1:54 Correction 2: Element Sharpness Modifiers are incorrect for fifth fleet. These are the coorect values. White = 1.15 ( a 0.25 increase) Purple = 1.25 (a 0.05 increase) It results in like 10 extra damage per Saxe chop. Damage for element weapons have been under represented, but no weapon misses out on upgrading into purple cuz kjarr is stuck at white and the non kjarr have natural purple. Hc investment remains the same as before this correction. 5:32 Correction 1: Element phial lasts for 18 seconds, not 11, making Capacity boost/load shells more valuable for EP. (credit to the marc7108) Correction 2: (More of an omission) Every time you load a phial it resets the savage axe timer. (source mhchargeblade.net)
I like how detailed you went into the video and love it. If I had to be slightly critical of anything it's the personal comments like "4 piece fatalis is better than anything" cause it detracts from the video's purpose as an optimizer's guide. Makes sense that the best gear is after you beat the strongest monster (like extreme behemoth in base world, which was universally the best set). It's fair to mention it from a speed runner's perspective, but I doubt speed runner's would take your word for it instead of doing their own calculations.
I feel like my execution of these types of comments were poor. If i was going to keep them in, they should have been explained in more detailed and used as examples of why its meta because of the math. Not because i say so or because the explanation is another video. Ie I cant say it unless i explain the context. Thank you for the honest feedback.
I use them interchangeably. 4u and gu always called it load shells, but world changed the name and copied the 4u version of the skill, so load shells and capacity boost are just the same thing. Its like how chain crit was changed to burst kinda.
Hi Just passing by, it isn't written anywhere in the game, but savage axe phial last different amount of time depending if the weapon has impact or elemental phial. Impact last 11 seconds at base, and elemental last 18 seconds (I think impact lasted 18 seconds before, but it was nerfed with iceborn...don't quote me on that).
Thank you. I cant add text to update it after the fact cuz youtube be youtube. I can only blot out incorrect info. The yellow text was used for impact phial so its correct for impact, but it bothers me that I cant add the element phial info. I pinned a comment
Finally found out what even levels of Guard do. Also, knowing that Artillery has no effect on Power Element Phials would have been useful when I was fighting Alatreon...
1:54 Correction 2: Element Sharpness Modifiers are incorrect for fifth fleet. These are the coorect values.
White = 1.15 ( a 0.25 increase)
Purple = 1.25 (a 0.05 increase)
It results in like 10 extra damage per Saxe chop.
Damage for element weapons have been under represented, but no weapon misses out on upgrading into purple cuz kjarr is stuck at white and the non kjarr have natural purple. Hc investment remains the same as before this correction.
5:32 Correction 1: Element phial lasts for 18 seconds, not 11, making Capacity boost/load shells more valuable for EP. (credit to the marc7108)
Correction 2: (More of an omission) Every time you load a phial it resets the savage axe timer. (source mhchargeblade.net)
ty for covering this. Not a lot of content around this crucial part
As long as its charge blade related, i will definitely cover a video on a topic.
As long as its charge blade related, i will definitely cover a video on a topic.
I like how detailed you went into the video and love it. If I had to be slightly critical of anything it's the personal comments like "4 piece fatalis is better than anything" cause it detracts from the video's purpose as an optimizer's guide. Makes sense that the best gear is after you beat the strongest monster (like extreme behemoth in base world, which was universally the best set). It's fair to mention it from a speed runner's perspective, but I doubt speed runner's would take your word for it instead of doing their own calculations.
I feel like my execution of these types of comments were poor. If i was going to keep them in, they should have been explained in more detailed and used as examples of why its meta because of the math. Not because i say so or because the explanation is another video. Ie I cant say it unless i explain the context.
Thank you for the honest feedback.
at 5:30 when you say "load shells" you mean "capacity boost"? It looks like load shells is from rise.
I use them interchangeably. 4u and gu always called it load shells, but world changed the name and copied the 4u version of the skill, so load shells and capacity boost are just the same thing. Its like how chain crit was changed to burst kinda.
Hi
Just passing by, it isn't written anywhere in the game, but savage axe phial last different amount of time depending if the weapon has impact or elemental phial.
Impact last 11 seconds at base, and elemental last 18 seconds (I think impact lasted 18 seconds before, but it was nerfed with iceborn...don't quote me on that).
Thank you. I cant add text to update it after the fact cuz youtube be youtube. I can only blot out incorrect info. The yellow text was used for impact phial so its correct for impact, but it bothers me that I cant add the element phial info. I pinned a comment
Finally found out what even levels of Guard do. Also, knowing that Artillery has no effect on Power Element Phials would have been useful when I was fighting Alatreon...
Yeah i didnt know about element phials in general until mhgu and mhrise.
Feels like uni lecture
Welcome to charge blade 101. I am your professor, Gready Knight. Lelkek