to rip necromorphs apart like paper?
Bro OSHA would not allow regular old engineers to hold a “tool” that could be turned into a very effective firearm. I love these games, but the only “tool” is the ripper, unless the other ones have safeties that Isaac bypasses with his knowledge of them, they’re guns.
These "tools" are really destructive. Wonder why they still used regular pulse rifles.
DS1 pulse rifle is my favorite. Grenade launcher felt generic but not like I’m mad. Great video
This was very helpful and will help me when I do a new dead space playthrough!
why is there no entry on the real foam, real finger, real terror that is the foam finger.
Shame you didnt cover the SCAF weapons from DS3 but great video overall
These tools look extremely dangerous, and I don't see many safety features in place for them. Fatal accidents must have been plentiful.
space mining is no joke, kinda like how drlling for oil was in 1900, shit was dangerous
I never knew Issac was deleting the vidlog from Nicole at the end of dead space 1
always thought he turned it off
The more you know :D
Dead space weapons are like if there was a zombie apocalypse and you were stuck at a hardware store
I think your confusing dead space with dead rising 2 lol
@@TheBritishRunner nah I'm just implying the fact that they're a ton of weapons used for mining and fixing things rather than actually being meant for killing lol
my fave was the plasma cutter, of course, the pulse rifle , the line gun and the supercollider. please EA i would to see the Divet pistol and plasma saw being usable weapons in the remake please
But you didn’t have to cut me off…
AYOOOUUUUGA
never though I'd see video like this. Thanks!
edit: it would've been EVEEEEEN better if you did ingame showcase of said tools/weapons while describing them too. It'll benefit the video a lot!
The remake Contact Beam makes much more sense
All I ever use in the game is the plasma cutter and the line rack!
How about some Information on the Ships?
youre my new favorite channel
Where my "One Gun" achievers at??
awesome video
How do you rotate the plasma cutter on pc
The scroll key on the mouse?
Thank you it works
I hope u do a history on the R.I.G
More dead space !!!!!!!!! Thank you sir
Like #123 lol
I've been dying for a video like this forever, thank you so much!
I love this shit man keep it up
GoodVid
I don't know about you guys but this may be the last chance for a new Dead Space game, if you guys really want a Dead Space 4 or even another Dead Space game, this is probably your last chance, so try to support it! Buy it digital buy it pre release etc or even share this video to everyone, I know some of you hate EA for what they did, but I really want a Dead Space 4 even if the game is not good enough, I know everyone can help even by sharing the video.
Maybe when the remake....wouldent count on expanded anything. I'm guna bet it's a 6 hr campaign.. if you stop to pause it and eat a lunch,use the toilet, let the dog out, mow the lawn.
Extra extra extra early
aww no guest appearnces lol
Am I the only one who thinks that the pulse rifle is a terrible gun for security purposes?
Oh yeah lol
For what it’s worth, I think I agree with you. I’m still using the plasma cutter and I don’t know what to upgrade after that lol
it still useful with its auto fire
"Norton disliked"
lol
Can't possibly imagine why.
Alright then was dead space bought by Lowe's
Isaac Clarke, the Ash Williams of the far future, putting tools to good use like it's 1981 :P
Anyone else in the Plasma Cutter Only club? 😂😅
I pretty much only use the plasma cutter. But I keep the plasma cutter, force gun, contact beam, and pulse rifle on me in the first game. In the second one I think it was the plasma cutter, force gun, contact beam, and rivet gun. I liked the plentiful ammo for the rivet gun.
I'm currently in the middle of a New Game+ Plasma Cutter only playthrough on the Remake.