Boolean to SubD ready models | Cinema 4D Modeling Tutorial

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 98

  • @polygonpen
    @polygonpen  10 місяців тому +1

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
    www.patreon.com/polygonpen
    twitter.com/mert_iskndr
    instagram.com/polygonpen/

  • @qdzhee5059
    @qdzhee5059 9 місяців тому

    Храни господь яндекс переводчик видео!!! Я целый день сегодня моделировал по этому тутору, я впринципе впервые моделировал, это было не легко. Канал огонь! Спасибо большое!!!

  • @diazostreta4473
    @diazostreta4473 Рік тому +2

    Fantastic tutorial, I always appreciate manual clean up and quad workflow in designs, it gives you so much more control.

  • @I3ra
    @I3ra Рік тому +3

    It's amazing the time that goes into proper mesh cleanup.
    I long for the day when AI catches up and this type of manual work is a thing of the past.

    • @polygonpen
      @polygonpen  Рік тому +2

      Yeah, exact thoughts but I believe we still have time, a human eye and skill is still needed, there are tools like zremesher, they do great job but they give you a very high poly mesh usually.

  • @malienglish13
    @malienglish13 2 роки тому +3

    Thank you for making these great videos and sharing them with us. You encouraged us to learn to design, not just design cinema 4d. your approaches to design are very helpful.

  • @GhostNade
    @GhostNade 2 роки тому +4

    Briliant and very quick process as usualy, good tutorial. Just a my tip and expirience that could make life even easier, is use more bevel deformers with different edge selection for specific part, this help me avoid destruction of topology, sometimes is impossible use one bevel settings for whole mesh, or you simply need another proportions of bevels ❤❤❤

    • @polygonpen
      @polygonpen  2 роки тому +5

      You are absolutely right, I just wanted to make it quick, I will make another booelan to Subd tut and I will do what you said.

    • @GhostNade
      @GhostNade 2 роки тому +3

      @@polygonpen Thanks, keep it up, your techniques and tutorials are the best and most valuable ever.

    • @polygonpen
      @polygonpen  2 роки тому

      ​@@GhostNadeThanks!

  • @goranthoren5522
    @goranthoren5522 3 місяці тому

    A puzzle, if you know the rules. The best description I've heard. And yes, It's most therapeutic. :)

    • @polygonpen
      @polygonpen  3 місяці тому

      Thank you, indeed this is like a puzzle game, if you like puzzles this is the best job ever!

  • @designjorge
    @designjorge Рік тому

    Boolean gives the shape we need but cleaning the mesh later is so complicated. I will try to practice this. thanks !!

  • @jaimemagpayo5241
    @jaimemagpayo5241 2 роки тому +1

    By watching this tutorial means I need more practice. And Thank you for sharing. ❤ Can you please make a detailed packaging tutorials, Thank you in advance.

    • @polygonpen
      @polygonpen  2 роки тому

      Yeah, I will add this to my list.

  • @StudioNvzt
    @StudioNvzt Рік тому

    This tutorial is GOLD! Thank you for making that video!!

  • @hamchi182
    @hamchi182 Рік тому +1

    Thank you for sharing. It helps me a lot.

  • @goranthoren5522
    @goranthoren5522 2 роки тому

    Awesome, you're back!!!

  • @FrOztCalle
    @FrOztCalle 2 роки тому

    Legend has it he never ca back later.

  • @mister13sud
    @mister13sud 2 роки тому +3

    always excellent quality tutorials, thank you

  • @armenstepanyan5304
    @armenstepanyan5304 8 місяців тому +1

    I can't make boole object Editable it becomes Null object who may know the probelm?

  • @handesigman
    @handesigman 2 роки тому +1

    Thank you! It was the best tutorial that I saw!

  • @divyang3Dart9289
    @divyang3Dart9289 2 роки тому

    great to see you again sir
    after long time 😊

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh 2 роки тому

    You Are King !! Can you please make a tutorial about cleaning mesh only and why we do that and what is the rules of it ?

    • @polygonpen
      @polygonpen  2 роки тому

      I clean the mesh so that I can subdivide it smoothly, you need to know the basics of SubDivision workflow, check out my product modeling series/playlist.

  • @davidlee9845
    @davidlee9845 2 роки тому

    Here we go!

  • @rafaelcordeiro3672
    @rafaelcordeiro3672 Рік тому

    Mind-blowing! Thank you so much for sharing.

  • @mkedits0er200
    @mkedits0er200 Рік тому

    pure form of knowledge Love from Pakistan
    😘

  • @KILOBRXVO
    @KILOBRXVO Рік тому

    amazing tutorial! can you share how you created the "texture" on the volume wheel? on top?

    • @polygonpen
      @polygonpen  Рік тому +1

      Thanks, you can watch the tutorial named knurling on my channel!

    • @KILOBRXVO
      @KILOBRXVO Рік тому +1

      @@polygonpen yeah! Found it later that night haha 😂

  • @otomweiv
    @otomweiv 2 роки тому

    Hello! Thanks for your videos! I love your channel and recommend it to everyone!

  • @butterflies-fi6ed
    @butterflies-fi6ed 2 роки тому

    thank u helped me a lotNice tutorial.... Very helpful

  • @nikita.kapustin
    @nikita.kapustin Рік тому

    Thanks for the great tutorial.
    I am just curious. Have you been doing a lot of puzzles as a kid? Because you say it's like puzzling and I enjoy that polygon work too and I did a lot of puzzles as a kid.
    Maybe it wired my brain for that kind of problem solving

    • @polygonpen
      @polygonpen  Рік тому

      Yeah, there might be a connection indeed, can't prove but I find the process very similar to puzzling.

  • @farid.rabhallah
    @farid.rabhallah 2 роки тому

    Awsom brother as always, thank you ...

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 роки тому

    It seems remesher is still not smart enough for such a task like this. Would be wonderful to use booleans combined with remesher feature.

    • @polygonpen
      @polygonpen  2 роки тому

      It works but gives you a very high poly mesh, it also works better on curved surfaces likes sphere type complex shapes.

  • @mizovfx8075
    @mizovfx8075 2 роки тому

    Bro can you make a video on Basic UV editing and How to export uv map to photoshop..pleasa help me...I'm new in C4d

  • @nosky9296
    @nosky9296 2 роки тому +2

    Awesome video as usual one thing that always bothers me is that world grid I hope you turn it off from now on, it's kinda distracting

  • @MS-bu4fc
    @MS-bu4fc 2 роки тому

    Hi, man. I really like your videos and it helps me a lot. Thanks for your job.
    What cinema 4d do you use?

    • @polygonpen
      @polygonpen  2 роки тому +1

      Thanks, it is the latest one, 2023.

  • @viarock777
    @viarock777 2 роки тому

    cara, você é o melhor!!

  • @영영번
    @영영번 Рік тому

    감사합니다. Thank you! you the best

  • @remygrossie9662
    @remygrossie9662 9 місяців тому

    how do you even get to the pixellab i bought the program but cant get to the lab

  • @ralfcastell4282
    @ralfcastell4282 2 роки тому

    thank u helped me a lot

  • @parabellumdz7388
    @parabellumdz7388 2 роки тому

    This explanation is compatible with r25 ?
    Thankyou

  • @plasteed
    @plasteed 2 роки тому

    Daaamn🔥🔥

  • @삼재맨-u1x
    @삼재맨-u1x 2 роки тому

    what is the shortcut of model mode?ㅠㅠㅠㅠ

  • @GustavoHenrique-ub8ts
    @GustavoHenrique-ub8ts 2 роки тому

    Another Legendary Polygon Pen Modeling Tutorial !!!

  • @divyang3Dart9289
    @divyang3Dart9289 2 роки тому

    I saw that when you used a cutter, you never focus on uniform workflow.
    is it ok?

    • @polygonpen
      @polygonpen  2 роки тому +1

      Yeah, I wanted to make it quick, if you have time, of course try to make it more uniform but it will not change the look of the model, it will help you to get better UVs and less texture distortion.

  • @zhengyiyu9093
    @zhengyiyu9093 Рік тому

    I am making This on Maya. really helpful..

    • @polygonpen
      @polygonpen  Рік тому

      Oh, awesome!

    • @zhengyiyu9093
      @zhengyiyu9093 Рік тому

      @@polygonpen I am a beginner, you spend 1 hour here. I have spent 20 hours.....

    • @polygonpen
      @polygonpen  Рік тому

      Haha, it is quite normal, this might be overwhelming for a beginner but keep going!@@zhengyiyu9093

  • @aemofo
    @aemofo 2 роки тому

    Nice one!

  • @juanp.5364
    @juanp.5364 8 місяців тому

    🔥

  • @androidapp5413
    @androidapp5413 2 роки тому

    Thank you.

  • @davidlee9845
    @davidlee9845 2 роки тому

    is there another tutorial for the undone part?

  • @Oxygen20000
    @Oxygen20000 Рік тому

    Эта программа стала похожа на блендер 3д!

  • @elisa2625
    @elisa2625 2 роки тому

    Thanks bro..

  • @Birkkromann
    @Birkkromann Рік тому

    How do you bring up the axis menu at 7:13?

    • @polygonpen
      @polygonpen  Рік тому +1

      Right click on one of the axis'

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 роки тому

    You don't care about real size when start modeling, that's ok. So, how do you size it down to real size? Is there a precise tool for that?

    • @polygonpen
      @polygonpen  2 роки тому +1

      I always do that before rendering, I basically add a box with correct dimensions like 10*10*5 cm, then I select my model and scale it down to the box's level.

    • @Ricardo-de9ju
      @Ricardo-de9ju 2 роки тому

      ​@@polygonpen Dude, what the hell is going on in the world that developers can't make a tool to scale objects precisely. That's so simple and handy.

    • @polygonpen
      @polygonpen  2 роки тому

      @@Ricardo-de9ju Precision in objects is not that important actually in 3D sofwares like blender, Maya etc, Nurbs modeling softwares are really good at that though.

    • @diazostreta4473
      @diazostreta4473 Рік тому

      In blender, you have scale tool that helps with that. There should be something along the lines of that in major Dccs since size in real world dimensions is taken into account for path tracing engines like cycles and Arnold. redshift is a biased renderer but is still using the same path tracing algorithms under the hood, so the real world size should still matter

  • @Leenig-yj1lh
    @Leenig-yj1lh 2 роки тому

    thank you for the vedio

  • @DanielOliveira-vs1ps
    @DanielOliveira-vs1ps 2 роки тому

    Thanks.

  • @hamedmansouri6144
    @hamedmansouri6144 2 роки тому

    👍🏻
    Thanks 🙏🏻

  • @darkobakula5190
    @darkobakula5190 Рік тому

    I can see that Cinema 4d supports bMesh. So why bother splicing up ngons on flat surfaces into quads? If Cinema's subdivision operation cannot handle ngons, you could just use triangulation to break ngons into triangles? Only add support loops where needed, your video and work would be much faster this way and mesh would subdivide correctly.

  • @wiliboyz3490
    @wiliboyz3490 2 роки тому

    merci pour le tuto

  • @redavis220
    @redavis220 Рік тому

    Please show how you create ribbed bezel

  • @kertoipcrass
    @kertoipcrass 2 роки тому

    Wow ! T H X !

  • @nonamech14
    @nonamech14 2 роки тому

    can you do this in blender

  • @surnamerender
    @surnamerender 2 роки тому

    Обожаю тебя, мужик 😘

  • @cinema_c4d
    @cinema_c4d Рік тому

    Zor dars

  • @k.krocky3889
    @k.krocky3889 2 роки тому

    .

  • @modernodj
    @modernodj 2 роки тому

    Cool! Go next!

  • @mirzakerim9753
    @mirzakerim9753 2 роки тому

    Hey everyone, I feel disappointed in myself for tNice tutorials having to be the case, but I feel the need to be honest. Life stuff got down hard

  • @fabriziopacifici7531
    @fabriziopacifici7531 2 роки тому

    Nothing new. To much time consuming. I am waiting for a plugin that solve this hard work in C4d. It is really the only thing that missing, I think.

    • @polygonpen
      @polygonpen  2 роки тому +1

      This is the same workflow in every 3D software, I don't think there is a pulgin that gives you a perfect topology .

    • @fabriziopacifici7531
      @fabriziopacifici7531 2 роки тому

      @@polygonpen True, but using Shape3D or MomentOfInspiration software, yuo can get perfect HD surfaces to import in a 3D program. Unfortunally C4d seem to have this problem with the phong tag that limits the correct visualization, at least in the viewport. This drives me crazy untill the 1995.

    • @polygonpen
      @polygonpen  2 роки тому +1

      @@fabriziopacifici7531 These are Cad/Nurbs modeling softwares, the workflow is completely different than Maya, Blender, Max, C4D, two different industries. Cad softwares are usually for designing and concepting, softwares like maya, blender are for visual productions.

    • @fabriziopacifici7531
      @fabriziopacifici7531 2 роки тому

      @@polygonpen ok yes, indeed. I just hope to fix this "bridge" beetween these worlds. Because we need to visualize in a very fast way, so why do not implement this aspect in C4d? Just watch Blender: there are many extension that help the workflow in creating HD surface with awesome inset and bevel functions. I love too much Cinema to start learning other software, I hope they will work on this in the future. cheers

  • @altansukh6636
    @altansukh6636 2 роки тому

    sponsor eeeagle It has 4 different versions.The 0$ one is good to start out