Creating directed velocities with Chaos Phoenix

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  • Опубліковано 2 лип 2024
  • Try Chaos Phoenix now at www.chaos.com/try-phoenix
    In this video we show you how you can take command of fluid emission and effortlessly create velocities in any desired direction with the latest Chaos Phoenix update. Watch as we also explore how the brand-new adaptive grid option in ocean mode works, how you can customize the user interface for quick and easy access to some commonly used tools, analyze your scenes and optimize them to speed up simulations, and more.
    See all that’s new in Chaos Phoenix 5, update 2:
    Phoenix for 3ds Max - docs.chaos.com/display/PHX4MA...
    Phoenix for Maya - docs.chaos.com/display/PHX4MA...
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  • Наука та технологія

КОМЕНТАРІ • 11

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO 11 місяців тому

    hi, does the calculation work well on an Amd Threadripper 32core ? or is it faster with intel? Thank you

  • @iancamarillo
    @iancamarillo 11 місяців тому

    Sorry, didn’t have time to watch it but it does Corona support vertex motion blur now?

  • @user-hy4kc7je1j
    @user-hy4kc7je1j 11 місяців тому

    ♥️♥️♥️♥️♥️

  •  11 місяців тому

    I think there should be an ultra low resolution simulation option to define the general action and then activate the ultra high option for the final render.

    • @SvetlinNikolovPhx
      @SvetlinNikolovPhx 11 місяців тому +1

      Yep, for fire/smoke there is Resimulation - you can simulate low res and then up the resolution to add more details while keeping the same shape and motion.

  • @madheeh
    @madheeh 4 місяці тому

    Phoenix FD needs a dedicated ribbon like menu or tool bar or somthing better. Something more user friendly. Like the vray render settings. Basic mode , advance mode

  • @ZAKarchitects
    @ZAKarchitects 11 місяців тому +1

    I didn't actually understand the rgb texture part specially the 1 and - 1 to animate it..

    • @SvetlinNikolovPhx
      @SvetlinNikolovPhx 11 місяців тому +4

      Hey, let me try to go into more detail - if you set some values for Directed Velocity, by default this is going to create movement in the same direction throughout the emitter. However, you could replace this by a texture, meaning there would be different velocity directions created in different parts of the emitter. This texture can't simple by a grayscale mask - it must be RGB colored, and each color corresponds to one direction - Red is the X axis, Green is the Y axis and Blue is the Z axis, and each of these colors could have positive or negative values - it describes a vector with a direction. If you use a texture, also note that it would override the 3 boxes. And finally - you could animate the 3 boxes for the Directed Velocity, or if you use a texture, you could even animate the texture to get changing velocity over time, which are also different for the different parts of the emitter.

    • @joyddeyto5345
      @joyddeyto5345 4 місяці тому

      neither I, it doesn't show in the tutorial how its done

  • @UnrealNabil
    @UnrealNabil 3 місяці тому

    can u share this scene file or rgb texture please > i don't understand this point