Great video! Couple things. 1:06:15 this hasn't been true for 15 years. Coins are weightless and have been since around 2008 (SoD era, if I recall correctly). 1:09:01 You can put (empty) bags in bags now. You don't have to convert them to tokens anymore. I don't even remember when that changed but it's been a while. Also, there are TONS of bags (and boxes) that fit Giant sized items (like the bear pelt Josh is referring to), available even at low levels. 1:40:00 You spawn on death with all your gear. You still leave behind a corpse (for rezzing purposes) but no more corpse runs to get your stuff. That change was made in like 2008 or so? It had something to do with mercs, if I remember right. 1:40:20 As you know Muk, this applied to every class EXCEPT Shaman, who can stack all of their dots on a mob and they'll all stack, from Tainted Breath all the way to Breath of Ultor and beyond. Also, that necklace wasn't Troll Shaman only. I have four DE clerics who have it too. You just have to follow Innoruuk. Awesome video though. It's always great to see things through others' eyes when you take certain things for granted. I'm still playing EQ but I don't have the same experience as Josh because I've been playing for 25 years. I can do 1-60 in 11 hours, with the classes available to me, so these types of videos help with my perspective.
Good Read! I thought the necklace was troll innoruuk shaman only BUT it has been many years so I admit I could be remembering wrong. As far as the other stuff goes, it lead to a lot of core memories but it is probably for the best they changed those things XD
I too spent 7 years with EverQuest from launch. Occasionally I consider jumping back in but cannot stomach the legion of inconveniences. This video has reminded me of so many I had forgotten, but I'll never forget the hours spent sitting and making arrows...
Everquest was my first mmorpg and I loved it. I spent several thousand hours playing that game and I only wish that a new mmorpg could provide the sense of fulfillment that EQ gave me. I remember spending a week with a RL friend camping a mob spawn that was required to begin his class epic quest. The sense of danger in certain unforgiving dungeons or zones. I still yearn for the nostalgia of it so every once in a while I log onto an emulated server just to experience what I used to play. I Was a main Bard that didn't use the /melody command and I really wish some other mmo would give me that same-ish play style where your decisions were made on the fly and you reacted to every changing moment instead of following a standardized rotation.
There was an MMO like that called Aika Online, although it was largely PvP focused(epic PvP game, unmatched by PoE, TERA, etc), so the main danger came from getting steam rolled by some roaming players from another nation. Random world bosses could also spawn too so death was always lurking.
I had a similar experience with FFXIV except I couldn't get past the first hour of unskippable boring AF cutscenes and pages of text dump without wanting to kill myself and I have difficulty believing people actually went through all that and thought "this seems fun so far, I'm going to keep at it and see where this goes"
I did. I didn't get bored/frustrated until all the patches between ARR and Heavensward, but they shortened that part up significantly in a later patch.
My problem was toxic high level healers complaining about how I wasn't using Tank Stances at level 27...when back then you couldn't even unlock Stances before 30/35. Just trying to get thru a mandatory dungeon for story purposes and alrdy tolerated the long boring cutscenes and chocobo rides that took forever to go from 1 part of the map to another. Just to get yelled at unfairly by some retarded veteran player from a "friendly community". That's a deal breaker.
Another really neat thing about the free form quest chat vs having dialogue options in a conversation window is sometimes NPCs would have hidden responses. If some NPCs in Qeynos overheard you talking about gnolls, for example, they'd give you directions to a guard captain who had a bounty for gnoll teeth. And guards would sometimes give you directions if you asked about a location in town. (And some NPCs would attack you if you said the wrong thing to them, heh.) Edit: And a really fun thing about the way you just give items to NPCs is you used to be able to just give NPCs...anything. They eventually changed it so NPCs only take items relevant to their quests (because too many people were giving items to the wrong NPCs) but for a while you could give NPCs weapons and armor which they would then equip. It was great for escort quests, or just general messing about.
Thoroughly enjoyed. I really like JSH and have watched him for a while. I think "React" content only has a negative connotation from the kinds of people who literally do nothing but watch and make funny faces. Amusing enough, a lotof the most popular "react" streamers offer way more input and thought about a topic than the stuff they're watching half the time.
@ 7:22 I made this same point on a MightyTeapot stream and damn near got death threats from the people on that stream because I didn't think it was fair to say that "everyone wants more content". Teapot himself also took it *very* personally that he got called out for being someone who plays the game for income and doesn't necessarily represent the average gamer. So, uhh, beware that some people get very spicy when called out for gaming a large amount of their hours in the day compared to other people. It can apparently strike a nerve.
You didn't say anything new, it's strange that people are upset about it, since the problem of GW2 has always been the amount of content. In other games, the quality of content is a problem, and in gw2, hardly anyone has a problem with it, we just want more because we like the current format
1:33:00 you're talking about the slow pace of Placeholders. earlier you talked about the slow pace of soloing as a warrior. I look back and wonder if EverQuest was trying to bring the slow leveling back to Fantasy genre games because D&D had gotten faster and all of the console and computer games ramped so quickly. It was a push against the tide of instant gratification.
There was a seriously cool quest in EQ in the Dwarf Cleric Guild to bring the Dwarf "Stacks of 3 Bone Chips." I got SO MANY levels by filling my bags in PAINEEL (in the Erudite starting zone) and bringing them to Kaladim to give the Dwarf.
The Everquest mechanics sounds like a pretty direct port of the old MUDs. Am I the only one who remembers those? If nothing else, they give good historical context when looking at modern (and older) MMOPRGS.
Played for 18ish years, but eventually quit when I couldn't spend the same amount of time playing to keep up raiding (Morell Thule forever!). I still log in occasionally, run around some old zones for nostalgia, and take a peek at guild and friend lists and wonder whatever happened to the people I knew, long ago. Still adventuring, I hope.
this game sounds awesome, especially for how old it is. The city takeover is great, i wish gw2 would do something like that. Have adds going to the gates of lions arch with champions mixed in, and a legendary every now and then.
Project Quarm just started up on October 1st, still on classic, the old OP items (manastone, original JBoots, rubicite armor, etc) still drop until the end of December. Kunark is about 7 months away, server is super populated, it's a lot of fun! I'm back after almost 20 years away.
Having to defeat the same elemental bosses 3 times on your way to level 60 just smacked of lack of creativity to me. Not to mention the lag (iirc the servers for Europe was placed in Canada).
7:50 streamers tend to forget this, and critique games based on someone who can play 8 hours a day, and thats the largerst form of feedback game devs get, seen so many games cater to streamers not realizing that doing so will shun about 90% of their players who cant dedicate that amount of time
I was daoc player during this games peak. Largely because at that point I was a rvr/pvp type of player. Only did pve when it was needed. My pc probably would’ve died if I tried eq anyway, could barely handle daoc lol. Daoc was $14 a month if I recall correctly. Had 3 accounts. Cousin had 4. Was needed for 1 main account, 1 buff bot, 1 power leveling character, a chanter, sm or necro and if you wanted 1 crafter account. (Crafter account usually included a character that could HoT / heal over time, during power leveling). Made power leveling easier to bring one along.
JSH's video actually got me to go try it out again. Had not played in probably 20 years + and it all came back so fast. It is a far different game now and much more modern in leveling speed. I was level 28 in a couple days and had over 10k gold. The game is still very fun and going back to leveling my old necro class from level 1 was really fun. It is more hand holdy and some of the things like coin weight have been removed but the game needed to be fixed for modern players if they wanted those players to come visit.
It quite annoys me when people say FFXIV gets better later and suggest skipping. It gets better from the story point of view only when you are already immersed in the universe, have done the long ARR prologue, are acquainted with all the important NPCs, etc. OR (and) if you don't mind (or just enjoy) the classic tab-targeting gameplay loop based on WotLK WoW with dailies, dungeons, reputation grinds, raids, etc. If you don't like either of the components, no matter how long you spend in the game, you won't like it; it's a waste of time. I think I can be called a hardcore FFXIV fan (I've been playing the game since 2013, so more than 10 years already), and I am. I'm always glad when someone starts to share my passion for the game. But this game has a certain niche, and it's not worth trying to shoehorn someone into it. FFXIV is good enough from the beginning, and if you suggest someone skip it because "it gets better," you make things far worse. It won't. Its gameplay loop is still the same; it won't change, and there will still be plenty of long windows full of unvoiced text.
The best part of EQ was scheduling. You had to pick a time when no one at home was waiting for phone calls or wanting to make one. Or wanted to get online as it was all on dial up at that time.
Bards can't do the aoe kiting thing anymore sadly. The spell that hit everything around you only works if the enemy isn't moving. They can charm kite though... That's a lot of fun :)
My Cleric on the Original Tunare server knew ALL the languages. I got with a friend who sat with me for several days and macroed with me until my character had all the languages maxed.
I stopped right around Gates of Discord because my computer at that time could not handle the graphic update. By then City of Heroes and EverQuest 2 got my attention. I couldn't goto WoW simply because WoW was doing what EQ did and I was tired of the grind. I was in 9th grade when I started (Ruins of Kunark just came out) and I stopped right around 2004.
I would think a person who is multi-boxing is using Macros on any machine that procs after a certain interval so the un-manned character still continues to function if the player moves to a separate monitor.
The only thing i disagreed with Josh about was his difficulty with Project 1999. It took me less than half an hour to find EQ Titanium, install it, get the P99 files, create an account, and be up and running. Project Quarm is even easier and it feels so close to EQ 23 years ago it's crazy.
As a shaman you forgot the joy of the Can-Can Cannibalize dance you did to make sue the tick would see you sitting to get perfect regen with cannibalize! Don't forget 72 hour STRAIGHT.. yes STRAIGHT NONESTOP HOURS camping Ragefire for 1, one, single, part of the Cleric Epic res stick. Also who can forget doing split 0 0 0 50000 when the arrogant monk who thought he was untouchable was pulling in Sebilis. Wait..... you man you didn't want 10k copper during a pull.... oops! Everquest was and apparently a game that required skill and I think that is the nostalgia, like you said if someone was max level you knew that had to "Not suck" not true in modern games..... ahh the good old days.. killing Kerafrym and not getting loot because the devs didnt think we could doo it. Farming Avatar of War for the regen breastplate for your shaman..... good old EQ... 18 person Venril Sathir raids, because it was hard to do.... Memories! Heyas from Veeshan server!
I'll be honest guys, some people may think EQ1 is too grindy, or difficul, or whatever. But honestly I find *most* modern mmos unsatisfying by comparison
Don't forget Star Wars Galaxies when WoW launched, It was the MMO for me (pre the free Jedi for all expansion). EQ was too "hard-core" for me, I like more DAoC. I did play EQ2 and I have tried to do some come backs. The thing is, IMHO, that MMO were about guilds and social interaction. Nowadays, they seem to be about "meta" and competition. It kills the social part.
Yep, launch day. I was the 2nd conjuror to max level on my server. Unfortunately the game launched with almost nothing to do at max level so I and the people I was playing with got bored pretty quickly. I then tried out world of warcraft and then WOOPS there goes 10 years of my life. Never tried the eq2 expansions.
If I hadn't played ffxiv at launch with friends, I wouldn't have made it through 10 hours either. And if you skip in any story based rpg you lose your connection to a world that you're investing a good portion of your life to.
I have a vague memory of Josh doing a react "battle" with someone a while back. Maybe I'm misremembering, but it makes me laugh thinking he might react to your reacting.
EverQuest….. the game with no quests. The answer to that? The first expansion gave each class a quest that took a year to complete! 😂😂 classic stuff!!!!
about the FF14 comment at the begining, first i played gw2, then i tried FF14... and i got on that.... and there was AoE on the ground.... and i tried to dodge..... there is no dodge you just walk.... and i got bored after that... long long long after some friends invited me to play it, and it was fun playing because of friends, when friends stoped playing, the game got boring again the story is amazing, but... story you can watch on youtube.
Coins had weight, some where along the line they removed the weight form coins, how ever if you play on P99 or Project quarm the coins still have weight, kicking my monks ass on Quarm.
@@MuklukUA-cam 1st time playing a monk past lvl 10, but the weight only kills your mitigation, doesn't effect your attack. I main beast lord, but Quarm only have kunark. but on the monk silver and copper have been getting destroyed. Still watching the vid @ 1:24:30.
i Would say 100% you kinda have to skip ff14RR becase you can tell RR is a game that is a fix to the orignal you can see the glue and tape holding it together and I really do think it does a REAL diservice to the rest of the game its something SE really needs to figure out cause ALOT of MMO players would love the game if they didn't have to play RR to get to the actual game xD
yeah ff14s new player expiriance is aweful the game genuinly gets better after the "a realm reborn" part and you reach heavensward thankfuly everything up to and including heavensward is free now and they ahve doen soem work to make the 1 to 60 better but its still a chore to go through and realy sours the game which is a big shame becuase it truely gets better when you get into the first expac >.>
There is no such thing as mixed feelings, he is just jealous. All you need is an idea or a nice personality and people will watch the content, and Josh Strife Hayes has neither of those.
'Also you're very handsome'.
It's true, I did say that.
No Josh, YOU are very handsome.
@@notasmurf439 No Tasmurf, YOU are very handsome.
@@yoknom No Yaknom, YOU are very handsome.
@@leonardobertagnolli712No Leonard, you are very handsome
@@avirei98 And all of you are very cringe
Check out the Original Vid! ua-cam.com/video/PU1zn2oohkM/v-deo.html&ab_channel=JoshStrifeHayes
The crossover I never knew I wanted
Two hours of watching a guy go ballistic with nostalgia
IM NOT SORRY
Now we wait for Josh's reaction to Muk's react. :)
Oh god, six hours react content, truly meta.
**me after watching josh's past meta reaction content** "Oh no no no wait wait wait"
Its like inception, time gets longer the more layers of react content there is
16:10 The idea of people talking different languages screaming at eachother in what is basically a group therapy session and it working is hilarious
Great video! Couple things. 1:06:15 this hasn't been true for 15 years. Coins are weightless and have been since around 2008 (SoD era, if I recall correctly). 1:09:01 You can put (empty) bags in bags now. You don't have to convert them to tokens anymore. I don't even remember when that changed but it's been a while. Also, there are TONS of bags (and boxes) that fit Giant sized items (like the bear pelt Josh is referring to), available even at low levels. 1:40:00 You spawn on death with all your gear. You still leave behind a corpse (for rezzing purposes) but no more corpse runs to get your stuff. That change was made in like 2008 or so? It had something to do with mercs, if I remember right. 1:40:20 As you know Muk, this applied to every class EXCEPT Shaman, who can stack all of their dots on a mob and they'll all stack, from Tainted Breath all the way to Breath of Ultor and beyond. Also, that necklace wasn't Troll Shaman only. I have four DE clerics who have it too. You just have to follow Innoruuk. Awesome video though. It's always great to see things through others' eyes when you take certain things for granted. I'm still playing EQ but I don't have the same experience as Josh because I've been playing for 25 years. I can do 1-60 in 11 hours, with the classes available to me, so these types of videos help with my perspective.
Good Read! I thought the necklace was troll innoruuk shaman only BUT it has been many years so I admit I could be remembering wrong. As far as the other stuff goes, it lead to a lot of core memories but it is probably for the best they changed those things XD
I too spent 7 years with EverQuest from launch. Occasionally I consider jumping back in but cannot stomach the legion of inconveniences. This video has reminded me of so many I had forgotten, but I'll never forget the hours spent sitting and making arrows...
Everquest was my first mmorpg and I loved it. I spent several thousand hours playing that game and I only wish that a new mmorpg could provide the sense of fulfillment that EQ gave me.
I remember spending a week with a RL friend camping a mob spawn that was required to begin his class epic quest. The sense of danger in certain unforgiving dungeons or zones. I still yearn for the nostalgia of it so every once in a while I log onto an emulated server just to experience what I used to play. I Was a main Bard that didn't use the /melody command and I really wish some other mmo would give me that same-ish play style where your decisions were made on the fly and you reacted to every changing moment instead of following a standardized rotation.
There was an MMO like that called Aika Online, although it was largely PvP focused(epic PvP game, unmatched by PoE, TERA, etc), so the main danger came from getting steam rolled by some roaming players from another nation. Random world bosses could also spawn too so death was always lurking.
I had a similar experience with FFXIV except I couldn't get past the first hour of unskippable boring AF cutscenes and pages of text dump without wanting to kill myself and I have difficulty believing people actually went through all that and thought "this seems fun so far, I'm going to keep at it and see where this goes"
I did. I didn't get bored/frustrated until all the patches between ARR and Heavensward, but they shortened that part up significantly in a later patch.
My problem was toxic high level healers complaining about how I wasn't using Tank Stances at level 27...when back then you couldn't even unlock Stances before 30/35.
Just trying to get thru a mandatory dungeon for story purposes and alrdy tolerated the long boring cutscenes and chocobo rides that took forever to go from 1 part of the map to another.
Just to get yelled at unfairly by some retarded veteran player from a "friendly community".
That's a deal breaker.
Another really neat thing about the free form quest chat vs having dialogue options in a conversation window is sometimes NPCs would have hidden responses. If some NPCs in Qeynos overheard you talking about gnolls, for example, they'd give you directions to a guard captain who had a bounty for gnoll teeth. And guards would sometimes give you directions if you asked about a location in town. (And some NPCs would attack you if you said the wrong thing to them, heh.)
Edit: And a really fun thing about the way you just give items to NPCs is you used to be able to just give NPCs...anything. They eventually changed it so NPCs only take items relevant to their quests (because too many people were giving items to the wrong NPCs) but for a while you could give NPCs weapons and armor which they would then equip. It was great for escort quests, or just general messing about.
Thoroughly enjoyed. I really like JSH and have watched him for a while. I think "React" content only has a negative connotation from the kinds of people who literally do nothing but watch and make funny faces. Amusing enough, a lotof the most popular "react" streamers offer way more input and thought about a topic than the stuff they're watching half the time.
@ 7:22 I made this same point on a MightyTeapot stream and damn near got death threats from the people on that stream because I didn't think it was fair to say that "everyone wants more content". Teapot himself also took it *very* personally that he got called out for being someone who plays the game for income and doesn't necessarily represent the average gamer. So, uhh, beware that some people get very spicy when called out for gaming a large amount of their hours in the day compared to other people. It can apparently strike a nerve.
You didn't say anything new, it's strange that people are upset about it, since the problem of GW2 has always been the amount of content.
In other games, the quality of content is a problem, and in gw2, hardly anyone has a problem with it, we just want more because we like the current format
1:33:00 you're talking about the slow pace of Placeholders. earlier you talked about the slow pace of soloing as a warrior. I look back and wonder if EverQuest was trying to bring the slow leveling back to Fantasy genre games because D&D had gotten faster and all of the console and computer games ramped so quickly. It was a push against the tide of instant gratification.
I was a Max-Level Cleric during Luclin expansion that had got you the maximum XP back when I rezzed you. I loved that aspect of helping people.
This was a huge trip down memory lane for me too. Lots of cool stories, lots of painful stories. Thanks for sharing this Mukluk!
It's honestly really wholesome to see Muk just gush about a game he likes even if it's for 2 hrs
1:19:30 You can just say "Supplies" to the questgiver for a top-up. Think he was just restarting the quest for some reason
There was a seriously cool quest in EQ in the Dwarf Cleric Guild to bring the Dwarf "Stacks of 3 Bone Chips."
I got SO MANY levels by filling my bags in PAINEEL (in the Erudite starting zone) and bringing them to Kaladim to give the Dwarf.
The Everquest mechanics sounds like a pretty direct port of the old MUDs. Am I the only one who remembers those? If nothing else, they give good historical context when looking at modern (and older) MMOPRGS.
Played for 18ish years, but eventually quit when I couldn't spend the same amount of time playing to keep up raiding (Morell Thule forever!). I still log in occasionally, run around some old zones for nostalgia, and take a peek at guild and friend lists and wonder whatever happened to the people I knew, long ago. Still adventuring, I hope.
this game sounds awesome, especially for how old it is. The city takeover is great, i wish gw2 would do something like that. Have adds going to the gates of lions arch with champions mixed in, and a legendary every now and then.
I also watch on 2x, hearing Josh at omega speed was funny. EQ is my childhood and I would start over today if I had a playgroup.
Project Quarm just started up on October 1st, still on classic, the old OP items (manastone, original JBoots, rubicite armor, etc) still drop until the end of December. Kunark is about 7 months away, server is super populated, it's a lot of fun! I'm back after almost 20 years away.
4:20 yeah the original FF14 content, before expansions, is pretty slow.
its more like dead and slow to be honest
Having to defeat the same elemental bosses 3 times on your way to level 60 just smacked of lack of creativity to me. Not to mention the lag (iirc the servers for Europe was placed in Canada).
I used to escort wizards through the Qeynos sewers so they could get the part needed for their Staff of the Wheel . That is how I made money.
7:50 streamers tend to forget this, and critique games based on someone who can play 8 hours a day, and thats the largerst form of feedback game devs get, seen so many games cater to streamers not realizing that doing so will shun about 90% of their players who cant dedicate that amount of time
Listening to your stories and experience really just enhance the video for me.
I was daoc player during this games peak. Largely because at that point I was a rvr/pvp type of player. Only did pve when it was needed.
My pc probably would’ve died if I tried eq anyway, could barely handle daoc lol.
Daoc was $14 a month if I recall correctly. Had 3 accounts. Cousin had 4. Was needed for 1 main account, 1 buff bot, 1 power leveling character, a chanter, sm or necro and if you wanted 1 crafter account. (Crafter account usually included a character that could HoT / heal over time, during power leveling). Made power leveling easier to bring one along.
As a handsome guy myself, I'd love to see these handsome dudes collab some time.
JSH's video actually got me to go try it out again. Had not played in probably 20 years + and it all came back so fast. It is a far different game now and much more modern in leveling speed. I was level 28 in a couple days and had over 10k gold. The game is still very fun and going back to leveling my old necro class from level 1 was really fun. It is more hand holdy and some of the things like coin weight have been removed but the game needed to be fixed for modern players if they wanted those players to come visit.
3:08 The surprise x4. MY PEOPLE!
It quite annoys me when people say FFXIV gets better later and suggest skipping. It gets better from the story point of view only when you are already immersed in the universe, have done the long ARR prologue, are acquainted with all the important NPCs, etc. OR (and) if you don't mind (or just enjoy) the classic tab-targeting gameplay loop based on WotLK WoW with dailies, dungeons, reputation grinds, raids, etc. If you don't like either of the components, no matter how long you spend in the game, you won't like it; it's a waste of time.
I think I can be called a hardcore FFXIV fan (I've been playing the game since 2013, so more than 10 years already), and I am. I'm always glad when someone starts to share my passion for the game. But this game has a certain niche, and it's not worth trying to shoehorn someone into it. FFXIV is good enough from the beginning, and if you suggest someone skip it because "it gets better," you make things far worse. It won't. Its gameplay loop is still the same; it won't change, and there will still be plenty of long windows full of unvoiced text.
"with the best hairline" 😂😂
You know it, I know it, everybody knows it
I remember the letter "A" being auto-attack! -- Such good times!
The best part of EQ was scheduling. You had to pick a time when no one at home was waiting for phone calls or wanting to make one. Or wanted to get online as it was all on dial up at that time.
So glad to see my name swallowed up with other patreons! The more the Merrier. (this is enthusiastic, not sarcastic)
Bards can't do the aoe kiting thing anymore sadly. The spell that hit everything around you only works if the enemy isn't moving. They can charm kite though... That's a lot of fun :)
I still to this day have multiple notebooks with epic steps and checklists all hand written. I was one of those that multi boxed a full group of 6.
My Cleric on the Original Tunare server knew ALL the languages. I got with a friend who sat with me for several days and macroed with me until my character had all the languages maxed.
I played EQOA (EverQuest for PS2) from release to sunset and for the first year the game had no map or compass.
I stopped right around Gates of Discord because my computer at that time could not handle the graphic update. By then City of Heroes and EverQuest 2 got my attention. I couldn't goto WoW simply because WoW was doing what EQ did and I was tired of the grind. I was in 9th grade when I started (Ruins of Kunark just came out) and I stopped right around 2004.
I would think a person who is multi-boxing is using Macros on any machine that procs after a certain interval so the un-manned character still continues to function if the player moves to a separate monitor.
The only thing i disagreed with Josh about was his difficulty with Project 1999. It took me less than half an hour to find EQ Titanium, install it, get the P99 files, create an account, and be up and running. Project Quarm is even easier and it feels so close to EQ 23 years ago it's crazy.
As a shaman you forgot the joy of the Can-Can Cannibalize dance you did to make sue the tick would see you sitting to get perfect regen with cannibalize!
Don't forget 72 hour STRAIGHT.. yes STRAIGHT NONESTOP HOURS camping Ragefire for 1, one, single, part of the Cleric Epic res stick.
Also who can forget doing split 0 0 0 50000 when the arrogant monk who thought he was untouchable was pulling in Sebilis. Wait..... you man you didn't want 10k copper during a pull.... oops!
Everquest was and apparently a game that required skill and I think that is the nostalgia, like you said if someone was max level you knew that had to "Not suck" not true in modern games..... ahh the good old days.. killing Kerafrym and not getting loot because the devs didnt think we could doo it. Farming Avatar of War for the regen breastplate for your shaman..... good old EQ... 18 person Venril Sathir raids, because it was hard to do....
Memories!
Heyas from Veeshan server!
I remember playing a bard and set up a /melody marco for my songs.
LOVED DAOC back in the day
I'll be honest guys, some people may think EQ1 is too grindy, or difficul, or whatever. But honestly I find *most* modern mmos unsatisfying by comparison
Don't forget Star Wars Galaxies when WoW launched, It was the MMO for me (pre the free Jedi for all expansion). EQ was too "hard-core" for me, I like more DAoC. I did play EQ2 and I have tried to do some come backs. The thing is, IMHO, that MMO were about guilds and social interaction. Nowadays, they seem to be about "meta" and competition. It kills the social part.
Have you ever played EQ2 before? How much different is it compared to EQ1?
Yep, launch day. I was the 2nd conjuror to max level on my server. Unfortunately the game launched with almost nothing to do at max level so I and the people I was playing with got bored pretty quickly. I then tried out world of warcraft and then WOOPS there goes 10 years of my life. Never tried the eq2 expansions.
3:23 No. 1x speed only.
If I hadn't played ffxiv at launch with friends, I wouldn't have made it through 10 hours either. And if you skip in any story based rpg you lose your connection to a world that you're investing a good portion of your life to.
I have a vague memory of Josh doing a react "battle" with someone a while back. Maybe I'm misremembering, but it makes me laugh thinking he might react to your reacting.
I think that was asmongold lol
EverQuest….. the game with no quests. The answer to that? The first expansion gave each class a quest that took a year to complete! 😂😂 classic stuff!!!!
the real ones where playing ragnarok online XD
I tried EQII and was lost, didn't enjoy it and led me to DAoC which is why I was drawn to GW2.
Honestly, most of this also applies to Final Fantasy 11!
about the FF14 comment at the begining, first i played gw2, then i tried FF14... and i got on that.... and there was AoE on the ground.... and i tried to dodge..... there is no dodge you just walk.... and i got bored after that... long long long after some friends invited me to play it, and it was fun playing because of friends, when friends stoped playing, the game got boring again
the story is amazing, but... story you can watch on youtube.
Omg someone else who watches UA-cam at x2 speed. Made my day
I cant imagine the *most* of the modern kids playing EQ1 lol, imagine the whining
1:33:40
Coins had weight, some where along the line they removed the weight form coins, how ever if you play on P99 or Project quarm the coins still have weight, kicking my monks ass on Quarm.
Grouping with monks was great, they passed on most of the loot XD
@@MuklukUA-cam 1st time playing a monk past lvl 10, but the weight only kills your mitigation, doesn't effect your attack.
I main beast lord, but Quarm only have kunark. but on the monk silver and copper have been getting destroyed.
Still watching the vid @ 1:24:30.
Even stole all the EQ end game raiders, gave them all beta and some people even got jobs at blizzard.
Muk hates Shadowbane & Anarchy online.
I don't hate those. I have no idea what those are XD
Ah what a shame, I love PS2, but valid
i Would say 100% you kinda have to skip ff14RR becase you can tell RR is a game that is a fix to the orignal you can see the glue and tape holding it together and I really do think it does a REAL diservice to the rest of the game its something SE really needs to figure out cause ALOT of MMO players would love the game if they didn't have to play RR to get to the actual game xD
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yeah ff14s new player expiriance is aweful the game genuinly gets better after the "a realm reborn" part and you reach heavensward thankfuly everything up to and including heavensward is free now and they ahve doen soem work to make the 1 to 60 better but its still a chore to go through and realy sours the game which is a big shame becuase it truely gets better when you get into the first expac >.>
Not a fan of his stuff...
There is no such thing as mixed feelings, he is just jealous.
All you need is an idea or a nice personality and people will watch the content, and Josh Strife Hayes has neither of those.