Halo Infinite - A Disappointment 6 Years in the Making

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  • Опубліковано 18 січ 2022
  • A critique and analysis of the newest entry in to the long running Halo franchise...Halo Infinite. This review will primarily focus on the multiplayer component and delve in to topics such as base mechanics, map design, sandbox design, weapon balancing and tuning, player traits, custom game options, competitive features, casual features, social features, the content on offer as well as the missing content not currently present such as forge and other game modes, 343's decision to utilize a free to play model (f2p) and much more.
    This commentary was created with the hopes of creating meaningful discussions within the Halo community and the gaming community at large. Most of the discussion has been dominated by the shortcomings within the item shop and in game store relating to the underwhelming customization system or the disappointing progression system. There have also of course been issues with cheating, hacking, and server issues such as desync. While all of those are important, and are mentioned here, I did want to give some attention to major issues that I believe need more attention and scrutiny.
    Gameplay is taken primarily of Halo Infinite with additional clips featuring Halo 3, Halo Reach, Halo 4, Halo 5, and some other misc. items. Halo is a First Person Shooter (FPS) and this gameplay features footage of all of its modes including Big Team Battle, Oddball, Slayer, and Capture the Flag (CTF).
    Halo Infinite is created by 343 Industries and published by Microsoft. It is available on Game Pass on PC and various Xbox platforms (Xbox One, Series X, Series S)
    A huge shoutout to FoxyDubz who edited this video for me and did a fantastic job. Please check out his channel here and show him some love : / foxygrandpa410
    This commentary was concepted, written, and recorded by Favyn and he would greatly appreciate it if you'd like and subscribe for more content and to please join the discussion in the comments below. I encourage all conversations...especially from those who disagree with me and I read every comment I receive. So by all means rant away, I'd just ask that you keep it civil and treat everyone with respect.
    Thank you all for watching. Below you will find links to various videos that I mentioned here or that might provide further context to this project.
    My video Why Halo Struggles to Evolve which is the foundation for a lot of these concepts: • Why Halo Struggles to ...
    My full thoughts on Clamber: • How Clamber Significan...
    A video on Sprint which also outlines my thoughts on movement options and mobility mechanics coming in to this new title : • The Benefits of a NO S...
    Some thoughts on Halo's Weapon Sandbox which might tie in to the discussion this video has about the Assault Rifle (AR) and Battle Rifle (BR): • Thoughts on Halo's Wea...
    Here are a couple videos from The Act Man who did a good job of outlining additional issues with Infinite's lack of content and custom game options: • Halo Infinite Is Under...
    and this one: • How I Would Fix Halo I...
    Once again thank you all so much for watching...til next time!
  • Ігри

КОМЕНТАРІ • 4,3 тис.

  • @LateNightHalo
    @LateNightHalo 2 роки тому +1702

    "it does not benefit you to fight the people who fight for more"
    Thats a great quote

    • @utisti4976
      @utisti4976 2 роки тому +19

      Nice to see ya here, spartan

    • @KOBULT92
      @KOBULT92 2 роки тому +128

      I liked "If making Halo F2P means losing a ton of content that makes it special, then It's worse as F2P game" from that same section.
      From the very first rumors of F2P, I absolutely knew that it was gonna heavily compromise the game.

    • @MintyLime703
      @MintyLime703 2 роки тому +21

      the problem is that many of the people "fighting for more" are just looking for excuses to shit talk people and be assholes in general

    • @arnox4554
      @arnox4554 2 роки тому +82

      "If you accept less, expect even less next time."

    • @Superunknown190
      @Superunknown190 2 роки тому +38

      You can take that quote and apply it to many situations in life. Better pay, better healthcare, better rights for workers/game devs. These are all things worth fighting for.

  • @Spinnight
    @Spinnight 2 роки тому +391

    “If you accept less, expect even less next time.” What a fantastic quote

  • @Killa1949
    @Killa1949 2 роки тому +730

    Basically all of Infinite's problems boil down to the fact that 343 wanted a live service Esport title. That's why co-op and Forge weren't available at launch, they focused entirely on the Esport scene. That's why all the 4v4 maps are symmetrical kill boxes and why there's no casual modes besides Fiesta. It's why people call Infinite a sweat fest, because it is and was designed to be.

    • @Red-EyesMASTERplays
      @Red-EyesMASTERplays 2 роки тому +31

      U |SPAEAK FUCKING FACTS!!!!!!!!!!!!!!!!!!!!!!!!!!

    • @tetermc
      @tetermc 2 роки тому +61

      It's also the fact that skill based matchmaking is more prevalent than it's ever been, even in social modes. All but guarantees that you will always have to try your best to do well which gets exhausting.

    • @AzureRoxe
      @AzureRoxe 2 роки тому +29

      Which is hilarious since every game that comes out already trying to focus on an esports scene that doesn't exist yet HAS ALWAYS FAILED AT IT.
      Look no further than Heroes of the Storm and freaking Overwatch for proof for this.

    • @nagger8216
      @nagger8216 2 роки тому

      @@AzureRoxe Fuck, just look at Halo 5

    • @CloneLoli
      @CloneLoli 2 роки тому +17

      I disagree actually, I think they focused so hard on developing an open-world (because apparently every game needs an open-world now) that they sapped all of their resources from Multiplayer. Esports was for sure important to them but when you spend and waste that much time on a big open-world and that itself also causes much of the games problems, I don't think you can blame anything more than that commitment to the open-world.
      They can't get Co-op working due to the way the campaign was designed, they spent fundamentally everything on making the campaign and it shows.
      As much as people hated it, the game should have been delayed even further.

  • @_Xds_
    @_Xds_ 2 роки тому +185

    The fact this incomplete game is blowing everyone's mind shows u just how low the standard is currently so sad.

    • @Tommybotham
      @Tommybotham 2 роки тому +9

      Agreed. This just reminds me of Bioshock Infinite all over again. A subpar game praised to the high heavens. Shocking really.

    • @hambonepng1152
      @hambonepng1152 2 роки тому +7

      @@Tommybotham Infinite was the best Bioshock

    • @benjamintherogue2421
      @benjamintherogue2421 2 роки тому +15

      @@hambonepng1152 I love Infinite, but it was definitely the worst one.

    • @fosphor8920
      @fosphor8920 2 роки тому +1

      @@benjamintherogue2421 I agree, 1 and 2 was the best!

    • @sunburnnttt5605
      @sunburnnttt5605 2 роки тому

      @@Tommybotham What didn't you like about infinite?

  • @TheActMan
    @TheActMan 2 роки тому +3185

    I believe the issues you outline with the weapon sandbox are very important and extremely hard to get right. Balancing weapons for both casual and competitive play is very challenging and it's something that Halo has struggled with in EVERY title. The balance of reward and ease of use is essential and it works with weapons like the mangler, sniper and skewer. They reward precise aim and make aiming challenging. But the AR and BR are two of the most common weapons so the problem is compounded.
    Personally, I like the AR's viable range because I always remember how shitty it felt to get outgunned at close range in Halo 3 or Halo 2 (SMG) by a BR. This often made the weapon feel undesirable in those more competitive, sweaty encounters. However, the element you highlight of how the game rewards skill, needs to be re-examined. Because you're right, the AR is too rewarding for how easy it is to use at it's current effective range.
    I think with some tweaking there is a perfect balance where it doesn't feel TOO strong and doesn't feel TOO weak. Eliminating the headshot multiplier is something that could help. Adjusting the recoil of the BR to be something the player needs to account for could also help. But in combination, I'm not sure these changes would have the desired effect. It's a very complex issue.
    The consequences the AR and BR balance have on the game can have resounding effects, yet the game is still fun. I agree that better balancing and rewarding skill a bit more, decreasing the reward for ease of use, will in the long run make Halo Infinite a much healthier game both casually and competitively.
    Great video, keep em coming!

    • @westbrick690
      @westbrick690 2 роки тому +103

      Act man, you arguably have the most influence with the community and even the devs? You think you can make a video or something on these ideas to get the wider community talking about them?

    • @FavynTube
      @FavynTube  2 роки тому +381

      @@westbrick690 I mean it'd be cool if he just shouted em out haha. Probably don't wanna advocate for larger Creators to just take another Creators vid and redo it because he's bigger.
      I'd love for more folks to see but perhaps a more elegant and nuanced method than just bigger person make same video

    • @westbrick690
      @westbrick690 2 роки тому +70

      @@FavynTube oh yeah I didn’t mean steal the ideas or anything, just like “here’s some stuff favyn said” maybe expedited or something. You right tho 100%

    • @basedsneedclave175
      @basedsneedclave175 2 роки тому +10

      I’d say a lot of the map pick up weapons need a buff
      Too many fall into this it’s really good at this one thing and useless at everything else and sticking to an ar and br loadout is going to benefit you more in more situations.
      Say the pulse carbine, actually superior to both ar and br when used at its bread and butter med range and combined with a sidekick because it’s a plasma weapon it’s role is Shield stripping to follow up with a headshot weapon just like you do in campaign. But outside of that it’s fucking useless. Essentially the problem with these weapons as the video says ease of use. Sure the pick up weapons are cool and unique but they need skill to use and compared to the ar on controller can just jump you and spray you down with no skill.

    • @DietaryCar
      @DietaryCar 2 роки тому +31

      We need to come together as a community and demand better. Viva la revolution

  • @Jclarkis
    @Jclarkis 2 роки тому +405

    “Maybe the pit was only the pit because it was the only pit” god damn I love this channel

    • @RoachCatJr
      @RoachCatJr 2 роки тому +29

      fucking amazing take/script writing

    • @JonJon-bx1ww
      @JonJon-bx1ww 2 роки тому +20

      Starting turning into a fucking rap god for a second there.

    • @jackcolson4745
      @jackcolson4745 2 роки тому +12

      Obligatory "Oh shit", jaw drop, and pausing of the video because you're so gobsmacked at Favyn's writing.

  • @jodysin7
    @jodysin7 2 роки тому +127

    I really miss the old gravity physics. I miss grenade jumping, player collision and friendly fire.

    • @dadleft8427
      @dadleft8427 2 роки тому +14

      Grav Hammer Jumps. Super Bounce. Interesting/predictable vehicle physics. Map-based movement options (man cannons, THE FAN, teleporters, etc.). Player Collision. Grenade jumps (bruteshot/SPNKR/Reach Grenade Launcher). Fucking Sword Tech. Literally all 343 has done for the Halo Formula is add on features that NO ONE asked for, and remove features that have been praised since 2005. I don't want Halo 3. I don't want Reach. I want 343 to make a fucking Halo game, not CoD.

    • @peacelove6455
      @peacelove6455 Рік тому +6

      Im sure the lack of player collision is the reason why the melee is broken in this game

    • @logan_jp3
      @logan_jp3 Рік тому +3

      @@peacelove6455 EXACTLY what I was thinking

    • @97Crazysteve
      @97Crazysteve Рік тому +4

      "Those features were fun, so we got rid of them." -343 probably

    • @ymck7246
      @ymck7246 Місяць тому

      ​@@dadleft8427man cannons and other things have been added to tje map. Yet it still does not feel like Halo, because they just dont understand how halo used to use them. Bungie knew where to place them to make tgem useful or fun. 343 places them because... yeah. People like man cannons.

  • @LoveVibez
    @LoveVibez 2 роки тому +414

    As someone growing up with Halo - it's insane to see how backwards it all is. Games from over a decade ago were so much more innovational and complex. I miss so much :(

    • @uberx2447
      @uberx2447 2 роки тому +17

      Plenty of games in the past decade that were incredibly innovative and inspired. 2016-2017 had some of the best indie hits in the decade and they're considered innovated over games coming out in 2007.
      Admittedly, due to increased corporate/for-profit models makes mainstream gaming uninspired, bleak, and stale; to argue that gaming back then was gaming at its peak is a failure to see gaming's progression from a quirky/weird hobby to a normalized form of entertainment as movies. Gaming in 2007 was that shift and why its more memoriable than today.

    • @xcessiveO_o
      @xcessiveO_o 2 роки тому +26

      be glad we got to experience the classic Bungie Halos :) its all gone now

    • @FilGoodInc
      @FilGoodInc 2 роки тому +16

      I belive your nostalgia is blinding you. Being innovative in a advanced state of any fields is always harder since alot has been done. Have pickable weapons was never seen back then but now. Its not enough. Theres a finite number of great ideas. Its not a coincidence that most game franchises rarely gets better with time. IMO nostalgia is one of the main factors that ruin sequels.

    • @LoveVibez
      @LoveVibez 2 роки тому +15

      @@uberx2447 Oh trust me I love the Indie industry and hope it thrives, I'm jus talking about halo and seeing it's trajectory over the last 21 years. Infinite is no where close to what it used to be on so many levels other than networking and graphics. I still enjoy it though, I'll say that.

    • @LoveVibez
      @LoveVibez 2 роки тому +2

      @@xcessiveO_o It really was the old Bungie that made it what we remembered.

  • @schnoz8203
    @schnoz8203 2 роки тому +526

    My heart sank when you brought up how this game could’ve exploded socially if it had the infrastructure. I can perfectly visualize every single top streamer on twitch playing halo custom games and forge modes if they had been in the game at launch. I’m talking Among Us levels of popularity. Sword Tournament matches between top streamers. Forge competitions, infection parties, social media integration, the whole nine yards. It seems so obvious that these features would’ve exponentially made this game more popular and more profitable. From the top down, this game was rushed out the door with no consideration on what would actually make it successful. I feel bad for all the ground-level developers who KNEW what this game needed but had to watch management stumble around. Glad to have you back Favyn, a banger video as always.

    • @unknownwill4th549
      @unknownwill4th549 2 роки тому +20

      I was so intrigued during that part i was like "oh shit that would be awesome". What a great fucking video this is.

    • @Prophecyx01
      @Prophecyx01 2 роки тому +18

      Honestly got a little teary-eyed

    • @stubbornviking8548
      @stubbornviking8548 2 роки тому +19

      With features present in halo 3 and reach agreed, this game could’ve been the greatest game of a decade. The custom games available in the halo 3 age are what made it the dominant game of a generation. It seems like 343 just doesn’t have that on their minds and it’s really unfortunate to see.

    • @IgiveUp12345
      @IgiveUp12345 2 роки тому +2

      😂😂😂

    • @XBLArmory
      @XBLArmory 2 роки тому +12

      I'm sure any xbox or microsoft exec reading this comment would be screaming internally as loudly as I am after reading this. I had this thought in passing but hadn't really imagined it or compared it to among us.
      Halo infinite was meant to be the halo game for the entire "series" console generation and possibly longer but that was based around long dashed ambitions for a new engine and a full time quadruple A development window, both of those ships sank and as a result I suspect halo infinite will not be nearly as infinite as it was meant to be.
      Financially halo is in a terrible place that I've seen nobody mention, it took half a billion dollar investment to get it to launch in q4 2020, and then they delayed it a year. they had planned to launch a bugged out mess, eat the PR disaster and sacrifice the 343 to consumer rancor, intense fan backlash after e3 2019 caused them to flinch and try making it work, frankly It's hard for me to say which move was right, if it had launched in 2020 and flopped hard, we'd sooner have a new halo on that experimental engine but the gameplay of this game likely would have been blamed somewhat for it's failure or lost in translation as new leadership was put in place.

  • @jessecommins4499
    @jessecommins4499 2 роки тому +188

    The title of the campaign is “Unravel the mysteries of Zeta halo”. What mystery did I unravel? I still don’t know what the point of the whole campaign was.

    • @Slender_Man_186
      @Slender_Man_186 2 роки тому +51

      To sequel/DLC bait

    • @bloodgulchpatrick
      @bloodgulchpatrick 2 роки тому +45

      Mystery is "where is the plot".

    • @castlebravo6658
      @castlebravo6658 2 роки тому +34

      I really enjoyed the game but when it ended I was just sitting there realizing that I literally had no idea wtf happened in the campaign. I was expecting like 6 or 7 more missions to pop up so some kind of storyline could solidify. Almost as bad as when Halo 2 just ended.

    • @jessecommins4499
      @jessecommins4499 2 роки тому +21

      Castle Bravo I honestly went to Wikipedia to see what the plot was, it’s so paper thin. I’m sure the “finished product “ will be more different. Now all I want to do now is play halo 2. Remember when the main villain wasn’t a red hologram for the entire game. Gonna miss that grapplehook tho.

    • @PANCAKEMINEZZ
      @PANCAKEMINEZZ 2 роки тому +23

      @@jessecommins4499 Not to mention when Halo villains had understandable reasons for doing certain things. I still have no idea what the Banished's purpose is as a faction or what they stand for. I get they denounced the Covenant and their religious dogmatta, but then you get Escherum verbally sucking Atriox off as though he were a god. Then you have Escherum's motivations which are just... He's dying and want's a worthy adversary? That's well and good, if I cared about Escherum at all as a character and got to know him. All he has going for him is he monologues at you and tries to pull a "look at how scary I am, fear me Master Chief" line a few times.
      The campaign really is paper thin. Not to mention the big reveal of Weapon being Cortana which... I thought we knew that? Or nothing being built upon with Harbinger, or why the Banished are fighting humans and accruing power. It's all so weak with some much potential.

  • @bigza5097
    @bigza5097 Рік тому +8

    44:30 you are the first person I've seen that is able to actually explain the design principles of Halo beyond surface level analogies.
    However most people are going to need in game examples on every concept that you explain in order to visualize and understand.
    Your knowlage on Halo and your understanding of this form of idealized game design is priceless and needs to be heard by 343 or anyone that seeks to create something like Halo. I just think you are flying over more heads than you otherwise could.

  • @TheDevilHydraProds2002
    @TheDevilHydraProds2002 Рік тому +6

    It took them six years to give us half of a game, and they think their players are going to be patient enough to wait TWO YEARS FOR A CAMPAIGN EXPANSION.

  • @JazzOLantern
    @JazzOLantern 2 роки тому +1673

    Finally, a halo creator whose not obsessed with the store.

    • @343Films
      @343Films 2 роки тому +188

      What Favyn very eloquently and importantly calls attention to here are issues far more impactful than the shop or monetization writ large. That said, the store and progression system are both atrocious in their implementation as well. Both things can be issues worthy of mention simultaneously.

    • @JazzOLantern
      @JazzOLantern 2 роки тому +36

      @@343Films I agree but the monetization can kinda wait until after the issues with gameplay are fixed.

    • @keonkla
      @keonkla 2 роки тому +20

      @@JazzOLantern Dont forget optimization as well.

    • @TheDoctornaut
      @TheDoctornaut 2 роки тому +11

      What's the store

    • @TheYetixOUTx
      @TheYetixOUTx 2 роки тому +52

      @@JazzOLantern they should continue to Nickle and dime us for basic content while the game is broken?? How's that make sense.

  • @ThirdEyeVisuals
    @ThirdEyeVisuals 2 роки тому +599

    It's hard to believe a game that wanted to lean so hard into it's roots and some nostalgia aspects, failed to put in any classic maps on launch.

    • @ImNeurons
      @ImNeurons 2 роки тому +105

      343 has been standing on Bungie's shoulders for years. They're like the son that inherited his father's business without every working a day in that shop. I'm not surprised at all that they continue to blunder.

    • @RipzCritical
      @RipzCritical 2 роки тому +25

      @@ImNeurons Very well said. 343 is standing on the shoulders of giants, yet it seems they’re looking in the wrong direction every time.

    • @jacksonrelaxin3425
      @jacksonrelaxin3425 2 роки тому +7

      It’s hard to believe that people find it hard to believe they only put new maps in a new game at the new games launch. Wow so weird man

    • @RipzCritical
      @RipzCritical 2 роки тому +34

      @@jacksonrelaxin3425 They have a massive library of amazing maps and fan favourites, yet most maps are human in architecture and there aren’t many of them in general in Infinite. They also wanted to go back to a classic Halo feel, they could have done that by copypasted maps for fan service. It would have been easy. But no.

    • @FranklinThe1
      @FranklinThe1 2 роки тому +3

      I guess the first 3 years making the game was nothing

  • @fredlagg27
    @fredlagg27 7 місяців тому +7

    I wish the Hispanic Halo community was as healthy as the Anglo one. As a Mexican, I have seen many halo content creators who speak my language defending the atrocities that 343i has committed for more than 10 years and it seems absurd to me to defend a company that has only given us bad and cut games. I hope to continue seeing more videos like these from you. all the best!

  • @tetermc
    @tetermc 2 роки тому +30

    1:02:46 this forge montage really demonstrates why I've always said that 343 doesn't really know how to make forging look visually appealing. Side by side next to the Bungie games, their assets look extremely flat and just awful looking. Bad lighting, no textures. Just bad. Hope it's better in infinite. Side note, I've said since Halo 3 that I wanted them to go back to projectile based weapons for a lot of the reasons you mentioned. Some people didn't like it in Halo 3 because of some hit registration issues but I don't think that would be an issue today. I feel like every medium range weapon in 343's Halo games are pretty much just long range weapons anyway because of hitscan, and it really discourages walking in the open anywhere. In Halo 3, you could cross map people with the BR but it wasn't free or easy, so a lot of the time people wouldn't bother trying. You had some room to breath. In this game and Halo 5, if you're in the line of sight, you're being shot at, no matter what.

  • @hyguy1258
    @hyguy1258 2 роки тому +113

    This was essentially my initial reaction after completing the campaign. “That’s it? Where’s the rest of the game?” I do believe this is pretty pathetic and frankly inexcusable for a game that was in development for 6 years

    • @nunya_bizniz
      @nunya_bizniz 2 роки тому +3

      Uh, this video was about MP. You should watch it first then comment.

    • @hyguy1258
      @hyguy1258 2 роки тому +31

      @@nunya_bizniz I commented this after finishing it actually. I just figured that since he’d already talked about the multiplayer, that I would give some quick thought to the campaign, because the game as whole feels unfinished and is a poor excuse for a 6 year development

    • @nunya_bizniz
      @nunya_bizniz 2 роки тому +2

      @@hyguy1258 fair enough. I've had alot of fun playing both, albeit with some frustration. Most of my displeasure comes from technical issues.

    • @Slender_Man_186
      @Slender_Man_186 2 роки тому +13

      If I skipped all of the pointless side crap that I got no real reward for, like the optional bosses, FOBs, Banished outposts, Marine Squads, armor lockers, and most of the Spartan cores, I probably could’ve beaten this in like 3-4 hours.

    • @Obiwanrollmeone
      @Obiwanrollmeone 2 роки тому +19

      @@nunya_bizniz lol. Go play halo 1-3 story and tell me which one is more fun. Infinite was a mediocre disappointment in EVERY way. Halo lost it’s soul and it’s clear 💔

  • @L3RK
    @L3RK 2 роки тому +228

    It's just missing so much. And to have a whole tab called "Community" where nearly everything under it is an afterthought if not completely broken, shows just how tone deaf 343 is.

    • @cryptotic5257
      @cryptotic5257 2 роки тому +31

      Shows you how important the community is to them

    • @jackcolson4745
      @jackcolson4745 2 роки тому +5

      @@cryptotic5257
      Bingo, this right here.

    • @thegrayghoul4638
      @thegrayghoul4638 2 роки тому +5

      @@cryptotic5257 I dont think its fair to act like they dont care about the community, because thats not true, I just think it comes more from over-ambitions and/or incompetance.

    • @spider-boy1962
      @spider-boy1962 2 роки тому +1

      @@cryptotic5257 to be fair, I'm sure a lot at the studio care, it's just the goddamn leadership over there at the studio and over at Microsoft that ruins everything.

    • @jackcolson4745
      @jackcolson4745 2 роки тому

      @Shane
      The Halo fanbase is different. I find most people who go on mic, on btb. I also find people on ranked on mics more often than not. Ironically the most silent gametypes are the social 4v4 ones.

  • @thatonedude671
    @thatonedude671 2 роки тому +33

    Coming back to this video again, I feel like your criticisms have been validated. It's frustrating that people are still focusing purely on the "lack of content", which is only half the story, when a large part of the fallout is really due to the issues with the base design decisions brought up in this video which subconsciously affects everyone.

  • @1fresh2def1
    @1fresh2def1 2 роки тому +23

    Finally, A Halo Creator who told the whole truth and nothing but the truth. I stopped playing Halo Infinite after I beat the campaign and wasn’t interested in playing the multiplayer because of the reasons. I don’t want free to play online, fuck that, I want good content. This is why allot of causal halo fans players reverted back to playing the classic Halo games 🤷🏾‍♂️

  • @daleclinton8520
    @daleclinton8520 2 роки тому +116

    You said that if I kept an open mind (which I did), that I’d still be excited for Halo’s future. Unfortunately with all due respect, I’m not. With three Halo titles under their belt, and nearly six years of development of this latest one, I honestly do believe that 343 isn’t the studio for Halo. The mere fact that each Halo game from them spawned massive outcry from its community, and especially now the outcry is deafening, tells me that 343 despite their best efforts, simply don’t “get” what makes Halo great. And there’s nothing wrong with admitting that.
    Yes, I know the days of Bungie and Halo are long gone. I wouldn’t advocate for that anyway; they’ve done their part and moved on; however, it was Bungie that created what we fell in love with and I just don’t believe that can be replicated by 343. I don’t believe Halo will ever return to its previous glory, no matter how much feedback the community gives. 343 just isn’t the right group of people.
    Just my two cents. 🤷🏻‍♂️

    • @digitalbarrito3555
      @digitalbarrito3555 2 роки тому +13

      I really couldn't agree more. I think it's time Microsoft consider a different studio to handle Halo.

    • @ThatXLazerXGuy
      @ThatXLazerXGuy 2 роки тому +7

      I agree 100%. 343 is extremely incompetent. I would like to see respawn take a crack at it.

    • @smoldoggy1005
      @smoldoggy1005 2 роки тому +10

      @@ThatXLazerXGuy respawn makes the UNSC the bad guys and now the insurrection becomes the new heroes with a black male lead

    • @jackcolson4745
      @jackcolson4745 2 роки тому +3

      _"A bloody fate awaits you and the rest of your incompetent race, and I, Tartarus, chieftain of the Brutes will send you to it"_

    • @SomeOne-vf1rs
      @SomeOne-vf1rs 2 роки тому +1

      Smol Doggy What? You realize Sgt. Johnson and Locke were both in the games..... it’s SJW to include black people in your video game is what it seems like you’re saying?

  • @CUSTARDP00DLETK
    @CUSTARDP00DLETK 2 роки тому +376

    What I want to know is, how a studio with practically a blank cheque and 6 years of dev time, on an FPS - usually you have this sort of time for massive RPGS - and this is the best they could do?

    • @quincygaming9529
      @quincygaming9529 2 роки тому +151

      Something stinks. Restarting the project? Terrible management? Lack of direction? All of the above? It seems impossible to get this product with the time and money out into it. Behind the scenes must have been an absolute shit show

    • @aceskeletonne7446
      @aceskeletonne7446 2 роки тому +104

      @@quincygaming9529 considering the game had two of it's project leads leave before they brought Joe Staten in, it's basically a given it went through development hell

    • @croakinc3670
      @croakinc3670 2 роки тому +36

      Awful direction and restarting halfway, scrapping massive amounts of content…

    • @someirishguy1662
      @someirishguy1662 2 роки тому +9

      I remember on 4chan there were leaks suggesting a 'time travel' plot from a disgruntled employee, but all of thr above you suggrsted is probably the issue

    • @LiamYager
      @LiamYager 2 роки тому +10

      Heard the engine required a lot of work too. So much work that they nearly scrapped it and moved to unreal

  • @Airtroops83
    @Airtroops83 2 роки тому +5

    This explains why I played the game for 2 weeks and havent played it sense. 343 just... STILL doesn't understand what made Halo, Halo. Its almost like they aren't even trying tbh.. its kinda sad

    • @lilmixdboy
      @lilmixdboy 2 роки тому +1

      Exactly when I stopped playing as well. This game is so generic. Where is the uniqueness.
      I'm tired if beating the same drum. But Overwatch on PC is an example of a fresh game when it came out around 2015 or 16. It's so unique and every character/weapon type takes skill and the skill gap is huge for each of them. The aim doesn't feel sticky or autoaim like. And I'm talking even compared to Halo infinite PC on Mouse and keyboard. I shouldn't "feel" when I'm hovering over an enemy with my crosshair. The aim should be more loose or slippery like Overwatch or Valorant. Much more skill based.

  • @ZstheDeal420
    @ZstheDeal420 2 роки тому +90

    58:00 when you started mentioning all those custom game modes brought back some great memories and the thing is most of those game modes weren't even invented by Bungie they were all developed by the community

  • @TheManOnTheStreetOMG
    @TheManOnTheStreetOMG 2 роки тому +255

    I can play the Halo 3 maps without ever getting bored. You're 100% right about the Infinite maps lacking character and the lack of them exasperates it. All the 4v4 are way too similar, they're predominantly just square symmetrical arena maps with 2 levels and walkways. They're just boring. I can't wait for Forge and seeing what people come up with.

    • @MrDanielSolano007
      @MrDanielSolano007 2 роки тому +4

      I really thought it was a “cyber punk mod” when I saw Halo infinite. WTH 🤦‍♂️ is up with the dumb grapple, jet pack please!!

    • @TheManOnTheStreetOMG
      @TheManOnTheStreetOMG 2 роки тому +17

      @@MrDanielSolano007 nah the grapples ace, jetpacks boring af

    • @MrDanielSolano007
      @MrDanielSolano007 2 роки тому +5

      @@TheManOnTheStreetOMG am i really alone on that? haha. i did like the abilities and jet pack. idk this feels more like COD than halo with that grapple imo.

    • @TheManOnTheStreetOMG
      @TheManOnTheStreetOMG 2 роки тому +3

      @@MrDanielSolano007 loadouts were probably one of the worst additions to the game and waay more like CoD than the grapple, the equipment in Infinite is all just utility stuff and I'm honestly surprised they nailed it so well. It's more to do with sandbox interaction. The jetpack just gives you verticality whereas the grapple opens way more options with movement, interactions (melee and hijacking) and even has limitations with grapple reach. It's way more fun to use than just tapping X to go up

    • @jacksonrelaxin3425
      @jacksonrelaxin3425 2 роки тому +7

      All the maps are good but they’re all the same theme: training ground-ish. What they really need to do is have alternative weather, daytime/nightime, seasons, etc. why spend 500 million dollars on a game where dynamic lighting is a huge new feature and not show it off? I’d love to see how the spotlights look and stuff

  • @MrBooone
    @MrBooone 2 роки тому +67

    A lot of people seemed blinded by the gameplay being good. I felt letdown from day one and was hoping for more, maps were a LARGE part of that

    • @utisti4976
      @utisti4976 2 роки тому +6

      Yeah, the maps are pretty mediocre and bland to look at. The flow of the maps just isn't anywhere near as good as Sandtrap, The Pit and Blood Gulch.

    • @TheChadPad
      @TheChadPad 2 роки тому +2

      "When you first saw Halo Infinite, were you blinded by its gameplay??"

    • @socialoutcast1327
      @socialoutcast1327 2 роки тому +5

      @@TheChadPad “Noooo”

    • @DivineSupreme
      @DivineSupreme 2 місяці тому

      HALO INFINITE CORE GAMEPLAY IS THE🎉🐐💯🙀🔥 GOAT

    • @DivineSupreme
      @DivineSupreme 2 місяці тому

      ​@@socialoutcast1327yes we all was and still is infinite is goat of all halos 💯🔥🙀

  • @coldestfire3474
    @coldestfire3474 2 роки тому +36

    I can agree with most of the points made in this video but personally my main problem was the open world aspect, I don’t think the open world campaign idea played out right. Like cool we have an open world but that kinda just threw aside what made the campaign so special, being able to walk around in different environments and see new places. Like in halo CE being able to go from this amazing island that was actually a forerunner entrance to an underground station or in halo 2 going from a Mine over a gas planet to an underwater elevator ride. It just made me look forward to each mission.

    • @Lmaokekw975
      @Lmaokekw975 2 роки тому +8

      True, the sad thing is that they sacrificed scripted and complex missions for it. What we have is a nice but monotone, unchanging empty and mostly forgetful world with dumb AI, I would glady switch for a few standart míssion like the covenant in Halo 3. I mean they could have done so much with it, banished who tried to conquer back zones, a hub which gets bigger and more armed with more marines freed, freeing story character like Lasky or idk spartans which give marines a morale (dmg or health ) boost, patroulling UNSC convois or Banished convoice which transport weapons or vehicles. God I swear if they had intruduced the flood shortly before the end, and after the campaign you had a changing map which gets infected more and more in different steps , until you conquer them back ... that would have given player long time engagement.

    • @LethalByChoice
      @LethalByChoice 2 роки тому +3

      Infinite is as open world as CE is open world... not much at all. They failed completely on the "open world" part.

    • @Lmaokekw975
      @Lmaokekw975 2 роки тому +7

      @@LethalByChoice it is open world, but sadly an empty repetetive uninspired open world. If you compare it with elden ring ( also fromsoftwares first open world game ) it is an embarrassment. It feels like an technical alpha where they had to still add the interesting stuff.
      Also none of the missions is even slightly memorable, because the scripted events you see in other Halo games are missing. It is a giant empty sandbox, where the only fun things are the grapple hook and the weapons.

    • @charlesmartiniii1405
      @charlesmartiniii1405 2 роки тому +1

      @@Lmaokekw975 great callback to ce and halo 3 with the backtracking

    • @chancewindham1718
      @chancewindham1718 Рік тому

      @@Lmaokekw975 I would call souls 3 semi open world.

  • @sugarhouse8512
    @sugarhouse8512 2 роки тому +21

    Thank you for saying the AR is OP. I’ve been getting melted from half way across the map… it makes my blood boil

    • @scrambo6182
      @scrambo6182 2 роки тому +2

      But isn't this criticism purely based on the effective range, which is what he explicitly said was bad?

    • @sugarhouse8512
      @sugarhouse8512 2 роки тому +1

      @@scrambo6182 he basically said it’s OP close to mid range and also very easy to use

  • @crunchybombed2614
    @crunchybombed2614 2 роки тому +177

    U didn’t mention how terrible vehicles handle and how the maps are designed how vehicles. Vehicles have low health. There are barely any vehicles. The stages of vehicles on the new btb is terrible

    • @FavynTube
      @FavynTube  2 роки тому +117

      Add it to the list

    • @crunchybombed2614
      @crunchybombed2614 2 роки тому +27

      @@FavynTube also the friend or fo outlines. I know u did it in a previous video. Still takes away from the experience. Wish it was just lights on Spartans

    • @wildcardwinner6219
      @wildcardwinner6219 2 роки тому +18

      Absolutely. One of the best experiences in Halo for me is being the driver in an objective like ctf or btb slayer.
      The warthog is so flimsy, constantly in danger of flipping and can hardly maintain or build momentum due to the terrain and handling. :(
      And of course now there's SEVERAL ways to EMP along with grapple jacks

    • @joshualogie60
      @joshualogie60 2 роки тому +7

      Honestly bro this video is a masterpiece. Crazy how aligned our thoughts are on the topics covered.
      Its sad to lay it all out there. Its sad to know where this game COULD have been. But the saddest part is knowing its probably not going to ever be where it could have.

    • @crunchybombed2614
      @crunchybombed2614 2 роки тому +5

      @@wildcardwinner6219 likely nothing will be done for at least 6 months. Likely more

  • @TaiidanOnslaught
    @TaiidanOnslaught 2 роки тому +70

    The thing that kills me, is that the statement “you don’t benefit from fighting people fighting for more” will fall on deaf ears on a lot of people. I saw ShreddedNerd shared the video and a lot of people were trying not to be hyper negative, but a lot of people were already jumping on the “But it’s good though, must be clickbait” bandwagon.

  • @TheParadoxGamer1
    @TheParadoxGamer1 Рік тому +5

    After a yearish of Halo Infinite, I came to the conclusion early on that something was… off about it.
    After a couple months of not thinking much on it, I ended up getting back into Destiny and it’s gameplay. I realized what it was Infinite, and Halo as a whole, has been missing for a long time now.
    Soul.
    Now, ik this is a strange and very illdefined word, what is “Soul” what is the actual meaning in terms of this franchise?
    My best way to describe it would be as such, the Soul of a game/franchise is the endgoal of it’s experience. For example, Destiny’s soul is an ability looter shooter, it is an FPS where you strategize weapons, class and abilities to create a play style that is enjoyable and allows you to have fun. It does this by having an ever expanding loot pool, activities, and player experiences that breeds creativity and exploration.
    Or here, another game series, Marathon, while definitely older and definitely a bit… odd… compared to modern tastes, it’s Soul still works immensely when played today! Marathon’s soul has been defined by three primary characteristics, gunplay, storytelling, and immersion. Now, Marathon’s gunplay is famous as it introduced reloading and dual wielding in one of the first appearances in a FPS, it also incorporated storytelling terminals throughout the levels which made it one of the first games to really attempt to tell a compelling and interesting story within the game itself and finally it used immersive environment design and sound design to engross the player.
    And finally, let’s look at the original Halo trilogy, ODST, and Reach. These games’ soul can be best described as the ‘30 seconds of fun’, IE, a rotation of weapon management, sandbox exploration, and objective playing. Yeah there were lots of popular and unpopular changes throughout the years, Favyn has acknowledged this multiple times, but overall it was in concurrence to this Soul.
    So, if you’re a smart cookie you would’ve realized something, yeah these are all Bungie made games, why did I do this?
    To acknowledge what ties these games together, Bungie’s “Soul” of gameplay innovation.
    With each series, bungie is innovating the way their games play, not in implementing new movement mechanics, overpowered weapons, or underpowered weapons.
    They did it by creating a ‘30 seconds of fun’, a loop of scenarios that continuously challenges your knowledge of the mechanics, utilities, and gameplay so that you can play and enjoy the experience.
    That’s what Halo Infinite is missing, Soul of innovation and experience.

  • @creeeamy7133
    @creeeamy7133 Рік тому +9

    Remember when this video was controversial? How times change

    • @ch33zyburrito36
      @ch33zyburrito36 Рік тому

      LOL no joke. The worst was that on halo waypoint if you talked down on infinite leading up to launch you were seen as an outcast. Now, there’s no one even on the forums…

    • @DivineSupreme
      @DivineSupreme 2 місяці тому

      HALO INFINITE GOAT 🐐 OF ALL HALOS FACTS 💯🔥🙀💯👑##

  • @Ampraa
    @Ampraa 2 роки тому +73

    I’ve never heard better map analysis in my life. Made me realize a lot with infinite and the work that it could use

  • @janikd7948
    @janikd7948 2 роки тому +424

    The fact that he's part of the forerunner project gives me hope that his words will be heared. Because this man is preaching nothing but truth.

    • @EchoLocoCJ
      @EchoLocoCJ 2 роки тому +22

      I'm confident at least some members of 343 have seen this already

    • @revenant097
      @revenant097 2 роки тому +27

      It's a matter of whether the right people are in positions to listen to feedback and act appropiately. Wouldn't surprise me if the reason why 343 has all these design and production issues is management/leadership that is simply not up to the task.

    • @zaynez2332
      @zaynez2332 2 роки тому +10

      Lol sounds like they ruined it. They're not true ogs

    • @claytongreen2876
      @claytongreen2876 2 роки тому +33

      This honestly gives you hope? Him being in the forerunners meant he got Early Access to this game... not just a little early but months early.. imagine having all this feedback telling 343 exactly what he said in his video months before the game came out and them being like "nahhh it's good we're just going to launch it the way it is"

    • @beleagueredbeluga5228
      @beleagueredbeluga5228 2 роки тому +29

      His words were already *not* heard. This man has been speaking the truth about 343 Halo for years, but they only listen to the nuthuggers and do what they want.

  • @isosev
    @isosev Рік тому +5

    8 months later ......
    Oh boy....

    • @DivineSupreme
      @DivineSupreme 2 місяці тому

      Infinite is the goat of all halos 💯🔥🙀💣🎉##

  • @ReaLadge
    @ReaLadge 2 роки тому +15

    Just thinking back at how literally perfect in every detail Halo 3 was. Truely just makes me tear up a little on how much we missed out on with the content these days and really appreciated it back then. Personally I don't think we'll ever get that golden era back again with the on-going trend of incompetent development but would be a nice thing to dream about. Gaming as a whole has been a downward spiral for multiplayer titles lately and its a bit sad to see, especially for competitive PC players such as myself. We're scavenging everything we can to try and find stuff to fill our void of suffering because no devs seem to learn from the past.
    CoD was good in its day but fail now due to the SBMM, RBMM, OP Aim Assist, and the new patent. Last good cod was MW19, which in a lot of cases had issues (what cod didn't) but it was definitely a step in the right direction. Then the series fell off again.
    Same with Battlefield. BF:BC2/3/4 are the best Battlefields to date and yet everything after that failed. Same as MW19, BFV was a step in the right direction but still has some flaws to iron out. Then we have the beautiful monstrosity of 2042.
    Hope one day someone steps in to wash away our pain.

    • @grimsvaultstreaming3956
      @grimsvaultstreaming3956 2 роки тому +1

      halo 3 is overrated if you bothered to play anything else in the time frame of it

    • @ReaLadge
      @ReaLadge 2 роки тому +3

      @@grimsvaultstreaming3956 You can have your favourites how you want but I was the no life type gamer as a kid (still am) that did play a lot of everything back on the 360 days but I keep coming back to Halo. You cant deny that nothing really compares to H3 honestly (even today) with the amount of content, balance, how unique the game is and how crazy good the community was as an fps shooter. Plus, it's fun af.
      I was looking back recently on the old bungie website and seeing everyone just having fun with everything (Barely any toxicity), even with the weekly blog posts crack me up. And the fact that they all do it right by making it fun for everyone with a competitive/casual state just makes you appreciate how much they actually cared. If you think that H3 is overrated, don't think you played it enough.

    • @theia1653
      @theia1653 Рік тому +1

      Halo 3 was almost perfect. Don't include the scene of the Forerunner planet, the legendary ending should only be Chief adrift in space and going into cryosleep. The terminals should be rewritten to conclude with humanity being the Forerunners. This way it ends perfectly, with closure, and makes sure that a finished story can't continue. There can still be other Halo games.

  • @JohnFromAccounting
    @JohnFromAccounting 2 роки тому +73

    I really like Recharge. It's a map deserving of the Halo title. Each area of the map plays like a box fort, and you can either stay in your fort, or push out and rotate into the next one. The centre of the map is the no-man's land that can't be owned, so you better move through quickly to the safety of one of the forts.

    • @KombatKastle
      @KombatKastle 2 роки тому +11

      It’s bland as hell though, most Infinite maps are like this. The interaction with environment is too little and the maps have no unique characteristics. Like the waterfall on “Sanctuary” or the big gate on “High Ground”. Recharge is the most bland and dry most of all. The aesthetic is pretty good,but it needs more..personality. This whole esports focus makes maps so boring just,same issue with H5.

    • @rickygforce4217
      @rickygforce4217 2 роки тому +5

      ​@@KombatKastle I mean, it has the 4 pillars that change how one platforms around between the two entrances and the platform with the grapple on it. Yes, yes, I know, it's not a TON of interaction like, say, Zanzibar, but the cool lighting, verticality, skill jumps and overall less symmetrical layout/flow of the map kinda make up for it, at least for me.
      Now Live Fire, THAT's a bland map. 3-lane, only a bit of verticality, no real map interaction or moving, breathing elements at all, and it doesn't help that the map aesthetically looks more like a Forge map

  • @SlippSpace
    @SlippSpace 2 роки тому +197

    I fully agree with what you said in this video. We need more critics like you for this fan base. We need people like you who will not sugar coat underlying issues or defend bad design elements or pretend that they don’t exist. People need to hear the issues that exist within the game, how it’s holding the game’s potential back, and how it can be fix. Never stop making videos dude. The way you deconstruct problems and shed light on the positives is unmatched in this fan base. I know you don’t just do this for halo, you’ve done it for many other games. You’re ability to critic and analyze game design is incredible. I only wish you were apart of 343 to make halo better or working on your own games.

    • @klutzspecter3470
      @klutzspecter3470 2 роки тому +4

      We need more people sending more shit towards the fascistic 343 industries. They literally try to enforce the evil policy less is more. It's literally 1984 over on Halo infinite, if you ask me we should bomb their studios just complaining here or anywhere else is pointless. I am a big believer in that we should kill every single one of these Nazi like company just to send a message to them we don't support their degenerate views.

    • @unknownwill4th549
      @unknownwill4th549 2 роки тому +7

      @@klutzspecter3470 the edge so sharp i turn into emo

    • @klutzspecter3470
      @klutzspecter3470 2 роки тому

      @@unknownwill4th549 Poe has a very unique law over the internet.

    • @cal5750
      @cal5750 2 роки тому +1

      i mean... you say we need more people like him but since Halo Infinite's release literally all I hear about it is people complaining. I agree with almost everything said in the video btw but y'all have not been silent about this game at all, so loud about it that people are genuinely turned off from the game. They even had to shut down the reddit in the beginning.

  • @trebah662
    @trebah662 2 роки тому +29

    Your bit on the AR was great, rare to see something that multifaceted explained and shown that clearly

  • @Zalisnki
    @Zalisnki 2 роки тому +5

    One of the dead giveaways this game was catered to sweatlords is that a sniper rifle spawns in the middle of the smallest map in the game instead of a rocket launcher

  • @mayro4803
    @mayro4803 2 роки тому +71

    If you go back and play the old Halo games after playing infinite, you will understand how lack luster infinite feels.

    • @kiwi__3402
      @kiwi__3402 2 роки тому +14

      Bro I thought I was the only one thinking this. Like I hate this version of BTB. It’s so dry. Why tf did they change it.

    • @ripster9713
      @ripster9713 2 роки тому +6

      @@kiwi__3402 but but... POWER SEEEEDS!!!

    • @LiberatedMind1
      @LiberatedMind1 2 роки тому +5

      @@ripster9713 3 maps with the same aesthetic and similar layout, they dropped the ball again.

    • @unknownwill4th549
      @unknownwill4th549 2 роки тому +2

      @@LiberatedMind1 "Ball Dropped"

    • @ianhall6614
      @ianhall6614 2 роки тому +1

      @@kiwi__3402 And it's some how the worse form of BTB 343 has ever implemented. It hardly resembles the game mode as originally intended and is far worse off because of it.

  • @hrthrhs
    @hrthrhs 2 роки тому +87

    The last 5 mins of this video blew my mind. It's such a disappointing yet exciting thought that even though Infinite is a fraction of what a Halo could be, it is still so highly regarded.

  • @johnimal
    @johnimal Рік тому +6

    Formulaic, dull maps were one of my main complaints as well. Weapon balance and feel are bad to me as well.

  • @Pyroteq
    @Pyroteq 2 роки тому +4

    The easiest way to balance the AR is simply to keep it's current TTK, keep it's current range but nerf the hell out of the autoaim/bullet spray cone.
    Your reticle can be like 2 metres off target and you're still awarded with a kill.
    The simply fix is to just make the AR mechanics more similar to the minigun in Quake 3.
    That would keep everyone happy. The AR is still useful, it can still beat a BR but it now requires far more skill to use and it's not turned into a sidearm.

  • @kaijenkins4513
    @kaijenkins4513 2 роки тому +39

    I remember in an older video you mentioned how 343 taking the route a sandbox driven game instead of an ability based one will not succeed in it being good but is the step in the right direction because their lack of experience in that type of core gameplay. Looking at it now I think that was spot on.

  • @bluejay1727
    @bluejay1727 2 роки тому +50

    "The bedrock the series was built on is just as sturdy as it was 20 years ago" literally I cry every time I hear that. People have forgotten just how amazing Halo once was.

    • @samuelzuleger5134
      @samuelzuleger5134 2 роки тому +7

      Not all of us. We just hang out in the Master Chief Collection lobbies.
      So sad that I play as much (if not more) MCC than Infinite. 343i owns and operates the blueprints of the game experience they are trying to recreate and just can't.

    • @bluejay1727
      @bluejay1727 2 роки тому +1

      @@samuelzuleger5134 Its not even just that either. I don't think if 343i came out with a bit more content it would've completely changed course, I think that Infinite is now competing in a market with extremely popular and more accessible games so although I do think that Forge and some basic things would've improved player retention I still doubt that the game wouldn't have leaked massive amounts of players.
      So many games now; Apex, Fortnite, Warfare, Destiny 2, Valorant, CSGO, etc. So basically they came out way way too late. I do think this is the last Halo game so lets pray that the game isn't dead in another year and that 343i can do something to convince more players to play their game.

    • @Jedilord882
      @Jedilord882 2 роки тому +5

      @@bluejay1727 the game lost like 70% of its players yall need to accept its dead

  • @sanityunknown6958
    @sanityunknown6958 10 місяців тому +4

    I couldnt tell you a single map name in Infinite, or any campaign mission name

  • @creeeamy7133
    @creeeamy7133 Рік тому +4

    The section on Griffball is honestly sad, Halo Infinite has a baked in throwing mechanic, we could've had a more complex Griffball with long range passing, and players with grappling hooks to intercept passes

  • @wixardo
    @wixardo 2 роки тому +146

    1:08:20 ''The next great custom game that takes Halo by storm''
    I'd argue that without file share, it is nearly impossible for any new custom game to gain meaningful relevance.

    • @hungryyellow2119
      @hungryyellow2119 2 роки тому +24

      Without file share, forge, in-game community content highlights, social media interfacing, etc.

    • @tamezzodiac2862
      @tamezzodiac2862 2 роки тому +17

      That’s the same problem with mcc. It legit has no file browser or anything at all not even just that tho the other numerous issues too. People say it’s the same or the old experience but it’s not at all cause 1/6th of the important features for that are missing or neutered by like only being able to have 50 forge maps or a theater is there but it’s a terrible version of it. It’s why the mcc lacked to have a player base. So much that the community interacted off of just gone. It’s simple nothing more then just a simulation of campaign, multiplayer, or sometimes custom games. It doesn’t give the full experience or anything those old games had. Those games were more then just multiplayer and campaign. It was an entirely different experience that isn’t possible on the mcc now. Like the lack of proxy chat and party up and so on it just makes the game kinda only multiplayer. Sure there is the custom games browser but it’s rather useless when everything else is missing. Most people just host there own shitty custom games on desert bus or past custom games cause the creation of anything we never seen before doesn’t exist. If it does we can’t ever play or find them. It won’t get to a mass audience and the only hope is sitting there in a lobby waiting on the browser and that’s kinda it. Before you could simply upload shit to ur file share or the file browser and really get it out there to an audience. Mcc makes that not possible and halo infinite is following in a very similar pattern it’s even worse tho cause so much more now is even missing. That’s why the mcc is for me just fun to play a few times just to experience kinda the old multiplayer in a way and then that’s it. When I got on original h3 I was hooked making so many engagements and friends and encounters that isn’t possible on the mcc and if it is u have to go to such lengths to get it to happen. It’s just way less. Sure it had a better forge of those games but it doesn’t matter if nothing ever comes out of it or people can’t save more then 50 maps. It’s just really a void. A shell of what these games were. That’s why when people say just go play mcc it just is like nah man I’m good. Same effect with infinite except infinite is a million times even worse cause they don’t even have a file share option now. It’s not even limited now like the mcc it’s just simply not there. 343 just fails to lack the importance of going all out on ur community. Bungie could’ve just added yk a theater like we have in mcc and limit everything and not have a browser and it would’ve effected the game but it definitely still would’ve been revolutionary. Instead they went even further then that. They made it so you can save ur films. Share ur films. Make a possibility of them getting on bungies favorites or on a community browser tab. Forge could’ve just been limited to 50 maps and not able to share them or anything but instead they went all out and with the help of a forge glitch to ghost blocks we made some of the most memorable custom games in halo 3. If they didn’t add what they did then the ability to ghost blocks really wouldn’t of mattered possibly ever been discovered cause no one would’ve forged enough really for it to accidentally be discovered. Even without ghosting there was still other methods to keep blocks to stay like holding them up with another block then deleting the block they sit on to not fall over cause the game still thinks it’s there. Not really probably intended but if we didn’t have all these healthy community features forge proper would’ve stayed what it was originally a map kinda small adjuster but instead it became what it did with the help of the community so then in reach they made a even better one. 343 lacks this thinking and that’s why they without really anything thought made infection what it was in halo 4 instead of realizing the importance of why it was like how it was and how much that allowed so many game modes to be made. That’s why h4 failed for custom games. It killed the community features. It had just as good of a forge as halo reach except it didn’t matter cause they killed everything else around it so then no one wanted to fuck with it people just went back to reach. Just like he said they probably will add grif ball but if they don’t add it in the original way it was crated then it completely kills the and limits the community. Just like infinite halo 4 had infection but they didn’t add it in the way it originally was made so it completely ruined everything that came from it and made it not possible. Just like if capture the flag in infinite is something you physically cannot create with the same objects as before then it really kills a lot of game modes. Power ups being pick ups I also see being a problem. People would make maps with power ups and stuff at certain points to be activated at that certain time well now thats all stripped away unless they add the original power ups to the game how they used to be. Sure alot of what bungie did never probably intend to be what it became but now that it is we can’t simply hurt them or change them cause it completely alters the possibility of that existing in infinite or new things to come from it. If they wanna do new things add new things in what was already created before. Don’t change things that were already created. It’s like taking forge clear back to what we had in h3 for really no reason killing off what we originally had. We can’t help it bungie set the bar so high and the community took the advantage of it but it happened and now that’s the bar u need to match or raise higher.

    • @sgtcoffman
      @sgtcoffman 2 роки тому +9

      @@tamezzodiac2862 In the future, you should break up comments this size into multiple paragraphs. This is really hard to read. Also, MCC does have a fileshare. It sucks to use, but it does exist.

    • @tamezzodiac2862
      @tamezzodiac2862 2 роки тому

      @@sgtcoffman it does but it lacks a file browser. That’s the point. There is no way to just browse or search for certain stuff. You have to simply just look specifically for the people you are talking about or thinking ab. That being like that tho it makes it really impossible to discover anything new or put anything new in front of an audience. All the other stuff only got popular cause you could put it in front of an audience so it only lives on through that now and people look up the videos to find the gamer tag to get what they want. Without something like that it makes it impossible for anything new to get out there.
      Also I can’t make it into paragraphs or I would run out of room as it’s way too long.

    • @SuperJibulus
      @SuperJibulus 2 роки тому +2

      “Spider-man”, whatever that mode turns out to be, will be a major custom game. It’ll use infinite grapple on maps made in forge to maximise it. Maybe you use swords and skewers. I think that would have great potential.

  • @MasonOfLife
    @MasonOfLife 2 роки тому +160

    Completely agree on the maps, it feels lacking in flavour, diversity in gameplay and creativity
    It doesn’t have to be some crazy next level creativity, just more
    In BTB maps like Last Resort, Sandtrap, Spire, Headlong, Avalanche, etc are all great and offer a unique style of gameplay
    Maps like Blood Gultch and Valhalla are great but when all there is for BTB is 3 versions of that it feels stale and lacking
    Same for Arena, the fact that none of them really have that “fun” factor that older Halos had
    Now Ill probably get hate for maps I liked in previous Halos, but these were ones I’d consider “fun” that offered an inspired experience when playing (for me)
    Guardian, Narrows, Epitaph, Turf, Lockout, Chill Out, Swordbase, Ghost Town, Midship, High Ground, Countdown, Construct, Battle Creek, The Pit, etc
    The maps were unique and had their own soul
    I do like Infinite’s maps but the game does feel like it’s a bit lacking in map variety

    • @sukmidri
      @sukmidri 2 роки тому +6

      H2 containment was the GOAT btb map

    • @kianh.76
      @kianh.76 2 роки тому

      @@sukmidri Finally, someone gets it!

    • @hungryyellow2119
      @hungryyellow2119 2 роки тому +17

      Except the BTB maps in Infinite are NOT like Blood Gulch or the like. There aren't wide open areas for vehicles to do their thing. They're all narrow-lane choke-point-infested albatrosses.

    • @Windjammer19
      @Windjammer19 2 роки тому +17

      @@hungryyellow2119 This. 343 doesn't understand BTB. They don't realize that vehicles are supposed to dominate the circuit while being restricted from "on-foot" areas. Think of the buildings on Headlong.

    • @hungryyellow2119
      @hungryyellow2119 2 роки тому +15

      @@Windjammer19 Yep. Generally, the best maps have areas for vehicles and areas for infantry, with the overlap typically in the middle or side open areas. The fight for anti-vehicle weapons control has always been critical. Now the paper vehicles can get taken down by anything and anyone. BTB sucks big ass in Infinite

  • @Brawler_1337
    @Brawler_1337 2 роки тому +8

    1:14:12 “We know what to build on now.” Honestly, this makes me more sad than anything, because we have been screaming this at 343 for damn near ten fucking years, and they are only just now learning that fans of this franchise knew what the fuck they were talking about.

  • @Z0iD_exe
    @Z0iD_exe 2 роки тому +4

    7:45 can’t wait for favyn to make a video about the curb slide skill jump nerfs

  • @scotthallgv
    @scotthallgv 2 роки тому +70

    Also, in regards to INFINITE being a 10 year game, they meant it was going to take them 10 years to fix everything and get it to a playable state...like MCC.

    • @user-og9nl5mt1b
      @user-og9nl5mt1b 2 роки тому +1

      🤣🤣🤣

    • @ianhall6614
      @ianhall6614 2 роки тому +7

      No lie detected

    • @michaelgregor1640
      @michaelgregor1640 2 роки тому +11

      I remember when I first heard the "10 year" line and immediately knew the game was going to come out half baked despite being in the oven for too long.
      Think about it: what video game publisher seriously thinks a game in the current market is going to maintain a significant online player base for 10 years? Why not 8, or 12? It's just an arbitrary number used for marketing purposes.
      I mean this is Halo: INFINITE, a game that was developed for 6 years but lacks most of the content Halo: Reach had, a game that was developed a decade ago in the span of one year.

    • @scotthallgv
      @scotthallgv 2 роки тому

      @@michaelgregor1640 Youre not wrong.

    • @juansolo9166
      @juansolo9166 2 роки тому

      @@michaelgregor1640 This not only a Halo problem, almost every new multiplayer game that has launched in the past years think it’s ok to release half baked but still charge full price. Halo Infinite it’s only redeemable because is free to play.

  • @johnwalsh904
    @johnwalsh904 2 роки тому +14

    It still blows my mind that there's no infection.
    Even though halo reach had a shit ton of problems, it had a kickass infection mode, and that was enough to keep me coming back.

  • @windmonkey95
    @windmonkey95 2 роки тому +22

    Wow, absolutely hit the nail dead on the head with this one. At a time when the majority of the internet was praising this game you called out every single problem the game had and predicted that the rest of the halo community would eventually feel their effects.

    • @markz5173
      @markz5173 Рік тому +2

      I uninstalled in December. This game was dogshit since it came out

    • @DivineSupreme
      @DivineSupreme 2 місяці тому

      ​@@markz5173all cap 🧢🧢🧢🧢🧢 it only needed content the gameplay is og goat 🐐 and we all know it

  • @MegaInsaneMC
    @MegaInsaneMC Рік тому +2

    What makes the lack of stuff and community worse in infinite, is that DOOM 2016 has modes that infinite is missing, it's own version of griffball called infernal run, king of the hill and a variant of it.
    Hell it even has a forge mode with the ability to set down and program AI, rooms, keys, everything. It's incredible. And all that, 6 years ago.

  • @spider-boy1962
    @spider-boy1962 2 роки тому +53

    God why does 343 continue to repeat the same big mistakes like with their past titles? Unacceptable.

  • @CertifiedGShep
    @CertifiedGShep 2 роки тому +63

    "Weapons with integrity feel good to use, and feel good to lose to."
    That's exactly what the weapons designer of Halo 3, Franscois Boucher-Genesse, said in the Making Of ViDoc: weapons in the sandbox need to be fun to shoot, and fun to be shot at.
    Powerful one-shot kill weapons like the shotgun and sword and SPARTAN laser can exist in both a casual and competitive sandbox. The developers properly tuned both the weapons themselves and the maps around player encounters.
    It didn't feel bad to get shotgunned or hammered. That's the limited power weapons and you ended up where they're meant to be used, but next respawn you'll return with a BR and well placed frag grenades.
    It doesn't feel good to lose to an AR whilst trying to hit your headshots with the BR in Infinite. You just think "why did I even bother picking up the BR?"

    • @MrSlashtf2
      @MrSlashtf2 2 роки тому +2

      The BR shouldn't be better than the AR.
      That would just be Halo 3 all over again.

    • @CertifiedGShep
      @CertifiedGShep 2 роки тому +3

      @@MrSlashtf2 The utility weapon has always performed better than the AR.
      Magnum > AR (Halo: CE)
      BR > SMG (Halo 2)
      BR > AR (Halo 3)
      Before you say something along the lines of "Halo 2 had no AR" or "The magnum isn't a BR" or some other shallow, surface-level observation, there is more to a weapons sandbox than simply what a weapon looks like. It can take whatever appearance it wants but still perform the same role.
      The Battle Rifle IS better than the Assault Rifle. It should not be consistently losing fights against the AR.

    • @Abram-Delgado
      @Abram-Delgado 2 роки тому

      I just wish the scope doesn't switch off when using the AR, Commando, and the sniper power wepons while being shot at.

    • @CA-or9ix
      @CA-or9ix 2 роки тому +1

      Couldn't put my finger on what was going wrong for me in these encounters. This is exactly it. I'm not perfect with my BR, never have been, but at mid range or closer I'm almost always getting melted by the AR. And when I have the AR, the outcome is basically the same for the person who happens to be going against me with the BR. It's not necessarily that the AR is overpowered, but in comparison the BR is much too difficult to use in these encounters when you take into account its effectiveness. You can basically just spray an AR like a toddler and most of the time you'll get the kill vs the BR, whereas in the case of the BR, you have to be nearly perfect to beat the AR.

  • @JTBergen95
    @JTBergen95 2 роки тому +67

    I didn't expect to watch this entire video... but you literally took all of my incomplete thoughts and feelings and laid it out in front of me.
    Primarily on the AR piece, most weapons in the game I feel no desire to pick up because they have a niche where the AR is an equivalent to multiple niches.
    I think the sad reality is that this is hands down the best shooter release this year, and yes it's a let down to halo, but also speaks waves of the current industry standards.

    • @jonas1271
      @jonas1271 2 роки тому +2

      The last part of your comment really resonated with me. I didn't expect to watch this video in its entirety either, and now after I feel conflicted but I still want to play lol..but how do I enjoy it knowing so much is missing/broken?? Even if I have a great run of winning games I'm just gonna be thinking about how nothing I do will reflect my ability its all unbalanced, RNG, and network bugs..

    • @ThePTBRULES
      @ThePTBRULES 2 роки тому

      To be honest, it's an improvement, compared on Halo 5 for me.....

    • @Matanumi
      @Matanumi 2 роки тому +1

      Yeah....the shooter genre is in bad shape.
      Look at old arena shooters and see how much more fun they were. fortnite and pubg success with yearly cod kinda runined it

    • @JTBergen95
      @JTBergen95 2 роки тому

      @@ThePTBRULES I agree, it's been the best shooter in quite some time imo.

    • @lilmixdboy
      @lilmixdboy 2 роки тому

      @@JTBergen95 overwatch blows out any shooter of this last decade and it's not even close. I've played them all.
      Valorant is an argument, but i don't think it launched with a respawning mode

  • @juice610
    @juice610 2 роки тому +4

    Waited 6 years just to be disappointed. I've never felt like this before

  • @theencore398
    @theencore398 2 роки тому +402

    I agree, this is the kind of critic we desperately needed.

    • @badgasaurus4211
      @badgasaurus4211 2 роки тому +5

      Skillup did a fair review too

    • @Scott-go7jt
      @Scott-go7jt 2 роки тому +13

      Yes no game is perfect, we need people to speak out to resolve these issues and help get the game as close to perfect as possible

    • @BigGainer98
      @BigGainer98 2 роки тому +5

      It also quite simply concludes to the harsh reality; Halo pvp is no longer relevant and we need a true return of arena shooters. Halo had it's time. A game like Quake is greatly needed at the moment.

    • @nathanedwards9308
      @nathanedwards9308 2 роки тому +1

      @@BigGainer98 I think part of the problem is people expecting games to live up to their nostalgia of their first video game experiences, sorry but playing a game well into a decade of your gaming career isn’t going to blow your mind like the first ever shooter you played, Infinite has been super fun to me and I don’t personally agree with your take, also I’ve never heard of Quake and had to look it up, that game really isn’t relevant to the mass population of gamers so maybe you just have more specific taste and Halo isn’t for you

    • @alexfrieh1287
      @alexfrieh1287 2 роки тому +5

      @@nathanedwards9308 Buddy if you didn't know what Quake was you probably shouldn't be the most important opinion for how good a Halo game is

  • @gtkng89
    @gtkng89 2 роки тому +17

    It's nice to hear someone putting forward deeper convos on ttk, map fundamentals, and a real attempt at "combat evolved".
    Evey halo comrade I come across thinks I'm a heretic for wanting to increase the skill gap . Rewarding higher accuracy players should be the only way.

    • @longshot5866
      @longshot5866 2 роки тому

      I agree with increasing the skill gap on accuracy but I'm not sure how you do that when their aim assist is holding controller players hands and aiming for them.

  • @sock2000
    @sock2000 2 роки тому +10

    This was the best video I've watched in forever. I'm not gonna lie when you first started I was skeptical, but now I don't just agree with your points, I feel validated that a lot of the bullshit kills at spawn or the "why the fuck does this weapon seem useless" moments I've had are not just me. I'd throw the sniper right there at the top. I'm fine with it being difficult to use, but it shouldn't feel worthless to pick up because you're just gonna get outgunned by an essentially hitscanned BR. This video made me realize why my dad and I played so many hours of halo reach snipers. Yeah it was a 1 shot kill to the head, but it wasn't a handout by any means. If you got body shotted by an enemy, you could even the score with your skill alone and headshot them. The potential for upsets and counterplay made you feel in control and that there was always still a chance of winning. That's something the AR and the BR alike blatantly fail at in this game. And also the shock rifle imo is a bullshit substitute for a traditional plasma pistol. How anyone can argue that an EMP instant sniper is good for the sandbox is beyond me. Vehicles feel worthless in this game partially due to that and having low health in general. Halo infinite makes me feel like two studios fought each other up until its release on the direction it should've taken. One half was a team of actual halo fans who wanted to extend the vision of bungie, and the other half cared more about monetization and "modern gaming" elements to the point where they forgot that a GOOD halo game will sell itself, and doesn't need to be free to play to break records.

  • @theDiReW0lf
    @theDiReW0lf 2 роки тому +8

    I denied it at first but yeah, the BR absolutely needs to be adjusted.

    • @Idontevenwanachannel
      @Idontevenwanachannel 2 роки тому

      I can't really justify it being as good as it is when comparing it to the Stalker rifle.

  • @Diagonnadie
    @Diagonnadie 2 роки тому +105

    My love for Halo: Reach really stemmed from those nights staying up late playing a slew of fun custom games of all kinds. Infinite has not hit the same way Halo used to for me and I'm just not a sweaty little teen nerd with the patience and time to stick it out with Halo as it is right now. I'm genuinely just waiting for forge to see if they fuck it up. At that point I'll decide if I'm dropping Halo sadly.

  • @wixardo
    @wixardo 2 роки тому +27

    Had to come back and comment again, you mentioned that Halo nowadays should have more social features than ever before, with stuff like direct sharing/uploading to social media etc.
    It made me realize that while I personally wouldn't be using that, it definitely seems like the logical next step and something that'd fit Halo like a glove.
    I've actually been pretty baffled at not only Halo but all major titles recently for stripping away community features. VoIP is about to go extinct, lobbies get disbanded after one match, no easy way to add people, no map voting or anything.
    It's hard to face that in the past I'd stick in the same exact Halo lobby for hours, getting to know the people in them and ending my gaming night with more friends than I started with, compared to the modern reality where practically nobody chats ingame anymore and even if you made a friend in a match you will never see them again after the post match screen.
    Call me a boomer or whatever but I really do feel like the gaming industry has regressed, at least in the social side of things.

    • @CA-or9ix
      @CA-or9ix 2 роки тому +4

      I agree with this. Having the opportunity to continue playing with a group of random people I happened to gel with was the difference between me playing for an hour and staying up playing until dawn. Even though I love Infinite, I'm finding it easier and easier to put down the controller after 2 or 3 matches. It feels too impersonal. I don't care for campaign. Multiplayer is the only interesting thing about Halo to me. But it feels like I may as well be playing a single player game because of the almost total lack of meaningful social interaction and comraderie. When Halo 3 came out, I could literally playing social for 10 hours straight and by the end of that 10 hours, I still had to pry myself off the game for the sake of my health and responsibilities. With Infinite, I play a few matches and lose interest. I've changed, I'm much older now. But so has Halo, and not in all ways for the better. I think the core gameplay of Infinite is the best of any Halo game, but aside from that earlier Halo games, particularly 3, did everything better.

  • @xenomorphZ15
    @xenomorphZ15 2 роки тому +17

    Everything you talked about in this video equals my sentiments exactly. Bravo.

  • @benjaminjeffery6873
    @benjaminjeffery6873 2 роки тому +28

    You’ve outline the problems with the weapons perfectly.
    I just can’t comprehend how bad the maps are, they all feel the same it drives me insane.
    How is it that Halo 3, a game released over a decade after ago, had more content, playlists, viable maps, customisations, than the games of today.

    • @albal156
      @albal156 9 місяців тому

      Because the people who designed those maps, made those game decisions no longer make or management the development of Halo games, its that simple.

  • @bartho14
    @bartho14 2 роки тому +12

    The friendly fire needs to revert back to the way it used to be. Aka your bullets hurt everyone, teammates included. This isn't COD

    • @NFS0038
      @NFS0038 2 роки тому

      Yeah and collision physics.

    • @arnox4554
      @arnox4554 2 роки тому

      Didn't some Halo 3 playlists have friendly fire off?

    • @yamchow9905
      @yamchow9905 2 роки тому

      Why though what does it add to the game?

  • @nuage5985
    @nuage5985 2 роки тому +46

    100% agree with a lot of your points and i'd like to add my own, the UI in this game seems to be very lackluster regardless of all the bugs present today. It just doesn't feel finished like its still in its demo state. Even the MCC's UI feels better than what we have right now...

  • @benjackman4814
    @benjackman4814 2 роки тому +12

    56:20 It's not that they convinced it's audience that they can't do both, but 343 always uses the word "competitive" while Bungie used the word "fun" as you can see in Crowbcat's vid. Microsoft definitely wanted to focus on the esports side of the game cause that's where the money is. And when there's no forge or custom game browser and btb was broken for months and the only thing you had were 4v4 games then yeah it's basically nothing but just competitive at that point...

    • @caleg2256
      @caleg2256 2 роки тому

      Sadly since Halo 4 343i has leaned more on the competitive side. Even though Infinite feels better than 5 in terms of sweatiness vehicles have been nerfed so badly that I have no desire to play BTB. It doesn’t help that we only have two maps as well. I only like Fragmentation. The other two are extremely boring

  • @esrevinu.
    @esrevinu. 2 роки тому +4

    lol I started this video complaining about its length, sayin Id never finish a video this long just complaining,... 27min "we're gonna be here a while, so lets fuckin do this shit" lol,... liked and commented. Still watching. I find myself agreeing with most of these perspectives and points, and still watching.

  • @FoxyGrandpa1
    @FoxyGrandpa1 2 роки тому +24

    I mispelled SANDBOX.. my bad lmao

  • @ericxplackis
    @ericxplackis 2 роки тому +102

    This is the review we were all waiting for.
    Edit: And watching the whole thing was worth it. So many things other reviewers haven’t even touched upon that greatly impact the game.
    Thank you for bringing all of this to my (and many others) attention!

  • @Phillyboi95
    @Phillyboi95 Рік тому +4

    this video has aged very well

  • @kingadamus8820
    @kingadamus8820 2 роки тому +11

    I've been playing Halo religiously everytime a Halo game releases. For me to mostly stop playing it's just depressing. I get on every now and then and I'm just disappointed. Free to play Halo is just a cash bag using microtransactions and they put little thought into it because all they wanted was that microtransaction cash.

  • @twxxy6961
    @twxxy6961 2 роки тому +170

    This is one of the best pieces of gaming analysis that I've ever seen.

    • @blueshadow2059
      @blueshadow2059 2 роки тому +7

      its mindbogling

    • @lisandroge
      @lisandroge 2 роки тому +8

      He should be a game engineer. His potential is immense. 343 hire this man.

  • @MrCollinMay
    @MrCollinMay 2 роки тому +105

    Favyn has so much passion. That is the kind of guy I want building the game. The game that is good enough for him, is the game I want to play.

  • @Mariopwnzu
    @Mariopwnzu 2 роки тому +5

    I want to believe that Halo can be even better than it was at it's peak
    But every day that passes it just gets harder and harder to believe

  • @MastaChafa
    @MastaChafa 2 роки тому +3

    Each and every one of the videos about 343's Halo games use Bungie's Halo music. And none of them talks about the music, but they also don't use the "new" music. So, good music, too.

    • @ndx6779
      @ndx6779 2 роки тому +1

      Wow that's something I never noticed. Nice catch. Considering all the people going "iNfiNiTe'S sOuNdTrAcK sLaPs!!!
      I can actually name a piece of 343-era music used semi-regularly in videos, it's "117" from Halo 4. Being the single memorable piece.

  • @luissegura7059
    @luissegura7059 2 роки тому +219

    Man this was just so spot on, i do like most of the maps in this game, but deep inside i do feel kinda dissapointed by them, not only because of the comparassion to the maps that defined Halo but because they all have such similar feel.
    Great review, i think more people should hold Infinite to these kind of standars and not be blinded by the joy of having a new Halo like i was.

    • @TheTroller911
      @TheTroller911 2 роки тому +9

      maps are literally catered to esports and comp, and not fun like how it was back then

    • @otallono
      @otallono 2 роки тому +4

      @@TheTroller911 eSports brings in more money, surprise, corporations care more about money

    • @MF-rtard89
      @MF-rtard89 2 роки тому

      @@otallono eSports is gay and companies pandering to that is a bad thing.
      I miss maps like lockout, I hate this 3 lane/symmetrical bullshit.

    • @Matanumi
      @Matanumi 2 роки тому +3

      @@otallono not always.... you don't see ANYONE talking about esports for infinite....its completely manufactured....unlike smash bros

  • @Predator321
    @Predator321 2 роки тому +46

    Best halo review I’ve seen so far. Almost made me tear up on what we got and the potential this game has. I’m both optimistic and worried about this games future. I really hope they pull through before it’s too late for the community. As a die hard fan of the franchise I’m afraid that this game is too much on thin ice and hopefully they make these changes for the better soon

    • @Jedilord882
      @Jedilord882 2 роки тому +4

      Game is dead 343 ruined Halo

    • @343Films
      @343Films 2 роки тому

      I do think that from a player retention level, Infinite is more or less screwed :/ And as a huge halo fan who loves Infinite's gameplay and art design, that really saddens me to say. Adding a map or two every 3 months or so (which honestly seems unlikely at this point given its been 3 months since launch with zero maps added or even previewed) would do wonders for the game, but sadly I don't think the game will feel complete until all the content that really should have been there at launch is added (ie. Forge, co-op, mission select, working theater, file share system, non-battle-pass ranking system, desync and player collision issues addressed, direly needed vehicle improvements, etc.). And sadly I don't think we're going to be seeing all those things for at least another year, which sucks because even if _some_ people do come back, you only get one chance at a first impression and *many more* will be out for good.

    • @jordan3305
      @jordan3305 2 роки тому

      @@343Films 2 maps every season, each season is 3 months. 8 maps new maps in a year. Halo 3 had 12 NEW MAPS in its entire life cycle, Reach had 14. Infinite will have more maps than that before year 2 of the game is over. I really get the impression Halo fans dont even know how other live service games work. Fortnite and Warzone dont get anything really until the next cod comes out or for fortnite every 3-4 months the map changes and you get a couple new guns. Apex the same thing, a new character, skins, and a map every 3-4 months. The real problem with Halo infinite is Customs and lack of forge, once those get fixed and come out.... guarantee the view on halo infinite is a 180.

    • @40proofbleach81
      @40proofbleach81 2 роки тому +1

      @@jordan3305 the real problem is thinking every game has to be a live service title

    • @jordan3305
      @jordan3305 2 роки тому

      No one said they had to be, but Halo needed to be in order to survive in today's market (fps in general at this point). People move from game to game so fast that an older halo games model wouldn't last long term. 343 just has alot of work cut out for them to get the game to a state (CONTENT WISE) to keep the season content flowconsistent. Its not impossible or that far off as some of the halo UA-cam channels want to think. But toxic fanbases and youtube channels don't help.

  • @sandman8993
    @sandman8993 2 роки тому +3

    I still get the feeling 343 doesn’t know what to do

    • @eliarevalo
      @eliarevalo 2 роки тому

      Yeah because of the fans too. They try to do something different, fandom hates it, they bring it back to why is more in line with the original, “oh it’s nothing new”.

    • @sandman8993
      @sandman8993 2 роки тому +1

      @@eliarevalo if you look at Nintendo for example. Mario 3D platformers always do something different with every entry but feel the same in the ways we want. That’s all 343 need to do with halo. Come up with some cool original ideas but keep the core concept the same or very similar.
      My personal experience with infinite is that the start of the game was excellent almost as good a start as combat evolved but after you go outside it felt like far cry and the indoor sections after that weren’t as fun as the first so it’s a game that lacks it’s own identity and clearly they don’t know how to fix that as they have had years by this point. What do you think?

  • @ColonelFrostNZ
    @ColonelFrostNZ 2 роки тому +6

    I think it is interesting how most videos on YT critiquing Halo Infinite have been comparing the Campaign and MP with Halo 3. Bungie made H3. I do wonder how HI stacks up with H4 H5 since those were made by 343. Bungie mastered it for sure but 343 isn't Bungie no matter how hard they try to be.
    When you really look at it. All 3 343 Halo games have a different style of Campaign and MP. There is no consistency with the games.

    • @astolfothelyfer369
      @astolfothelyfer369 2 роки тому

      Yea tutu bungie made some beautiful creations like the Carrier

  • @adamprice698
    @adamprice698 2 роки тому +250

    This video is a fucking masterpiece. Incredibly well thought out arguments and more importantly delivered in a coherent way. You can tell the criticism comes from a place of passion and hope for the future of Halo, instead of just having an expletive filled moan. This kind of work deserves a million views

    • @Dillman502
      @Dillman502 2 роки тому +13

      Favyn has been underrated for years, he used to be a lot more aggressive in tone, but there's nearly always deliberate thoughtfulness behind his arguments.

    • @nodoesntcare7090
      @nodoesntcare7090 2 роки тому +6

      It is a masterpiece I loved it

    • @enblanchard5492
      @enblanchard5492 2 роки тому +3

      Love the way he starts it .. ya know, the whole "leaving hopeful about the future" vibe. Positivity is helpful. All the negativity around here sucks! LOL. jk. Halo rules. I think that the tough-love sentiment comes through crystal-clear here with all if his criticisms.

    • @CagedSUPERMAN
      @CagedSUPERMAN 2 роки тому

      This video is crybaby central. Want a better video go watch 343 vs the world

    • @adamothman1124
      @adamothman1124 2 роки тому

      No time stamps, the only reason why this video sucks.

  • @davidmathews2000
    @davidmathews2000 2 роки тому +24

    38:53 I think this is the reason the BR felt so inconsistent to me. I’m used to aiming for the head, and trying to control the recoil, rather than letting the recoil lead me to the head.

    • @KombatKastle
      @KombatKastle 2 роки тому +2

      Same for me! Aim for the heart not the head lol.

    • @nelite8817
      @nelite8817 2 роки тому +2

      thats how you use the halo 3 br always aim center mass never the head, aiming at the head is more of a halo 2 style since that game was hitscan i like projectile more since it makes btb fun.

    • @Keosegner
      @Keosegner 2 роки тому

      Yea. And it’s a horrible design as he explains very well here . Please make headshots matter and feel rewarding

  • @NorthYeezy
    @NorthYeezy 2 роки тому +34

    Woah, its almost as if, every 343 title for the past 8 years have been a disappointment at launch! Imagine my shock

  • @mrbrochacho2494
    @mrbrochacho2494 Рік тому +4

    After playing Halo 4 in 2012 I though that the best way for me as a player to continue with Halo was to sell my 360 for a PS4 and part ways with it, in hopes that one day 343 will make a Halo that truly resonates with what makes this franchise so great. I thought that my absence both as a customer and player would change something. It has been about a decade now and 343i has yet to do anything that has astounded me like what Bungie did. Bungie is by no means a perfect studio either but seeing 343's design philosophy for Halo alongside with Bungie's showcases the real issues Halo is facing right now. I am really glad you mentioned the maps too, it seems that 343 is completely bankrupt of ANY creative vision for Halo. If they best thing they can come up with for a map is protruding and retracting electric pylons then it seems Halo is doomed to mediocrity. That's okay though because they are games WAY better than Infinite to play right now.

  • @JackalArtsmith
    @JackalArtsmith 2 роки тому +14

    Honestly my biggest issue with Infinite is how PC gameplay feels tacked on.
    Like....it works, but it's just not designed for Halo's gameplay at all, you have to control your weapon spread to be accurate, by making sure you fire when bloom is at it's lowest.
    Meanwhile, plug in a controller, and you can have fun as you'll gain bullet magnetism and aim assist, two things Halo has always had, the weird clash between competitive shooter aiming and casual Halo aiming is just weird for the game imo, and it actively hurts the PC crowd and pushes them away, why play a game where you're literally at a bigger disadvantage than a controller user is against a kb+m user in something like Call of Duty?
    EDIT: It also creates a massive divide on how the weapon sandbox is viewed, imo, 90% of the guns outside of the AR and Pistol suck, because they don't kill fast enough on KB+M to warrant using, at least against controller users, if I'm on controller, I use every weapon in the sandbox, on kb+m? the plasma pistol if I can be bothered, and obv the power weapons

  • @MasonOfLife
    @MasonOfLife 2 роки тому +77

    6 years of development time for this huge lack of content feels pretty weird

    • @theelite5135
      @theelite5135 2 роки тому +23

      I’ve heard 343 Cut a large amount of content in its development, If you seen the concept art there was scarabs, wild life, different biomes, also I have heard that the story was going to be a bit longer it wasn’t suppose to begin at the infinity being destroyed . it’s disheartening knowing what this game could have been

    • @kianh.76
      @kianh.76 2 роки тому +11

      @@theelite5135 They had 6 years lol and btw the engine they're using isn't a brand new engine, the Slipspace Engine is based off of previous Halo 5 engine, it even has leftover strings from Halo 5, Halo CE, etc.

    • @theelite5135
      @theelite5135 2 роки тому +3

      @@kianh.76 yeah I’ve heard, I’ve seen the game cheat videos

    • @NomastiAfricanWarlord
      @NomastiAfricanWarlord 2 роки тому +19

      Games may "technically" be in development for six to 7 years but often time they are redone over and over again to the point that that the actual development of the end product is more like 2 or 3 years. Halo Infinite as a game was redone several times. The actual game was likely developed within 2 and a half years as opposed to actually taking six years.

    • @BoneStack117
      @BoneStack117 2 роки тому +11

      @@theelite5135 bear in mind that concept art isn’t necessarily content that was cut. Sometimes it’s just artists having fun and making art within the universe to get the team excited or to spark ideas.

  • @StickandBrickGames
    @StickandBrickGames 2 роки тому +2

    Can we talk about how bad the chopper is... like it's so bad what's the point of it... it can't ram, a ghost can out shoot it, all it can do is roll over and get stuck

  • @Pablitopewpew
    @Pablitopewpew Рік тому +2

    I believe the element that makes sprint feel enjoyable for people despite all the drawbacks it has brought to the gameplay of action FPS is the running animation of your weapon. It may sound dumb but just seeing your hands and weapon moving rather than them sitting still in the corner of your screen makes the game feels more energized.
    I remember loving how the weapons switch felt on MW2 and I use to overuse all the bugs that made your weapon glitch for an instant. It makes you feel active when you can't shoot enemies.
    I believe that deleting sprint entirely and replacing it with some system of weapon animation that let player express themselve (more than just basic CS:GO animations) but has no effect on the gameplay would please absolutely everyone.

  • @katherinebot
    @katherinebot 2 роки тому +15

    I still can’t believe forge wasn’t there on launch. Six years ago, SIX, they didn’t do it, and there was outrage. They had six whole years to make sure some kind of forge was there on launch, six years to rectify that simple issue.
    It launched with no forge.
    I actually rarely played multiplayer in halo 5. I spent most of my time playing forge. This was because the forge gamemode by that time was incredibly in depth and let you make just about anything. I was so excited to see what infinite was going to do to step it up from the previous entry in the series, only to be massively let down when it was announced forge wouldn’t be there on launch.
    It’s a single issue, a small, stupid issue to most, but a massive, important issue to me. I love forge, it’s such a unique feature for a FPS to have, but it’s likely that it was deemed unimportant due to the fact that it didn’t appeal to competitive players and is now delayed until some point later this year.

    • @northstar_6585
      @northstar_6585 2 роки тому +1

      While I do understand your issues with it not being there at launch I would much rather them take their time and add a much more complex forge that is better than halo 5 in everyday than give us a half assed one that needs constant updates because of issues and oversights

    • @katherinebot
      @katherinebot 2 роки тому +1

      @@northstar_6585 True, but I still can’t help but feel disappointed.
      Halo 5 was a massive project with only 3 years of dev time.
      Halo Infinite was a massive project with double that amount of dev time and less features on launch and no real indication of what they’ll look like when they are launched. Correct me if I’m wrong, and I may be, but isn’t forge supposed to come out in Season 2?
      I find it odd that they’ve given basically no info and no progress updates or trailers on it given the fact that it’s slated for a couple months time. I understand the surprise factor is important, but I do wish they’d at least give us as players some insight into the progress of certain features. I loved infinite’s campaign, but once I finished it, there was nothing left to do for me. I’m personally just not a big fan of the multiplayer’s gameplay and I usually don’t play a campaign again for a few months, so without forge it’s kinda just a game I love but can’t enjoy right now.
      I dunno, I agree that they should take their time and give us a truly updated and reimagined forge that’s better in every way, but I also can’t help but feel let down given the lack of updates and amount of time they had to get the system working.

    • @KampzOnXbox
      @KampzOnXbox 2 роки тому +4

      @@northstar_6585 not hating you but its funny that they have to take their time when they had 6 years XD now we have to wait 16 years XD!!!!!

    • @ch33zyburrito36
      @ch33zyburrito36 2 роки тому +2

      @@northstar_6585 that’s their own fault for prioritizing the wrong things in this game

    • @UnifiedEntity
      @UnifiedEntity 2 роки тому +2

      @@northstar_6585 take their time? They had years of feedback with Halo 5s launch to get it right.

  • @VorpalSlade
    @VorpalSlade 2 роки тому +20

    Your point just around the 57:00 mark about the guns being too effective making it feel MORE sweaty is one I totally hadn't considered but actually encompasses my number one issue with Infinite that I didn't even consciously realise. In MCC, you'd get games that felt like you dominated, or games with that one four digit username you were always going to lose to because he's been playing the game every day for ten years. It was cut and dry. In Infinite, every game feels a little too difficult (to me, as a casual player who comes top of their team roughly half the time), because even when you're playing against players you should be dominating, the guns are so easy to use you can still lose if you're not top of your game, and don't even think about trying to win if you're playing against veterans.

    • @Jackie_Fhan
      @Jackie_Fhan 2 роки тому +1

      also has to do with shield recharge time

    • @jacksonrelaxin3425
      @jacksonrelaxin3425 2 роки тому

      You’re right man. I wish it was like the good old days when everyone would use the same exact combo with the same gun over and over and ignore 90% of weapons on the map. aaaahhh classic Halo.

    • @Jackie_Fhan
      @Jackie_Fhan 2 роки тому +5

      @@jacksonrelaxin3425 working at 343 eh.

    • @replexity
      @replexity 2 роки тому +4

      @@Jackie_Fhan he’s probably an h5 kid

  • @chephrenperformances5699
    @chephrenperformances5699 2 роки тому +5

    When you started speaking about the impact this game has had, even with all its faults, and how much MORE of an impact a Halo with its A-Game could bring, I practically gasped as I thought about it. The maps? The infinite creativity? The competitive scene? The casual games? The nights with the boys? How well it would do on streaming services and modern day media?
    343i industries have it in the PALM OF THEIR HAND. A game that can redefine modern gaming, something that can totally and utterly overtake everything. The possibility of the single greatest and most impactful shooter game to ever be released. I just- I can't even.
    I've taken a break from this game, with the hopes that I can come back to a more complete game. However, it's a shame that I feel the need to take a break anyway. Like many others I absolutely ADORE the core gameplay and values they have reintroduced into the franchise. The threads are THERE, they just need to weave them together.
    P.S. You're notes on the AR and the prioritization of "effective range"/"ease of use" are so true its mind boggling. Never has one of my gripes within a game been so clearly and succinctly described. The current AR is the bane of my existence. Not to mention the controller bullet-mag with the BR and it's heavy aim assist.
    What a fantastic video.

  • @germguy6884
    @germguy6884 Рік тому +3

    I still don’t understand why this guy only has a lil under 30k subs like what the fuck guys, subscribe to this dude ffs.

  • @spicylemons490
    @spicylemons490 2 роки тому +24

    Broke me down for an hour and then put a bandaid on my broken body. I appreciate the video. Well thought out and passionate video that really nails down some serious concerns with the game. Some that I’ve had floating around the back of my head as well, but didn’t voice because I saw no one else seem to have the same opinions on it. Thank you for this. Here’s hoping halo really does manage to become infinite.

  • @devro312
    @devro312 2 роки тому +92

    This video needs to be spread around the halo community as much as possible, if we want change to happen now is the time to get our voices heard. Like this video and share it if you guys care about the future of this game and the franchise.

    • @dyllanweich
      @dyllanweich 2 роки тому +5

      Voices are already being heard, big change doesn't come in a day development wise, they have a path, things are being actively worked on, and highest priority is fixing BTB lobbies and Cheating now that they fixed the store and prices.

    • @devro312
      @devro312 2 роки тому +4

      @@dyllanweich this is very true, however balance patches should be a part of the development pipeline and 343i is not a tiny indie dev company that we should treat with patience. The problems outlined in this video are extremely important and depending on how 343 handles moving forward from this, the game will be drastically different. It could be good or bad, however I also believe that the solutions this video presents are the correct direction to take the combat, as if we look back at halo 3 which is where the design philosophy used in the video comes from mainly, it worked very well in that game, BR balancing, I mean. I believe this is also an opportunity to make the AR less frustratingly bad as the halo 3 AR was, because we are starting off with a more powerful AR. But mainly I just agree that weapons should be balanced around difficulty of use instead of effective ranges because effective ranges caused artificial difficulty, such as bloom for the sniper.

    • @malazan6004
      @malazan6004 2 роки тому +2

      Nah the Halo subreddit will continue to pretend the game is perfect and there is no issues

    • @Etha-xi8ei
      @Etha-xi8ei 2 роки тому +2

      @@malazan6004 The Halo subreddit has been doing the exact oppsoite.

  • @Jerasunder
    @Jerasunder 2 роки тому +3

    The elephant in the room of 343's mp design philosophy is that they don't want people who are bad at the game to feel bad at the game, they want it to be easy for lower skilled players.

  • @ThumbsUpMike
    @ThumbsUpMike 2 роки тому +37

    I AM SO HAPPY THAT YOU WENT IN DEPTH ON 343'S PATHETIC MAP WORK!
    This has been an issue for me since Halo 4 and 5, they are really bad at map design for Halo, especially when it comes to 4v4 maps in the past.
    I barely ever see UA-camrs going in depth with this issue and this has honestly been my biggest worry with Infinite right now over every other problem. I know they'll eventually fix problems like desync, I'm not sure about them ever making great halo maps like The Pit, Narrows, or Lockout. I'm sure they'll try to remake classic Halo maps only to find out it doesn't fit the damn sandbox and will ruin it like Halo 4's Pit version........This has been their biggest inconsistency with every Halo title, is the maps.