@@cuseeo Advancements reset after they change Example: DanTDM had to do [Serious Dedication] again after netherite was added (it used to be breaking a diamond hoe. Now it's a netherite hoe) But I could be wrong
@@FordMustang1011 the raid triggers in a 3x3 chunk area centered on the villager. So with F3+G go two chunks away from the villager. When you cross that border with bad omen, that’s when it changes to raid omen. Hope this helps!
Yes. If you're confused how you're supposed to have them all at the same time, here's a quick summary. The bad omen effect converts to trial omen if you're within range of a trial spawner. It can also convert to raid omen if you're within 2 chunks of a villager with a work station. So to have these effects while having an unconverted bad omen you have to just not be in range of those 2 things. That's why I cross a chunk border with a villager to get Raid omen and get out of the range and drink an ominous bottle to get bad omen. Hero of the Village is just an effect you get after defeating a raid.
Why didn’t you simply use a Sculk Shrieker to summon the warden to the location instead of transporting the entire Warden? Couldn’t you just place a Sculk Shrieker there and achieve the same result?
@@RapterSonic I have him about 18 blocks from the trapdoor with water. A quick search through the Minecraft wiki states, that to get Darkness the player has to be within 20 block radius of the Warden. Also the Warden can use its sonic boom attack if you are within 15 blocks of it. So anywhere between 15-20. So 18 felt like a good middle ground.
@@lambertes4886 You basically need all 33 effects now. So that includes the Raid Omen which is for 30 seconds. So it's pretty tight, but not impossible.
@@lambertes4886 • Haste, Regeneration (Beacon) • Conduit Power (Conduit) • Hero of the Village (beat the raid) • Trial Omen (drink an ominous bottle and let a trial spawner see you) • Mining Fatigue (be near an Elder Guardian) • Night Vision, Strength, Jump Boost, Slowness, Weakness, Water Breathing, Slow Falling, Swiftness/Speed, Weaving, Oozing, Wind Charged (use splash potions) • Raid Omen (drink an ominous bottle and cross a chunk border where there is a villager with a work station 2 chunks away) • Darkness (Warden) • Bad Omen (drink an ominous bottle, this one is last so that it does not convert to Trial Omen or Raid Omen) • Absorption, Resistance, Fire Resistance (Enchanted Golden Apple) • Levitation (Shulker) • Nausea, Hunger, Poison (Pufferfish) • Dolphin's Grace (Sprinting/Swimming in water near a Dolphin) • Blindness (Azure Bluet flavored Suspicious stew) • Wither (from the wither rose) • Invisibility, Infested, Glowing (Splash potions, spectral arrow in dispenser) After making the video I recommend putting the potion of Infestation in the dispenser as both Wither and Poison will make silverfish spawn, which makes the advancement much harder.
No stupid intro, no unnecessary effects, straight to the point. Thank you my hero. (Nice brewing animation, clear and easy to understand)
How Did We Get Here? just keeps getting harder and harder
Fr
Until it becomes impossible
Brewing graphic was on spot
I’m so glad I already got this advancement in my world
It will be reset when 1.21 comes out
@@GOAT_GOATERSONreally?
@@wat3rburnsobr1ght I'm 80% sure
@@wat3rburnsobr1ght Advancements are never reset, don't worry
@@cuseeo Advancements reset after they change
Example: DanTDM had to do [Serious Dedication] again after netherite was added (it used to be breaking a diamond hoe. Now it's a netherite hoe)
But I could be wrong
You know when the tutorial are good, when the youtuber doesnt even speak... Perfection!
Brewing animation was best part of the video👑
i think i could do this with enough commitment
sexy potion brewing animation
Got the advancement 3 hours ago, thank you man.
3:29 - 4:10 is very good😊
Loved the brewing graphic
Such a well put together video, good job
hey can u make a tutorial on the thing u put shulker in and other stuff like dispenser wither rose etc
You’re the second person to ask, so I guess I’ll make one without much edits.
Is there a particular reason you use a shulker for what im assuming is the slow fall effect instead of just brewing a potion of slow falling?
Shulker gives the levitation effect, meanwhile the slow falling effect is from the phantom membraine.
@@Johnden oh, right. That just totally slipped my mind.
Thanks for the quick answer.
could you make an unedited build of the shulker container and everything?
@@ironsing I will plan to. There’s also a way to do this without the rabbit’s foot.
If your ableto could you make a tutorial on how you set this up!
A lot of it is in the video and a few things were improvised. Is there something else worth explaining?
@@Johnden sure, I just wondered like how far the villager needs to be away from the setup for the bad omen not to become raid omen again for example
@@FordMustang1011 the raid triggers in a 3x3 chunk area centered on the villager. So with F3+G go two chunks away from the villager. When you cross that border with bad omen, that’s when it changes to raid omen. Hope this helps!
@@Johnden awesome thank you ! 😀
@@Johndendid you need the warden in the end? I didn't see you get the darkness status effect. It's already a massive undertaking without him!
Incredible 🏆
Hero of the village, raid omen, bad omen, and trial omen?
Yes. If you're confused how you're supposed to have them all at the same time, here's a quick summary.
The bad omen effect converts to trial omen if you're within range of a trial spawner. It can also convert to raid omen if you're within 2 chunks of a villager with a work station.
So to have these effects while having an unconverted bad omen you have to just not be in range of those 2 things.
That's why I cross a chunk border with a villager to get Raid omen and get out of the range and drink an ominous bottle to get bad omen.
Hero of the Village is just an effect you get after defeating a raid.
im seriously wondering how you have ~250 videos and not even 1k sub, yt needs to give more credits to people who are dedicated
Why didn’t you simply use a Sculk Shrieker to summon the warden to the location instead of transporting the entire Warden? Couldn’t you just place a Sculk Shrieker there and achieve the same result?
@@mohammadreda4585 You cannot get the darkness effect with player placed Sculk Shriekers, only from those that generate in Deep Dark.
How far away must the warden be?
@@RapterSonic I have him about 18 blocks from the trapdoor with water.
A quick search through the Minecraft wiki states, that to get Darkness the player has to be within 20 block radius of the Warden.
Also the Warden can use its sonic boom attack if you are within 15 blocks of it. So anywhere between 15-20. So 18 felt like a good middle ground.
For a dolphin, you can make a 1×1 box and put a chest filled with water in it and then put a dolphin in it
Wdym a chest filled with water? Like a waterlogged chest?
something i didn’t notice is how you got the wither effect. could you please tell me how you got it?
Wither rose placed on a dirt block next to the dispenser.
I love your videos! We should play together some time
Probably unintentional, but funny how this comment sounds a lot like from a bot account.
@@Johnden hahaha not at all dawg, I stream sometimes and I cant find anyone w similar passion to mine when I play mc
@@Johnden if u want u can add me on discord
Well done!
You sir are a legend
👏👏👏👏👏
What suspicious stew did you take?
@@masonsz4334 Blindness. It’s made from azure bluet
Great animation
Are all 3 kinds of bad omen needed?
@@peterkane1539 Yes
I play bedrock and I am glad it doesn't have this
where's the wither effect?
@@author7410 Wither rose
Is it necessary to be in Raid mode?
Raid mode?
@@Johnden Like the Raid effect, I've seen some people do it to get the achievement
@@lambertes4886 You basically need all 33 effects now. So that includes the Raid Omen which is for 30 seconds. So it's pretty tight, but not impossible.
@@Johnden Ahh, I was struggling to get the achievement and this is probably it. What else is added? I already have the 4 new potions and Darkness.
@@lambertes4886
• Haste, Regeneration (Beacon)
• Conduit Power (Conduit)
• Hero of the Village (beat the raid)
• Trial Omen (drink an ominous bottle and let a trial spawner see you)
• Mining Fatigue (be near an Elder Guardian)
• Night Vision, Strength, Jump Boost, Slowness, Weakness, Water Breathing, Slow Falling, Swiftness/Speed, Weaving, Oozing, Wind Charged (use splash potions)
• Raid Omen (drink an ominous bottle and cross a chunk border where there is a villager with a work station 2 chunks away)
• Darkness (Warden)
• Bad Omen (drink an ominous bottle, this one is last so that it does not convert to Trial Omen or Raid Omen)
• Absorption, Resistance, Fire Resistance (Enchanted Golden Apple)
• Levitation (Shulker)
• Nausea, Hunger, Poison (Pufferfish)
• Dolphin's Grace (Sprinting/Swimming in water near a Dolphin)
• Blindness (Azure Bluet flavored Suspicious stew)
• Wither (from the wither rose)
• Invisibility, Infested, Glowing (Splash potions, spectral arrow in dispenser)
After making the video I recommend putting the potion of Infestation in the dispenser as both Wither and Poison will make silverfish spawn, which makes the advancement much harder.
thanks for this video
I thought warden shoots through walls
@@JayIsaHall If they’re close enough and angered enough
U don't need the infested and oozing ones?
@@Zombie_Gamerz You do, watch closely.
Oh okkk I didn't know u can brew them
@@Zombie_Gamerz it’s ok, the recipes are really cheap through.
Ye ye imma do the achivement today in a smp I'm in to flex lol
infested effect is so annoying
In general, yes. For this advancement I think it's better to put it in the dispenser along with invisibility and spectral arrow