Boolean to SubD ready models | Cinema 4D Modeling Tutorial

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 98

  • @polygonpen
    @polygonpen  8 місяців тому +1

    You can follow me on these and join the Discord Channel.
    discord.gg/VrTJCpnmH3
    www.patreon.com/polygonpen
    twitter.com/mert_iskndr
    instagram.com/polygonpen/

  • @diazostreta4473
    @diazostreta4473 Рік тому +2

    Fantastic tutorial, I always appreciate manual clean up and quad workflow in designs, it gives you so much more control.

  • @malienglish13
    @malienglish13 Рік тому +3

    Thank you for making these great videos and sharing them with us. You encouraged us to learn to design, not just design cinema 4d. your approaches to design are very helpful.

  • @I3ra
    @I3ra Рік тому +3

    It's amazing the time that goes into proper mesh cleanup.
    I long for the day when AI catches up and this type of manual work is a thing of the past.

    • @polygonpen
      @polygonpen  Рік тому +2

      Yeah, exact thoughts but I believe we still have time, a human eye and skill is still needed, there are tools like zremesher, they do great job but they give you a very high poly mesh usually.

  • @qdzhee5059
    @qdzhee5059 7 місяців тому

    Храни господь яндекс переводчик видео!!! Я целый день сегодня моделировал по этому тутору, я впринципе впервые моделировал, это было не легко. Канал огонь! Спасибо большое!!!

  • @GhostNade
    @GhostNade Рік тому +4

    Briliant and very quick process as usualy, good tutorial. Just a my tip and expirience that could make life even easier, is use more bevel deformers with different edge selection for specific part, this help me avoid destruction of topology, sometimes is impossible use one bevel settings for whole mesh, or you simply need another proportions of bevels ❤❤❤

    • @polygonpen
      @polygonpen  Рік тому +5

      You are absolutely right, I just wanted to make it quick, I will make another booelan to Subd tut and I will do what you said.

    • @GhostNade
      @GhostNade Рік тому +3

      @@polygonpen Thanks, keep it up, your techniques and tutorials are the best and most valuable ever.

    • @polygonpen
      @polygonpen  Рік тому

      ​@@GhostNadeThanks!

  • @goranthoren5522
    @goranthoren5522 Місяць тому

    A puzzle, if you know the rules. The best description I've heard. And yes, It's most therapeutic. :)

    • @polygonpen
      @polygonpen  Місяць тому

      Thank you, indeed this is like a puzzle game, if you like puzzles this is the best job ever!

  • @StudioNvzt
    @StudioNvzt Рік тому

    This tutorial is GOLD! Thank you for making that video!!

  • @handesigman
    @handesigman Рік тому +1

    Thank you! It was the best tutorial that I saw!

  • @jaimemagpayo5241
    @jaimemagpayo5241 Рік тому +1

    By watching this tutorial means I need more practice. And Thank you for sharing. ❤ Can you please make a detailed packaging tutorials, Thank you in advance.

    • @polygonpen
      @polygonpen  Рік тому

      Yeah, I will add this to my list.

  • @goranthoren5522
    @goranthoren5522 Рік тому

    Awesome, you're back!!!

  • @divyang3Dart9289
    @divyang3Dart9289 Рік тому

    great to see you again sir
    after long time 😊

  • @mister13sud
    @mister13sud Рік тому +3

    always excellent quality tutorials, thank you

  • @hamchi182
    @hamchi182 Рік тому +1

    Thank you for sharing. It helps me a lot.

  • @designjorge
    @designjorge Рік тому

    Boolean gives the shape we need but cleaning the mesh later is so complicated. I will try to practice this. thanks !!

  • @otomweiv
    @otomweiv Рік тому

    Hello! Thanks for your videos! I love your channel and recommend it to everyone!

  • @rafaelcordeiro3672
    @rafaelcordeiro3672 Рік тому

    Mind-blowing! Thank you so much for sharing.

  • @nikita.kapustin
    @nikita.kapustin Рік тому

    Thanks for the great tutorial.
    I am just curious. Have you been doing a lot of puzzles as a kid? Because you say it's like puzzling and I enjoy that polygon work too and I did a lot of puzzles as a kid.
    Maybe it wired my brain for that kind of problem solving

    • @polygonpen
      @polygonpen  Рік тому

      Yeah, there might be a connection indeed, can't prove but I find the process very similar to puzzling.

  • @FrOztCalle
    @FrOztCalle Рік тому

    Legend has it he never ca back later.

  • @davidlee9845
    @davidlee9845 Рік тому

    Here we go!

  • @nosky9296
    @nosky9296 Рік тому +2

    Awesome video as usual one thing that always bothers me is that world grid I hope you turn it off from now on, it's kinda distracting

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh Рік тому

    You Are King !! Can you please make a tutorial about cleaning mesh only and why we do that and what is the rules of it ?

    • @polygonpen
      @polygonpen  Рік тому

      I clean the mesh so that I can subdivide it smoothly, you need to know the basics of SubDivision workflow, check out my product modeling series/playlist.

  • @mkedits0er200
    @mkedits0er200 Рік тому

    pure form of knowledge Love from Pakistan
    😘

  • @butterflies-fi6ed
    @butterflies-fi6ed Рік тому

    thank u helped me a lotNice tutorial.... Very helpful

  • @farid.rabhallah
    @farid.rabhallah Рік тому

    Awsom brother as always, thank you ...

  • @plasteed
    @plasteed Рік тому

    Daaamn🔥🔥

  • @MS-bu4fc
    @MS-bu4fc Рік тому

    Hi, man. I really like your videos and it helps me a lot. Thanks for your job.
    What cinema 4d do you use?

    • @polygonpen
      @polygonpen  Рік тому +1

      Thanks, it is the latest one, 2023.

  • @GustavoHenrique-ub8ts
    @GustavoHenrique-ub8ts Рік тому

    Another Legendary Polygon Pen Modeling Tutorial !!!

  • @armenstepanyan5304
    @armenstepanyan5304 6 місяців тому +1

    I can't make boole object Editable it becomes Null object who may know the probelm?

  • @영영번
    @영영번 Рік тому

    감사합니다. Thank you! you the best

  • @ralfcastell4282
    @ralfcastell4282 Рік тому

    thank u helped me a lot

  • @juanp.5364
    @juanp.5364 6 місяців тому

    🔥

  • @KILOBRXVO
    @KILOBRXVO Рік тому

    amazing tutorial! can you share how you created the "texture" on the volume wheel? on top?

    • @polygonpen
      @polygonpen  Рік тому +1

      Thanks, you can watch the tutorial named knurling on my channel!

    • @KILOBRXVO
      @KILOBRXVO Рік тому +1

      @@polygonpen yeah! Found it later that night haha 😂

  • @remygrossie9662
    @remygrossie9662 7 місяців тому

    how do you even get to the pixellab i bought the program but cant get to the lab

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    It seems remesher is still not smart enough for such a task like this. Would be wonderful to use booleans combined with remesher feature.

    • @polygonpen
      @polygonpen  Рік тому

      It works but gives you a very high poly mesh, it also works better on curved surfaces likes sphere type complex shapes.

  • @mizovfx8075
    @mizovfx8075 Рік тому

    Bro can you make a video on Basic UV editing and How to export uv map to photoshop..pleasa help me...I'm new in C4d

  • @viarock777
    @viarock777 Рік тому

    cara, você é o melhor!!

  • @aemofo
    @aemofo Рік тому

    Nice one!

  • @androidapp5413
    @androidapp5413 Рік тому

    Thank you.

  • @zhengyiyu9093
    @zhengyiyu9093 10 місяців тому

    I am making This on Maya. really helpful..

    • @polygonpen
      @polygonpen  10 місяців тому

      Oh, awesome!

    • @zhengyiyu9093
      @zhengyiyu9093 10 місяців тому

      @@polygonpen I am a beginner, you spend 1 hour here. I have spent 20 hours.....

    • @polygonpen
      @polygonpen  10 місяців тому

      Haha, it is quite normal, this might be overwhelming for a beginner but keep going!@@zhengyiyu9093

  • @parabellumdz7388
    @parabellumdz7388 Рік тому

    This explanation is compatible with r25 ?
    Thankyou

  • @DanielOliveira-vs1ps
    @DanielOliveira-vs1ps Рік тому

    Thanks.

  • @elisa2625
    @elisa2625 Рік тому

    Thanks bro..

  • @Leenig-yj1lh
    @Leenig-yj1lh Рік тому

    thank you for the vedio

  • @hamedmansouri6144
    @hamedmansouri6144 Рік тому

    👍🏻
    Thanks 🙏🏻

  • @user-se5yp3uu1w
    @user-se5yp3uu1w Рік тому

    what is the shortcut of model mode?ㅠㅠㅠㅠ

  • @Oxygen20000
    @Oxygen20000 Рік тому

    Эта программа стала похожа на блендер 3д!

  • @darkobakula5190
    @darkobakula5190 Рік тому

    I can see that Cinema 4d supports bMesh. So why bother splicing up ngons on flat surfaces into quads? If Cinema's subdivision operation cannot handle ngons, you could just use triangulation to break ngons into triangles? Only add support loops where needed, your video and work would be much faster this way and mesh would subdivide correctly.

  • @wiliboyz3490
    @wiliboyz3490 Рік тому

    merci pour le tuto

  • @divyang3Dart9289
    @divyang3Dart9289 Рік тому

    I saw that when you used a cutter, you never focus on uniform workflow.
    is it ok?

    • @polygonpen
      @polygonpen  Рік тому +1

      Yeah, I wanted to make it quick, if you have time, of course try to make it more uniform but it will not change the look of the model, it will help you to get better UVs and less texture distortion.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    You don't care about real size when start modeling, that's ok. So, how do you size it down to real size? Is there a precise tool for that?

    • @polygonpen
      @polygonpen  Рік тому +1

      I always do that before rendering, I basically add a box with correct dimensions like 10*10*5 cm, then I select my model and scale it down to the box's level.

    • @Ricardo-de9ju
      @Ricardo-de9ju Рік тому

      ​@@polygonpen Dude, what the hell is going on in the world that developers can't make a tool to scale objects precisely. That's so simple and handy.

    • @polygonpen
      @polygonpen  Рік тому

      @@Ricardo-de9ju Precision in objects is not that important actually in 3D sofwares like blender, Maya etc, Nurbs modeling softwares are really good at that though.

    • @diazostreta4473
      @diazostreta4473 Рік тому

      In blender, you have scale tool that helps with that. There should be something along the lines of that in major Dccs since size in real world dimensions is taken into account for path tracing engines like cycles and Arnold. redshift is a biased renderer but is still using the same path tracing algorithms under the hood, so the real world size should still matter

  • @kertoipcrass
    @kertoipcrass Рік тому

    Wow ! T H X !

  • @modernodj
    @modernodj Рік тому

    Cool! Go next!

  • @davidlee9845
    @davidlee9845 Рік тому

    is there another tutorial for the undone part?

  • @surnamerender
    @surnamerender Рік тому

    Обожаю тебя, мужик 😘

  • @Birkkromann
    @Birkkromann Рік тому

    How do you bring up the axis menu at 7:13?

    • @polygonpen
      @polygonpen  Рік тому +1

      Right click on one of the axis'

  • @cinema_c4d
    @cinema_c4d Рік тому

    Zor dars

  • @nonamech14
    @nonamech14 Рік тому

    can you do this in blender

  • @redavis220
    @redavis220 Рік тому

    Please show how you create ribbed bezel

  • @k.krocky3889
    @k.krocky3889 Рік тому

    .

  • @mirzakerim9753
    @mirzakerim9753 Рік тому

    Hey everyone, I feel disappointed in myself for tNice tutorials having to be the case, but I feel the need to be honest. Life stuff got down hard

  • @fabriziopacifici7531
    @fabriziopacifici7531 Рік тому

    Nothing new. To much time consuming. I am waiting for a plugin that solve this hard work in C4d. It is really the only thing that missing, I think.

    • @polygonpen
      @polygonpen  Рік тому +1

      This is the same workflow in every 3D software, I don't think there is a pulgin that gives you a perfect topology .

    • @fabriziopacifici7531
      @fabriziopacifici7531 Рік тому

      @@polygonpen True, but using Shape3D or MomentOfInspiration software, yuo can get perfect HD surfaces to import in a 3D program. Unfortunally C4d seem to have this problem with the phong tag that limits the correct visualization, at least in the viewport. This drives me crazy untill the 1995.

    • @polygonpen
      @polygonpen  Рік тому +1

      @@fabriziopacifici7531 These are Cad/Nurbs modeling softwares, the workflow is completely different than Maya, Blender, Max, C4D, two different industries. Cad softwares are usually for designing and concepting, softwares like maya, blender are for visual productions.

    • @fabriziopacifici7531
      @fabriziopacifici7531 Рік тому

      @@polygonpen ok yes, indeed. I just hope to fix this "bridge" beetween these worlds. Because we need to visualize in a very fast way, so why do not implement this aspect in C4d? Just watch Blender: there are many extension that help the workflow in creating HD surface with awesome inset and bevel functions. I love too much Cinema to start learning other software, I hope they will work on this in the future. cheers

  • @altansukh6636
    @altansukh6636 Рік тому

    sponsor eeeagle It has 4 different versions.The 0$ one is good to start out