At the 11 minute point Muk missed the coolest thing about Underwater Combat for Necros: Flesh Golem becomes Zombie Shark. Come on, folks. Zombie. Shark. How cool is that?
In regards to 31:11 . As the un-appointed ambassador from FF14. The main chunk of the playerbase DOES wait for the newbies to watch a cutscene first (around 95% of the time) so twitter is right on this one. However, this might depend on the DC/region one is playing on
@@TriddyYT If you are referring to ARR Launch, that was 11 years ago. It's not even possible these days to miss the entire dungeon, because all 4 players are held until everyone finishes loading in. That's not to say boss fights can't be over if you watch the cutscene, but it is and has been for some time, pretty rare.
yeah and in GW2 even if you use LFG unfortunately thats not always true. I've put up LFG for dungeons where I say: "Dungeon XYZ Story w/cutscenes. Slow paced. No rushing." The vets just run through it. They kill all npcs and engage with the bosses before you get a chance to catch up.
Idk about other servers but Europe is chill died today 7 times at one of the new bosses (new dungeons) and they ware still fine with it 😅 even tho I am no sprout 😋
@@reconquer5176 True, it wasn't the original way for new players to play core Tyria it became the new way for new players to play, which is fine. Giving F2P players a couple of different mounts to try out is cool. It's the same thing with Strikes. When IBS strikes came out they were the first strike that players would encounter. But ever since LWS1 was re-added along with the OLC strike for everyone (including F2P players) it became the first Strike that new players will experience.
@@reconquer5176 It was added with the beetle. These were the only races when the beetle came out besides the one in ls4. Indented or not it is an option now.
The MSQ used to only have level recommendations...but they didn't like folks like me keyfarming with a level 2 character on repeat, so they added REQUIRED level *and* made the keys a once-per-week reward.
I was really hoping, before janthyr wilds didn't even had a name, that this expansion could be something focused on a mix with land and water content. I think that the plan for Anet for the next expansion is revisit the mounts inserting them in new expansion with new interesting abilities.
Some content creator put out an April Fools "reveal" just before the Janthir release that claimed a ton of underwater content including a new mount and playable race. I firmly believed it before I remembered the date. Sad panda.
I personally like the story setting and general idea. The summary on the back cover is amazing, but the fine details are in the better cases lackluster and atrocious in the worst. The characters have all distinctive characteristics but all end up being held by some unknown writing force beyond logic; and yes, of course it has memorable characters that can be brought from just making a thinking attempt, and yet the great majority of character you are supposed to care about end up in the "who are you again?" bin. Some character also have a personality trait that contradicts greatly who they are built lore-wise. For me, the good bits of story are Ignacius Palawa Yoko's interactions, Kralkatorik's flight and landing, Almorra's part on Icebrood Saga, and the Battle of the Jade Sea. They all have high stakes that go accordingly and consistently with what has been built, making the whole package go the extra mile on enjoyment. The rest of it is very mild hit or an almost complete miss, which is a shame. Again, the general concept is great and epic beyond proportions but the final delivery is the literary definition of "meh", which might be why most people say "you do not play GW2 for the story".
Played through the entire FF XIV story up to Endwalker. The community was very nice and my group waited for me in 99% of the instances. And cutscenes sometimes last for 5-10 min, even in group content
Rata Sum is good though. It's open, many landmarks are visible from central areas, and it has waypoints in good locations. Meanwhile, in Black Citadel: "Hope you have a glider and a mount." Divinity's Reach: "Here's a map, good luck."
Just to add to the FF14, for the vast majority, I’ve seen folks do wait for Sprouts or new folks to watch Cut Scenes in new and old content. I’ve watch while Alliance raids (the 24 man content ones) wait for two to three folks who are watching the final boss cut scene. Now yes, there are the exception, but from what I’ve experienced, folks wait. Can’t say the same in gw2 when doing old stuff, it is pretty much a speed run.
Major difference though is that in FF14 you actually cannot start the raid or dungeon until anyone who is watching is done. At best you can vote for skip. So thats more of a ingame mechanic then social nicety. Id guess that if people were given a choice they'd slip and rush too. Though i still understand what you mean
He was standing at the crafting stations in Stronghold of Ebonhawke in Fields of Ruin. That's the secret to leveling or killing all of the yellow creatures in Fields of Ruin as with boosters, especially kill streak, it's amazing fast.
@@MuklukUA-cam Did you see the short where he tired to get to the Vista on the skull head in Diessa Platue, you know, into the min dungeon that you can only reach by portal? I think NSS is more his speed without it costing a few dents in a wall.
Honestly, i love dungeons, greatly enjoyed the dungeon rush event! I uses to curse them because i just wanted monk runes of the trading post but now i love them aand sometimes i check if theres a group open just cause its some of the most fun content for me
I think the reason they decided to continue the MSQ at certain levels is because it pushes you to level up by doing events and exploring the game. I recently ran my own experiment of leveling up the way the game wants you to and that's what it felt like. I learned a couple of things. One: i grasped more of the lore by doing events and talking to random NPC's and exploring. Two: I understood combat and mechanics better as well as what certain items and currencies in the game were. It is annoying though because you just want to be done with the MSQ and continue to the expansions where all the cool things are.
There's a dungeon near the end of the base game content in xiv that's notoriously long - as it should be - and has cutscenes so long that you can genuinly have the dungeon finish while you're on the second cutscene if people are too quick. I have personally watched coked out players rush ahead and die because they tried running ahead while we had new players. I'm not helping you against the boss when you're the only guy who wants to do this shit. FFXIV had the most welcoming community I'd ever seen. Everyone always said hello and thank you before and after dungeons, everyone was very considerate all the time. I haven't played in years, but GW2 is the only community I've seen that really comes close to it.
Underwater mechanics in GW2 are actually pretty awesome. Way better designed than any other options out there. And sometimes, it's actually quite breathtaking how deep the underwater zones can go. I love the feeling of diving, and diving, and diving even further down and discovering something really cool all the way down there.
Just to clarify, FFXIV players DO frown upon players who complain about sprouts watching cutscenes. I have played FF14 since 2019 and never saw any sprout being kicked out of a dungeon (or heard of), or anyone that isn't afk being kicked out of a dungeon. Shitting on sprouts for watching cutscenes is not tolerated by 99% of the community, that guy in the chat was making shit up because he is probably jaded towards the FFXIV community.
Man, the Lion's Arch intro feels so much different when it's not broad day. Was that a time of day in game thing or have things changed since the last time i took a new char into LA?
Friends and me way, way back tried the dungeons at-level, and they were very very hard. Also, part of the story of Destiny's Edge (or at least, their members) is told in the dungeons story modes.
Eh, I've never seen anyone if 14 be a jerk about sprouts watching cutscenes, alliances will occasionally pull early but I see them wait all the time. Little breaks are nice! Though I do think his take on Destiny's Edge was pretty good. Any game should be able to stand on it's own without required novel reading and Gw2 for the most part did in that case as long as you did every Story Mode (Or getting the band back together) dungeon. I would never expect someone new, in 2024, to do that specifically so what ends up happening is you meet a bunch of nerds angry at each other and then later they're suddenly there to help, for a few minutes. And kind of just run off later for cheaper voice talent. If you don't do those dungeons they just felt out of place to me.
lvl 10 - dependend on charackter creation choice lvl 20- dependend on charackter creation choice lvl 30 - dependend on species lvl 40 - same for everyone and parts dependent on order lvl 50 - dependend on minor species you want to help lvl 60 - some the same, some dependend on order lvl 70 - most the same, some dependend on lvl 60 choice lvl 80 - the same with branchen you can choose
I've been in GW2 for 7 1/2 years, and I'm considering starting over from scratch and not use any of all the cool stuff I'm so used to saving myself with. Plus, some stuff has changed order. I own free through Janthir and all the Living Worlds, so I want to start over. Still going to be a Norn Ranger. AND I'm going to teach people how to do it all. Including all the stuff like tp to a friend to get around the evil that is jumping puzzles. (HoT gave us gliding, excellent for reducing fall damage once I learned to use it. We got Raptors in Amnoon, so PoF, and all the rest in LWS4) I'm still ticked I did all that work and ANet is basically giving the mounts away. I used to love dungeons and teach them to the noobs in the guild I belonged to, but it went toxic and I haven't been in a dungeon since. Dungeons are really good for team building practice, and also for teaching about how the actual architecture of the dungeon works. I belong to one of your guilds, and another newer guild, and have been [this] close to volunteering to run sprouts through dungeons. Maybe. I don't know. But this was hilarious.
A clarification on the Ascalonian Catacombs Story; Charr were invading to take part of their home *back* from the humans, a continuation after the events of The Searing in Guild Wars 1. But rather than the Charr nuking the place again as you had stated, King Adelbern was losing the battle, his soldiers urged him that they retreat, but in his madness he deemed retreating to not be an option, and used his magic sword Magdaer, plunging it into the ground and nuking *his own* nation, vaporizing the invading Charr and turning the humans into vengeful ghosts for eternity. It's always funny how the humans painted the charr as just filthy animals when the humans were the original ones to take land from the charr and they're just taking it back lol
I'd say the story is fine; you start as just some rando that slowly proves yourself till you get sucked into bigger and bigger threats. And NOT being the 'chosen one' in core game was refreshing change to the other mmos at the time. Also, Roze is correct. I have slowly discovered most of the story beats happened cause 1 person ran off to do something and mess it all up. including yourself; we just HAD to mock joko in the cage....
I would like underwater, except that I main vindicator, and my build hinges entirely on spamming dodge. Alliance skills working very well underwater does not sufficiently ameliorate the agonizing eternity of each underwater dodge's cast time.
~35:00 - 37:00 Wait, Logan ended up not helping anyone, right? Jennah saved everyone there. Not Logan. Logan did nothing except let his comrade die. Also about Rytlock blaming Logan: Logan staying MAYBE would allow them to win, but him leaving ASSURED DE lost. Rytlock is once again right.
Spoiler warning for those that want to read the book: . . . . . . . . . . . If memory serves: After teleporting in, he ran down to the dungeons of ebonhawke which held many charr captives. He convinced them to fight alongside the humans (who were being overrun by branded ogres and other monsters). The charr at first said they would rather die then fight next to humans but he told them about how he and rytlock were "brothers" and yada yada and got them to combine forces with the humans to repel the branded. The charr and human fought together until the Queen was able to cast a massive illusion of kralkatorik flying overhead and "branding" the inhabitants of the keep. The remaining real branded monsters thought they had won, and left to follow the dragon out. This saved ebonhawke (as a whole, there were many that still died, including logans brother) and saved the queen who was visiting ebonhawke. It was her who called out to logan through their mental bond when she got stranded there. His brother also died in that battle, after which Logan became the captain of the seraph, Ebonhawke as a whole was saved, and peace between human/charr was greatly increased. (Also, I agree with what you said about Rytlock)
@@MuklukUA-cam On the assumption that your memory is correct: Logan then MAYBE helped save Ebonhawke, since there's guarantee defenders wouldn't hold out until Miss Bare-Feet was ready (though it's most likely). Poor dude, whatever he did he could (and by me: is) blamed for leaving or not arriving in time.
I think ultimately with the whole lore vs speedkill thing - both are different playstyles. Joining an experienced group that has the intent to speedkill from LFG, you should not expect them to wait on you. Or carry you in that case. However, joining a story group focused on the lore, you should not speed ahead. I think the issue inherently comes from a: people not knowing how to label LFG posts, and B: people not reading LFG. Because real example from the other day - I joined an exp raid pug yesterday, no mention of it being a lore group, at all. We were taking a 10-15minute break inbetween each boss on wing 1 to talk about lore. Not what was advertised, nor what I was trying to join. The exact lfg post was "Wing 1 experienced + dps" - it is a reasonable expectation in that case that we would just clear the wing. Not have lore talk repeatedly.
Yes, but he's the only Sylvari we ever meet that came from a different tree. And he is one of the dropped story hooks that people have been crying out to go back to for the last decade.
Typical comment about GW2 Dungeons, Mukluk says that the explorable versions are something that you just blast through with no dialogue, which is actually not true, but it is how most players who have played the dungeons more than a couple times play them. Dungeons in GW2 get criticized all the time for being crappy old content that no player enjoys, but for new players, the dungeon content isn’t bad, it’s the experience of doing them with veteran players that don’t want to experience the dungeon content and only want to complete them as fast as possible, skipping as much of the dungeon as they can just to get to the next boss fight and the end of the dungeon. Yes, GW2 dungeons are old and some have bugs that have never been fixed, but they aren’t as bad as some players would have you believe they are. I actually like the format of having a story mode and the three explorable paths that are meant for higher level characters.
to be fair, i had a good experience with the dungeons, cause the guys i played with using lfg btw were pretty humble people, if you were watching a cut scene they would wait
Regarding new players in dungeons: No joke. My actual main activity in GW2 these days is running dungeons with newbies. Dungeons with newbies is seriously the most fun I'm having in GW2 these days and it's what I do the most. It can actually be a fun challenge for the newbies who have not learned much of the game yet. I like to help players get a fun adventure instead of an optimized reward farm speedrun. I could not care less about the rewards myself. I just want fun adventure, and to help others have that as well. I also like to get the chance to play a healer and feel useful like that. Why not just play healer in strikes then? I do sometimes but it's not as fun to me. I like how chaotic dungeons can get when people do it for the first time. Strikes just feels like you have to look up a guide first and then you just go through the motions. In the dungeons everyone just plays what they want, how they want and if it gets challenging we adapt and make it work. That's fun to me. Not playing some optimal way. I'm not saying strikes are bad. I know how silly it is to focus on dungeons of all things to have fun, but it's just how it is for me. x)
Muk, something I noticed with your videos from your recent streams( the last mmonths streams) is that your camera is half of the time going out of focuse. what happened? it never happenbed years prior
I do kinda agree with him, while some branches are better than others (there is a reason why Lord Faren is a recurring character but you rarely see any of the other Personal Story characters), overall the story is pretty meh I think. Like it's ok to do once, but I never finished the story on any of my alts.
I believe originally there were not level requirements to continue, but then people were able to abuse that for the rewards on a character, delete the character, and make a new one and keep doing it as a kind of "farming" and I believe they changed it due to that.
One thing I think about the gw2 community after I came back this year is that the community changed a lot. I don't think it is the veterans ruining your experience, I think it is the people who came from other games, most pay to win toxic ones that mostly only care about themselves, are the ones ruining it little by little. It is just like the Treasure mushroom. SOmeone call out, the experienced people from this generation goes in with full power and speed kills it before people asking in chat to wait get there. Then they tell people to chill, there will be another in 10 minutes, but in 10 minutes the same thing happens again. So new players, most of the time, can't get their weapon spec and other achievements done if they don't camp the places. It also goes also in fractals as people now have been asking for groups with a certain title, etc (almost like Blade & soul gear check, but since they can't do it in gw2, they now ask for titles and stuff). You wouldn't see it before and everyone would still succeed doing those contents. I used to do CM in the past, now I won't even bother, and it is not because I can't, I just don't wanna join the new people doing it. With that being said, The old players, the veterans, the grandpas as he called, they are pretty chill and helpful, they will wait for you to watch the scenes and lead you along the way. They will ask people to wait and not attack the tm untill most people get in there, because they know the new people need them for achievements and they value the experience of the game, sometimes they first ascended weapon, etc. It is the new generation that has to have the instant fast reward, they can't wait for anything or wait for others, and if you say anything they will just tell you to be faster, when they probably play the content everyday for the past 2-3 years, while you haven't played in a while and they don't care to think a little about their teammates experience. You either are experient or you are run over untill you learn and do things in game as if it is a job instead of really enjoying it.
Only to mention another experience I had, it was in dragonfall. Dragonfall runs if you are new or returning, if you don't have certain mounts, etc. people won't wait for you. A few days back there was a girl leading the meta train and champions, and she asked for people to not burst the champions to maybe auto attack so everyone would be able to get at least a hit (because there was a new girl who mentioned in map chat, she wanted the champions for achievement and she would follow the commander, etc), but they were moving to the locations in front of her and killing it, sometimes even the commander couldn't hit. And that was impressive. I was also in a guild that seems to be a big guild nowadays in game. And a guy was talking if someone can't hit like 20k dps, that he is either too bad or disabled. And funny enough, on that day I had a conversation with a woman who was an ex military from England and disabled and since she can't go out much she play games and socialize with people. I can only imagine how would she feel if she was in the guild I was and reading those comments.
First Character, a couple weeks getting to 80 spending a lot of time just taking in everything that is offered. Bagillianth Character, level 80 in less then 10 hours half blindfolded while scrolling through tiktok
18:15 the old level up system was so much better, where main quests happened every other level, this you need to get 10 levels before doing a set of main quests change makes leveling a chore. There are so many, oh look a shiny, things in GW2, that after a 1 mission you will get to the next mission in no time at all.
I love Roze's videos on GW2, and I can kiiiinda see his gripes with the leveling experience. I started playing 2 years ago, so I'm not a long time player. I loved the leveling experience, it is unique to the rest of the game (people create new accounts just to go through it again without masteries), and the horizontal progression of the game means that the roller beetle he wants while leveling is power meant to be gained in LWS4. You'd have to borrow from Peter to pay Paul.
Honestly ive been saying this for a while, if they revamped the core story, player retention would be MUCH higher, everyone is tired of the "oh after 50 hours" it gets good crap, that a lot of games use a defence.
iirc, because it's been a while, the MSQ experience used to be paced differently. I think you got fed a new story quest every couple of levels, instead of a package of them dropping every 10 levels. I don't recall the intention. Maybe they wanted players to explore more instead of just hopping from story instance to story instance and never really stopping to look around the actual maps. You also have two options in character creation that affect your early MSQ experience prior to joining one of the orders and doing their race-specific story line. And I agree the LW4 was the pinnacle of GW2 story telling.......except for that business and the end/beginning of episodes 5 and 6. Which I won't dive into here.
Your personal story doesn't start nowadays until you're level 10. I hated vanilla story, especially the dialogue. It got to the point that I played story instances without sound. Afterwards it got better but I never really got emotionally connected to the story even after, which I largely blame on the endless yapping by npcs and the npcs are generally uninteresting to me. I just don't care about them, which is a shame. So I only play story missions on my main and only once. When I make new characters I instantly make them level 80. Funnily enough, I love seeing videos that explain the lore and stories from or surrounding GW2. These videos actually do a better job at telling the stories than GW2 does itself. Just my opinion of course.
Muk, I hate to tell you this, but 2 grown men reacting back and forth to each other's content is on the same level as two artists writing diss tracks about each other but in a nicer direction. That is to say writing poetry about each other in separate rooms.
I wrote out a comment and clicked on the original video to see what he called Forgal thinking it would open a new tab, but it just took me straight there and I lost the comment. So I will try and recreate my thoughts as I recover them. Skritt are objectively better looking than Asura. Cope. The gw2 leveling experience is great, having to explore the world on your own and make a name for yourself outside of your big quest was a wonderful way to be introduced to the world organically. It's what got me to love gw2 as much as I do, and I most likely wouldn't have made it to level 80 without it. It's unfortunate that he chose sylvari, because their early quests are probably the worst. But complaining that he's low level and having to do low level quests and has to get to level 80 to have access to level 80 content is just...dumb. That's a fact of every mmo and is hardly something that only exists in gw2. I think there was something else, but whatever.
Trying to be light-hearted when I say this: If you're not supposed to play GW2 for the story, then ANET needs to stop locking content access behind it. The overworld content is more fun -not Jade Sea- than the story -not End of Dragons or SoTO- 😂 My consolation to this is after you're forced through it the first time there are work-arounds for the remainder of your play experience. Thank goodness for that!
6:13 as a german I'm offended but he is not wrong with how old our politicians are 27:24 Doing dungeons the loooooong way! Sorry just cant unhear the meme now xD
"I havent had a reason to come back (to dungeons) for a very long time" Oh the foreshadowing before the Dungeon Rush event xD I dont know if Muk actually did any dungeons to participate in that but the backpiece COULD give him a reason to do the dungeons (sadly the event is long over now so idk if he even did participate xD)
That back piece as the only prize for the event was totally obnoxious. Totally not worth it. The event just before fing the chest underwater were way better for farming gold at least.
@@boutch1993 honestly the only good rewards was the tokens you got for doing the dungeons themselves. The backpiece i got just cause i had the tokens to use.
What sucks is that the intro experience to Gw2 should be on the level of Path of Fire, but it's not. If the story telling or anything could reach that level of quality, then it would definitely keep more people around. But most people quit the game because the story writing and mission quests are just horrible until you reach... I'd really say PoF. HoT just isn't that great. Fun maps (excluding Tangled Depths), but terrible writing overall.
I don't like the leveling system either, but, like you, IMO LWS4 is peak storytime! I really hope we return to that level of interesting for Janthir, cause SotO story started strong and then went to snoreville in the last 2 patches.
🤓☝️ Well actually, the problem with the ghosts in Ascalon is because of the foefire, used by the king as a nuke of spite. The logic being: "If we can't have Ascalon, then we'll haunt it forever". And he did it knowingly...
MSQ wasn't level gated during the early days. I miss those days since I got to control the pacing of the story. I only needed to force level up when MSQ started killing me
Personally I just don't think underwater combat in GW2 works that well. Judging distance is difficult in three dimensions, so when I play a character who uses spears in melee I often end up just out of reach - or even charge past enemies. There's less skill variety, because a whole bunch of 'em just don't work underwater. And AoE skills that do work are much harder to judge right, because you tend to be too far from the ground to see the, well, ground indicator for the area they take effect in. It was, for the time, a good attempt at making underwater combat a thing, but honestly, if they never add any more underwater focused content I'm entirely fine with that. Never found it particularly fun, at the best of times it's "not as bad as in other MMOs". Which is a low bar.
Okay this is fun and giggles but he is stating complete nonsense. "The game has so much cool stuff and variety and I can experience none of it because I'm leveling" while showcasing cool skins. .. Yeah? Like wow or every single mmo that came out since ultima online? That's the whole point. You're a rookie, you see cool lvl 80 and dream about what will be. I know he is half trolling but this is kinda low bait and not very thought out.
I started playing recently and did that dungeon with a guild member that also started playing recently. Took quite a while but was a fun experience. Also as a long time FFXIV player, that comment about people kicking u if you're slow is defamatory as that's just not true. Maybe one party in 100,000 would do it, and even then just maybe. But especially with a sprout on it, there's no way anyone would do that.
Roze makes a good point about the weakness of the Season 1/Zhaitan storyline. Player characters feel more like overpowered NPCs tagging along with the "real" story protagonists (Destiny's Edge & that especially annoying Trahearne) Heck, we're just a peon airship crew members in the Zhaitan final battle. Fortunately, that changes once the player characters form their guild Dragon's Watch, so I hope Roze keeps playing until he gets to that point. Even better if he makes it to Living World Season 4 which is some of the best storytelling I've ever seen in any RPG whether single-player or MMO.
I'm kind doing the same thing with the mounts, but I cheated a bit and got the raptor earlier while still finishing the previous living world season :P I am almost at icebrood saga, trying to get the griffin and "gotta-go-fast" beetle at the moment and can't wait for secrets of the obscure really want to fly with my dragon.
He is right on with the base story. I have always told new players that the 1-80 story is basically an extended tutorial that does a bad job of selling the rest of the game. The writing peaked with HoT and has been on a steady decline since, but all of it is way better than the first stuff.
How fortuitous. I've literally just finished editing the next one.
Time for Noxxi to ask for a raise to cover mental hazard pay.
_oh no_
can't wait.
@MuklukUA-cam it's so worth😂
fortuitous
"mom i learned a new word with the internet people"
Noxxie beeping the F-word 😂
*Noxxi 🤦♀️
At the 11 minute point Muk missed the coolest thing about Underwater Combat for Necros: Flesh Golem becomes Zombie Shark. Come on, folks. Zombie. Shark. How cool is that?
In regards to 31:11 . As the un-appointed ambassador from FF14. The main chunk of the playerbase DOES wait for the newbies to watch a cutscene first (around 95% of the time) so twitter is right on this one. However, this might depend on the DC/region one is playing on
When I played FF14 this was not the case. More than once in ARR towards the end I left a cutscene to basically the entire dungeon being done.
@@TriddyYT If you are referring to ARR Launch, that was 11 years ago. It's not even possible these days to miss the entire dungeon, because all 4 players are held until everyone finishes loading in. That's not to say boss fights can't be over if you watch the cutscene, but it is and has been for some time, pretty rare.
yeah and in GW2 even if you use LFG unfortunately thats not always true. I've put up LFG for dungeons where I say: "Dungeon XYZ Story w/cutscenes. Slow paced. No rushing." The vets just run through it. They kill all npcs and engage with the bosses before you get a chance to catch up.
yeah I've never seen anyone get kicked for this and I've been playing regularly since HW and had my account since 1.0.
Idk about other servers but Europe is chill died today 7 times at one of the new bosses (new dungeons) and they ware still fine with it 😅 even tho I am no sprout 😋
This guy is off his rocker, and I am totally here for it. Your reactions are hilarious. Poor Noxxi.
37:43 "The Brand Canyon" is amazing, your son is a genius
Btw you need to tell Roze that he can used the beetle while leveling. You can rent on in every race in the core world.
@@mormegil231 how is this comment over 15 hours old when the Video is out for just an hour?
i mean that got added after PoF right? still technically not the intended way to play core tyria
@@reconquer5176 True, it wasn't the original way for new players to play core Tyria it became the new way for new players to play, which is fine. Giving F2P players a couple of different mounts to try out is cool. It's the same thing with Strikes. When IBS strikes came out they were the first strike that players would encounter. But ever since LWS1 was re-added along with the OLC strike for everyone (including F2P players) it became the first Strike that new players will experience.
@@reconquer5176 It was added with the beetle. These were the only races when the beetle came out besides the one in ls4. Indented or not it is an option now.
@@mistereiswolf70 early access
Crafting. He was standing in Ebonhawke at the forge. Look at the top corner to see the signs.
The MSQ used to only have level recommendations...but they didn't like folks like me keyfarming with a level 2 character on repeat, so they added REQUIRED level *and* made the keys a once-per-week reward.
Justice for Noxxi! Roze must upload every video in a normal version and a PG version 😂
I wish GW2 did more with underwater stuff.
I was really hoping, before janthyr wilds didn't even had a name, that this expansion could be something focused on a mix with land and water content. I think that the plan for Anet for the next expansion is revisit the mounts inserting them in new expansion with new interesting abilities.
no
Some content creator put out an April Fools "reveal" just before the Janthir release that claimed a ton of underwater content including a new mount and playable race. I firmly believed it before I remembered the date. Sad panda.
@@michaelburke4048 Quaggon superiority! XD
@@thundreturtle Hah! It wasn't Quaggon, but that would be funny. I can imagine how much time I would spend just in character creation. :)
Explorable mode was neat because it was a "here's this place after the story mode events, with new problems"
I personally like the story setting and general idea. The summary on the back cover is amazing, but the fine details are in the better cases lackluster and atrocious in the worst. The characters have all distinctive characteristics but all end up being held by some unknown writing force beyond logic; and yes, of course it has memorable characters that can be brought from just making a thinking attempt, and yet the great majority of character you are supposed to care about end up in the "who are you again?" bin. Some character also have a personality trait that contradicts greatly who they are built lore-wise.
For me, the good bits of story are Ignacius Palawa Yoko's interactions, Kralkatorik's flight and landing, Almorra's part on Icebrood Saga, and the Battle of the Jade Sea. They all have high stakes that go accordingly and consistently with what has been built, making the whole package go the extra mile on enjoyment. The rest of it is very mild hit or an almost complete miss, which is a shame.
Again, the general concept is great and epic beyond proportions but the final delivery is the literary definition of "meh", which might be why most people say "you do not play GW2 for the story".
Seeing the noxxi head photo appearing on those moments cracks me up
Played through the entire FF XIV story up to Endwalker. The community was very nice and my group waited for me in 99% of the instances. And cutscenes sometimes last for 5-10 min, even in group content
Rata Sum is good though. It's open, many landmarks are visible from central areas, and it has waypoints in good locations.
Meanwhile, in Black Citadel: "Hope you have a glider and a mount."
Divinity's Reach: "Here's a map, good luck."
Just to add to the FF14, for the vast majority, I’ve seen folks do wait for Sprouts or new folks to watch Cut Scenes in new and old content. I’ve watch while Alliance raids (the 24 man content ones) wait for two to three folks who are watching the final boss cut scene. Now yes, there are the exception, but from what I’ve experienced, folks wait. Can’t say the same in gw2 when doing old stuff, it is pretty much a speed run.
Major difference though is that in FF14 you actually cannot start the raid or dungeon until anyone who is watching is done. At best you can vote for skip. So thats more of a ingame mechanic then social nicety.
Id guess that if people were given a choice they'd slip and rush too.
Though i still understand what you mean
He was standing at the crafting stations in Stronghold of Ebonhawke in Fields of Ruin. That's the secret to leveling or killing all of the yellow creatures in Fields of Ruin as with boosters, especially kill streak, it's amazing fast.
Man, if he thinks that JPs are a result of devs getting too little love as a child then Not So Secret will be fun!
He needs chalice of tears
@@MuklukUA-cam Did you see the short where he tired to get to the Vista on the skull head in Diessa Platue, you know, into the min dungeon that you can only reach by portal?
I think NSS is more his speed without it costing a few dents in a wall.
Queen Jennah being compared to Yoko Ono is actually the funniest thing I've heard in a long time
Honestly, i love dungeons, greatly enjoyed the dungeon rush event! I uses to curse them because i just wanted monk runes of the trading post but now i love them aand sometimes i check if theres a group open just cause its some of the most fun content for me
I think the reason they decided to continue the MSQ at certain levels is because it pushes you to level up by doing events and exploring the game. I recently ran my own experiment of leveling up the way the game wants you to and that's what it felt like. I learned a couple of things. One: i grasped more of the lore by doing events and talking to random NPC's and exploring. Two: I understood combat and mechanics better as well as what certain items and currencies in the game were. It is annoying though because you just want to be done with the MSQ and continue to the expansions where all the cool things are.
There's a dungeon near the end of the base game content in xiv that's notoriously long - as it should be - and has cutscenes so long that you can genuinly have the dungeon finish while you're on the second cutscene if people are too quick.
I have personally watched coked out players rush ahead and die because they tried running ahead while we had new players. I'm not helping you against the boss when you're the only guy who wants to do this shit. FFXIV had the most welcoming community I'd ever seen. Everyone always said hello and thank you before and after dungeons, everyone was very considerate all the time.
I haven't played in years, but GW2 is the only community I've seen that really comes close to it.
They actually changed this dungeon, it's only for four people now and the big fight at the end is now a separate instance.
he is so entertaining
great editing Noxxie and great responding and explaining Muk !
Well, he stands in the end at a Armor smith crafting station in Ebon Hawke.....sooooooo
Underwater mechanics in GW2 are actually pretty awesome. Way better designed than any other options out there. And sometimes, it's actually quite breathtaking how deep the underwater zones can go. I love the feeling of diving, and diving, and diving even further down and discovering something really cool all the way down there.
Just to clarify, FFXIV players DO frown upon players who complain about sprouts watching cutscenes. I have played FF14 since 2019 and never saw any sprout being kicked out of a dungeon (or heard of), or anyone that isn't afk being kicked out of a dungeon. Shitting on sprouts for watching cutscenes is not tolerated by 99% of the community, that guy in the chat was making shit up because he is probably jaded towards the FFXIV community.
mans has a whole green room with a 240p camera.
Love these tho
Man, the Lion's Arch intro feels so much different when it's not broad day. Was that a time of day in game thing or have things changed since the last time i took a new char into LA?
Friends and me way, way back tried the dungeons at-level, and they were very very hard.
Also, part of the story of Destiny's Edge (or at least, their members) is told in the dungeons story modes.
Eh, I've never seen anyone if 14 be a jerk about sprouts watching cutscenes, alliances will occasionally pull early but I see them wait all the time. Little breaks are nice!
Though I do think his take on Destiny's Edge was pretty good. Any game should be able to stand on it's own without required novel reading and Gw2 for the most part did in that case as long as you did every Story Mode (Or getting the band back together) dungeon. I would never expect someone new, in 2024, to do that specifically so what ends up happening is you meet a bunch of nerds angry at each other and then later they're suddenly there to help, for a few minutes. And kind of just run off later for cheaper voice talent.
If you don't do those dungeons they just felt out of place to me.
lvl 10 - dependend on charackter creation choice
lvl 20- dependend on charackter creation choice
lvl 30 - dependend on species
lvl 40 - same for everyone and parts dependent on order
lvl 50 - dependend on minor species you want to help
lvl 60 - some the same, some dependend on order
lvl 70 - most the same, some dependend on lvl 60 choice
lvl 80 - the same with branchen you can choose
35:00 I still think they should take the book content and turn them into fractals. smh anet
I've been in GW2 for 7 1/2 years, and I'm considering starting over from scratch and not use any of all the cool stuff I'm so used to saving myself with. Plus, some stuff has changed order. I own free through Janthir and all the Living Worlds, so I want to start over. Still going to be a Norn Ranger. AND I'm going to teach people how to do it all. Including all the stuff like tp to a friend to get around the evil that is jumping puzzles. (HoT gave us gliding, excellent for reducing fall damage once I learned to use it. We got Raptors in Amnoon, so PoF, and all the rest in LWS4) I'm still ticked I did all that work and ANet is basically giving the mounts away. I used to love dungeons and teach them to the noobs in the guild I belonged to, but it went toxic and I haven't been in a dungeon since. Dungeons are really good for team building practice, and also for teaching about how the actual architecture of the dungeon works. I belong to one of your guilds, and another newer guild, and have been [this] close to volunteering to run sprouts through dungeons. Maybe. I don't know. But this was hilarious.
A clarification on the Ascalonian Catacombs Story; Charr were invading to take part of their home *back* from the humans, a continuation after the events of The Searing in Guild Wars 1. But rather than the Charr nuking the place again as you had stated, King Adelbern was losing the battle, his soldiers urged him that they retreat, but in his madness he deemed retreating to not be an option, and used his magic sword Magdaer, plunging it into the ground and nuking *his own* nation, vaporizing the invading Charr and turning the humans into vengeful ghosts for eternity. It's always funny how the humans painted the charr as just filthy animals when the humans were the original ones to take land from the charr and they're just taking it back lol
YEEEEESSS!!! I've been saying this, and the same applies to the Centaurs. They're not in the wrong, the humans are! I will not stand for this slander!
I'd say the story is fine; you start as just some rando that slowly proves yourself till you get sucked into bigger and bigger threats. And NOT being the 'chosen one' in core game was refreshing change to the other mmos at the time.
Also, Roze is correct. I have slowly discovered most of the story beats happened cause 1 person ran off to do something and mess it all up. including yourself; we just HAD to mock joko in the cage....
FINALLY now i cant wait to watch roze react to this
I would like underwater, except that I main vindicator, and my build hinges entirely on spamming dodge. Alliance skills working very well underwater does not sufficiently ameliorate the agonizing eternity of each underwater dodge's cast time.
When was it recorded? I want to watch the original broadcast🙂
editor first roze video: excited by the challenge
editor second roze video: anger and misery
they grow up so fast :)
~35:00 - 37:00
Wait, Logan ended up not helping anyone, right?
Jennah saved everyone there. Not Logan. Logan did nothing except let his comrade die.
Also about Rytlock blaming Logan: Logan staying MAYBE would allow them to win, but him leaving ASSURED DE lost. Rytlock is once again right.
Spoiler warning for those that want to read the book:
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If memory serves: After teleporting in, he ran down to the dungeons of ebonhawke which held many charr captives. He convinced them to fight alongside the humans (who were being overrun by branded ogres and other monsters). The charr at first said they would rather die then fight next to humans but he told them about how he and rytlock were "brothers" and yada yada and got them to combine forces with the humans to repel the branded.
The charr and human fought together until the Queen was able to cast a massive illusion of kralkatorik flying overhead and "branding" the inhabitants of the keep. The remaining real branded monsters thought they had won, and left to follow the dragon out.
This saved ebonhawke (as a whole, there were many that still died, including logans brother) and saved the queen who was visiting ebonhawke. It was her who called out to logan through their mental bond when she got stranded there.
His brother also died in that battle, after which Logan became the captain of the seraph, Ebonhawke as a whole was saved, and peace between human/charr was greatly increased.
(Also, I agree with what you said about Rytlock)
@@MuklukUA-cam On the assumption that your memory is correct:
Logan then MAYBE helped save Ebonhawke, since there's guarantee defenders wouldn't hold out until Miss Bare-Feet was ready (though it's most likely).
Poor dude, whatever he did he could (and by me: is) blamed for leaving or not arriving in time.
I think ultimately with the whole lore vs speedkill thing - both are different playstyles. Joining an experienced group that has the intent to speedkill from LFG, you should not expect them to wait on you. Or carry you in that case.
However, joining a story group focused on the lore, you should not speed ahead. I think the issue inherently comes from a: people not knowing how to label LFG posts, and B: people not reading LFG. Because real example from the other day - I joined an exp raid pug yesterday, no mention of it being a lore group, at all. We were taking a 10-15minute break inbetween each boss on wing 1 to talk about lore. Not what was advertised, nor what I was trying to join. The exact lfg post was "Wing 1 experienced + dps" - it is a reasonable expectation in that case that we would just clear the wing. Not have lore talk repeatedly.
is this a reupload?
It's easy to get to experience dungeon story. Just mention on your lfg ad that you're first timer and want to watch the story
But not all Sylvari came from the same tree... Wasn't there this story in the early sylvari story were you meet this s
Yes, but he's the only Sylvari we ever meet that came from a different tree. And he is one of the dropped story hooks that people have been crying out to go back to for the last decade.
@@Phrixscreoth Sadly true
Typical comment about GW2 Dungeons, Mukluk says that the explorable versions are something that you just blast through with no dialogue, which is actually not true, but it is how most players who have played the dungeons more than a couple times play them. Dungeons in GW2 get criticized all the time for being crappy old content that no player enjoys, but for new players, the dungeon content isn’t bad, it’s the experience of doing them with veteran players that don’t want to experience the dungeon content and only want to complete them as fast as possible, skipping as much of the dungeon as they can just to get to the next boss fight and the end of the dungeon. Yes, GW2 dungeons are old and some have bugs that have never been fixed, but they aren’t as bad as some players would have you believe they are. I actually like the format of having a story mode and the three explorable paths that are meant for higher level characters.
44:41 Noxxi cooked so good at this moment 🤣🤣🤣
to be fair, i had a good experience with the dungeons, cause the guys i played with using lfg btw were pretty humble people, if you were watching a cut scene they would wait
Regarding new players in dungeons:
No joke. My actual main activity in GW2 these days is running dungeons with newbies. Dungeons with newbies is seriously the most fun I'm having in GW2 these days and it's what I do the most. It can actually be a fun challenge for the newbies who have not learned much of the game yet. I like to help players get a fun adventure instead of an optimized reward farm speedrun. I could not care less about the rewards myself. I just want fun adventure, and to help others have that as well.
I also like to get the chance to play a healer and feel useful like that. Why not just play healer in strikes then? I do sometimes but it's not as fun to me. I like how chaotic dungeons can get when people do it for the first time. Strikes just feels like you have to look up a guide first and then you just go through the motions. In the dungeons everyone just plays what they want, how they want and if it gets challenging we adapt and make it work. That's fun to me. Not playing some optimal way. I'm not saying strikes are bad. I know how silly it is to focus on dungeons of all things to have fun, but it's just how it is for me. x)
Muk, something I noticed with your videos from your recent streams( the last mmonths streams) is that your camera is half of the time going out of focuse. what happened? it never happenbed years prior
I do kinda agree with him, while some branches are better than others (there is a reason why Lord Faren is a recurring character but you rarely see any of the other Personal Story characters), overall the story is pretty meh I think. Like it's ok to do once, but I never finished the story on any of my alts.
Note: the Priority in practice is Indiana Jones or using Q's latest tool.
Wasn't the leveling / MSQ changed to how it is now at some point? I seem to recall it worked differently in the beginning...
I believe originally there were not level requirements to continue, but then people were able to abuse that for the rewards on a character, delete the character, and make a new one and keep doing it as a kind of "farming" and I believe they changed it due to that.
One thing I think about the gw2 community after I came back this year is that the community changed a lot. I don't think it is the veterans ruining your experience, I think it is the people who came from other games, most pay to win toxic ones that mostly only care about themselves, are the ones ruining it little by little.
It is just like the Treasure mushroom. SOmeone call out, the experienced people from this generation goes in with full power and speed kills it before people asking in chat to wait get there. Then they tell people to chill, there will be another in 10 minutes, but in 10 minutes the same thing happens again. So new players, most of the time, can't get their weapon spec and other achievements done if they don't camp the places.
It also goes also in fractals as people now have been asking for groups with a certain title, etc (almost like Blade & soul gear check, but since they can't do it in gw2, they now ask for titles and stuff). You wouldn't see it before and everyone would still succeed doing those contents. I used to do CM in the past, now I won't even bother, and it is not because I can't, I just don't wanna join the new people doing it.
With that being said, The old players, the veterans, the grandpas as he called, they are pretty chill and helpful, they will wait for you to watch the scenes and lead you along the way. They will ask people to wait and not attack the tm untill most people get in there, because they know the new people need them for achievements and they value the experience of the game, sometimes they first ascended weapon, etc.
It is the new generation that has to have the instant fast reward, they can't wait for anything or wait for others, and if you say anything they will just tell you to be faster, when they probably play the content everyday for the past 2-3 years, while you haven't played in a while and they don't care to think a little about their teammates experience. You either are experient or you are run over untill you learn and do things in game as if it is a job instead of really enjoying it.
Only to mention another experience I had, it was in dragonfall. Dragonfall runs if you are new or returning, if you don't have certain mounts, etc. people won't wait for you. A few days back there was a girl leading the meta train and champions, and she asked for people to not burst the champions to maybe auto attack so everyone would be able to get at least a hit (because there was a new girl who mentioned in map chat, she wanted the champions for achievement and she would follow the commander, etc), but they were moving to the locations in front of her and killing it, sometimes even the commander couldn't hit. And that was impressive.
I was also in a guild that seems to be a big guild nowadays in game. And a guy was talking if someone can't hit like 20k dps, that he is either too bad or disabled. And funny enough, on that day I had a conversation with a woman who was an ex military from England and disabled and since she can't go out much she play games and socialize with people. I can only imagine how would she feel if she was in the guild I was and reading those comments.
I hated dungeons gw2 because it was more like speed running and not just killing stuff and it ruined the fun of dungeons
I watch you when the kids can walz in, but roze is my kinda humor is way too relatable.
took me 37 minutes to realize that your cat is inside the stream xD
47:00 does anyone have a link to this? I'd like to watch it.
First Character, a couple weeks getting to 80 spending a lot of time just taking in everything that is offered. Bagillianth Character, level 80 in less then 10 hours half blindfolded while scrolling through tiktok
18:15 the old level up system was so much better, where main quests happened every other level, this you need to get 10 levels before doing a set of main quests change makes leveling a chore. There are so many, oh look a shiny, things in GW2, that after a 1 mission you will get to the next mission in no time at all.
Oh lol, should've continue watching, you also feel the same, but it was different in the past...
Gotta admit, the GW2 score is still top tier. That Lions Arch theme is still good.
7:45 Sirens...mermaids...
I love Roze's videos on GW2, and I can kiiiinda see his gripes with the leveling experience.
I started playing 2 years ago, so I'm not a long time player. I loved the leveling experience, it is unique to the rest of the game (people create new accounts just to go through it again without masteries), and the horizontal progression of the game means that the roller beetle he wants while leveling is power meant to be gained in LWS4. You'd have to borrow from Peter to pay Paul.
Honestly ive been saying this for a while, if they revamped the core story, player retention would be MUCH higher, everyone is tired of the "oh after 50 hours" it gets good crap, that a lot of games use a defence.
In dungeons, combat does not start until all players are out of the cutscene.
iirc, because it's been a while, the MSQ experience used to be paced differently. I think you got fed a new story quest every couple of levels, instead of a package of them dropping every 10 levels. I don't recall the intention. Maybe they wanted players to explore more instead of just hopping from story instance to story instance and never really stopping to look around the actual maps.
You also have two options in character creation that affect your early MSQ experience prior to joining one of the orders and doing their race-specific story line.
And I agree the LW4 was the pinnacle of GW2 story telling.......except for that business and the end/beginning of episodes 5 and 6. Which I won't dive into here.
The 3 GW2 factions are JSOC, CIA or DARPA (for Americans)
Your personal story doesn't start nowadays until you're level 10. I hated vanilla story, especially the dialogue. It got to the point that I played story instances without sound. Afterwards it got better but I never really got emotionally connected to the story even after, which I largely blame on the endless yapping by npcs and the npcs are generally uninteresting to me. I just don't care about them, which is a shame. So I only play story missions on my main and only once. When I make new characters I instantly make them level 80. Funnily enough, I love seeing videos that explain the lore and stories from or surrounding GW2. These videos actually do a better job at telling the stories than GW2 does itself. Just my opinion of course.
Is this video really new? I feel like I have seen the beginning alreay. Especially the under water combat part.
Muk, I hate to tell you this, but 2 grown men reacting back and forth to each other's content is on the same level as two artists writing diss tracks about each other but in a nicer direction.
That is to say writing poetry about each other in separate rooms.
He's worth it
It'd be nice if engi could use a spear underwater.
Oh my god.... I forgot he did that SBI joke
I wrote out a comment and clicked on the original video to see what he called Forgal thinking it would open a new tab, but it just took me straight there and I lost the comment. So I will try and recreate my thoughts as I recover them.
Skritt are objectively better looking than Asura. Cope.
The gw2 leveling experience is great, having to explore the world on your own and make a name for yourself outside of your big quest was a wonderful way to be introduced to the world organically. It's what got me to love gw2 as much as I do, and I most likely wouldn't have made it to level 80 without it.
It's unfortunate that he chose sylvari, because their early quests are probably the worst. But complaining that he's low level and having to do low level quests and has to get to level 80 to have access to level 80 content is just...dumb. That's a fact of every mmo and is hardly something that only exists in gw2.
I think there was something else, but whatever.
Hey where's Roze's video of breaking every twitch rule? I can't find it on his YT channel
Hey, it's on his second channel:
ua-cam.com/video/HKV3Osw6efY/v-deo.html
Trying to be light-hearted when I say this: If you're not supposed to play GW2 for the story, then ANET needs to stop locking content access behind it. The overworld content is more fun -not Jade Sea- than the story -not End of Dragons or SoTO- 😂
My consolation to this is after you're forced through it the first time there are work-arounds for the remainder of your play experience. Thank goodness for that!
Ah yes, another "Noxxy blur that" video. 😀
6:13 as a german I'm offended but he is not wrong with how old our politicians are
27:24 Doing dungeons the loooooong way! Sorry just cant unhear the meme now xD
politicians in other countries can't even get the names and offices of their most prominent partners right.
"I havent had a reason to come back (to dungeons) for a very long time" Oh the foreshadowing before the Dungeon Rush event xD I dont know if Muk actually did any dungeons to participate in that but the backpiece COULD give him a reason to do the dungeons (sadly the event is long over now so idk if he even did participate xD)
That back piece as the only prize for the event was totally obnoxious. Totally not worth it. The event just before fing the chest underwater were way better for farming gold at least.
@@boutch1993 honestly the only good rewards was the tokens you got for doing the dungeons themselves. The backpiece i got just cause i had the tokens to use.
What sucks is that the intro experience to Gw2 should be on the level of Path of Fire, but it's not. If the story telling or anything could reach that level of quality, then it would definitely keep more people around. But most people quit the game because the story writing and mission quests are just horrible until you reach... I'd really say PoF. HoT just isn't that great. Fun maps (excluding Tangled Depths), but terrible writing overall.
Sounds like he found out that crafting gives a butt load of exp
I don't like the leveling system either, but, like you, IMO LWS4 is peak storytime! I really hope we return to that level of interesting for Janthir, cause SotO story started strong and then went to snoreville in the last 2 patches.
🤓☝️ Well actually, the problem with the ghosts in Ascalon is because of the foefire, used by the king as a nuke of spite. The logic being: "If we can't have Ascalon, then we'll haunt it forever".
And he did it knowingly...
Which is funny because they stole the land from the charr in the first place
@@ytivarg5371 delusional leadership...
Art imitating life and all that 🥲
MSQ wasn't level gated during the early days. I miss those days since I got to control the pacing of the story. I only needed to force level up when MSQ started killing me
Looks like he discovered crafting XP
the sylvari have been around for 25 years at the point you make your character
I remember not being impressed with the GW2 story when compared to GW:og, until HoT came out.
Why Caithe looks so different from game in 35:07?
Early teaser before Game release. Sylvari were more fairy like(fantasy elf analog) before being plant people.
I think Gw2 should have a icon for new player like FFXIV
Dungeons are from a different balance time :D
My guess is character adventure guide
Personally I just don't think underwater combat in GW2 works that well. Judging distance is difficult in three dimensions, so when I play a character who uses spears in melee I often end up just out of reach - or even charge past enemies. There's less skill variety, because a whole bunch of 'em just don't work underwater. And AoE skills that do work are much harder to judge right, because you tend to be too far from the ground to see the, well, ground indicator for the area they take effect in.
It was, for the time, a good attempt at making underwater combat a thing, but honestly, if they never add any more underwater focused content I'm entirely fine with that. Never found it particularly fun, at the best of times it's "not as bad as in other MMOs". Which is a low bar.
its better with action cam. like 100x better
Ff has the chillest group... Its bs about kicken people who watch cutscenes because u can get banned for shit like that....
I love how you sorta agree but cant show that you agree.
Okay this is fun and giggles but he is stating complete nonsense. "The game has so much cool stuff and variety and I can experience none of it because I'm leveling" while showcasing cool skins.
.. Yeah? Like wow or every single mmo that came out since ultima online? That's the whole point. You're a rookie, you see cool lvl 80 and dream about what will be.
I know he is half trolling but this is kinda low bait and not very thought out.
GW2 was always supposed to be a "DIFFERENT" MMO, according to anet, so whataboutism aint gonna help.
I started playing recently and did that dungeon with a guild member that also started playing recently. Took quite a while but was a fun experience.
Also as a long time FFXIV player, that comment about people kicking u if you're slow is defamatory as that's just not true. Maybe one party in 100,000 would do it, and even then just maybe. But especially with a sprout on it, there's no way anyone would do that.
Having f*n? In this economy?
Roze makes a good point about the weakness of the Season 1/Zhaitan storyline. Player characters feel more like overpowered NPCs tagging along with the "real" story protagonists (Destiny's Edge & that especially annoying Trahearne) Heck, we're just a peon airship crew members in the Zhaitan final battle.
Fortunately, that changes once the player characters form their guild Dragon's Watch, so I hope Roze keeps playing until he gets to that point. Even better if he makes it to Living World Season 4 which is some of the best storytelling I've ever seen in any RPG whether single-player or MMO.
I'm kind doing the same thing with the mounts, but I cheated a bit and got the raptor earlier while still finishing the previous living world season :P
I am almost at icebrood saga, trying to get the griffin and "gotta-go-fast" beetle at the moment and can't wait for secrets of the obscure really want to fly with my dragon.
He is right on with the base story. I have always told new players that the 1-80 story is basically an extended tutorial that does a bad job of selling the rest of the game.
The writing peaked with HoT and has been on a steady decline since, but all of it is way better than the first stuff.
I personally prefered season 5, Icebrood saga... to a point.