Extending the Unreal Editor: A risky long game. - Łukasz Nowak || QED Games ||

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  • Опубліковано 23 кві 2024
  • Ever found a crucial feature missing from Unreal Engine editor and thought, "I wish I could just ___"? Good news! You can make that yourself. We will take a deep dive into Unreal Engine source code, looking for a way to add, extend, or replace engine functionality with your own without touching engine code itself, making your functionality (mostly) project and engine version independent. He will demonstrate how to create a new asset type, custom details section for your property, change a newly created asset default name, and more. Finally, he will compare the time investment and effort that went into selected editor functionality and their results, answering the question: Was it worth it?
    Talk recorded at Game Industry Conference 2023!
    #GameIndustryConference #unrealengine #code #programming
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  • Наука та технологія

КОМЕНТАРІ • 1

  • @zoxemo3838
    @zoxemo3838 Місяць тому +1

    Boże dzieki ci za Łukasza nawet nie wiesz jak ostatnio szukałem czegoś co pomoże mi dowiedzieć sie jak edytować Unreala