Hey man I watch your videos from the very beginning and appreciate your work honestly, you are a life saver please don't stop making content. I refreshed my workshop and a new script appeared, name is "Speeder". Some kinda driving script for the cars I believe but there is a problem. It sits into car in a proper way and it goes straight when I press W key and then when ever I press A or D to take a turn on the road camera somehow changes it's angle 180 complete opposite way and controls become inverted. Becomes something like this: Looking to back of the car instead of the steering wheel and the windshield and the new gas button is S instead of the W. We are driving it inverted. It happens every time when I press A or D to take a turn. Can you post a video about this? It's crucial for me...
I believe Speeder is meant to be more like a floating vehicle - think speeder bikes from Star Wars. I've not looked at it yet but it is on my ever growing list to cover. I'll try to bump it up in priority for ya. Thank you for the kind words and for watching. I'm glad you enjoy it.
@@bloodmooninteractive Oh thank you, I solved it (kinda)...It works properly only when I import a vehicle looking opposite way of the camera in import UI. I name it north. As you know there is a gray character standing in the import menu and the object appears next to him. When you position the car like its windshield looks to the way which is the camera currently looking (it shouldn't look at the import camera, I call it south) it works properly
@@mightyfrog-s4r Excellent, well done! Yes the orientation can be super important with behaviors like sit or boat that take control of the player position.
Nice video as always
Excellent work as always. I sent you a link to an updated version of my game. It makes the game easier.
Yep I saw it ty
Hey man I watch your videos from the very beginning and appreciate your work honestly, you are a life saver please don't stop making content. I refreshed my workshop and a new script appeared, name is "Speeder". Some kinda driving script for the cars I believe but there is a problem. It sits into car in a proper way and it goes straight when I press W key and then when ever I press A or D to take a turn on the road camera somehow changes it's angle 180 complete opposite way and controls become inverted. Becomes something like this: Looking to back of the car instead of the steering wheel and the windshield and the new gas button is S instead of the W. We are driving it inverted. It happens every time when I press A or D to take a turn. Can you post a video about this? It's crucial for me...
I believe Speeder is meant to be more like a floating vehicle - think speeder bikes from Star Wars. I've not looked at it yet but it is on my ever growing list to cover. I'll try to bump it up in priority for ya. Thank you for the kind words and for watching. I'm glad you enjoy it.
@@bloodmooninteractive Oh thank you, I solved it (kinda)...It works properly only when I import a vehicle looking opposite way of the camera in import UI. I name it north. As you know there is a gray character standing in the import menu and the object appears next to him. When you position the car like its windshield looks to the way which is the camera currently looking (it shouldn't look at the import camera, I call it south) it works properly
@@mightyfrog-s4r Excellent, well done! Yes the orientation can be super important with behaviors like sit or boat that take control of the player position.