I have all kinds of controlles and the Scufs are one of the best. Until recently, the Scuf Envision Pro was my favorite controller for PC gaming, but I bought the *Flydigi APEX 4 Wireless Controller EVA Limited Edition* and I love it. The design of the limited edition is wonderful, the joysticks are more precise and has hall effect technology, the wired and wireless connection has a polling rate of 1000 Hz, achieving ultra-low latency, and the screen gives it an extra point. The only negative point for me is the Force Feedback triggers, because I'm not going to use them much, but they can be locked at the height you want and thus turn them into instant triggers for shooting games.
I am so torn between getting this or the flydigi vader 4. But i have recently come across a youtube video detailing something about on the vader 4 pro theres something like a 20 percent outer deadzone issue which made me rethink my decision. I have watched gamer heavens video numerous times on the the vader 4 pro tear down but im still unsure which would be the better controller for me. All i game on PC is FPS like warzone. do you have any additional advice on what would be the better choice? I just went on the corsair website and i do love the fact i can customise the controller so in depth as living in the UK i can only purchase the flydigi on ebay so its not as good as buying right from the source if that makes sense (lack of warranty etc). any additional info would be so appreciated!
@@James-fv1cm I don't have the Flydigi Valder pro controller so I can't tell you which one is the best. I'm currently still using the Flydigi Apex 4 and I'm happy with it, but the power button broke a month or so ago and I contacted Flydigi by email and they didn't answer me, luckily I'm good with electronics and I repaired it myself. So I assume that Flydigi outside of China doesn't have a technical service so if it breaks you'll have to look for an independent repair service. The Scuf are more expensive controllers but the manufacturing materials and design are very good. The rear lever of the Scuf instinct pro broke once and I contacted the technical service and they took care of the repair, it took a while and it was a bit expensive but they sent me a controller that at first glance looked new "I suppose it was reconditioned". For competitive shooters the best controllers in order are: Flydigi Apex 4, scuf Envision pro and the Scuf instinct pro. p.s.: you can buy the Flydigi on AliExpress or Alibaba.
@@James-fv1cm I don't have the Flydigi Valder pro controller so I can't tell you which one is the best. I'm currently still using the Flydigi Apex 4 and I'm happy with it, but the power button broke a month or so ago and I contacted Flydigi by email and they didn't answer me, luckily I'm good with electronics and I repaired it myself. So I assume that Flydigi outside of China doesn't have a technical service so if it breaks you'll have to look for an independent repair service. The Scuf are more expensive controllers but the manufacturing materials and design are very good. The rear lever of the Scuf instinct pro broke once and I contacted the technical service and they took care of the repair, it took a while and it was a bit expensive but they sent me a controller that at first glance looked new "I suppose it was reconditioned". For competitive shooters the best controllers in order are: Flydigi Apex 4, scuf Envision pro and the Scuf instinct pro.
Scuff made the 45 ft range so that you can control heavy machinery/submarine from far away of coarse as gamers don't have a screen big enough to be seen 45 feet away. Fun fact lot's of companies use controllers to control their heavy machinery, heck even the us military uses them.
@@upurweight that’s so unrealistic. PC has been around since the original Xbox and PlayStation and console is still just fine. Some people like simplicity
@@upurweight How is it the thing of the past and plus you cannot get the same power on a console on pc with that price. Console are the cheap way to get into gaming.
@@upurweightpretty sure they're already are, I dont see why console manufacturers would open it up and use different os when the current way they do things rn allows them to optimize heavily on it and have a not bloated software slowing them down
Really everything should have Hall effects. Why not? When there are $40 controllers that have them then it’s dumbfounding they $100+ controllers don’t.
The best controller reviewer on UA-cam delivers again. I know everyone else is also thinking this, but if this had hall effect sticks and console compatibility, it would have it all.
Had Scuf taken the real leap and made the Pro version with hall effects joystick modules this would have been a phenomenal pro controller, but the lacking of that and all the current ICUE software issues, customers literally bricking new controllers or out of the box stick drift is ridiculous at this point coming from SCUF.
Nice video mate. I know you mentioned about the G keys being able to be macro to pc functions but I don’t think you mentioned about the back 4 buttons. One of the key benefits and game changer is that you are able to set these up to any keyboard key. You are not limited to only having to map front buttons to the back ones. So with this you get the benefit of what MnK has. You can set up a button for just sliding, and another for prown. With this you get instant response. This is cause with the front button there is dive, slide, prown all linked to the one button and game waits to see if you are holding or click release to perform action. Now it will instant do it (as in game settings you have set keyboard binds to split actions up). This is main reason it’s for PC only as you have ability to do Keyboard binds on all programmable buttons.
@@badmoose01 You are comparing a handheld Pocket PC for Steam that is 6x or more the price of the Controller. But that is cool to know that is offered there too.
@@mrhairris2112 actually is closer to two times the cost of this controller but yeah, Valve is ahead of the curve on this stuff it seems. Also with the steam controller from a while ago.
Bummer no Gyro Aim. Would make it an immediate no-go for me. Interesting also theres no Hall Effect sticks. That and limited to PC only, seems a bit too limiting for that price. A bit unfortunate since it seems like a solid built controller outside of those.
No gyro means it's terrible. imagine spending Scuf patent trolling while not being able to match valves 5$ controller and hobby projects like the alpakka, especially after solarlight proved that gyro can match a mouse in PC-FPS, basically outdoing and oliterating what all the consoles pros said was impossible in one tournament.
Gotta say, i love the comment section on your videos. Both you and the community here do a great job fleshing out some of the nitty gritty afterthought details. I watch most of your videos knowing im not gonna buy a single one of these just because it stratches that itch of thorough completionism.
I am 100% getting this. I was happy to wait for your review before buying (even though I’m now waitlisted), but your review confirms what I was hoping! The Wolverine was the only other one I was considering with the 6 extra buttons, but the face buttons and the fact it looks gorgeous tipped this over the line!
Hey Big Stallion, the a and b buttons can be changed, you just have to add them somewhere else first. It only forces a and b to be mapped somewhere. I also got better polling results on the higher sample tests. My instinct pro is benched.
@32:31 The way around this is rewasd. I was able to get it working with PS remote play. The controller shows up in windows as an xbox controller, and then there is another peripheral that is detected for you to map to the play station buttons. i.e the touchpad click. I haven't messed around with other functions of the touch pad, but all clicking buttons on the DS4/5 controller are mapped and works great!
I am very tempted to buy this controller but if they had hall effect stick I wouldnt even second guess buying it. I many like the hall effect ones because they are more responsive rather than the "no stick drift" claims
Hey, another great video. This might be my first “pro”/PC specific controller I pick up. Would have been perfect if it could connect to PS5, but hopefully a dongle will come out to support that some day. Keep up the great work man.
This looks like an awesome controller and I hope the next instinct pro iteration from scuf includes those extra side buttons. Another big takeaway from this review is the fact that AK40Kevin has a 6 button Battle Beaver controller on the way for review someday in the future.
Seems good BUT im keeping my PlayStation Edge I got this week. It’s AMAZING. I returned my Scuf Reflex FPS. Got 2 year warranty from Best Buy i can walk in get a new one anytime. My Edges input delay rate is .96ms after latest firmware, I didn’t overclock it myself (wtf??) and the short triggers actually click much faster than the entire travel time + you can make faster in DXW. I recommend the Edge if you’re shopping for PC controller!
When it comes to your praise of the bumpers, stock XBO/S pads can do a similar thing, the sculpting on the bumpers allows for a resting position on the trigger with an upwards bump to actuate the bumpers. A lot of modern controllers are actually capable of this, though individual sculpts can be more difficult than others, even the Steam Controller in its ungodly bumper design can do this with a bit of learning of how to finesse the bumpers. One thing I find odd is the face of the controller, the design 100% allows for a Sony touchpad on the top center of the face. In fact the only thing that says Xbox or PC is the face button legends. I genuinely think this controller stems from a PS5 design, but somehow got flipped into a PC-only controller. I don't really care for the G keys personally. They seem more like accessory macros, they're just so far out of the way. Which I guess makes sense as keyboard remappables for media inputs, etc., but I'd still rather see these in a more accessible area. Possibly even go as far as a mode switch where a faster to reach accessory button in combination with a face button can provide your accessory mapping; we've also seen this on some controllers, where an accessory button plus Dpad input acts as the media cluster, and it's really not a bad design assuming accessory key layout is decent. I also have mixed feelings on the SAX buttons. In concept they seem decent, in execution they just look awkward, and in practicality they're a mess considering the ergonomics of a controller. Given ergonomics, you have a face layout that's fixed and a shoulder layout that's fixed, typically the shoulders are a non-issue for a range of hand size because they'll still fall under the index finger tips (and middle finger tips depending on grip style, some people do use middles on triggers while indexes remain on bumpers) due to how wide the shoulder set is and inversely they're still usable with the same design for larger hands due to width of the buttons and how the hands grip the controller. Where ergonomics fall apart is back buttons being within awkward reach and now these side buttons, because the face and shoulders are a fixed layout these secondary inputs really need to be more flexible to fit the same extension of hand sizes, which is why some back button sets feel awful for some people but decent for others, and these side buttons will be no different. Personally, I feel like the intent was for the button to fall under your proximal phalanx, rather than your MCP joint, because a lateral movement of the fingers would result in a squeeze while not really modifying how the shoulders are used, as opposed to trying to actuate the side button with a portion of your palm that has virtually no dexterity. I went through my own collection of controllers just to see where these buttons should optimally be and I think they do need to move up a bit if not be sculpted into the transition of the top to side of the controller, and this was true for essentially everything I picked up; but to extend on this, these would have to have a decently long throw and be a fairly heavy button, as I mentioned in the best way to actuate them being to slide your middle and distal phalanxes across the shoulders to bump these side buttons with your proximal phalanx, the button would need to a heavy switch just to avoid accidental inputs, and it'd need a longer throw given how your finger otherwise pivots, a simple microswitch just would not suffice all things considering. Personally I think a better design would be to have additional shoulders, similar to what Razer and other third parties (FlyDigi is the first that comes to mind) has done, except make these a lateral press rather than a button that presses into the body of the controller, not only would this make actuation easier on the finger (lighter and shorter fingertip tap rather than leveraging the proximal phalanx against a button) there's also more potential for sculpting and a wider range of hand sizes and grip styles as these are within the shoulder cluster itself; plus going back to how XBO/S, and many other controllers, can have an upwards bump on the bumpers, these can have a lateral bump from the same resting position, meaning more accessible buttons from one position on top of the already less effort to use the button. Ergonomics are complex and so many designs just outright get it wrong, again the concept is fine but practicality isn't there when there's clearly a better solution to this, and I'm all for more inputs considering I use my Steam Controller constantly and that thing is a powerhouse of physical input variety and software customizability, but side buttons is just not the way to do it unless you have the buttons at the literal corner where the top meets the sides and this should be a last ditch effort of adding additional buttons. The whole 'you can straighten out your finger' to actuate them demonstrates the issues with the ergonomics, doing this motion just to actuate a side button is removing your finger from the shoulders, which is what secondary inputs are trying to avoid (see: rear buttons keep your thumb on the stick for longer), especially when the shoulders are being praised for 'better' usability; i.e. the design just doesn't work, maybe the design is fine and Kevin just has a really high grip on the controller, it's hard to judge without having the controller in-hand, but I'm inclined to lean towards that it's just a bad design. I have similar opinions with the rear buttons. Good concept, practicality is iffy, and execution might not work for some hand sizes. I think the goal of the buttons, as Kevin somewhat pointed out, is that lateral movement in one direction hits the paddle and lateral movement in the other direction hits the button; though these aren't true laterals based on finger movement as that requires curling of the finger, but rather a reference of direction based on the rear of the controller. While multiple buttons from one resting position is good, but again the face layout is fixed and in combination with the shell's sculpting that will influence where your fingers will land on the rear of the controller, which means a fairly narrow scope of hand sizes can use these buttons as intended by the design, not to mention a fixed face and a fixed rear with a particular shell sculpt will heavily influence grip style and hand posture, so while it could be usable doesn't mean it's optimal or comfortable; and by design and the shots of the rear, Kevin's hands look to be on the larger end of hand sizes that'll find this design usable, though I'm inclined to believe that his hands are larger than what the controller was actually optimized for based on design. Again, ergonomics are difficult, most companies constantly get it incorrect, rear buttons can be hit or miss because they're secondary yet not customizable to the wider range of hand sizes. The fix for secondary inputs is simply to have adjustability or modularity in the sculpting to account for the wider range of hand sizes. Ironically Corsair themselves got this correct when they introduced the key slider thumb inputs on their mice, I'm not sure if the Scimitar is the only mouse of theirs to use this; because not everyone has the same hand size and the thumb buttons are secondary to the shell of the mouse, which again influences how your hand sits. So why can't we see this in more products where secondary inputs will entirely make or break a product for a variety of people? I mean, we already see trigger stops, that kind of mechanism wouldn't be too dissimilar from how rear buttons could be adjusted; or we already have swappable parts that could heavily change ergonomics with correct implementation, for example thumbstick caps and risers, or this very controller that has multiple sculpts for the SAX buttons. All of these secondary inputs could be much more widely usable, just as usable as the face and shoulder layouts are, if companies would just take the time to logically implement things and have some form of adjustability or modularity where different hand sizes and hand postures can pick up the same controller and not complain about secondary layouts with a bit of per-person customization out of the box. It'd be so nice for one of these big companies to finally get ergonomics correct without catering to the ergo niche, and this is a common complain I have with a lot of controllers, even the Steam Controller that I keep bringing up has ergonomic issues the moment you leave the touchpads, or again its ungodly bumper design that's barely has an upwards bump from a finger rest at the trigger; at least Microsoft got most of the ergonomic issues right, but they also have a division for ergo peripherals so they probably borrowed some talent from there, and a lot of the third party market either copies this or gravitates towards this, even Nintendo has gravitated towards it with their full controller.
When they make this exact same white/grey design with hall sticks and Switch compatibility and BROOK CONVERTOR compatibility …. Easily copping 2, maybe 4.
For me a person who plays double claw I prefer the PlayStation stick layout because I can’t wrap my head around using my index finger to click L3 it’s too hard to press down in my opinion
I’m in the market for my first pro custom controller. Mostly for warzone/cod. What’s your ultimate #1 controller to use? That will be good for mw3. Right now I’m between an aim controller and the envision. What is your go to for that game? If you could only pick one to use forever lmao. I’ve been watching all your videos and can’t decide. You probly have the most experience with every brand to know the answer. I play on pc.
I’m sorry but I’ve gotten very spoiled. If you want me to buy your controller, I now require EVERY button and trigger to be mechanical and the thumb sticks HAVE to be hall effect and replaceable. It must also be able to play on PC and Xbox and it has to have a 1000 polling rate. Finally, the build quality and ergonomics have to be VERY nice!
seems like these premium brands aren't really interested in any real innovation. The Flydigi lineup provides a greater amount of freedom, HE sticks and motion controls for a fraction of the price.
I'm going to insist that stick position matters for games like Monster Hunter or Soulslikes where you're going to be working 2 stick AND a d-pad AND a run button at the same time. It's much easier to claw your index finger down to that d-pad on the Playstation layout. Sure, you can claw the stick and thumb the d-pad on the x-box layout, but it's a much greater learning curve adapting to using a stick with your index finger bent all wonked.
Worrying that that the analogues had a mind of their own and also that the overclock results weren't amazing showing many high readings and high jitter
what would you say if you were to compare the feeling against regular dual sense sticks ? I am playing Warzone and I've been using it and not liking to switch to a different one because it is hard for me to get used to it. That is why I had to drop my elite series 2. How about this one?
Please run a giveaway for one of those beautiful controllers on your wall😩😩 You can only use one at a time hook one of us peasants up with one of those beauties. (by one of us I mean me) I need a controller so bad 3 DS4s of mine broke with stick drift or it pressing buttons randomly (yes I've tried to fix it)
Trash. Get a Vitrix pro. A true Ps5 elite controller. And is pc compatible. Why on earth would I pay high end for a low tier scuf that is Only ONE port dedicated. It makes no sense scuf will NEVER be good
I'd like to see a follow up on this, Amazon has some horror stories about problems with this controller. I'm running an instinct pro and I was going to switch up but after reading everything on there definitely not right now
cant get my envision tp show up in gamepad tester and in the windows game controller it shows up as an xbox 360. if i go to properties and test it, i only see red button 1,2,3
Man I just had this controll in hand at best buy and it's so dope. I don't even lie scuff my Invsion pro was trash. They need to make it xbox compatible and just get rid of the invsion
So I have a pc now an was wondering if this was worth it or just get a ps5 scuff I have an aim controller but the trigger stops keep breaking so I’m done with the company will this be worth it ?
So it was very good when it worked. I now have to send it back for repair all my back paddles are backwards no matter what I do with Icue or anything. I’m very sad
Icue is the most utter shit software there is. Absolute garbage im using it for 3 years now and its horrible. Also adds boatloads if inputlag and heavy on cpu
I bought the envision pro and did not open it yet trying to decide if it was worth moving on from my reflex fps. My main concerns were the possibility of losing response time from the reflex fps' permanent digital triggers to the envision pro's optional setting and assumption (that you disproved) that wireless would be a slower response time than wired. Now I am sold and excited to move to the envision pro!
@@erikmorales1641 I've had it since May 2022 and love it. It has held up well with no stick drift or other issues. I am only moving to the envision pro for the extra options for PC and the possibility of going wireless with no input delay.
Been waiting for you to make a video on this, always reliable. If you're up to it, could you do an comparison to the Envision Pro and the Wired Envision?
gave up on scuf when they didnt give me a warranty on a $500 controller that got stick drift in less than a year. terrible service to its customers, dont care how good the tech is, it is garbage ewaste designed to break
Is there way to use this controller without installing the software for the life of me? I cannot install it it just freezes after I select the language.
people on mac dont matter.
Ikr
I have all kinds of controlles and the Scufs are one of the best. Until recently, the Scuf Envision Pro was my favorite controller for PC gaming, but I bought the *Flydigi APEX 4 Wireless Controller EVA Limited Edition* and I love it. The design of the limited edition is wonderful, the joysticks are more precise and has hall effect technology, the wired and wireless connection has a polling rate of 1000 Hz, achieving ultra-low latency, and the screen gives it an extra point. The only negative point for me is the Force Feedback triggers, because I'm not going to use them much, but they can be locked at the height you want and thus turn them into instant triggers for shooting games.
I am so torn between getting this or the flydigi vader 4. But i have recently come across a youtube video detailing something about on the vader 4 pro theres something like a 20 percent outer deadzone issue which made me rethink my decision. I have watched gamer heavens video numerous times on the the vader 4 pro tear down but im still unsure which would be the better controller for me. All i game on PC is FPS like warzone. do you have any additional advice on what would be the better choice? I just went on the corsair website and i do love the fact i can customise the controller so in depth as living in the UK i can only purchase the flydigi on ebay so its not as good as buying right from the source if that makes sense (lack of warranty etc). any additional info would be so appreciated!
@@James-fv1cm I don't have the Flydigi Valder pro controller so I can't tell you which one is the best. I'm currently still using the Flydigi Apex 4 and I'm happy with it, but the power button broke a month or so ago and I contacted Flydigi by email and they didn't answer me, luckily I'm good with electronics and I repaired it myself.
So I assume that Flydigi outside of China doesn't have a technical service so if it breaks you'll have to look for an independent repair service.
The Scuf are more expensive controllers but the manufacturing materials and design are very good.
The rear lever of the Scuf instinct pro broke once and I contacted the technical service and they took care of the repair, it took a while and it was a bit expensive but they sent me a controller that at first glance looked new "I suppose it was reconditioned".
For competitive shooters the best controllers in order are: Flydigi Apex 4, scuf Envision pro and the Scuf instinct pro.
p.s.: you can buy the Flydigi on AliExpress or Alibaba.
@@James-fv1cm I don't have the Flydigi Valder pro controller so I can't tell you which one is the best.
I'm currently still using the Flydigi Apex 4 and I'm happy with it, but the power button broke a month or so ago and I contacted Flydigi by email and they didn't answer me, luckily I'm good with electronics and I repaired it myself. So I assume that Flydigi outside of China doesn't have a technical service so if it breaks you'll have to look for an independent repair service.
The Scuf are more expensive controllers but the manufacturing materials and design are very good. The rear lever of the Scuf instinct pro broke once and I contacted the technical service and they took care of the repair, it took a while and it was a bit expensive but they sent me a controller that at first glance looked new "I suppose it was reconditioned".
For competitive shooters the best controllers in order are: Flydigi Apex 4, scuf Envision pro and the Scuf instinct pro.
Scuff made the 45 ft range so that you can control heavy machinery/submarine from far away of coarse as gamers don't have a screen big enough to be seen 45 feet away. Fun fact lot's of companies use controllers to control their heavy machinery, heck even the us military uses them.
Lol. Okay there Stockton
Any discount code before I order? Don’t mind being on waitlist
I know it says pc only but im that guy to ask. Does it work on the Xbox?
Scuf making a controller for PC better than their console controllers. Imagine.
Console gaming will be a thing of the past sooner than later.
@@upurweight that’s so unrealistic. PC has been around since the original Xbox and PlayStation and console is still just fine. Some people like simplicity
@@upurweight How is it the thing of the past and plus you cannot get the same power on a console on pc with that price. Console are the cheap way to get into gaming.
Consoles will slowly begin to become pre-built PCs...
@@upurweightpretty sure they're already are, I dont see why console manufacturers would open it up and use different os when the current way they do things rn allows them to optimize heavily on it and have a not bloated software slowing them down
They gotta add Hall effect sticks
Yea, it isn't even worth considering imo especially because of the price ridiculous
Really everything should have Hall effects. Why not? When there are $40 controllers that have them then it’s dumbfounding they $100+ controllers don’t.
they are afraid that those controllers will never break
the hood is getting the nacon revolution 5 not scuf
Fr not worth
The best controller reviewer on UA-cam delivers again. I know everyone else is also thinking this, but if this had hall effect sticks and console compatibility, it would have it all.
at least it looks easy to access the modules to replace them if necessary. will you do a demo of that? maybe on an older model Scuf controller
It'd still be missing gyro though
@@noclippIt really doesn't have gyro?
Even if it had changeable thumbsticks like ps5 edge pro.
@@noclipp are you some kind of child gamer ...gyro ? nah nah
No Hall effect sticks = I’m not buying it.
I have 2 Instinct pro's, neither have had problems with stick drift.
Had Scuf taken the real leap and made the Pro version with hall effects joystick modules this would have been a phenomenal pro controller, but the lacking of that and all the current ICUE software issues, customers literally bricking new controllers or out of the box stick drift is ridiculous at this point coming from SCUF.
PC controller but no gyro , wtf scuf?
No license from PS shame..
Nice video mate. I know you mentioned about the G keys being able to be macro to pc functions but I don’t think you mentioned about the back 4 buttons. One of the key benefits and game changer is that you are able to set these up to any keyboard key.
You are not limited to only having to map front buttons to the back ones.
So with this you get the benefit of what MnK has. You can set up a button for just sliding, and another for prown. With this you get instant response. This is cause with the front button there is dive, slide, prown all linked to the one button and game waits to see if you are holding or click release to perform action. Now it will instant do it (as in game settings you have set keyboard binds to split actions up).
This is main reason it’s for PC only as you have ability to do Keyboard binds on all programmable buttons.
That’s the same capability the SteamDeck has with its rear buttons and steam input.
@@badmoose01 You are comparing a handheld Pocket PC for Steam that is 6x or more the price of the Controller.
But that is cool to know that is offered there too.
@@mrhairris2112 actually is closer to two times the cost of this controller but yeah, Valve is ahead of the curve on this stuff it seems. Also with the steam controller from a while ago.
I am just going off my market. Steamdeck is $1,400 - $1,600 vs $300 for scuf.
Bummer no Gyro Aim. Would make it an immediate no-go for me. Interesting also theres no Hall Effect sticks. That and limited to PC only, seems a bit too limiting for that price. A bit unfortunate since it seems like a solid built controller outside of those.
I'm glad you mentioned this because I didn't even think about gyro
No gyro means it's terrible.
imagine spending Scuf patent trolling while not being able to match valves 5$ controller and hobby projects like the alpakka, especially after solarlight proved that gyro can match a mouse in PC-FPS, basically outdoing and oliterating what all the consoles pros said was impossible in one tournament.
Gotta say, i love the comment section on your videos. Both you and the community here do a great job fleshing out some of the nitty gritty afterthought details.
I watch most of your videos knowing im not gonna buy a single one of these just because it stratches that itch of thorough completionism.
That's what I love to hear
This would've been my dream controller if it had gyro
Gyro and HE sticks would have been sick
I am 100% getting this. I was happy to wait for your review before buying (even though I’m now waitlisted), but your review confirms what I was hoping! The Wolverine was the only other one I was considering with the 6 extra buttons, but the face buttons and the fact it looks gorgeous tipped this over the line!
Did u get it?
enjoy the stick drift
@@ayjie6829I’m glad I work at bestbuy and don’t have to worry about that with my $2 protection plans 😂
How has the controler been for you so far?
Hey Big Stallion, the a and b buttons can be changed, you just have to add them somewhere else first. It only forces a and b to be mapped somewhere. I also got better polling results on the higher sample tests. My instinct pro is benched.
@32:31 The way around this is rewasd. I was able to get it working with PS remote play. The controller shows up in windows as an xbox controller, and then there is another peripheral that is detected for you to map to the play station buttons. i.e the touchpad click. I haven't messed around with other functions of the touch pad, but all clicking buttons on the DS4/5 controller are mapped and works great!
Hall effect and I’d be buying this today. played fifa for 300 hours and it to destroyed the left stick with drift and I can’t be dropping 200 for that
Does it not have gyro? If not... Apex 2 is my husband's choice.
Shame it doesn't work on consoles. I can't justify buying a super expensive controller that only works on one platform.
I really hope they make an Xbox version of this. The sax buttons are a really unique thing that would make Scuf standout from the crowd.
Scuf instinct pro is almost the same
I am very tempted to buy this controller but if they had hall effect stick I wouldnt even second guess buying it. I many like the hall effect ones because they are more responsive rather than the "no stick drift" claims
GGGGGGGG UNIT!
You are without doubt the Controller Captain. Your knowledge, depth of reviews and delivery is second to none..... and it's not even close. 👍🏼
Yo bro they sell these on Best Buy. I saw that you didn’t mention that. I also got mine in 2 days ordering from there. Love the vids
Yeah I didn't mention that because I didn't know about it lol, or I probably would have bought from there
Im not buying anything without hall effects and gyro.
I don’t know how you say icue is good. It’s terrible and barely works when you change anything. 😊
Hey, another great video. This might be my first “pro”/PC specific controller I pick up. Would have been perfect if it could connect to PS5, but hopefully a dongle will come out to support that some day. Keep up the great work man.
Thank you Devin I appreciate that. PS5 support would be the bomb considering that is the platform I play on the most
This looks like an awesome controller and I hope the next instinct pro iteration from scuf includes those extra side buttons. Another big takeaway from this review is the fact that AK40Kevin has a 6 button Battle Beaver controller on the way for review someday in the future.
Beaver beaver beaver
@@GamerHeavenOfficial Thank God. I’ve been debating pulling the trigger on a Battle Beaver with 6 buttons for the last year.
I only use controllers that have a chatpad....so not many.
Seems good BUT im keeping my PlayStation Edge I got this week. It’s AMAZING. I returned my Scuf Reflex FPS. Got 2 year warranty from Best Buy i can walk in get a new one anytime. My Edges input delay rate is .96ms after latest firmware, I didn’t overclock it myself (wtf??) and the short triggers actually click much faster than the entire travel time + you can make faster in DXW. I recommend the Edge if you’re shopping for PC controller!
When it comes to your praise of the bumpers, stock XBO/S pads can do a similar thing, the sculpting on the bumpers allows for a resting position on the trigger with an upwards bump to actuate the bumpers. A lot of modern controllers are actually capable of this, though individual sculpts can be more difficult than others, even the Steam Controller in its ungodly bumper design can do this with a bit of learning of how to finesse the bumpers.
One thing I find odd is the face of the controller, the design 100% allows for a Sony touchpad on the top center of the face. In fact the only thing that says Xbox or PC is the face button legends. I genuinely think this controller stems from a PS5 design, but somehow got flipped into a PC-only controller.
I don't really care for the G keys personally. They seem more like accessory macros, they're just so far out of the way. Which I guess makes sense as keyboard remappables for media inputs, etc., but I'd still rather see these in a more accessible area. Possibly even go as far as a mode switch where a faster to reach accessory button in combination with a face button can provide your accessory mapping; we've also seen this on some controllers, where an accessory button plus Dpad input acts as the media cluster, and it's really not a bad design assuming accessory key layout is decent.
I also have mixed feelings on the SAX buttons. In concept they seem decent, in execution they just look awkward, and in practicality they're a mess considering the ergonomics of a controller. Given ergonomics, you have a face layout that's fixed and a shoulder layout that's fixed, typically the shoulders are a non-issue for a range of hand size because they'll still fall under the index finger tips (and middle finger tips depending on grip style, some people do use middles on triggers while indexes remain on bumpers) due to how wide the shoulder set is and inversely they're still usable with the same design for larger hands due to width of the buttons and how the hands grip the controller. Where ergonomics fall apart is back buttons being within awkward reach and now these side buttons, because the face and shoulders are a fixed layout these secondary inputs really need to be more flexible to fit the same extension of hand sizes, which is why some back button sets feel awful for some people but decent for others, and these side buttons will be no different. Personally, I feel like the intent was for the button to fall under your proximal phalanx, rather than your MCP joint, because a lateral movement of the fingers would result in a squeeze while not really modifying how the shoulders are used, as opposed to trying to actuate the side button with a portion of your palm that has virtually no dexterity. I went through my own collection of controllers just to see where these buttons should optimally be and I think they do need to move up a bit if not be sculpted into the transition of the top to side of the controller, and this was true for essentially everything I picked up; but to extend on this, these would have to have a decently long throw and be a fairly heavy button, as I mentioned in the best way to actuate them being to slide your middle and distal phalanxes across the shoulders to bump these side buttons with your proximal phalanx, the button would need to a heavy switch just to avoid accidental inputs, and it'd need a longer throw given how your finger otherwise pivots, a simple microswitch just would not suffice all things considering. Personally I think a better design would be to have additional shoulders, similar to what Razer and other third parties (FlyDigi is the first that comes to mind) has done, except make these a lateral press rather than a button that presses into the body of the controller, not only would this make actuation easier on the finger (lighter and shorter fingertip tap rather than leveraging the proximal phalanx against a button) there's also more potential for sculpting and a wider range of hand sizes and grip styles as these are within the shoulder cluster itself; plus going back to how XBO/S, and many other controllers, can have an upwards bump on the bumpers, these can have a lateral bump from the same resting position, meaning more accessible buttons from one position on top of the already less effort to use the button. Ergonomics are complex and so many designs just outright get it wrong, again the concept is fine but practicality isn't there when there's clearly a better solution to this, and I'm all for more inputs considering I use my Steam Controller constantly and that thing is a powerhouse of physical input variety and software customizability, but side buttons is just not the way to do it unless you have the buttons at the literal corner where the top meets the sides and this should be a last ditch effort of adding additional buttons. The whole 'you can straighten out your finger' to actuate them demonstrates the issues with the ergonomics, doing this motion just to actuate a side button is removing your finger from the shoulders, which is what secondary inputs are trying to avoid (see: rear buttons keep your thumb on the stick for longer), especially when the shoulders are being praised for 'better' usability; i.e. the design just doesn't work, maybe the design is fine and Kevin just has a really high grip on the controller, it's hard to judge without having the controller in-hand, but I'm inclined to lean towards that it's just a bad design.
I have similar opinions with the rear buttons. Good concept, practicality is iffy, and execution might not work for some hand sizes. I think the goal of the buttons, as Kevin somewhat pointed out, is that lateral movement in one direction hits the paddle and lateral movement in the other direction hits the button; though these aren't true laterals based on finger movement as that requires curling of the finger, but rather a reference of direction based on the rear of the controller. While multiple buttons from one resting position is good, but again the face layout is fixed and in combination with the shell's sculpting that will influence where your fingers will land on the rear of the controller, which means a fairly narrow scope of hand sizes can use these buttons as intended by the design, not to mention a fixed face and a fixed rear with a particular shell sculpt will heavily influence grip style and hand posture, so while it could be usable doesn't mean it's optimal or comfortable; and by design and the shots of the rear, Kevin's hands look to be on the larger end of hand sizes that'll find this design usable, though I'm inclined to believe that his hands are larger than what the controller was actually optimized for based on design. Again, ergonomics are difficult, most companies constantly get it incorrect, rear buttons can be hit or miss because they're secondary yet not customizable to the wider range of hand sizes.
The fix for secondary inputs is simply to have adjustability or modularity in the sculpting to account for the wider range of hand sizes. Ironically Corsair themselves got this correct when they introduced the key slider thumb inputs on their mice, I'm not sure if the Scimitar is the only mouse of theirs to use this; because not everyone has the same hand size and the thumb buttons are secondary to the shell of the mouse, which again influences how your hand sits. So why can't we see this in more products where secondary inputs will entirely make or break a product for a variety of people? I mean, we already see trigger stops, that kind of mechanism wouldn't be too dissimilar from how rear buttons could be adjusted; or we already have swappable parts that could heavily change ergonomics with correct implementation, for example thumbstick caps and risers, or this very controller that has multiple sculpts for the SAX buttons. All of these secondary inputs could be much more widely usable, just as usable as the face and shoulder layouts are, if companies would just take the time to logically implement things and have some form of adjustability or modularity where different hand sizes and hand postures can pick up the same controller and not complain about secondary layouts with a bit of per-person customization out of the box. It'd be so nice for one of these big companies to finally get ergonomics correct without catering to the ergo niche, and this is a common complain I have with a lot of controllers, even the Steam Controller that I keep bringing up has ergonomic issues the moment you leave the touchpads, or again its ungodly bumper design that's barely has an upwards bump from a finger rest at the trigger; at least Microsoft got most of the ergonomic issues right, but they also have a division for ergo peripherals so they probably borrowed some talent from there, and a lot of the third party market either copies this or gravitates towards this, even Nintendo has gravitated towards it with their full controller.
nobody reading all that shit
Nice, look forward to console versions. Thanks for sharing... "👍"...
It says ita only for windows, would it work for the steam deck?
When they make this exact same white/grey design with hall sticks and Switch compatibility and BROOK CONVERTOR compatibility …. Easily copping 2, maybe 4.
nice controller but for that price i don't know why they can't just use hall effect sticks in them.
For me a person who plays double claw I prefer the PlayStation stick layout because I can’t wrap my head around using my index finger to click L3 it’s too hard to press down in my opinion
have you tested this on steam deck? its technically a pc
it works
This scuf might actually get me because they have it at Best Buy
Son of a gun I forgot that. I could have skipped shipping and just bought one in person
@@GamerHeavenOfficial the geek squad warranty goes crazy too whenever you get stick drift
I think you meant to spell it as: "Too Good To Be PC Only!" Just as a reminder.
Good catch
Glad you fixed it. Feel free to remove the comment to avoid confusion later.
Any discount code?
Can this be used without iCUE? Do you NEED to have that installed for this controller to fully work?
Does it have gyroscope?
No gyro for this so called "PC" controller.
Once they add hall effect joysticks then I will consider purchasing one of thier products.
Makes sense
I’m in the market for my first pro custom controller. Mostly for warzone/cod. What’s your ultimate #1 controller to use? That will be good for mw3. Right now I’m between an aim controller and the envision. What is your go to for that game? If you could only pick one to use forever lmao. I’ve been watching all your videos and can’t decide. You probly have the most experience with every brand to know the answer. I play on pc.
I’m sorry but I’ve gotten very spoiled. If you want me to buy your controller, I now require EVERY button and trigger to be mechanical and the thumb sticks HAVE to be hall effect and replaceable. It must also be able to play on PC and Xbox and it has to have a 1000 polling rate. Finally, the build quality and ergonomics have to be VERY nice!
seems like these premium brands aren't really interested in any real innovation. The Flydigi lineup provides a greater amount of freedom, HE sticks and motion controls for a fraction of the price.
Just in time waiting for my order from Best Buy! You the man!!
You are the best controller channel on UA-cam.
How does the Envision Pro compare to Instinct Pro
I'm actually making a comparison soon
g g g g unit!!!!
I was hoping you'd make a review on this controller now I can have some clarity whether if iI want it. Thank You
I wish 3rd party companies make more symmetric joy stick controllers I have the 8BitDo Pro 2 and I love it
I'm going to insist that stick position matters for games like Monster Hunter or Soulslikes where you're going to be working 2 stick AND a d-pad AND a run button at the same time. It's much easier to claw your index finger down to that d-pad on the Playstation layout. Sure, you can claw the stick and thumb the d-pad on the x-box layout, but it's a much greater learning curve adapting to using a stick with your index finger bent all wonked.
I feel called out by your impression of someone criticizing the position of thumb sticks. I felt like I could never move past the offset xbox layout.
I feel like you could in one match against bots in COD
@@GamerHeavenOfficial definitely going to keep my mind open to that layout. Great review as always 👍
Worrying that that the analogues had a mind of their own and also that the overclock results weren't amazing showing many high readings and high jitter
what would you say if you were to compare the feeling against regular dual sense sticks ? I am playing Warzone and I've been using it and not liking to switch to a different one because it is hard for me to get used to it. That is why I had to drop my elite series 2. How about this one?
Input delay is the most important after Hall effect never will buy envision stick with ps5 Scuf .
Hope I’ll get hall effect soon
Please run a giveaway for one of those beautiful controllers on your wall😩😩 You can only use one at a time hook one of us peasants up with one of those beauties. (by one of us I mean me) I need a controller so bad 3 DS4s of mine broke with stick drift or it pressing buttons randomly (yes I've tried to fix it)
Trash. Get a Vitrix pro. A true Ps5 elite controller. And is pc compatible. Why on earth would I pay high end for a low tier scuf that is Only ONE port dedicated. It makes no sense scuf will NEVER be good
Thank you for your review! Have you tried 8000hz before on a controller?
I'd like to see a follow up on this, Amazon has some horror stories about problems with this controller. I'm running an instinct pro and I was going to switch up but after reading everything on there definitely not right now
All I want is the elite series 2 or dualsense edge will hall effect 0.002 deadzone and 0% error circularity that's all!
You don’t have a scuff discount link?
sucks that you cant overclock it, but hopefully it can be in the future. but 2 ms isnt bad
cant get my envision tp show up in gamepad tester and in the windows game controller it shows up as an xbox 360. if i go to properties and test it, i only see red button 1,2,3
Man I just had this controll in hand at best buy and it's so dope. I don't even lie scuff my Invsion pro was trash. They need to make it xbox compatible and just get rid of the invsion
So I have a pc now an was wondering if this was worth it or just get a ps5 scuff I have an aim controller but the trigger stops keep breaking so I’m done with the company will this be worth it ?
everyone do review abot the controller but is out of stock ...boooo
have you compared this controller to the Vader 4?
Awesome video! How will this controller show up on windows? As Xbox controller
So it was very good when it worked. I now have to send it back for repair all my back paddles are backwards no matter what I do with Icue or anything. I’m very sad
Icue is the most utter shit software there is. Absolute garbage im using it for 3 years now and its horrible. Also adds boatloads if inputlag and heavy on cpu
can someone help me with Rewasd, do i just buy the base software or do i need to buy any features for what he did with the thumbsticks
Stay away from this shit. It suddenly doesn't work anymore after only one month of usage, and Scuf customer service doesn't reply to any of my email
I bought the envision pro and did not open it yet trying to decide if it was worth moving on from my reflex fps. My main concerns were the possibility of losing response time from the reflex fps' permanent digital triggers to the envision pro's optional setting and assumption (that you disproved) that wireless would be a slower response time than wired. Now I am sold and excited to move to the envision pro!
how long have u had ur reflex fps & does it still hold up well. Any issues ?
@@erikmorales1641 I've had it since May 2022 and love it. It has held up well with no stick drift or other issues. I am only moving to the envision pro for the extra options for PC and the possibility of going wireless with no input delay.
@@danlouis6778 But you can't overclock it to get 0.9 like the ps5 which is making me reconsider.
Been waiting for you to make a video on this, always reliable. If you're up to it, could you do an comparison to the Envision Pro and the Wired Envision?
All these fucken features cool buh a pc only controller wit no overclock !? And no hall sticks !? Like I’m confused
gave up on scuf when they didnt give me a warranty on a $500 controller that got stick drift in less than a year. terrible service to its customers, dont care how good the tech is, it is garbage ewaste designed to break
Appreciate it Brother!!
I tried it.....about to carry it back for a refund. I haven't found a scuf controller that will work for me yet
when i plug my scuf envision pro up xbox cloud doesnt pick it up or gamepadtester
Am I the only one who's Scuff Instinct Pro's back paddle broke on them?
I figure around 129.99 and we're talking. Just too much at its current price point
I am *not* liking the controller so far.
Damn, I'm sorry to hear that
I wish the wired version still had the mouse click triggers
They don't.only wireless one have mouse click.
I destroyed the shit out of my scuff envision Pro. Actually the worst hardware ever created.
These are sold at Best Buy along with direct from Scuf
It’s been about 6 months now, How’s the controller holding up?
How is this scuf if it's cheap
Lol true
potentiometer never again. That's an immediate no from me dawg. I'll wait for kong 3s
Is there way to use this controller without installing the software for the life of me? I cannot install it it just freezes after I select the language.
By any chance have you come across the issue with triggers not wanting to work?
Turtle beach stealth or this one I’m unsure I’ve went through 2 recons in the past year
The lack of gyro for a pc only controller just kills it at the door for me
I take it you can't use this controller on xbox somehow?
Xbox version please, HE would be nice but not a deal breaker for me.
no control freaks work with this controller, they hit on the shell of the controller and make it feel like there are gates in the rings.