Falkreath was honestly kind of difficult to adapt, not because it was overly complicated, but just because it lacked a particularly unique visual character or style to anchor to. In vanilla Skyrim, it was pretty much just known for the graveyard, and for looking really pretty… so kinda just ran with that, going for that woodsy, ‘village nestled in a pine forest vibe’... ArtStation: www.artstation.com/artwork/KeYRwX
Very well done! Actually one important fact about Falkreath Hold in general is that it is the gateway to and from Skyrim. So the roads, at least till Falkreath Hold, would be well maintained and upto the Empire's standards for transporting both troops and goods. The Nords were a big part of Septim empire's army after all. The puny little village we see in Skyrim i ascribe to the war and loss of trade, not to mention the lazy, useless Jarl.
Nowadays it's actually viable to make towns like this in an open world RPG. Just don't count on any devs actually doing so any time soon. Certainly not Bethesda lol.
@@Keyecomposer yeah, there is fair criticism towards the engine but most of what i hear is just plain wrong. a good amount of people believe we would have gotten es6 already if it wasn't for the engine, it's like these people don't even know that speed is actually a major benefit for the creation engine and it would certainly take longer if they used something else.
I am in love with this place. I like how you showed the body, winding path through the town. And the graveyard felt more to scale, since Falkreath is supposed to be famous for it, but isn't that big at all. This looks like a real place. I have such a yearning to really visit the Skyrim and Tamriel of your creation.
Ah, again this one is riding down the shady forest road to Falkreath once more. Khajiit almost stop to check what those barrels might contain, so familiar did it feel! You got that blend of forest tranquility and nordic ambiance down to perfection. It's enough to make Siddgeir sit up and smile))
absolutely stunning attention to detail - the birds flying overhead and the bugs in the treestump really stood out to me. your videos always make me want to load up the game and play :) thank you for sharing this labor of love with us!
your videos are always a treat :3 god i wish you had the time to do some tutorials around your work! your assets, lighting, rendering and camera work are always incredible
All this work. All this effort and beauty. Just to make it a 3 and a half minute video for our consumption. Thank you Leo, I hope that our appreciation is equal to your dedication.
This stuff is just so mind blowing, I'd play in the thousands for a full remake of skyrim like this. I know these are only cinematics for now, but I'd love to see this kind of detail added to the game in someway one day. If you find a few others capable of this level of incredible artistic skill, perhaps you could try a fundraiser or kickstarter to see if you could get some traction for it
I love Falkreath hold! Theres days when i play Skyrim and simply sit on the front upper porch of the Lake house and just look at the mountains and that hawl flying by. With Marcurio coughing or clearing his throat nearby lol its truly wonderful what you have created out of so little information 😊 i dream that the next game is as beautiful as this but I'm not sure itll happen. Magnificent work as always! Take care
Thanks haha - and as for console variables, I'm mostly running stock actually - hardware lumen pulls a lot of weight... About the only custom cvars I've got permanently enabled on my config.ini is r.Nanite.MaxNodes=12000000 r.Nanite.MaxVisibleClusters=12000000 - because when you get to these levels, even nanite starts to freak out a bit... Oh and also r.Streaming.PoolSize=10000 - but then again I have 24gb of VRAM to play with...
First time I found Falkreath in game was by total accident and I immediately fell in love with it. The combination of the cemetery and the lushes forest coexisting just as life coexists with death. The guard who just wants a pet dog. The Jarl, who initially comes across as a brat but ultimately is happy to not interfere with his people's lives because he doesn't see the point in a "they don't bother me, I don't bother them" kind of attitude. I spent so much time exploring every little detail of that town.
@@angushay4549 agreed, only thing that needs added is more trees and flora. almost heaven richt out the box. mayhaps a wee rune border marker to shew where Falkreath Hold and Whiterun Hold hug. honest to Stendarr Riverwood always seemed more a Falkreath protectorate than Whiterunes, anyroad.
One thing I'mma need you to start doing...... is the moment you go into first-person mode... Show the health/mana/stamina bars briefly, then have them fade away. That would give SO much more to the scene. 😂
when i arrived at falkreath and the characters death described at almost like depressing town with death everywhere and large graveyard i was defintely disappointed, idk why but these help me see what could've been
I honestly wish this was a mod that you could download it's so amazing how every video you make on skyrim in the unreal engine makes it far more realistic in terms of size / texture / and forest that are well made I'm sire it would take forever to download it but be worth the wait amazing work as allways 🐙
Unreal engine is one of the few products that lives up to its name, you can really make some unreal things with it. One of the best blessings to the gamming community
Simply beautiful... but I wish you had less fern coverage and more open grass and or dirt areas. I know it's a subjective thought. Most varieties of ferns grow in moist, shady forests; or in crevices in rock faces, even more so when sheltered from the sun which Falkreath's description supports. Depending on the variety, they don't do well in cold weather below 50 degrees Fahrenheit, or 10 degrees Celcius. Just a thought. Overall, your work is extremely impressive and gorgeous to look at. Thanks for sharing!
It's not even subjective. To my eye, all these settlements and towns look like post-apocalyptic visions due to the overgrowth everywhere. From the houses to the streets it all looks like no one walked/lived there for years.
Aye, to me the closeness of the trees is saying more "elaborate LARP setup in a camping woods" (the paths through the trees leading off the market particularly said "campsite" to me) than "year-round living town." It's possible to sell "town nestled in the forest" whilst giving people enough tree clearance for a chicken yard and to not get their roofs stove in by falling branches! ^^
That is one of the main flaws of Skyrim and other games of those years, the scale of the land, cities and distance between them. Everything feels like its a demo or just a miniature brought in 3d form. Nice job this looks nice.
I don't see this as a flaw at all. It's meant to be a game after all, not a walking simulator ;) Sure, some thing could be a bit bigger in scale, but without content to fill these places with life and interactions, they'd be little more than 3d matte paintings.
Saw these on Asmon's channel and had to come to say, wow just wow. Simply amazing work! Someone needs to hire you asap, this is what we want in the gaming word, not another remaster of a crappy old game!!!
So funny that this frozen, hostile province has a tourism board. They never mention all the extremely belligerent random encounters or all the undead in the caves or the giants that launch you back to whiterun or the wolves that eat you if you walk off the path or the vampires or.... It just feels like it would be legally prudent to have a disclaimer. Beautiful work here. nicely done.
I feel like one of the only things we’re missing from these UE5 Demos now are realistic wind interacting with foliage and all the different objects and things like dirt and dust, snow and spray.
With the amount of amazing mods that have been made from Skyrim large or small, I'm kinda surprised there has never been a Skyrim Unreal mod in the vain of things like Skyblivion and Skyrim Extended Cut
Really pretty, the assets are well defined and detailed with beautiful materials and with a well-crafted atmosphere, not too much unlike most Unreal videos, and the Unreal 5 works wonders with a huge hardware configuration and slow and contemplative shots and above all non-interactive, ultimately Unreal 5 is not a video game engine adapted to the majority of configurations but a very quiet virtual stroll engine working with very powerful machines
Man, this is just incredible! Once again, you did an amazing job bringing another Skyrim city to a realistic scale. I can only hope you do the same for Oblivion's/Cyrodiil's cities once you are done with Skyrim. Seeing a lore-accurate imperial city would be nuts!
I'm sure many have said this already but.... Imagine just imagine if Bethesda had the technology to make Skyrim this f****** gorgeous and the city's this massive and detailed thank you Leo for the amazing work!
Forget playing as a game, this looks like a real place that would be wonderful to live! Incredible work. Care to share any tech stats? How many GB of assets does this take up, and how many (hu)man hours would you guess it took to create? It'd be interesting to see exactly how reasonable it would be to expect a game at this level of quality?
Falkreath was honestly kind of difficult to adapt, not because it was overly complicated, but just because it lacked a particularly unique visual character or style to anchor to. In vanilla Skyrim, it was pretty much just known for the graveyard, and for looking really pretty… so kinda just ran with that, going for that woodsy, ‘village nestled in a pine forest vibe’...
ArtStation: www.artstation.com/artwork/KeYRwX
It still looks great, thanks for bringing us best Skyrim content :), Maybe High Hrotgar could be next?
@@BA-xj1ut or Sovngarde, Riften, Windhelm
man i really really love what you're doing ,truely mind blowing job.
i wish i had a cabin in falkreath near lake ilinalta
Very well done! Actually one important fact about Falkreath Hold in general is that it is the gateway to and from Skyrim. So the roads, at least till Falkreath Hold, would be well maintained and upto the Empire's standards for transporting both troops and goods. The Nords were a big part of Septim empire's army after all. The puny little village we see in Skyrim i ascribe to the war and loss of trade, not to mention the lazy, useless Jarl.
@@thomaschaumeil3878 Didn't they already do Riften and/or Windhelm?
god the vibes here are immaculate… i always loved the woodsy feel of falkreath… i wanna crawl in my screen and live there 😭
Thank you!
Pretty
Can I join you fellow traveler. 🙂
then IMMEDIATELY die in a randomized encounter
@@alex0589
Bro about to get vaporized by springgans
Shor's Bones! A handsome man in Falkreath
In love. Your filmography is also just getting so good… would love to explore for real
Thank you!
Falkreath is my favorite hold in Skyrim and this is an AMAZING visualization of it. If only we could have this in the actual game
Thanks so much! Glad you liked it!
Agreed!
Nowadays it's actually viable to make towns like this in an open world RPG. Just don't count on any devs actually doing so any time soon. Certainly not Bethesda lol.
Insane work the renders are so stunning and detailed
Thank you!
I can almost *feel* my PC immolating itself just from reading about such an idea, hehe.
You brought the walk through back! Yes!
Haha yeah - thanks!
These projects make me yearn for games at Skyrims scale with UE5 capabilities
No, Bethesda will keep to their crappy engine which can’t generate 10 npc’s without lags.
@@sarkis951First that's not true and Second Bethesda is working on a remake of oblivion in Unreal Engine 5 🤦♂️ (look up project altar on google)
That would be really cool
@@sarkis951 If you'd had experience with the Engine you'd realize just how good the Creation Engine is at what it does.
@@Keyecomposer yeah, there is fair criticism towards the engine but most of what i hear is just plain wrong. a good amount of people believe we would have gotten es6 already if it wasn't for the engine, it's like these people don't even know that speed is actually a major benefit for the creation engine and it would certainly take longer if they used something else.
I am in love with this place. I like how you showed the body, winding path through the town. And the graveyard felt more to scale, since Falkreath is supposed to be famous for it, but isn't that big at all. This looks like a real place. I have such a yearning to really visit the Skyrim and Tamriel of your creation.
I yearn to visit a place that never existed. That is the beauty of your craft.
Wow! Thank you so much!
Ah, again this one is riding down the shady forest road to Falkreath once more. Khajiit almost stop to check what those barrels might contain, so familiar did it feel!
You got that blend of forest tranquility and nordic ambiance down to perfection.
It's enough to make Siddgeir sit up and smile))
I've seen all your work on this channel. You keep getting better and better!
Thank you!
Your work is always incredible
Thank you so much!
absolutely stunning attention to detail - the birds flying overhead and the bugs in the treestump really stood out to me. your videos always make me want to load up the game and play :) thank you for sharing this labor of love with us!
Thank you! Cheers!
Not gonna lie, Skyrim is the only game that I want to see it's remake using UE5 with these kind of graphics. I'd definitely build a system for that.
This one have much more chaotic, overgrown look to it, yet it is... serene. Truly, greatest depiction of Falkreath I had ever seen.
It is great. Thank you for your work. Best wishes for future.
Cheers!
Beautiful work..makes me want to play Skyrim all over again!
Thanks!
Falkreath was my favourite place in Skyrim. It was cosy.
Finally a town of graveyard, where the cemetary is bigger than a tavern
Just amazing how good you've captured the vibe of each city and amplified it with factor 10
Thank you!
your videos are always a treat :3
god i wish you had the time to do some tutorials around your work!
your assets, lighting, rendering and camera work are always incredible
Thank you! And yeah - maybe one day!
Falkreath has always been a second home to me. This actually brought tears to my eyes. Thank you for making this.
All this work. All this effort and beauty. Just to make it a 3 and a half minute video for our consumption. Thank you Leo, I hope that our appreciation is equal to your dedication.
Forget Elder Scrolls VI, give us Skyrim Unreal Engine 5 remake, and I am satisfied for 10+ years
This stuff is just so mind blowing, I'd play in the thousands for a full remake of skyrim like this. I know these are only cinematics for now, but I'd love to see this kind of detail added to the game in someway one day.
If you find a few others capable of this level of incredible artistic skill, perhaps you could try a fundraiser or kickstarter to see if you could get some traction for it
That's absolutely gorgeous!!! Stunning artwork ❤
I love Falkreath hold! Theres days when i play Skyrim and simply sit on the front upper porch of the Lake house and just look at the mountains and that hawl flying by. With Marcurio coughing or clearing his throat nearby lol its truly wonderful what you have created out of so little information 😊 i dream that the next game is as beautiful as this but I'm not sure itll happen. Magnificent work as always! Take care
Thanks!
Wow 🤯 this is absolutely amazing! It looks 100% real in some shots.
Thank you!
I cannot get enough of these videos. They're absolutely amazing!
Thank you!
Breathtaking mate! Amazing work, the attention to the detail is phenomenal. Lighting and weather are next level!
Thank you!
I love the noise overlay, Gives it that added sense of realism
Absolutely Gorgeous. Feels like Home. Incredibly cosy. Fantastic work! This is epic.
Thank you so much!
Amazing work!!Skyrim Remake with UE5 is a true dream for community.
Thanks!
Wonderful! Very beautiful! We are waiting for the continuation.
Thanks!
This video's quality is better than the whole Starfield.
I didn't even play Skyrim and this is one of my favourite youtube series.
sixteen times the detail!
Great freaking work as always... If I only I could get my hands on your console variables...
Thanks haha - and as for console variables, I'm mostly running stock actually - hardware lumen pulls a lot of weight... About the only custom cvars I've got permanently enabled on my config.ini is
r.Nanite.MaxNodes=12000000
r.Nanite.MaxVisibleClusters=12000000 - because when you get to these levels, even nanite starts to freak out a bit...
Oh and also
r.Streaming.PoolSize=10000
- but then again I have 24gb of VRAM to play with...
@@xinnabon Ayyy nice. And yeah, picked up a second hand 3090 - been loving it so far! Although I do still max out that vram lol!
what a fantastic video, it kept me engaged from start to finish!
Leo, you truly are a Master at reimagining Skyrim!
Thank you so much!
Your work + Apple Vision Pro = dreams (I can’t hardly wait)
Looks amazing!
Thank you!
Just jaw-dropping work once again. I love your work so much!
Thank you!
First time I found Falkreath in game was by total accident and I immediately fell in love with it. The combination of the cemetery and the lushes forest coexisting just as life coexists with death. The guard who just wants a pet dog. The Jarl, who initially comes across as a brat but ultimately is happy to not interfere with his people's lives because he doesn't see the point in a "they don't bother me, I don't bother them" kind of attitude. I spent so much time exploring every little detail of that town.
This is JUST like my Mom's home up in the Thumb of Michigan. I love going there on my weekends to just walk.
This is incredible. Thank you for making this.
Thank you!
I need these videos to be a game... Just imagine getting this level of remaster for a game this big, it would be game of the decade
If I had a computer able to hand such a beautiful recreation of all holds of Skyrim, and some other stuff, I would 100% play this
glorious ! please scale Riverwood next ! every players home thorp 🙏🏽🥰
100%. Though to be honest I wouldn't add much because it's nice as a quiet little hamlet.
@@angushay4549 agreed, only thing that needs added is more trees and flora. almost heaven richt out the box. mayhaps a wee rune border marker to shew where Falkreath Hold and Whiterun Hold hug. honest to Stendarr Riverwood always seemed more a Falkreath protectorate than Whiterunes, anyroad.
"Its the biggest cemetery in all of Skyrim!"
"Well... You mean the three tombstones over here?"
One thing I'mma need you to start doing...... is the moment you go into first-person mode... Show the health/mana/stamina bars briefly, then have them fade away.
That would give SO much more to the scene. 😂
hey, not a bad idea...
Looks so good :0
My favorite town! I always wished it had more, this looks great!
Cheers!
😍The way old branches and evergreen needles have bunched up on the roofs! *Mwah!* _Chef's kiss_
when i arrived at falkreath and the characters death described at almost like depressing town with death everywhere and large graveyard i was defintely disappointed, idk why but these help me see what could've been
this is amazing , thanks for this man
I genuinely can't express how happy these videos make me
Cheers!
I honestly wish this was a mod that you could download it's so amazing how every video you make on skyrim in the unreal engine makes it far more realistic in terms of size / texture / and forest that are well made I'm sire it would take forever to download it but be worth the wait amazing work as allways 🐙
I don't care how much it gets slandered because Falkreath will ALWAYS be my favorite hold in Skyrim
These videos are great! Keep up the good work
Thank you!
Unreal engine is one of the few products that lives up to its name, you can really make some unreal things with it. One of the best blessings to the gamming community
Simply beautiful... but I wish you had less fern coverage and more open grass and or dirt areas. I know it's a subjective thought. Most varieties of ferns grow in moist, shady forests; or in crevices in rock faces, even more so when sheltered from the sun which Falkreath's description supports. Depending on the variety, they don't do well in cold weather below 50 degrees Fahrenheit, or 10 degrees Celcius. Just a thought. Overall, your work is extremely impressive and gorgeous to look at. Thanks for sharing!
It's not even subjective. To my eye, all these settlements and towns look like post-apocalyptic visions due to the overgrowth everywhere. From the houses to the streets it all looks like no one walked/lived there for years.
Aye, to me the closeness of the trees is saying more "elaborate LARP setup in a camping woods" (the paths through the trees leading off the market particularly said "campsite" to me) than "year-round living town." It's possible to sell "town nestled in the forest" whilst giving people enough tree clearance for a chicken yard and to not get their roofs stove in by falling branches! ^^
even included that one Necromancer tower 😭 GOATed as always
That is one of the main flaws of Skyrim and other games of those years, the scale of the land, cities and distance between them. Everything feels like its a demo or just a miniature brought in 3d form. Nice job this looks nice.
I don't see this as a flaw at all. It's meant to be a game after all, not a walking simulator ;) Sure, some thing could be a bit bigger in scale, but without content to fill these places with life and interactions, they'd be little more than 3d matte paintings.
Lmao in 2011 this scale x even 2011 fidelity was impossible.
Saw these on Asmon's channel and had to come to say, wow just wow. Simply amazing work! Someone needs to hire you asap, this is what we want in the gaming word, not another remaster of a crappy old game!!!
If we ever got a version of Skyrim that looked like these videos you’ve done I’d actually cry lol
You are doing a wonderful and epic job, please keep it up!
Thank you!
with every video of yours, I hope one day play Skyrim looking like and feeling like these.
:O i love it!! Great work Leo!
Thanks!
So many memories... I got emotional, thank You
All it takes is one forest fire and the city's gone for good
love these, keeps delivering
Thanks!
So funny that this frozen, hostile province has a tourism board.
They never mention all the extremely belligerent random encounters or all the undead in the caves or the giants that launch you back to whiterun or the wolves that eat you if you walk off the path or the vampires or....
It just feels like it would be legally prudent to have a disclaimer.
Beautiful work here. nicely done.
Dear God it’s awesome….if someone remade Skyrim in Unreal 5…& charged $100 for it…I’d never hesitate to buy it…😳😱🤩🙏🏻
Тогда тебе бы пришлось еще 5 тысяч долларов за видеокарту из будущего
It would be at the very least, 16x the detail
Make that 200 for real. Sadly, I doubt any Bethesda game will ever look like this.
@@Senneru13 sure it might one day. Only by then this would be considered heavily outdated 😂
Enjoy playing it on 0-1 fps.
I feel like one of the only things we’re missing from these UE5 Demos now are realistic wind interacting with foliage and all the different objects and things like dirt and dust, snow and spray.
If all of these Skyrim Cities are so huge, I can't imagine how big the Imperial City would be in true scale.
Every coming t9 falkreath i just imagine this video the graveyard cemetery just amazing
Great work as always! But still Winterhold my fav :D
Вау. Это просто невероятно, такой добрый и прекрасный мир, в котором я бы провел всю свою жизнь. Сумасшедший мир, как же быстро он развивается
Wow! This latest Tiny Glade update is amazing!
With the amount of amazing mods that have been made from Skyrim large or small, I'm kinda surprised there has never been a Skyrim Unreal mod in the vain of things like Skyblivion and Skyrim Extended Cut
Really pretty, the assets are well defined and detailed with beautiful materials and with a well-crafted atmosphere, not too much unlike most Unreal videos, and the Unreal 5 works wonders with a huge hardware configuration and slow and contemplative shots and above all non-interactive, ultimately Unreal 5 is not a video game engine adapted to the majority of configurations but a very quiet virtual stroll engine working with very powerful machines
Watching your videos make me realize that, yes, I absolutely would buy another Skyrim remaster. I can't believe I just said that.
Amazing work as usual!
Thank you! Cheers!
Minus the vistas which are admittedly amazing. My Skyrim is so modified at this point in 2024 that it pretty much already looks like this.
At 1:15 or so, I was really afraid the video was over. Greatly relieved when it continued. ❤
Falkreath is my favorite hold by far. This is majestic! Thank you for this video!
#LakeviewManorGang.
Thank you!
Man, this is just incredible! Once again, you did an amazing job bringing another Skyrim city to a realistic scale.
I can only hope you do the same for Oblivion's/Cyrodiil's cities once you are done with Skyrim. Seeing a lore-accurate imperial city would be nuts!
Thank you!
Honey wake up a new True Scale of video just dropped!
Played a DnD set in Skyrim once; our first adventure was here.
you should do the all-in-one true scale of Skyrim
Bro it looks so good wonder how long it took to render
Pretty much instantly actually! Granted, this was done on a 3090 but yeah...
I'm sure many have said this already but.... Imagine just imagine if Bethesda had the technology to make Skyrim this f****** gorgeous and the city's this massive and detailed thank you Leo for the amazing work!
Its a shame elder scrolls 6 will not look this good at launch
If it launches lol
Your work is amazing!
Thanks!
This is exactly how Skyrim felt when we booted it up for the first time back then when it was released !
Forget playing as a game, this looks like a real place that would be wonderful to live! Incredible work. Care to share any tech stats? How many GB of assets does this take up, and how many (hu)man hours would you guess it took to create? It'd be interesting to see exactly how reasonable it would be to expect a game at this level of quality?
Well done. Very well done. Love it.
Thank you!
you are insane, my bigest inspiration
Amazing job dude!
Thank you! Cheers!