Could it be that it is a “cycling flux thingie”? The “more hardcore PC users” (or *C64* or something…) had their road-to-computerised-gaming start from the very basics of what even a “PC” was. Then there were the masses of “people not interested of computers almost at all” (at least that is how I remember it). Then began the age when “computers were made smarter so that Users don’t have to be as smart” >> The Smart Devices. It affected the “casual consumer audience” and console gamers and began an era of “watching game streamers and let's plays”. Now the gamers of the newer era are finally reaching the point when RTS is the real deal. Not rly absolutes, as the eras went side by side and got mixed.
@@Zyphotis I feel like at some point EA will green light it. The RA1 and TD remasters did well enough, they must know a Tiberian Sun / RA 2 Remaster would sell like hottcakes
It only looks so zoomed out because of high resolution. Old computer monitors were much, much, smaller, creating a sense of claustrophobia as you listen to distant sounds and frantically pan the camera to see what's happening.
That's a good shout. I sort of remember feeling scared of devil's tongues back in the day but maybe being able to see more kind of takes away from that. Comparativley though, I've played RA 2 and OG SC and it is also just a smaller scale as well.
@@HydratedBeansthe good old memories of playing tiberian sun on 800x600 resolution on a windows XP computer... being like "where did my army go" and 5 minutes later you realise that they multi missiled it out of screen...
It was mentioned that there's a lot of personality and details, absolutely loved the look of this game when it came out and trying to figure out how it was done. Kinda thought something something voxels? for a long time. On an old monitor and whatever "mid but with good effects" resolution my poor beast liked at the time things were cool. Except those androids, they're kinda bunk in any resolution and time. :)
On release the NOD artillery was so OP that you could plant 2 in your base and it would shred everything. It never missed. I had a friend that I could not beat until the first patch because of it. I had a 2 pronged attack with a Mammoth MKII as a diversion along with a bomber strike that still failed all because of the damned arty.
I was totally certain I had and have the patch, and the Nod Artillery is as deadly as it's always been. In Tiberian Sun, that is. In Firestorm it's downright pathetic.
I remember watching my dad play and all nod mission end up being 2 artillery column slowly inching forward. Shit so broken with hoe accurate and fast it fires.
Ah my childhood is coming back again. Just a small note: the GDI distruptor - that microwave tank, actually uses soundwave to shake things apart(per lore)
Also want to note it’s not the first time Westwood has such concept e.g Sonic tank in Dune 2 which was inspired by Dune 1984 film which introduced Weirding modules which are sonic weapons
Westwood didn't create the genre, but they did create the gold standard. I yearn for a game that captures my imagination like this one did. Thanks for the memories
Please change your comment, you're arguably spreading misinformation. Westwood, the studio behind the Grandfather of RTS, Dune 2, and the Father of RTS, Command and Conquer did indeed Found and Pioneer the RTS GENRE. 😊
If EA did one thing right is that it allowed Tiberum Sun to become Openware, in other words it is Freeware in which EA has released the source code and has allowed the community to make mods of it. My favorite is a Stand Alone mod of TibSun called Dawn of the Tiberum Age which puts Classic Red Alert Faction against the Classic C&C (Tiberium Dawn) factions in a 4-way war. Nothing like watching the mammoth tanks of Soviet and GDI duke it out or a Cat & Mouse fight between Allied and Nod.
The game fails on the controls and some UI, but its where it succeeds that counts. People always focus on the campy bits, but that misses the entire rest of the game. It set out to make a futuristic apocalyptic world where two groups fight one another at the expense of the rest of the world, and it does so everywhere. If you wait too long the Tiberium will spread across the maps you play, giving you a sense of how dangerously it spreads if it isn’t actively checked. Mutant flora makes sections look far more alien (especially in Firestorm) and the mutant fauna is dangerous. Not to mention that a section of humans has become Tiberium infected and is suffering because of it, and often made pariahs who are either thrown aside or experimented upon. In the meantime as you play you’ll find the remnants of civilization everywhere. Roads and bridges, often worn down and broken, lead to tiny places where people obviously try to live. Transformers, solar panels, greenhouses and subterranean housing show how they have to be self-sufficient in a desolate world. Missions also incorporate the civilian populace and the world. Scientists looking into Tiberium are used as pawns in media campaigns, false flag operations done to sway the population, riot control, rebel factions etc all play a role. Then there is unit design. This is actually where the dated graphics help, as high realistic graphics makes it harder to have suspension of disbelief and convey certain emotions or capabilities than lower realism, something all the live-action remakes of cartoons are experiencing (among other things). The units and buildings are mostly blocky, jagged and utilitarian, like the Titan, Wolverine, Tick Tank and mobile artillery. Combined with the dirty look of most buildings and units with nothing really looking like its fresh from the factory and it helps sell the apocalyptic scenery with futuristic elements. And then comes the music. Often instilling a sense of loneliness and otherworldliness that fits the theme well. This is what makes the game so good. Almost everything enhances each other. Unit design, world design, game design, music, missions it all enhances this pre-apocalyptic desolate but futuristic world. If only they had had less things like visions and a more streamlined idea of what the Tacitus and the Nod-build Scrin ship were and how to implement it. As well as a bit more streamlined story to guide the player to the end. Oh and better UI and controls of course.
everything you said is true! one point: we have 3d rendered units in the cutscenes and they look awesome there. nothing to disbelieve. we need a remake of the game that gives us the cutscene look, better controls and balance and the damn dooming glooming post apocalyptic atmosphere. i really love the mysterious aspect of the world.
I agree on most your points. Hard disagree on the UI and controls though. Well, for the most part. I admit figuring out how the subterranean units worked the first time was confusing. The visions thing and the mostly unused Nod built alien ship was disappointing. Should have just had Tratos reveal that while he was in Nod custody he was working with Cabal to translate the Tacitus. Bam. Mcguffin covered. No weird.. weirder fantasy stuff in a mostly science fiction story. I mean we already have plants that produce spores, spread with runners and seeds. Often called Creeping Bell Flowers. Damned things spread quickly and are quite invasive. Just make them poisonous and grow crystalline mineral structures and suddenly we have real life Tiberium. As for the Nod built ship... yeah. Not really sure what to say about that beyond it felt under utilized.
I remember playing CandC in the 64, the action of controling a truck and some units and then giving the command to the truck to siege itself to become a military building was PURE ECSTASY, the cursor would change to a dot and a four arrows OH MY GOD SO GOOD
Emperor battle for dune is my favourite along with RA2. It's not called C&C due to Dune being the license, but it is Westwood through and through. It is available fully patched and with all cutscenes in custom exe online.
I bought the 10 year aniversary pack where came with all rhe c@c games at that time. So ra 1 and 2, c@c and cov ops, tib sun, renagade, firestorm, and all the ra add on packs. Still got it to this day
I remember getting a pirated copy back in 2000 cuz i was poor and then later on bought one in a bargain bin years later. So many summer days playing this gem even when i had red alert 2 in my collection
About the series. Command and Conquer 3 is when I was introduced to the series. I absolutely loved it. To this day I consider it to be one of the best RTS games. This is due to live action, decent acting. That acting, those hot babes of course blew me away back then. I'm all about campaigns. I love good stories, long RTS campaigns and that game gave it to me like no game did before. I felt so immersed in that game. I rate that game so highly, because of live acting which to this day is unmatched by any other RTS game. No game had engaged and immersed me into its world as Command and Conquer 3 did. Its expansion never clicked with me. I hated its story, because it became a lot more wacky. It was a lot less serious. Command and Conquer 3 wanted to be a realistic story. This is what I adored about that game. Its expansion had a problem that it felt out of place. It was not full silliness of its previous games or Red Alert. It had constrain which in the background of the original game was trying to strike a middle ground which would appease nobody. Though, even back then its combat was meh. I never liked command and conquer 3 gameplay. It was fun enough for the campaign, but I could not imagine playing in the skirmish.
The pathing. C&C3's pathing was hot garbage. Not saying any of the C&C games had great pathing but I could at least make a decent firing line. That and the patches designed for multiplayer balance that were incorporated into the single player maps... ugh. Reminds m of Starcraft 1 when the Sunken Colonies went from 400 hp to 300 because they were deemed too tough in multiplayer but made single player missions a fair bit harder.
All those small little environmental details and interactions are a big reason why I love C&C. Makes it very much feel like a simulation. Although Total Annihilation did 3D terrain convincingly first, it’s there in TS and has some impact on gameplay, e.g artillery can deform terrain lowering the elevation and railgun units like ghost stalker which fire in straight line can miss/hit the terrain instead of target depending on elevation
I think this game is the peak of isometric graphics. It's dark but meshes somewhat of a pixel art style, with the evolution of the much more blocky, non-3D from C&C and Red Alert. Also I feel it's much more varied compared to Red Alert 2. Walkers, flying transports, digging units, stealth, base defenses, are all more interesting than what RA2 offered.
I started my PC gaming with a used copy of Red Alert. Tiberian Sun was the first in the series I got new. I was so excited and the campaign was so good. I have played so much of RA Remastered. I really want Tiberian Sun and RA2 remaster.
Since the complete C&C set of games were released on Steam the games are again compatible with win 10+. bought all of them on steam and played from C&C 1 onwards, including renegade (the only one missing is the remastered one obviously)
I'm pretty sure if you tell certain units to attack an enemy and then hold"q" then click to move they will continue to attack while moving to where you selected. this works with titans because they can turn their gun toward the enemy while running a different direction
Got my first PC in 25 years and got 17 C&C games for €6 on steam ... Tiberian Sun is the only one I've loaded up and it's great ... Challenging , Interesting and Fun ... Now gotta install some mods to get a higher res on my screen
Good review bro. I think there's a gap in YT about great C&C mods reviews, like Tiberian Wars WarZone, Tiberium Crisis 1 and 2, and of course Mental Omega. Could you check them out and share what you think of them like you did with this one?
Thanks for the comment. I do plan on more C&C in the future. I think Firestorm and Yuris revenge are next in line but I definitely have plans to do Mental Omega so I'll have a look into Tiberian ones.
How did you get Command & Conquer Tiberian Sun to record so well in the proper visuals? I been wanting to stream the game, but can't get it to cast on the proper resolution where everything looks normal. I don't know what kind of tweaks I need to do to get it to work properly in like OBS which I use.
Try going to cncnet.org and download it from there. It has the latest patches for visuals. Failing that you can try searching for cnc ddraw which is a file you put in the directoy that allows you to tweak the options. Not gonna lie it was a bit of a dog to get it working
I remember watching a video how the ai pathing was one of the biggest techological challenge the game had to track so many units moving. While it can be janky at times its sich a big improvement over the first 2 games.
I also miss live action stuff. Of modern day developers, I'd say that Remedy Entertainment are the champions of live action: Quantum Break from 2016 featured a fairly decent live action show between the game's different acts. Control from 2019 blended live action visuals with the gameplay itself, and quite seamlessly, I might add. Alan Wake 2 refined the formula even further and longer live action sequences made a return since the days of Quantum Break. There's even a full 20 min short film that you can watch in an ingame movie theater.
I think this art style and the original resident evil textured art was awesome and still looks great. It’s hard for me to know if that’s just nostalgia tho.
Tiberium also have tremendous energy density. It is radioactive and self-luminous. It basicly overwhelm the value of the oil. 【Depleting the Tiberium field shall overpass finantial gap.】 That is the reason why Nod explosively rise, and the Tiberium War cause with.
nice review. this game, although very atmospheric and fun, was dated when it came out. it was the same year aoe2 came out, which is still played by a huge playerbase and got serveral rereleases and updates
You should try OpenRA tiberian sun. They fixed allot of the ui and hotkey stuff u mentioned. Its basically got something that is reminiscent of RA2 GUI and UX. Its a nice improvement, but there is no campaign though.
Actually, I do think that GDI is the UN force with highly German techonology combined. Since there is no Navy in the game, land warfare will much suitable for Germans.
Funny story. C&C: Red Alert, the second World War started by Soviet aggression would lead to the foundation of a Global Defense organization. An Initiative one might call it. 😆 Though to be fair the cut scene never explicitly calls it that. The implication is that the GDI's foundation point would be around the end of the second World War. The UN was absolutely a thing, in the C&C timeline as well. Just that the GDI was more of a mailed fist instead of the current day toothless tiger. Turns out there is *some* truth to the Nod propaganda. As GDI took a more active approach of bringing "rogue" elements into alignment.
I used to enjoy this game by making my own mods for it. If the game had been working more stable (without errors or frame drops), it would be sure that I spent my time and enjoyed more much for it.
It took me the longest time to understand that the Brotherhood of Nod is called such because the Land of Nod was where God exiled cursed peoples, including Cain. And Westwood has all but confirmed that Kane is the Biblical Cain, or at the very least functions similarly: I was shocked and annoyed when I played Firestorm and found out McNeil died in a freak accident, but then I realized it's because of the Mark of Cain: whosoever does violence unto Cain finds it visited back sevenfold upon himself.
For the record McNiel did not die in the Kodiak accident. The devs considered doing that for quote "having developed a dislike of working with the character", personal assumption is they were unable to come up with a convincing way of reusing the character and considered killing him off before deciding to simply not deal with the matter. After all there were a couple of cancelled games between TS/FS and Tiberium Wars. Current official canon is that McNeil went on to have a long and active career. Presumably dying in combat or from age/illness prior to the Incursion War but after the third Tiberium War. Personally never liked implications of the biblical elements being true. Kind of undermines the egotistical, megalomaniacal vibe Kane gives off. Add to it the real world has had many cult leaders who claimed to be the reincarnation of Jesus or another prophet. Someone with Kane's wealth, power and need to see his vision of reality made manifest would find the way to make an ancient tomb look real. Even if it is a phony as a Hollywood set. Part of the charm.
It's hard to have a good RTS. So few have the perfect balance needed to make a game fun, or the compelling setting and atmosphere. A lot of more recent attempts are missing one or both of those, when both are required to get people to care for the genre. They also have the problem of CnC and StarCraft having essentially set a bar so high that everything is compared to them unfavourably, making the hurdle to popularity that much higher before people will play it because the kind of people who love the genre will just play the classics instead because they are better.
i believe thebiggest change from this game to for example the "newest" starcraft is, that i was able to jump into starcraft and i beat the game in one run. I spend 5 Hours in Tiberian Sun to beat the 5th mission, because you get a handful troops to basically swipe a map clean. you have to lure, utilize the shooting distance, you must know which troop is vunerable to which attacker to spare lives and material.. its wild how much harder this game is.
It is your favorite game? Back then I was a kid and did not had PC. Had some outdated console games. When I started to game on PC, my first games were FPS and military sims which I can remember. A lot of random, eastern European stuff too. I grew up with more modern games like Warcraft III or even old Starcraft which was all the rage back then. Until World of Warcraft era that is. Though, it is odd that Starcraft was my childhood game and something which people played, but command and conquer series was unheard of even if they came at similar time period.
I wouldn't say it's my favourite. I started at Red Alert. I would say that I have really good memories playing it with friends though. It also has a strong identity. It is really up there as a good game in my eyes though.
Legit bought a physical copy of this game the other day as it is seemingly impossible to get on a digital store???? I don't own Windows...didn't know there was a Linux launcher for it....Sweet!
Oh man I haven't played C&C TS in a very long time, probably since I last had a Windows 7 computer. I've got the big box set of all of them up to generals, I vaguely remember installing a fan-made patch that patched them all so that you can play them local lan and without the damn disc in the drive. which was always annoying to keep scratch free. Heck this is making me want to play it again now XD (Now with awake spelling corrections XD)
@@medicman4444 it's a lot easier than messing around with the patches to get it working on new systems. Kinda miss Windows XP if it could use the resources available
Maybe the cutscenes are a little bit hilarious.... But they will never be as stupid and bad as in red alert 3🙈🙈🙈 Tiberian sun is a masterpiece. They made that post tiberium apocalyptic feeling so well!
6/10? Dude. Wow. Tiberian Sun was voted #29 in PC Gamer Magazine's Readers All-Time Top 50 Games Poll in the April 2000 issue If you are going to rate a game from 25 years ago by modern standards, *none* will pass it and be good. It's like times change, technology evolves and so do games. Doom 2, one of the most beloved games of all time, actually plays quite horribly today, does it make it a 3/10 game?
Hey, thanks for the comment, there's a few things I could clarify, the first being that I know many places use 7/10 as their "average" but I strictly use 5/10 as the average and anything above that is a good game. 6/10 is a good score, it is above average and worthy of someone's time. The other being that this is a review for people that haven't played it and are looking to pick it up in 2023. I couldn't exactly lie about what the experience is going to be like for those people even if it's a 10/10 in my heart. It's an interesting question, should games be locked and judged purely through the lens of the time they were created or do you judge them by the standards of today? I think I gave it a fair shake of looking at it from both perspectives, I talked a lot about what I think this game does that isn't in newer games but I also pointed out the missing features that we are used to in our day and age. Hope that clears things up a little, even if you do disagree.
Best reviewers don't give scores. Good reviewers score 0-10. Average reviewers score 1-10. Bad reviewers score 7-10. Trash reviewers score 8-10. Get it?
I don’t know, man, I think TS is nostalgia-goggled pretty hard by a lot review sites and people my age (29) who played PC games in the era. It’s a GREAT game, yeah, but it has its flaws and faults, like anything else, and can be hard to go back to. For comparison, I just played through Red Alert 1 as the Soviets, twice, and felt 3/4s of the campaign was just trial and error, and the strategy boils down to just wave-spamming Mammoths and turtling with Tesla. Skirmish is the same, but going for con-yard ASAP, and superweapons are beyond underwhelming. It’s still a fun game, but not really balanced or varied, despite the campy and interesting story. TS has A LOT of personality though, which sets it apart from its competitors, like AoE, SC, WC, Rise of Nations, or Civ. I find the cutscenes charming, and very comforting, but the gameplay hasn’t aged very well. Maybe I’ll have to give it another go, since it’s been around a decade since I played it, but I remember it being just kind of okay - nowhere as frantic and frenetic as RA2, though. Graphically, I personally love the aesthetic, and prefer it over StarCraft, but I can see why TS can turn some people off with its muted and contrasted palette. I even think that C&C3 just doesn’t cut with the same edge as this game, despite the more “mature” story. Dunno, just my experience and opinions to throw into the meat pile, but, yeah… I’m ashamed to say I think TW and RA2 are where the series peaked, and they’re both still very accessible, not too fast or slow, not overly complex in the macro and micro scales, and the competitive mechanics for both are still very balanced… except for Scrin…
The thing about esports, 40 year old guys with families and kids which grew up playing C&C, Starcraft, AoE are not going to go into esports. But I'd kill for good story based RTS with modding support
TS is still my absolute favorite C&C. Objectively RA2 is better in presentation, UI and controls as TS still lacked some quality of life at its time, but I loved the setting so much in Tiberian Sun and the game is fun still to this day.
Tiberium games have a much more serious tone compared to the cheese and comedy in Red Alert games. so I agree, Tiberium is much more serious. I would love to see a remake of Tiberian Sun and Red Alert 2. or maybe there are some modern indie alternative games, inspired by Westwood Studios?
2D graphics for old games do not hold up mainly due to resolution and lack of crispness. Art style can still be good, but we would be kidding ourselves if it genuinely looks good. Old games need a remaster to properly hold up to modern era. A great example I think is original Stronghold. Original pixel art is amazing, but it suffers due to lack of detail. Upcoming remaster remakes graphics and makes it actually pretty and timeless.
@@remote24 Yeah. Low resolution screens back then was the reason why assets are such low res. It did not mattered back then, because screens could not display more details anyways.
I think ... Now hear me out here ... I think EA should do a "Tiberian Sun" TV show, Like Paramount done with halo or like bethesda done with fallout. Now that is something i'll sink my free time into :)
I just think about what a cool dystopian sci fi world Tiberian Sun created after the first game. You are literally seeing Earth be terraformed into an alien world. I just think it was a wasted IP to never do anything to expand it. I always thought this world was more interesting and compelling than Starcraft.
Fun fact: every single source on the topic - this video, Jethild, official C&C sources - claims that the Tick Tank is less powerful that the GDI Titan. Well, way back in the year of Our Lord 1999 I did the experiment. Took a Titan and an undeployed Tick Tank, forced fired on each other from across the screen and watched the battle unfold. Every. Single. Time. The Tick Tank wins. Yes, the Titan has better stats in terms of armor and damage, except that the Tick Tank has a much higher rate of fire. In any head to head match up, no matter who fires first, the Tick Tank wins. Likewise - in the original release at least -the Cyborg Commando beat the Mammoth Mk2 in all matchups. Since the patch that upgraded the Mammoth's armor, I suppose that it would be a different fight, though. I've done a lot of these 1v1 fights and the hierarchy of 1v1 power in the original game (excluding aerial units and the artillery) is as follow: 1. Cyborg Commando 2. Mammoth Mk2 3. Original Mammoth Tank 4. Ghost Stalker 5. Disruptor 6. Tick Tank 7. Titan
TS the game that have 2 off the beter "Cortana" GDI- EVA and NOD - Cabal, thos 2 Ai's are awsom. The concret did also prevent terain deformation. and lastly "PEACE THROUGH POWER"
People are talking about RTS again. The world is healing.
Welcome back commander.
Dead and back commander, dead and back
Could it be that it is a “cycling flux thingie”? The “more hardcore PC users” (or *C64* or something…) had their road-to-computerised-gaming start from the very basics of what even a “PC” was.
Then there were the masses of “people not interested of computers almost at all” (at least that is how I remember it). Then began the age when “computers were made smarter so that Users don’t have to be as smart” >> The Smart Devices. It affected the “casual consumer audience” and console gamers and began an era of “watching game streamers and let's plays”. Now the gamers of the newer era are finally reaching the point when RTS is the real deal.
Not rly absolutes, as the eras went side by side and got mixed.
On this planet, you will die.
Dune2000 was awesome too
That "welcome back commander" Line gave me goosebumps when i booted it up
Kane Lives!
I wish that they would do a full remaster of this game!
if they let Peteoglyph do Tiberian Sun / Red Alert 2 in a pack like the original games, it would be a slam dunk.
They did, UA-cam it, looks rad
If only, Petra did an amazing job with the OG and RA1. These 2 in a remaster pack would honestly be the best
@@Zyphotis I feel like at some point EA will green light it. The RA1 and TD remasters did well enough, they must know a Tiberian Sun / RA 2 Remaster would sell like hottcakes
With a bit of hotkey, pathing, and auto-move command updates, it could be really replayable.
It only looks so zoomed out because of high resolution. Old computer monitors were much, much, smaller, creating a sense of claustrophobia as you listen to distant sounds and frantically pan the camera to see what's happening.
That's a good shout. I sort of remember feeling scared of devil's tongues back in the day but maybe being able to see more kind of takes away from that. Comparativley though, I've played RA 2 and OG SC and it is also just a smaller scale as well.
Yeah the highest resolution the game natively supported was like 1026x768 or something like that. The game was very, very hard at that zoom.
@@HydratedBeansthe good old memories of playing tiberian sun on 800x600 resolution on a windows XP computer... being like "where did my army go" and 5 minutes later you realise that they multi missiled it out of screen...
It was mentioned that there's a lot of personality and details, absolutely loved the look of this game when it came out and trying to figure out how it was done. Kinda thought something something voxels? for a long time.
On an old monitor and whatever "mid but with good effects" resolution my poor beast liked at the time things were cool. Except those androids, they're kinda bunk in any resolution and time. :)
@@HydratedBeans Yeah, 1K resolution
I love that this game is on Steam now.
Easily the best game in the series for me. The story, art style and the units are all sensational.
you did not just say its better than zero hour....
I have so many memories attached to the whole C&C series but this overall is my all time fav
Tiberian Sun was actually composed not only by Frank Klepacki but also by Jarrid Mendelson.
Thanks for the correction, I'll mention this when I get to firestorm
11:09 they have the technology and money, but sadly not the passion and sincerity like the game developers had back in the days
TS is my favorite C&C game! thanks for the memories. great campaign, mood, art direction, units, and music.
First time played in 2000, on my first pc. Still have it installed on my main pc, Still playing from time to time. Great game.
Command and Conquer games are now on Steam, they're coming back for sure
On release the NOD artillery was so OP that you could plant 2 in your base and it would shred everything. It never missed. I had a friend that I could not beat until the first patch because of it. I had a 2 pronged attack with a Mammoth MKII as a diversion along with a bomber strike that still failed all because of the damned arty.
Because Nod Artillery
use the GPS shells.
Pile of Nod Artillery
shall wipe out enemy base with blinks.
😂 How long did you have to wait for the patch? I missed that luckily.
I was totally certain I had and have the patch, and the Nod Artillery is as deadly as it's always been. In Tiberian Sun, that is. In Firestorm it's downright pathetic.
I remember watching my dad play and all nod mission end up being 2 artillery column slowly inching forward. Shit so broken with hoe accurate and fast it fires.
Ah my childhood is coming back again.
Just a small note: the GDI distruptor - that microwave tank, actually uses soundwave to shake things apart(per lore)
Also want to note it’s not the first time Westwood has such concept e.g Sonic tank in Dune 2 which was inspired by Dune 1984 film which introduced Weirding modules which are sonic weapons
Im happy to say the Founder's of the RTS Genre, Westwood... they were my introduction to the RTS Genre. 😊
The entire franchise being released onto Steam is the best thing to happen to this franchise since the '90s.
Westwood didn't create the genre, but they did create the gold standard. I yearn for a game that captures my imagination like this one did. Thanks for the memories
Isn't Dune 2 the first arguable RTS game, with resource management (spice) and base-building? I think Westwood may have indeed created the genre.
Dune 2 IS indeed the First RTS. So yeah they created the genre
"I am commandershepard4235 and this is my favourite game on the Citadel"
@@luciusdebeers6176 hey asshole, that's my line. 🤣
Please change your comment, you're arguably spreading misinformation. Westwood, the studio behind the Grandfather of RTS, Dune 2, and the Father of RTS, Command and Conquer did indeed Found and Pioneer the RTS GENRE. 😊
I played a ton of this back in the day, as well as dune 2000.
If EA did one thing right is that it allowed Tiberum Sun to become Openware, in other words it is Freeware in which EA has released the source code and has allowed the community to make mods of it.
My favorite is a Stand Alone mod of TibSun called Dawn of the Tiberum Age which puts Classic Red Alert Faction against the Classic C&C (Tiberium Dawn) factions in a 4-way war. Nothing like watching the mammoth tanks of Soviet and GDI duke it out or a Cat & Mouse fight between Allied and Nod.
My favorite RTS, played few days back :) for more than 4h in one session :) after so many year !! it was so good :) thank you for CNCNET
The game fails on the controls and some UI, but its where it succeeds that counts.
People always focus on the campy bits, but that misses the entire rest of the game. It set out to make a futuristic apocalyptic world where two groups fight one another at the expense of the rest of the world, and it does so everywhere.
If you wait too long the Tiberium will spread across the maps you play, giving you a sense of how dangerously it spreads if it isn’t actively checked. Mutant flora makes sections look far more alien (especially in Firestorm) and the mutant fauna is dangerous. Not to mention that a section of humans has become Tiberium infected and is suffering because of it, and often made pariahs who are either thrown aside or experimented upon.
In the meantime as you play you’ll find the remnants of civilization everywhere. Roads and bridges, often worn down and broken, lead to tiny places where people obviously try to live. Transformers, solar panels, greenhouses and subterranean housing show how they have to be self-sufficient in a desolate world.
Missions also incorporate the civilian populace and the world. Scientists looking into Tiberium are used as pawns in media campaigns, false flag operations done to sway the population, riot control, rebel factions etc all play a role.
Then there is unit design. This is actually where the dated graphics help, as high realistic graphics makes it harder to have suspension of disbelief and convey certain emotions or capabilities than lower realism, something all the live-action remakes of cartoons are experiencing (among other things). The units and buildings are mostly blocky, jagged and utilitarian, like the Titan, Wolverine, Tick Tank and mobile artillery. Combined with the dirty look of most buildings and units with nothing really looking like its fresh from the factory and it helps sell the apocalyptic scenery with futuristic elements.
And then comes the music. Often instilling a sense of loneliness and otherworldliness that fits the theme well.
This is what makes the game so good. Almost everything enhances each other. Unit design, world design, game design, music, missions it all enhances this pre-apocalyptic desolate but futuristic world.
If only they had had less things like visions and a more streamlined idea of what the Tacitus and the Nod-build Scrin ship were and how to implement it. As well as a bit more streamlined story to guide the player to the end. Oh and better UI and controls of course.
everything you said is true!
one point: we have 3d rendered units in the cutscenes and they look awesome there. nothing to disbelieve. we need a remake of the game that gives us the cutscene look, better controls and balance and the damn dooming glooming post apocalyptic atmosphere. i really love the mysterious aspect of the world.
I agree on most your points. Hard disagree on the UI and controls though. Well, for the most part. I admit figuring out how the subterranean units worked the first time was confusing. The visions thing and the mostly unused Nod built alien ship was disappointing. Should have just had Tratos reveal that while he was in Nod custody he was working with Cabal to translate the Tacitus. Bam. Mcguffin covered. No weird.. weirder fantasy stuff in a mostly science fiction story. I mean we already have plants that produce spores, spread with runners and seeds. Often called Creeping Bell Flowers. Damned things spread quickly and are quite invasive. Just make them poisonous and grow crystalline mineral structures and suddenly we have real life Tiberium. As for the Nod built ship... yeah. Not really sure what to say about that beyond it felt under utilized.
This video was fucking AWESOME. Took me all the way back, baby.
There's something in the air. People are talking about RTS games again. It's about time.
Stormgate, Zerospace, dorf, tempest rising, BAR, there's a lot to be excited for in the near future.
@@livaveragegamer ohhhh gonna check these out thanks!
lolol no@@livaveragegamer
Totem Arts, the creators of Renegade X, are working on an amazing project right now set in this era of the CnC universe.
I remember playing CandC in the 64, the action of controling a truck and some units and then giving the command to the truck to siege itself to become a military building was PURE ECSTASY, the cursor would change to a dot and a four arrows OH MY GOD SO GOOD
Emperor battle for dune is my favourite along with RA2. It's not called C&C due to Dune being the license, but it is Westwood through and through. It is available fully patched and with all cutscenes in custom exe online.
I bought the 10 year aniversary pack where came with all rhe c@c games at that time. So ra 1 and 2, c@c and cov ops, tib sun, renagade, firestorm, and all the ra add on packs. Still got it to this day
Reinforcements are arriving from the North.
Thanks for the memories
This game is still incredible. And RIP James Earl Jones.
I remember getting a pirated copy back in 2000 cuz i was poor and then later on bought one in a bargain bin years later. So many summer days playing this gem even when i had red alert 2 in my collection
Best game of my childhood , so much nostalgia, would love a remaster.
About the series. Command and Conquer 3 is when I was introduced to the series. I absolutely loved it. To this day I consider it to be one of the best RTS games. This is due to live action, decent acting. That acting, those hot babes of course blew me away back then. I'm all about campaigns. I love good stories, long RTS campaigns and that game gave it to me like no game did before. I felt so immersed in that game. I rate that game so highly, because of live acting which to this day is unmatched by any other RTS game. No game had engaged and immersed me into its world as Command and Conquer 3 did.
Its expansion never clicked with me. I hated its story, because it became a lot more wacky. It was a lot less serious. Command and Conquer 3 wanted to be a realistic story. This is what I adored about that game. Its expansion had a problem that it felt out of place. It was not full silliness of its previous games or Red Alert. It had constrain which in the background of the original game was trying to strike a middle ground which would appease nobody.
Though, even back then its combat was meh. I never liked command and conquer 3 gameplay. It was fun enough for the campaign, but I could not imagine playing in the skirmish.
The pathing. C&C3's pathing was hot garbage. Not saying any of the C&C games had great pathing but I could at least make a decent firing line. That and the patches designed for multiplayer balance that were incorporated into the single player maps... ugh. Reminds m of Starcraft 1 when the Sunken Colonies went from 400 hp to 300 because they were deemed too tough in multiplayer but made single player missions a fair bit harder.
Dude the opening lines are exactly my childhood
All those small little environmental details and interactions are a big reason why I love C&C. Makes it very much feel like a simulation. Although Total Annihilation did 3D terrain convincingly first, it’s there in TS and has some impact on gameplay, e.g artillery can deform terrain lowering the elevation and railgun units like ghost stalker which fire in straight line can miss/hit the terrain instead of target depending on elevation
i tried getting into it again a few years ago but the money problem and anti air issue is tomuch also the keybindings
Now, i have to play this since i didn't get to back in the day.
Tiberian Sun is my favorite too. Hoping for a good remake/remaster
you made a good point about 2D graphic adging better than 3D. is not the same for every genre, FPS for example, but it is for RTS and RPG.
I think this game is the peak of isometric graphics.
It's dark but meshes somewhat of a pixel art style, with the evolution of the much more blocky, non-3D from C&C and Red Alert.
Also I feel it's much more varied compared to Red Alert 2. Walkers, flying transports, digging units, stealth, base defenses, are all more interesting than what RA2 offered.
I started my PC gaming with a used copy of Red Alert. Tiberian Sun was the first in the series I got new. I was so excited and the campaign was so good. I have played so much of RA Remastered. I really want Tiberian Sun and RA2 remaster.
Mentioning James Early Jones.. and then not bringing up Darth Vader was a suprise... Bloody Mufasa.. lol
Started playing it as a kid its still fun as an adult but we definately need a remaster.
Since the complete C&C set of games were released on Steam the games are again compatible with win 10+. bought all of them on steam and played from C&C 1 onwards, including renegade (the only one missing is the remastered one obviously)
impeccable setup with the "yes but"
ghost stalker
not walker ;)
Red Alert 2 will always be number 1 in my heart but Tiberian Sun was a fantastic classic
I'm pretty sure if you tell certain units to attack an enemy and then hold"q" then click to move they will continue to attack while moving to where you selected. this works with titans because they can turn their gun toward the enemy while running a different direction
Omg. I want to play this game again so bad
This is a game my dad and i played a lot it eill always be my favorite game from theC&C series except for renegade that game is bad ass. Great review
Lol Mufasa, that's definitely what comes to mind when I think of James Earl Jones
This game is soooo amazing
My first C&C game, when CD key wrote on disk hehe
Got my first PC in 25 years and got 17 C&C games for €6 on steam ... Tiberian Sun is the only one I've loaded up and it's great ... Challenging , Interesting and Fun ... Now gotta install some mods to get a higher res on my screen
Tiberian Sun simply continued the story and offered an interesting campaign.
(Not like other C&C's)
It had flaws, yes, but man it deserved a remake.
Good review bro. I think there's a gap in YT about great C&C mods reviews, like Tiberian Wars WarZone, Tiberium Crisis 1 and 2, and of course Mental Omega.
Could you check them out and share what you think of them like you did with this one?
Thanks for the comment. I do plan on more C&C in the future. I think Firestorm and Yuris revenge are next in line but I definitely have plans to do Mental Omega so I'll have a look into Tiberian ones.
@@livaveragegamer Sweet. Yeah, it'd be great to see your reviews of C&C General mods and C&C (Tiberian Dawn) mods
I like your take on it
How did you get Command & Conquer Tiberian Sun to record so well in the proper visuals? I been wanting to stream the game, but can't get it to cast on the proper resolution where everything looks normal. I don't know what kind of tweaks I need to do to get it to work properly in like OBS which I use.
Try going to cncnet.org and download it from there. It has the latest patches for visuals. Failing that you can try searching for cnc ddraw which is a file you put in the directoy that allows you to tweak the options. Not gonna lie it was a bit of a dog to get it working
How did you get it working like what settings do you put in the cnc ddraw file?@@livaveragegamer
I remember watching a video how the ai pathing was one of the biggest techological challenge the game had to track so many units moving. While it can be janky at times its sich a big improvement over the first 2 games.
I also miss live action stuff. Of modern day developers, I'd say that Remedy Entertainment are the champions of live action: Quantum Break from 2016 featured a fairly decent live action show between the game's different acts.
Control from 2019 blended live action visuals with the gameplay itself, and quite seamlessly, I might add.
Alan Wake 2 refined the formula even further and longer live action sequences made a return since the days of Quantum Break. There's even a full 20 min short film that you can watch in an ingame movie theater.
im still hope that they will remake this aswell like the first both games.
Thanks liv
We are going to have to act if we want to live in a different world.
I think this art style and the original resident evil textured art was awesome and still looks great. It’s hard for me to know if that’s just nostalgia tho.
Tiberium also have
tremendous energy density.
It is radioactive and self-luminous.
It basicly overwhelm the value of the oil.
【Depleting the Tiberium field shall overpass finantial gap.】
That is the reason why Nod explosively rise,
and the Tiberium War cause with.
nice review.
this game, although very atmospheric and fun, was dated when it came out. it was the same year aoe2 came out, which is still played by a huge playerbase and got serveral rereleases and updates
if memory serves me right, there is an attack move. At least in firestorm.
How did you get this running on a modern rig?
Go to cncnet.org/ They will have instructions to get it working.
@@livaveragegamerThere are some alternatives, like TS Client on ModDB. Great modding platform for TS too.
You should try OpenRA tiberian sun. They fixed allot of the ui and hotkey stuff u mentioned. Its basically got something that is reminiscent of RA2 GUI and UX. Its a nice improvement, but there is no campaign though.
Actually,
I do think that
GDI is the UN force
with highly German techonology combined.
Since there is no Navy in the game,
land warfare will much suitable for Germans.
Funny story. C&C: Red Alert, the second World War started by Soviet aggression would lead to the foundation of a Global Defense organization. An Initiative one might call it. 😆 Though to be fair the cut scene never explicitly calls it that. The implication is that the GDI's foundation point would be around the end of the second World War. The UN was absolutely a thing, in the C&C timeline as well. Just that the GDI was more of a mailed fist instead of the current day toothless tiger. Turns out there is *some* truth to the Nod propaganda. As GDI took a more active approach of bringing "rogue" elements into alignment.
CNC Remastered was released and now they really need to do a RA2/Tiberian Sun remaster i reckon!
I used to enjoy this game by making my own mods for it. If the game had been working more stable (without errors or frame drops), it would be sure that I spent my time and enjoyed more much for it.
I was about to leave when you said Windows, but then I saw the Linux download options. I'm glad I can play this without having to run spyware.
It took me the longest time to understand that the Brotherhood of Nod is called such because the Land of Nod was where God exiled cursed peoples, including Cain. And Westwood has all but confirmed that Kane is the Biblical Cain, or at the very least functions similarly: I was shocked and annoyed when I played Firestorm and found out McNeil died in a freak accident, but then I realized it's because of the Mark of Cain: whosoever does violence unto Cain finds it visited back sevenfold upon himself.
We also find a truly ancient tomb in the last mission of Renegade, and it's entirely clear this is Abel's tomb.
For the record McNiel did not die in the Kodiak accident. The devs considered doing that for quote "having developed a dislike of working with the character", personal assumption is they were unable to come up with a convincing way of reusing the character and considered killing him off before deciding to simply not deal with the matter. After all there were a couple of cancelled games between TS/FS and Tiberium Wars. Current official canon is that McNeil went on to have a long and active career. Presumably dying in combat or from age/illness prior to the Incursion War but after the third Tiberium War.
Personally never liked implications of the biblical elements being true. Kind of undermines the egotistical, megalomaniacal vibe Kane gives off. Add to it the real world has had many cult leaders who claimed to be the reincarnation of Jesus or another prophet. Someone with Kane's wealth, power and need to see his vision of reality made manifest would find the way to make an ancient tomb look real. Even if it is a phony as a Hollywood set. Part of the charm.
Well said.
It's hard to have a good RTS. So few have the perfect balance needed to make a game fun, or the compelling setting and atmosphere. A lot of more recent attempts are missing one or both of those, when both are required to get people to care for the genre. They also have the problem of CnC and StarCraft having essentially set a bar so high that everything is compared to them unfavourably, making the hurdle to popularity that much higher before people will play it because the kind of people who love the genre will just play the classics instead because they are better.
Red Alert 2 and Tiberian Sun had weird bad balance and really good setting and atmosphere.
i believe thebiggest change from this game to for example the "newest" starcraft is, that i was able to jump into starcraft and i beat the game in one run. I spend 5 Hours in Tiberian Sun to beat the 5th mission, because you get a handful troops to basically swipe a map clean. you have to lure, utilize the shooting distance, you must know which troop is vunerable to which attacker to spare lives and material.. its wild how much harder this game is.
It is your favorite game? Back then I was a kid and did not had PC. Had some outdated console games. When I started to game on PC, my first games were FPS and military sims which I can remember. A lot of random, eastern European stuff too. I grew up with more modern games like Warcraft III or even old Starcraft which was all the rage back then. Until World of Warcraft era that is.
Though, it is odd that Starcraft was my childhood game and something which people played, but command and conquer series was unheard of even if they came at similar time period.
I wouldn't say it's my favourite. I started at Red Alert. I would say that I have really good memories playing it with friends though. It also has a strong identity. It is really up there as a good game in my eyes though.
"GDI don't like wheeles!"😂😂😂😂
Legit bought a physical copy of this game the other day as it is seemingly impossible to get on a digital store????
I don't own Windows...didn't know there was a Linux launcher for it....Sweet!
Oh man I haven't played C&C TS in a very long time, probably since I last had a Windows 7 computer. I've got the big box set of all of them up to generals, I vaguely remember installing a fan-made patch that patched them all so that you can play them local lan and without the damn disc in the drive. which was always annoying to keep scratch free.
Heck this is making me want to play it again now XD
(Now with awake spelling corrections XD)
Crazy to think about the times you had CD drives in your PC
@@livaveragegamer XD still rocking my USB external CD drives on my new system. Tho might just drag out the old XP laptop for some CNC time :3
@@medicman4444 it's a lot easier than messing around with the patches to get it working on new systems. Kinda miss Windows XP if it could use the resources available
KKND2 Krossfire is one of the gems nobody played in this time.
I played it on playstation back in the day. Probably not the best way to enjoy the game.
@@livaveragegamer I was surprised it was on Playstation. I played it on the PC.
No one mentions Michael Biehn.
Maybe the cutscenes are a little bit hilarious.... But they will never be as stupid and bad as in red alert 3🙈🙈🙈
Tiberian sun is a masterpiece. They made that post tiberium apocalyptic feeling so well!
7:57 not true. Vehicles are actually voxel-based 3D models.
6/10 seems a bit low
Take a look at stronghold crusader HD
I fucking love this game
Actually RTS is making a come back with games like Tempest Rising and Stormgate.
I hope so. Zerospace too
6/10? Dude. Wow.
Tiberian Sun was voted #29 in PC Gamer Magazine's Readers All-Time Top 50 Games Poll in the April 2000 issue
If you are going to rate a game from 25 years ago by modern standards, *none* will pass it and be good. It's like times change, technology evolves and so do games. Doom 2, one of the most beloved games of all time, actually plays quite horribly today, does it make it a 3/10 game?
Hey, thanks for the comment, there's a few things I could clarify, the first being that I know many places use 7/10 as their "average" but I strictly use 5/10 as the average and anything above that is a good game. 6/10 is a good score, it is above average and worthy of someone's time.
The other being that this is a review for people that haven't played it and are looking to pick it up in 2023. I couldn't exactly lie about what the experience is going to be like for those people even if it's a 10/10 in my heart.
It's an interesting question, should games be locked and judged purely through the lens of the time they were created or do you judge them by the standards of today? I think I gave it a fair shake of looking at it from both perspectives, I talked a lot about what I think this game does that isn't in newer games but I also pointed out the missing features that we are used to in our day and age.
Hope that clears things up a little, even if you do disagree.
Best reviewers don't give scores. Good reviewers score 0-10. Average reviewers score 1-10. Bad reviewers score 7-10. Trash reviewers score 8-10.
Get it?
I don’t know, man, I think TS is nostalgia-goggled pretty hard by a lot review sites and people my age (29) who played PC games in the era. It’s a GREAT game, yeah, but it has its flaws and faults, like anything else, and can be hard to go back to.
For comparison, I just played through Red Alert 1 as the Soviets, twice, and felt 3/4s of the campaign was just trial and error, and the strategy boils down to just wave-spamming Mammoths and turtling with Tesla. Skirmish is the same, but going for con-yard ASAP, and superweapons are beyond underwhelming. It’s still a fun game, but not really balanced or varied, despite the campy and interesting story.
TS has A LOT of personality though, which sets it apart from its competitors, like AoE, SC, WC, Rise of Nations, or Civ. I find the cutscenes charming, and very comforting, but the gameplay hasn’t aged very well. Maybe I’ll have to give it another go, since it’s been around a decade since I played it, but I remember it being just kind of okay - nowhere as frantic and frenetic as RA2, though.
Graphically, I personally love the aesthetic, and prefer it over StarCraft, but I can see why TS can turn some people off with its muted and contrasted palette. I even think that C&C3 just doesn’t cut with the same edge as this game, despite the more “mature” story.
Dunno, just my experience and opinions to throw into the meat pile, but, yeah… I’m ashamed to say I think TW and RA2 are where the series peaked, and they’re both still very accessible, not too fast or slow, not overly complex in the macro and micro scales, and the competitive mechanics for both are still very balanced… except for Scrin…
rip james earl jones
Kane Lives!
The thing about esports, 40 year old guys with families and kids which grew up playing C&C, Starcraft, AoE are not going to go into esports. But I'd kill for good story based RTS with modding support
TS is still my absolute favorite C&C. Objectively RA2 is better in presentation, UI and controls as TS still lacked some quality of life at its time, but I loved the setting so much in Tiberian Sun and the game is fun still to this day.
Tiberium games have a much more serious tone compared to the cheese and comedy in Red Alert games.
so I agree, Tiberium is much more serious.
I would love to see a remake of Tiberian Sun and Red Alert 2.
or maybe there are some modern indie alternative games, inspired by Westwood Studios?
Heresy! It's obviously 11/10!
2D graphics for old games do not hold up mainly due to resolution and lack of crispness. Art style can still be good, but we would be kidding ourselves if it genuinely looks good. Old games need a remaster to properly hold up to modern era. A great example I think is original Stronghold. Original pixel art is amazing, but it suffers due to lack of detail. Upcoming remaster remakes graphics and makes it actually pretty and timeless.
one thing is to consider the screens back then had like 12" and a few pixels with lower Hz. games like stronghold and aoe2 looked amazing back then
@@remote24 Yeah. Low resolution screens back then was the reason why assets are such low res. It did not mattered back then, because screens could not display more details anyways.
I think ... Now hear me out here ... I think EA should do a "Tiberian Sun" TV show, Like Paramount done with halo or like bethesda done with fallout. Now that is something i'll sink my free time into :)
I just think about what a cool dystopian sci fi world Tiberian Sun created after the first game. You are literally seeing Earth be terraformed into an alien world. I just think it was a wasted IP to never do anything to expand it. I always thought this world was more interesting and compelling than Starcraft.
Ah yes tiberian sun where using flame tank(devil’s tongue) can crash your game when it falls down on frozen water.
Lol, I never managed to do that. Doesn't surprise me though
It’s a perfect game and then they gave you the tools to manipulate it, for a tenner!
I want RTS to return, but Starcraft left a shadow over the genre that may have permanently twisted the way the games are meant to play.
Fun fact: every single source on the topic - this video, Jethild, official C&C sources - claims that the Tick Tank is less powerful that the GDI Titan.
Well, way back in the year of Our Lord 1999 I did the experiment. Took a Titan and an undeployed Tick Tank, forced fired on each other from across the screen and watched the battle unfold.
Every. Single. Time. The Tick Tank wins. Yes, the Titan has better stats in terms of armor and damage, except that the Tick Tank has a much higher rate of fire. In any head to head match up, no matter who fires first, the Tick Tank wins.
Likewise - in the original release at least -the Cyborg Commando beat the Mammoth Mk2 in all matchups. Since the patch that upgraded the Mammoth's armor, I suppose that it would be a different fight, though.
I've done a lot of these 1v1 fights and the hierarchy of 1v1 power in the original game (excluding aerial units and the artillery) is as follow:
1. Cyborg Commando
2. Mammoth Mk2
3. Original Mammoth Tank
4. Ghost Stalker
5. Disruptor
6. Tick Tank
7. Titan
TS the game that have 2 off the beter "Cortana" GDI- EVA and NOD - Cabal, thos 2 Ai's are awsom. The concret did also prevent terain deformation. and lastly "PEACE THROUGH POWER"
PEACE THROUGH POWER!