Thanks to MANSCAPED for sponsoring today’s video! Get The Chairman™ Pro Package for 20% OFF + Free International Shipping this holiday season with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer Thanks to Manscaped for sponsoring this video!
Matt RCE NOB, Hope you read this. Watch Skye. He does the water sluice off the edge thing you want. There is a lot to write so just watch it. It is extremely easy to do and you will need to do it on the above water sources where your waterfall is. But you do this and you will never have to think about poo water again.
I realized this as soon right after he started talking about it. This'll be the 3rd time poo water backs up, and he won't be able to flush it this time
9:15 Matt forgetting about the wheel of shame right in his face. Also Matt allowing for video recommendations to pop up at the end covering the best part where he blows up the dynamite
Yeah, I was commenting about the end of video thumbnails obsuring the content for a month, they extended the video once, then never done that again and once RCE replied to my comment that they won't be doing this because this messes up their watch statistics and viewer retention(!). I think this is a bullshit stat, really, 6.9 seconds of people leaving makes this much of a difference?! Hard to believe, but I think I have to accept this as the truth. Anyway, have a nice day/night.
@@Karolomen What the heck, how would an extra few seconds at the end of a video impact viewer retention? That does not make sense to me at all, it's the end of the video, people have already watched the whole thing, what is there to retain??
Hey Matt as a reminder 1 Beaver consumes about 2.5 food per day So for your 40-50 Beaver population you need about 110-150 food per day Another reminder a Beaver consumes 2 water on average per day
Thank you for reminding me of what the food amount is. I have been trying to learn the iron teeth and was having issues with population math because I had been forgetting that and just learned the base farmer harvest amount.
Even then isn’t that the base consumption? The difficulty changes the amount needed does it not? If I remember correctly hard is 100% and normal is like 75 or 80 isn’t it? I might be wrong… probably am but that was my understanding.
I think (FOR NAVIGATION'S SAKE), you should place one of those bells at the top of the Shaft. That way (FOR NAVIGATION'S SAKE) your Beavers will know which is the top of your Shaft... The Bell End. 🙂👍
Matt, your Water Channel Needs Fixing! There is a comment on the previous video breaking it down in more detail, but in short: the new update changed how well water hydrates the soil. A 1 wide channel (regardless of how deep it is) will only hydrate a small area. A 2 wide channel will hydrate more and a 3 or more wide channel will hydrate the most. Also, you'll want to try to make sure the water reaches the top of your channel beacuse any distance the water needs to "climb" up will reduce how far out it hydrates. Let's hope Matt sees this before he finishes the water channel!
You don't have to make the whole channel wider if you put in 3x3 pool(s) at the right distance(s). You might want to do the full wider channel for evaporation purposes, but I don't think it's worth all the arable land you'd lose.
I'd also add a water dump and separate the channel from the main water so that it's always full and can't be contaminated by bad water. This does require more dedicated water pumping and storage but really reduces the impact of droughts and tides.
If you remove the dams at the water source and build sluices pointing out, you can build a dam further down stream with sluices pointing down stream. you can have an auto badtide filter. You can do it on both fresh water sources and never worry about bad water again once you cap the bung hole. Lol edit. I seen you thought of this at the end. Lol
@@MrGreen876 that would be like taking out all the engineering out of engineering, there would be nothing left... Fully automated BadTideFilter™ would be an engineering marvel. Even if the outcome would be the same.
@@Luziferne You are correct on that one... but that can be worked around by tweaking the overflow just a bit... Or by simply substituting it with a dumb overflow. Works either way.
We're all ready for the next "incident" right, Matt keeps forgetting about the bad water spout and it's going to back flow into that alcove again during this next bad tie since he hasn't put levee's or sluice gates to stop it back flowing.
Matt still hasn't realized he can automate filling up the farming area if he uses the sluice on the far right that is directly over the lower stream...
if he reads this, he should definitely want to know that 0.65 is the downstream depth you want to set to not overtop the downstream dams and waste water.
@@PrincessSkullcrusherExcept that you have to account for the height of the waterfall, remember the Sluices are a few blocks above the downstream water level and putting their height at 0.5 will make the water 0.5 at the height of the sluices. That is probably too complex for Matt.
From my experience, the water won’t leave the map if the opening is above a water source. The same thing happens with a bad tide unfortunately. Learned that lesson the hard way.
Your closing idea at the very end of the video absolutely will work, I did that very thing on the old version of this map. However I didn't have to deal with the other water source on the overhang as it didn't exist on the old version, so you'll have to figure something out for that.
Waiting for RCE to remember that he built the beaver shame wheel in the water for the next drought as the drought starts and he starts to panic about all the water being gone and goes off on concerns about a gravity battery instead of assigning workers to the wheel.
As soon as that bad tide hits there is going to be another bad tide. Its almost like the dam you keep mentioning you needed to build should have been built
What you need to do is clear the land under the sluices, then you can automate it based on water level (or try automating the one on the right hand side, and sync the others to that!)
RCE, loving the new season. Few tips for your city. 1. Dam up the area with flood gates in front of the water wheels at the bad water to increase the level of the of "poo" so you get a higher volume of water going through the water wheels. 2. Dam up the main water source extra high with a small gap between the water source and the levies so you can block water escaping from your main lake and, if you use sluices, you can divert the bad tide out of the map with lowering the risk of flowing over. 3. Probably shoulda unlocked the double and triple dynamites so you didnt have to do layered explosives. 4. Stop the bad tide going backwards from that center source with a dam and sluice gates because sluice gates are one way.
There is definitely a way to use sluices and impermeable floors to immediately divert the badtide away but it is more likely matt wont be able to figure how to do it correctly anyways.
You see when you blocked the water spill at the edge of the map near the water source, why not use that to throw bad water in bad tides out the map and isolate it from already existing clean water and like that bad tides are just like droughts
Hey @RCE I'm sorry for being a peacocker, but you have no plans, and everything turns out right in the end. This is why timberborners is the best when you play it.
Building Weir in front of the Sluice would help in storing water at top. And Sluices after that little lake in combination with Dam will stop the Poowater. (Sluice -> Valve )
You cant place sluices immediately on the edge of the map as they need an outflow space. Though you could put sluices that allow water into the reservoir and just put raised levees atop them and around the edges so badwater will flow back and over the levees you already placed.
You should check the sluice, the blue marker means the waterlevel. You should dynamit the blue Bits infront (were the blue marker/bit is) of the sluice so you don't have to close and open them manual. Also great Video
On this map, power became such an issue for me I literally funneled all the water and bad water into a 4-block wide channel turning a series of large water wheels back to back and did a similar thing with the badwater after capping it so it would continue flowing during droughts. Dry seasons are not fun in the late game. Since I built out a lot of industry for a pretty large colony, I needed a massive area of power wheels and large towers for gravity batteries because I didn’t want all of my logs going to engines.
At the start of the water source where you added some levees, if you made the levees 3 tall and added 2 tall sluices (2 sluices on top of each other) parallel to the gap above the water sources, and placed a levee on the sluices too, it would allow a fluid filter which would reject bad water instantly and if you set the threshold to any contamination, it would wait until the water is fully clear before letting it to the system. This is a more advanced thing for the future 😊
Just add dam pieces above your sluce blocks and dynamite the land in front until it's even with the river depth downstream and then set it appropriately. Also, with the update you can put dynamite on paths
11:25 hey matt it is possible to adjust the field of view, you just have to go to the mod tab in the main menu and click on the cogwheel next to the mod and adjust the field of view. Then after a restart of the game it is updated
24:23 You're doing it wrong, keep the path, just replace 3 tiles with a stair up, then a platform and a shaft bellow, then a stair down. Now you have plenty of space on the other side for buildings.
Honestly, there's one mod you should use, which is the ladder. Being able to use 1 block for vertical traversal, which also works for 3-way horizontal traversal is the game changer. Not needing space extensive constructs around staircases changes how you can design and plan everything.
They've changed the dynamite system to allow them to build dynamite on the path. You still have to sort out the platforms to replace them, but you don't have to have no path for the entirety of the work.
i think if you dived the bad water up with levies that should increase the flow rate, so one line in the middle to take the 3 block width and make it 2 blocks
It would seem that during a badtide, that bung hole in the middle of the map is going to backflow into that reservoir. RCE never did build the dam to stop that from happening.
Timberborners! I really got hooked on your channel because of this series. I own the game, and enjoy it also. Thanks for the content! And thanks for Patty commercial break!
I wish RC would notice his damn in the shaft needs rework. He just needs to keep their current location for emergencies and add more at the level he wants.
Next episode, if this comment is not seen, matt will forget that if he doesn't make a dam downstream for a safety check of badwater from the badwater source, those waters will pour back toward the farming area and chaos will ensue. Another week of accident we don't talk about anyone?😂😂😂
God, I really wish he'd realise he can build up buffers of resources if he starts using medium warehouses for things rather than just using the small warehouses that really just exist for localised storage close to production buildings and very early game things.
Lots of beavers suddenly dying of old age is a sign that the happiness has suddenly dropped. If you have lots of beavers with increased lifespans who are getting old, if they lose that happiness they can find themselves older than the new maximum lifespan and all die of old age.
That moment when you're cruising along, minding your own business watching an RCE video and one of your best friends suddenly pops up in a clip! 😂 So surreal.
Matt needs to swap his flood gates and the levees/sluice gate so that the sluices open on contamination and close on good water. That will keep water level high without having to lose water flow rate.
I'm looking forward for RCE realizing that a 1-width strip will not gonna water the land... Matt, if you're reading this, please already plan some 3x3 ponds. You're welcome.
Come on Matt. Just close above x depth with the right two most sluices. Then it will never run dry. How many episodes do we need to remind you to automate? You can use dams or floodgates on top to allow overflow.
@realcivilengineergaming Have you noticed that the height batteries come installed on top. you know what that means. that means that beavers are creating free energy in the form of lifting up the materials to the top. you could generate power by means of disassembling the battery when it is all out of stored power. then rebuild it. BEAVER POWER
I can't get behind the shaft because another timberborn UA-camr had 2 shafts and had a perfect acronym S.H.A.F.T. his series was called timberborn Atlantis.
Thanks to MANSCAPED for sponsoring today’s video! Get The Chairman™ Pro Package for 20% OFF + Free International Shipping this holiday season with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer
Thanks to Manscaped for sponsoring this video!
🎉
ahhh, manscaped... don't get me wrong, i hear good things... but that particular razor just looked like a reskinned 1980's remington.
Day 1 requesting beavels twist and shout
Matt RCE NOB,
Hope you read this. Watch Skye. He does the water sluice off the edge thing you want. There is a lot to write so just watch it. It is extremely easy to do and you will need to do it on the above water sources where your waterfall is. But you do this and you will never have to think about poo water again.
Manscaped finally putting the trigger lock in their advertising, I bet that was 30%+ of their service calls lol
I was hoping to get this in before the badtide. Looking forward to the next Incident when Matt realizes he didn't put in the anti-backflow dam.
I realized this as soon right after he started talking about it. This'll be the 3rd time poo water backs up, and he won't be able to flush it this time
Jaguar should have hired Matt to handle their rebrand.
😂😂 Coming soon: jaguar's Richard trike
Would have worked out better for them
Their next car would be called "The Incident™"
Sellout
9:15 Matt forgetting about the wheel of shame right in his face. Also Matt allowing for video recommendations to pop up at the end covering the best part where he blows up the dynamite
Yeah, I was commenting about the end of video thumbnails obsuring the content for a month, they extended the video once, then never done that again and once RCE replied to my comment that they won't be doing this because this messes up their watch statistics and viewer retention(!). I think this is a bullshit stat, really, 6.9 seconds of people leaving makes this much of a difference?! Hard to believe, but I think I have to accept this as the truth.
Anyway, have a nice day/night.
@@Karolomen What the heck, how would an extra few seconds at the end of a video impact viewer retention? That does not make sense to me at all, it's the end of the video, people have already watched the whole thing, what is there to retain??
Hey Matt as a reminder 1 Beaver consumes about 2.5 food per day
So for your 40-50 Beaver population you need about 110-150 food per day
Another reminder a Beaver consumes 2 water on average per day
And I know that Matt will never read this 😅
Thank you for reminding me of what the food amount is. I have been trying to learn the iron teeth and was having issues with population math because I had been forgetting that and just learned the base farmer harvest amount.
Even then isn’t that the base consumption? The difficulty changes the amount needed does it not? If I remember correctly hard is 100% and normal is like 75 or 80 isn’t it?
I might be wrong… probably am but that was my understanding.
I think (FOR NAVIGATION'S SAKE), you should place one of those bells at the top of the Shaft. That way (FOR NAVIGATION'S SAKE) your Beavers will know which is the top of your Shaft... The Bell End. 🙂👍
Matt, your Water Channel Needs Fixing!
There is a comment on the previous video breaking it down in more detail, but in short: the new update changed how well water hydrates the soil. A 1 wide channel (regardless of how deep it is) will only hydrate a small area. A 2 wide channel will hydrate more and a 3 or more wide channel will hydrate the most.
Also, you'll want to try to make sure the water reaches the top of your channel beacuse any distance the water needs to "climb" up will reduce how far out it hydrates.
Let's hope Matt sees this before he finishes the water channel!
You don't have to make the whole channel wider if you put in 3x3 pool(s) at the right distance(s). You might want to do the full wider channel for evaporation purposes, but I don't think it's worth all the arable land you'd lose.
yes
I'd also add a water dump and separate the channel from the main water so that it's always full and can't be contaminated by bad water. This does require more dedicated water pumping and storage but really reduces the impact of droughts and tides.
If you remove the dams at the water source and build sluices pointing out, you can build a dam further down stream with sluices pointing down stream. you can have an auto badtide filter. You can do it on both fresh water sources and never worry about bad water again once you cap the bung hole.
Lol edit. I seen you thought of this at the end. Lol
RCE NEEDS to see this comment!
Or just turn bad tides off
@@MrGreen876 that would be like taking out all the engineering out of engineering, there would be nothing left... Fully automated BadTideFilter™ would be an engineering marvel. Even if the outcome would be the same.
The sluice needs 2 spaces, one where its build and one one downstream
@@Luziferne You are correct on that one... but that can be worked around by tweaking the overflow just a bit... Or by simply substituting it with a dumb overflow. Works either way.
I don't think RCE read Sluices for Dummies in the Timberborn discord.
Read it? He'd probably need the audiobook version-narrated extra slow-and even then, it might still go over his head.
Oh it’s right next to his copy of Polybridge Hydraulics for Dummies in the bin.
We're all ready for the next "incident" right, Matt keeps forgetting about the bad water spout and it's going to back flow into that alcove again during this next bad tie since he hasn't put levee's or sluice gates to stop it back flowing.
It's worse. It's not just the alcove. His only water supply is threatened as the contaminated water can reverse over the dam in the back.
@ronaldking1054 i dont think it outputs enough water to over flow the dam, but it's certainly gonna back flow to the dam and contaminate everything
exactly my thoughts %)
Matt still hasn't realized he can automate filling up the farming area if he uses the sluice on the far right that is directly over the lower stream...
Doubt he ever will. Figuring out game mechanics isn't really within his capabilities.
@@JoshJones720 Well at least he hasn't realized you can build dynamite on paths now. Imagine the chaos.
if he reads this, he should definitely want to know that 0.65 is the downstream depth you want to set to not overtop the downstream dams and waste water.
@@PrincessSkullcrusher see, you're using numbers and complicated concepts. He can't process that much info.
@@PrincessSkullcrusherExcept that you have to account for the height of the waterfall, remember the Sluices are a few blocks above the downstream water level and putting their height at 0.5 will make the water 0.5 at the height of the sluices. That is probably too complex for Matt.
26:49 you can place dynamites on paths
Yes, but that's part of the latest update. You didn't used to be able to.
😮
"I hope that's cleared up any confusion."
As a non British, no, that cleared up 0 confusion, in fact It added some to the equation.
As someone British, daft means foolish or absurd (everyone knows). Numpty and prat both mean stupid or silly.
As an American, I knew what daft meant but can only guess at the rest.
@@questionmaker5666appreciate it
From my experience, the water won’t leave the map if the opening is above a water source. The same thing happens with a bad tide unfortunately. Learned that lesson the hard way.
It does run off on the sides of the source blocks. I made a bad water filter pushing it off as it came in.
Your closing idea at the very end of the video absolutely will work, I did that very thing on the old version of this map. However I didn't have to deal with the other water source on the overhang as it didn't exist on the old version, so you'll have to figure something out for that.
Has Matt figured out how sluices work yet? Or is he still running them manually
Never will
he will try, and then have another incident
Waiting for RCE to remember that he built the beaver shame wheel in the water for the next drought as the drought starts and he starts to panic about all the water being gone and goes off on concerns about a gravity battery instead of assigning workers to the wheel.
As soon as that bad tide hits there is going to be another bad tide. Its almost like the dam you keep mentioning you needed to build should have been built
if the bad water continues to flow during bad tide isnt it going to flow back to the farms?
What you need to do is clear the land under the sluices, then you can automate it based on water level (or try automating the one on the right hand side, and sync the others to that!)
Yay! Timberborners!
wow
the perfect game reveal:
Architect Life: A House Design Simulator | Reveal Trailer
RCE, loving the new season. Few tips for your city. 1. Dam up the area with flood gates in front of the water wheels at the bad water to increase the level of the of "poo" so you get a higher volume of water going through the water wheels. 2. Dam up the main water source extra high with a small gap between the water source and the levies so you can block water escaping from your main lake and, if you use sluices, you can divert the bad tide out of the map with lowering the risk of flowing over. 3. Probably shoulda unlocked the double and triple dynamites so you didnt have to do layered explosives. 4. Stop the bad tide going backwards from that center source with a dam and sluice gates because sluice gates are one way.
Question for the last 2 episodes, "When will Matt realize he can build a generator??"
Only engineers build engines. Architects build social spaces (shame wheels) and their water-powered siblings.
There is definitely a way to use sluices and impermeable floors to immediately divert the badtide away but it is more likely matt wont be able to figure how to do it correctly anyways.
You see when you blocked the water spill at the edge of the map near the water source, why not use that to throw bad water in bad tides out the map and isolate it from already existing clean water and like that bad tides are just like droughts
Hey @RCE
I'm sorry for being a peacocker, but you have no plans, and everything turns out right in the end. This is why timberborners is the best when you play it.
Forgetting the wheel of shame when it’s right in front of your face has me dead
18:05 27 is more than 28 according to Matt
to get more power at the poo hole you could make the flow more narrow. This way the surface level rises and you should get more power.
Building Weir in front of the Sluice would help in storing water at top. And Sluices after that little lake in combination with Dam will stop the Poowater. (Sluice -> Valve )
10:14 George Takei - third rock from the sun
If your Shaft is flooding, that means there is some backlog, and that means you need to get a bit more hands on to to discharge that backlog.
17:49 "Uhm I think getting... I mean getting." 😂
You cant place sluices immediately on the edge of the map as they need an outflow space. Though you could put sluices that allow water into the reservoir and just put raised levees atop them and around the edges so badwater will flow back and over the levees you already placed.
Loving the shaft build! Hope we can see this series continue for a while!
You should check the sluice, the blue marker means the waterlevel. You should dynamit the blue Bits infront (were the blue marker/bit is) of the sluice so you don't have to close and open them manual. Also great Video
This is what I said last video. It's so true.
On this map, power became such an issue for me I literally funneled all the water and bad water into a 4-block wide channel turning a series of large water wheels back to back and did a similar thing with the badwater after capping it so it would continue flowing during droughts. Dry seasons are not fun in the late game. Since I built out a lot of industry for a pretty large colony, I needed a massive area of power wheels and large towers for gravity batteries because I didn’t want all of my logs going to engines.
I love The Shaft (TM)
At the start of the water source where you added some levees, if you made the levees 3 tall and added 2 tall sluices (2 sluices on top of each other) parallel to the gap above the water sources, and placed a levee on the sluices too, it would allow a fluid filter which would reject bad water instantly and if you set the threshold to any contamination, it would wait until the water is fully clear before letting it to the system. This is a more advanced thing for the future 😊
Just add dam pieces above your sluce blocks and dynamite the land in front until it's even with the river depth downstream and then set it appropriately. Also, with the update you can put dynamite on paths
Lets go timberborners. Rce your the best
turn the line into a plus sign and use the left over squares for farms and foresting
shaft will also need some farming or recreational circles at one end
11:25 hey matt it is possible to adjust the field of view, you just have to go to the mod tab in the main menu and click on the cogwheel next to the mod and adjust the field of view. Then after a restart of the game it is updated
You don' t need to delete paths to use dynamite now :) - can stay a path until the moment of BOOM! ;)
if u build the sluse down than on top u can use the feature close above 0.5 level down stream
Matt move your sluice gates for your mega reservoir forward one tile you'll get better adjust for them
Hey Matt, you don’t need to delete paths to lay dynamite, you can put it on top of the paths now!
24:23 You're doing it wrong, keep the path, just replace 3 tiles with a stair up, then a platform and a shaft bellow, then a stair down. Now you have plenty of space on the other side for buildings.
Love these series! Can we please get a Season 10 playlist?
Anyone else notice that the furthest left beaver in the beavles is actually a groundhog? Lol
Matt you need to read the patch notes whenever there's an update. You've been able to place dynamite on paths for a while now.
Bets on the beside flowing upstream from the bung hole to ruin the crops 😅
Need to get that lower damn in
Honestly, there's one mod you should use, which is the ladder. Being able to use 1 block for vertical traversal, which also works for 3-way horizontal traversal is the game changer. Not needing space extensive constructs around staircases changes how you can design and plan everything.
Sounds like cheating like an architect to me
Only an architect would build a staircase when a ladder will do.
13:40 to be fair twisty might enjoy it cuz it's going in a circle
They've changed the dynamite system to allow them to build dynamite on the path. You still have to sort out the platforms to replace them, but you don't have to have no path for the entirety of the work.
i think if you dived the bad water up with levies that should increase the flow rate, so one line in the middle to take the 3 block width and make it 2 blocks
Matt, you can build dynamite over a block without removing the path. You don't have to cut off buildings prematurely.
It would seem that during a badtide, that bung hole in the middle of the map is going to backflow into that reservoir. RCE never did build the dam to stop that from happening.
I strenuously suggest that you get the ladder mod that Biffa has... it will make you and your beavers lives exponentially better...
thanks to you, i know what im going to buy my dad for christmas, the chairman pro!
Timberborners! I really got hooked on your channel because of this series. I own the game, and enjoy it also. Thanks for the content! And thanks for Patty commercial break!
Matt, you can build dynamite on paths now, you don't need to delete the path first anymore.
I wish RC would notice his damn in the shaft needs rework. He just needs to keep their current location for emergencies and add more at the level he wants.
27:39 make the channel 3 wide. Than the hydration goes to 15
1 wide water ways has the highest evaporation rate, it has increased evaporation rate compared to other widths.
Paddy's fur is shiny! Beautiful
Next episode, if this comment is not seen, matt will forget that if he doesn't make a dam downstream for a safety check of badwater from the badwater source, those waters will pour back toward the farming area and chaos will ensue. Another week of accident we don't talk about anyone?😂😂😂
Absolutely architectural build
Beavles really missed an opportunity for a nice piro show ending with that dynamite ready to go in the background
You should definitely make an "architect's tears" gamer supps flavor
God, I really wish he'd realise he can build up buffers of resources if he starts using medium warehouses for things rather than just using the small warehouses that really just exist for localised storage close to production buildings and very early game things.
Lots of beavers suddenly dying of old age is a sign that the happiness has suddenly dropped. If you have lots of beavers with increased lifespans who are getting old, if they lose that happiness they can find themselves older than the new maximum lifespan and all die of old age.
Pretty sure when the badtide comes , he will be freaking out about the bad water backing up into his deep water hole.
My thoughts too
That moment when you're cruising along, minding your own business watching an RCE video and one of your best friends suddenly pops up in a clip! 😂 So surreal.
WELCOME BACK TO TIM-BER-BORNERS
sluices are one way so just put a row of sluices before the badwater waterfall so it doesnt flow back
Matt needs to swap his flood gates and the levees/sluice gate so that the sluices open on contamination and close on good water. That will keep water level high without having to lose water flow rate.
He doesn't know how to pronounce "vleesbroodje" at 7:41 😂. It's a dutch word
If I remember correctly one can put Dynamite on top of a path now.
I'm looking forward for RCE realizing that a 1-width strip will not gonna water the land... Matt, if you're reading this, please already plan some 3x3 ponds. You're welcome.
Put a sluce in front of the pond and it will shut if there is any contamination
7:40 😂 "vleesbrootje" is dutch fore "bread with meat" hoop it helpt you.
I swear watching these is like watching those mobile game adds and that bad tide is gunna wreck him this time, needs that dam past his little pool
Come on Matt. Just close above x depth with the right two most sluices. Then it will never run dry. How many episodes do we need to remind you to automate? You can use dams or floodgates on top to allow overflow.
RCE: Basically recreated the premise of the "Architect" Monty Python sketch with that recklessless using the dynamite.
Hmm....
I love the shaft!!
Let’s go!
@realcivilengineergaming Have you noticed that the height batteries come installed on top.
you know what that means. that means that beavers are creating free energy in the form of lifting up the materials to the top.
you could generate power by means of disassembling the battery when it is all out of stored power. then rebuild it.
BEAVER POWER
He also forgot to put the dam upstream from the bunghole to keep it from traveling up the path
Did you know you can build dynamite directly on roads? Just make sure they're not in use when you detonate.
I can't get behind the shaft because another timberborn UA-camr had 2 shafts and had a perfect acronym S.H.A.F.T. his series was called timberborn Atlantis.
Wow... I only "recognised" that the beatles were being desecrated at the chorus xD
I feel a little foolish for not realizing the line was in fact the strongest shape the whole time.
Matt is from the marketing department now. Left engineer to something that actually does something
Please learn how to use the sluices! If Biffa can figure it out almost, then you can too!
I would prefer that you sign up The Rolling Logs instead of the Beavles for the next gig at the terrace, or AC/BC if you can get them.
So when the bad tide hits and the dam for the badwater isn't there. I think that's it for the canola
You’ve got a sick drum set by the way. Really like the shells
Thanks!
I think ot would look pretty cool to see a big dynamite explosion, but in the first person (beaver) perspecrive