Model, Fold, UV Unwrap, Texture and Render A Box | Cinema 4D Tutorial

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 95

  • @theproperenglishman
    @theproperenglishman Рік тому +6

    My income has more than tripled thanks to your tutorials. I owe you so much.

    • @polygonpen
      @polygonpen  Рік тому +2

      Wow, great to jear that, awesome!

  • @brunobordini7696
    @brunobordini7696 Рік тому +28

    Man! You are the Cinema 4D GURU! This was awesome!

  • @jiwonhong4273
    @jiwonhong4273 11 місяців тому +1

    You are my online c4d teacher. Studying alone helps me a lot. Thank you.

  • @AndriiChubatko
    @AndriiChubatko Місяць тому

    You are divine. I repeated all this and the result is simply shocking.

  • @stevenfloyd5055
    @stevenfloyd5055 Рік тому +2

    MEGA! Especially from minute 31 min.! Didn't even know that this was possible with the placement tool.

  • @ubamannanov7753
    @ubamannanov7753 Рік тому +2

    Finally, this method is better then previous box model. Thank you

    • @polygonpen
      @polygonpen  Рік тому +1

      Yeah, exactly!

    • @ubamannanov7753
      @ubamannanov7753 Рік тому

      @@polygonpen is there any possible to make second part of this modelling by rigging bending parts, so we can animate opening and closing animation, or is there better way to do this?

    • @polygonpen
      @polygonpen  Рік тому +1

      @@ubamannanov7753 Yes, you can do it with the bone and pose morph system.

  • @massivilopes2064
    @massivilopes2064 Рік тому +1

    You are the last master of the masters 🤜🏾🤛🏾👏🏾

  • @eduardozanette7445
    @eduardozanette7445 Рік тому +2

    Dude, you are the best!! Learning new tricks with you every video!
    Congratulations!!!

  • @HoneysteinBrothers
    @HoneysteinBrothers 3 місяці тому +1

    This is a masterclass in C4D. Thank you so much for making this!
    I will say for some reason I couldn't get Dissolve to work after the Symmetry was made editable. So what I did was I took the left and right polygons and put them into a Connect Object layer. Once both were polygon layers were clipped beneath the Connect layer I then made that Connect layer editable and that let me use the Dissolve feature.
    Hope this helps anyone else who gets stuck ha

    • @polygonpen
      @polygonpen  3 місяці тому

      Thank you very much, much appreciated!
      Also nice workaround!

  • @polygonpen
    @polygonpen  Рік тому +2

    Follow me on Twitter and Instagram:
    twitter.com/mert_iskndr
    instagram.com/polygonpen/
    Also sorry for the mic quality, I again screwed it up.

  • @milindachandrarathne8076
    @milindachandrarathne8076 Рік тому +1

    Wow another one !!! Thanks for the tutorials.....!!!

  • @bitjame4195
    @bitjame4195 Рік тому +2

    Great, looks really real. I just wanted to study this. Thank you!

  • @patrushevcom
    @patrushevcom Рік тому +1

    Awesome, very interesting workflow, realistic result.

  • @isajadjafari
    @isajadjafari Рік тому +6

    Helpful TUT!👍 Is there a reason you don't use Cloth Generator instead of Explosion Deformer?

  • @farid.rabhallah
    @farid.rabhallah Рік тому +1

    As always, awesome video... thank you

  • @rosengrozev3326
    @rosengrozev3326 Рік тому

    Absolutely amazing video! Cant belive this is still free in the age of Pathreon... Thank you and appreciated!!

  • @designstudie
    @designstudie Рік тому

    learned so many new things here. Appreciated and thumbs up!

  • @yungbuttermilch
    @yungbuttermilch Рік тому +3

    I really love your tutorials! One thing I struggle though is to apply those things to new specific projects. I‘d love to see a beginner series that rather focuses on the concepts and why you do the things you do explained in detail. Like „This corner is like that and because of this specific thing I need to bevel it that way.“ I‘d even pay for that kind of course. Anyway, great job!

    • @OlaniyiOloyede
      @OlaniyiOloyede 10 місяців тому

      Hey man, Happy new year in Advance,
      I’d love to see how you’ve improved in the past year 🙂.
      Cheers man

  • @yairshalit6047
    @yairshalit6047 11 місяців тому

    i really had fun with this tutorial! love it! keep up the good work!

  • @philgee5220
    @philgee5220 Рік тому

    Your methods are simply the best, thank you.

  • @stefansimonovski24
    @stefansimonovski24 Рік тому

    Great tutorial. Simple, thorough, handy tricks along the way and very good end results.

  • @agsmarketing4981
    @agsmarketing4981 Рік тому +1

    Wow this is the great video again thnaks for the tutorials further next electronics, cloth and Footwear video will kindly uplod

  • @reallythanx
    @reallythanx 6 місяців тому

    Gorgeous! Thank you so much!

  • @AntonJanaMid
    @AntonJanaMid 25 днів тому

    its so cool!

  • @Yangsu-h5w
    @Yangsu-h5w Рік тому

    You are really my best teacher :)

  • @antaras
    @antaras Рік тому +5

    Looks great! I love your tutorials but would love to see more Redshift ones if possible :)
    Thank you for your work!

    • @polygonpen
      @polygonpen  Рік тому +3

      Thanks, you are right, I will start to include Redshift in my tutorials!

    • @ubamannanov7753
      @ubamannanov7753 Рік тому

      @@polygonpen did you switch to Redshift? You told, you have plan to switch to redshift.

    • @polygonpen
      @polygonpen  Рік тому

      @@ubamannanov7753 I have Redshift, I will not completely switch to Redshift, will be probably use them both.

  • @PooyaPnd
    @PooyaPnd Рік тому

    This is amazing. Great work

  • @TimeLord420
    @TimeLord420 Рік тому

    This is unreal. Would love to see a similar method for corrugated cardboard or with perforations!

  • @eddierobbertse8957
    @eddierobbertse8957 Рік тому

    Fantastic tutorial. THANK YOU!

  • @elitewhy
    @elitewhy Рік тому

    wow thank you, this was a really fun tutorial to watch and do with you. I really love how its beginner friendly and easy to follow

  • @ImranRasheedBhatti
    @ImranRasheedBhatti Рік тому

    Ustaad G!

  • @boskbass
    @boskbass Рік тому

    Super Cool!

  • @serpsystem
    @serpsystem Рік тому

    tnx man! super 🔥🔥🔥

  • @AbdenassarJebari
    @AbdenassarJebari Рік тому

    Great ❤thank you very much👍

  • @СеменЛюбас
    @СеменЛюбас Рік тому

    Ооо вещь. Спасибо за урок.

  • @nicolajesteban9211
    @nicolajesteban9211 11 місяців тому

    very informative tutorial, thank you!! is there a way to apply the deformers/modifiers. I'm trying to rig the whole thing with bones, to animate.

    • @polygonpen
      @polygonpen  9 місяців тому

      Yeah, sure, instead of rotating the polygons by hand, you can rotate them with bones and you will be able to rig it.

  • @abdulmannaf9376
    @abdulmannaf9376 Рік тому

    Love you Man

  • @bharat5194
    @bharat5194 Рік тому

    Wow nice 🙂

  • @sadeghesmaeilpoor1243
    @sadeghesmaeilpoor1243 Рік тому

    very Good . thank you

  • @tdiddy54
    @tdiddy54 Рік тому

    very nice

  • @luiszarzoza3762
    @luiszarzoza3762 Рік тому

    ty for tutorial!

  • @shumchuk
    @shumchuk Рік тому

    To improve the image, I would make a mask for gold letters, and make a gold texture.

    • @polygonpen
      @polygonpen  Рік тому

      Yeah, you can improve the rende quality by creating better roughness/bump textures in Photoshop.

  • @Julian20092010
    @Julian20092010 Місяць тому

    Help ! Final Texture on the box not right, is left to right or upside down, till then all looks OK.

  • @muser7935
    @muser7935 Рік тому

    SUPER

  • @unclestone7681
    @unclestone7681 Рік тому

    great

  • @pommedapi3847
    @pommedapi3847 Рік тому

    thank you, very helpful! One question, if I want to animate the folding of the box how can I archieve it the best? Do I have to separate each limb to rotate them as as objects? If I do so I will loose the overall aspect of one peace of paper.. Thank you for the help!

    • @polygonpen
      @polygonpen  Рік тому +1

      You should start to add bones/weights/rig while the box is still flat, you should not separate any limb, search for paper rigging on UA-cam and you will get the idea, it is very easy actually.

    • @pommedapi3847
      @pommedapi3847 Рік тому

      @@polygonpen thank you!

  • @BLUENYD
    @BLUENYD Рік тому

    Im CHINESE.and thanks ! THIS WAS AWESOME MAN! :)

  • @AlfredCassels
    @AlfredCassels Рік тому

    Thanks this was really useful, however when it comes to adding a bevel to my box I get a beveled lined down the center where the original symmetry for my box was. I have tried refusing the symmetry and trying to realign the points but no matter what I do it seems like there is a minuscule overlap there when it comes to reapplying the symmetry. This is a shame because the bevel affect gives it such a nice extra touch to the explosion thickness!

    • @polygonpen
      @polygonpen  Рік тому

      Thanks, I think you are having a problem with the order of the objecs and generators and deformers, if you are using the latest C4D version, symmetry is a little different, this might be another explanation.

  • @misterdoctor9688
    @misterdoctor9688 Рік тому

    Another great tut. How about to try 3d environment?

  • @MsIamLolly
    @MsIamLolly Рік тому

    Could you please make tutorials on how to create a simple human character?

  • @msc_1974
    @msc_1974 Рік тому

    Great tutorial but cardboard has a thickness so wouldn't there be a white edge to it? Your box has a bevel that meets itself so no white thickness is visible.

    • @polygonpen
      @polygonpen  Рік тому +2

      Thanks, you are right but you can change the bevel amount with so you can get a sharper edge bevel, this will give you the white part.

  • @DesTroy878
    @DesTroy878 Рік тому

    Amazing! Ty for the in depth! But i gotta ask, why not do the modeling lines in illustrator and export in ai8 to cinema? Cinema4d has such an unintuitive modeling with lines and makes it a lot less efficient

    • @polygonpen
      @polygonpen  Рік тому

      Thanks but I don't agree that C4D has unintuitive modeling, it is almost the same workflow in every 3D software.
      This workflow is very flexible, clients tend to change the box shapes, with this workflow you can change the bevels and thickness anytime with a few clicks.

  • @rob_visual
    @rob_visual 25 днів тому

    oh no! what happened to the image plane??

    • @polygonpen
      @polygonpen  День тому

      It should be still on Google Drive.

  • @stefan5rovic854
    @stefan5rovic854 Рік тому

    Can u model realistic human hand? Thanks for tutorials.

    • @polygonpen
      @polygonpen  Рік тому +1

      I am not that good at organic modelling but maybe some day I would do it.

    • @milindachandrarathne8076
      @milindachandrarathne8076 Рік тому

      How about Nike shoes???

    • @polygonpen
      @polygonpen  Рік тому +2

      @@milindachandrarathne8076 Might be a good idea to make a course.

    • @milindachandrarathne8076
      @milindachandrarathne8076 Рік тому

      Yes indeed, Please make it available on gumroad......I will definitely buy that.....

  • @minakobongiovi3457
    @minakobongiovi3457 2 місяці тому

    А люди в Blender с помощью костей сгибают грани коробки. Может так и в Cinema 4D можно

    • @polygonpen
      @polygonpen  2 місяці тому

      Yes, this could be done in C4D, I just preferred this way.

  • @jitendrabhati7903
    @jitendrabhati7903 Рік тому

    Hello