Something else that's made these concepts fade with time is how updates are used these days. "This is the one that adds a new mode. This is the one that adds new weapons. This is the one that adds new playlists." Sadly, Halo's approach to this has been to launch features one at a time, rather than all of them complimenting each other, allowing that community build. The Forge community can't supplement everybody else if there's no Forge, and when there is, the overall community is that much smaller, and the Forgers influence weakens.
@@FavynTube I loved the video Favyn! The only problem was your trademark "until next time" outro was missing from the end haha. Keep up the fantastic work!
@@kingsley3208 Literally every industry is built on greed. They will ALL continue pushing for new ways to get you to open your wallet, the only thing that will stop them is if consumers stop paying or governments get involved.
@@arbiter- There are plenty of games with soul in gaming. It’s just classic AAA titles that have been infected with greed, they get paid because of the prestige, people buy Halo because we were treated so well in the Bungie days. Same with CoD and Battlefield. Now those franchise releases are the equivalent of a developer cashing cheques.
I’ve recently been watching both Favyn and The act mans videos like this. Seeing Halos current state and watching this is hard, you saw the writing on the wall, someone needs to get you guys a job cause you both nail it every time. Favyn these videos are gold and very respectable in presentation and in content. You guys truly understand the halo experience and I applaud you standing up for it. Great video excited to see more.
No. He Is an emotional reck at times and argues with other youtubers about them loving the very game he critiques. He is good at times but alot of what he says can be argued with
Thank you for your patience between uploads. This is one of those projects that I've been working on for over 2 years. It has had many forms and at times I've struggled to find the right words but at long last I'm able to bring it to you. I can only hope it was worth the wait and that you find it worth hearing. I had another video prepared but I randomly became inspired to revisit this and before I knew it....the script was done. I figured since it had been a while, might as well come back with a big one. Thank you all so much for your support and please let me know what you think. Til next time.
@@FavynTube i personally think & do not doubt that this is your greatest halo video ever made, it deserves so much more views judging by how long you've worked on the script of it
Thank you for putting words to things many of us have felt but haven't had the words or ability to express. You are one of the most important voices in the Halo community and,while it may not be directly obvious, it's so clear how much your videos have influenced the perspectives and views we all hold. If its possible for the community's views to trickle up and change the direction Halo, having guys like you is the only reason it will happen. Thanks again for all you do and keep up the amazing work
This is literally perfect, and I'm now disappointed that we likely won't get this. The "just cosmetics" argument has always been a very poor excuse that unfortunately too many players have fallen for, and not just for Halo.
DigitalVanquish we have that opinion because deep down it doesn’t break a game. The systems can still exist and there’s already evidence of MTX And rewards working. Overwatch, lol any game with a battle pass. “Not a traditional battle pass” . There’s literally not a single thought process from a business standpoint that he’s taken into account. He also fails to note how different gamers are these days and they will not care if you won “X” armor through “X” method. Lol remember the Achilles helmet in h5? No one cared or respected how the helmet was achieved because everyone farmed to get it.
@@meurum2561 There are lots of things that don't break a game. Releasing without Forge mode didn't break the game. Releasing with only half of the content didn't break the game. Doesn't automatically make those things conducive to a good game. "No one" cared about the Achilles helmet because there was another 300 helmets in the game, and it wasn't clear how you would get the helmet if you weren't an active member of the Halo community. Most would have thought it was just in another Req pack. For a reward system to work, you have to inform your players than an item is a reward to begin with. Battlefront II actually does this very well, as when you view a skin on the character menu, it'll tell you if you have to unlock the skin, and where to look within the game for the objective. What do you define as working? Does the game still function? As I said earlier in this comment, you can say that about a lot of things. Not breaking the game is the absolutely minimum a game element should do, so why would I praise it for such a menial accomplishment? I'll praise the developers that made it work seamlessly, but not the element itself. The ony reason gamers are different is because the products are different, and the products are different because businesses have convinced consumers into believing that microtransactions are fine if they're non-impactful by going to the extreme initially and then "meeting at the middle" with cosmetics only, so that it doesn't seem as bad. Classic manipulation of human psychology. Games are meant to be played, and therefore, its elements should be designed as if the world had no money. Microtransactions aren't conducive to any game, because they have to be worked into the game, and around. Of course, money does exist, but that design philosophy is no less important or worthwhile. From a business standpoint, great and accessible games sell themselves. I'm not going to sit here and talk about the greed of multi-hundred-billion dollar corporations wanting another million or two in profits.
Earning the Halo 3 Hayabusa was so fun back in the day! Unlocking the armor through challenges and effort was what made cosmetics so damn valuable and fun to earn!
Thanks man! I saw it yesterday. It popped up while I was editing. Took me 3 days to record this script because I was so damn rusty haha. I thought it was pretty cool timing because we both talked about community but in completely different ways. People need to hear it because it's important!
Communities are like clouds. Water droplets don't just appear in the sky, vapor starts condensing around little particles. The particles have to be there, or you don't get condensation. Furthermore, multiple raindrops all have to be in the same place to gather to form a cloud. Communities don't just appear, fans gather around little things they enjoy. A good game has to be there, or the players don't come. Furthermore, multiple players all have to have common ground to become a community. I love life's little fractal patterns, elegant and simple.
just want to add that even tho I don't agree with Favyn's opinion on gameplay, I would love his version of halo infinitely more than any other halo game :)
Gumfireparalax Micro-transactions and monetization are a small factor-It’s about design philosophy and the fact 343i do not seem to understand Halo’s combat loop or sandbox innovations,however Favyn does and he really deserves to be designing these games.
imagine a screen crawl or something in matching that announces who has the most kills/flag caps/sticks/most enemies killed in firefight/etc. in the last hour. That could totally motivate people to see their name broadcast to everyone. Even just an updating ingame leaderboard would be awesome.
I think it's should show the most of something in a month and have a separate leader board for all time, that way everyone can achieve that billboard position and aren't pushed out by someone who played since day one and has an impossibly high number, keeping engagement
@Slak Kap yes, bring back the halo rech lobby it was the best(BTW I think there was cut content in reach because everybody had the same lobby pose holding a dmr, I think they were going to impliment more poses you could have but never got to it)
I kinda miss things like this. Like Black ops 1, in the menu it tells you all sorts of things, and you could always learn something cool and interesting.
Kinda like how cod had the screen ticker in bo1 and in the lobby it would say how many rcxds have been blown up and how many care packages have been called in over the games life cycle stuff like that yeah that would be cool.
Going off the sniper armour idea, I always loved the feeling in Halo matches when someone on the enemy team gave me serious trouble, perhaps decimating me three times in a row without breaking a sweat, and they had a very recognisable armour set. That meant that I could always tell it was that same guy from across the map. Just seeing a player like this instantly got the adrenaline running, because any time I'm in a room with them, I was like "Okay focus now, this guy's good." And it made it all the more satisfying when I was able to overwhelm players like this. It felt like an actual rivalry in a match. I got a similar feeling in games when I was at the top of my team's leaderboard, and I went up against the top of the enemy team's leaderboard. It felt like if one of us could dominate the other we could sway the match. Seeing an enemy player in game with armour that marks them as an incredibly dangerous sniper aiming at me with a sniper rifle would send shivers down my spine. I'd probably not go anywhere near an open space until I could kill them, or someone else did.
This is such a huge aspect of the game that gets overlooked, thanks so much for making a video on this. I've been a big supporter of this thought process for a long time, and I'm thankful you phrased it as well as you always do. Love it. I hope it falls on the right ears!
A game doesnt need live service or constant updates to keep a playerbase. All it needs is a good community, and in game content to engage and create a community.
I have discussions like this with my friends all the time. Not just with halo, and I’ve said it for years. Part of the disconnect with the community I truly believe it’s because the devs don’t actually play their game. Remember in halo 3 if you killed a dev you got a reward. Back in the day the devs actually played their games, now a days I don’t think they do.
Found this video since you referenced it in your new one. It's kind of hilarious to hear him talking about the bad things about infinite, without it having even been out at this point.
As a UX designer I love the ideas you’ve suggested and 100% agree. Halos community used to be built on the ability to learn from others and see the way they played. And with the expanded sandbox in modern halo there are so many ways for everything to be connected.
I remember getting into early Halo 3 lobbies, asking and being asked if the other players wanted to help with achievements. Such a nice community back then. Games, from my experience, are no longer like that.
343 should be taking some serious notes right now. I never really quite noticed just how specific and un-modular Halo has become. However, modularity is the night and day difference between a game with action set pieces that act more like a film experience than a sandbox with several modules meant to be mixed, matched, and experimented by the player. It's GTA 3's loose mission design vs the stringent and micromanaged dictates of a story driven experience like Until Dawn. Halo has always thrived by being a sandbox game. The missions were always set in open areas with multiple methods available to the player for taking down enemies. The multiplayer thrived around dynamic tactics using dynamic set pieces to change the way the maps were played. And when that wasn't the case, forgers took the tools given to them and created new contraptions so outlandish you'd question whether you were playing the same game. In Halo Reach, you could find racetracks, ridiculous minigames, masterful works of art, and completely foreign ideas all in the same map; Forgeworld. The possibilities can be endless if the reigns are fully given to the player in a world held together by a light set of simple yet necessary rules (to avoid breaking the game). If done properly, the community will find ways to fill this world with life. However, in order for such a thing to happen, there must be incentive. Whether by unlocking something, or getting fame and recognition for your effort. This was sorely lacking in the last two Halo games.
Honestly, your ideas are just beautifully detailed. I started to cry just thinking about how this feels so much like what Old Bungie would do. They had so much enthusiasm and joy in what they made, and your pitches give off that same vibe. It's brilliant, and I hope 343i sees this. Have an amazing day, sir.
I was a semi pro from h2-h4. I knew the game was dead the second I fired my DMR on reach for the first time. I continued to support the franchise thinking they would eventually see why the game was perfect, and the only thing the game needed was improvements to graphics, removing inconsistency bugs, and internet connectivity. Hell if they just took halo 3 improved its graphics and gave us dedicated servers.. we would play it for 5 more years. Halo used to be chess on steroids. Where you yourself were a different piece on the board (skillsets), and had to use your mind + teamwork to win. Now it's just (be a great shot, and have a fast look sensitivity). Position doesn't matter bc of sprint and thrust. Map control doesn't matter because of clamber. Organizing push's and cover/map movement don't matter because of a bad spawn flip system. Halo 1-3 had a WINNING formula. They removed it.. the removal failed. They continued to use the losing formula.
I'd like to point out that you have to be careful with the goals you set for unlocks. Take H3 or Gears 1 for example: those games had achievements in the MP that incentivized players to play a certain way that may potentially negatively affect others or themselves. People were (just as some quick examples) rushing Boomshot every round cause they just had to get their 100 kills achievement, or desperately trying to get a Mongoose splatter in Lone Wolves. Unlocking armor through accomplishments is fun, it just shouldn't be to anyone else's detriment.
Amazing video, I love your enthusiasm and your ideas. I really wish a 343 dev sees this and takes it to heart because it would be an incredible system for halo going forward
This should be applied to the game industry as a whole but lately it's just been greed & simplistic, conformity. You should check out Doom Eternal by Under The Mayo about gameplay design interaction, especially "the fun zone". Players shouldn't lower their standards. Maybe have that as your next topic. Appreciate your work!
I agree with almost everything you said except for a battle pass. I fundamentally hate the concept of paying for the right to earn items in a full price game. To me that’s worse than straightforward cosmetic purchases, because I don’t even get the things I paid for until I’ve put a ludicrous amount of time, and possibly extra money in the form of progress boosters, into your game. I would rather get what I pay for when I pay for it. No extra requirements. However it is 2020 and even R6 has a battle pass now, so part of me thinks it’s inevitable. Another reason that I Fortnite has hurt the industry.
Halo Community: “Lets rebuild our community with achievement based cosmetics” 343: “But the micro transactions provides support for the game” To be honest, I love the idea of achievement based cosmetics. Back in Reach, my chest armor was an unlock from Halo Waypoint and had the Inclement Weather. I loved that era of Halo, but I doubt 343 will ever give up trying to monetize Halo. They essentially monetized Firefight, my favorite game mode, into oblivion with requisition packs. It made them boat loads of money and are likely influenced to keep that business model. I fear Halo Infinite will likely be Halo 5 but with the classic art style. A wolf in sheep clothing type of scenario. And because of that fear, I hate the hype I see around Halo Infinite when they haven’t released any gameplay at all. This comment might get replied by 343 loyalists and say I’m too cynical about Halo Infinite, but my concerns are valid. And I hope I’m wrong about the concerns.
True, but once we actually see real gameplay by it the community will judge. Much like with the leaks of the last of us 2, people made their minds up real quick.
How to rebuild Halo (to me personally): - It must have a great story with characters we can care about. - It should have Co-op and Splitscreen to recommend players to work with other people. - Its Multiplayer needs to be a balance between Fun and Skill (my personal choice would be going back to the classic gameplay). - Customization should be skill based while not being too grindy like Halo Reach. Oddly enough Halo MCC's new unlock system seems to be the best choice just add in challenges for the cooler helmets that you can't unlock normally, increase xp rewards per match a little bit more, and let people choose what they want to unlock and you got the perfect customization system. - Mods support - Customs Browser for community created maps
As much as it pains me to say this the classic style of gameplay isn't going to keep people interested and the reason why is you've played that game before there's nothing left to discover in that game there is a meta that will never change in that game. Even if you put a classic list in the game more people will gravitate towards the new experience because of the amount of unknowns there. The game has to be reinvented as a vanilla wow player who has just played classic I now understand the reason I hold the originals on so high regard is because it was the first time I experienced the game therefore I sucked at it and wanted to be better and now looking back you see just how much you sucked
@@JEBEDIAH8D This isn't even close to true. A gameplay style that works as well as classic Halo mobility won't just bore people. Doom 2016 had very little in the way of advanced movement and people absolutely adored it and replayed it endlessly. Halo games' very appeal is a more strategic yet powerful style of gameplay. You don't need to reinvent the way the game is played from sequel to sequel to keep the game interesting. Halo fans care more about additions and changes to the sandbox since Halo is a sandbox game. Different weapons, different enemies, new locations, new story, small improvements and tweaks. These are what keep Halo going because Halo has always put all of it's emphasis on these things. People don't just replay the games to get better, in most cases if the gameplay is just fun, people will replay it endlessly. Why do you think legendary players are still replaying the old games to this day? It's been over a decade, if all they cared about was improving they would have stopped playing ages ago. Advanced mobility isn't a necessary method to keep Halo fans engaged, it's a poorly copied idea meant to bring in and cater to a community that Halo has never captured. It's appeal, that's it.
If it's not true why are the classic playlists with the original movement style always dead after a few weeks why isn't halo MCC in the top ten. The problem is halo doesn't have that same draw factor anymore the gameplay even when spiced up with different mechanics becomes dull after a few weeks. If it is not good to stream these days your game is not gonna survive. While doom 2016 was great it died with in few months or so if classic nostalgia is all a game has the player base soon realise I've played this before. What I'm getting at is you are never going to have a classic halo be the biggest thing in gaming ever again 2004-2009 was a different time we were alot easier to entertain back then. These days people want more tactical gameplay they want roles and classes in there shooters. Don't believe me have a look at the number of viewers halo MCC against the shooters that are huge at the moment if the game play is so timeless and relevant people should want to watch the gameplay. Doom was a great standalone but again it didn't have longevity its flaws were in securing an addictive loop that make you keep playing long after launch before you say "but it's a game from 2016" rainbow six siege is still doing great despite having a bad launch. You probably think why do viewer numbers matter if you have no one viewing the content says alot about the game if it's not fun to watch for long periods of time it's not fun to play for long periods of time. You have to understand I love halo I played in halo 2 tournaments back in the day but I understand the classic game doesn't work today as much we already know the ins and outs nothing is exciting about it anymore you just expect it to be like that. For me halo is becoming that tv show that had one to many seasons like scrubs you know it deserves better but in reality your just not gonna live up to success of what came before once those pieces are gone
I mean call of duty was on life support and then they made warzone and injected life into that rotting corpse of a game if you don't understand halo needs a big injection of life into the game your in denial
@@JEBEDIAH8D You keep acting like keeping the movement style the same will mean nothing will change. That's not how this works. That's like claiming people would have gotten bored of playing Telltale games because the quicktime events didn't change. People don't play Halo sequels because of how movement works, they play because of everything ELSE that changes. Also Doom was dead in a few months? The fuck? No it absolutely wasn't. The campaign was still being replayed and talked about even years later. The multiplayer was dead BECAUSE it was trying to be modern, not because it didn't evolve. It's the same reason why so few people were playing Halo 5 after the first month of release. The entire game was a mess of ideas that no one asked for, and the people who did stick around were mostly fans of OTHER SHOOTERS.
This is why Gears 3 is my favorite game of all time. It had 4 game modes at launch (Campaign, Multiplayer, Horde mode, Beast mode), plenty of multiplayer maps, tons of skins and cosmetics unlocked simply by playing the game, and even had cool preorder incentives to boot (getting an exclusive skin based on which store you preordered from).
fully behind this, i remember with halo 3 and having people comment on my aesthetic elite Armour and having randoms asking how i got it and complimenting it. same thing with titanfall 2 skins i had the get 1000 killing sprees skin, had to work hard to get it and same thing happen people would compliment it an ask how i got it. never had this happen in reach and other games that don't have specific reward based cosmetics. this shit works.
Videos like these always depress me. They give me such hope for a brighter future. They layout exactly how to do make it to this future. And yet it's highly unlikely any of the things spoken about in this video will be implemented for Infinite.
back in 2007 I couldn't play through xbox live but I still tried to unlock whatever armor piece I could that gives the game an identity, something halo 5 lacks severely
So I really like the idea about everybody having their own moment to shine in their file share. Here's my idea- what if your file share was your spartan's own personal pelican that you customize the interior of with stuff you unlock from challenges. You could a plaque for your pvp metals, chief's helmet resting on a table if you beat the legendary campaign, a terminal with your top theater clips, a holographic map console if you're a forger, different wallpapers, ornaments and other decorative stuff for events and your own custom spartan standing inside in a special pose that you can unlock several of. Then have THAT be what people see when the click [view profile] on your gamertag. It gives people a big connection to THEIR personal experience and allows other players to see what somebody is all about based on how their pelican looks.
343 needs to hire you. A community is what Halo NEEDS.. Halo 2 is a great game and one of my favorite games of all time.. but the community aspect is NOT there and I have trouble grinding the game just because I enjoy its gameplay. I miss being able to hear people chat right in the middle of a match, it's the thing that made H1z1 huge. Social interaction and gameplay rewards are key for Halo's success.
This is an important conversation, thank you for giving us such a rich and clearly laid out base to build on. This is an element of design philosophy that has potential to be more important and lucrative than ever, and the best ways to implement these systems and ideas will never be conceived if we don't talk about it.
THIS. And classic gameplay among other things are what I want in Halo infinite! Favyn you are the man! Been with you since the first sprint videos we have been on the same wavelength and share the same exact views I’m so glad you are able to put these views out there
I'd love to have classic gameplay back, but a fun game should be the focus. If the game is great and has sprint with a community as described in the video here, I am happy.
Patrick Lendon I’m with you on Fun 100%. But then I think an argument can be made that classic gameplay brought the fun. make sprint an equipment pickup or something so that it can still be there for custom games and other game modes I’d be okay with that I think there could be some fun to be had with something like that
@@bradmeyer13 I see. The beauty of Custom Games and forge is that the possibilities are endless. I loved Reach because of the custom games, but also love H3 equipment. What if some custom games had equipment as a customizable option to spawn in with? If someone wanted to play a jetpack game, they could spawn with it and use it the whole game. That's just one example. I hope Infinite does go in a classic direction.
You are 100% correct, Favyn. Imagine a feature that lets you look at every player's armor/file share in the pre-game lobby (just like Halo 3 and Reach) and then getting encouraged to grind for whatever that person has that you don't have. This is what is missing from Halo today. Advanced movement or not, the rewarding customization is what keeps us on the game *PERIOD*.
You make some very compelling points What I loved about reach the credit system The undeniably long progression to inheritor The achievements for armor Commendations for skill The credits to buy armor and design cosmetics What I loved about h3 the amazing ranking system and built in playlists I loved the idea of the VIDMASTER achievements to earn RECON that was a great idea Combine the 1-50 ranking system plus the credit system Commendation And add the halo 5 ranking tier system to show differentiation in skill gap Plus dedicated matchmaking playlists from day one If this is done 343 finally did their job but who knows their track record makes me pessimistic yet optimistic We will see Make it also pc and cross platform
I like the idea of not being able to get every single armour set as it represents what people have done to achieve what they got and players can instantly recognise what type of player they are based on the armour they are wearing. As for mtx, what about being able to buy the attachments to armours from reach as well as armour effects and skins. I think it's a nice middle ground as you can get the armour you want by achieving it but if you want to further customise your Spartan then you can pay a bit extra and support the Devs.
Thank you so much for this video, it summarily details what I've been saying for years and it's feel damn good to hear someone else say it. Games like Halo 3 pushed me to be an achievement hunter, but also in more special ways as it brought friends together to fight the fight together while laughing our asses off having fun til 3 in the morning, win or lose. Hard to find a community like there once was with Halo. Will Infinite bring us closer to those times? Nothing happens until it happens, right?
Is it just me or does Favy speak like a salesman? Not a bad thing, just the level of enthusiasm and positivity reminds me of someone who is trying to get me on board. It really feels like he's speaking to 343 and microsoft.
No views gang. ;) And I agree with you on designing for community building. If all it took to have a robust community was being good, a lot of games would have a bigger community.
I feel like the way to monetize customization would be to add non model purchases, as in paints for certain armour pieces, weapon skins, effects, visors, stat trackers, profile stuff, anything like that
As long as the armour reflects the challenge that has to be undertaken (EOD is explosives related, Scout is Sniper focused, Gungnir is Splaser, etc.), I would be well up for it
25:18 Top 10 anime cliffhangers Seriously though I wish I could like this video more than once, you got me hyped as heck about a system 343 will probably never implement even in part; though I very much hope they do. I always knew there was something that bugged me about the "it's just cosmetic" argument but I never really had a counter to it. But dang, I'm truly inspired by this video, and the ideas it proposes would work in tandem with some ideas I'd have liked to see made if I had control over the franchise, such as the ability to set enemy spawns in forge, create multiple stages of a forge map, essentially turning it into its own mini (or full size, when enough people put their minds to it) campaign which anyone can download from a separate custom campaign browser. You could maybe even use theater mode to record your own cutscenes for it, and, if I really want to start fantasizing, set it up with Blender or its own cutscene creation mode to enhance the quality beyond what theater could do. Once the community realizes its potential, I'd expect it to produce a near-limitless supply of content long after 343 stops updating the game, and some of that content will even be good or great. I even see people creating levels from past Halo games, or straight up recreating the whole game of say Halo CE in a downloadable map/campaign. Anyways, those are just my thoughts which I've been pondering for a while now and think would work wonders for Infinite, but I think the premise of this video works perfectly with them. All that aside, Excellent video man, you really hit the nail on the head here.
I remember a quote from an old world of warcraft content creator he said "vanilla was like discovering fire in its rawest form the problem is you can never recreate the first time you experienced it you can dress it up put it in lanterns and invent new ways to use it but over time it expends its raw form it becomes not a gift from the gods, but an hierloom of the past the best we can do is respect it for what it gave us" I learnt alot of lessons about halo from the recent wow classic experience that we expect it to live up to the original experience and for a brief time it does but that feeling ware's thin and you realise in reality it will never be that game again even if you bring it back exactly the way it use to be, you know all the tricks all the combos you know how to make the game easier for yourself the game wasn't just the engine and lines of code it was the initial experience you had learning the game understanding the lore mastering the combos of inputs and the stories you made with your friends along the way during that period.
The goal of getting Recon in Halo 3 and the whole community atmosphere around trying to attain it, 100% made me play the game more back in the day. The rewards for genuine in-game achievements enriched the overall experience of playing the game, it brought me and my friends closer and more committed to playing, trying to earn different armour sets and unlock achievements. It is sad to think looking back that since 2013, the whole time I've had an Xbox One there hasn't been a good Halo game release. Halo 5 I sold after three months it just did nothing to hold me, felt cold and hollow to play, MCC took legitimately 5 years to patch to become playable and I have since gone back and played a few times but as it lacks all the incentives talked here in this video the only draw and staying power it provides is to fulfil the longing for nostalgia, and often after an hour it's quenched and I play something else. Ten years ago I would never have believed that I'd happily switch out a Halo game for a plethora of better games that I enjoy more, and that just illustrates the poor end result of this generation's Halo titles. You joked in this video that maybe you were wrong five years ago when you said Halo was dead, but in all honesty it's on life support, been in a coma for the last 5/6 years and if Halo Infinite isn't just a good game, but a great game, it will be the final nail in the coffin and it will finally rest in peace. Unless it spurs 343i to be removed from the project, fired and replaced by someone else who can attempt to resuscitate, I guarantee Halo will be dead and will never be a flagship product ever again.
I would love in Certain Affinity would be given the rights to make Halo games, especially since they have more former Bungie employees than 343i does (one). Id Software is on a role right now and knows how to make games that are fun as hell (pun intended) while respecting the original vision. 343i are not bad at making games, they are just terrible at making good Halo games (and books).
Throughout this whole video, I kept asking myself, "isn't all this stuff kinda obvious?" Which also made me wonder, is there really that many people that don't see this as the correct method for community engagement that someone had to make a video on it? Someone please tell I wasn't the only one feeling this way.
Lots of people enjoy a game on the surface level and think that it's okay. Then they'll defend the game because they don't find anything "wrong" with it. So, I don't think this is common knowledge. Not because people are stupid, but because they've conditioned themselves to not think about game design critically. They're okay with what they've got.
I felt this way for months not just for halo but for all games. A lot of games suck now and it’s cause they are all un complete buggy messes looking for a cash grab. They barely change anything and don’t listen to the community. They all are the same shit of how you level up and unlock stuff. It’s nothing new. Halo could easily reclaim the top especially now a days with games. It wouldn’t be hard. Just go to the old ways that worked like halo 3 and expand off of all of that and it would be a insta success. People are bored asf and looking long and hard for a complete game and if halo just came out like halo used to in 2007 it would probably in 2 years become the game everyone plays. It wouldn’t be hard. Everyone acts like it’s hard but all these companies look for money or do the opposite of everything they should do. All a company would have to do is make a good game filled with content and they would barely have to work on it. Change stuff from community feed back but if it’s complete it should be pretty good already. I’m pretty sure if a lot of your normal gamers got a chance to lead a game they could get to the top. They wouldn’t even have to know what they are doing with the code and stuff cause you have people that would do it for you but if they could just command what to do around they could do it. And people need to not be afraid to here there idea sucks. If a ton of streamers and content creators say something about your game they don’t like and they make a ton of videos about it don’t be afraid to listen work with them or take it out. Don’t be stubborn and be like I’m the game developer and you don’t know that much so I won’t listen like most game developers.
Hey Favyn do you mind if i used the first 30sec of this video in a halo vid i'm doing. Of course i will give credit and put your channel name in the video, and description
Just a wishlist video, stuff i want to see in Halo infinite. One of the sections is called community and after seeing this video i 1000% agree with everything you said and i couldnt come up with anything better lol. so i wanted to use the first 30sec of this video then explain a little on why i agree with you then tell everyone to come here and watch the rest.
Dude you have no idea how happy I am that you made this video. This topic hasn't been delved into by other youtubers and is a crucial reason why halo 3 had so much longevity even years after Reach came out. My fondest memory was getting recon with my friends and the challenge/reward of it is what kept bringing us back.
So into the idea of earning unlocks through in game achievements, keeps people wanting to play, is rewarding and satisfying, makes the unlocks more meaningful We definitely don’t want our games to get dry, and things to do, Goals to achieve and work towards keeps that from happening Even unlocks from ranking up do this, plus daily and weekly interesting challenges that offer reward of exp to move towards getting those ranks and unlocks Brings life to the game
Halo is probably my favorite game series of all time. Nothing beats the memory of all nighters during the summer when I was in high school. Playing custom games online with friends for hours, laughing our asses off and often waking up our parents. One of my close friends today who I’ve never met in person I met through Halo, and we spend hundreds of hours forging dope maps and creating our own original custom games. There isn’t a game that even comes close. Heck you could make films in halo and filmmaking is my calling. It had everything. Halo 3 and Reach was the summit of gaming for me, but good things aren’t meant to last. Halo like the Master Chief himself had an element of luck, it’s as if the stars (or halo rings) aligned and gave us this incredible gift. Those of us who were lucky enough to take part in it during its hay day will always remember it, but I think it’s more than safe to say it’ll never come back, not even a fraction of what it once was. The people who made the Halo games what they were, who planted their fingerprint on it like George Lucas did Star Wars, just aren’t apart of it anymore. One being the original writer Joseph Staten, whos intimate knowledge and love for science and religion no doubt helped form the bedrock for Halo, but eventually he was driven away from creative burnout, right around when they were planning to continue onto Halo 4 and beyond. That was the sign of the times being over, even if we didn’t all know it yet.
This may be a unpopular opinion but to me Halo WAS bungie. Without them, the talent that built the franchise it’s just not the same and you can’t just replace those people.
This guy gets it. Everyone at 343 needs to watch this. Everything you were talking about is what got me into halo multiplayer as a kid and it only scratched the surface of the level of community innovation you're proposing.
Halo will only ever succeed in the North American market as a multiplayer title in future. After 16 years of being put at a disadvantage in matchmaking, especially the way Halo 5 went by pooling all players, no-one I know wants to hear about the series again. I'm embarassed in being a fan now, such is people's reaction. It's not gonna grow, ever. 343 slagged every opportunity. EDIT: This wasn't meant to sound endlessly pessimistic, but they've completely failed themselves and the fans by continuing Bungie's bad attitude toward international matchmaking. Halo 5 has been unplayable since 2016.
@@randomhiphop5055 Microsoft have effectively owned Halo since the acquisition of Bungie. There has never been any respect for the international audience with matchmaking. 343i was comprised of Bungie staff and people from other heavy hitting studios. This is not an ownership issue, it's a quality one. Outsourcing and overpaid, incompetent in-house staff are the problem.
Reminded of my earliest Halo 3 memories. Before I got Xbox live I played the campaign religiously unlocking ever armor I could, when I eventually got online I met a bunch of people who never played the campaign and wanted my help getting my armor, met so many good friends that way. God Halo 3 was the peak of online Multiplayer.
Ok someone’s gotta show this to Microsoft 😂 this is my main issue with Minecraft’s new micro transactions and I feel that if it also ran on this system it could revitalize that games community the same way your talking about halos revival. I hope at some point game developers realize lol
Unrelated I think the custom games community is one of halo’s strongpoints the fact you can do anything you want is a freedom most other games don’t have and the custom browser was a great idea halo 5 at least succeeded there
I can see 343 implementing this with nameplates because they are cheaper to produce than armor. Sadly, people aren't quite as motivated by nameplates/badges as they are by armor sets.
Something else that's made these concepts fade with time is how updates are used these days. "This is the one that adds a new mode. This is the one that adds new weapons. This is the one that adds new playlists." Sadly, Halo's approach to this has been to launch features one at a time, rather than all of them complimenting each other, allowing that community build. The Forge community can't supplement everybody else if there's no Forge, and when there is, the overall community is that much smaller, and the Forgers influence weakens.
Thanks for checking it out Ray. Also appreciate the shout-out you gave on Twitter! 👍
ya they keep treating halo like an early access free to play game, launch the game complete 343!
@@FavynTube I loved the video Favyn! The only problem was your trademark "until next time" outro was missing from the end haha. Keep up the fantastic work!
Raycevick I recently got back into Forge and it saddens me when I cant share it as well as I used to... It's only worse when it's a big team as well.
Good idea, if you talk in a "pilot" but, how do you make it better in the market... Companies talk in "stonks"
You're a genius with your reward system discussion. I really hope they create a system just like the one you've described
Sup Act Man
No money in it, no deal. This industry is cursed with greed.
@@kingsley3208 Literally every industry is built on greed. They will ALL continue pushing for new ways to get you to open your wallet, the only thing that will stop them is if consumers stop paying or governments get involved.
@@arbiter- There are plenty of games with soul in gaming. It’s just classic AAA titles that have been infected with greed, they get paid because of the prestige, people buy Halo because we were treated so well in the Bungie days. Same with CoD and Battlefield. Now those franchise releases are the equivalent of a developer cashing cheques.
I’ve recently been watching both Favyn and The act mans videos like this.
Seeing Halos current state and watching this is hard, you saw the writing on the wall, someone needs to get you guys a job cause you both nail it every time. Favyn these videos are gold and very respectable in presentation and in content. You guys truly understand the halo experience and I applaud you standing up for it.
Great video excited to see more.
Someone start a petition to get this man hired to 343,multiplayer team,Tom French’s right hand man?
No.
He Is an emotional reck at times and argues with other youtubers about them loving the very game he critiques.
He is good at times but alot of what he says can be argued with
@@RebelOfTheNorm242 What you're talking about is arguing and debate, and it's a good thing.
RebelOfTheNorm242 Nigga shut up.
hell yeah
343 needs to see this
Rebuilding the Halo Community? This is something I could get behind
Yes
chilled viper same here! So many amazing memories with Halo, the franchise has become so imprinted to me.
Eat your cereal
I would give your comment a like but it has the perfect like number already.
117 LIKES!!!!!
Thank you for your patience between uploads. This is one of those projects that I've been working on for over 2 years. It has had many forms and at times I've struggled to find the right words but at long last I'm able to bring it to you. I can only hope it was worth the wait and that you find it worth hearing. I had another video prepared but I randomly became inspired to revisit this and before I knew it....the script was done. I figured since it had been a while, might as well come back with a big one.
Thank you all so much for your support and please let me know what you think. Til next time.
yeah but when's the map design video
It'll happen someday.
@@FavynTube i personally think & do not doubt that this is your greatest halo video ever made,
it deserves so much more views judging by how long you've worked on the script of it
Thank you for putting words to things many of us have felt but haven't had the words or ability to express. You are one of the most important voices in the Halo community and,while it may not be directly obvious, it's so clear how much your videos have influenced the perspectives and views we all hold. If its possible for the community's views to trickle up and change the direction Halo, having guys like you is the only reason it will happen. Thanks again for all you do and keep up the amazing work
Do you still plan on making the halo reach video? I'm very curious to hear your thoughts on that game.
This is literally perfect, and I'm now disappointed that we likely won't get this. The "just cosmetics" argument has always been a very poor excuse that unfortunately too many players have fallen for, and not just for Halo.
Before this video, I got a bit defensive when he challenged it.
After it, my whole worldview on this topic is so different.
DigitalVanquish we have that opinion because deep down it doesn’t break a game. The systems can still exist and there’s already evidence of MTX And rewards working. Overwatch, lol any game with a battle pass. “Not a traditional battle pass” . There’s literally not a single thought process from a business standpoint that he’s taken into account. He also fails to note how different gamers are these days and they will not care if you won “X” armor through “X” method. Lol remember the Achilles helmet in h5? No one cared or respected how the helmet was achieved because everyone farmed to get it.
@@meurum2561
There are lots of things that don't break a game. Releasing without Forge mode didn't break the game. Releasing with only half of the content didn't break the game. Doesn't automatically make those things conducive to a good game.
"No one" cared about the Achilles helmet because there was another 300 helmets in the game, and it wasn't clear how you would get the helmet if you weren't an active member of the Halo community. Most would have thought it was just in another Req pack. For a reward system to work, you have to inform your players than an item is a reward to begin with. Battlefront II actually does this very well, as when you view a skin on the character menu, it'll tell you if you have to unlock the skin, and where to look within the game for the objective.
What do you define as working? Does the game still function? As I said earlier in this comment, you can say that about a lot of things. Not breaking the game is the absolutely minimum a game element should do, so why would I praise it for such a menial accomplishment? I'll praise the developers that made it work seamlessly, but not the element itself. The ony reason gamers are different is because the products are different, and the products are different because businesses have convinced consumers into believing that microtransactions are fine if they're non-impactful by going to the extreme initially and then "meeting at the middle" with cosmetics only, so that it doesn't seem as bad. Classic manipulation of human psychology.
Games are meant to be played, and therefore, its elements should be designed as if the world had no money. Microtransactions aren't conducive to any game, because they have to be worked into the game, and around. Of course, money does exist, but that design philosophy is no less important or worthwhile. From a business standpoint, great and accessible games sell themselves. I'm not going to sit here and talk about the greed of multi-hundred-billion dollar corporations wanting another million or two in profits.
@@meurum2561 He actually mentioned the Achilles helmet and how you have to design around things that promote negative player behavior..
There is only one reason his idea won't be implemented, $. unfettered anti consumer capitalism has hurt this industry, from developers to gamers.
The whole is greater than the sum of it's parts.
That's why they need to "FIX BREAKOUT".'
For real tho, fix Breakout
Drakefance5 This is smart.
“You know I don’t speak Spanish Baxter, in English, please .” - Ron Burgundy.
You nailed the theme of this video which I enjoyed .
Earning the Halo 3 Hayabusa was so fun back in the day! Unlocking the armor through challenges and effort was what made cosmetics so damn valuable and fun to earn!
i for sure remember that my account was banned and had to solo legendary alone. took forever but was worth it
Absolutely fantastic video. It expands on things I brought up in my last video
Thanks man! I saw it yesterday. It popped up while I was editing. Took me 3 days to record this script because I was so damn rusty haha. I thought it was pretty cool timing because we both talked about community but in completely different ways. People need to hear it because it's important!
Oh dang, somehow I missed that one. Long live the YT notification system! X'D
Favyn Libertarian Philosophy
Now I need to watch this video.
Way to make this about yourself. D-bag.
Communities are like clouds.
Water droplets don't just appear in the sky, vapor starts condensing around little particles.
The particles have to be there, or you don't get condensation. Furthermore, multiple raindrops all have to be in the same place to gather to form a cloud.
Communities don't just appear, fans gather around little things they enjoy.
A good game has to be there, or the players don't come. Furthermore, multiple players all have to have common ground to become a community.
I love life's little fractal patterns, elegant and simple.
Nude mods when?
I could listen to Favyn talk about a literal brick wall for 30 minutes, and still be fully invested in the commentary
Don't give ideas. Trump would praise the video... Jk. Have a great day.
Same. Very strong points he has
NintenTV fuck you bitch
Brandon Nguyen Thanks man! :D
If 343 had you on their lead team they could honestly make the best halo ever. Your ideas are exactly what we need in the new halo.
Guys, it isn't really 343 that we should be worrying about. Microsoft makes all of the financial calls and have screwed 343 over so many times.
@@gumfireparalax1371 Big facts. Same with Activision with cod and EA with Battlefield and Battlefront.
just want to add that even tho I don't agree with Favyn's opinion on gameplay, I would love his version of halo infinitely more than any other halo game :)
Gumfireparalax Micro-transactions and monetization are a small factor-It’s about design philosophy and the fact 343i do not seem to understand Halo’s combat loop or sandbox innovations,however Favyn does and he really deserves to be designing these games.
imagine a screen crawl or something in matching that announces who has the most kills/flag caps/sticks/most enemies killed in firefight/etc. in the last hour. That could totally motivate people to see their name broadcast to everyone. Even just an updating ingame leaderboard would be awesome.
Slak Kap I want that Perfection, goddammit. I was one kill away from getting it lol.
I think it's should show the most of something in a month and have a separate leader board for all time, that way everyone can achieve that billboard position and aren't pushed out by someone who played since day one and has an impossibly high number, keeping engagement
@Slak Kap yes, bring back the halo rech lobby it was the best(BTW I think there was cut content in reach because everybody had the same lobby pose holding a dmr, I think they were going to impliment more poses you could have but never got to it)
I kinda miss things like this. Like Black ops 1, in the menu it tells you all sorts of things, and you could always learn something cool and interesting.
Kinda like how cod had the screen ticker in bo1 and in the lobby it would say how many rcxds have been blown up and how many care packages have been called in over the games life cycle stuff like that yeah that would be cool.
Going off the sniper armour idea, I always loved the feeling in Halo matches when someone on the enemy team gave me serious trouble, perhaps decimating me three times in a row without breaking a sweat, and they had a very recognisable armour set. That meant that I could always tell it was that same guy from across the map. Just seeing a player like this instantly got the adrenaline running, because any time I'm in a room with them, I was like "Okay focus now, this guy's good." And it made it all the more satisfying when I was able to overwhelm players like this. It felt like an actual rivalry in a match. I got a similar feeling in games when I was at the top of my team's leaderboard, and I went up against the top of the enemy team's leaderboard. It felt like if one of us could dominate the other we could sway the match.
Seeing an enemy player in game with armour that marks them as an incredibly dangerous sniper aiming at me with a sniper rifle would send shivers down my spine. I'd probably not go anywhere near an open space until I could kill them, or someone else did.
This is such a huge aspect of the game that gets overlooked, thanks so much for making a video on this. I've been a big supporter of this thought process for a long time, and I'm thankful you phrased it as well as you always do. Love it. I hope it falls on the right ears!
Nice to see you here, Toad. ✌🏼
Best way to rebuild the community: Make a good Halo game.
One that the community actually latches onto.
^^^THIS. HOLY SHIT BRUH WHEN WE WILL GET A HALO GAME THAT GETS EVERYONE TALKING AGAIN.
And thats because people like you Halo community sucks
We need Bungie to come back and reclaim their game. All Halos made by them were all good among the Halo Community. 4 and 5 was just fucking trash.
@@Bonkbork So you want to Halo become like Destiny? Really?
@@magicala-gmv228 actually the community sucks because they killed it with shitty halo games. so be quiet and sit down dummy.
Bro, you snapped! The sheer accuracy is incontestable.
A game doesnt need live service or constant updates to keep a playerbase. All it needs is a good community, and in game content to engage and create a community.
the_Supernova Look at the Fallout New Vegas Community
It’s funny because I Remeber a time where you would play game and earn rewards within to get armor like halo 3 😃
I've come back to this video through the years to reflect on the power of this idea.
Why isn't he working for 343?
I have discussions like this with my friends all the time. Not just with halo, and I’ve said it for years. Part of the disconnect with the community I truly believe it’s because the devs don’t actually play their game. Remember in halo 3 if you killed a dev you got a reward. Back in the day the devs actually played their games, now a days I don’t think they do.
Found this video since you referenced it in your new one. It's kind of hilarious to hear him talking about the bad things about infinite, without it having even been out at this point.
As a UX designer I love the ideas you’ve suggested and 100% agree. Halos community used to be built on the ability to learn from others and see the way they played. And with the expanded sandbox in modern halo there are so many ways for everything to be connected.
25:18 we all know what happened there...
Preach
I remember getting into early Halo 3 lobbies, asking and being asked if the other players wanted to help with achievements. Such a nice community back then. Games, from my experience, are no longer like that.
343 should be taking some serious notes right now. I never really quite noticed just how specific and un-modular Halo has become. However, modularity is the night and day difference between a game with action set pieces that act more like a film experience than a sandbox with several modules meant to be mixed, matched, and experimented by the player. It's GTA 3's loose mission design vs the stringent and micromanaged dictates of a story driven experience like Until Dawn. Halo has always thrived by being a sandbox game. The missions were always set in open areas with multiple methods available to the player for taking down enemies. The multiplayer thrived around dynamic tactics using dynamic set pieces to change the way the maps were played. And when that wasn't the case, forgers took the tools given to them and created new contraptions so outlandish you'd question whether you were playing the same game. In Halo Reach, you could find racetracks, ridiculous minigames, masterful works of art, and completely foreign ideas all in the same map; Forgeworld. The possibilities can be endless if the reigns are fully given to the player in a world held together by a light set of simple yet necessary rules (to avoid breaking the game). If done properly, the community will find ways to fill this world with life. However, in order for such a thing to happen, there must be incentive. Whether by unlocking something, or getting fame and recognition for your effort. This was sorely lacking in the last two Halo games.
your perspective and knowledge is so unique. you talk about Halo in a way that I’ve never seen before. Loving this video.
Honestly, your ideas are just beautifully detailed. I started to cry just thinking about how this feels so much like what Old Bungie would do. They had so much enthusiasm and joy in what they made, and your pitches give off that same vibe. It's brilliant, and I hope 343i sees this. Have an amazing day, sir.
I was a semi pro from h2-h4. I knew the game was dead the second I fired my DMR on reach for the first time.
I continued to support the franchise thinking they would eventually see why the game was perfect, and the only thing the game needed was improvements to graphics, removing inconsistency bugs, and internet connectivity.
Hell if they just took halo 3 improved its graphics and gave us dedicated servers.. we would play it for 5 more years.
Halo used to be chess on steroids. Where you yourself were a different piece on the board (skillsets), and had to use your mind + teamwork to win.
Now it's just (be a great shot, and have a fast look sensitivity). Position doesn't matter bc of sprint and thrust. Map control doesn't matter because of clamber. Organizing push's and cover/map movement don't matter because of a bad spawn flip system.
Halo 1-3 had a WINNING formula. They removed it.. the removal failed. They continued to use the losing formula.
I'd like to point out that you have to be careful with the goals you set for unlocks. Take H3 or Gears 1 for example: those games had achievements in the MP that incentivized players to play a certain way that may potentially negatively affect others or themselves. People were (just as some quick examples) rushing Boomshot every round cause they just had to get their 100 kills achievement, or desperately trying to get a Mongoose splatter in Lone Wolves. Unlocking armor through accomplishments is fun, it just shouldn't be to anyone else's detriment.
We need a customs browser so bad
Seven Stop there’s one in halo 5
Halo 5 is garbage so that doesnt help we need one for the real halo games
Everything you discussed were huge driving forces in what made the old games so successful, and why the bungie forums were so booming back then.
just thinking like this makes me happy. they've done it before they can do it again.
Amazing video, I love your enthusiasm and your ideas. I really wish a 343 dev sees this and takes it to heart because it would be an incredible system for halo going forward
Amen brother!! If everyone had this mindset, there would be no doubt that Halo would come back on top of gaming
This should be applied to the game industry as a whole but lately it's just been greed & simplistic, conformity. You should check out Doom Eternal by Under The Mayo about gameplay design interaction, especially "the fun zone". Players shouldn't lower their standards. Maybe have that as your next topic. Appreciate your work!
I Pray Microsoft and 343 look for videos like these and actually watch them to reflect on community feedback to make their game better
I agree with almost everything you said except for a battle pass. I fundamentally hate the concept of paying for the right to earn items in a full price game. To me that’s worse than straightforward cosmetic purchases, because I don’t even get the things I paid for until I’ve put a ludicrous amount of time, and possibly extra money in the form of progress boosters, into your game. I would rather get what I pay for when I pay for it. No extra requirements. However it is 2020 and even R6 has a battle pass now, so part of me thinks it’s inevitable. Another reason that I Fortnite has hurt the industry.
Halo Community: “Lets rebuild our community with achievement based cosmetics”
343: “But the micro transactions provides support for the game”
To be honest, I love the idea of achievement based cosmetics. Back in Reach, my chest armor was an unlock from Halo Waypoint and had the Inclement Weather. I loved that era of Halo, but I doubt 343 will ever give up trying to monetize Halo. They essentially monetized Firefight, my favorite game mode, into oblivion with requisition packs. It made them boat loads of money and are likely influenced to keep that business model. I fear Halo Infinite will likely be Halo 5 but with the classic art style. A wolf in sheep clothing type of scenario. And because of that fear, I hate the hype I see around Halo Infinite when they haven’t released any gameplay at all. This comment might get replied by 343 loyalists and say I’m too cynical about Halo Infinite, but my concerns are valid. And I hope I’m wrong about the concerns.
Microsoft* not 343.
True, but once we actually see real gameplay by it the community will judge. Much like with the leaks of the last of us 2, people made their minds up real quick.
How to rebuild Halo (to me personally):
- It must have a great story with characters we can care about.
- It should have Co-op and Splitscreen to recommend players to work with other people.
- Its Multiplayer needs to be a balance between Fun and Skill (my personal choice would be going back to the classic gameplay).
- Customization should be skill based while not being too grindy like Halo Reach. Oddly enough Halo MCC's new unlock system seems to be the best choice just add in challenges for the cooler helmets that you can't unlock normally, increase xp rewards per match a little bit more, and let people choose what they want to unlock and you got the perfect customization system.
- Mods support
- Customs Browser for community created maps
As much as it pains me to say this the classic style of gameplay isn't going to keep people interested and the reason why is you've played that game before there's nothing left to discover in that game there is a meta that will never change in that game. Even if you put a classic list in the game more people will gravitate towards the new experience because of the amount of unknowns there. The game has to be reinvented as a vanilla wow player who has just played classic I now understand the reason I hold the originals on so high regard is because it was the first time I experienced the game therefore I sucked at it and wanted to be better and now looking back you see just how much you sucked
@@JEBEDIAH8D This isn't even close to true. A gameplay style that works as well as classic Halo mobility won't just bore people. Doom 2016 had very little in the way of advanced movement and people absolutely adored it and replayed it endlessly. Halo games' very appeal is a more strategic yet powerful style of gameplay. You don't need to reinvent the way the game is played from sequel to sequel to keep the game interesting. Halo fans care more about additions and changes to the sandbox since Halo is a sandbox game. Different weapons, different enemies, new locations, new story, small improvements and tweaks. These are what keep Halo going because Halo has always put all of it's emphasis on these things. People don't just replay the games to get better, in most cases if the gameplay is just fun, people will replay it endlessly. Why do you think legendary players are still replaying the old games to this day? It's been over a decade, if all they cared about was improving they would have stopped playing ages ago. Advanced mobility isn't a necessary method to keep Halo fans engaged, it's a poorly copied idea meant to bring in and cater to a community that Halo has never captured. It's appeal, that's it.
If it's not true why are the classic playlists with the original movement style always dead after a few weeks why isn't halo MCC in the top ten. The problem is halo doesn't have that same draw factor anymore the gameplay even when spiced up with different mechanics becomes dull after a few weeks. If it is not good to stream these days your game is not gonna survive. While doom 2016 was great it died with in few months or so if classic nostalgia is all a game has the player base soon realise I've played this before. What I'm getting at is you are never going to have a classic halo be the biggest thing in gaming ever again 2004-2009 was a different time we were alot easier to entertain back then. These days people want more tactical gameplay they want roles and classes in there shooters. Don't believe me have a look at the number of viewers halo MCC against the shooters that are huge at the moment if the game play is so timeless and relevant people should want to watch the gameplay. Doom was a great standalone but again it didn't have longevity its flaws were in securing an addictive loop that make you keep playing long after launch before you say "but it's a game from 2016" rainbow six siege is still doing great despite having a bad launch. You probably think why do viewer numbers matter if you have no one viewing the content says alot about the game if it's not fun to watch for long periods of time it's not fun to play for long periods of time. You have to understand I love halo I played in halo 2 tournaments back in the day but I understand the classic game doesn't work today as much we already know the ins and outs nothing is exciting about it anymore you just expect it to be like that. For me halo is becoming that tv show that had one to many seasons like scrubs you know it deserves better but in reality your just not gonna live up to success of what came before once those pieces are gone
I mean call of duty was on life support and then they made warzone and injected life into that rotting corpse of a game if you don't understand halo needs a big injection of life into the game your in denial
@@JEBEDIAH8D You keep acting like keeping the movement style the same will mean nothing will change. That's not how this works. That's like claiming people would have gotten bored of playing Telltale games because the quicktime events didn't change. People don't play Halo sequels because of how movement works, they play because of everything ELSE that changes. Also Doom was dead in a few months? The fuck? No it absolutely wasn't. The campaign was still being replayed and talked about even years later. The multiplayer was dead BECAUSE it was trying to be modern, not because it didn't evolve. It's the same reason why so few people were playing Halo 5 after the first month of release. The entire game was a mess of ideas that no one asked for, and the people who did stick around were mostly fans of OTHER SHOOTERS.
This is why Gears 3 is my favorite game of all time. It had 4 game modes at launch (Campaign, Multiplayer, Horde mode, Beast mode), plenty of multiplayer maps, tons of skins and cosmetics unlocked simply by playing the game, and even had cool preorder incentives to boot (getting an exclusive skin based on which store you preordered from).
Great video Favyn and I agree The community must be revived
fully behind this, i remember with halo 3 and having people comment on my aesthetic elite Armour and having randoms asking how i got it and complimenting it. same thing with titanfall 2 skins i had the get 1000 killing sprees skin, had to work hard to get it and same thing happen people would compliment it an ask how i got it.
never had this happen in reach and other games that don't have specific reward based cosmetics. this shit works.
Videos like these always depress me. They give me such hope for a brighter future. They layout exactly how to do make it to this future. And yet it's highly unlikely any of the things spoken about in this video will be implemented for Infinite.
back in 2007 I couldn't play through xbox live but I still tried to unlock whatever armor piece I could
that gives the game an identity, something halo 5 lacks severely
So I really like the idea about everybody having their own moment to shine in their file share.
Here's my idea- what if your file share was your spartan's own personal pelican that you customize the interior of with stuff you unlock from challenges. You could a plaque for your pvp metals, chief's helmet resting on a table if you beat the legendary campaign, a terminal with your top theater clips, a holographic map console if you're a forger, different wallpapers, ornaments and other decorative stuff for events and your own custom spartan standing inside in a special pose that you can unlock several of. Then have THAT be what people see when the click [view profile] on your gamertag. It gives people a big connection to THEIR personal experience and allows other players to see what somebody is all about based on how their pelican looks.
343 needs to hire you.
A community is what Halo NEEDS..
Halo 2 is a great game and one of my favorite games of all time..
but the community aspect is NOT there and I have trouble grinding the game just because I enjoy its gameplay.
I miss being able to hear people chat right in the middle of a match, it's the thing that made H1z1 huge.
Social interaction and gameplay rewards are key for Halo's success.
You know we are going places when Favyn mentions Race :0
haha but seriously amazing video. I really like your ideas!
Ive never actually played race because I never got a group big enough and as far as I know, i never saw it in multiplayer...
@@NFS0038 3 racetracks are currently in H2A FFA Action Sack if you wanted to try it out 😀
There’s kinda a reason why the olive helmet and achilles set are the most sought after in H5.
This is an important conversation, thank you for giving us such a rich and clearly laid out base to build on. This is an element of design philosophy that has potential to be more important and lucrative than ever, and the best ways to implement these systems and ideas will never be conceived if we don't talk about it.
THIS. And classic gameplay among other things are what I want in Halo infinite! Favyn you are the man! Been with you since the first sprint videos we have been on the same wavelength and share the same exact views I’m so glad you are able to put these views out there
I'd love to have classic gameplay back, but a fun game should be the focus. If the game is great and has sprint with a community as described in the video here, I am happy.
Patrick Lendon I’m with you on Fun 100%. But then I think an argument can be made that classic gameplay brought the fun. make sprint an equipment pickup or something so that it can still be there for custom games and other game modes I’d be okay with that I think there could be some fun to be had with something like that
@@bradmeyer13 I see. The beauty of Custom Games and forge is that the possibilities are endless. I loved Reach because of the custom games, but also love H3 equipment. What if some custom games had equipment as a customizable option to spawn in with? If someone wanted to play a jetpack game, they could spawn with it and use it the whole game. That's just one example. I hope Infinite does go in a classic direction.
This... 343 needs to see this asap.
You have earned my sub
You are 100% correct, Favyn. Imagine a feature that lets you look at every player's armor/file share in the pre-game lobby (just like Halo 3 and Reach) and then getting encouraged to grind for whatever that person has that you don't have. This is what is missing from Halo today. Advanced movement or not, the rewarding customization is what keeps us on the game *PERIOD*.
I hope someone in 343 finds this amd finds it well
Cool, you described classic Halo. Now get MS on board.
Great points Favyn my man.
Just wanted to point out you've really kicked your gameplay up a notch since when I first started watching your vids ;)
Those File Share photos triggered a HUGE wave of nostalgia from me.
You make some very compelling points
What I loved about reach the credit system
The undeniably long progression to inheritor
The
achievements for armor
Commendations for skill
The credits to buy armor and design cosmetics
What I loved about h3 the amazing ranking system and built in playlists
I loved the idea of the VIDMASTER achievements to earn RECON that was a great idea
Combine the 1-50 ranking system plus the credit system
Commendation
And add the halo 5 ranking tier system to show differentiation in skill gap
Plus dedicated matchmaking playlists from day one
If this is done 343 finally did their job but who knows their track record makes me pessimistic yet optimistic
We will see
Make it also pc and cross platform
I hope someone gets inspired by this vid makes a game company out of it and uses these ideas to become the best
I could listen to Favyn all day
I like the idea of not being able to get every single armour set as it represents what people have done to achieve what they got and players can instantly recognise what type of player they are based on the armour they are wearing. As for mtx, what about being able to buy the attachments to armours from reach as well as armour effects and skins. I think it's a nice middle ground as you can get the armour you want by achieving it but if you want to further customise your Spartan then you can pay a bit extra and support the Devs.
I'm fine with that. Lukethenotable had a similar idea on a steaktacular we did a few years back
Thank you so much for this video, it summarily details what I've been saying for years and it's feel damn good to hear someone else say it. Games like Halo 3 pushed me to be an achievement hunter, but also in more special ways as it brought friends together to fight the fight together while laughing our asses off having fun til 3 in the morning, win or lose. Hard to find a community like there once was with Halo. Will Infinite bring us closer to those times? Nothing happens until it happens, right?
Is it just me or does Favy speak like a salesman? Not a bad thing, just the level of enthusiasm and positivity reminds me of someone who is trying to get me on board. It really feels like he's speaking to 343 and microsoft.
Great video, your thoughtfulness is refreshing.
"Alright bois, now let's do the exact opposite of that" - 343i after watching this video during Infinite's development
Great video! Man, I wish you were a Dev at 343.
Ladies and Gentlemen I give you, the Halo spokesperson
No views gang. ;)
And I agree with you on designing for community building. If all it took to have a robust community was being good, a lot of games would have a bigger community.
I feel like the way to monetize customization would be to add non model purchases, as in paints for certain armour pieces, weapon skins, effects, visors, stat trackers, profile stuff, anything like that
343 and M$: "Rly cool ideas bro but we are just going to make every helmet 19.99$" :(
As long as the armour reflects the challenge that has to be undertaken (EOD is explosives related, Scout is Sniper focused, Gungnir is Splaser, etc.), I would be well up for it
25:18 Top 10 anime cliffhangers
Seriously though I wish I could like this video more than once, you got me hyped as heck about a system 343 will probably never implement even in part; though I very much hope they do. I always knew there was something that bugged me about the "it's just cosmetic" argument but I never really had a counter to it.
But dang, I'm truly inspired by this video, and the ideas it proposes would work in tandem with some ideas I'd have liked to see made if I had control over the franchise, such as the ability to set enemy spawns in forge, create multiple stages of a forge map, essentially turning it into its own mini (or full size, when enough people put their minds to it) campaign which anyone can download from a separate custom campaign browser. You could maybe even use theater mode to record your own cutscenes for it, and, if I really want to start fantasizing, set it up with Blender or its own cutscene creation mode to enhance the quality beyond what theater could do. Once the community realizes its potential, I'd expect it to produce a near-limitless supply of content long after 343 stops updating the game, and some of that content will even be good or great. I even see people creating levels from past Halo games, or straight up recreating the whole game of say Halo CE in a downloadable map/campaign.
Anyways, those are just my thoughts which I've been pondering for a while now and think would work wonders for Infinite, but I think the premise of this video works perfectly with them. All that aside, Excellent video man, you really hit the nail on the head here.
I remember a quote from an old world of warcraft content creator he said "vanilla was like discovering fire in its rawest form the problem is you can never recreate the first time you experienced it you can dress it up put it in lanterns and invent new ways to use it but over time it expends its raw form it becomes not a gift from the gods, but an hierloom of the past the best we can do is respect it for what it gave us" I learnt alot of lessons about halo from the recent wow classic experience that we expect it to live up to the original experience and for a brief time it does but that feeling ware's thin and you realise in reality it will never be that game again even if you bring it back exactly the way it use to be, you know all the tricks all the combos you know how to make the game easier for yourself the game wasn't just the engine and lines of code it was the initial experience you had learning the game understanding the lore mastering the combos of inputs and the stories you made with your friends along the way during that period.
Favyn we need you on a TOMMY Kost PODCAST PLEASE
The goal of getting Recon in Halo 3 and the whole community atmosphere around trying to attain it, 100% made me play the game more back in the day. The rewards for genuine in-game achievements enriched the overall experience of playing the game, it brought me and my friends closer and more committed to playing, trying to earn different armour sets and unlock achievements.
It is sad to think looking back that since 2013, the whole time I've had an Xbox One there hasn't been a good Halo game release. Halo 5 I sold after three months it just did nothing to hold me, felt cold and hollow to play, MCC took legitimately 5 years to patch to become playable and I have since gone back and played a few times but as it lacks all the incentives talked here in this video the only draw and staying power it provides is to fulfil the longing for nostalgia, and often after an hour it's quenched and I play something else. Ten years ago I would never have believed that I'd happily switch out a Halo game for a plethora of better games that I enjoy more, and that just illustrates the poor end result of this generation's Halo titles.
You joked in this video that maybe you were wrong five years ago when you said Halo was dead, but in all honesty it's on life support, been in a coma for the last 5/6 years and if Halo Infinite isn't just a good game, but a great game, it will be the final nail in the coffin and it will finally rest in peace. Unless it spurs 343i to be removed from the project, fired and replaced by someone else who can attempt to resuscitate, I guarantee Halo will be dead and will never be a flagship product ever again.
I would love in Certain Affinity would be given the rights to make Halo games, especially since they have more former Bungie employees than 343i does (one). Id Software is on a role right now and knows how to make games that are fun as hell (pun intended) while respecting the original vision. 343i are not bad at making games, they are just terrible at making good Halo games (and books).
343: "write this down and make sure do none of it."
Chapopote
@@rishavroy3756 There's a big difference between knowing what people want and actually delivering it...
Rishav Roy Halo MCC PC...
Watto wdym lol. Are you dumb?
Rishav Roy if that’s the best thing they’ve done, then halo infinite is gonna be a trip
So glad you uploaded
Nah they just ended up monetizing everything
A lot of this is why I think Halo 3 was the peak of the Halo community and our connection with the developers.
Throughout this whole video, I kept asking myself, "isn't all this stuff kinda obvious?" Which also made me wonder, is there really that many people that don't see this as the correct method for community engagement that someone had to make a video on it? Someone please tell I wasn't the only one feeling this way.
Lots of people enjoy a game on the surface level and think that it's okay. Then they'll defend the game because they don't find anything "wrong" with it.
So, I don't think this is common knowledge. Not because people are stupid, but because they've conditioned themselves to not think about game design critically. They're okay with what they've got.
I felt this way for months not just for halo but for all games. A lot of games suck now and it’s cause they are all un complete buggy messes looking for a cash grab. They barely change anything and don’t listen to the community. They all are the same shit of how you level up and unlock stuff. It’s nothing new. Halo could easily reclaim the top especially now a days with games. It wouldn’t be hard. Just go to the old ways that worked like halo 3 and expand off of all of that and it would be a insta success. People are bored asf and looking long and hard for a complete game and if halo just came out like halo used to in 2007 it would probably in 2 years become the game everyone plays. It wouldn’t be hard. Everyone acts like it’s hard but all these companies look for money or do the opposite of everything they should do. All a company would have to do is make a good game filled with content and they would barely have to work on it. Change stuff from community feed back but if it’s complete it should be pretty good already. I’m pretty sure if a lot of your normal gamers got a chance to lead a game they could get to the top. They wouldn’t even have to know what they are doing with the code and stuff cause you have people that would do it for you but if they could just command what to do around they could do it. And people need to not be afraid to here there idea sucks. If a ton of streamers and content creators say something about your game they don’t like and they make a ton of videos about it don’t be afraid to listen work with them or take it out. Don’t be stubborn and be like I’m the game developer and you don’t know that much so I won’t listen like most game developers.
@@Dave_Chrome yes people are stupid, majority on the xbox platform. "wait to e3" since 2013
Let's rebuild this community!
Not with 343 in charge.
Good video, Halo Infinite is the last chance
Lambda Core TWO SCARABS I REPEAT TWO SCARABS!
I love this guys enthusiasm
Hey Favyn do you mind if i used the first 30sec of this video in a halo vid i'm doing. Of course i will give credit and put your channel name in the video, and description
You're welcome to use my content as a reference. All I ask is to be credited so go ahead :)
@@FavynTube Got it, thanks my man.
Out of curiosity what kind of video are you making?
Just a wishlist video, stuff i want to see in Halo infinite.
One of the sections is called community and after seeing this video i 1000% agree with everything you said and i couldnt come up with anything better lol. so i wanted to use the first 30sec of this video then explain a little on why i agree with you then tell everyone to come here and watch the rest.
Awesome. Let me know when it's up 👍
Dude you have no idea how happy I am that you made this video. This topic hasn't been delved into by other youtubers and is a crucial reason why halo 3 had so much longevity even years after Reach came out. My fondest memory was getting recon with my friends and the challenge/reward of it is what kept bringing us back.
"How to Rebuild Halo's Community"
*Describes Halo 3 with an expanded unlock pool*
Well... Yeah.
2007 was a different era, rampart capitalism hadn't destroyed the Industry then.
So into the idea of earning unlocks through in game achievements, keeps people wanting to play, is rewarding and satisfying, makes the unlocks more meaningful
We definitely don’t want our games to get dry, and things to do, Goals to achieve and work towards keeps that from happening
Even unlocks from ranking up do this, plus daily and weekly interesting challenges that offer reward of exp to move towards getting those ranks and unlocks
Brings life to the game
So basically just go back to the way Halo 3 did it and expand upon it? I'm down.
Halo is probably my favorite game series of all time. Nothing beats the memory of all nighters during the summer when I was in high school. Playing custom games online with friends for hours, laughing our asses off and often waking up our parents. One of my close friends today who I’ve never met in person I met through Halo, and we spend hundreds of hours forging dope maps and creating our own original custom games. There isn’t a game that even comes close. Heck you could make films in halo and filmmaking is my calling. It had everything. Halo 3 and Reach was the summit of gaming for me, but good things aren’t meant to last. Halo like the Master Chief himself had an element of luck, it’s as if the stars (or halo rings) aligned and gave us this incredible gift. Those of us who were lucky enough to take part in it during its hay day will always remember it, but I think it’s more than safe to say it’ll never come back, not even a fraction of what it once was. The people who made the Halo games what they were, who planted their fingerprint on it like George Lucas did Star Wars, just aren’t apart of it anymore. One being the original writer Joseph Staten, whos intimate knowledge and love for science and religion no doubt helped form the bedrock for Halo, but eventually he was driven away from creative burnout, right around when they were planning to continue onto Halo 4 and beyond. That was the sign of the times being over, even if we didn’t all know it yet.
This may be a unpopular opinion but to me Halo WAS bungie. Without them, the talent that built the franchise it’s just not the same and you can’t just replace those people.
This guy gets it. Everyone at 343 needs to watch this. Everything you were talking about is what got me into halo multiplayer as a kid and it only scratched the surface of the level of community innovation you're proposing.
Halo will only ever succeed in the North American market as a multiplayer title in future. After 16 years of being put at a disadvantage in matchmaking, especially the way Halo 5 went by pooling all players, no-one I know wants to hear about the series again. I'm embarassed in being a fan now, such is people's reaction. It's not gonna grow, ever. 343 slagged every opportunity. EDIT: This wasn't meant to sound endlessly pessimistic, but they've completely failed themselves and the fans by continuing Bungie's bad attitude toward international matchmaking. Halo 5 has been unplayable since 2016.
Thats not what it is its the fact that some other company bought halo with cash
@@randomhiphop5055 Microsoft have effectively owned Halo since the acquisition of Bungie. There has never been any respect for the international audience with matchmaking. 343i was comprised of Bungie staff and people from other heavy hitting studios. This is not an ownership issue, it's a quality one. Outsourcing and overpaid, incompetent in-house staff are the problem.
Reminded of my earliest Halo 3 memories.
Before I got Xbox live I played the campaign religiously unlocking ever armor I could, when I eventually got online I met a bunch of people who never played the campaign and wanted my help getting my armor, met so many good friends that way. God Halo 3 was the peak of online Multiplayer.
Ok someone’s gotta show this to Microsoft 😂 this is my main issue with Minecraft’s new micro transactions and I feel that if it also ran on this system it could revitalize that games community the same way your talking about halos revival. I hope at some point game developers realize lol
Mimecrafts community was already revitalized.This isnt 2017.
In terms of gameplay they need to let you to choose your type of gameplay and as for everything you said in this video I agree 100%
I disagree. Halo isn’t coming back.
We don't know that yet.
Unrelated I think the custom games community is one of halo’s strongpoints the fact you can do anything you want is a freedom most other games don’t have and the custom browser was a great idea halo 5 at least succeeded there
Easy, just make RvB canon, you’re welcome guys
I can see 343 implementing this with nameplates because they are cheaper to produce than armor.
Sadly, people aren't quite as motivated by nameplates/badges as they are by armor sets.