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Gready Knight
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Приєднався 7 жов 2020
Welcome to my UA-cam gaming channel! I main charge blade in MHGU and MHRise: Sunbreak. I post guides and streams on Monster Hunter, so if you like watching either, consider subscribing!
A Charge Blade Breakdown | MHWilds Trailers
This is a video breaking down the Charge Blade trailer for Monster Hunter Wilds, the latest installment in the Monster Hunter series. It is slated for 2025.
Like and subscribe if you want to see more Monster Hunter Wilds content.
#monsterhunter #mhwilds #monsterhunterwilds
Like and subscribe if you want to see more Monster Hunter Wilds content.
#monsterhunter #mhwilds #monsterhunterwilds
Переглядів: 339
Відео
Guiding Lands Breakdown | Road to Completion #2
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This is a breakdown on the Guiding Lands in Monster Hunter World: Iceborne. I go over the best set ups for the grind. Meta and Material Compilation: docs.google.com/spreadsheets/d/1LsFWIACmInCDHSPUjYwZUSbvATdVtKzMkVDhR1XdyS4/edit?usp=drivesdk Meta Guide (Charge Blade): ua-cam.com/video/a6evkhJEcaA/v-deo.html Road to Fatalis: ua-cam.com/video/onzOqhRWZPQ/v-deo.html #chargeblade #returntoworld #m...
The Last HR Quest: A Visitor From Eorza | MHW Road to Completion #1
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This is a SOS Behemoth video of the quest A Visitor from Eorza in Monster Hunter World. This is NOT a time attack, just a quest clear. It was the last quest needed to get HR 9 the red completion check mark. Note: It is not required for a guild card medal/award, its purely for the completion. Charge Blade Guide for Fatalis (Cons A): ua-cam.com/video/rgsm6RAUg-A/v-deo.html Title Update Iceborne P...
Weapon Swapping | MHWilds Discussion
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This is a video discussing weapon swapping and how it affects builds and combat in Monster Hunter Wilds. Like if this video was useful to you. Comment down below your thoughts on the topic or video. #mhwilds #monsterhunterwilds #monsterhunter
Monster Hunter Wilds Trailer #2 Breakdown
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This is a video breaking down the trailer for Monster Hunter Wilds, the latest installment in the Monster Hunter series. It is slated for 2025. Like and subscribe if you want to see more Monster Hunter Wilds content. #monsterhunter #mhwilds #monsterhunterwilds
The Raw Meta | A Monster Hunter Discussion
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This is a video for Monster Hunter discussing what the "Raw Meta" is and how it affected the best builds in series. Like if this video was useful to you. Comment down below anything related to the video. Element is Broken: ua-cam.com/video/-2_44svS-7w/v-deo.html #mhworld #mhgu #mhrisesunbreak
Legacy of MHGU Charge Blade | Monster Hunter
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This is a video discussion/analysis of Charge Blade after the changes made in MHGU and how it affected Worldborne and Risebreak. HCZS Chameleos Time Attack: ua-cam.com/video/_CIlDrUilMc/v-deo.html Why Element is Broken: ua-cam.com/video/-2_44svS-7w/v-deo.html #chargeblade #mhgu #mhwib #mhrisesunbreak
Charge Blade Math Breakdown | MHWIB Analysis
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This is a video breaking down the math behind damage and charge blade skill investment in Monster Hunter World Iceborne. Like if this video ends up being useful to you. Comment anything relevant to the video down below. Time Stamps. 0:00 Intro 0:11 Damage Formula Breakdown 5:05 Functional Skills 10:43 Damage Skills @Augmentsand Augments Links Spreadsheets: docs.google.com/spreadsheets/d/1LsFWIA...
Charge Blade Meta Compilation | MHWIB
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This is the final part of the Charge Blade Progression Guide for Monster Hunter World: Iceborne. I go over the best sets to use after Fatalis, so you can hunt all of the New World. Time Stamp: 0:10 Fatalis Set up 1:20 Meta Weapons Decos 4:48 Fast Charge 5:51 Meta Armor Sets Charge Blade Guide for Fatalis (Cons A): ua-cam.com/video/rgsm6RAUg-A/v-deo.html Title Update Iceborne Progression: ua-cam...
Road To Fatalis | MHWIB Charge Blade Progression Guide
Переглядів 3,7 тис.5 місяців тому
This is a Charge Blade Progression Guide for Monster Hunter World: Iceborne. I go over the best sets to use in Master Rank Title update content, so you can be ready for Fatalis Augment Math: ua-cam.com/video/OI4kS6SiaPE/v-deo.html Base Iceborne Progression: ua-cam.com/video/So2B5IK7qXA/v-deo.html World Progression: ua-cam.com/video/C4aF8s-8Ix8/v-deo.html #chargeblade #mhw #mhwib
Weapon Augments and Custom Upgrades | MHWIB Charge Blade Guide
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This is a guide on how to augment Charge Blade in Monster Hunter World: Iceborne. I go over the best augment set ups in endgame. link for spreadsheet: docs.google.com/spreadsheets/d/1LsFWIACmInCDHSPUjYwZUSbvATdVtKzMkVDhR1XdyS4/edit?usp=drivesdk #chargeblade #returntoworld #mhwib
Road to Shara Ishvalda | MHWIB Charge Blade Progression Guide
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This is a Charge Blade Progression Guide for Monster Hunter World: Iceborne. I go over the best sets to use in Master Rank, so you can fight Shara Ishvalda #chargeblade #mhrisesunbreak #mhwib
Charge Blade Guide | Monster Hunter World: Iceborne
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This is a Charge Blade Guide for Monster Hunter World: Iceborne. I'll be going over the best combos with the weapon. 0:00 Intro 0:10 Red Energy Combo 0:42 Yellow Energy Combo 1:06 Phial Load Explained 2:00 Guardpoints Explained 3:09 S/AEDS 3:56 Shield Charge Explained 4:53 Condensed Element Slash 5:18 Savage axe 6:34 Axe Combos 9:39 Outro #chargeblade #mhrisesunbreak #mhwib
Road to Iceborne | MHW Charge Blade Progression Guide
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Road to Iceborne | MHW Charge Blade Progression Guide
What's the Difference | World Iceborne to Rise Sunbreak | Charge Blade
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What's the Difference | World Iceborne to Rise Sunbreak | Charge Blade
A Complete Charge Blade Guide | MHRise: Sunbreak (Version 16.0.0)
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A Complete Charge Blade Guide | MHRise: Sunbreak (Version 16.0.0)
Special Investigations Breakdown | Charge Blade Guide (MHRise: Sunbreak Version 16.0.0)
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Special Investigations Breakdown | Charge Blade Guide (MHRise: Sunbreak Version 16.0.0)
Charge Blade Hunt | Special Investigation: Almudron 7:30 (Sunbreak Version 16.0.0)
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Charge Blade Hunt | Special Investigation: Almudron 7:30 (Sunbreak Version 16.0.0)
Charge Blade Hunt | Special Investigation: Daimyo Hermitaur 4:55 (Sunbreak Version 16.0.0)
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Charge Blade Hunt | Special Investigation: Daimyo Hermitaur 4:55 (Sunbreak Version 16.0.0)
Charge Blade Guard Guide | MHRise: Sunbreak (Version 16.0.0)
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Charge Blade Guard Guide | MHRise: Sunbreak (Version 16.0.0)
Super Spam vs Spinning Axe | Charge Blade Discussion (Sunbreak Version 16.0.0)
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Super Spam vs Spinning Axe | Charge Blade Discussion (Sunbreak Version 16.0.0)
The 'Best' Rise + Sunbreak Youtubers | MHR: Sunbreak (Version 16.0.0)
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The 'Best' Rise Sunbreak UA-camrs | MHR: Sunbreak (Version 16.0.0)
The Art of Hunting | Sunbreak (Version 16.0.0)
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The Art of Hunting | Sunbreak (Version 16.0.0)
The Art of Set Building | Sunbreak (Version 16.0.0)
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The Art of Set Building | Sunbreak (Version 16.0.0)
Element is Broken | Sunbreak (Version 16.0.0)
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Element is Broken | Sunbreak (Version 16.0.0)
Charge Blade Dashboard | Sunbreak BU(Version 16.0.0)
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Charge Blade Dashboard | Sunbreak BU(Version 16.0.0)
Charge Blade Meta | Berserk Builds (Version 16.0.0)
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Charge Blade Meta | Berserk Builds (Version 16.0.0)
Special Investigations A3: The Scales | Charge Blade Hunt Breakdown (Version 16.0.0)
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Special Investigations A3: The Scales | Charge Blade Hunt Breakdown (Version 16.0.0)
Special Investigations A2: The Bloods | Charge Blade Hunt Breakdown (Version 16.0.0)
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Special Investigations A2: The Bloods | Charge Blade Hunt Breakdown (Version 16.0.0)
Special Investigations A2: The Hardbones | Charge Blade Hunt Breakdown (Version 16.0.0)
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Special Investigations A2: The Hardbones | Charge Blade Hunt Breakdown (Version 16.0.0)
I only use CSS to get those 40 hits for DC build… SAED is more satisfying for me, the missing target hit frustration is still incomparable to missing hit from GS TCS ahahaha
I lile both playstyles. Big numbers from saed is just a dopamine rush, but css that 'im comboing' playstyle.
This trailer made me go back into Sunbreak and learn charge blade for real this time! The big lateral axe swing with the delayed trail of phial explosions is super cool. More moves in sword mode is also cool, reminding me of the basic but still cool Fighter vocation in Dragon's Dogma 2. I left off Rise around title update 2 of Sunbreak, after having had my fill at the time of 400hrs 😂. 2025 can't come soon enough 😢.
Im hoping they drop a demo.
Just watched the swaxe trailer. I like they are differentiating swaxe and charge blade more; new swaxe looks more like rod/spear martial arts to me (the hunter's kung fu/wuxia armour set helps making this observation), where charge blade axe is still big (chainsaw) battle axe!
@jamberrycloud they gave element burst counter to the base kit. Im convinced that wilds is just refined risebreak.
very insightful definitely the go to guy for chargeblade! cant wait to spend 500 more hours with this beautiful new version of the best weapon ever created
I thought you *weren't* supposed to cross the streams 😂
Numbers dont lie
3:00 many are saying that this is a perfect block rather than a guard point, since it has the same wiggle that HBG / GL did when they performed perfect block. Apparently all shield weapons are getting this adept style perfect block but I don't think it's confirmed yet. Either way I'm guessing we should still be able to do this new follow-up out of a GP or perfect block. CB is looking good!
Im just betting that its tied to the guard/point in general. Need the demo or more gameplay to confirm the new guard and whether it can be used with the guardpoint tho.
My total number on the dummy rounds a 3600 with the saed, i mostly use all 90% crit min, with crit boost, crit elem, elem exploit and something i dont remember. Is that a good number? I have a few slots of decorations with redirection and evade extend just for a bit more survival, but since i rarely use redirection because i forget im gona try see if i can put bloodrite or any more damage dec
Phial damage doesnt crit, so for saed, its less of a priority. You wanna invest attack for impact or element for element. Css focuses more on crits cuz you wanna max out your tick and chopping damage.
Was excited to main in mhw. Had a blast. Try a bit on mh4u and generation. Nice. Go on risebreak. Frustration. Nerfed. Change and started maining hh. Blast. Now i m endgame and trying to make my nuild so i return to cb ofc. Not fan of css.
@@unlimited971 Imo its far from nerfed. You have to use everything in your arsenal. Ready stance + morphing advance elevate css. If you use just vanilla css, then ofc its ass. I have no disagreement there, but the master rank sets crank it up even further with skills like intrepid heart and berserk. Blitzed half of the special investigations with css sets cuz of all of these.
@@greadyknight makes me really curious for the next weapons showcase on wilds nowadays
@@unlimited971 imo take the good of world and rise and put them together would be enough.
@@greadyknight IT S HAPPENING. IT S HAPPENING. EVERYONE STAAY CALM. EVERYONE STAY MOZEFOKIN CALM!!!
Thx a lot GK, very good guide and well explained, other stuff banned that I know are palicoes, but for Gen and older tittles I think
00:58 you need to beat the game.... 😅 Yeah by that point i would prefer to move on to another game..... Ffs sh!tty requirement
1)Beat the game = beat gaismagorm(final boss) to get all followers available for unlock. 2) followers are an optional mechanic, so no one is forcing you to use them or get all of them. 3) not all of the followers are good either, so its purely for completion to get all the followers/clearing all the quests.
What they said is a bit wrong. The moment you unlock follower quests you can bring them in any quests in master rank so it's pretty much the beginning of the game.
I loved this quest. I love going into the 3rd phase of the fight, makes me wanna yell out "onward into battle!!" 😍
It was way harder...until i got fatty gear. Then all i had to worry about was ecliptic meteor
the only thing I don't like about CSS is the hitlag compared to Savage Axe in Iceborne.
100% fair. It was a trade of animation length for consistency. Like it bothered me when hopping to iceborne and seeing 1 or 2 ticks vs the guaranteed 5 in risebresk. Also vertical chops were used more in iceborne cuz they could get 4-6 ticks on a legs. Ed consistently got like 2-3.
i want to use lance and light bowgun lance cuz im a lance main. light bowgun cuz of the versatility and shooting while mounted.
I just realized you can fight with your weapon while mounted. Meaning you can be the cavalry with lance. Lelkek
@@greadyknight "AHA, i shall now poke you with the help of my trusty steed, doshaguma!!" - lance main
I prefer SAED playstyle. CSS makes me feel like I'm playing knockoff swirchaxe. That being said, there are matchups that are objectively better for CSS. Smaller/Faster monsters are a nightmare for SAED and I often find myself going from charging phials into an elemental discharge just to build damage and stun before another combo can begin. And those monsters, it would be hard to deny that CSS isnt better
I found that Saed is big on prediction while css is big on reaction. Im better at reacting than predicting so css plays better with my style, but i put in some serious hours to learn and master saed as well. Imo if the numbers werent as skewed as they were in sunbreak, css and saed would be mechanically balanced cuz they warranted using one over the other based on matchup. I think moving forward they should continue this by having buzzsaw deal with fast mons and saed deal with slower or preditable mons.
I love it!!😮❤
I'm thinking swaxe and hh because I love the dance-like flow of both in world, or lance and hbg for monsters that like to stay close/zone. CB and SnS also seems fun to have something for easy to counter and quick monsters respectively.
Sounds like fun pairs. Currently olanning on charge blades, but waiting on the new moves for weapons to decide on other weapon pairs.
As cliche as it sounds; I'm Planning on both Bow Gun Types, Light & Heavy Hot death; in a variety of exciting flavors, a bullet, for every occasion, with every Monster's names written on them I like both; Light Bow Gun, For Strafing the Monster, Up Close to Mid Range, while Firing, quick, agile Gunning, like 3rd Person Shooters - useful for Solo Hunts, or when up close to Monsters And Heavy Bow Gun; for Mid to Long Range ordinance, artillery, sniping, etc, great for when the Monsters are agro'd by the Team, The other 3 Players beating on the Monster, while I provide range support & overwatch "It's Poisoned!" "It's Paralyzed!" "Its Asleep!" "It's down!" "It's tripping!" "It's KO'd!" "It's...!" "IT'S LIMPING!" "IT'S CAPPED! IT'S CAPTURED!" "IT'S SLAIN! IT'S DEAD!" "WE BEAT IT! WE WON!" Or "DAYUM... He be 'splodin'!" Or "Thanks for the Heals / Buffs!" All this; I'm hearing regularly, While at Sniper like Ranges & extreme distances, while the Monsters steady explode, suffer Ailments, are Poisoned / Paralyzed / Asleep, etc, for Sleep Bombing, Pre-Tranqed before Trapping, etc All while I'm well away from the Monster; listening to the steady rythm of HBG Rounds, like a steady drum, & the Monster is far enough away, it can't even be heard, as suffers loss I miss my Special Scope This is why I main HBG; in World, It's a Sniper's dream Weapon In Rise; it's a mixed of Charged Shots & Rapid Crouching Fire, like a portable siege weapon The LBG though; has a simpler style, involving Wyvern Blast - the Flares, that you can plant on the ground or Monster, effectively bringing back Aerial Bow Gun, coupled with Barrel Bombs, for some explosive action, on the regular The thing is; I'd have to choose: LBG for quick, agile run n' gun, Or HBG's destruction at distance, But I can only pick one, on hand, Sigh... Then I heard; how Wilds lets you have 2 Weapons... 2 WEAPONS LBG & HBG!? 3rd Person run n' gun, AND I get my Sniper fix!? That's gonna make all those Sales, in the Game's Shops; really rich, of'a my Zenny, as I dump a whole piggy bank of Zenny, on Ammo In Generations Ultimate, World & Rise; I'm Ammo savvy enough, To where I hardly go through most of my Rounds, since I know how to get the most out of every Shot It's going to be interesting; to see How my Item Sets look, knitting out for 2 different Bow Guns, Light & Heavy, then swapping them out on the fly, accordingly It's going to interesting; to Shift my Tactics & Strategies, in Accordance to the Hunt Plus; this will mean twice the work, grinding, buying, forging, upgrading, testing, learning, experimenting, prepping, training, Etc - so things certainly will be eventful & never dull or boring Also; we get a Mount, a Raptor deal, that lets us fight, WHILE Mounted... that's going to be insane - especially juggling Bow Guns - I love it already Although; I didn't spend all that time in older MH games, mastering Long Sword & Great Sword, for nothing... I wonder how they'll pair up... Or Long Sword & Bow Gun... Decisions, decisions...
Im gonna be running charge blade and charge blade.
Very excited to perfectly craft an original set. Glad this will force people to not be so meta focused.
I’m worried what this means for armor skills The devs mentioned they’re looking into changing the way skills work to make it make sense (which also worries me the game is still far from launch) but imo worlds armor skill system was close to perfect. All it needed was negative armor skills like the old games. Negative armor skills would both balance hunters better as well as improve build diversity. But the post world armor skill system is undeniably better and more accessible than the needlessly convoluted classic system. So I hope the new system is just as good, and doesn’t (like world and rise) make hunters OP with 7-10 positive tier A armor skills at once.
I dont miss negative skills. Lorewise it doesnt make sense for smithies to leave in negative skills on armor unless they didnt know how to take them off. Ie As forging techniques improved, negative skills became a thing of the past through proper technique in 5th fleet. In terms of gameplay, it just complicates set build to avoid punishment. It actively discourages gear and deco combinations, which is why i think it was removed moving forward into the 5th fleet. Build how you want, play how you want. Something between world and rise would be the right amount of power. World was on the lower end of power (for the 5th fleet) while rise was insane, so the middle would be a decent balance. Wilds is taking place in the forbidden area, so monsters and their gear should reflect forbidden levels of power.
found this channel a year ago for this video and I finally found it again
all hail the algorithm.
how can you block while the CSS is active?
Ready stance maintains CSS, giving you a guard at the cost of a wirebug.
LMAO the trashcan for Alchemy style
Makes me chuckle thinking about it.
Can you unlock those in the base game?
You cannot. They are only available with sunbreak content/once you get to elgado. Also you cannot bring them on low/high rank quests and event quests.
@@greadyknight thanks for the response
Thank you.
Welcome. Also next trailer when?
great breakdown!
I dropped everything when i saw the state of play. Im mega hyped for wilds.
skiils
omg im not being sarcastic im just saying im paying attention and this is helpful
Great video. No one seems to be covering this stuff, all I can find are prowler guides. I will say though that the music is very intrusive and had to listen several times to grasp what you were saying.
Wait... what Armor set would be good for each of the elemental weapons???
You have a few options. Ahtal ka is the best one, but it requires a really good charm. You slot for affinity, crit, element crit, and a respective element boost as the base line. Alatreon is pretty good, but it requires a crit boost +6 to work with the same power as ahtal ka. The last set is just the jho ceana set, the only thing is that it doesnt have room for element investment, but you get purple sharpness and razor sharp.
@@greadyknight For the Jho Cenat would you prefer: Crit Eye 3 + Weakness Exploit?
Iirc, the set already comes with some crit eye so its cheaper to get the 3 levels than goijg for chain crit. Usually chain crit is favored cuz its 25-30 affinity for 10 points vs crit eye 3's 20 points.
Thanks for covering all bases, usually people don’t explain what armor you need and just keep defender. 😊 Thanks!!
I knew the stigma behind defender armor, so i was like run the weapon cuz of math, but you can ditch the armor for damage.
I was about to start my own mhgu completion journey so thanks for the guide!
Crowns are prolly the hardest ones to do now cuz i got mine done when servers were active. If you can solo, then it womt be an issue.
I have 3 weeks trying to get an artillery or focus gem 😅 can somebody tell me where Should i farm them? Pls
Lower tier drop pretty well with the zinogre quest after beating shara ishvalda. Lvl 4s will be pretty rng based. Until then, just keep hunting and it can drop, but its not a priority. Use the suggested gear in the video.
Gunlance literaly have no reason to use elemental dmg. I still hope to see elemental shelling in wilds :/
I know the bare minimum of gunlance. A lot of the damage comes from shelling and wyvernfire for respective playstyles. Imo have it scale with fire investment. Could be like element phial, but only fire gives a buff.
I hope they make raw irrelevant at most end game monster
defender weapons were the worst thing in mhw they littereally made the entire weapons tree till ice born useless
that was kind of the point, it was to streamline progression into iceborne which was toted as the true experience for world. besides, what are you REALLY missing? bone weapon 1 or 2 or 6?
Elemental is strong enough as it is lol.
In risebreak, 100%
@@greadyknight elemental is op there. Raw can't match it anymore on most weapon since elemental update. Actualy i'm not even sure wich weapon have viable raw tbh except for maybe gs.
Even on Alatreon, if you have mastered the fight, you can kill him faster (and even before the first EJ) with raw weapons since his raw hitzones are better than elemental. Specifically for bowguns, it is much faster to just use pierce ammo rather than elemental ammo
For the average player, that wasnt possible without a single escaton judgment, Let alone blademasters. Gunner is always the time attack exception imo. Most blademaster time attacks ive seen kill him with a max of 1 escaton judgment, but they were rocking element.
I like how sunbreak handled it, you had monster parts that were generally hard, and took poor raw damage, but could be fairly easily broken with elemental damage. That and they also buffed element so hard, I'd say its better that element hits harder because you have to work for it. Its not cheap making many sets to cover multiple elemental weaknesses, vs one raw set. It would really be nice if MH wild tied element with blighting monsters, like you could really shock them, frost them, cover them in flames.... for a few seconds. Kind of like paralysis, poison...etc. Rise balanced raw and element really nice. World was not able to because elemental bonus damage was just too weak. It would get on par with raw set ups at best, but couldnt really surpass them. Fatalis raw meta is practically one rarity above the other rank 12 gear, theoretically rank 13 considering how strong it is.
Do you have discord? I'd love to chat with ya! Love meeting people in the MH fandom <3
I currently have no plans to make a discord. Im usually on reddit, but the main reason is that a community should be on one platform, that way there isnt anyone who misses out for not being on multiple platforms. Ie If you consume my content on youtube, i wont make anyone hop to another platform to watch exclusives and stuff. Ill just stick to youtube for mh stuff. ( i will link docs and stuff directly to relevant videos cuz theres only so much i can discuss without losing retention or deviating from the main point of the video). Also, with my day job, i dont have the time to manage a discord and make videos.
@@greadyknight ah okay! super understandable! Looking forward to any new content ya make :3
I always liked the concept of elemental damage in Monster Hunter, but it was always second to raw and just felt borderline unneeded at times. IMO, it should be structured as: pure raw is the general catch-all that lets you hunt all monsters effectively with just one build, while elemental is the more specialized build that lets you hunt specific monsters a bit faster. I haven't been too up to date with either of fifth gen expansion's content, but if that is indeed the case with end-game Sunbreak then I'm glad they finally got the system in order. They could also expand elemental damage as a concept by maybe having special mechanics attached to them. They were kind of getting somewhere with Alatreon, but they went way too far overtuning it and alienating pure raw weapon sets. Things like having monsters with parts that can only be broken with element damage for an extra carve or to make specific attacks a bit weaker (like how Barroth's head can only be broken with impact damage), having elemental damage trigger a slightly longer flinch against certain monsters to serve as the mid-ground between KOing with a blunt weapon or not KOing at all, or having more cases like with Agnaktor where parts of its body get softened up by specific elemental attacks (just don't make it as annoying as World Lavasioth) all can make elemental damage feel more unique than just being extra dps while also not literally forcing players to forgo pure raw for a single fight.
Yeah like, raw made an entire weapon type impractical to use for a minimal return. Not everyone cares about time attacking, so it wasnt in the forefront until rsb made the damage noticeable. I feel like the values were wildly unbalanced, but right where they needed to be in order for it to be good. I just want wilds to make element just as viable, just not with the 200+ element values.
so does MHW Iceborn have element cap of is it also 160%?
cap was stated to be 160% on the mh reddits. Someone tried to reach it but the element boosts don't let you hit it, even if you try to invest in every element skill.
Clutch claw not boosting elemental damage is very dumb
My reaction when i looked up the formula on reddit.
@@greadyknight It should not only boost it, but give it a bigger increase than raw's
Iirc, the max raw hitzone boost is +25. (On specifically a 0 motion value hitzone). Element hitzones are capped at 50, so i think the formula would have to be different if it were scaled element as well.
@@greadyknight Clutch claw could've been implemented in a lot of different ways. My personal ideal world would be one in which clutch claw serves to wallbang monsters but not to tenderize their hitzones
My intrusive thought for the day: clutch claw is a yeehaw mechanic instead of a tenderizing mechanic. Removing tenderizing would be the balanced solution for sure.
another nerf on element on the older game was the decision to put the quest board, where you know what you will hunt and so there element weakness and the place where you can actually change your build to use this weakness in another room... so 2 loading screen each time you change your hunting target to have the privilege of killing the monster slightly faster... Also the fact you kinda need to have a browser open to actually get the elemental weakness instead of just guessing And the set building in game without any ability to preview your armor set before crafting and the fact you need to navigate 5 screens that have like 15 pages per rank and all rank one after the others make me want to not engage with the set building and just make a single raw set... I am dumb so I still made 6 set but that me
Yeah, thats a good point. The drag of using element barred a lot of people from using it. Set swapping was tedious before my time with mh, so i forgot to list this reason. Unless you were farming the same monster 20+ times, using element set swapping was a time sink. Also, hunter notes being bad/nonexistent, meant you had to look up resistances via sites like kiranico. It was only true up until rsb tho.
Thanks
How do I unlock the follower quest to get the twin ?
You have to progress the follower quests until hinoa and minoto are the ones to accompany you on their requests. They join much later than elgado followers.
What if i have artillery deco lvl 3 from base game? Should i still go for guard deco?
Use what you can get. The decoration recommendations are the bare minimum. If you get better decos, you can change around armor pieces.
What a GREAT video.
cb is best in 4U imo. not easy to proc GP and require setup for big boom boom. spinning axe is great for elemental build but its honestly boring spamming the same move over and over again. CPP isnt that good either, might as well give free red shield from the get go. idk i just miss the raw playstyle and mechanical sounds from 4U cb.
Sunbreak is my favorite iteration. I started with 4u and played every iteration. Sunbreak has the best matchup spread imo. There isnt a single strictly bad matchup. In 4th fleet rajang and other fast mons were a menace
@@greadyknight yeah Sunbreak does make cb a lot more balanced and provide variety instead of using raw impact all the time. it's just too easy to use and lost some of its complexity in 4U. that's probably why i use LS Sacred Sheath more in Sunbreak. the buildup to red gauge then go whamy with Spirit Release then repeat, just like CB in 4U, buildup to red shield then SAED then repeat.
Best video gor best weapon. Can we talk about how good long sword tweaks were in sunbreak vs its history too. Maybe how all weapons became godlike in rise (except hunting horn)
I was thinking of doing the history of long sword's counter and how it changed the weapon in mhgu. I do want to talk about how weapons updated in general, but supperrad has done an excellent series with that, so my videos will be more focused on 4th and 5th fleet, not the entire series.
I still remember when I tried CB in MHGU coming from Rise and World. I was so confused, and it was a totally different experience. Yellow shield? Guard points acting like hyper armor? no AED/SAED after guard points? I was completely lost and had to watch a guide on it. But with that said, I learned to love it. The instaguard and evade on adept style were very fun to use and the third axe chop on valor is cool, and I really wish it comes back in some way because it would be wild with the extra savage axe/CSS ticks and would feel so good. Not to mention that any additional moves to the axe mode would be welcome. Having energy blade back in some way would be amazing, especially if we had switch skills implemented in wilds. Maybe instead of it firing a big laser, it consumes your phials and gives your sword an energy effect that gives you extra range and damage on your sword attacks or opens up a whole new sword move. Thanks for the video btw <3
Yeah i went back to mhgu for this video and energy blade not returning is a lowkey crime. The main reason I loved mhgu charge blade were the styles and arts, in spite of the nerfs. It made me rethink what charge blade could do vs what was optimal. And then capcom made the alternate playstyle a 2nd identity for charge blade.