Is This Runelite Plugin Cheating in Oldschool Runescape?
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- Опубліковано 25 сер 2024
- Bit of a grey area but it really depends on how much you want to split hairs, regardless i think its fair to say that using this plugin is more damaging for you as a player than it is helping, like most indicating plugins. T
his Hieb person has been outed in the Counter Strike community in the past for his obnoxious and snobby attitude towards players & friends which makes sense as to why he'd cry about something like this, but i dont really know if Jagex will get rid of it at the end of the day.
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There are tens of thousands of bots farming gold and half of the people on top list for bosses are bots and we’re worried about a addon rn lol
Yea but it's fine when jagex owns the bots and is back dooring the gold. Osrs mobile has an auto chat feature but if you use it you can get muted/perma muted. Jagex morals are sketchy at best
Wow, it's like these are two separate issues, and they can both be bad and need fixed at the same time. This issue is also pathetically simple to solve one way or another in comparison to the bot arms race.
@@ricklebob7111jagex doesn’t have bot farms or back door gold stfu 😂😂
@TezzyRs lol that's why they don't even try to solve the issue makes sense buddy jagex let's bots by cause they pay a membership you don't think they aren't using that to there advantage get real
Fallacy of relative privation rears its stupid head in the comments section 😂
You're right - behemoth is not a news source!
They anoyying I unfollowed them😂😂😂😂😂
Na behemoth is a phony use other content creators videos for his own views kinda cringe like make your own
@@sawyerowen5377 they give him permission to use their clips lol
@@eebrohim7001still doesn’t mean he’s adding anything of quality
How come Al you guys do is bitch???? It’s interesting to watch rs videos in a news formate stfu
I genuinely don’t see why there’s such a massive problem with timers for bosses. Most mmorpg games at this point have timers or addons/plugins to track timers. I don’t understand why it’s such a massive problem on runescape
These people who play 10 hours a day are really upset. Let them have a little cry. 😂
yea track timers on abilities cool down u mean? but these plugins are actually letting people counting ticks and exercising plays (e.g tick eat) without counting themselves or in mind, thats not wt u want being around a game thats so heavily relying on tick mechanics
I don’t have a problem with timers, like he said, u could just put a stopwatch on and read it. I have a problem with plug-ins doing things reactively to actions that happen on screen. For instance, hunleff helper is fine because u start it, but it doesn’t keep perfect time if u delay hunleff or mess something up during the fight. The SOTE ball will always be perfect because it’s reading the game and reacting to it
Just because other games have them doesn't mean osrs should too if you want cheats just cheat but don't act like jagex not allowing cheat plugins is a bad thing 😂you're just dogshit get better noob
but the thousands of bots ruining the economy are cool but not a guy who can play 5 hours a week using a plugin to be able to beat a boss?@@x3LightNinGseems weak imo.
The only issue with this is the delay. Moving the notification of something happening elsewhere is fine, but setting a delay along with a notification is definitely against tos. Configuring a plugin to set a trigger does not mean that you are manually triggering something during the fight. The issue with automatic triggers is that they are consistent and will tell you what to do regardless of any random elements. With this I could sneeze, miss the notification, miss 4 ticks, see that @@@@@@@ and tick eat perfectly.
1. The CG plugin is just a recording. Step under Hunllef once and it's useless.
2. Tile markers are a way to set up a plan, but doesn't tell you when or why you are stepping on them. If tile markers could light up when something happened during a fight showing you when to move, then it would be a problem. They don't provide new information based on a changing state. If you mess up and now need to get back in cycle, new squares don't light up showing you how to do that.
3. All metronome does is keep perfect track of when a tick is happening. You can make it indicate how many ticks are taking place and have it count up. If you have a boss mechanic that happens every 20 ticks, you can have it count to 20 and prepare for it to happen. But if you delay the boss in some way, you will have to mentally readjust the time to fit the delay and the plugin will not do that for you. So, if you have a mechanic that happens at irregular intervals, a metronome will not get a new trigger to start counting to tell you what to do.
Looking at how Heeb's watchdog's configured, it looks like it's triggered by any message of that type. It'd be very unfortunate if someone would to say that exact message at the wrong time to mess up their timing.
As far as I can tell, there is a setting to prevent this abuse which isn't activated in the configuration I provided.
There’s something like this in Final Fantasy XIV for a raid where you have to watch dialogue to know what mechanics are happening. There’s a plugin that will verbally call the mechanic based on the chat box. I had a friend with a chat macro that would spam the dialogue lines 50 times so all the calls from the plugin happened at once.
It can be triggered specifically by game messages. So player chats won't do anything.
@@GuyN0ir O hallowed moon, take fire and scorch my foes!
I remember someone typing 'Twintania readies Twister.' in the newbie chat and so many people outed themselves by going 'wtf was that' in response
@@OneTallBloke That’s amazing…. I would just hear the calls through someone’s discord because they were too effing loud. Didn’t need a bot for Nael because I could hear it from the drg
That's where I'm at with the time consideration. I work on the railroad 3,000 hours a year and got people that play OSRS 3,000 hours a year telling me I should know how to navigate every mechanic in the game.
If you want to kill a boss, you should have to learn the mechanics. Simple as.
I'm on the same boat. I'm in a loco up to 18 hours a day. I don't have time to learn all the mechanics of the raids. So plugins help speed things up.
You can definitely tell the working class from the mom’s basement class here. This is a game where you either have a job involving the game, no job at all, or you have no chance at even enjoying half the material available.
It took me two weeks to get my first fire cape because sitting down for 2 hours uninterrupted takes me about two weeks of planning.
People forget that some of us have kids, jobs, and other responsibilities.
This game isn’t so important that it really matters whether or not somebody wants to use a client to make it easier to learn or interact with. Everybody at the top of every leaderboard is a bot anyway. 😂
@@raymondcarter4335 Don't have kids? Get a different job? You aren't entitled to things in a video game just because you don't have the time to grind it out. That's what makes it valuable for people who do spend the time. You don't deserve a handicap in a video game because you work for the railroad, and the fact that I have to explain this is starting to remind me of participation awards...
@ARealPain since you don't have time to play should we add xp packs in the Jagex store?
Feel like missing the point on the "manually setting". As an extreme example, if I manually code a bot line by line, it's still not "manual"
No clue how Condor is missing this. This timer isn't being manually triggered by text you enter. It's being automatically triggered by text the game enters. This is no different than the leviathan plugin.
@jimothyslim7332 I like his content, but this feels like he just has a vendetta against people with zhuk helms. Like how when hieb made fun of his friend dying, Cond instantly took it as a zuhk helmer showing off
Substantially the same thing as what Gnomonkey was doing. But the real solution is to not have mechanics that require you to read chat
I dont care if it stays or not, and i usually agree with you, but you got brain rot on this one homie. Saying its gray because you manually set the trigger is like saying bot clients are gray because i manually coded the bot. Lol
But you still have to click the tick eat. Botting isnt you actually playing the game, human error will mean people still miss the tick eats. There are plenty of plugins that auto do things that you most likely use.. game is all about counting and if you cant count on tick then use plugins, brain diff
Its grey because I can change the plugin settings to not break tos XD
Chatbox messages to overhead isn't a real issue since the only function of that is to raise visibility, plus some people like myself don't play with the chatbox open.
But the timed messages is bad since it introduces a new que for action that wasn't there before. Manually setting phrases and times is irrelevant when the trigger is automatic.
If people want to go to the extra effort of using a third party timer like the purpp cg timer that's fine since it's a manual trigger and impossible to police , plus in a lot of cases you'll just plank cause you took your cursor off the game to start the timer mid boss, but having it built into the game client on an auto-trigger (+1 step) is bad.
Agreed
This sums it up.
Gotta scroll out so fucking far to see Sol Heredit's chat that I need a telescope to see my character.
100% skill issue
Cringe Zuk helms just trying to gatekeep.
agree 100%
Womp womp
@@Andr00OSRSwomp womp is for cringe zuk helms. Why you pressed?😂
@@TezzyRs i dont even have a zuk helm, get good at the game, its not pluginscape
@@Andr00OSRS Why do you even care for how other people are playing the game? You and the other people complaning are literal karens
Zuk helms shouldent have opinions. It all just comes off as gatekeeping this plugin isn't going to magically let anyone get GM that couldent before.
Many of them cheated their ass off back when third party clients were more popular at tob. Their opinions are worth less than dogshit
Especially when their client looks completely foreign because they have 200 plugins on.
I think x shouldn't have opinions, they are too gatekeepy. The irony too much
Setting a timer manually (like at CG, Inferno) is different than when a plugin manages the starting of the timer for you.
In this case, watchdog is starting a timer automatically on the chat event. Essentially bypassing the "manual" part. It would be like if the CG plugin auto started the timer for you when he attacked.
This feature of the watchdog plugin should be removed. The plugin itself is an amazing help to people with accessibility issues, or just don't play with the chatbox open. Nothing about watchdog breaks TOS, except this feature
Correct!
Exactly right.
The logic that you have to configure the plug in, therefore it's manual that KC is applying could be applied to any plug in, because someone had to code it in the first place.
The spirit of the rule is that the plug in can't read game inputs and tell you what to do and when.
Same reason Demonic Gorilla and Zulrah Plug Ins got pulled many years ago.
Yes, remove the time tracking plug-in "automatically" starting timers for farming! Very fun
Why are people literally crying over this it's not like its automating actions ffs.
cringe gatekeeping ego shit.
i thought he was clicking a fucking pen the whole time he was talking until i realised his mouse is just loud as shit
I was literally clicking a pen
@@Hieb why 0.0
Watchdogs definitely does make it significantly easier to learn if it’s setup right so you don’t have to be focusing on so many different things at once, imo though it just takes away the learning experience and anyone that’s already good at the content doesn’t need it.
When it comes to PvM I always say let people play their game the way they want it, if this plugin is a major problem for PvP that’s a different story because a competitive advantage when directly competing is a lot different
Exactly the point - it makes it easier to learn the content, which imo is not a bad thing. Making pvm less toxic and more accessible is good. To your point, once you're good enough at a boss, the plugin becomes fairly useless.
The argument about it reading text in chat, and triggering. Is like timers that appear on the double fishing spots with the tempoross plugin.
Its reading a piece of game data, telling you when that spot is about to move.
yes you could manually count it when you it spawns, but the automatic timer does it first, and gives you a piece of information you otherwise wouldnt have.
Pest control has things that tell you about which shield has dropped. Which is a random thing, that has a slight change in pattern so the plugin would have to read something.
Personally though I think you have to add an action in between the automatic reading of the chat message, and the timer setup.
I'm fine with the automatic reading of the chat message displaying it above your head, but you should still have to hit space bar or click something on that same tick to initiate the timer. That way all the automatic thing is doing is just displaying the same text in a truncated form somewhere else on the screen. That way you're still making a conscience reaction to when the ball comes out and when you have to tick eat.
fot sote ball, in order to manually click a timer to count 9 seconds(15ticks), you would basically need to hover your cursor over the start button and hit that start button PERFECTLY, same tick as the text comes up. Zuk timer and hunleff timer you can be off by a couple ticks and have no issues at all, but for sote ball if are off by a tick, you're dead. Thats the difference.
Tickeating based on sote's head bop is different from clicking when you see @@@@@ on your head. Almost all learners fail their first few tick eats because its just not the same. Tob veterans would obviously feel like its not that different since they have been trained to identify the head bop, but that learning process is important.
If you can play the same with or without a plugin, then i think the plugin is fine. But if someone started using this sote ball tick eat shit from day 1 of learning tob, its unlikely they ever learn to tick eat without it. The part of the plugin that calls ball on you is totally okay imo.
Fully agree
@@Hieb SOTE tick-eating is child's play so I do not care if people do this tbh. I'd love to play devil's advocate and say most plugins ruin the integrity of the game with the exceptions of ones that improve QOL. Even marking tiles or true tiles is cheating.
It really comes down just to your internet ping for tick eating. This really isn’t a big deal if someone wants to use this
Doesn't Watchdog just read your game message and if it detects whatever message then and only then does it 'detect' spells being done? I made a custom jingle when a superior spawns by checking 'A superior foe*' as a game message and then playing a sound.. is this really what the people are complaining about?
They have to gate keep and pull up the ladder dude to stay relevant.
Yes, it trivializes pvm mechanics
It's fine for most things imo, it just shouldn't be used for stuff like the sote ball... which funnily enough already had a "tell" on when to click (when he bobs his head the 2nd time)
People are complaining about the delayed notification feature. Watchdog is an amazing plugin, but the delayed notification feature breaks tos. Setting a timer manually (like at CG, Inferno) is different than when a plugin manages the timer for you.
In this case, watchdog is starting a timer automatically on the chat event. Essentially bypassing the "manual" part. It would be like if the CG plugin auto started the timer for you when he attacked
@@ShwreckedI’m fine if they remove it but also, chatbox mechanics in 2024 are fucking lame as fuck.
Who even plays with their chat maximized anyway?
They are putting something in manually once, which is making the plugin auto read the game by itself (not timing ticks) I’d say that makes it against the rules
First, Hieb is cringe, man is shitting on his buddy while he does the salute emote and says "reporting in." Aside from that, I completely agree--personally I don't think that plugin breaks any rules. I don't use it, this is the first time I hear about it. If sote had a death ball on different times to tick-eat and the plugin recognized when to tick-eat, then that would break a rule. But if the death ball is on a set timer and the plugin is only counting, I don't see any harm. You're completely right about it being no different than a Zuk timer.
The runelite "feature" still shows when a boss attack starts/ends. How tf does it matter that I or some rando online entered the exact timing?
14:35 Manually clicking a timer would require you to have 2 tick perfect inputs. One for the timer and one for the tick eat. Plus you'd need to pay atention yourself twice as much compared to if the timer started automatically.
they say no plugins showing freeze timers but what if i set a timer and manually entered "youve been frozen" or whatever it says and used the chat plugin to tell me when it ends
I think it needs a message that the game puts in chat itself. Unless you could literally type that yourself the same tick you’ve frozen someone it’s probably not that useful. I’m not even sure that it works off normal chat messages from players but you could always test it. That would be pretty wild if you could get it to work somehow. IMO freeze timers should just be in the game. I feel it’s just a way to gatekeep the noobs from getting into pking which just hurts everyone. You guys don’t get to learn and I don’t get to farm. Not to mention there will always be cheaters who abuse freeze timers and have that advantage over us anyways. I’m all for having it as players like me don’t even really need it at this point so it can’t only help new players get into the game. Even if they don’t do timers is be down for the indicators they suggested a while back. Just like a little orb or something above a player to show that they are frozen. It doesn’t tell you how long but simply that they are. Could be really helpful in multi fights.
There are tons of skilling/qol plugins that read the chatbox and make timers.
But I think it matters more for pvm, it does kind of hurt the integrity of encounters. Yes, you have to manually enter trigger commands, but you know this will just have a community pastebin for every encounter.
These text triggers are a pretty common addon for raids in other mmos. Some are allowed, some get banned.
Overall I think it's cringe in any mmo. But up to Jagex, it is kind of grey area.
So gatekeepers gatekeeping. When someone is so top tier at something, they want to make sure no one can challenge them and their time put into something. The only ones who truly care about a plugin like this is this type of player.
Can you please offer a single piece of criticism of the video. You're litterally just gatekeeping opinions based on someone's skill level. So stupid
28:31 I don’t think it manually identifying the time of a game event is a problem when farming timers can automatically identify the timing of a game event with zero input from the player. How you choose to visualize information that’s already being given to you by the game is your choice. You could watch the animations, use visual or audio metronome, to count 9 ticks, you could manually count out the seconds, you could set a stop watch, you could use watchdog. I don’t see a real difference with any of these. None of them are providing you with extra information. They are just changing the way the information is presented. It’s hard to say honestly and I don’t have any really strong opinions on it. If someone can make a strong argument that it breaks one of the rules from the list then so be it but for now I say leave it be.
Isn’t this the same reason the demonic gorillas plugin was banned a few years back? I think a lot of plugins are broken. Just because the user is the one that input when to start a timer doesn’t mean it’s not against the spirit of the rules of the game. Stuff like herb timers isn’t affecting the pvm content of the game, I think that’s the most important aspect of this plugin
rs3 has alt1 which does this and is completely allowed and has been for years, This is just another version of afk warden, it reads the chat and alerts you.
If its allowed in rs3, its allowed in osrs.
As long as it doesn't do anything for you it should be ok. Certain mechanics are unbeatable if you have certain handicaps. For example, im colorblind and absolutely can't beat phantom muspah more than once an inventory due to essentially unavoidable damage because i can't see the form switch as they are practically the same color. Some sort of indicator would essentially even the playing field for me. I can see both arguments but this seems more like a memory aide rather than a cheat.
I like using watchdog... for playing custom sounds for certain item drops for fun. I can see how the triggers based on the chat box could be problematic, but it would be a little sad if the entire plugin was removed because of it.
As far as I know in past examples like this, the feature thats not allowed is removed, not the whole plugin. So if its banned it'd still exist but the timer features will probably be gone
Tbh they should just allow these kinda of Plugins. In WoW there is a plugin called Deadly Boss mobs that will literally audiably count down when a new mechanic is about to start or if you're doing something wrong or w/e. Your screen can flash, sound notifications and all that good stuff. That's basically what these plugs are, a more primitave concept but the idea is still there.
The auto trigger is the issue..hunny timer you manually start, inferno, you manually start. This plugin automatically starts once its programmed.
this plugin seems like an actual useful accessibility option
Feels like a similar issue to wow players with weakauras and DBM if you are familiar with those addons at all. Both can be configured to have every single mechanic listed off, timing, positioning, etc.
Not against the rules but makes the game easier
damn this really is just dbm. rogue can vanish shit using dbm timers such as sapphrion bomb, gruul knock back and many more. Not an issue over there and is actually widely used and runescape is just now running into this issue is insane
@@wocky123 yeah. Thinking more so timings as well with warlock curses as well, or the addons literally telling you exactly where to stand. Automating decisions the player should be making. Not personally a fan but it’s the standard
as a person who dont play with the chat box open, i would love if they keep this plug in. i dont see what the differance is between reading the chat box or reading the chat above your head. At the end of the day its more less saying the same thing just where your eyes are directed to. the timers starting automaticly after the que is the problem i believe. just my opion tho.
These timers are fine. The issue with the levi add-on is it aided in the decision making process. Having a timer to do a premeditated action you were going to do By counting on your toes. The issue is scanning for phrase and removing the thought process. So if he says twist your arm, it should be 1:1 and say the same thing, not take off gloves, etc.
Honestly, when it comes down to it, Jagex is just terrible at boss indicators/ showing what is even happening during a boss fight. That is the sole reason many of these plugins even exist in the first place. Nothing is intuitive, hiding mechanics in a chat box is lazy. Half the time people don't even learn actual fights as intended and they just learn weird movements/ tricks to circumnavigate terrible mechanics. Its just like WOW all over again.
The only argument that needs to be made to Condor who is sticking with it being manual even though it's literally automatically counting is that since you aren't clicking the time on like gauntlet that it's a 2 for 1 action which is against ToS
As a former WoW player where combat add-ons have undoubtedly shaped the design of the game, I would like to see this removed. I don't have a problem with an individual using this. I have a problem with these kinds of plug-ins becoming commonplace, and therefore, jagex has to make insane combat mechanics to still design a challenge. The trajectory of this plug-in is headed towards making the inferno giga easy in 5 years from now because the plug-in does literally everything but click for you. When a plug-in hits a grey area, I'd rather see jagex remove it instead of letting it slid.
You're farming timer is a perfect example of why this is a Grey area. The timer is automatically started in both cases. People are confused thinking this is a discussion of what they think the game should allow and not what jagex has said they allow. We don't care about their opinion, that's why we watch the king.
Watchdog was never meant to be a cheat per se. It's for afk notifications. If you join the discord you'll see the changes that have been made and he has been in contact with runelite staff so that it fits regulations now. I've been with the creator of watchdog every step of the way from its beginnings and it never was intended to be anything to break the rules! Everyone is allowed to have their own opinions of course, but I definitely don't ever want it to get banned. The creator has put so much work into it for that to be the case
Little bro Hieb should be more worried about all these bots that are PLUGGED into OSRS
Trruuuue bots are a problem so let's forget about bug fixes, balancing, rulebreaking etc. because big company can only fix one thing at time instead of being divided into teams, how could I forget
When it comes to the chat messages, I dont see it as a problem.
You can still screw it up. Even if its perfectly timed in the plugin.
When the message shows you can still be to slow. You can have a lagspike and so on.
You have to manually eat. Wich you can be to slow or to fast on. You still have to react and have a timing.
Though, this makes it easier and I can see the issue people have with it. But its nothing to crazy.
Idk if I like the sote ball timer because learning the timing of the tick eat is a skill. Same thing with xarpus and learning melee walking. If something told me exactly how to do something it feels like a human just following a bot script. For me, it defeats the point of learning content and progressing at the game. The mechanics I mention also have existing cues from the boss (visual for sote, audio for xarpus) that help you learn the timing. If they allowed this only in entry mode to practice the content I think thats fine but when you're doing the real deal it feels weird to have this.
The sol watchdog I think is a bit different because I play on resizeable and I play with the chat box closed because it gets in the way of pathing. I play on resizeable because laptop screen size. It doesn't help that the boss is 20ft tall so his chat box would force me to zoom way out which makes clicking on the correct tiles and moving my mouse between my inventory way harder. So having that same thing above my head is nice. I would also take sol's whole sentence word for word above head. I think its a poor design choice on Jagex's part so we need a plugin to make it manageable (For certain game configurations provided by Jagex- resizeable-mind you)
I don't get this whole "drama", 90% of all late-game content wouldn't even be remotely possible to do reliably without people using 400 plug-ins all at once (say what you will, but it's true), so what makes this any different?
Isn't that an issue with OSRS encounter design and not plugins then?
On one hand, it does feel iffy with all these plugins holding the hands of players. On the other, they have huge PvM botting issues they still haven't worked out and should focus on that. Colosseum botted day 1is insane.
Separate issues, separate teams
King Condo - It doesn't break the rules if I code the notification myself.... instead of someone else coding it for me
World of Warcraft has add-ons like deadly boss mods to tell you when to use defensives, when to move away, and major abilities to interrupt. In raids, it shows timers on the next mechanic so people can be aware of what to do next. This is used in all end-game content such as raids and mythic plus dungeons. An add-on on runelite to tell you mechanics easier shouldn't be bannable UNLESS it's doing the actions for you. If it's automatically changing your prayer based on the mechanics or overriding your clicks, then I could see it being an issue.
imagine having an addon that lets more people experience content. yet a group soo marginally small is trying to dictate how others play. i got gladiator multiple seasons in wow yet struggle with this poorly coded game on some bosses. cause your eyes are not on your character. you click and nothing happens. yeah im all addons like dbm that will allow more people to experience content in osrs. thats how the game grows.
I was about to say this exact thing DBMs are to help everyone enjoy content not cheat lol
I really wish I could answer live. I'm irritated that this has dragged me in!
My thoughts:
Changing where a text is.. completely fine. (So from above Sol/Sot to above your head)
Timing on tick eat.. that's against rules, as it's adding the indicator when to do a mechanic (tick eat) where as visual metronome or w/e is a tick counter allowing you to utilise game info, it's not only showing up for 1 tactic.. (Basically the tick eat timer or remove gear on Sol is an extra indication within the game).
Also on what 'manual' is, my personal opinion on it is that the CG one you start, click getting stomped etc, where as the counting the tick eat/unequip items are automatically started timers. I think the argument 'you set the timer start/duration' stand is a weak one, as every plugin was coded and set by someone somewhere, and others just copy/paste inputs/codes to have same result in plugin.
Thank you. It was frustrating listening to the manual timer argument because there is nothing manual about an automatic script lol.
what a baby. this man deleted his video. regardless it was harmless anyone saying otherwise is dumb and is just a sweat lord who has more free time than anyone else.
so basically we're making deadly boss mods for osrs. Okay so what
This just helps people trying to learn new bosses/mechanics though right? I would consider the bossing bots more of an issue than a bad player trying to learn new mechanics
this guy used all these plug ins and stuff and got his zuk helm and now is gate keeping the gm status lol
Configuring an automated system is not even remotely the same as manually activating something. Otherwise this argument could be made as far backwards as "well I wrote the code that automated my bot script"
Because the chat box message happens automatically, this is an automatic timer. Sure you input the variables beforehand, but you did not create the action the started the timer.
The watchdog dev confirmed hes removing the use of the notifications in boss areas kinda like the visual sounds dev. Kinda unfortunate he coulsnt just remove the delay notifications. People use sound alerts all the time at tob like xarpus sheesh, sotetseg nuke, and verzik weewoo
Seems like a weird thing to get antsy about. Tick eating Sote isn't hard. Once you learn the cue you'll get it every time. This just changes what the cue is, you're still clicking in response to a visual cue.
I feel like this is just blown up because the old ToB cheat plugin made things unreasonably easy and now people are conflating anything that simplifies a ToB mechanic with that.
mechanically it doesn't sound any different than the Deadly Boss Mods mechanic timers in world of warcraft, but I'd have to try it.
Lieb the snitch. Not that he's wrong, but the last person who should be preaching about game integrity is someone who bought his Zuk helm.
The plugin is not performing the action for the player, it is simply an indicator, it is literally no different than the quest helper plugin or the clue scroll plugin, or even the ground markers. What really is the difference between manually setting a timer and having the plugin set the timer? If people want to trivialize the experience for themselves then let them. Why talk about game integrity when like 90% of the game is trivialized by Runelite?
Because people literally moan about everything 🤷♂️
this is just audio ACT triggers from ffxiv. they react based on chat text.
which is funny because mostly all of those mechanics already have audio triggers.
I like the farming timer example. Like, why is it ok to collect in game data to trigger automatic plugin translations for skills, but not combat? What kind of havoc would it cause if it the farming timer's required you manually setting what seed you planted or whatever?
Idk maybe one of them requires you sto start a 1 tick perfect timer to keep in time with game mechanics. And the other kinda just stops you needing to put an hr timer on your phone. One is almost humanly impossible. The other very possible, and the timing doesn't need to be exact
At this point I don't mind any and I mean ANY plugins as long as they have no automation, overlays should be there and should not be bannable.
Rip chat filters if reading the chat box becomes banned
It may be manual to set up initially, but i think would be disingenuous to call it manual. Practically anything automatic has some set up process, you wouldn't call an automatic car a manual car just because you have to engage the gear stick to drive from park.
Don't agree it sits in the grey area at all, "indicates the time where a boss mechanic may start or end" is clearly being broken no matter what angle you look at it. But hey I'm trash what do I know.
Doesn’t this plugin timer work more similar to farm run, birdhouse & hespori? As they aren’t technically manually triggered they are triggered by you doing the action? Either way I think you’re right it’s definitely a grey area
It’s gate keeping
I know people who only use sound for leviathan. I tried using visual cues, but it does not work as well for leviathan. I prefer visual cues for whisperer.
once you brought up the farming timer argument it made complete sense, its probably not rulebreaking TBH
It's kind of context specific but most of the value of this plugin for me is for afk stuff. It feels like it would be rather extreme to remove the whole thing for niche uses.
even if its not cheating anyone who needs this should feel bad because they suck at the game.
the argument id make that this is cheating would be it nearly 100% removes the ability for human error (with timers you manually start it takes time to do that input or it takes skill to count the ticks while doing other mechanics.) having it automatically detect an in game event like a chat message removes that factor of human error.
Back when I raided in WoW we had the deadly boss mods addon that simplified everything, you could choose to use it or not. It made the game cheesy and easy BUT brought A LOT more people to raiding. A lot of people learn the raids with the addon and when they feel comfortable they turn it off. I really dont see any difference with this unless it was breaking the game for other people.
Im trying to see the issue and i can't. Would this be any different than a friend who is an expert at this content sitting beside you telling you what to do?
He said the same thing about a minute after i commented this.
Any plugin/client use besides the standard runescape client should not be allowed. Most people wouldnt even be able to do half the content that they brag about doing without the use of a client also is just pure laziness why dont people want to experience a challenge
It doesn't look like that big of a deal, its similar to what is already acceptable. The auto trigger is a tricky one but its no big functional difference to having metronome.
Runelite is cheating when it comes to clue scrolls because on mobile I would never ever do them it’s to much work
ur wife is cheating too
man Aura you cooked him on this one
The only thing that the mobile client doesn't help with are the puzzle boxes.
The rest is pretty much the same as in Runelite.
with takes like these you should toke less bowls
they allow chat scanning to automatically trigger a system notification, not too much different than that.
Man is describing an API... just because you manually enter information does not mean this is a manual tool. When a plugin is created it needs to be manually typed, does that make it manual? None of the logic you're trying to use makes any sense. I feel like you're baiting, if so - you got me!
this is literally how deadlybossmods works in WoW and its a REQUIREMENT to do endgame content.
"Wahhhhhhhhh My no life achievements is being devalued!" Cringe af.
It’s not even doing that.. u still need skill to do it by urself at the end. It just tells u when to do it. The whole damn wow community has the same thing. Deadly boss mods
I think its funny how many people get mad at you, publicly air out their problem then block you lol.
God forbid helping players that aren’t as good
The best part was everyone arguing with you in chat. They were completely missing the point that you were trying to make.
not manually triggered....it is manually configured and automatically triggered
btw we have tons of people buying fire/inferno/coloseum service or renting the bots to do it whats the problem whit people having tools to learn how to do the content and kill the third party market?
Ahh yesss I seee. Bots exist therefore anything goes. Cause I mean cmon, It may tell me everyone button to press on each tick, but heyyyy it's not pressin' it for me. And jagex either needs to fix the bots or never touch the game again, they can't tackle both simultaneously
@@Youngjackj exacto it mainght tellyou You are about to die and need to pray mage but if You are stupid like me and panic You Will pray smite and die
@@adryanpatrciotrevino7785 if I have all the answers for a test am I still cheating if I misread it and put the wrong answer?
If it's mechanics that are always on the same timers that you can learn yourself overtime I don't have an issue with that. For the most part this can be used to visualize what you already mentally have built up with muscle memory. This definitely could be abused; but I think it could be used for some boss' you are struggling to get a grip on the mechanics. Rather be spooned some information than learning by death over and over.
idk why osrs comunity get mad whit an pluging that does the same as bigwings or dbm on wow for more than 12 years it only tell you what to do not do it for you
i imagine this is what the dev team sounds like rn
i dont really think u can call it manual just because you input the settings once. It’s like saying a non 1:1 AHK is “manual” bc technically you created the script. At the end of the day you only need to input the settings once for the trigger to go off an infinite number of times. And I feel like that just makes intuitive sense. it’s not like clicking a timer or counting a tick counter while also doing everything you need to do for whatever boss you’re facing is as trivially easy as blinking. You’re adding an input and/or something to keep track of, which is always going to be something that could lead to a mistake. an automatic timer doesn’t give you anything extra to do or think about and therefore there isnt any tradeoff for like: making one mechanic easier but making up for it by doing different actions.
ultimately i dont care though. Nobody is never completing the coliseum or whatever content but for the fact that this plugin exists.
23:41 the difference is u have to hit start for that
it didnt brake the rules until hieb changed it to tell you soet was focusing him so hieb made it against the rules
the obvious problem is the automatic timer triggering on an event. (game message). which is broken as fk. there's no way this should be in the game and afaik jagex has asked runelite to remove it. yes u set it up manually, but u set it up manually once. thats not a big deal. it auto triggers every time tho which is just cheating. you said whats the difference between counting ticks or watching a msg go off. well if ur counting ticks by looking at a tick counter, ur putting focus on it and that takes effort. the other thing tells u litterly when to click. so yea that is Definately too powerful.
Dude discovered it 1h prior to the video but yet look like he know perfectly how the thing work 😆
I love how it's just deadly boss mods from WoW but for runescape. Only those with their only 2 brain cells fighting for 3rd place utilize such dogshit plugins.
The difference between counting the tics and waiting for a message to pop up, you still understand the rotations etc, you understand the count, you can manage the count + the content going on. It 100% restricts the amount of attention you need to dedicate to the actual mechanics. It's also triggered automatically which is fucked. Git gud.
theres another a tob plugin that tells u got the ball on the screen lol "tob notification"
I think the entire concept of runelite is largely an affront to the base game integrity. Debating beyond that point is just being a snarky little silly billy. Unless it's clicking for you, shut the fuck up or get used to solving your own clue scrolls, which for the record, hard interacts(read: automation) with the game client. The 15 minute afk plugin also hard interacts. The impling plugin hard interacts in my opinion, but the first two aren't debatable.
He should’ve shown more examples. Why foes a zuk helmer care if you can make tick eating easier at sotoseg?
this looks like it triggers off all chat messages so you could really troll someone using it by pming them stuff that bosses say =D
🤚 yup I'm shit at the game. I don't believe this would be bad. If this is banned anything that pulls the client to top of screen is also interacting with the client. So low hp or even idle pull up is interacting with the game. Prayer reminder and pot reminder is also reading the game. And if deaf or blind or other problems this would give the game playability. People only have an issue with plugins because 1) they don't use it 2) they think they aren't dog sh-t 3) they either wanna agree to everything or fight it all since they don't have a life of their own
anyways, this isnt a problem. any kind of trigger that acts off chat box input is just an accessibility helper. you still need to do the mechanic. plugins that move for you or calculate locations to stand based on chat input are issues. not timers or gloified audio or visual queues. its ludicrous if people think this is an issue. if you want to play the game without the plugin then just turn it off.
also its not reading game events, its reacting to chat output. if jagex wants to fix this, stop hiding mechanics in the fucking chat and actually create visual clues in fights.
@@yumivtmy chat box is closed half the time to give me more screen room lol I agree
By your logic, the developers of cheat clients would be exempt, because they are programming the queues, which doesn't make any sense.
Iirc there was an automatic Zulrah plugin that would tell you the next phase without any user input, and that is the line that has been defined as against the rules in the past. Users have to input when the game action happens to start the process, or it has been removed in the past, and that is not happening here.
the same is true for the Zuk timer - the user has to start the timer based on them perceiving the trigger in game. If the set time started without user input, it would be removed.