junkertown is becoming a really really impressive city! the whole map will be unrecognisable by the time you're done with it. keep it up, I love this series!!
you and me both, mate. I wanna make underground waterways, dangit!!!!!!! Basically a pipe like Zeddic makes, but be able to put DIRT on top of it so we can have a watered, UNINTERRUPTED green space!!
You kinda did what I did.. I hollowed out the mountain, made a pressurized water pipe, planted trees, then I did a 5 stack tall storage later, and on top, manufacturing :D
I burnt through your whitewater series just this week and i am glad that steeltide is prolly gonna last double of that hopefully. This is prolly the most beautiful design i have seen in this game. I love how humanely you treat the bots despite them being disposable. And even your design aesthetic revolves around making things more organic than being overly efficient with space usage. I would honestly love a full series on each of the maps at this point haha. But i guess by the time you finish a few of these, we should have update 7 soon.
One thing for when handling the badwater sources in the mesa: the source itself doesn't contaminate the ground under it and acts like impermeable flooring in preventing the badwater it releases from contaminating the ground, all the contamination around a badwater source comes from the badwater touching other dirt blocks around it, so if you make every other block that touches the badwater impervious to it - a levee, dirt covered with impermeable flooring if the badwater only touches its top, dirt with contamination barriers if the badwater touches it on its side, etc - then you can use those badwater sources without the risk of contamination to the trees below. To put it another way, replace the dirt around the badwater sources with levees or put contamination barriers on them, don't let the badwater ever touch the pile of indestructible dirt under the source (as you can't replace or put contamination barriers on it), and you can make badwater aqueducts to safely use the badwater; you have already capped the sources anyway, so much of the cost has already been paid. (I would test any design in a test world first, mind, as your badwater sources are in the middle of the forest you are planting.) Another thing, though it might be too late for you: you can pull irrigation from suspended aqueducts and reservoirs by having a dirt column as part of the floor of the aqueduct or suspended reservoir, preferably touching the water at the center of a 3x3 area of water; for your aqueduct you could do this by having one of the center overhangs in the middle of each "arch" one tile shorter and using a dirt column to plug the gap. This allows you can green the area below them without needing to pull water from them; less water surface, thus less evaporation losses, and as a side benefit the irrigation radius around a dirt column under the center of a 3x3 area of water is slightly larger than the radius around a 3x3 pool.
Great episode. Lots done. I look forward to your next episode. I wish they allowed us to play as both beavers. So you can have a green area for the foaktails and an industrial area for the iron teeth. The underground pile and the wind turbines are the only reason I play the foaktails. It bothers me that they don't allow the iron teeth to have those things. Also I wish they allowed ladders. I mean seriously no ladders? But Timberborn is almost a perfect game.
You can prevent evaporation in the reservoir by keeping a top layer of disposable bad water - and lid made of bad water so to say - as only the top most layer of water evaporates. And since bad water is available even in droughts, this is the best way too keep the most amount of water...
But water and bad water are treated separately in term of evaporation, so even with one of top of the other, both will evaporate as if the other one was not there
Having growth lamps for the trees is nice, but maybe the beavers also want to be able to see where they're walking? More lights next to the paths please. Oh and people allready said this, but you need about 2-3 more lodges for the beavers. You're having between 20 and 30 beavers sleeping under the stars.
While he was building that twin towers of log storage, i couldnt help but look at those poor 28 homeless beavers. Truely a capitalist: Industry before empathy
Hi Seperare warer pumps from center dam , you are exhausting center dam , it is too much to ask from 2 water source. you didnt have any use for other storage just filling rever for trees In next episode connect to other water source that going to waste ,please
junkertown is becoming a really really impressive city! the whole map will be unrecognisable by the time you're done with it. keep it up, I love this series!!
This is absolutely mind bending! I love how junktown is coming along, keep it up!
I wish you could put dirt over stuff do you could make cave systems
They should add some expensive thing that goes on overhangs and metal platforms to make it so they can hold dirt
you and me both, mate. I wanna make underground waterways, dangit!!!!!!! Basically a pipe like Zeddic makes, but be able to put DIRT on top of it so we can have a watered, UNINTERRUPTED green space!!
Loving the series so far. Look forward to new uploads every week!
I was skeptical of the idea of Junkertown at first, and now I love it so much. Can't wait to see the final product, it's going to be so cool!!
You kinda did what I did.. I hollowed out the mountain, made a pressurized water pipe, planted trees, then I did a 5 stack tall storage later, and on top, manufacturing :D
I burnt through your whitewater series just this week and i am glad that steeltide is prolly gonna last double of that hopefully. This is prolly the most beautiful design i have seen in this game. I love how humanely you treat the bots despite them being disposable. And even your design aesthetic revolves around making things more organic than being overly efficient with space usage. I would honestly love a full series on each of the maps at this point haha. But i guess by the time you finish a few of these, we should have update 7 soon.
There's a mod that allows you to get a first person point of view and I bet walking through would look epic!
A tree is tree blocks high 😄
One thing for when handling the badwater sources in the mesa: the source itself doesn't contaminate the ground under it and acts like impermeable flooring in preventing the badwater it releases from contaminating the ground, all the contamination around a badwater source comes from the badwater touching other dirt blocks around it, so if you make every other block that touches the badwater impervious to it - a levee, dirt covered with impermeable flooring if the badwater only touches its top, dirt with contamination barriers if the badwater touches it on its side, etc - then you can use those badwater sources without the risk of contamination to the trees below. To put it another way, replace the dirt around the badwater sources with levees or put contamination barriers on them, don't let the badwater ever touch the pile of indestructible dirt under the source (as you can't replace or put contamination barriers on it), and you can make badwater aqueducts to safely use the badwater; you have already capped the sources anyway, so much of the cost has already been paid.
(I would test any design in a test world first, mind, as your badwater sources are in the middle of the forest you are planting.)
Another thing, though it might be too late for you: you can pull irrigation from suspended aqueducts and reservoirs by having a dirt column as part of the floor of the aqueduct or suspended reservoir, preferably touching the water at the center of a 3x3 area of water; for your aqueduct you could do this by having one of the center overhangs in the middle of each "arch" one tile shorter and using a dirt column to plug the gap. This allows you can green the area below them without needing to pull water from them; less water surface, thus less evaporation losses, and as a side benefit the irrigation radius around a dirt column under the center of a 3x3 area of water is slightly larger than the radius around a 3x3 pool.
Just gonna to say: that looks awesome!
11:03 may be worth turning off the decontamination pods, i think they consume extract
They don't consume extract when they are not used, but they consume power all the time.
The don't seem to cunsume anything unused
awesome project! keep going
Great episode. Lots done. I look forward to your next episode. I wish they allowed us to play as both beavers. So you can have a green area for the foaktails and an industrial area for the iron teeth. The underground pile and the wind turbines are the only reason I play the foaktails. It bothers me that they don't allow the iron teeth to have those things. Also I wish they allowed ladders. I mean seriously no ladders? But Timberborn is almost a perfect game.
Was waiting for this video!
Loved the series. I hope it keeps going
Braziers under a massive wooden structure 😳… 🚒🚒
I think of the Ironteeth as a more advanced beaver society existing later when the ecological disaster has worsened and the beavers have had to adapt
👏👏👏
Few suggestions. Inefficiency in your extract maker because they font have extract storage nearby. Also no storage for extract near dirt excavator
you need to make more house for bevers!
You can prevent evaporation in the reservoir by keeping a top layer of disposable bad water - and lid made of bad water so to say - as only the top most layer of water evaporates. And since bad water is available even in droughts, this is the best way too keep the most amount of water...
But water and bad water are treated separately in term of evaporation, so even with one of top of the other, both will evaporate as if the other one was not there
you work very quickly 😅👍
Careful now! We all know what happens to beavers who dig too greedily and too deep!
YIPPII A NEW EPISODEEE!!!!🎉🎉
Having growth lamps for the trees is nice, but maybe the beavers also want to be able to see where they're walking? More lights next to the paths please.
Oh and people allready said this, but you need about 2-3 more lodges for the beavers. You're having between 20 and 30 beavers sleeping under the stars.
While he was building that twin towers of log storage, i couldnt help but look at those poor 28 homeless beavers. Truely a capitalist: Industry before empathy
Junkertown's dam looks a bit contaminated
I think there was 5 water source when last i play this map, inside some kind of cave under some badwater source. Or maybe im trippin
ZEDDIC!
Hi
Seperare warer pumps from center dam , you are exhausting center dam , it is too much to ask from 2 water source.
you didnt have any use for other storage just filling rever for trees
In next episode connect to other water source that going to waste ,please
Maybe you should stop some breeding pods and let your non bot population shrink a bit.
Junher town is great.
What time do you call this?!
I was about to send out a search party.