Unreal Engine 5 + Quixel MegaScans Tutorial

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 16

  • @iamrelient3011
    @iamrelient3011 11 місяців тому +4

    For decals you can just increase your decal depth to go on angled / complex meshes. No need to rotate

  • @MarzMunRogue
    @MarzMunRogue 7 місяців тому +3

    bro I learned about 5 things in one video.. thnx so much subbed

  • @MrLieka
    @MrLieka 11 місяців тому +3

    I've seen that you did overlap lots of surfaces, does unreal engine calculate them even if not shown ? if yes why not deleting parts ?

  • @johnrossMUSICandSTUF
    @johnrossMUSICandSTUF 2 місяці тому +3

    This might be a dumb question but are mega scans only used for scenes or can you use them for a game? and interact with it? Last time I kept going straight through the assets

    • @somedesigntutorials
      @somedesigntutorials  2 місяці тому +3

      Yes they can be used for games. You need to turn on collision in the static mesh properties of the asset. You should be able to look it up easily unfortunately I don’t have a video on how to do it myself. But maybe I’ll make one as a short to explain the process

    • @johnrossMUSICandSTUF
      @johnrossMUSICandSTUF Місяць тому

      @@somedesigntutorials thank you!

  • @HorrorJayStudios
    @HorrorJayStudios 11 місяців тому +2

    Very helpful! thank you

  • @thehobbist5544
    @thehobbist5544 8 місяців тому +1

    For me it doesn't say download but rather subscribe. What do i do?

  • @FischerOrchestra
    @FischerOrchestra 9 місяців тому

    this helped so much thank you!

  • @VIJITHRAMvk
    @VIJITHRAMvk 11 місяців тому

    awesome

  • @EU5-h7
    @EU5-h7 11 місяців тому +1

    Nice

  • @TurkeyDude08
    @TurkeyDude08 5 місяців тому +1

    how do you only have 900 subs