Utility AI configuration as fuzzy logic rules - Rafał Tyl || QED Games ||
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- Опубліковано 29 вер 2024
- Utility AI is a technique gaining more and more popularity in gamedev. It gives developers a lot of freedom in defining complex behaviors. However, too much freedom can be overwhelming and complex utility systems can be hard to reason about. In this talk, speaker propose a systematization of Utility AI design process. You can draw parallels between tree-like utility evaluator structures and clauses in fuzzy logic (given some limitations). This approach allows us to more easily reason about behavior patterns and transform ideas expressed in a natural language into a full-blown AI configuration.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #behaviors #gameai
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This was a great talk, and thank you Rafał.
But, I hope whoever decided to continually interrupt the flow with giant full-screen subscribe and press the freaking bell notifications is cursed for eternity to step on lego in the middle of the night.
I literally laughed out loud when I read this. Ty for starting my day
@@jefflynch hahaha you're welcome!
awesome talk, please dont do the subscribe splash, its super distracting
The first 99 times it told me to subscribe on a splash screen really didn't work but the 100th was the one that convinced me to subscribe...
* convinced me to unsubscribe 😄
very interesting talk about utility AI i'm working on a project for a turn base combat and even tough we are using behavior tree the behavior of the enemy is too simple I think it will improve with this system but i'm not so sure.
Thanks for amazing presentation Rafał