Dear Biffa, It still pains me to see misuse of sluices, here's the most important point: If you set your reservoir sluices (keep them all synced) "Close above downstream depth" to 0.8, you should set the flood gates downriver to 0.9. Think about it! If you do this, the sluices will trickle only the minimum amount of water needed from the reservoir to keep at 0.8 while the floodgates will only let water through in case of overflow. As you have things now the sluice keeps letting water out because it's constantly overflowing the floodgate downriver and you're losing all of your reservoir water during the drought/bad tide, which is very bad. If you implement the above, you'll encounter the next problem - as you have two river height levels (soon to be 3 levels), you need to manage water trickling there too. At the boundary between levels you'll need sluices at the bottom and a single flood gates at the top. The sluices can control the trickle to keep the next level at the right depth (e.g. 0.8) and the top flood gates would allow overflow. Please take the minute to process the above 🙏
I noticed you're trying to bake cattail crackers without cattail flour. Once you have controlled the bad water put a set of dams at the end of the river at the right height and you will have two large semi circular areas for planting spadderdock and cattails in the correct depth of water. You also need to replace all your floodgates in steps down the river with levees containing 2 (for symmetry) sluices set to open if the downstream height falls below x.6m. This will keep the water on the whole map at the correct height and none will be wasted flowing off the edge of the map.
Biffa you're mixing up your factions, the Ironteeth get the cap that allows constant flow of badwater, the Folktails have a cap that stops badwater from flowing(or allows it to flow normally) or the badwater rig that allows the pumping of badwater constantly but doesn't allow it to flow. So having water wheels is pointless in a drought. If you build the dam at a slightly lesser height that maximum then you can build a 1 high platform and the gravity batteries on top, a bit less water but great power storage.
You know you can use overhangs as platforms to build more overhangs on top of in order to use less platforms underneath? Like, you put in a two-blocks overhang one level down and then build two overhangs top of that facing north back to back with two overhangs facing south. Or put in one in a East-west direction and then on top of that put a row of more overhangs facing North-south. You can essentially make a pillar instead of a wall of platforms that will take up way more resources.
Something to consider, Biffa. The folktail's housing all have the same ratio of blocks to population of 4:3 (except the minihut, which is 2:1) HOWEVER the doublestack and the triplestack house only need one entrance, which is on the second level, making them great for stacking around other [solid] buildings. If I recall correctly, they don't impede waterflow and irrigation like leves, so they're great to build in single-deep water flows, as well. They don't flood unless the doorway gets covered.
2 things: 1. You're out of carrots, you removed the crops while your carrots from before were already going down because of new beavers. To have enough food variety you need to expand to the other side, otherwise you're going to be missing food at some point. 2. In order to not lose water from the reservoir, you actually don't need to build it bigger, what you need to do is replace all the floodgates with sluices except at the end where it joins the bad water. Then you need to set the sluices to check downstream depth to slightly below that level. So like this: Reservoir: sluice + sluice + sluice (check downstream depth so it's at 0.8) Mid parts: Sluice + Sluice + Sluice (check downstream depth so it's a 0.8) End part where it connects to bad water: Floodgate + Floodgate + Floodgate (0.95 height). There'll be no flow of good water into the bad water, but there will also be no waste of good water. Reason why it's at 0.8 (which can even be lower) is that when water is released it can take a while to level properly causing it to release more water than it should, so adjust as necessary.
about your first point, the added variety of food will mean demand for carrots will go down - beavers will prefer to eat something else instead. But yes, expanding population will required more farming area anyway...
The oddity with removing the plants: Farmers plant them, and are centred at the farmhouse. Builders remove them, and are centred at the district centre. So a plant can be planted by a farmer and then not be removable by a builder.
There must be some many comments for improvements following this video 😂 Your reservoir is draining because I think your clean water is still flowing through the map. When the drought/bad water comes, the floodgate before the bad water waterfall needs to be closed so the water is retained otherwise it all just flows into the section with bad water and is wasted. That reservoir should last for ages!
For the aqua-poo-duct, build up the side your ladders are on, platform across the solid central pillar bit to do the other side wall, when you put the impermiable (spellcheck) floor on, work from the map edge so you don't spill poo water over your beevers as you progress. .
You're getting to the point where you should probably think about moving your industry anyways. You're going to need more buildings and your main source of power on the map is about to move. Things to consider!
12:09 Famous last words! Don’t forget about food and water. Regarding the latter: There is a big basin up on the plateau near the bad water source. If you could build the reservoir a bit higher, a canal could be built atop pillars and ladders to fill it up. Water levels could be regulated automatically with sluices.
That plateau where you are mining out the metal there is a LARGE basin that you can run a canal over to so you can reclaim that plateau for farming. It would be ideal with dynamite but you can still do it with levies and sluices. You need to have a forester plant cattails in that one high reservoir. I think you also need a grist mill to mill the wheat and cattails into flour. That takes power.
16:17 move the rooftop terrace one to the left, and use the gap on the right that would be created to run the cog system over to the badwater aqueduct if you're putting power wheels on there. You can use the overhangs to make a kind of elevated transmission line meaning you can keep using the space underneath (except for where the pillars are)
@overredrover9430 but moving the rooftop terrace and running a direct line you make the perfect amount of room for a third rooftop terrace on the far left end once other lodges are added underneath.
for the rooftop terraces, they can be built on the top of platforms. So i put platforms in the river and then build the rooftop terraces there. Good way to use that space with sacrificing the water.
That one carrot that didn't get picked while the others that were the same distance did was because it wasn't the builders who picked any of the other ones. They got picked by farmers when they were fully grown. I think farmers have a sort of hidden priority to harvest resources you've marked for demolition if they're actually able to do it, like they're trying to save the crop from destruction.
37:22 you need a double platform with ladders on tops on the right hand side of the river and the beavers would then build right to left as you designed the structure. The ladder system you just designed is only going to build the center section.
Love this game. Been playing on the Beaverome map, which is made of 7 large craters full of water, some regular water, some bad water, it has no real rivers, just some small overflows from one crater to another, very little flat land to build or grow crops etc. There is no shortage of water, as the craters are deep, so droughts are not much of an issue, but badtides can result in all water on the map becoming bad water! It then takes a long time to flush the bad away once the good water is back. Makes for quite a different game than the more regular maps.
This series always puts a smile on my face with you detailing everything that is happening 😁 Nothing better than fun videos!!! Looking really good Biffa🤩
If you're going to run power from the badwater power you plan to build, can i suggest running the power above the rivers and paths... generally that is just wasted space and space is at a premium!
I usually build dams above the water path (on this episode map, I make 4 above the natural hangover), so when the reservoir fills up, it won't overflow because it just runs down to the river path
If you make a 2x2 scaffolding structure in the middle of the water you can make it one lower than it needs to and have 2 tile platforms going left and right then use those to now place 4 and 5 tile platforms to connect to the other overhangs in the aquaduct. Would leave you much more room than doing it the way you are doing it now
To avoid these building issues when using overhangs for bridges, just get into the habit of always drawing from your colony side first and placing structures going away from the colony, I do this for all placing of structures/terrain blocks now. You wont have any issues where they cant reach then. Still late game you get a bug where you get the 'cant reach' message, when you only place a couple of blocks that they can easily reach. But i only get this bug late game for some reason.
A couple things I noticed/thought of: 1) I wonder if it would be good to put in the observatory to increase science faster at this point. 2) It feels like the game is telling the player to get water to that depression in that top area above the badwater source to make the top of that area green via aqueduct. It looks like all it would take is just a bunch of levees over that bridge and dynamite. Feels like it would be a major opportunity for more green space. 3) That second pool of water (sammiched in by the trees) feels like an opportunity to plant spatterduck or some aquatic plant. I watch a bunch of games on youtube I never play, but I think this one might end up being an exception. Soon.
You don't need a roof on top of every house, when you click on them there is a yellow area of effect, all houses touched by that area will get the bonus so you can put decorative stuff on top of the houses to save space
My rule of thumb for haulers, highest priority building... 1 hauler per 10 beavers, makes a world of difference usually my science is set to lowest because I build 4-7 on hard diff and my lumberjack and pumpers or energy guys go harcore during droughts... and get some sluice gates up top to auto close during bad tides :p i see you forgetting to manual close
People get so mad at Biffa for things... especially the sluices ect. Let the man figure it out and enjoy the happenings in between!! Sheeesh!! Keep it up, Biffa 👌🏼
Please be careful sluces can't be build hanging over the edge of world they need to be one block in from the edge to work. I'm sure you'll still work the mega dam out. Also if u link the sluces they'll all act together and u can set and forget. They'll auto open and close for bad tides
31:35 finally Biffa has seen the blue line…. But still not understanding levels, blue line must be set below the level of the floodgates so that water doesn’t flow all the way out of the river. During wet season excess water should flow out of the TOP of the mega dam, he could even build a spillway to do that with water wheels in it… for interest and power, that empties into the river system. But in the dry season it needs to be a series of ponds connected by sluices that slow release just enough water to maintain a minimum water level in each pond…… City Skylines traffic fixing Biffa should be able to figure this out !
Build a levie down the middle where the fresh water meets the bad water as you can keep good water on one side all the way to the end of the map and the land will be fertile
You can use brides as temporary scaffolding to speed up building levee walls and overhangs. Just build a long one above the section you want to build, and more bevers can build that at the same time. Bevers can build one block above or an infinite amount below, which speeds up work that way.
They eat and drink and sleep when they need to, they're too busy to sleep in the houses and get happiness from the decorations and entertainment so work slower and die sooner
@@urkerab Yeah, reasonably I'll build sluice every other layer to help with water outlet during long drought, set them to open at different water level...
Your problem is that the mega reservoir is trying to keep the water level in your river above the level that will allow water to flow all the way to the exit. If you're only worried about keeping the water level in the first part of the river, then just lower that level, but as another commenter writes, replace the reservoir levees at the top above the sluices with dams to allow the water to overflow during the wet season. If you want to keep the water level in the second section, you will need to replace a floodgate with a sluice set to maintain the level in the second section, but again, below the level that will cause the water to flow all the way to the exit. You'll still need a floodgate for the wet season, unless I've forgotten the water layout in which case you can just use sluices with dams on top. As for the badwater control, once you've replaced your floodgates with sluices set to open and close according to contamination, not only can you forget about them but you can build levees on them allowing you to increase the depth of the reservoir. You'll need to raise the overflow dams last, or just don't build them and let it overflow a block lower for now.
your solving problem skills gives me a headache 😂😂. there are multiple way to solve the overhang but one of the simplest solutions was just to turn around how they were building it lol
Your reservoir is emptying so fast because you've set the sluice gates wrong. The 9 height you set it to is every tile from the bottom of the river to the top of the sluice gates, so basically you've set them to try and flood the whole map, but instead the water is just running off the map, wich means this is equal to not having a reservoir at all. If the river is 1 tile deep, the sluice gates should be set to 0,75 (any higher and you get a high risk of flooding when water comes back after a drought), and set the downstream floodgates slightly higher.
Juste like in real life you need to transform wheat into flour to make bread Crackers aren't made with wheat but cattails which need an aquatic farm (also need transformation into flour) Small tips if you unmark for planting farmers/woodcutters will harvest the plant/tree when it's 100% grown and won't replant Wich leaves the space empty juste like marking for demolition. Slower but don't waste ressource and time for your builders
Demolish does waste resources but it's too easy to forget to come back at the right time losing growth in the meantime. I'm pretty sure Biffa knows this but has already had enough issues with memory so far. It's a case of which will waste less (and less stress)
I don't undertand why you would take out crops when you have pleantly of greenspace on the other side of the river where you built the bakery. Also, like people pointed out you don't have cattails
Sounds like another large project, running an aqueduct with power wheels down the length of the map and irrigation supply along the way. Not as big as what Skye Storm would probably come up with but similar. Will have to see if Biffa has the appetite for it
anyone else see the bad water in the lower holding pond? not sure he has yet. I don't know if it will clear out eventually or not without releasing the water out and then letting fresh water fill it up again.
Did you place the immpermiable floors under the water wheels? I have to admit i did think about not saying anything, it would be quite funny to see your reaction when all the badwater falls through the viaduct lol
Why is the picture cut of partly across the whole video? I thought my TV was in the wrong aspect ratio, i really dont like cut of screens, please fix that in the next video!
@@overredrover9430 It takes extra effort to build them and demolishing completed structures does not provide 100% Return... Also My suggestion was more for a :Next time" thing.
Biffa! Stop procrastinating and start building the biggest water storage. You saw how close you are to losing all the water, almost running out with still 5 days left. It saves more water than your entire dam in less space. Also, unlock the large water pump to pump more efficiently. Go build a small lake above the bad water source using a water dump and get more fertile ground. 🤦🏻♂️🙄
Once the aqueduct is built he'll have enough work getting downstream sorted. Also that's a large pond for a water dump, I'd be thinking fill it in first which requires the excavator and science is at a premium at the moment. Levees could do a similar job I guess but doesn't allow irrigation to spread so maybe two dumps instead
If you make a 2x2 scaffolding structure in the middle of the water you can make it one lower than it needs to and have 2 tile platforms going left and right then use those to now place 4 and 5 tile platforms to connect to the other overhangs in the aquaduct. Would leave you much more room than doing it the way you are doing it now
Dear Biffa,
It still pains me to see misuse of sluices, here's the most important point:
If you set your reservoir sluices (keep them all synced) "Close above downstream depth" to 0.8, you should set the flood gates downriver to 0.9. Think about it! If you do this, the sluices will trickle only the minimum amount of water needed from the reservoir to keep at 0.8 while the floodgates will only let water through in case of overflow. As you have things now the sluice keeps letting water out because it's constantly overflowing the floodgate downriver and you're losing all of your reservoir water during the drought/bad tide, which is very bad.
If you implement the above, you'll encounter the next problem - as you have two river height levels (soon to be 3 levels), you need to manage water trickling there too. At the boundary between levels you'll need sluices at the bottom and a single flood gates at the top. The sluices can control the trickle to keep the next level at the right depth (e.g. 0.8) and the top flood gates would allow overflow.
Please take the minute to process the above 🙏
Exactly this. But it is refreshing to see Biffa trying to figure it out himself, the entertainment value is off the charts.
Biffa and RCE both! I know that streamer brain is a thing, but sluices are SO straightforward.
They do it wrong on purpose for views and comments.
@zamboughnuts my only question is there an English man who isn't chaotic to watch lol
Great suggestions, but it's like shouting into the void.
I noticed you're trying to bake cattail crackers without cattail flour. Once you have controlled the bad water put a set of dams at the end of the river at the right height and you will have two large semi circular areas for planting spadderdock and cattails in the correct depth of water. You also need to replace all your floodgates in steps down the river with levees containing 2 (for symmetry) sluices set to open if the downstream height falls below x.6m. This will keep the water on the whole map at the correct height and none will be wasted flowing off the edge of the map.
Biffa you're mixing up your factions, the Ironteeth get the cap that allows constant flow of badwater, the Folktails have a cap that stops badwater from flowing(or allows it to flow normally) or the badwater rig that allows the pumping of badwater constantly but doesn't allow it to flow. So having water wheels is pointless in a drought.
If you build the dam at a slightly lesser height that maximum then you can build a 1 high platform and the gravity batteries on top, a bit less water but great power storage.
Well, he could pump it and use a ton of fluid dumps to fill in the channel. I was waiting to see (more like hear) his jaw drop when he realizes.
No these do too I belive
You know you can use overhangs as platforms to build more overhangs on top of in order to use less platforms underneath? Like, you put in a two-blocks overhang one level down and then build two overhangs top of that facing north back to back with two overhangs facing south. Or put in one in a East-west direction and then on top of that put a row of more overhangs facing North-south.
You can essentially make a pillar instead of a wall of platforms that will take up way more resources.
the windmills are shinning yellow, because you are blocking potential connection, but it will work without problem
Something to consider, Biffa. The folktail's housing all have the same ratio of blocks to population of 4:3 (except the minihut, which is 2:1) HOWEVER the doublestack and the triplestack house only need one entrance, which is on the second level, making them great for stacking around other [solid] buildings. If I recall correctly, they don't impede waterflow and irrigation like leves, so they're great to build in single-deep water flows, as well. They don't flood unless the doorway gets covered.
2 things:
1. You're out of carrots, you removed the crops while your carrots from before were already going down because of new beavers. To have enough food variety you need to expand to the other side, otherwise you're going to be missing food at some point.
2. In order to not lose water from the reservoir, you actually don't need to build it bigger, what you need to do is replace all the floodgates with sluices except at the end where it joins the bad water. Then you need to set the sluices to check downstream depth to slightly below that level. So like this:
Reservoir: sluice + sluice + sluice (check downstream depth so it's at 0.8)
Mid parts: Sluice + Sluice + Sluice (check downstream depth so it's a 0.8)
End part where it connects to bad water: Floodgate + Floodgate + Floodgate (0.95 height).
There'll be no flow of good water into the bad water, but there will also be no waste of good water. Reason why it's at 0.8 (which can even be lower) is that when water is released it can take a while to level properly causing it to release more water than it should, so adjust as necessary.
about your first point, the added variety of food will mean demand for carrots will go down - beavers will prefer to eat something else instead. But yes, expanding population will required more farming area anyway...
The oddity with removing the plants: Farmers plant them, and are centred at the farmhouse. Builders remove them, and are centred at the district centre. So a plant can be planted by a farmer and then not be removable by a builder.
Yeah, I tend to just remove the planting area and let the farmers harvest them rather than explicitly command builders to destroy them.
Finally Biffa understood the Sluices! i have been screaming at the screen for too long! XD
I hope you’re right, I’m only half way through and was about to come in to the comments and leave a message about sluices.
But did he? The ending is hilarious, can't wait to see the chaos in the next episodes until the comments catch up with the recording.
One understands sluices only when one understands the relationship between them and flood gates. Biffa is simply not there...
There must be some many comments for improvements following this video 😂
Your reservoir is draining because I think your clean water is still flowing through the map. When the drought/bad water comes, the floodgate before the bad water waterfall needs to be closed so the water is retained otherwise it all just flows into the section with bad water and is wasted. That reservoir should last for ages!
For the aqua-poo-duct, build up the side your ladders are on, platform across the solid central pillar bit to do the other side wall, when you put the impermiable (spellcheck) floor on, work from the map edge so you don't spill poo water over your beevers as you progress. .
You're getting to the point where you should probably think about moving your industry anyways. You're going to need more buildings and your main source of power on the map is about to move. Things to consider!
12:09 Famous last words! Don’t forget about food and water.
Regarding the latter:
There is a big basin up on the plateau near the bad water source. If you could build the reservoir a bit higher, a canal could be built atop pillars and ladders to fill it up. Water levels could be regulated automatically with sluices.
That plateau where you are mining out the metal there is a LARGE basin that you can run a canal over to so you can reclaim that plateau for farming. It would be ideal with dynamite but you can still do it with levies and sluices.
You need to have a forester plant cattails in that one high reservoir. I think you also need a grist mill to mill the wheat and cattails into flour. That takes power.
16:17 move the rooftop terrace one to the left, and use the gap on the right that would be created to run the cog system over to the badwater aqueduct if you're putting power wheels on there. You can use the overhangs to make a kind of elevated transmission line meaning you can keep using the space underneath (except for where the pillars are)
Power transmits through houses
@overredrover9430 but moving the rooftop terrace and running a direct line you make the perfect amount of room for a third rooftop terrace on the far left end once other lodges are added underneath.
for the rooftop terraces, they can be built on the top of platforms. So i put platforms in the river and then build the rooftop terraces there. Good way to use that space with sacrificing the water.
That one carrot that didn't get picked while the others that were the same distance did was because it wasn't the builders who picked any of the other ones. They got picked by farmers when they were fully grown. I think farmers have a sort of hidden priority to harvest resources you've marked for demolition if they're actually able to do it, like they're trying to save the crop from destruction.
37:22 you need a double platform with ladders on tops on the right hand side of the river and the beavers would then build right to left as you designed the structure. The ladder system you just designed is only going to build the center section.
Love this game. Been playing on the Beaverome map, which is made of 7 large craters full of water, some regular water, some bad water, it has no real rivers, just some small overflows from one crater to another, very little flat land to build or grow crops etc. There is no shortage of water, as the craters are deep, so droughts are not much of an issue, but badtides can result in all water on the map becoming bad water! It then takes a long time to flush the bad away once the good water is back. Makes for quite a different game than the more regular maps.
When you find you've designed something backwards and it isn't build, just remove the blueprints and rebuild it in the right order
NO, DOUBLE DOWN ON YOUR MISTAKE AND MAKE MORE MISTAKES!!! That's the BIffa way! lol
Seems like he could have also just added a ladder to the other side of the aqueduct.
This series always puts a smile on my face with you detailing everything that is happening 😁 Nothing better than fun videos!!! Looking really good Biffa🤩
Glad you enjoy it! Thankyou 😁👍
If you're going to run power from the badwater power you plan to build, can i suggest running the power above the rivers and paths... generally that is just wasted space and space is at a premium!
I usually build dams above the water path (on this episode map, I make 4 above the natural hangover), so when the reservoir fills up, it won't overflow because it just runs down to the river path
Beavers can build down from bridges. Use bridges for those hard to reach areas.
Or overhangs. They allow this too.
@ true, bridges are a tad cheaper, not needing metal and all.
If you make a 2x2 scaffolding structure in the middle of the water you can make it one lower than it needs to and have 2 tile platforms going left and right then use those to now place 4 and 5 tile platforms to connect to the other overhangs in the aquaduct. Would leave you much more room than doing it the way you are doing it now
You can use the scaffolding instead of the platforms. Scaffolding only cost logs, where platforms also need planks
Hey biffa! When you're measuring things out, it can be really handy to hold X down. It brings up a grid that allows you to easily measure distances
To avoid these building issues when using overhangs for bridges, just get into the habit of always drawing from your colony side first and placing structures going away from the colony, I do this for all placing of structures/terrain blocks now. You wont have any issues where they cant reach then. Still late game you get a bug where you get the 'cant reach' message, when you only place a couple of blocks that they can easily reach. But i only get this bug late game for some reason.
dont forget the floor tiles on the badwate ridge
Always glad to see a new Timberborn video
A couple things I noticed/thought of: 1) I wonder if it would be good to put in the observatory to increase science faster at this point. 2) It feels like the game is telling the player to get water to that depression in that top area above the badwater source to make the top of that area green via aqueduct. It looks like all it would take is just a bunch of levees over that bridge and dynamite. Feels like it would be a major opportunity for more green space. 3) That second pool of water (sammiched in by the trees) feels like an opportunity to plant spatterduck or some aquatic plant.
I watch a bunch of games on youtube I never play, but I think this one might end up being an exception. Soon.
not a true Biffa episode if he doesn't mess up building something😅😅
7:00 you wouldn’t need to keep an eye if you’d configured the sluices to automate for downstream height
You don't need a roof on top of every house, when you click on them there is a yellow area of effect, all houses touched by that area will get the bonus so you can put decorative stuff on top of the houses to save space
I'm lazy and stack the decorations in platforms
My rule of thumb for haulers, highest priority building... 1 hauler per 10 beavers, makes a world of difference usually my science is set to lowest because I build 4-7 on hard diff and my lumberjack and pumpers or energy guys go harcore during droughts... and get some sluice gates up top to auto close during bad tides :p i see you forgetting to manual close
People get so mad at Biffa for things... especially the sluices ect. Let the man figure it out and enjoy the happenings in between!! Sheeesh!! Keep it up, Biffa 👌🏼
Please be careful sluces can't be build hanging over the edge of world they need to be one block in from the edge to work. I'm sure you'll still work the mega dam out.
Also if u link the sluces they'll all act together and u can set and forget. They'll auto open and close for bad tides
10:08 There is a grid overlay top right that makes it a lot easier to align the overhangs
31:35 finally Biffa has seen the blue line…. But still not understanding levels, blue line must be set below the level of the floodgates so that water doesn’t flow all the way out of the river. During wet season excess water should flow out of the TOP of the mega dam, he could even build a spillway to do that with water wheels in it… for interest and power, that empties into the river system. But in the dry season it needs to be a series of ponds connected by sluices that slow release just enough water to maintain a minimum water level in each pond…… City Skylines traffic fixing Biffa should be able to figure this out !
Build a levie down the middle where the fresh water meets the bad water as you can keep good water on one side all the way to the end of the map and the land will be fertile
Pop a fluid dump at the top of the mountain, in the big hole... fill that with water and you get LOADS of fertile ground!
Oh hi Biffa! It's me again! But today i have no unsolicited advice! Today im here just to say im really enjoying the series
I'm really enjoying Tmberborn.
Thankyou 👍😁
you could put a ladder next to the camp fire and power wheel, if you remove the little flame thing.
You can place sluices at the bottom and build up above them but REMEMBER overflows
I think you forgot to close the third dam, water will flow out there emptying the resevoir.
Sluice was set higher than this floodgate. I noticed a little blue in the Badwater too
You can use brides as temporary scaffolding to speed up building levee walls and overhangs. Just build a long one above the section you want to build, and more bevers can build that at the same time. Bevers can build one block above or an infinite amount below, which speeds up work that way.
Not enough science at the moment but bridges work nicely like that (kinda redundant with platforms though).
@@overredrover9430 I left it mostly for future reference. I suspect Biffa won't use it for the next 2-3 episodes.
Badwater dome, does not spill bad water during droughts
The Trials & Tribulations! Lovin' it! Just remember to put in that impermeable floor _last_ ;o)
22:45 if only you could use sluices for the badwater overflow right at the bottom and fully automated.
Is actually scary how some people's brains work
But... how are you going to beef up your food production without cows? I'm so confused right now.
He can make crackers, maybe he can crack up his food production instead? No, that doesn't sound right...
Biffa you should remove all of the dead berries and have more space closer to home
You left your beavers on 24hr work day! They are hungry and thirsty! Save the beavers!
They eat and drink and sleep when they need to, they're too busy to sleep in the houses and get happiness from the decorations and entertainment so work slower and die sooner
You can replace one of the highest block on the mega dam with a dam so it'll act as an overflow, and close all the sluice at the bottom.
He needs one sluice set to a reasonable level to stop the water draining completely during a long drought.
@@urkerab Yeah, reasonably I'll build sluice every other layer to help with water outlet during long drought, set them to open at different water level...
Your problem is that the mega reservoir is trying to keep the water level in your river above the level that will allow water to flow all the way to the exit. If you're only worried about keeping the water level in the first part of the river, then just lower that level, but as another commenter writes, replace the reservoir levees at the top above the sluices with dams to allow the water to overflow during the wet season.
If you want to keep the water level in the second section, you will need to replace a floodgate with a sluice set to maintain the level in the second section, but again, below the level that will cause the water to flow all the way to the exit. You'll still need a floodgate for the wet season, unless I've forgotten the water layout in which case you can just use sluices with dams on top.
As for the badwater control, once you've replaced your floodgates with sluices set to open and close according to contamination, not only can you forget about them but you can build levees on them allowing you to increase the depth of the reservoir. You'll need to raise the overflow dams last, or just don't build them and let it overflow a block lower for now.
So much progress!
How long until Biffa realizes he left the working day at 24 hours? lol
your solving problem skills gives me a headache 😂😂. there are multiple way to solve the overhang but one of the simplest solutions was just to turn around how they were building it lol
That means rebuilding instead of adding ladders
@overredrover9430 the rest of the bridge wasn't built yet so all he had to to was turn everything around
The farmers does NOT have the same area of service that the builders. They don't work the same way.
Eh?
your sleuth should be set at 1.6 or 1.65 in a drought/bad tide and higher the rest of the time
Your reservoir is emptying so fast because you've set the sluice gates wrong.
The 9 height you set it to is every tile from the bottom of the river to the top of the sluice gates, so basically you've set them to try and flood the whole map, but instead the water is just running off the map, wich means this is equal to not having a reservoir at all.
If the river is 1 tile deep, the sluice gates should be set to 0,75 (any higher and you get a high risk of flooding when water comes back after a drought), and set the downstream floodgates slightly higher.
Juste like in real life you need to transform wheat into flour to make bread
Crackers aren't made with wheat but cattails which need an aquatic farm (also need transformation into flour)
Small tips if you unmark for planting farmers/woodcutters will harvest the plant/tree when it's 100% grown and won't replant Wich leaves the space empty juste like marking for demolition. Slower but don't waste ressource and time for your builders
Demolish does waste resources but it's too easy to forget to come back at the right time losing growth in the meantime. I'm pretty sure Biffa knows this but has already had enough issues with memory so far. It's a case of which will waste less (and less stress)
Nice Video!
Good Video Biffa 👍
I don't undertand why you would take out crops when you have pleantly of greenspace on the other side of the river where you built the bakery. Also, like people pointed out you don't have cattails
I don't think the farmhouse can reach that far without rebuilding. Biffa mentioned he was reluctant to build another
18:49 Sluices…. Please…. (Refer comments on earlier episodes)
Poor 24 hour shifts .. let them sleep at end haha
😬
OMG Biffa discovered automation hhhhhhhh
yay, new vid!!
Can you copy the bad water and run good water over it 🤔? Make the top green 💚 🎉
Sounds like another large project, running an aqueduct with power wheels down the length of the map and irrigation supply along the way. Not as big as what Skye Storm would probably come up with but similar. Will have to see if Biffa has the appetite for it
@overredrover9430 true half the acquaduct is there
anyone else see the bad water in the lower holding pond? not sure he has yet. I don't know if it will clear out eventually or not without releasing the water out and then letting fresh water fill it up again.
It'll evaporate, but not before he discovers the land downstream could be irrigated
18:43 wrong part imho. why no sluice? Open when dirty water?
Did you place the immpermiable floors under the water wheels? I have to admit i did think about not saying anything, it would be quite funny to see your reaction when all the badwater falls through the viaduct lol
Can't have Biffa designing and not skip a step or 10
Please say im no the only one... the platforms dont hold water..... you need to platform to one below then do a dam on top of it....
would suck to see you build yet another massive tank, feels like another pointless exercise again
you still have them on 24 hours work
Jobs a gooden.
🍵
Why is the picture cut of partly across the whole video? I thought my TV was in the wrong aspect ratio, i really dont like cut of screens, please fix that in the next video!
Some weird OBS issue.....
Please please please please please learn to use sluices, it make your life a lot easier if you do it right
Should I aslso work 24 hours till Biffa decrease the working hours?
Yes! :P
@ okay:(
@@ScouserAkimWork till you need to sleep (on the ground). Stop for food and water though, but no rooftop terrace, campfire or housing
Couldn't you have used the ladders for supports instead of platforms?
Ladders are more expensive, and platforms come as a matter of habit
But he needed ladders to get up, replacing one stack of platforms with ladders would make things faster and less redundant.
@@s.scottstaten1852 those ladders can be demolished and resources recovered
@@overredrover9430 It takes extra effort to build them and demolishing completed structures does not provide 100% Return...
Also My suggestion was more for a :Next time" thing.
@s.scottstaten1852 Fairy Nuff
Wait a second, where did you get ladders?
They're a mod (cheater, pfft)
@ it is a huuuge buff yeah
Did you say Tea-mberborn?
I did ;-)
Biffa!
Stop procrastinating and start building the biggest water storage. You saw how close you are to losing all the water, almost running out with still 5 days left. It saves more water than your entire dam in less space.
Also, unlock the large water pump to pump more efficiently.
Go build a small lake above the bad water source using a water dump and get more fertile ground.
🤦🏻♂️🙄
Once the aqueduct is built he'll have enough work getting downstream sorted. Also that's a large pond for a water dump, I'd be thinking fill it in first which requires the excavator and science is at a premium at the moment. Levees could do a similar job I guess but doesn't allow irrigation to spread so maybe two dumps instead
If you make a 2x2 scaffolding structure in the middle of the water you can make it one lower than it needs to and have 2 tile platforms going left and right then use those to now place 4 and 5 tile platforms to connect to the other overhangs in the aquaduct. Would leave you much more room than doing it the way you are doing it now
It takes science to do it that way and that's at a premium at the moment
@ fsir