@@polygonpen is there any possible to make second part of this modelling by rigging bending parts, so we can animate opening and closing animation, or is there better way to do this?
This is a masterclass in C4D. Thank you so much for making this! I will say for some reason I couldn't get Dissolve to work after the Symmetry was made editable. So what I did was I took the left and right polygons and put them into a Connect Object layer. Once both were polygon layers were clipped beneath the Connect layer I then made that Connect layer editable and that let me use the Dissolve feature. Hope this helps anyone else who gets stuck ha
I really love your tutorials! One thing I struggle though is to apply those things to new specific projects. I‘d love to see a beginner series that rather focuses on the concepts and why you do the things you do explained in detail. Like „This corner is like that and because of this specific thing I need to bevel it that way.“ I‘d even pay for that kind of course. Anyway, great job!
thank you, very helpful! One question, if I want to animate the folding of the box how can I archieve it the best? Do I have to separate each limb to rotate them as as objects? If I do so I will loose the overall aspect of one peace of paper.. Thank you for the help!
You should start to add bones/weights/rig while the box is still flat, you should not separate any limb, search for paper rigging on UA-cam and you will get the idea, it is very easy actually.
Thanks this was really useful, however when it comes to adding a bevel to my box I get a beveled lined down the center where the original symmetry for my box was. I have tried refusing the symmetry and trying to realign the points but no matter what I do it seems like there is a minuscule overlap there when it comes to reapplying the symmetry. This is a shame because the bevel affect gives it such a nice extra touch to the explosion thickness!
Thanks, I think you are having a problem with the order of the objecs and generators and deformers, if you are using the latest C4D version, symmetry is a little different, this might be another explanation.
Great tutorial but cardboard has a thickness so wouldn't there be a white edge to it? Your box has a bevel that meets itself so no white thickness is visible.
Amazing! Ty for the in depth! But i gotta ask, why not do the modeling lines in illustrator and export in ai8 to cinema? Cinema4d has such an unintuitive modeling with lines and makes it a lot less efficient
Thanks but I don't agree that C4D has unintuitive modeling, it is almost the same workflow in every 3D software. This workflow is very flexible, clients tend to change the box shapes, with this workflow you can change the bevels and thickness anytime with a few clicks.
My income has more than tripled thanks to your tutorials. I owe you so much.
Wow, great to jear that, awesome!
Man! You are the Cinema 4D GURU! This was awesome!
Thank you very much 🤩
You are my online c4d teacher. Studying alone helps me a lot. Thank you.
You are divine. I repeated all this and the result is simply shocking.
MEGA! Especially from minute 31 min.! Didn't even know that this was possible with the placement tool.
Finally, this method is better then previous box model. Thank you
Yeah, exactly!
@@polygonpen is there any possible to make second part of this modelling by rigging bending parts, so we can animate opening and closing animation, or is there better way to do this?
@@ubamannanov7753 Yes, you can do it with the bone and pose morph system.
You are the last master of the masters 🤜🏾🤛🏾👏🏾
Thanks :)
Dude, you are the best!! Learning new tricks with you every video!
Congratulations!!!
Agreed
This is a masterclass in C4D. Thank you so much for making this!
I will say for some reason I couldn't get Dissolve to work after the Symmetry was made editable. So what I did was I took the left and right polygons and put them into a Connect Object layer. Once both were polygon layers were clipped beneath the Connect layer I then made that Connect layer editable and that let me use the Dissolve feature.
Hope this helps anyone else who gets stuck ha
Thank you very much, much appreciated!
Also nice workaround!
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Also sorry for the mic quality, I again screwed it up.
Wow another one !!! Thanks for the tutorials.....!!!
Great, looks really real. I just wanted to study this. Thank you!
Awesome, very interesting workflow, realistic result.
Thanks!
Helpful TUT!👍 Is there a reason you don't use Cloth Generator instead of Explosion Deformer?
As always, awesome video... thank you
Absolutely amazing video! Cant belive this is still free in the age of Pathreon... Thank you and appreciated!!
Thanks!
learned so many new things here. Appreciated and thumbs up!
Thank you!!
I really love your tutorials! One thing I struggle though is to apply those things to new specific projects. I‘d love to see a beginner series that rather focuses on the concepts and why you do the things you do explained in detail. Like „This corner is like that and because of this specific thing I need to bevel it that way.“ I‘d even pay for that kind of course. Anyway, great job!
Hey man, Happy new year in Advance,
I’d love to see how you’ve improved in the past year 🙂.
Cheers man
i really had fun with this tutorial! love it! keep up the good work!
Thank you!!
Your methods are simply the best, thank you.
Thanks!
Great tutorial. Simple, thorough, handy tricks along the way and very good end results.
Thank you very much! ❤
Wow this is the great video again thnaks for the tutorials further next electronics, cloth and Footwear video will kindly uplod
Thanks!
Gorgeous! Thank you so much!
Thanks!
its so cool!
You are really my best teacher :)
Thank you!
Looks great! I love your tutorials but would love to see more Redshift ones if possible :)
Thank you for your work!
Thanks, you are right, I will start to include Redshift in my tutorials!
@@polygonpen did you switch to Redshift? You told, you have plan to switch to redshift.
@@ubamannanov7753 I have Redshift, I will not completely switch to Redshift, will be probably use them both.
This is amazing. Great work
This is unreal. Would love to see a similar method for corrugated cardboard or with perforations!
Fantastic tutorial. THANK YOU!
wow thank you, this was a really fun tutorial to watch and do with you. I really love how its beginner friendly and easy to follow
Great to hear that!
Ustaad G!
Super Cool!
tnx man! super 🔥🔥🔥
Great ❤thank you very much👍
Ооо вещь. Спасибо за урок.
very informative tutorial, thank you!! is there a way to apply the deformers/modifiers. I'm trying to rig the whole thing with bones, to animate.
Yeah, sure, instead of rotating the polygons by hand, you can rotate them with bones and you will be able to rig it.
Love you Man
Wow nice 🙂
very Good . thank you
very nice
ty for tutorial!
To improve the image, I would make a mask for gold letters, and make a gold texture.
Yeah, you can improve the rende quality by creating better roughness/bump textures in Photoshop.
Help ! Final Texture on the box not right, is left to right or upside down, till then all looks OK.
SUPER
great
thank you, very helpful! One question, if I want to animate the folding of the box how can I archieve it the best? Do I have to separate each limb to rotate them as as objects? If I do so I will loose the overall aspect of one peace of paper.. Thank you for the help!
You should start to add bones/weights/rig while the box is still flat, you should not separate any limb, search for paper rigging on UA-cam and you will get the idea, it is very easy actually.
@@polygonpen thank you!
Im CHINESE.and thanks ! THIS WAS AWESOME MAN! :)
Thank you!
Thanks this was really useful, however when it comes to adding a bevel to my box I get a beveled lined down the center where the original symmetry for my box was. I have tried refusing the symmetry and trying to realign the points but no matter what I do it seems like there is a minuscule overlap there when it comes to reapplying the symmetry. This is a shame because the bevel affect gives it such a nice extra touch to the explosion thickness!
Thanks, I think you are having a problem with the order of the objecs and generators and deformers, if you are using the latest C4D version, symmetry is a little different, this might be another explanation.
Another great tut. How about to try 3d environment?
Yeah, might do!
@@polygonpen 👍
Could you please make tutorials on how to create a simple human character?
Great tutorial but cardboard has a thickness so wouldn't there be a white edge to it? Your box has a bevel that meets itself so no white thickness is visible.
Thanks, you are right but you can change the bevel amount with so you can get a sharper edge bevel, this will give you the white part.
Amazing! Ty for the in depth! But i gotta ask, why not do the modeling lines in illustrator and export in ai8 to cinema? Cinema4d has such an unintuitive modeling with lines and makes it a lot less efficient
Thanks but I don't agree that C4D has unintuitive modeling, it is almost the same workflow in every 3D software.
This workflow is very flexible, clients tend to change the box shapes, with this workflow you can change the bevels and thickness anytime with a few clicks.
oh no! what happened to the image plane??
It should be still on Google Drive.
Can u model realistic human hand? Thanks for tutorials.
I am not that good at organic modelling but maybe some day I would do it.
How about Nike shoes???
@@milindachandrarathne8076 Might be a good idea to make a course.
Yes indeed, Please make it available on gumroad......I will definitely buy that.....
А люди в Blender с помощью костей сгибают грани коробки. Может так и в Cinema 4D можно
Yes, this could be done in C4D, I just preferred this way.
Hello