Identity Crisis: Why Halo isn't Infinite

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  • Опубліковано 10 сер 2020
  • Today DJ Peach Cobbler does a little retrospective on the Bungie Halo games' campaigns. He explains the unique situation in which they were developed and how that affected the general feel of Halo's combat....while also talking about how Phil Spencer isn't a REAL GAMER.
    Can Halo Infinite return to what made Halo great? Was classic Halo even that good in the first place? Oh boy, this video's gonna get some hate. I think I only like the idea of making videos that might make people angry. I live on gamer rage. It sustains me.
    Bungie Halo 343 Master Chief Halo Retrospective. Did I do good? Will I get clicks now?
    Unlikely, but I do try.
    If anyone read this far into the description, why? What, you just go around reading words all the time? You're such a nerd. I'm illiterate, as all gamers should be.
  • Ігри

КОМЕНТАРІ • 1 тис.

  • @nubbbbbbbbbbbbbbbbbbbin
    @nubbbbbbbbbbbbbbbbbbbin 3 роки тому +1980

    'how lucky you are, to have had something that makes saying goodbye so hard' is genuinely some of the deepest shit ive ever heard

    • @craig.a.glesner
      @craig.a.glesner 3 роки тому +66

      No lie, I’m all weepy about my beloved cat thanks to that line. But yeah, totes enjoyed and he’s right. It was worth it and I was lucky.

    • @nubbbbbbbbbbbbbbbbbbbin
      @nubbbbbbbbbbbbbbbbbbbin 3 роки тому +34

      @@craig.a.glesner condolences, but yeah i agree, i hope infinite is good and people can start to accept halo wont be what it used to be ever again.

    • @LogsDead
      @LogsDead 3 роки тому +17

      Fr that hits hard.

    • @91chou86
      @91chou86 3 роки тому +4

      Ditto. That was a good line.

    • @incursio2396
      @incursio2396 3 роки тому +6

      It made me cry 😭😅

  • @RayVa0
    @RayVa0 3 роки тому +1094

    I am still baffled by your ability to make great jokes while also delivering a message

    • @85isaboat53
      @85isaboat53 3 місяці тому

      I wanna be him when i grow up

  • @TG-wg4tw
    @TG-wg4tw 3 роки тому +1169

    He literally turns from an anti to one of the best understanding about the franchise fan that Halo have ever had :v

    • @theskieshavefallen8408
      @theskieshavefallen8408 3 роки тому +7

      How?

    • @zendariun101
      @zendariun101 3 роки тому +6

      anti what ?

    • @Bukwheat
      @Bukwheat 2 роки тому +7

      @@zendariun101 anti halo

    • @nexius4029
      @nexius4029 2 роки тому +10

      @@theskieshavefallen8408 watch the video to find out.

    • @theskieshavefallen8408
      @theskieshavefallen8408 2 роки тому +25

      @@nexius4029
      I did watch the Video.
      All I got is that he doesn't fully understand what most of the Classic Halo Fans actually want in a Halo Game.

  • @jankthunder4012
    @jankthunder4012 3 роки тому +767

    *doesn't like slow shooters
    *also likes stalker
    wtf

    • @per_scep_tivegamer879
      @per_scep_tivegamer879 3 роки тому +90

      Stalker allows fast sprinting with lighter backpack items. It can surprisingly be played fast and aggressively with enough skill and certain builds atleast CallOfPripyat. Its not necessarily a slow game and at times punishes camping with nade spamming enemies and fast charging mutants.
      But i suspect the average player played slowly with tanky builds mainly given the heavy atmosphere of the game that puts player in a scared, constantly hunted by the world mood but its possible to become the predator preying on the zone.

    • @tenison7990
      @tenison7990 3 роки тому +54

      Slow shooter still have a place in modern games. Look at rainbow 6, rust, arma i know these are 2015 games but im sure there are new slow shooters that are enjoyable. I alm9st exclusively play slow shooters. Cause im trash but i also like tactics.

    • @WolfsGimpyWrath
      @WolfsGimpyWrath 3 роки тому +52

      Slow movement yes, but slow combat no way, Stalker punishes you for inaccurate shooting and camping by putting you up against aimbots and nade spam

    • @warrantyV0IDED
      @warrantyV0IDED 3 роки тому

      Sorry, wrong thread.

    • @floppagaming2213
      @floppagaming2213 3 роки тому +2

      Fuck the monolith

  • @ahb8648
    @ahb8648 3 роки тому +355

    Came into this and a minute in was immediately like: "Okay, well, I've never played Halo but I almost know he's going to draw parallels to Doom."
    Wasn't disappointed

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +56

      Oh man, I drop Doom in like 8 times throughout this video. I can't help myself, I have a problem

    • @lamptowel
      @lamptowel 3 роки тому +29

      @@DJPeachCobbler it is not a problem, it is a gift

    • @MILDMONSTER1234
      @MILDMONSTER1234 3 роки тому +16

      @RagingBoar Halo is old enough to be considered an og lol

    • @saboblutdamon858
      @saboblutdamon858 3 роки тому +1

      @@lamptowel just like the Seraphim says
      It is a Gift, Take it, it will give you Strength

    • @LeavingGoose046
      @LeavingGoose046 2 роки тому

      @RagingBoar You should try it, it's very fun and as he said there's nothing else quite like it on the market.

  • @comicsamsthegreat
    @comicsamsthegreat 3 роки тому +526

    To me Halo is more the sandbox, like if you get flipped out of your warthog you can use it for cover and regen your shields and then pushing the enemy, or grabbing the over-shield to have the chance to get close enough to that tank to plant a grenade in it, I don't get that from COD or Destiny as often as Halo, the best combat scenarios in Halo are a story whilst in other games it just feels like you got some lucky shots.

    • @MrTurtleofAwsesome
      @MrTurtleofAwsesome 3 роки тому +33

      Yeah I agree 100% It's one of the greatest features of the Halo games. I just had this channel recommended to me and saw the original Halo video last night and was hoping he'd address other points made in that video. It also feels like not talking about the multiplayer component of the games is like missing half the experience. Halo 3's mechanics blend perfectly for an exciting campaign and a legendary multiplayer experience that once again paved the way for console online pvp. I get that for most pc players now getting their hands on Halo the campaign is the entry point but Halo's multiplayer definitely still holds up and is worth understanding.

    • @madbro8848
      @madbro8848 3 роки тому +7

      Ok, I disagree with your sentiment of destiny and CoD not having a sandbox. They both don't have nearly as interactive as a physical, game by game, sandbox, but both games deliver hard on the variety of weapons. CoD, you could encounter a person who has the most controllable weapon in the game, while the next you find someone with something so off meta that you wonder how he gets any kills. Destiny, you don't know what someone is bringing until you face off with them a few times in that match while with Bungie's previous series, the variety you saw was limited to how many avenues to a power position there were, not who you were facing or what you were using.
      The campaign's a different story for CoD, though. I play the campaign just to say I've played it. Destiny's campaign sandbox feels the same for me, though, and it's what gives it so much replay value to me personally. In destiny, I'm in control of what I use that mission and can bring whatever I want to that table while with Halo, I play the campaign for the story, not necessarily the gameplay loop.

    • @JRevengeavengerY
      @JRevengeavengerY 3 роки тому +10

      @@madbro8848 the difference between the sanbox of Halo and that of other games is that from gun to gun, in other games the difference is pretty minute. ultimately quick lethality makes each gun nondescript. Halo's slow gameplay pace allows for devs to design guns with utility -- each gun serving a unique role in the sandbox -- as opposed to strictly focusing on lethality -- gun A kills faster than gun B but has more recoil.
      I don't play a whole lot of Destiny, but it feels too much like it's straddling the line imo. A lot of guns don't seem to have a huge impact on utility, however I don't have a ton of experience with the top rarity guns.

    • @evertisakjulius2249
      @evertisakjulius2249 3 роки тому +1

      Yes the sandbox is what the game is about

    • @evertisakjulius2249
      @evertisakjulius2249 3 роки тому +1

      @@JRevengeavengerY Yeah but they lost some of the different gun mechanics in CE the plasma rifle slowed enemies and stuff like that we haven’t seen in halo since which is very unfortunate in my opinion

  • @Drippsable
    @Drippsable 3 роки тому +296

    Halo was just pushed back to 2021 today. Hopefully they are taking the extra time to release a fully finished and playable game this time.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +125

      Probably the right choice. They better not touch Craig, though.

    • @Zappy_C
      @Zappy_C 3 роки тому +12

      @@DJPeachCobbler About that...

    • @QW22312
      @QW22312 3 роки тому +3

      @@Zappy_C yes?

    • @Zappy_C
      @Zappy_C 3 роки тому +14

      @@QW22312 Well, Craig was hit in the crossfire when they upgraded the graphics majorly.

    • @blank4592
      @blank4592 3 роки тому +16

      @@Zappy_C oh no

  • @trentglasgow7114
    @trentglasgow7114 3 роки тому +156

    18:43 probably the last location the grunt saw him at, this happenes in previous halos too cus enemy's can't see you behind cover, and when you enter it, only shoot the side they saw you enter from, so if the cover is particularly long it makes for great flanks

  • @Drippsable
    @Drippsable 3 роки тому +197

    Halo is my favorite game series of all time. I'm 21, and I've pretty much grown up with the series. I remember being too young to watch my older siblings and cousins play Halo 1 and 2. I remember finally getting my first console, aside from a GameCube, an Xbox 360. I played Halo 3 splitscreen and coop with my brother almost everyday. When I'd play alone, I'd plug in the standard Xbox headset and set it aside my boombox which blasted 2000s rock into my multi-player lobbies. I remember discovering forge and custom games, the third huge aspect of halo aside from its standard multi-player and campaign, and I remember the countless days I spent creating maps for my in person and digital friends to play. Reach became my favorite Halo. The multi-player and Forge was just mind numbing addictive, and the game was like a Swiss army knife. Halo created an incredible environment to game with friends and make new ones, and the game was an outlet for many things. Competitive/Tactical/Team based Combat, Unique Atmosphere World/Story, level progression and Reach customization, Forge and custom games allowed the games to never become stale and created hilarious memories. My best gaming memories are spread throughout the Halo games, and most prominently in custom games. I've never laughed so hard, felt apart of a video game community, and got into competitive gaming like i did in Halo. I appreciated 343 Halos, and I understand the criticism against them. The way the game felt changed too much for some people, but i made the most of it. I had a lot of fun on Halo 4 because it was polished despite its differences from the original. It was different and fun. 343 then released MCC and my attitude began to change. MCC was unplayable for so long, and then they decided to release Halo 5 without forge. My favorite aspect of the game is custom games. They ended up making a phenomenal system to share and create game modes and maps in Halo 5, but my friends had moved on already. 343 changed the identity of Halo which bothered many, but what really bothered me was how sloppy Halo had become. I hope Halo Infinite is a great game, but it is hard for me to remain optimistic after what I have seen. It looked like they were going to make a killer game after seeing the reveal trailer in 2018, but after what I have seen this summer I am terrified because it was incredibly sloppy again. At this point, I am just amazed at the extent of sloppiness 343 has shown. I also believe Halo infinite is going to have a confused identity, and it is going to miss trying to appease old fans while modernizing the game. Great point in the video. I've thought this as well.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +75

      Despite being the perfect age to enjoy Halo, I grew up without a console because my parents didn't like video games. I often heard people talk about how much they loved Halo, and would play the occasional split screen match at my friends' houses, but it was never something I did often or particularly enjoyed. Regardless, I have no real nostalgia for it. Halo is definitely something else and something else is refreshing in modern AAA games. I honestly think Halo should go back to its roots more, but that's probably not possible due to the massive financial stake Microsoft has in it. They've killed it by trying to keep it current instead of embracing what made it special, it seems.
      I'm a singleplayer guy (loser) so I haven't messed with forge mode. Nor multiplayer, as I'm sure you noticed. I'm just not comfortable discussing game modes that I don't have any experience with. Regardless, I'm glad you had so much fun with Halo back in the day and hope that the MCC in its current state lets you mess around with that stuff again. Thanks for watching. I do hope Infinite captures that spark again, but I just don't think they can.

    • @Drippsable
      @Drippsable 3 роки тому +29

      Thanks for the reply! I definitely agree with you. Also, it sounds like I have had a similar experience with doom as you had with Halo. I enjoy watching your vids, so thanks for the great content!

    • @Blama_
      @Blama_ 3 роки тому +6

      @@DJPeachCobbler I feel like you need to grow up with Halo to understand why people like it so much and realise why its the way it is, I feel you dont know much about halo and so you compare it to something you know alot about. You like Doom but dont like Halo. In Doom you are supposed to feel like a slaughter machine. In Halo you are supposed to feel like a space soldier.

    • @comdnoive
      @comdnoive 3 роки тому +16

      @@Blama_ It's precisely why he didn't grow up with Halo that he doesn't unconditionally love it. There's no nostalgia clouding his judgment.

    • @ragnarok7976
      @ragnarok7976 2 роки тому +2

      @@comdnoive People grew up playing Doom too. Are fans of Doom just nostalgic or do they just genuinely like what the game has to offer?

  • @djvane8843
    @djvane8843 3 роки тому +77

    funny seeing this right after I saw it was delayed

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +55

      When I started uploading this, it wasn't delayed, then halfway through it was delayed. Clearly, 343 heard UA-cam superstar DJ Peach Cobbler was about to talk shit, and got scared.
      Cowards.

    • @djvane8843
      @djvane8843 3 роки тому +16

      @@DJPeachCobbler 😂😂 love it

  • @inactive9948
    @inactive9948 3 роки тому +307

    You're super underrated, wtf??
    you need more subs

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +108

      Would I like to be making fat youtube moneystacks? Of course, who wouldn't? But I'm just glad to have found some people that enjoy my stuff.

    • @inactive9948
      @inactive9948 3 роки тому +37

      @@DJPeachCobbler I hope you make it big then

    • @OpinionatedAussie
      @OpinionatedAussie 3 роки тому +5

      This aged very well

    • @ChiodosBlowsDogs
      @ChiodosBlowsDogs 3 роки тому +3

      @@DJPeachCobbler I thoroughly enjoy your stuff, not very often do I find videos making me question my own tastes in games ( I mean sometimes they try but, they just don't hit the mark or they don't have a message my ears want to hear)

    • @inactive9948
      @inactive9948 2 роки тому +2

      @@DJPeachCobbler you made it big :)

  • @stevenclark1662
    @stevenclark1662 3 роки тому +46

    Wait...so back then..
    "What are you talking about?"
    "....nothing"
    "Why are you talking about vaginas?"

  • @foxhound_warez2255
    @foxhound_warez2255 3 роки тому +116

    Would you look at a that, a redditor is making me think of how much fun i've had during my childhood

  • @TheRetroPerspective
    @TheRetroPerspective 3 роки тому +210

    The backlash from criticising anything as popular as Halo comes primarily from fanboys who can't see a single negative in the thing they love. I've had it from giving a generally positive review to the FF7 Remake Soundtrack. xD

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +69

      To be fair to them, my original Halo video wasn't good nor fair. That being said, yeah, most of those comments devolved into: "U R idiot". Definitely not helpful.
      Also, y'see, the mistake you made with giving a positive review to that soundtrack is that you disagreed with the hivemind. The only opinions worth sharing are the ones that are popular. I hope you learned your lesson when it comes to having independent thoughts.

    • @TheRetroPerspective
      @TheRetroPerspective 3 роки тому +32

      @@DJPeachCobbler Nah, I'm gonna review the full game honestly and see if I can get even more downvotes. xD

    • @raywez1771
      @raywez1771 3 роки тому +6

      @@TheRetroPerspective I can respect that man XD

    • @riomine1984
      @riomine1984 3 роки тому +3

      i think you are wrong because of halo 4,5 "The backlash from criticizing anything as popular as Halo comes primarily from fanboys who can't see a single negative in the thing they love."

    • @comdnoive
      @comdnoive 3 роки тому +5

      @@riomine1984 That's because they love BUNGIE era Halo games. It's there that their nostalgia makes them view their favourite Halo games as absolutely flawless and if you don't agree you're a 343 shill.

  • @DuskyPredator
    @DuskyPredator 3 роки тому +46

    To me, the Halo experience was something like having a group of Grunts and an Elite. You could either focus on the weaker Grunts to have an easier time with the Elite, or focus on the Elite which make the Grunts become disorganised. The thing was that there was not always a correct answer.
    Focusing on the Grunts first might cost more resources under defence and risk the Elite getting more hits. But focusing on the Elite might mean underestimating the Grunts that could hurt from being too aggressive, and you might waste more resources from needing to evacuate from being overwhelmed.
    The situations could change, from different types of enemies and locations, but the feedback was the same in scrounging up an arsenal to meet the next puzzles. Like when something strong with only a few shots would be better than something you could use more often, and vice versa.

  • @doge_sevens
    @doge_sevens 2 роки тому +6

    all i say to the slow movement is, mintblitz

  • @SolidReader
    @SolidReader 3 роки тому +144

    What about a "parry" type energy-shield? Similar to the one in Titanfall, a magnetic shield that absorbs bullets and then trows them back. When MasterChief health/shield would go down, instead of waiting behind a rock, you could rise your parry-shield, absorb damage, and release for a massive attack. You would do it constantly during gameplay, similar to the glory-kills of Doom.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +61

      That definitely sounds fun, I enjoy using that in Titanfall, but I do think it would feel pretty out of place with the Halo games I've been playing. Maybe if it had a very long recharge or something

    • @SolidReader
      @SolidReader 3 роки тому +22

      @@DJPeachCobbler More out of place than a grappling hook? :) The point of the parry-shield is to use it when your health/shield would go down, instead of simply waiting for it to recharge behind a rock, its a way for the player to interact with the enemies and keep the pacing of the fight.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +31

      @@SolidReader Maybe if it'd stay in one place. The problem with it is that it'd make positioning unimportant, I feel. But, so does the grappling hook. Halo 3 had that bubble shield (which I didn't mention in the video) and that worked well. I could see a placeable "parry" shield switching up the battlefield in interesting ways

    • @GiggsTheWanderer
      @GiggsTheWanderer 3 роки тому +11

      So basically a useful hardlight shield?

    • @TheVoiceOfChaos
      @TheVoiceOfChaos 3 роки тому +4

      that aint halo

  • @macks3703
    @macks3703 3 роки тому +32

    I mean the slower combat lends itself to a more thinking shooter in my opinion. Most enemies on higher difficulty cant just be sprayed down with any gun while you stand still. Planning your guns and how to move so your not getting shot from the entire room are still satisfying. Halo 3 did the best at this making the game almost like speed chess at its best and reach kinda lost it with weird additions that threw off balance and didn't add anything good. Also H4 and H5 have absolutely awful writing and massive issues all around, reach was weird but it was still fine but 343 doubled down on everything we didn't like about reach.

  • @riley5910
    @riley5910 3 роки тому +140

    I disagree that the entire reason it's no longer relevant is it's slower gameplay. I feel that a lot of this is personal opinion. Which is obviously fine, it's your video. I think the slower combat may not be in vogue but that doesn't mean it's not fun anymore. I think Halo's downfall in recent years has more to do with the games released since Halo 3:ODST. Reach was Bungie experimenting with different ideas before taking them to make Destiny. Halo 4 and 5 strayed closer and closer to COD and lost more of their identity and the fans of the series and multiplayer. I think the downfall of Halo is not that it's combat has gotten less fun. I think that it's the fact that for many people Halo ended with either 3 or Reach and the games since then have been too much like COD. What fans want is to relive the experience of the wonder and magic of playing Halo at 1 AM in the morning. Stepping out of the crashed pod onto halo for the first time, or becoming a legend on Halo 3. Personally I prefer Halo's multiplayer because it's got a slower time to kill and it's weapons feel more unique then most shooters. I think that the eventual success of the Master Chief Collection shows that there are still plenty of fans and people in general who would buy a Halo game that returns to it's roots but has a modern coat of paint, quality of life, and innovation.
    It's hard to encapsulate all my ideas about this discussion in a single comment but I hope that made some sense. Thanks for reading this far and I really do enjoy your videos, just not ones bashing my favorite series lol

    • @dallasfavel4817
      @dallasfavel4817 3 роки тому +16

      Halo's slower style is a benifit. The prevailancy of games like Fortnight and Titanfall demonstrate games with longer TTKs do exceptionally well.
      Halo's combat loop needs disruption among encounters is all. He's right to say that it's boring to hide behind cover for 30 seconds just to pop out kill three bad guys and then have to pop back in.
      They should lean into the survivability of the player and the length of the encounters. so like in Halo 1 when they would drop off enemies one drop ship at a time, that's fine for the first two or three drop ships, but I want to see escalation. I want the enemies to route me because they start dropping off squads three drop ships at a time supported by armor, and I have to retreat back to a whole different set of cover and take the landing zone all over again.
      Take the hints from doom and add some kind of Glory kill system, maybe with the benefit of making other enemies flee. Change up the combat loop slightly but not enough to get rid of the somber slow grinding power fantasy that Halo gameplay is associated with. The Master Chief isn't the Doom Slayer. One is hot iron, one is cold.

    • @DrCranium
      @DrCranium 3 роки тому +7

      @@dallasfavel4817 Totally agree that Halo's "slow pace (by modern standards)" can definetely be overcome or sidestepped by improvements in other parts of the game, especially if those improvements are applied to something that was already great. Take, for example, enemy AI: giving it new tricks to surprise players might both justify slow and careful approach to fighting them as well as give new scenarios for such an approach.
      Regarding aforementioned "sidestepping"... what I'm about to suggest will sound counterintuitive to "making slow pace meaningful", but having some sort of inventory system that allowed to have a limited number of scarce consumable power-ups at hand, like medkits and - a novelty in franchize, - batteries for power armor, might fix the most aggregious cases of getting pinned down behind a crate (though such a fix, honestly, is as subtle and reliable to not blow up in one's face as percussive maintenance of rocket engine, I can't deny that)...

    • @KTJMProductions
      @KTJMProductions 3 роки тому +11

      Thank you, it's weird watching a video that says "Halo's gameplay is killing Halo" when literally every successful game has taken gameplay elements from Halo and continues to use them.

    • @comdnoive
      @comdnoive 3 роки тому +7

      I'm gonna disagree with this. The only real comparison that 4 and 5 has with COD is the sprint and the faster mobility but neither removes the core combat loop in Halo.
      Kill streaks in Halo 4 don't automatically give you 10 free kills like in COD since all it does is provide you with power weapons of powerups already present in the map. It would be more like COD if, say, you had the ability to spawn VEHICLES. Sprinting removed the frustration of spawning miles away from combat without any vehicles around (I'm looking at you, Halo CE BTB).
      I'd say that before Halo 5, Halo's combat was more like COD since most fights heavily favours "I shot first so I win" design since strafing, crouching, and jumping can only do so much. With 5's thrusters, you could actually survive duels at half health simply because you have a better ability to throw off your enemy's aim. Clamber also allows the maps to be much more consistently vertical instead of limiting it to stairs or man cannons to gain a height advantage at certain spots. This is why Halo 5 has the highest skill ceiling of any Halo.

    • @riley5910
      @riley5910 3 роки тому +7

      @@comdnoive I will agree it's kinda ridiculous from a real world perspective that soldiers couldn't sprint in game for so long. Setting that aside however and looking at the game aspect there was a clear reason why. When you give the player more mobility like in Halo 5 you have to design your maps around that. It's hard to pull this off successfully however.
      When talking about Halo 4 and 5 becoming more COD like it's good to separate them.
      Halo 4 introduced kill streaks, load outs, and sprinting. It also had a wide but shallow player customization options. While increased mobility can be designed around and cosmetics are whatever, the load outs go against Halo's design philosophy when it comes to multiplayer. Halo has always been an even start game. Everyone starts with the same weapons and gear. Any more powerful or niche weapons are left on the map to fight over. Also it's unlike COD where it's realistic in that many guns in the same class are very similar so allowing the player to find what they like the most makes sense. However Halo's weapons are very different and many serve specific roles.
      There's no better example of this than the plasma pistol. It's always served a very unique role in the game. In Halo 4 it had to be nerfed so that it could fit in loadouts as a side arm. Instead of it being able to fill it's role as a very useful weapon to be fought over and used it became a side arm that did barely any damage and less worth using.
      Halo 5 was a return to form in some ways and the biggest deviation in some. The player now has more mobility than ever. All weapons have been designed to work with ADS. Loadouts are thankfully gone however. But this quite resembles the newer more futuristic COD in terms of those major changes. While we are mostly discussing the gameplay and multiplayer here it's very obvious that Halo 5's story failed to impress and does feel like something out of a COD release.
      Obviously in an FPS whoever gets the first hit has the advantage. However in COD that usually means automatic victory, which is why camping is such an effective strategy to get at least one kill. In Halo because you have shields unless you get hit by a sniper you generally have time to react. This could mean returning fire more accurately than your opponent to win. Or dodging behind cover to allow your shields to recharge. In fact going around the corner or behind cover creates a great mindgame. Because the person in cover wants to recover shields before retaliating. But the person attacking needs to rush otherwise they'll be back at full health. But if they rush in they have no idea what's behind the corner. Maybe it's a guy with a shotgun or energy sword, maybe he had a teamate walk up just now, or maybe he's waiting to kill you some other way. This is where grenades and weapons with splash damage are handy.
      Honestly the whole corner thing is one of my favorite parts of Halo no matter what end I'm on.

  • @SR-388
    @SR-388 3 роки тому +40

    I think a more accurate comparison to halo reach would be destiny, alot of those mechanics seem like a testing ground for those games honestly.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +14

      I actually didn't consider that. I've got like 30 hours in Destiny 2 and there are a lot of similarities there due to all the powers you can slot in and out. I guess I just don't often think of Destiny, so it didn't pop into my mind much while making this.

    • @SR-388
      @SR-388 3 роки тому +13

      @@DJPeachCobbler i mean it was bungies next game after halo reach lol. But i think Halo's best chance at evolution would more emphasis on its sandbox elements more so then movement. But thats just me

  • @alientitimilk9073
    @alientitimilk9073 3 роки тому +19

    Yall ever watch a DJ peach video and wonder “wait what the fuck was i watching?”

  • @BeccaTKawaii
    @BeccaTKawaii 3 роки тому +69

    Halo was the game that honestly defined who I am today. In fact, I once traveled the world for a woman and at the end of my journey, it turned out to be nothing like I had expected. Sure, she was who she said she was, but during the course of getting to her... She changed. I compared that to the Arbiter's Journey and his failure to protect the ring, only to find out later the prophets were lying to him. It stuck with me so much that while I was over there and I finally realized that I had failed, I got my first tattoo. The Mark of shame that was branded on Arbiter. I have it on my chest and every time I look in the mirror it reminds me. It reminds me to take a step back and really look at life and the decisions I'm making.

    • @optiTHOMAS
      @optiTHOMAS 3 роки тому +4

      Wow... damn son.

    • @ashwinbhat4267
      @ashwinbhat4267 3 роки тому +14

      Is this a copypasta? Lmao what Is this shit?

    • @Emperorerror
      @Emperorerror 2 роки тому

      That's awesome, I love that

    • @theTYTAN3
      @theTYTAN3 2 роки тому +2

      Without Halo 2 and the Arbiters story I'd probably still be a cult member.

  • @Rainbowhawk1993
    @Rainbowhawk1993 3 роки тому +20

    I think it might be a good time to pitch my sci-fi shooter idea:
    A marine private crash lands an unknown planet and finds alien armor that gives him superpowers and he fights all three sci-fi villain archetypes: Fascist human military, technology advanced aliens and Hive Swarm. Gameplay is basically the gunplay of Rage 2 (Not The Open world of it, just the gunplay) while having the same abilities but replace barrier with reflector shield and add grappling hook and kinesis.
    It’s fast and each faction has their set of enemies to use a full arsenal of weapons and abilities to take them down.

    • @Fruitpunchyearsago
      @Fruitpunchyearsago 3 роки тому +5

      This actually sounds really good 👍

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +10

      Definitely sounds fun. Fast-paced singleplayer shooters are my jam

  • @mr.imjustgood7318
    @mr.imjustgood7318 2 роки тому +3

    That last comment at the end with nobles helmet broken in the background hit hard for me, I remember being around 9 years old and just beating reach on the box 360 and wondering what the game would be like when I was older. Sadly I'll never get to experience those exact moments the same way as I did without knowing anything about the story and how it was going to go, but I'm glad I had an experience like that. R.I.P to the og halo games, you will be forever missed and respected by the gaming community for the memories you created.

  • @hunted4blood
    @hunted4blood 2 роки тому +20

    I think you're way off the mark about how slower, more deliberate shooters don't have a place on PC. They absolutely do have a strong presence on PC, we just call them "tactical shooters" because that sounds cool. Hunt: Showdown, Rainbow 6, and Arma are all miles slower than DOOM: Eternal or even COD. Honestly I think fast shooters like DOOM: Eternal are designed with console games in mind a lot more than slow shooters are. I mean, Arma 3 doesn't even have a console release, while the modern DOOM games are directed by Hugo Martin with his Xbox controller.

  • @Mark-fc7tu
    @Mark-fc7tu 3 роки тому +16

    I see your points on how Halo was intentionally designed to be a slower game for console gamers. That's probably why I though it was the coolest thing ever when I first played Halo: CE on the Xbox. I loved the story and the gameplay, with the health and the regenerating shields, the use of grenades and controlling the battlefield by planning ahead with the appropriate weapons.
    I loved Halo: CE, Halo 2, Halo 3, ODST, and Reach... and even though I love Reach, I can see what you mean about borrowing elements from Call of Duty, elements that became more prominent in Halo 4, and then Halo 5: Guardians had you aiming down the sights just like CoD... so... yeah.
    I understand exactly what you are saying about DOOM 3... because it really is a mess of a conflicting game design choices.
    I've never enjoyed the older, hardcore, PC shooter games with the fast movement speed and the large weapon inventories and the enemies surround me from all sides... and I'm starting to understand why.
    I've seen Under The Mayo's video about how Halo becoming the trope codifier for modern, slower, console-based shooter games is what screwed up the gaming industry, and I think that the problem can be summed up with one sentence:
    Halo was insanely popular when it came out because it set trends, and now it's merely a series that follows trends instead of setting them.
    I think that's why 343 Industries is setting up for Halo Infinite to fail. They've got a new engine and a new console, but there's also making changes to the core gameplay such as the grappling hook, the open world, upgrades, and microtransactions. They've also changed the Chief's armor design to the older one... but... if I want nostalgia, I can just boot up the Master Chief Collection. I bought on Steam, so it'll always be there.
    And in the end... Halo is still my favorite video game franchise. It's painful to see how far the games have fallen post Halo 4, but no matter what happens, I'm still going to treasure the memories it gave me. And... well... I've been giving Call of Duty and Battlefield a try, in the meantime.

  • @storiesbythefire.
    @storiesbythefire. 2 роки тому +3

    Noble team. This is Noble Six signing off.

  • @Change685
    @Change685 Рік тому +2

    “How lucky you are, to make saying goodbye so hard.” Damn that hit home for me

  • @oldman222
    @oldman222 2 роки тому +19

    8:38
    the popularity went down because the games started to follow trends, they added sprint and made gameplay a lot faster over the years, so it can't be less popular because of the slow gameplay.
    That's my opinion at least.

  • @Newuphiphop
    @Newuphiphop 3 роки тому +6

    The flaw isn't you have to hide to get your shields back, the flaw is the players bad enough to lose their shields in the first place. Casuals go to Play Station or something.

  • @ideaalted1554
    @ideaalted1554 2 роки тому +3

    Won’t lie, played the new halo campaign and they did pretty great I feel like

  • @AugustCrossroads
    @AugustCrossroads 4 місяці тому +1

    it's been 41 months and I still haven't forgotten that last line

  • @mid.nightrunners8157
    @mid.nightrunners8157 3 роки тому +30

    I'm surprise he didn't bring up eternal

  • @Ironface53
    @Ironface53 2 роки тому +5

    You're the kinda dude to douse a gourmet steak in ketchup

  • @JimothiesMemeShack
    @JimothiesMemeShack 3 роки тому +19

    If you think reach doesn’t feel like halo try out the halo reach evolved mod. I think it’s the best way to play halo reach imo.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +13

      Interesting. I might check that out. I've sorta been playing too much Halo for this video and am feeling burnt out on it. But considering Infinite's release being pushed back, I might return to this by talking about 4 (and 5?) when they're released on PC. That'd be a good time to talk about Reach Evolved, I think. I appreciate the recommendation

  • @MaxRoyTheAGI
    @MaxRoyTheAGI 2 роки тому

    ive been consuming your vids like a good little subscriber and what i love most about your narritive is you convey all of the points you want to express before you even start talking about the game in question. also how only the last 1/4 is about the game just makes me laugh.
    and as much as i love the gaming content i fucking love your irl related stuff

  • @blehmeh9889
    @blehmeh9889 2 роки тому +3

    Hey DJ Peach Cobbler, I noticed some things about your video that I wanted to weigh in on, but I ended up splurging and typing out a novella for a comment. I hope this comment finds you well if you choose to read it, but I understand it's very long. The TL;DR of the matter is that I played Halo CE on Legendary recently and I wanted to explain that a lot of the things you point out about the downsides of Halo's core combat loop are eroded in surprising ways on Legendary, including the "I spend too much time in cover" problem. I would advise you give Halo CE on Legendary a try if you want to transcend Halo from pretty decent to "Holy fuck, this is a strategy game wrapped up as an FPS" levels of game play. I edited this commend multiple times to express my thoughts and to trim it down to the necessary bits.
    Halo on Legendary is basically a whole different game. It moves from a "Slow paced cover based action shooter" to "The Thinking Man's FPS", and this is coming from a long time PC gamer who beat both Doom Eternal on Nightmare and recently completed Halo Combat Evolved on PC on Legendary. The way the game is designed, it's not just a matter of trivializing the challenges with superior keyboard and mouse aim. You really have to think through your engagements, what tools you have at your disposal, what tools you can get, and how to use them most effectively on what targets with what priority, and sometimes the "best" option (there are often multiple, but you'll execute one for a given battle) isn't obvious.
    One time, on the 5th level, I came down an elevator out of a door to see two plasma cannons, a Wraith tank, and a squad of grunts firing at some marines near a downed warthog and rocket launcher. After resetting that checkpoint just a few times to observe and think through that encounter, I realized the best course of action was to spray the cannon closest to me with 5 bullets from my assault rifle as soon as I came out the door not to actually destroy it immediately, but to draw aggro from it to reduce fire coming towards my marines. Only then did I stick it with a plasma grenade and immediately switch my focus to the distant cannon, picking off the operating grunt with a magnum. I approached the rocket launcher near the marines and picked off grunts with my magnum as I ran, swapped out a different weapon for the rocket launcher, aggressively jumped straight towards an oncoming ghost to draw aggro away from the marines, waited for the right movement pattern from it for me to land a direct hit, and I blew it up with a direct hit from the rocket launcher. My quick thinking had saved the marines lives, so I had one of them mount the gun of the warthog and I set off to complete the rest of the level.
    I had to assess my non-standard problem critically ("They're attacking my marines, I need some alive on the warthog for later"), find the most effective solution possible ("Killing the enemy is obvious, but the number one objective above all else is getting the enemy fire off of those marines ASAP any way possible, including drawing aggro, which is faster than killing an enemy"), prioritizing my targets ("The cannons seem to deal the most damage, the one closest to me is easy to aggro right away while the furthest one requires me to snipe it out with the pistol, the crowd can be whittled down with the pistol, I can do that as I make my way to the rocket launcher to use to destroy the ghost"), and executing it with quick aim and accuracy. Just because the game imposes limits in the form of a believable movement speed and non-standard (for the time) limitations on your character and the more ruthless enemies doesn't mean it has to be a simpler game or a less engaging one.
    Trust me, even if you've played Halo on Heroic, you've never even tasted a fraction of what it's like on Legendary. Even the slowest paced of sections feel "Fast paced" once you're in the thick of combat not because anything moves faster, but because the tide of the battle requires all your planning and awareness to manage, and it can change at any moment. I recommend you give it a try. It'll be tough, sure, but everything you do enjoy about Halo will be amplified to 11, whereas your drawbacks with Halo won't be so significant since the core will suddenly be so tense and engaging.
    7:00 "Enemies never come behind you"
    Yeah, when you're outdoors, they use believable but predictable insertion tactics, like carrier ships and drop ships. However, in the indoors levels, aliens can and will often ambush you through various doors and hallways. When you think about it, Classic Doom was kinda the same way; you were less likely to be ambushed in wide open areas, and more likely to be taken by surprise in much smaller ones.
    7:18 "Grenades don't require that much aim, they have lots of AOE damage"
    On Legendary difficulty, the more aware and skilled enemies you encounter will often dodge the grenade, and they'll also throw grenades back at you plenty of times. Grenades instead become another part of your thinking mans arsenal to coax aliens into moving towards more opportune areas for you to flank, for tricking aliens into other hazards, for use in such target rich environments, or very occasionally just to give the aliens something important to do other than shoot at you so that you can scurry to cover after getting caught out in the open. However, since the plasma grenade is most effective when stuck to an enemy (especially a grunt since they'll run towards the rest of their squad in a panic as they scream out for help), and since it's kind of hard to direct hit an enemy with an arcing projectile attack, there is still a lot of "marksman" potential with a grenade, and some reward to be had for sticking an enemy with a plasma grenade.
    10:00
    "Halo Reach felt like Bungie starting to sacrifice Halo's identity"
    Eh, I didn't feel that way, and I still don't, even with Sprint as an option. Halo Reach still has the strategy I feel made Halo special, what with the different enemies and their strengths and weaknesses, as well as how they coordinate with each other and respond to the player.
    12:41
    It wasn't just "Oh, the game is faster, I hate this!"; fans didn't have this problem with Halo Reach (not that Reach was faster either, I often traded my sprint for a drop shield or something else). The issue was that the AI was much simpler in Halo 4 and 5 that they didn't feel like an actual military threat that reacted to the player somewhat believably or that worked to counter the player as a cohesive team. The "Prometheans" felt like filler robots to fight with very little actual character or distinction, the covenant didn't have nearly as much strategic give and take in the combat, and too few of the weapons were viable in the majority of situations, not to mention the mixed at best and lousy at worst story of Halo 4 and 5. It's not just, "Hey, they made the sprint button permanent! This ain't Halo!"
    throughout the video: "I spend too much time doing nothing in cover!"
    Legendary solved this problem for me, not by keeping me out of cover, but by blurring the line between cover and engagement (I would often engage from cover even when my shields were up, leaving my shields empty less of the time). Also, on Legendary, doing nothing in cover can invite the enemies to overwhelm you with a rush or grenades. When I actually went into cover on Legendary with an empty shield, I would often find ways to effectively throw grenades at my enemy even from safety to scatter them around so that I could pick one off when my shields were more full. I would look for more ways to engage around my cover, so as to misdirect the enemy and fight against them more unpredictably so as to gain the upper hand. I would stop to assess my gear to see if it was worthwhile retreating to find more weapons or supplies that were better suited for the situation. Sometimes, I would just peek out with an empty shield very momentarily and then peek back into cover after firing a shot or two purely to disrupt the enemy or pick off a foe who's shields I lowered earlier when they weren't expecting it. Point is, Legendary was tough enough that sitting around in cover just wasn't a very good option, so I had to learn to adapt to find other things to do while in cover. This led me to interesting game play loops where I was making an impact on the state of the game even in the moments behind cover, so those moments weren't truly "dead" or "stale", they were arguably just as engaging as the moments where my shield was full and I was stepping into the fray. I think you thought too much from the angle of "This problem can only be solved by making the player spend less time in cover, except that removes the identity of Halo's gameplay loop!", whereas the real solution is to simply make cover more engaging and give the player more unique types of agency and control while engaging from cover. Halo had kind of solved this problem by giving the player these interesting options, but the Achilles heel of Halo's approach is that it doesn't actually force you to learn to do those things or engage in that way unless you play on Legendary difficulty. If Halo had systems in place that more obviously promoted and rewarded this style of play on lower difficulties, the game would be much better understood.
    Anyway, that's all I have to say about why I think you should play Halo on Legendary. If you do, I recommend CE since it's tough, but fair. Halo 2 on Legendary is pretty unbalanced and parts of it are just downright gross, and it's just not as fair as Halo CE on Legendary since they didn't have enough time to intricately balance it prior to release. I've heard good things about Halo 3 on Legendary, but I haven't tried it yet.

  • @Antare5
    @Antare5 3 роки тому +5

    Halo and Stalker are both games I grew up with and built a lot of my game-playing identity around. Halo in particular was my very first shooter, and to this day is still the shooter in my mind.
    And I never played Halo 5. I tried to like Halo 4 and didn't. Reach I loved at launch but when I replay it something feels off. I think you've made a great breakdown, both for this and your "why I'm afraid of Stalker 2" video.
    It's weird to be so stressed about two franchises that sit so close to my heart and hoping beyond hope that amidst the modernizations their souls remain intact (or are recovered, in halo's case). I still play Halo CE (probably because I'm some kind of mutant freak whose powered by pure nostalgia) and five years from now I'll have probably replayed it again. But I do hope the franchise can be special again without me having to keep playing a game almost as old as I am to see why.

  • @bradleybouscher-gage6594
    @bradleybouscher-gage6594 3 роки тому

    Man I just found your videos yesterday. Watched about 20 at this point. Laughs, insight, spicy hot takes. Love it man. Keep up the great work.

  • @wolfethorne6446
    @wolfethorne6446 2 роки тому +3

    You know, I've never before heard Doom 3 as being described as having "A whole ass-load of story."

  • @purebaldness
    @purebaldness 3 роки тому +7

    Maaaann this video is massively cathartic for me. Quake 3 arena online is my favourite game of all time, by a country mile.
    Due to medical reasons I had to jump ship from pc gaming to console gaming in 2007. People didn't seem to understand why I couldn't get into Halo. This video is unpacking everything.
    Doom Eternal on console brings me so much joy. It's a legitimate pc shooter that's been faithfully ported to consoles without compromise. I mean using a weapon wheel to manage 8 guns is kinda shitty for Battlemode instead of a keyboard but shit, its as good as it gets. Aiming has been refined enough on thumbsticks by this point not to feel too clunky these days too. Most players including myself have aim assist disabled in Doom as it's legit detrimental due to the game speed and projectile based weapons. RB6 Seige doesnt even have aim assist on console, I hope more games follow suite next gen.
    Not even half way through the video yet im word vomitting everywhere again

  • @RTDice11
    @RTDice11 3 роки тому +18

    12:30 There's 2 kinds of Halo 5 player:
    - The ones who hate the gameplay changes and story.
    - And the ones who love the sharp, snappy, movement-based gameplay... and still hate the garbage story.

    • @justchilling704
      @justchilling704 3 роки тому +4

      I’m the latter or second type. H5 had great and unique yet smooth combat. I really felt like super soldier for the first time in Halo.

    • @RTDice11
      @RTDice11 3 роки тому +1

      @@justchilling704 Same here. It sucks that the purists dismissed how great the game felt to control, mantling absolutely belongs in Halo - but that campaign was just bloody *awful*

  • @JustJulianMusic
    @JustJulianMusic 3 роки тому

    damn bro these mini docs about games are so good, your story telling is on point

  • @themrmtnman3774
    @themrmtnman3774 3 роки тому

    That last line of the video warmed my heart so much.

  • @SR-388
    @SR-388 3 роки тому +27

    Actually I've been thinking, the shield mechanic in halo and the glory kill system of new doom ain't too different, call me a mad man, but the glory kill mechanic is similar but a more aggressive version. in halo you hide behind a rock to get health back, making you play a bit more defensively, while in new doom your blasting a demons ass to lower its health into a glory kill state, both games make you wait a little bit before you get back into the action, halo could take a more aggressive approach to its shield system, maybe elites could drop battery packs on death or something, but thats just what I've been thinking and noticed lol

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +12

      Y'know how the best way to deal with a single Elite is to diminish it's shield then hit it with a melee? That would mix well with that. Only giving you shield if you're aggressive at exactly the right time. I feel like 343 would never implement something like that out of fear of being derivative, but if it only happened in very specific situations, I think that'd work well

    • @SR-388
      @SR-388 3 роки тому +4

      @@DJPeachCobbler ah yes the noob combo lol, really that depends but that could be a good idea, but in halo most of the time its best to emp an elites shields then head shot it, same with halo 3 brutes unless their the lower ranking versions where they can die from one melee. But disregarding that i like that idea, and if mcc ever gets mod support, i might steal that idea and give it to a modder lol

    • @SR-388
      @SR-388 3 роки тому +4

      @@DJPeachCobbler infact theres a skull in some of the games where if you melee an enemy your shields recharge, but they only recharge when you punch an enemy

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +3

      @@SR-388 I just looked it up, it turns out that the "Black Eye" skull (if that is the one you were referring to) has your shield ONLY recharge from melees. Sounds fun to mess around with, but definitely not what I had in mind

    • @SR-388
      @SR-388 3 роки тому

      @@DJPeachCobbler yeah thats the one, it was mainly a skull for firefight introduced in halo 3 odst's endless mode, and in reach, to add difficulty too each round and give some variety, it was added to halo 2 for coop play and had a fun new addition where if you punch an enemy enough you start to get over shield

  • @sleepshouter5017
    @sleepshouter5017 2 роки тому +17

    I think changing halo in the first place was a mistake. A lot of what made it special was the classic arena multiplayer gameplay. Also halo gameplay can be pretty damn quick if you know what you’re doing and have adapted around the ai, play space, and the sandbox mechanics the first 3 games designed so well.

  • @BizKwikTwist
    @BizKwikTwist 3 роки тому

    Yo that end kind of spontaneously caused a tear in my eye, thx :)

  • @georgekostaras
    @georgekostaras 3 роки тому +32

    I loved halo in the past. And stopped caring after halo 3. This really puts things into perspective for me

    • @gabrielgrimes8297
      @gabrielgrimes8297 3 роки тому

      Odst and reach are great as well, you should play them.

    • @bruhframe5604
      @bruhframe5604 3 роки тому

      @@gabrielgrimes8297 and 4 was still good story wise.
      TBH the devs was given a very good franchise and told to give very high expectations. They did try there best to do what they could.
      Halo 5 was a clusterduck but at least they improved with free updates. But yeah I would say to try 4.

    • @gabrielgrimes8297
      @gabrielgrimes8297 3 роки тому

      @@bruhframe5604 I will definitely try it, I bought it in the MCC on steam but have not played it. Solely for you I will completely playthrough it to get a better look at it years later since you said it's good. Thank you for the recommendation and hope you have a great day!

  • @senortentaculos8212
    @senortentaculos8212 3 роки тому +3

    I am quite glad your video randomly popped into my feed. You have earned a new sub my monochromatic friend.

  • @victorvatari8333
    @victorvatari8333 3 роки тому +10

    damn bro. that last frame and quote gave me genuine goosebumps.

  • @recluse9978
    @recluse9978 2 роки тому +1

    Might want to make another video there's some multiplayer game play out, and 343 finally, realizing what makes halo special is its sandbox.

  • @stevekjr9563
    @stevekjr9563 3 роки тому +42

    Will concur wholeheartedly with the video. Halo was made for a time that no longer exists, and only existed back then in a mainstream that it created. There were fast paced shooters at the time, but they were all on PC (HL, Unreal Tournament, Doom, CS). Your average console gamer didn't have access to that unless they could build a gaming rig at the time. I recall a very earlier release of the original Halo to PC and trying to play through it and finding myself bored out of my mind with how slow the gameplay was and how floaty and muddy the controls were.
    I'm 36, so I was 18 when Halo came out, and I could never enjoy it.

  • @DUMBI43
    @DUMBI43 3 роки тому +5

    I'm proud of being your subscriber before 1k. Really enjoying your content ❤️

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +1

      Thanks for watching, I'm glad you enjoy it! My next video will be a little different and quite a bit lighter, hope you like it

  • @soheil4471
    @soheil4471 2 роки тому +5

    this didnt age well

  • @cesruhf2605
    @cesruhf2605 2 роки тому +2

    That last sentence really made me open my eyes. Games like Halo, Assasin's Creed will never be the same again. Just like Doom, it died then rebirthed as something completely different. Hopefully one day the whole gaming industry will understand what you're trying to explain.

  • @dylanholven6375
    @dylanholven6375 2 роки тому +1

    the idea of having a shelf life on something you care about actually thematically fits halo, neat

  • @natebit8130
    @natebit8130 3 роки тому +3

    I have fond memories of playing games with arrow keys, when I played my first game with wasd it took me a long time to figure it out.

  • @our1980shouse
    @our1980shouse 3 роки тому +26

    You had me at "the horror, the horror..."!

  • @noahdibblee530
    @noahdibblee530 Рік тому +2

    he called it. halo infinite isnt halo.

  • @TylerWarwick27
    @TylerWarwick27 3 роки тому

    I've watched two of your videos now and you have done an AMAZING job! These videos are killer. This is the most deserved sub I've given in years. I can't wait for more videos, keep up the great work!

  • @xalener
    @xalener 2 роки тому +9

    "slow=bad"
    no

  • @chrocs5132
    @chrocs5132 3 роки тому +14

    Wow, that ending almost brought me to tears 😅

  • @entysing6780
    @entysing6780 2 роки тому +1

    I just appreciate your perspective so much. Your great and don't let anyone stop you from doing you 🤘

  • @ironwolf2244
    @ironwolf2244 2 роки тому +1

    This brought a tear to my eye. I hope Halo can reinvigorate itself, but in case it can't.. we'll always hear the Chanting songs in our hearts.

  • @tescos2000
    @tescos2000 3 роки тому +8

    I was legitimately about to fucking find this mans house when he suggested slow shooters were bad

  • @Nethseaar
    @Nethseaar 2 роки тому +7

    Enjoyable video! It's smart and funny. That said, I've one point of disagreement:
    Slow pace isn't inherently bad; it's a preference.
    I see no reason why a slower-paced game can't succeed in a market dominated by faster-paced games. Having a slow, Halo-style game on the market improves the variety of experiences available. Its contrast to the rest of the market is a selling point. There are plenty of people who prefer the slower pace of Halo -- plenty of people who continue to play older Halo games on the MCC. The prevalence of fast-paced shooters makes these people all the more likely to vocally support a well-made, slower-paced game.
    Halo is slow, and that may make it niche in today's fast market, but it is by no means obsolete or irrelevant or outdated.

    • @Nethseaar
      @Nethseaar 2 роки тому +3

      Also note:
      Halo is more complicated than just being slower-paced. There are many elements that go into making it feel like Halo. Which are essential to Halo and which are dispensable is a matter of debate, but here are some oft-cited core elements:
      - The golden triangle of being able to shoot, throw grenades, or melee while moving, without having to switch weapons
      - Equal starts in multiplayer
      - Equal base traits for each player
      - High time to kill in multiplayer
      - A large, varied sandbox of weapons, vehicles, and tools, which serves to adjust the pace of gameplay (teleporters, mancannons, equipment, and vehicles all enable players to move more quickly around the map)
      - Maps designed to create a wide variety of play experiences, built based on the uniform, slow movement speed. Generally, larger maps have vehicles, teleporters, or mancannons to improve map navigation.
      - A wide variety of custom games and community features

    • @michalski9141
      @michalski9141 2 роки тому

      “fast market” lmao what

  • @slickseviper9758
    @slickseviper9758 2 роки тому +2

    "You moved with arrow keys"
    Me a left handed gamer : DON'T LOOK AWAY FROM MY TRUTH

  • @rawrtedthanos1289
    @rawrtedthanos1289 2 роки тому +2

    Watching this after the release of infinite makes me happy, as they did successfully make the mix of speeding it up and balancing it nicely. Especially the grappling hook, holy shit the grappling hook

  • @StarBurstRastaman
    @StarBurstRastaman 2 роки тому +3

    Ngl, I dozed off for a moment watching this video at like two in the morning.
    Around the 13:55 mark, I fell out of my bed and onto my dog, who out of sheer terror bit me in the ass hard enough to draw blood.
    Doom really does elicit a lot of confusing emotions, doesn't it?

  • @antoniocorona2433
    @antoniocorona2433 3 роки тому +4

    This is painful because I love Halo, but in a lot of ways, he’s kinda right.

  • @mrdoubleyew6340
    @mrdoubleyew6340 2 роки тому

    Damn that one two punch at the end had me. Fantastic video.

  • @EMPerror403
    @EMPerror403 3 роки тому +2

    I just noticed, Titan gameplay in Titanfall 2 is terrifyingly close to classic Halo.

    • @reflections7612
      @reflections7612 3 роки тому

      what?

    • @zer0_ner034
      @zer0_ner034 3 роки тому

      It is. Probably why I enjoy being in titans more than I do being on foot.

  • @halolasomaster3900
    @halolasomaster3900 2 роки тому +12

    We need more games like Halo

    • @c.i.a.932
      @c.i.a.932 2 роки тому

      Ikr, a great indie (without a gimmick), or a new Bungie game could be awesome. The gameplay in Halo is the best of any FPS franchise ever. In COD/Destiny it’s just shoot at person, Dice games have a layer of creativity on it, but it’s clearly for a more casual audience. Farcry has a bunch of ways to play, but there’s no point. Doom is cool and all, but it’s just Violent Halo with a coat of paint and less sandbox.

  • @shakeinbac2000
    @shakeinbac2000 3 роки тому +4

    My passion and nostalgia for the lore of halo has clearly made me biased in regard to the recognition of fundamental mechanics of the movement systems- what I liked about reach was the option to sacrifice the sprint mechanic for an alternative tactical ability- and the different feel of the movement seemed to make my PVP battles flow better as in moving in and out of cover more fluidly. In terms of both single player (story/character development) and multiplayer- I loved the Frankenstein that reach was as if it was my own specimen ;( I felt like invasion placed a cool spin on BTB game type variants too

  • @masterchiefblank4885
    @masterchiefblank4885 3 роки тому

    Im actually happy you hadnt talked about how the enemy AI act etc because what you covered is what no other Gametuber I watch has covered they only cover lore and if halo things are possible IRL

  • @cognitiumone
    @cognitiumone 3 роки тому +2

    I grew up on arena shooters like quake III and unreal tournament, but the slow pace of halo never turned me off. The combat was balanced to the movement speed and there are times on legendary difficulty that makes my butt cheeks clench tight enough to crush walnuts.

  • @GrapeTheVine
    @GrapeTheVine 3 роки тому +8

    Really enjoyed the video.
    Since Halo MCC came to PC I've been going back to them since the last I played was Halo 4 back in the day. As I've always had a soft spot for it and on replaying it I've been thinking about why I liked the original Halo trilogy so much. You stating its deliberate nature echos what a friend of mine and I have been talking about and I think that is what I miss. While I also enjoy the sandbox, I feel I primarily miss the delobrate nature of everything. Most situations felt like a puzzle and I enjoy solving it different ways; however, I've played so much of them I feel like I've "solved" every encounter in the games. So while I enjoy the deliberate sandbox I miss discovering what I could do in said sandbox. Who knows whether I'll be able to experience something that captures that joy again. I'll probably just put in on the shelf of "games I want to experience again" with things like Titanfall 2, Outer Wilds, and Return of the Obra Dinn.
    Here's hoping for great new exerpeinces though!

    • @SR-388
      @SR-388 3 роки тому

      Ever played republic commando? Its a pretty similar game to halo with its own twists

    • @GrapeTheVine
      @GrapeTheVine 3 роки тому

      @@SR-388 No i haven't, I'll give it a look

  • @why_is_this_a_thing
    @why_is_this_a_thing 2 роки тому +22

    This video is so misinformed and can basically be boiled down to "welp halo needs to be faster but doing that would contradict the design sooooo sucks to be you?"

  • @beegdonkey5750
    @beegdonkey5750 3 роки тому +2

    People like Halo because it’s like a chess match. The entire game is crafted perfectly. The ai is smart with each enemy having different strategies for taking you down. The shields let you experiment without too much penalty. The weapon limit lets you decide what tools are right for the job. I and many others love classic halo and there’s nothing wrong with its slow design at all. Counter strike has kept the same gameplay loop for over 20 years and people still love it

  • @cognisant307
    @cognisant307 3 роки тому +1

    As a former Halo player I heard Cortana goes rogue in Halo 4 so I stopped playing. There comes a point when a story is finished and trying to drag it out further just makes it worse, after Halo 3 the Human/Covenant war was over, the Flood are gone, it's over, and from what I've heard about the following games I made the right decision.

  • @tobiasGR3Y
    @tobiasGR3Y 2 роки тому +6

    I can safely say that your argument is sound and like your analogies, though wholly disagree. This video is over a year old, but was linked to me just recently as someone who is playing Infinite. It has its troubles, and is in no way a perfect game but the same things you argue that are undoing Halo have destroyed the other franchises this year, while the only strike against Infinite so far is a bad monetization system and some map/rng problems. I won't say your not wrong and many points, many of which I certainly agree with. Halo is an old franchise and it's hard to believe that it's dead. But Infinite's successes in a bad gaming year, bring back the quote "We're it so easy."
    Can't say I personally like your style so I won't stick around, but good video. +1 from me.

  • @mikl0003
    @mikl0003 3 роки тому +28

    Thank you for explaining how I've been feeling about halo. Doom did what halo couldn't do.

    • @lamptowel
      @lamptowel 3 роки тому +19

      Doom had the potential to be better, and they did exactly that, Halo is a console game, in a world where PC based shooters is the mainstream, and where that slowness that he talks about in the video so much, it just doesn't work. What makes Halo good is what makes it bad is the key point of the video

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +15

      @@lamptowel Thank you, I was scared that wasn't clear. Halo was made for a world that just doesn't exist anymore. That doesn't make it bad, just unapproachable for modern audiences

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +16

      Doom was in a position to do that, I think. ID had a rusty old Camaro they had to restore. That's not an easy thing to do, but God damn that Camaro has potential.
      I feel bad for 343 because where Id had a rusty old muscle car, 343 was given a bottle of quickly expiring milk. Good milk, but milk doesn't stay good forever and can't just be fixed up

    • @lamptowel
      @lamptowel 3 роки тому +7

      @@DJPeachCobbler it's fine for it to stay that way, the way the world is, it doesn't need another Halo, it's fine for it to be a relic of the past, a fun experience from back then.

    • @mikl0003
      @mikl0003 3 роки тому +6

      @@DJPeachCobbler yes my only criticism is your wording was a little confusing in the beginning of the video. Other than that great analogies. Great video. Keep it up.

  • @dustinstanley9134
    @dustinstanley9134 2 роки тому +1

    I love my memories from halo and the terror of my child self when the flood attacked.

  • @billycarr785
    @billycarr785 2 роки тому

    16:30 ish. That transition from modern graphics to old while discussing the contrast between new and old is spot-fuckin-on my guy

  • @Speejays
    @Speejays 3 роки тому +4

    Good video. I haven't played the Halo games yet (aside from 1), but I'll be playing them all on PC since they're on Steam now.
    The first game was pretty disappointing after hearing so much praise about it and it just being alright, but knowing what to expect now, hopefully my experience will improve with the later games.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +3

      I feel like 3 has the best gameplay of the bunch. But yeah, these games have a slow pace to them and kill you for being aggressive, which can be a strange adjustment, but there's definitely some fun to be had.

    • @Speejays
      @Speejays 3 роки тому +1

      @@DJPeachCobbler Back from playing the first three games, 2 is definitely a huge improvement story-wise. And 3 was surprisingly short, but perfectly paced gameplay-wise. Looking forward to ODST, Reach, and 4 now.

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +1

      @@Speejays Yeah, I'm definitely in agreement. Halo 2 had me soften up on Halo tbh. The first one just had so many copy and pasted hallways and crappy cutscenes that I grew to hate it, but 2 really blows CE out of the water and let me appreciate the combat more. That core combat just retains a really dated feel to me. Not bad, but definitely of its time

  • @lucywucyyy
    @lucywucyyy 3 роки тому +4

    what if they leaned into he slow and made you feel more like a walking tank

  • @G-DORA
    @G-DORA 3 роки тому +1

    There's a skull in Halo 2, you can only recharge your shields if a killing blow to an enemy is a melee hit, it also puts your shields into overcharge.
    This made the combat 10x better IMO especially coupled with the skull that makes enemies a couple of ranks higher, it made you play up close when you were desperate for health, and when you had overshields you could sit back if you wanted to or still get up close just because. Plus you can't get easy health with energy sword kills as that doesn't work.
    The higher ranks of enemies usually meant mostly all elites were the white variant so if you shaved off enough health from them, approach them with a power weapon (shotgun, rpg, energy sword etc) they would draw an energy sword.

  • @nuggs4snuggs516
    @nuggs4snuggs516 3 роки тому +1

    In my honest opinion, I don't think Halo has necessarily become irrelevant. It still has the charm that drew me in, and keeps me coming back almost a decade since the last release I played. For me, if Halo can be Halo, in all it's outdated glory, I'd be happy. There's a dedicated, noche fan base that still loves it, and I think it's okay to want to appeal to them than to try and copy other games in the hopes of becoming big again. It had it's time in the spotlight, now it can be time for another shooter to take up it's mantle. I'll still be here, playing the game that defined my teenage years, and stuck with me for many more after.

  • @EseehcruoykcufI
    @EseehcruoykcufI 3 роки тому +15

    I do agree with you about what is holding halo back. Even replaying the halo games all the ones bungie im starting to feel the age of it and yeah its also great at the same time. I dont think halo could be as huge as it once was but maybe i could be wrong. The ending to that video was very sad but a good sad. I played halo 4 but i never really got into much when i was younger and i do plan on replaying it when it comes to pc. But i knew the end of halos time was when reach happened. Good video i found you recently and i love your content

  • @morp9426
    @morp9426 3 роки тому +9

    Watching this video made me sad. Because I never got to experience the "glory days" of halo. I can go and play them all sure, but I won't get the same feeling those kids in 2001-2007 did. The first halo that released while I was interested was halo 5. Halo is in this weird limbo and I don't think it can get out. Maybe one day it will come back the same way doom did, but the current gaming climate just isn't healthy for it.

    • @Destroyer_V0
      @Destroyer_V0 2 роки тому

      Funny this is said. Given 1 year later... halos main competitors in the FPS field have launched with rather rocky starts. Sure, Halo infinite's launch wasn't perfect either (battlepass progression is still kinda brutal for people with less time)
      But... maybe it's just me. But I feel the situation here has changed for once. That people want to play games that work, and, for the most part. Infinite does work, and is fun. Multiplayer being free means everyone can give it a go without worrying about their bank balance. From that point of view... Infinites launch has been pretty damn good.

  • @angelvillalobos7573
    @angelvillalobos7573 3 роки тому

    you made me cry with thag last line. like god damn it is hard to say goodbye

  • @DigitalVanquish
    @DigitalVanquish Рік тому

    Years late, but I love both the transition to Doom (2016), yet more significantly, how great an example it is.
    The 'Much Ado About Nothing' fact was interesting too. I'll tell my Arts friends.

  • @akumetsu4747
    @akumetsu4747 3 роки тому +8

    Ok cool
    Now talk about h-doom

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +3

      Shit, I'm actually gonna mention it in my next video. In passing, anyway

    • @akumetsu4747
      @akumetsu4747 3 роки тому +1

      Ah, I see your a man of culture as well

  • @chris_2953
    @chris_2953 3 роки тому +5

    hey, a bit unrelated, but have you tried NieR:Automata? After marathoning all of your videos, I would love to view your perspective on it. (P.S., the performance of the Pc port is horrible, but can be fixed in 5 min tops.)

    • @DJPeachCobbler
      @DJPeachCobbler  3 роки тому +5

      Nier Automata is one of those games like F.E.A.R. or Dark Souls 3 that I've had on the backburner for awhile. I've started on videos for all of them, but it just hasn't panned out. I'll probably talk about it at one point, there's a lot there that I find interesting.

  • @narvi2
    @narvi2 3 роки тому +2

    In Doom 1 you weren't supposed to move with arrow keys! You could, of course, but the game supported the mouse and encouraged you to use it. It was said so in the manual, it was in game settings and John Romero himself said it.

  • @ishanator3819
    @ishanator3819 2 роки тому +2

    MY FAVORITE FUCKING PART OF HALO IS HOW SLOW IT IS JESUS H GODDAMN FUCKING CHRIST, it makes it so much better than other shooters

  • @Beetlebub
    @Beetlebub 3 роки тому +5

    Have to absolutely disagree with the slow shooter thing, check out Escape From Tarkov

    • @nobleradical2158
      @nobleradical2158 3 роки тому

      I think what he means by “slow shooter” and Escape from Tarkov are two very different things. By that definition, PUBG is also a slow shooter, but DJ Cobb’s talking about the speed of moment-to-moment gameplay, regardless of pacing. In halo, you move slow, die slow, kill slow, fall slow, and shoot slow. None of those are true about Escape from Tarkov to my knowledge.

    • @Beetlebub
      @Beetlebub 3 роки тому +1

      @@nobleradical2158 I mean while that’s fair, I’ve never quiet played a game of pubg that was slower than tarkov but I mean I don’t remember what my original point is

  • @sabinhardy4413
    @sabinhardy4413 3 роки тому +5

    I love this channel

  • @casonfilmsinc318
    @casonfilmsinc318 3 роки тому +1

    Talks about 'the horror' of using arrow keys.
    Me, a left-hander...

  • @BizKwikTwist
    @BizKwikTwist 3 роки тому +1

    I just want to say as someone who has been with Halo since the beginning/since I was born, I love parts of Halo 5's movement. ( in regards to multiplayer)