If you use the F2 algorithm in the Voronoi texture you get a lenticular shape rather than a circle. This gives the impression of distant galaxies that are not pure circles.
Exactly what I was looking for! Great job and thank you so much. Really wanted a hubble deep field for my skysphere; this is the only tutorial I've found that does it, and you really nailed it. Didn't even know I wanted a nebula until I saw your other vid, so now I'm off to give that a whirl :)
Very nice! Thanks for this tutorial. I was wanting to update the background for my telescope live streams and this is just what I wanted! I may add some overlays for moving dust particles, stars (think star trek or the old windows starfield screensaver), maybe even a comet or rotating galaxy.
@@kaetsusstudio I have also been playing adding a Blur node and Glow node in the Compositing workspace before rendering to give a slight blur and some points to the stars. Looks great I think :-)
@@mickkegel3335 If you are doing still images you can also try adding a glare node, set to streaks and play with the threshold and values to get some nice results
Nice tutorial, thanks a lot. To differentiate the location of the various layers of stars, you could use the 4D feature (instead of 3D) of the Voronoi/Noise texture nodes, which acts as a seed feature. Very effective and gives you an infinite number of values and star distribution.
@@MrTomyCJ I don't think that's accurate. In my tests, I don't see any difference in memory usage (RAM or VRAM) between 3D and 4D. Render times are also identical, whether I use 3D or 4D.
This looks fantastic! I'm new to blender so may have to run through this a few times, but this is a far better result than the procedural stars I was doing in Terragen.
Very good video. Very well done. All is very well explain. Easy to understand. I like it, and the result is so realistic. Thanks Kaetsu. Again, very good job. Awesome, awesome, awesome, awesome, awesome, awesome.
Very, very nice. This starfield is going to replace my dull noise texture star field for all my future space scenes. One thing, is it possible to add some glow to the stars in cycles? I am using a glare node and got some glow on my spaceship, but would be nice to have some glow in the stars. hanks mate. Subscribed!
I've followed all of your steps for the first 4 min of the tutorial , shader editor is set and "world" is selected, all of the nodes are in place but I'm not seeing the white circles in the camera view
Excellent tutorial. Presented and described simply and easily. Bravo. Is there any way to grab a larger view similar to what we see when you pull out of the camera view?
There's a way to control multiple colors using just one voronoi texture, in order to save memory (does it tho?): you can stem 2 color ramps from the black and white color ramp, each one with a different star color, then join their outputs with a mixRGB node, using the voronoi "color" output as the factor. Between that color output and the mix factor input, put a math "greater than" node or similar, in order to create a mask to control which stars are of which color. Also, isn't it more efficient to add them as rgb instead of as shaders? Some "customizability" may be lost tho.
i like the tutorial but when i animated my camera to make an animation the stars appeared static in the render. it did not move and it completely changed the animation
Hey, I have a similar Scene and rendered an animation in cycles, unfortunately the very little Stars are blinking in the vid... Did you experienced something similar or do you know a fix?
A very good tutorial thanks with a nice result. My only teeny gripe would be the resolution of the video. At 720p it was almost impossible for my poor old eyes to read the titles on the nodes. :) Made it in the end though. Thanks :)
Grand merci a toi pour ce fond d'étoiles en 3D le résultat est blufan Je l'ai fait 3 ou 4 fois hyper facile...Soit je l'utiliserai tel quel soit avec une capture en 4K en fond dans Blender. Merci beaucoup ! Big thank you to you for this background of stars in 3D the result is blufan I did it 3 or 4 times super easy ... Either I will use it as is with a 4K capture in the background in Blender. Thanks a lot !
Brooo!!! This looks awesome and thanks for the tutorial! super realistic! but i have a problem with my shading view. it goes black. no stars. can anyone help?? *edit. solved the problem.
If you use the F2 algorithm in the Voronoi texture you get a lenticular shape rather than a circle. This gives the impression of distant galaxies that are not pure circles.
very nice
ooh nice one
Minkowski even gives you a star shape, perhaps less photoreal but also very cool
Exactly what I was looking for! Great job and thank you so much. Really wanted a hubble deep field for my skysphere; this is the only tutorial I've found that does it, and you really nailed it. Didn't even know I wanted a nebula until I saw your other vid, so now I'm off to give that a whirl :)
Pretty simple and elegant technique with great results - awesome!
This also works in Blender 2.83 LTS.
Very nice! Thanks for this tutorial. I was wanting to update the background for my telescope live streams and this is just what I wanted!
I may add some overlays for moving dust particles, stars (think star trek or the old windows starfield screensaver), maybe even a comet or rotating galaxy.
Great tutorial. Thank you for taking the time to make these.
Glad it was helpful!
@@kaetsusstudio I have also been playing adding a Blur node and Glow node in the Compositing workspace before rendering to give a slight blur and some points to the stars. Looks great I think :-)
@@mickkegel3335 If you are doing still images you can also try adding a glare node, set to streaks and play with the threshold and values to get some nice results
Nice tutorial, thanks a lot.
To differentiate the location of the various layers of stars, you could use the 4D feature (instead of 3D) of the Voronoi/Noise texture nodes, which acts as a seed feature. Very effective and gives you an infinite number of values and star distribution.
That's an effective way, but have in mind that a 4D texture consumes considerably more memory than a 3D texture
@@MrTomyCJ I don't think that's accurate. In my tests, I don't see any difference in memory usage (RAM or VRAM) between 3D and 4D. Render times are also identical, whether I use 3D or 4D.
Thanks. Starfield very nice and highly configurable. Very helpful for the fools of space 🤩
thank you so much for this tutorial! I'm such a noob in blender but with ur clear tutorial I managed to create my own starfield
They look absolutely great. Exactly the look I was going for and a notch more realistic than my results. Thanks for sharing!
This looks fantastic! I'm new to blender so may have to run through this a few times, but this is a far better result than the procedural stars I was doing in Terragen.
this tutorial is very helpful, thanks a lot keep them coming, I just subbed :)
the nebula one is also very good!
Very good video. Very well done. All is very well explain. Easy to understand. I like it, and the result is so realistic. Thanks Kaetsu. Again, very good job.
Awesome, awesome, awesome, awesome, awesome, awesome.
OMG you're a genius. i'm trying to learn blender, and you've inspired me. i actually used this and it worked so beautifully!
nice
like the glow shine flare.
maybe some blinking animation on a loop
thanks for the video
The best tutorial on making stars!!!!!
This was absolutely awesome and incredibly easy to follow along with, thanks a lot!
Very, very nice. This starfield is going to replace my dull noise texture star field for all my future space scenes. One thing, is it possible to add some glow to the stars in cycles? I am using a glare node and got some glow on my spaceship, but would be nice to have some glow in the stars. hanks mate. Subscribed!
I have the same question, did you figure out how to make the stars glow in cycles?
@@gabrielteixeira3212 Hello, no I am now using another method to do my background stars. Cheers mate!
Thank you very much for this tutorial! Simple and very usefull!!!
This was an amazing tutorial, just what I needed for my project thank you very much for this.
Wow bro you safed my Render Challenge man! Thank you so much
Any time
really enjoyable tutorial and finally some node shaders thank you bro you helped me so much
Absolutely amazing, I can't thank you enough! Keep up the great work :)
Glad you enjoy it!
Amazing! Thanks for sharing your know-how 🙏👏👏
Fantastic tutorial, thank you
I've followed all of your steps for the first 4 min of the tutorial , shader editor is set and "world" is selected, all of the nodes are in place but I'm not seeing the white circles in the camera view
Great tutorial. Exactly what I was looking for. Thanks very much.
best tutorial for stars! thanks
Excellent Tutorial.
Looking awesome
Thanks!
Thank you so much sirrrr you made these complex things in a easy way I really tried this and it worked ❤️🥺🥺🥺
This is awesome!! I'm so glad I stumbled upon your channel.
You have potentional. Keep doing videos!
Perfect tutorial. Exactly what I needed!
Excellent video. What i wanted and what i needed. Many thanks for sharing.
Another good tutorial.
Thanks very much!
This is good, but I would drop the 60fps to 30 or even 15, and capture at 1080p so the nodes are easier to read.
This was an amazing tutorial. 10/10 would thumbs up 1000 times if I could.
awesome stuff !! keep them coming!!
Awesome I've been needing this so much...Thank you so much.
Thanks for the help, bro!
Fantastic! This was very helpful. Thank you so much for posting this.
Brilliant and very useful.👍
You're Awesome man!🙌
Really great video.
Świetny tutorial! Dokładnie tego potrzebowałem. Dziękuję bardzo.
Thank you, that was very useful.
Super dope tutorial!
Thank you so much for this. Great tutorial and it's come in so handy
Love the tutorial! Great Job!
thank you so much for a very amazing tutorial my friend...
Excellent tutorial. Presented and described simply and easily. Bravo. Is there any way to grab a larger view similar to what we see when you pull out of the camera view?
There's a way to control multiple colors using just one voronoi texture, in order to save memory (does it tho?): you can stem 2 color ramps from the black and white color ramp, each one with a different star color, then join their outputs with a mixRGB node, using the voronoi "color" output as the factor. Between that color output and the mix factor input, put a math "greater than" node or similar, in order to create a mask to control which stars are of which color.
Also, isn't it more efficient to add them as rgb instead of as shaders? Some "customizability" may be lost tho.
this is really great. I've been using a starfield pic but because of the camera focal length the stars are too big. thank you.
Thank you. Great star field
Great job, thank you for sharing this.
This is so helpful, and easy to follow. Thanks!
Glad it was helpful!
This was very helpful. Thank you.
Very good tutorial. Thank you very much.
Awesome Tutorial! Thanks 😻
Helped me soo much and it is easy to make, even as complete noob
Thank you this looks amazing
i like the tutorial but when i animated my camera to make an animation the stars appeared static in the render. it did not move and it completely changed the animation
You are amazing
awesome!
Hey, I have a similar Scene and rendered an animation in cycles, unfortunately the very little Stars are blinking in the vid... Did you experienced something similar or do you know a fix?
great tut dude, bus pls make urself LOUDER
Use Ctrl+Shift+D to duplicate and the texture coordinate will automatically be connected.
You are great at tutorials, can you make galaxy animation tutorial pleaseor blazar
A very good tutorial thanks with a nice result. My only teeny gripe would be the resolution of the video. At 720p it was almost impossible for my poor old eyes to read the titles on the nodes. :) Made it in the end though. Thanks :)
Great work - Thanks.
and how now to make the blinking animation to these stars?
Can you preserve the bloom effect after switching to cycles?
Tryed it out it is amazing got a littel SF prject and this will do just right Thak you
Good job!!
Nice! next realistic asteroid field? or Saturn's rings?... ;-)
oooh that would be nice
Saturn Rings tutorial is out: ua-cam.com/video/x4Q1xMnrHIA/v-deo.html
nice man! tks
thanks alot!
Can i ty man?Ur rly great, ty a lot mate
Np! Glad it helped you
Gracias!
Great tutorial, thanks a lot!
I dropped a sub and a like :)
Awesome, thank you!
Love it! how do you "fly" through the stars? I've used xyz rotation keyframes, but it looks lame.
I luv you
how to export it in glb
download link?
Grand merci a toi pour ce fond d'étoiles en 3D le résultat est blufan Je l'ai fait 3 ou 4 fois hyper facile...Soit je l'utiliserai tel quel soit avec une capture en 4K en fond dans Blender. Merci beaucoup !
Big thank you to you for this background of stars in 3D the result is blufan I did it 3 or 4 times super easy ... Either I will use it as is with a 4K capture in the background in Blender. Thanks a lot !
How do you zoom in on these? I'm don't appear to be getting any closer by moving some distance, like real stars.
PAMEWR TERUAS BOSSS
Brooo!!! This looks awesome and thanks for the tutorial! super realistic! but i have a problem with my shading view. it goes black. no stars. can anyone help??
*edit. solved the problem.