Nice tut. I've just recreated your glass sphere. Pretty straight forward really. Question: how do we make it reactive? I'm thinking of using a webcam to enable one to hit the glass sphere as it bounces around. your thoughts?
Glad it was easy to follow! Integrating this isn't as easy as you might think. If you were to use a kinect sensor (which TD has native support for) then you could extract the hand coordinates and then have the sphere bounce around & collide with your hand's position. WIthout a kinect, you could also look into CI models like mediapipe that can use your webcam. I'd start there, but lmk if you would like a tutorial on simple bouncing animations like that :)
Great tutorial
Nice tut. I've just recreated your glass sphere. Pretty straight forward really. Question: how do we make it reactive? I'm thinking of using a webcam to enable one to hit the glass sphere as it bounces around. your thoughts?
Glad it was easy to follow! Integrating this isn't as easy as you might think. If you were to use a kinect sensor (which TD has native support for) then you could extract the hand coordinates and then have the sphere bounce around & collide with your hand's position. WIthout a kinect, you could also look into CI models like mediapipe that can use your webcam. I'd start there, but lmk if you would like a tutorial on simple bouncing animations like that :)
@@pjcreated I've been playing with Media pipe the last few days. It would be great if you could do a tutorial 😁 I appreciate you.
@@jhlegendtv on it!