Joe is really squeezing the Phantom Thieves for every drop of ammo and SP before he lets them leave the palace... He's running the team like Kamoshida's volleyball training.
Yeah it hurts to watch that inefficiency as a veteran player but it's so funny everytime he's about to die because he took it too far. We all did the mistake of going to the palace too early the first time around I'm sure.
@@HephsinYulind I always think it's fun to manage what attacks you're doing when your sp is low. Even if risky, still makes the game a bit more exciting
@@oldally8869 yeah honestly the game is way more interesting early game when you don't just have 500 healing or SP items to bullshit your way through the palaces
3:57:14 If anyone is wondering. yes. There is enough time to max out all of the social stats and all of the confidants in the game. It's fairly strict, but not as strict as the previous games.
The amount of people that think he hates something just because he criticizes it scares me. Do these people never think critically about games? So when someone criticizes something they blindly accepted as fine it offends them? I dont know.
Definitely seems that way, an easy example is that Fallout New Vegas is one of my favorite games but I think you'd have to be pretty oblivious not to notice some of its more obvious flaws. Oh well.
Exactly. I played the whole 100+ hours of this game and loved about 98% of it. There were moments that annoyed me or out right pissed me off but they were few and far between and they don't stop me from wanting to go buy the game to play it again (a friend lent it to me the first time)
I think it’s probably more-so that the stupid people are louder than the people who understand you can love something and still see its flaws. I absolutely adore persona 5, but it still has plenty of issues. From its overly long tutorial to the characters that are underdeveloped and feel tossed aside midway through the game (cough haru, yusuke, ryuji, ann cough)
It’s stressing me out that everyone’s bashing him for wasting that time slot but not explaining why. He could’ve done something in the “after school” slot and still would’ve been able to make lock picks in the “evening”. Only going into a Palace stops you from doing stuff in the evening. It’s an easy mistake to make on a first play through though so it’s chill
@Kyle Riel Yeah. 15 hours. You got it, buddy. The amount of times he says it adds up to a cumulative total of 15 hours. Yeah. Great workings out on your part. Brilliant.
its amazing to get to see someone trying to learn about the rules of more than 30 years of atlus games in a few hours. made me realize how many things we take as obvious just because they are part of previous games, like the persona stats being the main character stats.
actually, around the time of the original post it was around 106 yen per 1 USD so he actually wasn't far off. And furthermore, it has fluctuated around 112 for about the past 6 months never jumping above 115 so actually you are wrong. The last (and seemingly only recorded) time that 130 yen was equal to one USD was back in 1998 eventually peaking at 148 before harshly dropping the next year. And additionally, it hit a low of about 74 back in 2011.
@5:16:02 Not trying to backseat, but its rough seeing Joe forget the rules (I know he hasn't played these games before, but trying to help avoid frustration). To get a hold up: 1. Joker must be up (can't be knocked down and you have to have control) 2. You have to have all enemies knocked down, and knock down the last one while 1. is true. These are the only conditions, you can have dead/knockdown/status'd party members. The tutorial pop up for this says as much, but the game throws so many at you, and has so many systems going on, its easy to forget or gloss over it. Hope this helps!
The guy does this all the time, it's like through all his critical thinking about the games he forgets how to actually play it then gets mad lol. He was making fun of the fact the game repeats tutorials yet forgot simple rules.
Three things to say on this almost two-year-old video: -Let me explain why the whole SP thing is "the point of the game". The dungeons in Persona 3 onwards (and presumably before, but I've not played P1 or either P2 game) are all pathetically easy as long as you have SP. Your main character can hit any weakness, and knock enemies down to be All-Out Attacked, which will instakill them most of the time. In P5, Baton Pass means you can do the same without using MC-kun as long as enemies have weaknesses to your party members. The fun of the system comes not in being able to defeat the enemy, but in doing so while using your SP the wisest way possible, trying to kill as many dudes with melee hits as possible without getting hit in return and having to waste even more SP on healing. The punishment for not doing well at this is having to waste several days on dungeons, missing out on the SLinking, which is what the main draw of the game is for most players. -The main character dying being game over is a product of the older games, where you couldn't set your teammates to manual control, and so MC dying meant all your control being gone (at which point game overing made a lot more intuitive sense). This was a bad system because 90% of battles was watching other people do things and being frustrated at your teammates for acting like morons, rarely hitting weaknesses and often not healing you when you were low. It was boring and bad and I hated it. I frankly don't understand how so many people can like Persona 3 the most out of the modern Persona games when that's the only one with that system and fucking awful AI AND requires you to spend the most time dungeon-crawling through a boring, samey, badly proceduraly-generated tower. (Yes, I know P3P has manual control, but it's also a weird top-down thing that removes a lot of the game's visual flair, which is half of what made it so good). Anyway, protagonist death = game over is a vestigial piece of design from the olden days that should be removed. It might be my single biggest problem with P4 and P5, especially in the one dungeon in P4 where everyone has the Light and Dark instakill abilities and a bad habit of targetting MC-kun. Game might be too easy without that stuff, but just rebalance it. -There are several shitty ambushes in this game. I don't know why they felt they were a good idea. If Persona 4 wasn't in my top five games of all time I probably would've quit P5 when I died at the ambush at the treasure chest after the miniboss, then at the scripted ambush after the elevator, and then by getting my team blown up by a high-level Archangel just chilling mixed in with regular enemies in the tower, having to replay the same (fairly long) bit of game three fucking times. As far as I remember this slows down after Kamoshida's Castle, thank God.
masterplusmargarita I feel you. The amount of times joker has died when I’m really far off from a safe room is so bad. SPOILERS: in the mementos palace there were only like 2? And I was hella under leveled since sometimes I would avoid enemies and I never reaper farmed. So I kept dying... threw like 2 hours away from dying lmao, and that never happened in palaces before hand either, not as much at least. It feels kinda cheap sometimes but ig if someone else could just heal that hoe up it would take away the challenge since the only other way you can get a game over is via failing to steal a heart, and through the certain endings which I won’t mention because major spoilers
I would add that SP's analogous (not quite the same) as the soulsborne games limiting your healing options to increase the difficulty. The lack of early game SP items and overall SP and bullet management is the source of challenge. It's why the SP Adhesive accessories are so valuable, and why Royal is so much easier with the addition of SP recovery from collecting Will Seeds. [later game it matters less, especially since Insta-Kill has been buffed immensely] Not to mention that Royal has your weapons reload after every fight [which makes more sense in-narrative, I think a better compromise would have been every load zone, since you aren't using silenced weapons, so other enemies would hear how many shots you take, but I digress] It's definitely possible to clear every odd dungeon's infiltration route in one in-game day [the even ones all have story reasons for 2 or more days of infiltration]. It's verrrrry grindy on K's Castle, basically you have to go between the first 2 safe rooms, resetting the easy enemies, avoid the Incubi, and higher level stuff until you've got ~50k Yen. Using only physical attacks, basically. Guns until they're gone. Then fuse Genbu and Slime, and steamroll the rest of the dungeon at level 10-ish. I think I did it at level 12?
3:51:34 Well to be honest you are fighting in some metaworld with strange monsters and you want to steal treasure that can push guy to suicide or something so I think its a lot for lvl 1 friend and this info isnt anything special in this world
Yellow tiles are electric! You cannot walk on them! Red tiles are impassible! You cannot walk on them! Green tiles are alarm Tiles! You can walk on them, but, if you walk on them, you have to fight a monster. You cannot walk on them! Blue tiles are water tiles! If you smell like oranges, you cannot walk on them! If a yellow tile is next to blue tiles, you cannot walk on them! Finally, pink tiles. You cannot walk on them. ...step on them all you like, actually.
The whole thing with people repeatedly telling you that you've been expelled might be on purpose. The Velvet Room (where long-nose dude lives) looks like a prison, which tells us that our character feels imprisoned and trapped - the whole "you've been expelled"-thing might be there to help us feel the same way.
@@palmomki you guys are wrong yaldoboath created that FAKE VELVET ROOM the velvet room is suppose to represent the heart of the guest but since SPOILERS yaldoboath took over and sealed igor away he created a fake velvet room so to this day we still don't know what rens velvet room would look like
@@77ale btw its cuz igor is the one who changes the velvet room but since he was sealed away yaldoboath created a fake velvet room so it doesn't actually represent rens heart
Ram Is Best Girl it would still be a prison. When the real igor came back it stayed the same. And if you want to disregard the prisoner of fate aspect then the prison can still show that he is held by the chains of captivity, the mask he wears in society and how his persona abilities throw away that mask, if you will. The velvet room still works even if it’s the malevolent god’s view on it. And again, when lavenza and igor returned it didn’t change to what his “true” vr would look like, because it was right all along.
6:23:57 it surprises me that people actually go crazy at Joe for not doing something right just because he had not understood game rules clearly yet. Why not just point that out instead of ranting about it?
I feel like the game does an ok job of explaining things as they come up. Joe kinda tries to jump ahead, trying to get things before they are introduced, which makes the pacing a little wonkier than intended.
another way that could be viewed is that the game holds your hand far too much and for far too long. When you have a tutorial it should say what it needs and then get out of the way. This game draws it out like it is a song and dance every time a new thing pops up. "Hmmmm I wonder if these very obvious couches and boxes could be used as cover? Well, guess I won't find out for about another 5 hours." It is a pretty self explanatory thing and while calling attention to it 5 hours later is fine, the option to use that feature should be available from the start.
Nick Rogers they probably did it that way because they didn’t want to do a huge information dump. That kinda happened anyways, but imagine if it taught you how to hide along side how to do all outs, fast travel, confidants, etc, it would get lost in there.
Agreed. I can’t blame him for being observant but I think the help from chat contributed to throwing off the pacing as well because they were talking about difficulty and guarding and arcana boosts way before he got there which I feel confused him and made him curious of what it was. Besides that tho they were normally a big help when he asked questions about something he already unlocked
I'm all for you speaking your mind. Even if I disagree I'd rather you just speak your mind then hold your tongue about what you dont like. I mean to me that's way better than feigned positivity. I know it's way late to say that now. But I literally just found out you stream.
6:23:50 I really hope thats the twitch community and not the games community because thats just weird to get that upset on what someone does while playing a game
That is actually youtube, twitch, and any other streaming/video platform. "You can play the game however you want as long as it aligns with how I want you to play it". Go take a look at some undertale videos or streams and you will proceed to see a bunch of screaming children yelling about how the person making the video isn't playing the game right. Markiplier would be a fantastic example as he stopped his playthrough only part way because this problem was so prevalent.
I agree With Nick :c When Markiplier was playing undertale, the fan base jumped on him trlling him how he was playing the game wrong... ideally there's no way you're meant to play a game, play it how you want.. but the fanbase can't respect that and use responses like "them doing this wrong is hurting my eyes" especially to someone who hasn't played the games before and is still learning commands/ doesn't have a clear idea of what to do...
@@palmomki while I agree with the problems with undertale not making it entirely evident that you should try to never kill enemies,* (see bottom text) there are still problems with people choosing for those playing the game. The lack of decisions made make the game far less enjoyable. While watching someone do a puzzle for example, you might have figured out the solution for yourself moments before they did, but think back to when you were still trying to figure it out. You looked at it with curiosity and your mind quickly races to come up with patterns, connections, anything that will make the puzzle solved but your mind runs too fast as you are absorbing the information. You pause, look at the puzzle again, and slow down your pace. You spend several minutes thinking, you get frustrated, maybe even take a break, but you persist and keep pushing through the frustration. Then finally, in a moment of inspiration, you discover the solution, and all of the built up frustration you had quickly transitions to an equal level of excitement and relief as you finish the puzzle. Though this may sound exaggerated (and for some situations it is), it cannot be discredited that this is something to experience, its why some people find puzzles fun, and its part of why any experience is fun, the enjoyment is present in the actions building up to the end, not just the end itself. That said, people may not always want to go through the process and may just want to experience the end, and while there is nothing wrong with that, I don't feel it is right to remove that option from those that want to enjoy the experience, and it is something that is so easily ruined. *(while there is something that suggest this heavily the tutorial and most of the game plays alot of its information as jokes so the idea of the dummy and that interaction aren't very clear on how "normal" gameplay works)
5:45:15 I have played through P5 once, P5R three times and only now I have learned that there are SCRATCHCARDS??? Don't mind me, I'm just gonna go buy a bunch of them real quick
Pretty dissapointed in Joe for thinking that elevator ambush was bad game design. He got ambushed because he turned his back on the enemy instead of engaging, the game gives you plenty of time to react to the mob with Ryujis line, and the monster gives you enough time to hit him first.
Right, especially since he was certain that there was no Ambush alert (I didn't see it the first time but I rewatched that section and it definitely said it)
This is why the persona community pisses me off. Joe speaks honestly about how he feels about the game which is perfect; exactly what he should do if he feels it seems fit, but people jump on him about being critical. Yes I do agree this is a great game, but all games/things have flaws, and just because you like a certain character, mechanic, etc, doesn’t mean he has to. Let him speak, people! Thanks joe for realizing this is your play through and you can speak freely. Too many people get scared to say anything for the reason above aha
I agree with him speaking his mind but I do get why its frustrating for people when he calls some things bullshit when truth be told they are fair. He is right in many places about some rather unfair moments but there are also times where he criticizes the game for his own mistakes or built in purposeful game mechanics. for example like not liking no SP recovery mechanic and the ambush at the elevator the SP is meant to be used a bit sparingly because otherwise the palaces can be cakewalked in a single day without any real issue, its meant to pace the player and force them to think critically about when to be using SP or physical attacks, and the elevator ambush was his own fault it wasn't bs he was spotted and turned his back basically ensuring a ambush. Which, as a beginner is understandable to make that mistake but its also understandable to be punished for the mistake to teach the player, and if youre playing on hard, the game wouldn't expect a beginner anyways so the punishment wouldn't have been so harsh. All in all I think there's faults on both sides, the community is really touchy and pissy but at the same time occasionally (very rarely) chat is justly defending a game when Joe makes a criticism that isn't really the games fault
Im playing it on hard rn, and, while I had two VERY frustrating "aw; cmon" moments in the beginning, its been really fun and Im now at 38% popularity (or.. "justness" 🤣)
5:01:58 i will be honest, i almost died on that part on my first playthrough. It got my off guard because i press it really fast the dialogues and I got ambushed. (I didnt had dlcs).
Idk about pacing. You take the game at whatever pace you want literally. Each mission gives you a time span to do whatever you want. The problem with beating a palace so fast is that after you win you still have to wait for the days to end. The loading screens tell you over and over to take your time too. If you slow down the pacing is fine. Rushing is almost punished. And if that’s your gripe then yeah I agree.
@@coldbacon4869 Well the game actually incentivizes you to do palaces in the least amount of days as possible, because it opens up more days to progress stats, confidants, etc. And the game pushes really hard for you to do palaces as early as possible, because characters are constantly asking you to go and questioning you whenever you do confidants instead of the palace. So taking both those into consideration (the game pushing you to complete palaces as early as possible in a low amount of days), that usually leads to weeks of nothing in the story happening. Most people I know have ended up in this same scenario. It's not entirely the game's fault since you technically don't have to, but the game kinda pushes for it. Also I should probably clarify that "pacing" mostly was about the palaces that felt like nothing was happening (namely Kaneshiro and Okumura's palaces). Not only did most players usually have weeks of doing side activities, but even some of the palaces felt like they weren't really progressing the story. The beginning was another big pacing issue in my opinion... the 3 or 4 times you went to Kamoshida's palace before it actually opens up felt like it could've been condensed down to 1 visit. The weeks of being tunneled into cutscene after cutscene in the beginning and the lack of almost any control really makes the first like 5-10 hours a real slog. All this is to say that if felt like the game just had a lot of... fluff? It felt like it could've easily been condensed down to like 60 hours avg. instead of the usual 100+ hours it is now. About a third of the time playing the game it felt like busy work. I still enjoyed my time playing and think P5 is a great game, but yeah its just a small problem I have with it.
Zach Parks understood. I guess I just always told them no when they bugged me. I put myself in the game a little too much and just figured they were anxious to go. And with every loading screen saying to take your time I couldnt help but to think that moving too fast and rushing palaces would ruin the fun. And on NG+ it really does. Finishing early and having 2+ weeks to just do nothing is boring. But ok my first play through i essentially waited until 2-3 days before time was up to finish the palace
@@Soosss I don't know why, but did Royal make the combat easier? No doubt, there's more features like the Councillor and Faith perks. But I cleared dungeons in a day on Hard mode. At the moment, I just beat the 4th Palace so I don't know how hard the new stuff is. PS. I love when I have 20+ days left after a heist. The game has a bigger focus on the socializing aspect compared to other rpg's. I think that's why Atlas made the main dungeons in P3 and P4 randomly generated mazes; they wanted you to like upgrading social links more than the combat.
okay just cause it makes me upsetti when English teachers get on a high horse for people using "literally" in a figurative context; when you use literally in such a way, the term becomes hyperbolic, an exaggeration, so its still grammatically correct cause you're using it as a dramatization of how you're feeling, which is perfectly fine! It's just like say "I swear I couldn't get any coffee today cause there was a million people in front of my at the shop." Literally my biggest pet peeve.
"It's 'AWN' not 'Anne' you filthy gaijin!" - yells Joe from the background. Come on now, there's no way you're gonna convince me he doesn't have some level of exposure to japanese media/anime lmfao
He spends time on the internet. Also, he streams on twitch and people love weebing him out.. he's gotten more weeby lately as he actually checked out JoJo I believe.
I’m honestly impressed with how far joe got in his first palace exertion. When playing on hard I think I reached the same place with even less sp (and after using the snuff soul), and I consider myself a persona veteran/pro. I guess I was getting too fancy with how I would try to use physical attacks and stuff to kill enemies, and joe just stuck to basics, used the elements properly and won (plus used his strongest persona at any time). I did manage to push forward and defeat the miniboss without wasting any more sp though
Part 3 coming soon? P.S. After this palace, set difficulty back to normal. There's a big spike in difficulty and Joker will randomly die for no reason at random times.
the soundtrack to this game is pretty cool ^_^ also great gameplay and commentary as always, joe :^) i don't have time to watch your streams, but when i want to procrastinate a little, i always jump to your stream recordings. i don't even play videogames anymore, but watching you feels like playing them again. this doesn't happen often, because most of the "let's players" are too dumb for me to watch and idetify with. keep up the good work, buddy ^_^
Joseph: "We're dun! We're dun! We're dun!.... We're dun!" 30 seconds later, mocking Morgana: "It's almost scary how good I am~ It's almost scary how good I am~ It's-"
2:52:00 I guess by now it’s irrelevant, but this doesn’t really work for persona 5, as there are usually a few enemies in each area who are a good few levels higher than the rest of the enemies at the area, which should be your level. The strategy kinda works if you make sure your level is the same as the third strongest enemy in the area
the game gives you enough tools to make it through in one go, espically later in the game. its all about preparation. also youre playing on hard (which is a horrible decision in my opinion and will overall ruin your entire experience since the game feels balanced around normal).
normal is a joke lol. the game does have a reverse difficulty curve though, palace 1 is hard to do in 1 day whereas palaces 3 - 6 in particular are really easy.
Hardmode forces you to not ignore all the mechanics by just spamming attacks as you would do in a pokemon game. Using the atk/def buff moves adds a lot to the combat personally. Now if only joker wouldnt get randomly oneshot all the time, the disparity between joker dying and anyone else dying is just so massive.
1:23:20 yeah that was kinda bullshit. Joe didn’t get a chance to initiate an ambush, and then after he took one action the game killed him in one hit. I think the enemy kinda got lucky, over 100 damage is pretty unusual for a non crit hit in this part of the game, and it only barely killed joker (plus if he targeted another party member joe would’ve been fine). Joe’s only real mistakes were not healing (but you really shouldn’t need to fully heal after every battle, even on hard) and still using arsene even though he’s a pretty bad persona (but everyone uses their starter for more than they should when they just start persona). Honestly it was mostly bad luck, but unfortunately it wasn’t a critical or anything (just a high roll) so it just feels like the game is being unfair rather than him getting unlucky
Man, the guard captain is significantly easier with an actually decent amount of sp... I only had a few drops of it left when I fought him so I needed to devise a strategy to defeat him knowing a party member would die every two turns (I didn’t have enough sustain for the guard and heal approach)
Yeah sp is hell for a big portion of the game till you either get the sp patch hold item from the doctor or the passive skills, both regenerate a bit of sp each turn and can make it so every encounter isnt a massive resource drain
one thing that persona 5 taught me a game can be difficult and punishing without that being the main focus. Dark souls' whole shtick is being difficult and punishing, while other triple-A games make themselves too easy so that the player stays happy and spends more on their products. How ever, persona 5's difficulty and punishing nature, along side the manual saving and checkpoint system provides a true sense of threat and danger which is way more enjoyable than other games' false threats. while not being too difficult to the points its distracting, its just scary enough to engage you and make you worry more. this strengthens the feelings you have towards the characters and little moments, because you know at any moment if you slip up it can mean losing so much.
did you set the difficulty to hard? im 1 1/2 hour in and it feels like youre taking way too much damage. Persona is hard enough on normal. dont ruin your experience and set it back to normal otherwise it gets really frustrating.
ive played through the game and i still stand by my opinion, hes not going to enjoy this. 1. get prepared to lose alot of progress since the oneshot kills are coming, especially on hard 2. you will have way less time to do social links and sidestories since palaces will take more tries. 3. fighting in generall will become way more tedious. its hard enough on normal and this game is all about maximizing efficiency with what youre given. hard mode will add nothing to the game besides cheap oneshot deaths or more resource intensive fights
yes but let me just go ahead an assume youve played a persona game before. maybe you even looked up some help before playing this game on how to use your time efficiently. he goes in totally blind, he has not the slightest idea what hes doing, hes losing time left and right, hell he even skipped an entire day already. Hes just absolutely unprepared and judging from what hes played so far and alot of other streams of his, he tends to shit alot on games and its getting old pretty quick. you can tell hes kinda averse (is that the right word here?) to anime in generell and you know this game isnt getting any easier. TL:DR: the game is balanced good enough on normal and knowing his character so far it will get incredibly frustrating for him and the viewer if he sticks playing on hard
anime tropes are very hateable (is that even a word?) im absolutely on his side there but thats not even what hes bitchin' about. hes nagging about the game constantly. sometime its justifyable, sometimes is his own fault ... dont get me wrong thats natural human behaviour and also his shtick. i like his commentary nonetheless though im just predicting that it (the nagging) will get worse if he continues playing on hard. because like is said... this game is not getting easier! and dungeoncrawling in this game can be a drag. (and like i also said: hard mode doesnt add anything to the game. its hard enough on normal (imo) and all you achieve with it is more timeloss). if he ends up really enjoying it that way we will notice and im going to shut my mouth about it :)
Joe is really squeezing the Phantom Thieves for every drop of ammo and SP before he lets them leave the palace... He's running the team like Kamoshida's volleyball training.
Yeah it hurts to watch that inefficiency as a veteran player but it's so funny everytime he's about to die because he took it too far. We all did the mistake of going to the palace too early the first time around I'm sure.
@@HephsinYulind I always think it's fun to manage what attacks you're doing when your sp is low. Even if risky, still makes the game a bit more exciting
@@HephsinYulind yeah he never saw it coming
the right way to play persona, he was a natural
@@oldally8869 yeah honestly the game is way more interesting early game when you don't just have 500 healing or SP items to bullshit your way through the palaces
2:24:00 Joe looks away for 1 minute and his son is a weeb for life.
Cokemonster this is gold
that kid got weirdly close to pronouncing anime correctly
XD
"hey you should show your friends all the words you know!"
"waifu!"
all of the other mothers : ;-;
3:57:14 If anyone is wondering. yes. There is enough time to max out all of the social stats and all of the confidants in the game. It's fairly strict, but not as strict as the previous games.
I nearly killed myself back in persona 3 just trying to max out my smarts. I'm sure you can guess why
Fuck the previous games for making it so hard to max out all confidants and still have high social stats
Easy just beat the game and then take advantage of having rank 5 stats from late game.
kinda like in real life huh
Hey. I just care about ann. The rest can do what they want
*au where everything is the same except your morning alarm clock is morgana repeating "its almost scary how good i am" over and over*
Bruh, I wanna wake up, not have an induced nightmare.
2:45:25 it’s a common move for defense attorneys to tell their clients to wear glasses to look more timid and less threatening
For real?
No way!
amateurs.
@Buster head i got expelled once, you can do nothing to me
@@BuruKyu are you the one from the rummors? you got expelled?
The part where Lili came in and tried to get Flynn to say a bunch of weeb shit was the funniest thing I've ever seen in my goddam life.
Taylor Gomes “Can you say Waifu” I am fucking dying
Sakamoto: Palace?
Protagonist: Maybe
Sakamoto: For real?
Hotel? Trivago
@@yamharvey2675 How could you?!
Mya Harvey My thing has been stolen
Omg marry me
@@soyasauce3626 I...will think about it
"im a bad canadian" "Oh i need to thank people who gave me money"
"we haven't leveled up in a while" *instantly levels up*
Truly you are, a wizard.
“Can you say ‘husbando’” bruh
LOL cx
These guys are teaching their kids what really matters
I couldn't help but laugh when he said that learning to make coffee was shit after he was worrying about sp restoratives items.
The amount of people that think he hates something just because he criticizes it scares me. Do these people never think critically about games? So when someone criticizes something they blindly accepted as fine it offends them? I dont know.
Definitely seems that way, an easy example is that Fallout New Vegas is one of my favorite games but I think you'd have to be pretty oblivious not to notice some of its more obvious flaws.
Oh well.
look at the comments for his xenoblade streams, that kinda proves u right dude
+Jack Hernandez He didnt like xenoblade though.
Exactly.
I played the whole 100+ hours of this game and loved about 98% of it. There were moments that annoyed me or out right pissed me off but they were few and far between and they don't stop me from wanting to go buy the game to play it again (a friend lent it to me the first time)
I think it’s probably more-so that the stupid people are louder than the people who understand you can love something and still see its flaws.
I absolutely adore persona 5, but it still has plenty of issues. From its overly long tutorial to the characters that are underdeveloped and feel tossed aside midway through the game (cough haru, yusuke, ryuji, ann cough)
It’s stressing me out that everyone’s bashing him for wasting that time slot but not explaining why. He could’ve done something in the “after school” slot and still would’ve been able to make lock picks in the “evening”. Only going into a Palace stops you from doing stuff in the evening. It’s an easy mistake to make on a first play through though so it’s chill
Finally, someone with answers.
Did watch this live but I'm sad for Joe how immature chat is sometimes. I thought him skipping a day was hilarious. This is JUST A GAME people.
Watching this for the first time and thinking exactly this. It is kind of the point of a blind playthrough that shit like this happens haha
People don't take skipping a day this seriously in real life
@@Omarequiem I don't see what he did as a waste. He was gathering tools and increasing his proficiency.
@@Omarequiem right? even joker needs a break day 🙄
He DoEsNt KnOw
The weapon shop music is one of my favorite video game songs ever, no exaggeration.
Layer cake!
I'm not sure the name fits the music though.
I'm playing through the game my first time and every time I go there i wish I'd stay 5x longer so i can keep listening to the song.
Play better games
I hate when chat lies to Joe or gives him crappy advice.
Its Grimm it messes with him like y
then again, it has pretty ridiculous outcomes
I laugh every time he calls him Trudeau.
the king of canada
@Kyle Riel Yeah. 15 hours. You got it, buddy. The amount of times he says it adds up to a cumulative total of 15 hours. Yeah. Great workings out on your part. Brilliant.
@Kyle Riel Lmao. Someone is certainly triggered by Joe. Has the big bad coronavirus gotten you down, son?
Does he do the same to shido? I thought shido is more of a trudeau 😂
The part where his wife comes in is absolutely priceless. Best thing ever.
the elevator ambush is like one of the gotcha mouments from dark souls
Why did he run and guarantee an ambush? >
its amazing to get to see someone trying to learn about the rules of more than 30 years of atlus games in a few hours. made me realize how many things we take as obvious just because they are part of previous games, like the persona stats being the main character stats.
Yeah idk about all that. Never ever played. Persona or a jrpg before and I picked up on all of that fairly easy. Not bragging
@@coldbacon4869 yeah, its a very easy game after all. my previous comment was not about the difficulty but the complexity of the mechanics available.
It's almost scary how good morgana is
Lookin good Joker!
4:01:11 “Hello waifu”
She’s sitting down at a table behind you, actually.
Sam Harold false
Nice pfp
How dare you.
I don’t see Futaba here
BTW, 100 yen is about a dollar USD.
closer to 130.
actually, around the time of the original post it was around 106 yen per 1 USD so he actually wasn't far off. And furthermore, it has fluctuated around 112 for about the past 6 months never jumping above 115 so actually you are wrong.
The last (and seemingly only recorded) time that 130 yen was equal to one USD was back in 1998 eventually peaking at 148 before harshly dropping the next year. And additionally, it hit a low of about 74 back in 2011.
Nick Rogers Damn, he just got boomed
@@SyndicateProjectFan1 I mean hey, if someone is going to correct someone else, they should do some research before making blatant claims.
That's why I thought it was funny when he was like "holy shit, Ryuji, you're loaded" in the first stream when he had like $40 usd of yen
Fucking rip Arsene
Turned into fanservice
Goodnight sweet prince
@5:16:02 Not trying to backseat, but its rough seeing Joe forget the rules (I know he hasn't played these games before, but trying to help avoid frustration). To get a hold up:
1. Joker must be up (can't be knocked down and you have to have control)
2. You have to have all enemies knocked down, and knock down the last one while 1. is true.
These are the only conditions, you can have dead/knockdown/status'd party members.
The tutorial pop up for this says as much, but the game throws so many at you, and has so many systems going on, its easy to forget or gloss over it.
Hope this helps!
I guess I should just have watched the next 30 seconds lol.
I think you should watch a whole minute back actually lol
he already figured that out long before the timestamp
The guy does this all the time, it's like through all his critical thinking about the games he forgets how to actually play it then gets mad lol.
He was making fun of the fact the game repeats tutorials yet forgot simple rules.
@@pumpkin1escobar with the amount of info the game dumps on you dont blame him
No one has ever been so excited about studying 😂
Your wife teaches your kid the best weeb words.
joe becomes quite the memer when anime is involved
“Wow I’m a really bad Canadian” Remembers to say thanks for sub immediately. Your are a fine Canuck Joe
Lolol “can you say, ‘husbando’”? Me as a mom tbh
Wish I could see how mad the chat was now
I can't believe I've played this game through two times and Royal once and I never noticed Ann's gloves. I hate Joe so much for ruining Ann's costume.
*4REAL*
*?*
4REEL
REEL
REEL
REEL
REEL
4RIIL
L
E
E
R E E L
E E
E E
L L
I love how many times Joe asks a question and in the next 5 seconds game adds it/explains it/answers it xD
5:48:35 Joseph: I dont want to see Igor.
Caroline: GET IN THE F####### JAIL INMATE!
*Caroline kicks in*
Joseph: OH SHIT!
5:03:45 Joe thinks this is terrible but I think it's the funniest thing I've seen all day. XD
He got so confused when he saw the enemy. He could've just run away or attack it but he chose to walk away hahahahahahahaahhaah
0:28 "Day 2 of 35" - pretty accurate
2:33:45 everyone who dips his bread in coffee is a gadamn maniac
But... It tastes pretty good...
"pretty jungien" yeah it kinda is i mean the entire series is intertwined with jungien qsycology
Three things to say on this almost two-year-old video:
-Let me explain why the whole SP thing is "the point of the game". The dungeons in Persona 3 onwards (and presumably before, but I've not played P1 or either P2 game) are all pathetically easy as long as you have SP. Your main character can hit any weakness, and knock enemies down to be All-Out Attacked, which will instakill them most of the time. In P5, Baton Pass means you can do the same without using MC-kun as long as enemies have weaknesses to your party members. The fun of the system comes not in being able to defeat the enemy, but in doing so while using your SP the wisest way possible, trying to kill as many dudes with melee hits as possible without getting hit in return and having to waste even more SP on healing. The punishment for not doing well at this is having to waste several days on dungeons, missing out on the SLinking, which is what the main draw of the game is for most players.
-The main character dying being game over is a product of the older games, where you couldn't set your teammates to manual control, and so MC dying meant all your control being gone (at which point game overing made a lot more intuitive sense). This was a bad system because 90% of battles was watching other people do things and being frustrated at your teammates for acting like morons, rarely hitting weaknesses and often not healing you when you were low. It was boring and bad and I hated it. I frankly don't understand how so many people can like Persona 3 the most out of the modern Persona games when that's the only one with that system and fucking awful AI AND requires you to spend the most time dungeon-crawling through a boring, samey, badly proceduraly-generated tower. (Yes, I know P3P has manual control, but it's also a weird top-down thing that removes a lot of the game's visual flair, which is half of what made it so good). Anyway, protagonist death = game over is a vestigial piece of design from the olden days that should be removed. It might be my single biggest problem with P4 and P5, especially in the one dungeon in P4 where everyone has the Light and Dark instakill abilities and a bad habit of targetting MC-kun. Game might be too easy without that stuff, but just rebalance it.
-There are several shitty ambushes in this game. I don't know why they felt they were a good idea. If Persona 4 wasn't in my top five games of all time I probably would've quit P5 when I died at the ambush at the treasure chest after the miniboss, then at the scripted ambush after the elevator, and then by getting my team blown up by a high-level Archangel just chilling mixed in with regular enemies in the tower, having to replay the same (fairly long) bit of game three fucking times. As far as I remember this slows down after Kamoshida's Castle, thank God.
masterplusmargarita I feel you. The amount of times joker has died when I’m really far off from a safe room is so bad. SPOILERS: in the mementos palace there were only like 2? And I was hella under leveled since sometimes I would avoid enemies and I never reaper farmed. So I kept dying... threw like 2 hours away from dying lmao, and that never happened in palaces before hand either, not as much at least. It feels kinda cheap sometimes but ig if someone else could just heal that hoe up it would take away the challenge since the only other way you can get a game over is via failing to steal a heart, and through the certain endings which I won’t mention because major spoilers
I would add that SP's analogous (not quite the same) as the soulsborne games limiting your healing options to increase the difficulty.
The lack of early game SP items and overall SP and bullet management is the source of challenge.
It's why the SP Adhesive accessories are so valuable, and why Royal is so much easier with the addition of SP recovery from collecting Will Seeds. [later game it matters less, especially since Insta-Kill has been buffed immensely]
Not to mention that Royal has your weapons reload after every fight [which makes more sense in-narrative, I think a better compromise would have been every load zone, since you aren't using silenced weapons, so other enemies would hear how many shots you take, but I digress]
It's definitely possible to clear every odd dungeon's infiltration route in one in-game day [the even ones all have story reasons for 2 or more days of infiltration].
It's verrrrry grindy on K's Castle, basically you have to go between the first 2 safe rooms, resetting the easy enemies, avoid the Incubi, and higher level stuff until you've got ~50k Yen.
Using only physical attacks, basically. Guns until they're gone.
Then fuse Genbu and Slime, and steamroll the rest of the dungeon at level 10-ish. I think I did it at level 12?
3:51:34
Well to be honest you are fighting in some metaworld with strange monsters and you want to steal treasure that can push guy to suicide or something so I think its a lot for lvl 1 friend and this info isnt anything special in this world
HE CALLED AKECHI A GIRL ABHEJDNK
Right? I noticed that too.
Could have been calling Yusuke a girl
Well Akechi’s silhouette can be mistaken for a girl
*chadkechi
Akechi is now pancake girl
Sir, considering my first outing on persona 4 that was an excelent first day.
Nice way to tell those people to go away towards the end.
Yellow tiles are electric! You cannot walk on them!
Red tiles are impassible! You cannot walk on them!
Green tiles are alarm Tiles! You can walk on them, but, if you walk on them, you have to fight a monster. You cannot walk on them!
Blue tiles are water tiles! If you smell like oranges, you cannot walk on them!
If a yellow tile is next to blue tiles, you cannot walk on them!
Finally, pink tiles. You cannot walk on them.
...step on them all you like, actually.
#notallchat
The whole thing with people repeatedly telling you that you've been expelled might be on purpose. The Velvet Room (where long-nose dude lives) looks like a prison, which tells us that our character feels imprisoned and trapped - the whole "you've been expelled"-thing might be there to help us feel the same way.
Igor said the prison was because his heart represented that as a “prisoner to fate”
@@palmomki you guys are wrong yaldoboath created that FAKE VELVET ROOM the velvet room is suppose to represent the heart of the guest but since SPOILERS yaldoboath took over and sealed igor away he created a fake velvet room so to this day we still don't know what rens velvet room would look like
@@77ale btw its cuz igor is the one who changes the velvet room but since he was sealed away yaldoboath created a fake velvet room so it doesn't actually represent rens heart
Ram Is Best Girl it would still be a prison. When the real igor came back it stayed the same. And if you want to disregard the prisoner of fate aspect then the prison can still show that he is held by the chains of captivity, the mask he wears in society and how his persona abilities throw away that mask, if you will. The velvet room still works even if it’s the malevolent god’s view on it. And again, when lavenza and igor returned it didn’t change to what his “true” vr would look like, because it was right all along.
6:23:57 it surprises me that people actually go crazy at Joe for not doing something right just because he had not understood game rules clearly yet.
Why not just point that out instead of ranting about it?
I mean.. he complains about too much handholding and too much explaining on topics but he doesn't do it right despite complaining about that.
@@anastasiao4036 yeah no shit, learning through experience, do you really expect a new player to do it 100% right the first time?
I feel like the game does an ok job of explaining things as they come up. Joe kinda tries to jump ahead, trying to get things before they are introduced, which makes the pacing a little wonkier than intended.
another way that could be viewed is that the game holds your hand far too much and for far too long. When you have a tutorial it should say what it needs and then get out of the way. This game draws it out like it is a song and dance every time a new thing pops up. "Hmmmm I wonder if these very obvious couches and boxes could be used as cover? Well, guess I won't find out for about another 5 hours." It is a pretty self explanatory thing and while calling attention to it 5 hours later is fine, the option to use that feature should be available from the start.
Nick Rogers they probably did it that way because they didn’t want to do a huge information dump. That kinda happened anyways, but imagine if it taught you how to hide along side how to do all outs, fast travel, confidants, etc, it would get lost in there.
Agreed. I can’t blame him for being observant but I think the help from chat contributed to throwing off the pacing as well because they were talking about difficulty and guarding and arcana boosts way before he got there which I feel confused him and made him curious of what it was. Besides that tho they were normally a big help when he asked questions about something he already unlocked
I'm all for you speaking your mind. Even if I disagree I'd rather you just speak your mind then hold your tongue about what you dont like. I mean to me that's way better than feigned positivity. I know it's way late to say that now. But I literally just found out you stream.
that one stormtrooper
I agree, i watch stream not to just solely see how the game plays out, i need to know what the player thinks too
Your laugh makes me laugh. Great stream, keep it up.
6:23:50 I really hope thats the twitch community and not the games community because thats just weird to get that upset on what someone does while playing a game
That is actually youtube, twitch, and any other streaming/video platform. "You can play the game however you want as long as it aligns with how I want you to play it". Go take a look at some undertale videos or streams and you will proceed to see a bunch of screaming children yelling about how the person making the video isn't playing the game right. Markiplier would be a fantastic example as he stopped his playthrough only part way because this problem was so prevalent.
I agree With Nick :c When Markiplier was playing undertale, the fan base jumped on him trlling him how he was playing the game wrong... ideally there's no way you're meant to play a game, play it how you want..
but the fanbase can't respect that and use responses like "them doing this wrong is hurting my eyes"
especially to someone who hasn't played the games before and is still learning commands/ doesn't have a clear idea of what to do...
also found it so funny that he skipped a day xD
@@palmomki while I agree with the problems with undertale not making it entirely evident that you should try to never kill enemies,* (see bottom text) there are still problems with people choosing for those playing the game. The lack of decisions made make the game far less enjoyable.
While watching someone do a puzzle for example, you might have figured out the solution for yourself moments before they did, but think back to when you were still trying to figure it out. You looked at it with curiosity and your mind quickly races to come up with patterns, connections, anything that will make the puzzle solved but your mind runs too fast as you are absorbing the information. You pause, look at the puzzle again, and slow down your pace. You spend several minutes thinking, you get frustrated, maybe even take a break, but you persist and keep pushing through the frustration. Then finally, in a moment of inspiration, you discover the solution, and all of the built up frustration you had quickly transitions to an equal level of excitement and relief as you finish the puzzle.
Though this may sound exaggerated (and for some situations it is), it cannot be discredited that this is something to experience, its why some people find puzzles fun, and its part of why any experience is fun, the enjoyment is present in the actions building up to the end, not just the end itself.
That said, people may not always want to go through the process and may just want to experience the end, and while there is nothing wrong with that, I don't feel it is right to remove that option from those that want to enjoy the experience, and it is something that is so easily ruined.
*(while there is something that suggest this heavily the tutorial and most of the game plays alot of its information as jokes so the idea of the dummy and that interaction aren't very clear on how "normal" gameplay works)
The Persona 5 fandom isn't like Undertale's fandom. It actually has some neat people.
Joe spending a whole stream being passive agressive about literally everything, and then being like "they put words in my mouth" is kind of funny
Whoo Looking Cool Joseph!
;)
1:06:30 bienvenido a la cueva del dragon lol
I think it's game over if your main character dies in Dragon Quest 8, too.
Joeri Pelgrims it adds difficulty, even if it feels cheap sometimes
5:45:15 I have played through P5 once, P5R three times and only now I have learned that there are SCRATCHCARDS??? Don't mind me, I'm just gonna go buy a bunch of them real quick
Good lord that elevator ambush at 5:00:00 was pure horseshit
Pretty dissapointed in Joe for thinking that elevator ambush was bad game design. He got ambushed because he turned his back on the enemy instead of engaging, the game gives you plenty of time to react to the mob with Ryujis line, and the monster gives you enough time to hit him first.
Right, especially since he was certain that there was no Ambush alert (I didn't see it the first time but I rewatched that section and it definitely said it)
Spoilers
3:29:45 when he gets to Okumura and Shido he’s gonna shit himself
Lol this guy laughs at ever thing it's so good
0:58 YO HE JUST CALLED AKECHI A GIRL
This is why the persona community pisses me off. Joe speaks honestly about how he feels about the game which is perfect; exactly what he should do if he feels it seems fit, but people jump on him about being critical. Yes I do agree this is a great game, but all games/things have flaws, and just because you like a certain character, mechanic, etc, doesn’t mean he has to. Let him speak, people!
Thanks joe for realizing this is your play through and you can speak freely. Too many people get scared to say anything for the reason above aha
I agree with him speaking his mind but I do get why its frustrating for people when he calls some things bullshit when truth be told they are fair. He is right in many places about some rather unfair moments but there are also times where he criticizes the game for his own mistakes or built in purposeful game mechanics. for example like not liking no SP recovery mechanic and the ambush at the elevator the SP is meant to be used a bit sparingly because otherwise the palaces can be cakewalked in a single day without any real issue, its meant to pace the player and force them to think critically about when to be using SP or physical attacks, and the elevator ambush was his own fault it wasn't bs he was spotted and turned his back basically ensuring a ambush. Which, as a beginner is understandable to make that mistake but its also understandable to be punished for the mistake to teach the player, and if youre playing on hard, the game wouldn't expect a beginner anyways so the punishment wouldn't have been so harsh. All in all I think there's faults on both sides, the community is really touchy and pissy but at the same time occasionally (very rarely) chat is justly defending a game when Joe makes a criticism that isn't really the games fault
Kaelan McDonald-Landry yeah one of my biggest gripes with Him is that he’s trying to rush through the palaces and worrying about sp.
What no nobody in the community is like that
I’m back for this whole journey yet again
Whoever told it's a good idea for a first-timer to play on Hard is a sadist.
He's enjoying it though, isn't he?
Im playing it on hard rn, and, while I had two VERY frustrating "aw; cmon" moments in the beginning, its been really fun and Im now at 38% popularity (or.. "justness" 🤣)
5:01:58 i will be honest, i almost died on that part on my first playthrough. It got my off guard because i press it really fast the dialogues and I got ambushed. (I didnt had dlcs).
"oh god it looks like he got murdered by cake"
6:19:50
HASHIRE SORI YO
KAZE NO YOU NI
TSUKIMIHARA WO
PADORU PADORU
I feel the same way about fusing Arsen
He's my first persona D:
And Orphious(?)
I instantly yeeted him. I didn't really get attached to any one persona for Joker.
Totally understand his criticisms of the game. I love it to death, but the pacing, dialogue, and writing have some serious flaws.
Idk about pacing. You take the game at whatever pace you want literally. Each mission gives you a time span to do whatever you want. The problem with beating a palace so fast is that after you win you still have to wait for the days to end. The loading screens tell you over and over to take your time too. If you slow down the pacing is fine. Rushing is almost punished. And if that’s your gripe then yeah I agree.
@@coldbacon4869 Well the game actually incentivizes you to do palaces in the least amount of days as possible, because it opens up more days to progress stats, confidants, etc. And the game pushes really hard for you to do palaces as early as possible, because characters are constantly asking you to go and questioning you whenever you do confidants instead of the palace. So taking both those into consideration (the game pushing you to complete palaces as early as possible in a low amount of days), that usually leads to weeks of nothing in the story happening. Most people I know have ended up in this same scenario. It's not entirely the game's fault since you technically don't have to, but the game kinda pushes for it.
Also I should probably clarify that "pacing" mostly was about the palaces that felt like nothing was happening (namely Kaneshiro and Okumura's palaces). Not only did most players usually have weeks of doing side activities, but even some of the palaces felt like they weren't really progressing the story. The beginning was another big pacing issue in my opinion... the 3 or 4 times you went to Kamoshida's palace before it actually opens up felt like it could've been condensed down to 1 visit. The weeks of being tunneled into cutscene after cutscene in the beginning and the lack of almost any control really makes the first like 5-10 hours a real slog.
All this is to say that if felt like the game just had a lot of... fluff? It felt like it could've easily been condensed down to like 60 hours avg. instead of the usual 100+ hours it is now. About a third of the time playing the game it felt like busy work. I still enjoyed my time playing and think P5 is a great game, but yeah its just a small problem I have with it.
Zach Parks understood. I guess I just always told them no when they bugged me. I put myself in the game a little too much and just figured they were anxious to go. And with every loading screen saying to take your time I couldnt help but to think that moving too fast and rushing palaces would ruin the fun. And on NG+ it really does. Finishing early and having 2+ weeks to just do nothing is boring. But ok my first play through i essentially waited until 2-3 days before time was up to finish the palace
@@coldbacon4869 Yeah I totally agree that its probably more fun to play that way. If I ever come back to P5 I'll definitely try that approach.
@@Soosss I don't know why, but did Royal make the combat easier? No doubt, there's more features like the Councillor and Faith perks. But I cleared dungeons in a day on Hard mode. At the moment, I just beat the 4th Palace so I don't know how hard the new stuff is.
PS. I love when I have 20+ days left after a heist. The game has a bigger focus on the socializing aspect compared to other rpg's. I think that's why Atlas made the main dungeons in P3 and P4 randomly generated mazes; they wanted you to like upgrading social links more than the combat.
okay just cause it makes me upsetti when English teachers get on a high horse for people using "literally" in a figurative context; when you use literally in such a way, the term becomes hyperbolic, an exaggeration, so its still grammatically correct cause you're using it as a dramatization of how you're feeling, which is perfectly fine! It's just like say "I swear I couldn't get any coffee today cause there was a million people in front of my at the shop."
Literally my biggest pet peeve.
No.
morgana really said "womp womp" after the scratch card fail
*hands waffles 50 bucks* "oh shit you're loaded Ryu!"
Joseph Anderson:
Were not gonna use gun a lot
Me:
Laughs in bullet casings
"It's 'AWN' not 'Anne' you filthy gaijin!" - yells Joe from the background. Come on now, there's no way you're gonna convince me he doesn't have some level of exposure to japanese media/anime lmfao
He spends time on the internet. Also, he streams on twitch and people love weebing him out.. he's gotten more weeby lately as he actually checked out JoJo I believe.
@@cyryl3827 I dont imagine he'd make it through part 2 before dropping it.
I’m honestly impressed with how far joe got in his first palace exertion. When playing on hard I think I reached the same place with even less sp (and after using the snuff soul), and I consider myself a persona veteran/pro. I guess I was getting too fancy with how I would try to use physical attacks and stuff to kill enemies, and joe just stuck to basics, used the elements properly and won (plus used his strongest persona at any time).
I did manage to push forward and defeat the miniboss without wasting any more sp though
tcoren1 and you might’ve been used to your character being a higher level from before. (Unless this was on your first play through)
46:20
*excuse me, w h a t*
Part 3 coming soon?
P.S. After this palace, set difficulty back to normal. There's a big spike in difficulty and Joker will randomly die for no reason at random times.
whaa? that happens?
Light nah they’re just saying since there’s a difficulty spike joker will get 1 shotted way more often
the soundtrack to this game is pretty cool ^_^ also great gameplay and commentary as always, joe :^) i don't have time to watch your streams, but when i want to procrastinate a little, i always jump to your stream recordings. i don't even play videogames anymore, but watching you feels like playing them again. this doesn't happen often, because most of the "let's players" are too dumb for me to watch and idetify with. keep up the good work, buddy ^_^
Joseph: "We're dun! We're dun! We're dun!.... We're dun!"
30 seconds later, mocking Morgana: "It's almost scary how good I am~ It's almost scary how good I am~ It's-"
Slight spoilers for persona 4 :
The bit at 2:44:50 really makes me want to see joe play persona 4...
I forgot how weird Morgana's portraits look in standard P5
"Its 'Ahnn' you filthy gaijin" -Joe to his wife
2:52:00 I guess by now it’s irrelevant, but this doesn’t really work for persona 5, as there are usually a few enemies in each area who are a good few levels higher than the rest of the enemies at the area, which should be your level. The strategy kinda works if you make sure your level is the same as the third strongest enemy in the area
quarantine binge watch anyone?
3:51:27 lmao
Waifus are temporary, turtle dragon is eternal.
until you execute him
more like joe schmoe
I feel like turn based combat needs some unique things to make it unique like persona/megami tensei have the elemental weaknesses
And like how XCOM 2 has depression and rage!
i feel like sometimes people troll joe on the audio and stuff lol
I was about to get a tad bit annoyed by the baby for a split second and then she started teaching it anime terms 😂
the game gives you enough tools to make it through in one go, espically later in the game. its all about preparation.
also youre playing on hard (which is a horrible decision in my opinion and will overall ruin your entire experience since the game feels balanced around normal).
normal is a joke lol. the game does have a reverse difficulty curve though, palace 1 is hard to do in 1 day whereas palaces 3 - 6 in particular are really easy.
I just hate how much grinding you have to do on hard... especially since they cut the exp you earn -_-
@@GrayCole96 I finished Hard without grinding once... You do NOT have to grind
@@GrayCole96 grinding isnt really necessary i cleared every palace in 1 day on hard just abuse the fuck out of the vending machines
Hardmode forces you to not ignore all the mechanics by just spamming attacks as you would do in a pokemon game. Using the atk/def buff moves adds a lot to the combat personally. Now if only joker wouldnt get randomly oneshot all the time, the disparity between joker dying and anyone else dying is just so massive.
1:23:20 yeah that was kinda bullshit. Joe didn’t get a chance to initiate an ambush, and then after he took one action the game killed him in one hit. I think the enemy kinda got lucky, over 100 damage is pretty unusual for a non crit hit in this part of the game, and it only barely killed joker (plus if he targeted another party member joe would’ve been fine). Joe’s only real mistakes were not healing (but you really shouldn’t need to fully heal after every battle, even on hard) and still using arsene even though he’s a pretty bad persona (but everyone uses their starter for more than they should when they just start persona).
Honestly it was mostly bad luck, but unfortunately it wasn’t a critical or anything (just a high roll) so it just feels like the game is being unfair rather than him getting unlucky
It ambushed him so quickly because the security level was up due to him being spotted several times before
Man, the guard captain is significantly easier with an actually decent amount of sp... I only had a few drops of it left when I fought him so I needed to devise a strategy to defeat him knowing a party member would die every two turns (I didn’t have enough sustain for the guard and heal approach)
Yeah sp is hell for a big portion of the game till you either get the sp patch hold item from the doctor or the passive skills, both regenerate a bit of sp each turn and can make it so every encounter isnt a massive resource drain
one thing that persona 5 taught me
a game can be difficult and punishing without that being the main focus. Dark souls' whole shtick is being difficult and punishing, while other triple-A games make themselves too easy so that the player stays happy and spends more on their products. How ever, persona 5's difficulty and punishing nature, along side the manual saving and checkpoint system provides a true sense of threat and danger which is way more enjoyable than other games' false threats.
while not being too difficult to the points its distracting, its just scary enough to engage you and make you worry more. this strengthens the feelings you have towards the characters and little moments, because you know at any moment if you slip up it can mean losing so much.
It hurt me physically when he just went straight home.
Yup. After reevaluating my life, Chat being upset was still justified.
I played the entire game without knowing you could see the shadow's type before talking with them
did you set the difficulty to hard? im 1 1/2 hour in and it feels like youre taking way too much damage.
Persona is hard enough on normal. dont ruin your experience and set it back to normal otherwise it gets really frustrating.
lol he says it @1:13
must have missed that
ive played through the game and i still stand by my opinion, hes not going to enjoy this.
1. get prepared to lose alot of progress since the oneshot kills are coming, especially on hard
2. you will have way less time to do social links and sidestories since palaces will take more tries.
3. fighting in generall will become way more tedious. its hard enough on normal and this game is all about maximizing efficiency with what youre given. hard mode will add nothing to the game besides cheap oneshot deaths or more resource intensive fights
yes but let me just go ahead an assume youve played a persona game before. maybe you even looked up some help before playing this game on how to use your time efficiently.
he goes in totally blind, he has not the slightest idea what hes doing, hes losing time left and right, hell he even skipped an entire day already. Hes just absolutely unprepared and judging from what hes played so far and alot of other streams of his, he tends to shit alot on games and its getting old pretty quick. you can tell hes kinda averse (is that the right word here?) to anime in generell and you know this game isnt getting any easier.
TL:DR: the game is balanced good enough on normal
and knowing his character so far it will get incredibly frustrating for him and the viewer if he sticks playing on hard
anime tropes are very hateable (is that even a word?) im absolutely on his side there but thats not even what hes bitchin' about. hes nagging about the game constantly. sometime its justifyable, sometimes is his own fault ... dont get me wrong thats natural human behaviour and also his shtick.
i like his commentary nonetheless though im just predicting that it (the nagging) will get worse if he continues playing on hard. because like is said... this game is not getting easier! and dungeoncrawling in this game can be a drag.
(and like i also said: hard mode doesnt add anything to the game. its hard enough on normal (imo) and all you achieve with it is more timeloss).
if he ends up really enjoying it that way we will notice and im going to shut my mouth about it :)
1:35:36 did he say “I’ll do you”?
"Up to you."
Persona, the darksouls of JRPGs
6:10:31 Aunty Donna reference?
Dregs