If you had problems with it like me at the very beginning, try this: in the gradient texture node, put it on spherical. put the texture coordinate node from object to vector, by default it's from uv to vector, so it's possible you don't see anything changing.
Thank you so much, David. If your note was not here, I probably would not have gone on. Although this guy has some cool stuff he's making, he's not thorough enough in his instruction.
If you're having trouble at 10:15, on the texture coordinate node, plug object into vector on the mapping node instead of generated and swap the black and white color stops on the color ramp connected to Voronoi texture
It's so weird why he cuts all of a sudden and doesn't show the changes. I mean, how are we supposed to know what he did? but thanks so much man. Helped a lot
I love that the logo animation is different on each video and each time it manages to give the logo a sense of epicness that generations of gaming youtubers attempted and failed for years
"so im going to set this back to 0.6... " *next frame shows it as 1.0 at the edge of the screen* 12:38 for those wondering. not to mention immedietely after that you begin talking about the noise texture without mentioning that you changed it to 4D, changed the scale, changed the power node, AND changed the z scale on the mapping node that comes before the gradient texture.
Not to mention that he had spent 3/4 of the video length before painting the particles while talking about some "details", lmao. I don't know about you, but if I were to talk about details, I would paint it first. But in this process things are just perfectly aligned - everything works on the first try.
my first experience with Blender. I Downloaded Blender 4.0, and i was able to find and follow all of your nodes and the result is Amazing, i'm designing galaxies like a pro because of you. Thank you so much.
Actually the data was stored in a server and in this guy's computer both are very probably on the surface of Earth so in theory its actually not out of this world however if someone watches this videos over 4g it is likely that eventually the data will reach outer space using electromagnetic waves now it is truly out of this world, in the case some advanced alien civilization comes across the data and decide to decrypt it instead of assuming it is background space radiation, the data will not only be out of this world; it will also be multi-civilizational edit: We do a little trolling
I enjoyed this. As a veteran blender user its was to follow. I needed to watch more tutorials because I hadn't used blander in a few years so have some that are quick and easy is amazing.
Damnnn it's great! For closeups I recommend using branched path tracing to get more control over the volume's detail. Also the stars are great and could be rendered on another view layer to add glare on them.
The best Blender tutorial I have come across so far on UA-cam. I could actually follow what you were doing with the nodes and learnt more about how they work. Fantastic job, thank you!
This is a positive critic - OK? Interesting video, but I had to stop at 12:19, as I cannot make anything work any more, as I also noticed the Camera Perspective also says (1) Collection, so I guess this is a separate collection added to this video where there is another clip-jump? I have seen quite a number of 'jumps and cuts' within the video that render very difficult to recreate... at least from a 'newbie' point of view. I followed every detail (including the data input 'correctly'). But, once in a while I found details changed without showing it on the video... (I kept checking - just in case I missed bits) maybe you lost clips of video? Well, nice... pity I could not finish it, I will have to look for another video then. I really would have liked to finish this one. Maybe a re-make of this video on Blender 3.6 ? - just a thought. 😎
I know you're going for a faster tutorial style which is fine I guess but I noticed you skipped over vital points that had me pausing and analyzing the video very closely till i realized you completely skipped over and cut out some parts that have a massive affect on the render, come on man. there lots of people that won't notice and will completely ruin the tutorial for them, giving you more dislikes
The number of times he says one thing and does something completely different is infuriating. "Set this to .9" (Changes to .35). He also doesn't explain the why behind any of it, so no one is actually learning anything. No one will walk away from this video understanding how to create a galaxy. They'll have to come back and reference this video every time. Maybe that's what he wants. It's all about getting views, likes, subscribers, and comments like this these. No one actually cares if anyone learns anything anymore.
This tutorial is amazing, but like in other Iridesium tutorials, everything is so fast and rushed, many parameters are changed and he doesn´t tell us about them. We need to pay attention , because some changed parameter can change the results too.
10:08 there, If you got large whit spot, but didn't know why. You could change the Texture Coordinate, Not Generated, but Object. Hope can help your guys!
Nice video, thanks for making this! One suggestion would be to provide the full node tree as a download image(s) since the shader editor cannot show the entire node graph for review. Despite carefully following the steps there are often questions about what is being connected to what (when nodes are off screen) and reviewing via video is not always as easy as one would like.
Haha, you made this the same day I made my best galaxy shader. Right now, it only applies to planes, I'm working on the volumetric version. Haha, "Simple UFO Model". My node setup for my galaxy shader is a lot more intense on the node quantity, but I grouped them all up into a simple modular and procedural setup, and I would even say my galaxies would be photorealistic.
Super inspiring stuff! I've wanted to make galaxies since seeing Burrel Durrant Hifle's work on the Wonders of the Universe series. This video has definitely inspired me to give it another crack, those are some very impressive results for such simple (efficient!) node setups. Thank you for posting!
Beautiful creations! Just one point from an astronomical perspective: The stars you portray as being "within" the galaxy you are depicting are actually stars located in the observer's own galaxy. With the perspective (framing) you are adopting in your creation: No star from any galaxy would be sufficiently luminous to be visible from your standpoint. Perhaps with a zoom multiplied by a billion, captured by a professional photograph equipped with a sensor of several million billion pixels of resolution, after dozens of hours of exposure on a 30-meter diameter telescope... You might possibly discern 1 or 2 blurry and brownish pixels... But never a distinct bright point in the overall image... Without delving into details, it is crucial to understand that distances in the universe are literally astronomical ;)... The scales of distances are so enormous that they defy our capacity for representation... It's even more complex than trying to conceptualize the span of a human lifetime on the scale of the history of our planet. In summary, creating a mask of stars inspired by the shape of the galaxy to incorporate them solely within it is a scientific error ;) Either you are making your observation from the empty space between galaxies, and in that case, no star is visible... Or you are making your observation from another galaxy, and then the stars would be present throughout the image... Not only as an "overlay" on the galaxy you are depicting. ^_^
This tutorial doesn't work with blender 3.0. i could fix some of the issues but not all. My result looks very different from yours. It's very hard to follow your tutorial, because you change a lot of things without showing or explaining them. - But I love your video because it gives me new inputs, how to handle shaders and nodes. Thanks for your work!!
cz he changed a lot of thinks but didint show it... need to find and see what he changed but didnt show. some guy write in coment(david acoste) what need to change find his comment and try to fix
Hey what’s up are you doing tutorials on another channel now Or website or something?It’s been a couple of years. So much has changed in blender now. Would love to see your tutorials now they made things so easy for us now.
From 3:05 to 3:10 several settings change without any mention and it makes following the tutorial impossible *Bros I am sorry, this was one of the hardest to follow and least helpful tutorials I've ever watched, and I've done everything from machine learning in Jupyter to Davinci Fusion to Unreal Engine, to advanced Photoshop and AfterEffects... I am relatively certain it is not me. At least a dozen times settings change with no reference to what's happening... " lets go ahead and do this" is not a good descriptor for people trying to follow a very complex workflow. Little to no idea what any of these dozens of nodes we're adding actually do... TLDR: I'd never give a thumbs down to a tutorial genuinely trying to help people. I just think people should know before the jump into this: If... IF... you want this level of detail (you don't need it to make a galaxy)... It should have been like 2 hours, not 20 minutes.
J'adore ce que tu fait quelle classe les nodes sont vraiment magique avec toi ...Merci I love what you do which class the nodes are really magic with you ... Thank you
I had a problem when multiplying the stars with the galaxy, the stars were barely visible, I figured I could duplicate the last color ramp in the galaxy group and use this as a much brighter input for the multiplier if that can help anybody
I hate the fact that the tutorial was nothing like the intro clip. I tuned in to make that but now I'm stuck with a really pale galaxy and I have no clue what to do. Also can anyone help me out with the rotating cloud overlay? Don't know how to add that
Neat video. Would love to see this with a semi-realistic differential rotation. So approximately constant velocity over the radius such that the angular velocity is faster in the center.
@@Bruh-zx2mc That is still the case with a dark matter halo. The velocity profile in that case is approximately flat outside the central bulge, which means that the angular velocity is still faster close to the center. Although less so than in the case where most mass is near the center. But still.
@@Bruh-zx2mc I dont think so. You at least implied that my first comment would only be true for a galaxy with most of its mass near its center. Not in an actually one with a spread out dark matter halo. While I in my second comment said that it is true even in the realistic case where the mass distribution is spread and less centered. You always have a higher angular velocity in the center. If you never doubted that, than I miss understood you, and I am not sure what you actually wanted to say.
It seems as the Principled Volume is causing a problem for saving the rendered image transparent. If you change the density to any higher number than zero a dark cloud appears in the volume. Any suggestions for saving the image as transparent?
ssd,hdd wont affect anything other then transfer times. you might be able to make this on a potato if you can wait 100 years so the better the specs the faster it'll be to make :)
Wish I could figure out why my render time is more like 8 minutes... No HDRI, 128 samples... just like yours best I can tell. I mean my computer may be a bit slower than yours, but this still shouldnt take 8 minutes. What could I be missing?
Did you set it to gpu. And make sure your gpu was selected. Also i use a linux based os, sometimes that can cause problems with nvidia gpus. Apart from that i cant think of anything else! Sorry dude. Nice channel, i always wanted to mod mario kart games
If you had problems with it like me at the very beginning, try this:
in the gradient texture node, put it on spherical.
put the texture coordinate node from object to vector, by default it's from uv to vector, so it's possible you don't see anything changing.
Thank you so much, David. If your note was not here, I probably would not have gone on. Although this guy has some cool stuff he's making, he's not thorough enough in his instruction.
thanks helped me a lot
You saved me!
thx bro!
Thank you! I actually had to squint my eyes to see all the changes but it's was really hard when he did not show those changes. This helped a lot
He came back when the world needed him.
Guardian of the Blender Galaxy
If you're having trouble at 10:15, on the texture coordinate node, plug object into vector on the mapping node instead of generated and swap the black and white color stops on the color ramp connected to Voronoi texture
THANK YOU!!!
TYSM!!!
It's so weird why he cuts all of a sudden and doesn't show the changes. I mean, how are we supposed to know what he did? but thanks so much man.
Helped a lot
Thanks so much!
thank you sir, had the colors swapped but the obj to vector saved me
I love that the logo animation is different on each video and each time it manages to give the logo a sense of epicness that generations of gaming youtubers attempted and failed for years
"so im going to set this back to 0.6... " *next frame shows it as 1.0 at the edge of the screen*
12:38 for those wondering.
not to mention immedietely after that you begin talking about the noise texture without mentioning that you changed it to 4D, changed the scale, changed the power node, AND changed the z scale on the mapping node that comes before the gradient texture.
Not to mention that he had spent 3/4 of the video length before painting the particles while talking about some "details", lmao. I don't know about you, but if I were to talk about details, I would paint it first. But in this process things are just perfectly aligned - everything works on the first try.
This video is amazing! I love procedural tutorials like this. Please keep them coming😎
oh man, I went thru like 5 different techniques today and yours is by far the MVP. Thank you for sharing. Def. worth a sub!
my first experience with Blender. I Downloaded Blender 4.0, and i was able to find and follow all of your nodes and the result is Amazing, i'm designing galaxies like a pro because of you. Thank you so much.
I was just trying to make a galaxy. And now you post this, love the timing.
Nice short video btw.
damn, that's out of this world
I like this comment a lot
Actually the data was stored in a server and in this guy's computer
both are very probably on the surface of Earth so in theory its actually not out of this world
however if someone watches this videos over 4g it is likely that eventually the data will reach
outer space using electromagnetic waves now it is truly out of this world, in the case some
advanced alien civilization comes across the data and decide to decrypt it instead of
assuming it is background space radiation, the data will not only be out of this world;
it will also be multi-civilizational
edit: We do a little trolling
Oh, I agree, I agree.
@@2k7u actually i watched this on the sun
@@voidbenchmarks6101 Great to know!
This channel feels way too premium for UA-cam. Love your stuff! 🔥
I enjoyed this. As a veteran blender user its was to follow. I needed to watch more tutorials because I hadn't used blander in a few years so have some that are quick and easy is amazing.
Cg Matter :- I told You This Is the Strongest Intro In the Game
Where are you? We've been waiting for 2 years now!
Damnnn it's great!
For closeups I recommend using branched path tracing to get more control over the volume's detail.
Also the stars are great and could be rendered on another view layer to add glare on them.
could you explain how this is working
The best Blender tutorial I have come across so far on UA-cam. I could actually follow what you were doing with the nodes and learnt more about how they work. Fantastic job, thank you!
My mans really carried me through 2019-2021 blender and then just dipped. Hope things are ok.
I have missed watching your videos, thanks.
This is a positive critic - OK?
Interesting video, but I had to stop at 12:19, as I cannot make anything work any more, as I also noticed the Camera Perspective also says (1) Collection, so I guess this is a separate collection added to this video where there is another clip-jump?
I have seen quite a number of 'jumps and cuts' within the video that render very difficult to recreate... at least from a 'newbie' point of view. I followed every detail (including the data input 'correctly').
But, once in a while I found details changed without showing it on the video... (I kept checking - just in case I missed bits) maybe you lost clips of video?
Well, nice... pity I could not finish it, I will have to look for another video then.
I really would have liked to finish this one.
Maybe a re-make of this video on Blender 3.6 ? - just a thought.
😎
Step 1 - delete the default cube
Step 2 - add a new cube
That's the right way !
But really , I love your tutorials , they r absolutely amazing
🤩
You are a genius :D thanks so much!
I know you're going for a faster tutorial style which is fine I guess but I noticed you skipped over vital points that had me pausing and analyzing the video very closely till i realized you completely skipped over and cut out some parts that have a massive affect on the render, come on man. there lots of people that won't notice and will completely ruin the tutorial for them, giving you more dislikes
The number of times he says one thing and does something completely different is infuriating. "Set this to .9" (Changes to .35). He also doesn't explain the why behind any of it, so no one is actually learning anything. No one will walk away from this video understanding how to create a galaxy. They'll have to come back and reference this video every time. Maybe that's what he wants. It's all about getting views, likes, subscribers, and comments like this these. No one actually cares if anyone learns anything anymore.
This tutorial is amazing, but like in other Iridesium tutorials, everything is so fast and rushed, many parameters are changed and he doesn´t tell us about them. We need to pay attention , because some changed parameter can change the results too.
Sometimes he doesn't even show they change, they just do
Great Tutorial. just something i found a bit confusing till I realized, make sure to set texture coordinates to 'Object'
i used to hate nodes and how complex and tedious they are to set up, but seeing the endless things you can do with nodes, im starting to like them.
Yes! Nodes can be a little terrifying at first but they are so worth it!
10:08 there, If you got large whit spot, but didn't know why. You could change the Texture Coordinate, Not Generated, but Object. Hope can help your guys!
Nice video, thanks for making this! One suggestion would be to provide the full node tree as a download image(s) since the shader editor cannot show the entire node graph for review. Despite carefully following the steps there are often questions about what is being connected to what (when nodes are off screen) and reviewing via video is not always as easy as one would like.
Haha, you made this the same day I made my best galaxy shader. Right now, it only applies to planes, I'm working on the volumetric version.
Haha, "Simple UFO Model".
My node setup for my galaxy shader is a lot more intense on the node quantity, but I grouped them all up into a simple modular and procedural setup, and I would even say my galaxies would be photorealistic.
Would love to see them.
Super inspiring stuff! I've wanted to make galaxies since seeing Burrel Durrant Hifle's work on the Wonders of the Universe series. This video has definitely inspired me to give it another crack, those are some very impressive results for such simple (efficient!) node setups. Thank you for posting!
Wish I could like this a thousand times...! As always, great video.👍
Good stuff Joel ;)
Catthink.
@@kirakuzmin6739 catthink.
Beautiful creations!
Just one point from an astronomical perspective:
The stars you portray as being "within" the galaxy you are depicting are actually stars located in the observer's own galaxy.
With the perspective (framing) you are adopting in your creation: No star from any galaxy would be sufficiently luminous to be visible from your standpoint.
Perhaps with a zoom multiplied by a billion, captured by a professional photograph equipped with a sensor of several million billion pixels of resolution, after dozens of hours of exposure on a 30-meter diameter telescope... You might possibly discern 1 or 2 blurry and brownish pixels... But never a distinct bright point in the overall image...
Without delving into details, it is crucial to understand that distances in the universe are literally astronomical ;)... The scales of distances are so enormous that they defy our capacity for representation... It's even more complex than trying to conceptualize the span of a human lifetime on the scale of the history of our planet.
In summary, creating a mask of stars inspired by the shape of the galaxy to incorporate them solely within it is a scientific error ;)
Either you are making your observation from the empty space between galaxies, and in that case, no star is visible...
Or you are making your observation from another galaxy, and then the stars would be present throughout the image... Not only as an "overlay" on the galaxy you are depicting. ^_^
+1
Nice video! I am trying to recreate the one at 20:54 but can't even get close to this result. Can someone help me?
love the new intro
This tutorial doesn't work with blender 3.0. i could fix some of the issues but not all. My result looks very different from yours. It's very hard to follow your tutorial, because you change a lot of things without showing or explaining them. - But I love your video because it gives me new inputs, how to handle shaders and nodes. Thanks for your work!!
cz he changed a lot of thinks but didint show it... need to find and see what he changed but didnt show. some guy write in coment(david acoste) what need to change find his comment and try to fix
wow that's amazing. I need to put some time aside soon and go through this tutorial in detail. Thank you.
Just wow man great work! got through the tut great stuff thank you!
Where are you its been 2 yearsssssss !!!
@Iridesium you're alive bro? It's been 10 months :C
Hey what’s up are you doing tutorials on another channel now Or website or something?It’s been a couple of years. So much has changed in blender now. Would love to see your tutorials now they made things so easy for us now.
The return of the King
Fantastic video bro, legend.
From 3:05 to 3:10 several settings change without any mention and it makes following the tutorial impossible
*Bros I am sorry, this was one of the hardest to follow and least helpful tutorials I've ever watched, and I've done everything from machine learning in Jupyter to Davinci Fusion to Unreal Engine, to advanced Photoshop and AfterEffects... I am relatively certain it is not me.
At least a dozen times settings change with no reference to what's happening... " lets go ahead and do this" is not a good descriptor for people trying to follow a very complex workflow. Little to no idea what any of these dozens of nodes we're adding actually do...
TLDR: I'd never give a thumbs down to a tutorial genuinely trying to help people. I just think people should know before the jump into this: If... IF... you want this level of detail (you don't need it to make a galaxy)... It should have been like 2 hours, not 20 minutes.
Blender has: ENDLESS possibilities !!!
Masterpiece tutorials are back!
My glowy centre became considerably less glowy at 12:12.
WOW! What an epic intro. Lol
I always found it entertaining when blender UA-camrs make a tutorial and delete the default cube only to add a new cube. Lol
hello, can you pleas tell me, whats the nodes you use on de top in the node panel? you dont really show it.
thanks
mate, this is ingenious, arigato
00:00 -Epic Intro is an understatement 👌
How powerful PC - have you got - to be able to handle such objects in the scene (particle systems) ?
J'adore ce que tu fait quelle classe les nodes sont vraiment magique avec toi ...Merci
I love what you do which class the nodes are really magic with you ... Thank you
Pheew! He finished the render ...
I love your cosmic cgi's keep going I I'm waiting
i love how you delete the default cube and then add it back
Looks gorgeous.
Thanks for even without watching this tutorial, man!
I had a problem when multiplying the stars with the galaxy, the stars were barely visible, I figured I could duplicate the last color ramp in the galaxy group and use this as a much brighter input for the multiplier if that can help anybody
there’s four color ramps in the galaxy group, mine are barely visible too please help me
I had the same problem. Increasing V in white color in both color ramps to 12 and slighlty moving black arrow to right worked for me
Very good! You rock! Do you then do a tutorial on how to make a Tsunami effect in Blender?
you need to make a short film of some type, like, a dragon fight or a space battle or really anything
Him: deletes cube
Also him: *creates another same cube*
Woh the intro!!!!!😳
Your tutorials are very amazing
amazing ! wow... I love your technique
Dope Tutorial. Only suggestion is to slow your pace a bit so you don’t lose or alienate your audience. Peace.
Very Interesting tutorial - thank you!
I hate the fact that the tutorial was nothing like the intro clip. I tuned in to make that but now I'm stuck with a really pale galaxy and I have no clue what to do.
Also can anyone help me out with the rotating cloud overlay? Don't know how to add that
WHOLE GALAXY OF NODES
Neat video. Would love to see this with a semi-realistic differential rotation.
So approximately constant velocity over the radius such that the angular velocity is faster in the center.
That would be if most of the mass of the galaxy was near the center, but that is not so.
@@Bruh-zx2mc That is still the case with a dark matter halo. The velocity profile in that case is approximately flat outside the central bulge, which means that the angular velocity is still faster close to the center. Although less so than in the case where most mass is near the center. But still.
@@spacebread501 Isn't that what I just said?
@@Bruh-zx2mc I dont think so. You at least implied that my first comment would only be true for a galaxy with most of its mass near its center. Not in an actually one with a spread out dark matter halo.
While I in my second comment said that it is true even in the realistic case where the mass distribution is spread and less centered.
You always have a higher angular velocity in the center. If you never doubted that, than I miss understood you, and I am not sure what you actually wanted to say.
Can you do a tutorial for a nuke with the newest version of blender?
Its 2am and I'm creating a galaxy on blender, I'm starving but I can't stop clicking
maravillosooooo, esplendido video gracias!
It seems as the Principled Volume is causing a problem for saving the rendered image transparent. If you change the density to any higher number than zero a dark cloud appears in the volume. Any suggestions for saving the image as transparent?
Love ur stuff
This is so interesting, thanks a lot!
Hi! I sent you an email today.
Your channel has been very helpful to me
Thank you and God Bless!
When I render the galaxy with alpha background, the final renders is empty while in the render box preview apears correctly. What can I do?
You kept changing all of your settings in the nodes till the point at the end I ended up with a blob. dude
sorry u had a blob, but i red you comment and had a great laugh sorry aggain, just got me laughing
Linear light for mixing into vectors does some extra useful math
That was awesome! Thank you! Amazing!
What kind of PC specs should I have for creating these galaxies in blender?
What kind of processor, RAM, GPU, motherboard, HDD, SDD?
ssd,hdd wont affect anything other then transfer times. you might be able to make this on a potato if you can wait 100 years so the better the specs the faster it'll be to make
:)
@@cloudyyy-._.-999 no thanks, can’t afford a potato renderer. Guess I’ll have to settle with regular pc.
@@avacadonacho you never know, with enough potatoes you can make a titan card and a whole gaming pc. You just need ALOT of potatoes
Thats far out awesome vid, is there a or how to cross section the galaxy frame by frame like a book or sheet by sheet of every page of it.
You are a - GENIUS!
I watch ur vids js to enjoy the intro
This is amazing! Great lesson/ Thanks)
10:03 He cut the video from here, I don't know why and after pressing Ctrl+T it become doted on surface, ??? how
Thank u ave learn so much to day🙏
cool~~! What's the BGM's name? TKS!
my pc is now crying, it knows i'm gonna try this thing.
Awesome as always!
Love this one❤
Dammn you good man ,I wish I had the knowledge to do this stuff on my own
Great Tut... shame My Laptop is not strong enough for this :(
You are the best
Make mooooore
I accidentally rendered this on like the highest resolution possible and it took around 2 hours lmao.
I wish you people would upload it at 60fps. it overcomes the video compression youtube turns this into, i.e. a fuzzy mess
Is there a way to change the center to black? WHen Is et the color to black using a color node it turns white instead.
Wish I could figure out why my render time is more like 8 minutes... No HDRI, 128 samples... just like yours best I can tell. I mean my computer may be a bit slower than yours, but this still shouldnt take 8 minutes. What could I be missing?
How does yours render so fast? I have an RTX 3060 and it takes like 2 minutes to render with 12 samples
Did you set it to gpu. And make sure your gpu was selected. Also i use a linux based os, sometimes that can cause problems with nvidia gpus. Apart from that i cant think of anything else! Sorry dude. Nice channel, i always wanted to mod mario kart games
@@benferris6472 I think it was set to GPU. Thx btw!
Use optix* not cuda
It doesn't turn into a circle when I plug the gradient texture into to principle volume, help?