Gimle VS. ISV Purgatory MK2b - From the Depths Battleship Battle
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- Опубліковано 8 вер 2024
- The From the Depths AoG Gimle battleship is completed and battles continue with the ISV Purgatory MK2b made by AoG Lieutenant Crayv, which will be the stronger battleship? Select your winner in comments before the battle... 1, 2, 3: To BATTLE!
★ All big battles: • From the Depths Big Ba...
★ Gimle Battleship Build Episodes: • From the Depths: Build...
Gimle Open Seas Build Rules:
- Naval ships or low flying airships. Your submission should work in a naval setting but cannot submerge, it also can't fly higher than 500m if it is an airship.
- No cheese, like no 1m tetra spam filled areas for aim spoof, no internal waterpropellers or azipods, no spincliping and all those other usual cheese tactics are banned.
- Max 100K blocks
- No extreme missile or interceptor spam (hint: use mediums and not so manny smalls)
- No waterpumps or heliumpumps what so ever, like not a single one can be present on your build.
- Under 2.2 million cost: that means 2.1XXX not 2.2XXX
- Max 2 Repair Bots
- No spawners/drones/docked crafts
- No extreme subobject spam (like 200 dif guns)
- No intentional melee
- No video screens and cameras present on the battleship (the one that makes captains see when there is no windows)
- Ship can not play video our audio sources during battle. (includes YT video players etc)
- When submitting the ship, any lights and smoke generators should be switched off and not activate during the battle since they cause unnecessary lag, if you have a decorated version with interiors etc we should check out please submit one "battle version" where laggy stuff is turned off and one "parade version" that looks cool with all its lights, video players or cameras and smoke effects etc enabled and working.
Btw: if your ship lags too much I will not be able to use it. If your ship breaks the rules the battle will be cancelled.
- Deadline: Open submission.
- Ships must be submitted to me via Discord DM or Email, send the .blueprint file, not a workshop link.
Battle Rules:
- The battles will be best of three.
- All ships will spawn with the bow towards Gimles bow, gimle is a one sider, but it still spawns nose to nose, make your ship manouverable enough to avoid a collission. This rule is because the ships will close in on eachother and that is much more entertaining than far away orbiting battles (thanks Menti!), if you want that, spend on manouverabillity and speed, because you are not getting optimal orbit for free.
- Given 500K materials.
- You need to be able to win within 15 minutes of ingame time per battle.
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Fun fact: The largest ship I built before this was less than 750k. So with very little building experience I tried making a ship to beat the Gimle while avoiding the typically/usual weapons and methods.
The PACs that are in clusters of 3s are blue beams are pierce, the red is explosive, and the yellow is impact. They are timed so the two pierce fire slightly before the explosive/impact. At 20:33 you can see where it got its intended "lucky strike" where the impact/explosive shot through one of the holes from the pierce.
A lot of those medium missiles are pure kinetic and are mainly just to drain the lams.
The applique armor is there because it is cheap and lightweight, it's only good against frag and HE. Which is what my concern was. In tests I would have problems with CRAMs exploding just above the deck and showering frag down into the ship. Ironically wood may have been better when I made it but after the fire update... maybe not as much.
You are exactly right as to why I used the offset blocks, for the 25% HP bonus. They are the only 5m long beams in the game. Not very volume efficient but when the ship has massive airgaps that isn't a factor.
That is an awesome ship :)
Some really nice, innovative engineering ideas, always happy to see those. Not many rule-abiding ships can slug it out with the Gimle and win so decisively. But it has little against dodgy frontsider airships and there are a number of those in the winning bracket. (or am I missing something?)
Revisited that lucky strike, it was awesome!!!
Gotta implement that 5m blocks in some designs XD
Beautiful ship vs. Large blue floating box
the mortars actually put in some work today, amazing to see
The depth on those torpedos could probably use some tweaking, when they run a bit deeper and you set the bouyancy right they tend to pepper the bottom instead of focusing on the lower sides
@@darwinism8181 yes indeed torpedoes should have a deeper float distance to come in at worse angles ✨
@@GMODISM I've tried that with past ships and I have always had a problem where the torp will be just about the hit (as in the nose is basically touching the bottom of the ship) and then it will just nose back down and miss. I have no idea why torpedoes do this.
I did not think it was possible to roll over the gimle ....
I also didnt think that anyone would be insane enough bring torpedos
It was amazing to see a torpedo build! And funny to see the gimle roll over. So you see, never too old to learn and try new things!
@@dripwastaken7884 well it's a great strat!
The 5% bonus does not compensate for losing 500 HP per block.
No it just incentivizes dealing damage