I miss the way you could invest into buildings in Vic 2, where the pops could say "hey we need this" it was a great help for me to learn how to mange the goods and stuff more
the investment tab was, as far as I'm aware, partly random. It kinda worked, but it also meant your economy was worse because AI never really built industries in relevant places, and capitalists built businesses in places with no employees available. there isn't much more I'd expect from a 2010 title, though.
@@adridaplague-boi yes but the fact that factories could close also meant natural selection could help. I much prefer that system then the one we have now, or at least it's UI. The current UI leaves me confused
This game is amazing ! Started off as Belgium, built some papermills, decided it was time for universal suffrage, had to deal with a revolution that i lost to and simply died ! I love how dangerous it can be to play with laws and social reforms, really forces you into either roleplaying the country or building back society from scratch
The example supply chain fix was excellent! Very helpful, thank you. Sometimes it's hard to apply the advice given in videos to your own situation but this cleared up a lot of how that's done.
"Too overboard"... I have 1167 construction currently in 1902 as the US. It's 3 full pages, and I can queue 7 pages for about 44 weeks of construction. Costs between 600-800k for it. Got it on minimum taxes too, or at least did until I pissed off all the great powers and got embargoed. Economy took a little over 200 million pound hit and is making a slow comeback. Standard of living went from 19.7 to 15.9, but it's back up to 16.4 and rising again. But we are truly an American Empire with multiculturalism, woman suffrage, universal healthcare, and social security. We have been basically imperial social capitalists abolishing slavery around the world. Don't ask me how it works. It just does. Also 196 infamy. I didn't try to. I didn't realize puppeting Persia was like 80 infamy when I was already notorious for puppeting Mexico and Cuba, and annexing Haiti/Domincan Republic, in addition to pressing for the annexation of southern coast of Pakistan (OPIUM!!!), annex Puerto Rico, Chinese reparations, and the treaty port of Hong Kong. Worked out though because I was able to win and then able to snag western Canada from the HBC and Britain, which kicked off Russia trying to cut me down to size, which ended up with about 1.5 million Russians dead, 250k Americans dead, Russia giving me Alaska and reparations.
@@HiddevanGelder hey we got the Affordable Care Act. It's basically mandated private insurance, so kinda half assed public healthcare. It's garbo either way tho, I'd rather pay for good healthcare than the garbage I've been subjected to since the enactment of it.
This is the most helpful Vicky 3 video I've watched to far. I wasn't doing too bad on the economy building side, but this will make it even better. I'll have to start a new save immediately.
I have never touched a Victoria game before and can say that from a new starter point of view your videos are very informative. You are doing a great job explaining the different systems in a way that a total boomer like myself can grasp. Thank you and keep up the good job.
As Japan rn I'm staying on isolationism and it's a nice look into Victoria 3 without imports and exports as a factor, I'm actually bankrolling my iron mines with construction, if I stop building they die :) the inability to patch holes with imports forces me to be careful too, every industry must be supported domestically, and breeching into a new industry (like railways) requires a careful effort to get it going with engines and transportation demand
Yeah isolationism can be great, especially for learning because it prevents AI dealings and legacy trades from getting in the way. Harder if you need access to a lot of things though, so it’s not the perfect for most - Japan isn’t most in this case!
@@JumboPixel how made my ancestors ,Wallachia to unite with Moldova plus later in 1920, to add Transylvania (in majority romanian citizens) to form Romania is such big achievement ! , if you look at the map , at the moment 1836 , both romanian principalities, were under ottoman rule... both squeezed between 3 big empires - Ottomans, Russia and Austria ... so for a player of Victoria 3 , IS A BIG CHALLENGE to form Romania , but is not impossible :) in reality was made such project of the country to be real! freemasons involved , right? all romanian politicians were freemasons! ,all know that USA was formed by freemasons , more early in 1776... many countries were made by freemasons in the 19th century! :)
Yeah same way when you have essentially nothing. I'm playing as Oregon after granting them independence as Britain. They had a logging camp. That was it.
@@dand7763 I mean, it's really not that big of a challenge. Either in game or historically. Ill man at bosporus is loosing his breath at the timeline, getting multiple strong powers to support independence that would hurt this dying power is logical and makes sense. Not to put down from your ancestors :D
I don't like Vic's 3 concept of trade so far. For mercantilism it is well made, but it bothers me that the government decides what to import/export under protectionism/free trade. I'd rather have the pops to decide based on domestic vs. foreign prices. Tariffs or progression in transport technology would make much more sense.
Just wanted to thank you for the video :) I enjoyed the little misread at 6:23 when the game was telling you that you had shortages of paper, used in your Gov Admin buildings, but you misread it, so your solution was to build another Gov Admin building (making the issue worse) :D Thankfully, at 7:05 you read it right and proceeded to fix the issue.
Another very helpful video! I did a lot of these mistakes playing as the Ottoman Empire. Somehow I'm still rank 9 in the world and the economy is going OK I guess. But not as well as I feel it could and should do. I built too many construction sectors spread out. And it took some time for me to come to grasp with all the information hidden behind different tabs and windows. So I probably built some of my industries a bit messy and too spread out as well. Even if I'm starting to understand how things work more and more, these videos are still really helpfull :D
@@ELYELYELroy Thats true, the main problem I've found is you need huge amounts of iron and coal but other powers rarely over produce these goods for trade. This means I always have to attack or colonise specific territories for them. I realise this is a realistic motivation for colonisation but the other powers should be trying to do it to
These tip videos on "What is this number, why is it like that, how do i change it" dive into the specifics really helps. I had thought about selling goods to drive up internal prices, but then worried about disgruntled pops. Guides about the balances of why to or not to do something are helpful too.
Great video Summarized all I have learnt while playing japan (a great country to learn how to manage your own supply because of the isolationism you have and the great powers aren’t likely to go to war with you But your arms industry aren’t gonna do well )
OMG this is a helpful video, understatement of the year :D Gonna come back to this one again and again I think, so many “ohhh, so that’s how you could do that” moments. Thank you!
Good beginner video however one major criticism was how you did your budget. The majority of time there is simply no reason to keep your budget surplus above ~3-5k. It leads to so much waste and a very low SOL. Rather than doing all of raising income tax, raising multiple consumption tax, and cutting wages you should try an incremental approach. You want that SOL high to help pops promote to the next social strata and make more money because more wealthy pops = moar taxes. I'd rather run a deficit for a bit in the early game to help my lower class so they can promote. Its an investment. However to avoid a deficit you could also downsize the military by scaling back some barracks and shipyards in conjunction with lowering military wages, while keeping taxes at middle (or better yet lower them) and avoiding consumption taxes. To do this safely you need to have a GP as a bff though. Also be warned that once you decide to bring you military industry online it will be a massive disruption to your economy. Unexpected wars could doom you. I'd rather have low taxes with a slight deficit over high taxes and a surplus.
The tip i tell my discord mates learning the game, is to focus on baseline mana producers, and base item resource inputs. Keep those satiated, but not to the point of tanking the baseline price that could crash the market for a good. Alternate building the producers, and consumers of resources. I like building in sets of 5, but say for railroad prep, building 15 lumber, 5-8 coal, 6-10 iron, 4-5 steel, 2 engine, then you can support 8 levels of railroad to then stack on either a massive pop capital, or spread over a resource diverse area and then rinse repeat. Pick what you need more of, build more production line items, build more consumption industries, repeat ad nausem. Russia is a great learner country imo. It seems intimidating, but the resource richness, and high population are a good learner country. And never forget to keep tools in check.
Thanks for the help! I have 120 hours in this game trying to learn and learned nothing... this video helped me I now have a 10 mil economy as finland selling wood lol
3:28 I had a game playing Chile where an earthquake hit my capital, causing 100% devastation (thanks RNG). So, even your capital can fall victim to having "all your eggs in the same basket".
I would suggest taking more risks and go into the red to develop your nation. But make sure your interest rate is good, so if you're a smaller nation I would just aim for breaking even.
Agree 100%. That surplus he was running is typically not the way to go. If I get a surplus above 5k I generally take steps to change that. If your government is hoarding money they are not governing good
@@ggsimmonds1 This is something that was both new to me and something I struggled with. In most games like this, I strived to keep things in the green. But in this game, you ideally want to be in the red to develop your nation and get the machine functioning efficiently. God it's a great game, really makes you think
I wish you could choose how many construction sectors were active at once so I don’t have to pause to get out of debt I could instead temporarily turn some off (not deconstruct)
I think it would make sense to do that, but when inactive for longer periods, employment starts to decrease since employees need to go find work. Then when you reactivate, it's slow to restart as employment has to fill itself again.
I strongly advice everyone that will be enrolling for a bachelor's in Economics in autumn next year, to play this game. It's a nice 'demo' that gets you interested in all the stuff. Especially gives you a good grasp why there's no single silver bullet to every problem. Economy is basically "what thing won't explode into a fireball of shit and hell the longest, so i can kinda focus on a thing that does this right the next day the markets open". Good stuff.
This game will be excellent as soon as they give fair infrastructure to non-great powers, and add a supply chain UI. I want to click on say steel and see a chart that shows my steel processes, iron processes, tool processes, and coal processes
what do you mean buy 'fair infrastructure'? Do you mean more than what was realistically a potential for any specific country? The whole reason the 'great powers' of the real world became great in the first place is because they won the game of chance when it came to resources. You can't just expect some backwater desert country to have the same infrastructure and resources as a place like Prussia.
good video when i played with chile my economy went bad so i wanted to start a new game like prussia and now that i have seen your video it will be much easier for me
What I like about this game is how complex yet doable the economy works. Once I started noticing patterns in game and watching tutorials, the game felt a lot more smoother and fun
Complex? They removed the international market man. Now all you have to do is mass produce the most expensive shit in your market and you'll reach a GDP in the billions by 1890 at least. As a smaller nation you can just join the British or French market and accomplish the same shit.
@@changedpace9169 bro there isn't ANYTHING to learn. You build the most expensive shit and the stuff missing from your market and watch the green line go up. I have like 40 hours in this game since I got it and I can consistently reach at least 2 billion most games. This game sucks.
@@genericwhitemale9566 "there isn't anything to learn" complete lie, there's a ton of new mechanics to learn. Also yeah you're probably gonna reach 2 billion if you play a major world power. Because you know, that's something that happened in history. You're complaining that the game is an economic simulator even though that's exactly what they billed it as. I got it for 75% off and it's a fantastic game. Wouldn't pay $60 for it though
It's nice that you're building stuff and have such a big profit while doing so, you even maximized your reserves. Let me tell you, trying to fix Greece's economy or Serbias or any other minor nation's economy is A LOT harder even when you understand the basics.
@@NB-yu4lj when I changed all of my industries into Worker CoOps we boomed to highest GDP per captia and highest standard of living by 7 points 🤣 it was nuts
You should also add national investment pool to the construction section, depending on your economy and laws u can create an investment pool that almost fully pays for your construction sector, i have had a £1 billion investment pool before and never needed to worry about construction costs even with a massive construction sector.
Finally I got it, you literally convince me to buy this game at this video, the game seem too difficult to learn for who have little to no free time. Waiting for the others guides, this hands on approach sounds better than just "this should work like this"
Stacking Construction Sectors in one sector being more efficient than stretching one in each country is a common misconception: the percentage does not make up an exponential increase. Paradox does not differentiate between percentage and percentage points. In opposite to that, construction sectors would always profit from their sector's prices for building material: diversifying production methods per sector could save money.
Could you do a desert-specific video? A lot of standard economic advice in vic3 doesn't apply when Wood is freaking precious and you need to use up all your beaurocracy importing it.
Get a shared interest with Russia or China and import from them. A single trade route with one of them will knock around d 85% off the price and keep it low. China is also great for clothing if you can't keep the prices down
Thanks Jumbo, I'm finding these quick videos very helpful. I'm struggling with getting a grasp of the game due to my lack of play time and available playtime. So these are really useful. Cheers, keep pumping out the info for us noobs!
After playing Vic 3 off and on again since release and finding it super easy, here is my biggest tip for any new player: Get a super expensive PC to run it or else not much fun, like you should have at least a 6 figure income in the first place or your finances will hurt significantly. In order for that, you needed to study harder in school and didn't get that art's degree. Kind of like Vic 3, build up first
my PC was eleventy hundred dollarydoos is that expensive enough? I only have an RTX 3090 GPU though because I bought it a few years ago before the 4090 came out. maybe I should upgrade it to the 4090
Yesterday I finished a russia playthrough with a 2Bn economy and around 5k in construction output. There weren't enough resources in the market to feed the machine.
@@TheDanorte Somewhat. I honeslty feel like I stumbled upon it more than anything though. lol By economy was pretty robust by the end, though. The only issue was that basic stuff cost a lot because there simply was no more to be bought.
I'll never forget my first game as Britain where the Raj revolted and I put it down only to find that the AI had deleted EVERY port in India rendering the entire Indian Economy worthless. This is a still an issue to this day.
Please keep in mind that the game was just released before making any negative remarks about it. Victoria 2 was not even close to the condition it is in now. It was incredibly basic. If you give it time, Victoria 2 will unquestionably lose ground to it in every way.
I wish this game let you pass custom laws or statutes such as: businesses are obligated to provide construction materials to the government for a fixed price, considering they get all the profit and you completely fund the building, it’s only fair!
Auto-expansion can be risky if you don't have very high population growth because (without a mod) the game doesn't take into account how many peasants or unemployed you have available and will expand even if there are none. So I wouldn't recommend enabling auto-expansion for every building, but it's fine to enable for a few that either require few workers or make a huge amount of profit.
Great tutorial i learned from it, can you please make a video tutorial on how to make minor country to major power? Also how to become independent from a major power like spain?
Thanks for the help will definitely keep up with the videos. I enjoy experimenting in the game but still want to know the basics and have a decent foundation for MP
i think the best country to learn this game mechanics is japan...have everything you need to play with, and do baby steps towards every aspect of the game...
The Fabric and Wood consumption of the Construction Sectors seems to be permanent consumption that the Construction Sector is using to operate, not temporary modifiers only when you are building or upgrading the Construction Sectors, like you imply in 4:12. Am I misunderstanding that goods consumption?
We need to talk about bureaucracy. Also what to do when you don't have pops to service a particular enterprise such as Govt admin. do you need to educate the pops?
The game will often say you don't have enough qualifications, I just build them anyway and the pops come in so... literacy is extremely important but there's not much you can directly do about it, expecially with an admin shortage
Gotta say thanks for the tips, I've not played a game quite like this before and getting the hang of the mechanics has not been going great so far, Scandinavia has practically burned to the ground at my hands over the course of my first playthough, Hopefully the next country will manage better and thanks again.
it seems like this is the only channel i can follow the guides of. Jambo, please, come back to v3 tutorials. and roar russia every time you scroll it through
If you're playing a smaller nation, just join the British or French Market and you're fine. Though if Britain lose India, The British Market will tank.
this is very helpfull, i would also put tariffs to the rich as a way to tax them untill you have propotional taxation, also i think the constuction system is dumb bc you ultra develop 1 or 2 states and f the rest
If I do have to resort to trade (either imports or exports), what do you suggest regarding those 3 buttons that change our tariffs? Should I just pick the one that the game tells me will be more profitable, or should I be careful about those?
Just put it on the one that gives you the most tariffs, unless you are importing it to use in your own economy, then you want to tax as little as possible. So say russia is importing 400 cannons from you, slap that bitch on maximum tariffs so you earn more money into your coffers from it. If YOU are importain 400 iron from russia to prevent a shortage then put it on import boost, it makes no money for you directly but it lowers the price of the imported iron, thus lowering the price of iron on your market.
if you are importing goods, increase the tarries on exports to protect your domestic market. If you are trying to export more goods, increase the tariffs to imports to encourage more trade. I usually don't worry about how much money the tariffs actually bring in. As long as it is a positive number that is good enough for me
Are there any recommendations for playing a country like Oranje? Given that it has very little resources and a slave based economy, I’m not at all sure how to manage it without bankrupting myself.
You reveal so much of the game that isn't promoted at all. That's the problem with these games. You have to sacrifice time to learn them, or you just won't have fun. Not everyone can do that. I'm still trying, though!
@@eternalmapper5624 The first step is to not believe that you can`t have one if you are a map gamer. There is a famous quote by a nobel laureat: "We were new in the field, and didn`t know it was impossible." What`s also important is to not let those map games dominate or ruin your life. If you stay in all the time to play, there are miniscule chances that you will meet a girl.
Psssh, you know your future best girl Vicky isn't gonna nag you anywhere near as much, and she'll prolly be slightly less expensive in the long run... 😆
@@eternalmapper5624 Not just a gf - soon to have a fiance. Just prioritize correctly and it's fine. Know what you are going for and pursue it. The skills of a map gamer if applied correctly have great application. 😆
Should the sold orders be lower than the buy orders? In regards to keeping wages good for your workers? I was watching another video that talked about how if your factories are selling products to low the wages of the workers will go down, thus lowering the quality of life. So would this be away to keep an eye on that?
Don't know about others, but my strategy is to build exactly to how much the factory can produce to cover the need at that moment or to upgrade the factory to new production method. This exclude grain, as sometimes you can't help to have surplus of grain in order to produce other resources. For example producing fruit, liquor, or sugar from rice/wheat farm.
All well and good, but industries seem to be not doing too well when the price is at the "ideal" one. Seems to me the best way for industry profit is to have a controlled deficit? Also, does anyone know about the sell orders? In what order are they executed? Trade then industry then pops?
As far as I am aware, all at once. A 'sell order' isn't actually a sale, just a request to purchase. If there are more sell orders than buy orders, the price of the good increases until someone is priced out of the market. The way I think about it is that the sell orders show the potential sales of the good not the actual sales. If you have much more potential than actual sales you know it is safe to expand the production or to start importing the goods.
What do you say about salary mechanic in production buildings? Usually salary of workers rising up too fast, faster than output bonus for concentration. Moreover it's a lot of peasants is available yet May be u know of what salary mechanic is.
I'm not sure if I'm doing something wrong, but I seem to constantly be running into problems with convoys. I'm told by the game that I don't have enough yet I can see that I do by checking the market tab. Does anyone know of a fix?
For 2.5x construction you pay 450 goods compared to 100 and it still takes ages to construct a factory AKA a big building. In other words the costs are not proportional at all to returns before you consider just how overpriced tools are and the fact that iron is pricey too
Tax the luxury products he says. I guess you guys did learn that imposing taxation on agricultural products (*cough*tea leaves*) can lose you a continent's worth of colonies to a ragtag band of hillbillies. lol Btw excellent guide but tbh you cannot do that with a country with 0 resource infrastructure and absurdly allocated pops in states like Greece. For some reason Paradox seem to think that the Ionian islands in 1836 had a pop of 120k which is exactly how much they assigned to the Peloponese peninsula which until 1829 housed the nation's 1st capital Nafplion.
You know what's annoying, I bought this game, and only played it a little bit, I want to play it, and am watching videos about it, but am really interested in playing Rimworld too much and on top of that been playing COD with my buddies.
I miss the way you could invest into buildings in Vic 2, where the pops could say "hey we need this" it was a great help for me to learn how to mange the goods and stuff more
in vicky 3 if you dont micromanage the economy you are literally watching the game equivalent of paint dry
What you are saying does exist . Go in an "Interest Group" then "Laws" tab. If it were to pop up we would have too much to deal with.....
@@chrisperatikos7001 that's for laws, not for buildings, like in vic 2 where you had the invesment tab
the investment tab was, as far as I'm aware, partly random. It kinda worked, but it also meant your economy was worse because AI never really built industries in relevant places, and capitalists built businesses in places with no employees available. there isn't much more I'd expect from a 2010 title, though.
@@adridaplague-boi yes but the fact that factories could close also meant natural selection could help. I much prefer that system then the one we have now, or at least it's UI. The current UI leaves me confused
This game is amazing ! Started off as Belgium, built some papermills, decided it was time for universal suffrage, had to deal with a revolution that i lost to and simply died ! I love how dangerous it can be to play with laws and social reforms, really forces you into either roleplaying the country or building back society from scratch
Why would you play Belgium?
@@batman6855 why not batman?
@@batman6855 why wouldn't you
@@batman6855 low stakes economy practice
@@batman6855
My reason is that I like the taste and the name "Brussels sprouts"
The example supply chain fix was excellent! Very helpful, thank you. Sometimes it's hard to apply the advice given in videos to your own situation but this cleared up a lot of how that's done.
"Too overboard"... I have 1167 construction currently in 1902 as the US. It's 3 full pages, and I can queue 7 pages for about 44 weeks of construction. Costs between 600-800k for it. Got it on minimum taxes too, or at least did until I pissed off all the great powers and got embargoed. Economy took a little over 200 million pound hit and is making a slow comeback. Standard of living went from 19.7 to 15.9, but it's back up to 16.4 and rising again. But we are truly an American Empire with multiculturalism, woman suffrage, universal healthcare, and social security. We have been basically imperial social capitalists abolishing slavery around the world. Don't ask me how it works. It just does. Also 196 infamy. I didn't try to. I didn't realize puppeting Persia was like 80 infamy when I was already notorious for puppeting Mexico and Cuba, and annexing Haiti/Domincan Republic, in addition to pressing for the annexation of southern coast of Pakistan (OPIUM!!!), annex Puerto Rico, Chinese reparations, and the treaty port of Hong Kong. Worked out though because I was able to win and then able to snag western Canada from the HBC and Britain, which kicked off Russia trying to cut me down to size, which ended up with about 1.5 million Russians dead, 250k Americans dead, Russia giving me Alaska and reparations.
truly american and universal healthcare in the same sentence, funny
@@HiddevanGelder hey we got the Affordable Care Act. It's basically mandated private insurance, so kinda half assed public healthcare. It's garbo either way tho, I'd rather pay for good healthcare than the garbage I've been subjected to since the enactment of it.
That sounds awesome :) Are you using auto build for construction or do you queue everything yourself?
@@mischavandenburg didn't know there was an auto option... just build whatever I need at the time and it just kinda went ☝️
@@jeremiahkivi4256 ok thanks!
This is the most helpful Vicky 3 video I've watched to far. I wasn't doing too bad on the economy building side, but this will make it even better. I'll have to start a new save immediately.
I have never touched a Victoria game before and can say that from a new starter point of view your videos are very informative. You are doing a great job explaining the different systems in a way that a total boomer like myself can grasp. Thank you and keep up the good job.
10:33 The demand is actually up from before. The supply has increased considerably though. Just a minor point.
As Japan rn I'm staying on isolationism and it's a nice look into Victoria 3 without imports and exports as a factor,
I'm actually bankrolling my iron mines with construction, if I stop building they die :)
the inability to patch holes with imports forces me to be careful too, every industry must be supported domestically, and breeching into a new industry (like railways) requires a careful effort to get it going with engines and transportation demand
Yeah isolationism can be great, especially for learning because it prevents AI dealings and legacy trades from getting in the way.
Harder if you need access to a lot of things though, so it’s not the perfect for most - Japan isn’t most in this case!
@@JumboPixel how made my ancestors ,Wallachia to unite with Moldova plus later in 1920, to add Transylvania (in majority romanian citizens) to form Romania is such big achievement ! , if you look at the map , at the moment 1836 , both romanian principalities, were under ottoman rule... both squeezed between 3 big empires - Ottomans, Russia and Austria ...
so for a player of Victoria 3 , IS A BIG CHALLENGE to form Romania , but is not impossible :) in reality was made such project of the country to be real!
freemasons involved , right? all romanian politicians were freemasons! ,all know that USA was formed by freemasons , more early in 1776... many countries were made by freemasons in the 19th century! :)
Yeah same way when you have essentially nothing. I'm playing as Oregon after granting them independence as Britain. They had a logging camp. That was it.
@@dand7763 I mean, it's really not that big of a challenge. Either in game or historically. Ill man at bosporus is loosing his breath at the timeline, getting multiple strong powers to support independence that would hurt this dying power is logical and makes sense. Not to put down from your ancestors :D
I don't like Vic's 3 concept of trade so far. For mercantilism it is well made, but it bothers me that the government decides what to import/export under protectionism/free trade. I'd rather have the pops to decide based on domestic vs. foreign prices. Tariffs or progression in transport technology would make much more sense.
16:02 In this case you actually created additional demand, not supply.
Yes, and 10:30 he didnt decrease demand, but he increased the supply.
Just wanted to thank you for the video :)
I enjoyed the little misread at 6:23 when the game was telling you that you had shortages of paper, used in your Gov Admin buildings, but you misread it, so your solution was to build another Gov Admin building (making the issue worse) :D
Thankfully, at 7:05 you read it right and proceeded to fix the issue.
I thought about just deleting it in post, but then realised it could be fun to leave it in. Well observed if you spotted it early!
“My economy is doing far to well” never in my life would I think that was a statement I would hear
Another very helpful video! I did a lot of these mistakes playing as the Ottoman Empire. Somehow I'm still rank 9 in the world and the economy is going OK I guess. But not as well as I feel it could and should do. I built too many construction sectors spread out. And it took some time for me to come to grasp with all the information hidden behind different tabs and windows. So I probably built some of my industries a bit messy and too spread out as well.
Even if I'm starting to understand how things work more and more, these videos are still really helpfull :D
the reason your still rank 9 is because of the god awful AI that cant develop its territory.
@@ELYELYELroy Thats true, the main problem I've found is you need huge amounts of iron and coal but other powers rarely over produce these goods for trade. This means I always have to attack or colonise specific territories for them. I realise this is a realistic motivation for colonisation but the other powers should be trying to do it to
These tip videos on "What is this number, why is it like that, how do i change it" dive into the specifics really helps. I had thought about selling goods to drive up internal prices, but then worried about disgruntled pops. Guides about the balances of why to or not to do something are helpful too.
Nice, this answers most of my econ questions playing Joseon wasn't able to explicitly answer, ballin, enjoy the subscription
it may be because my understanding of the game has improved, but this was the most comprehensive guide i have seen yet.
Well done and thank you :)
Great video
Summarized all I have learnt while playing japan (a great country to learn how to manage your own supply because of the isolationism you have and the great powers aren’t likely to go to war with you
But your arms industry aren’t gonna do well )
You have no idea how HELPFUL was this video! thanks dude!! time to go back to my campaing with Greece!
OMG this is a helpful video, understatement of the year :D Gonna come back to this one again and again I think, so many “ohhh, so that’s how you could do that” moments. Thank you!
Good beginner video however one major criticism was how you did your budget. The majority of time there is simply no reason to keep your budget surplus above ~3-5k. It leads to so much waste and a very low SOL. Rather than doing all of raising income tax, raising multiple consumption tax, and cutting wages you should try an incremental approach. You want that SOL high to help pops promote to the next social strata and make more money because more wealthy pops = moar taxes.
I'd rather run a deficit for a bit in the early game to help my lower class so they can promote. Its an investment. However to avoid a deficit you could also downsize the military by scaling back some barracks and shipyards in conjunction with lowering military wages, while keeping taxes at middle (or better yet lower them) and avoiding consumption taxes. To do this safely you need to have a GP as a bff though. Also be warned that once you decide to bring you military industry online it will be a massive disruption to your economy. Unexpected wars could doom you.
I'd rather have low taxes with a slight deficit over high taxes and a surplus.
Hadn't discovered this channel until your Vicky 3 content but glad I did. Your content is great
The game got so much more fun for me after watching this video. I thought I understood the economy, I didn't.
The tip i tell my discord mates learning the game, is to focus on baseline mana producers, and base item resource inputs. Keep those satiated, but not to the point of tanking the baseline price that could crash the market for a good. Alternate building the producers, and consumers of resources. I like building in sets of 5, but say for railroad prep, building 15 lumber, 5-8 coal, 6-10 iron, 4-5 steel, 2 engine, then you can support 8 levels of railroad to then stack on either a massive pop capital, or spread over a resource diverse area and then rinse repeat. Pick what you need more of, build more production line items, build more consumption industries, repeat ad nausem. Russia is a great learner country imo. It seems intimidating, but the resource richness, and high population are a good learner country. And never forget to keep tools in check.
Thanks for the help! I have 120 hours in this game trying to learn and learned nothing... this video helped me I now have a 10 mil economy as finland selling wood lol
thanks i was really stuck on how economics worked in this game and this has really helped
3:28 I had a game playing Chile where an earthquake hit my capital, causing 100% devastation (thanks RNG). So, even your capital can fall victim to having "all your eggs in the same basket".
Bro youre one of the best game teachers I have ever come across. Thank you!
I would suggest taking more risks and go into the red to develop your nation. But make sure your interest rate is good, so if you're a smaller nation I would just aim for breaking even.
Agree 100%. That surplus he was running is typically not the way to go. If I get a surplus above 5k I generally take steps to change that. If your government is hoarding money they are not governing good
@@ggsimmonds1 This is something that was both new to me and something I struggled with. In most games like this, I strived to keep things in the green. But in this game, you ideally want to be in the red to develop your nation and get the machine functioning efficiently. God it's a great game, really makes you think
JumboPixel: "At least one that is profitable so that you can get on with the game."
Me: But the economy is the game!
I wish you could choose how many construction sectors were active at once so I don’t have to pause to get out of debt I could instead temporarily turn some off (not deconstruct)
I think it would make sense to do that, but when inactive for longer periods, employment starts to decrease since employees need to go find work. Then when you reactivate, it's slow to restart as employment has to fill itself again.
I strongly advice everyone that will be enrolling for a bachelor's in Economics in autumn next year, to play this game. It's a nice 'demo' that gets you interested in all the stuff. Especially gives you a good grasp why there's no single silver bullet to every problem. Economy is basically "what thing won't explode into a fireball of shit and hell the longest, so i can kinda focus on a thing that does this right the next day the markets open".
Good stuff.
uhhh it gives you an idea how the nsdp or any communist economy can work... but no, not a free market approach.
@@ssmith5048 more like state capitalism.
This game will be excellent as soon as they give fair infrastructure to non-great powers, and add a supply chain UI. I want to click on say steel and see a chart that shows my steel processes, iron processes, tool processes, and coal processes
what do you mean buy 'fair infrastructure'? Do you mean more than what was realistically a potential for any specific country? The whole reason the 'great powers' of the real world became great in the first place is because they won the game of chance when it came to resources. You can't just expect some backwater desert country to have the same infrastructure and resources as a place like Prussia.
good video when i played with chile my economy went bad so i wanted to start a new game like prussia and now that i have seen your video it will be much easier for me
What I like about this game is how complex yet doable the economy works. Once I started noticing patterns in game and watching tutorials, the game felt a lot more smoother and fun
Complex? They removed the international market man. Now all you have to do is mass produce the most expensive shit in your market and you'll reach a GDP in the billions by 1890 at least. As a smaller nation you can just join the British or French market and accomplish the same shit.
Honestly everyone complaining about it just didn't take the time to learn it. Yeah it's different from vic 2 but in new and exciting ways
@@changedpace9169 bro there isn't ANYTHING to learn. You build the most expensive shit and the stuff missing from your market and watch the green line go up. I have like 40 hours in this game since I got it and I can consistently reach at least 2 billion most games. This game sucks.
@@genericwhitemale9566 "there isn't anything to learn" complete lie, there's a ton of new mechanics to learn. Also yeah you're probably gonna reach 2 billion if you play a major world power. Because you know, that's something that happened in history. You're complaining that the game is an economic simulator even though that's exactly what they billed it as. I got it for 75% off and it's a fantastic game. Wouldn't pay $60 for it though
It's nice that you're building stuff and have such a big profit while doing so, you even maximized your reserves. Let me tell you, trying to fix Greece's economy or Serbias or any other minor nation's economy is A LOT harder even when you understand the basics.
I made a fully independent Communist Texas today. I was pretty proud 🤣
@@delta.631 Lmao nice one
@@NB-yu4lj when I changed all of my industries into Worker CoOps we boomed to highest GDP per captia and highest standard of living by 7 points 🤣 it was nuts
You should also add national investment pool to the construction section, depending on your economy and laws u can create an investment pool that almost fully pays for your construction sector, i have had a £1 billion investment pool before and never needed to worry about construction costs even with a massive construction sector.
Finally I got it, you literally convince me to buy this game at this video, the game seem too difficult to learn for who have little to no free time.
Waiting for the others guides, this hands on approach sounds better than just "this should work like this"
A year after I’m getting some help understanding this game, thanks a lot, u got a new subscriber!
Stacking Construction Sectors in one sector being more efficient than stretching one in each country is a common misconception: the percentage does not make up an exponential increase. Paradox does not differentiate between percentage and percentage points. In opposite to that, construction sectors would always profit from their sector's prices for building material: diversifying production methods per sector could save money.
i dont know if you ever get this but your voice and way you talk reminds me of VaatiVidya AND I LIKE IT
thanks for that guide helped me so much
Could you do a desert-specific video? A lot of standard economic advice in vic3 doesn't apply when Wood is freaking precious and you need to use up all your beaurocracy importing it.
Get a shared interest with Russia or China and import from them. A single trade route with one of them will knock around d 85% off the price and keep it low. China is also great for clothing if you can't keep the prices down
@@stephenchurch1784 Aside from Egypt or the Ottomans most arabic and north african nations are too small to have international interests.
Exelent video man, not only the content but also your voice throughout it. This game is literally the liverlal's dream.
That was an incredible video, thanks for making it!
It was exactly what I was waiting for. thx!
Thanks Jumbo, I'm finding these quick videos very helpful. I'm struggling with getting a grasp of the game due to my lack of play time and available playtime. So these are really useful. Cheers, keep pumping out the info for us noobs!
Best Vicky 3 video ive seen so far
After playing Vic 3 off and on again since release and finding it super easy, here is my biggest tip for any new player: Get a super expensive PC to run it or else not much fun, like you should have at least a 6 figure income in the first place or your finances will hurt significantly. In order for that, you needed to study harder in school and didn't get that art's degree. Kind of like Vic 3, build up first
my PC was eleventy hundred dollarydoos is that expensive enough? I only have an RTX 3090 GPU though because I bought it a few years ago before the 4090 came out. maybe I should upgrade it to the 4090
I subbed as soon as you said you were making streamlined videos that cover one topic at a time. That rules, thanks!
Yesterday I finished a russia playthrough with a 2Bn economy and around 5k in construction output. There weren't enough resources in the market to feed the machine.
Jesus by which year did you cross the billion mark? Efficiently run Russian empire or Qing dynasty would be too overpowered tbh
@@akimananikita5374 I would have to look, but it was wither in the late 1800s or early 1900s.
Did you rely on industrialism and making buildings "publicly traded" so capitalists bankroll your construction through investment?
@@TheDanorte Somewhat. I honeslty feel like I stumbled upon it more than anything though. lol
By economy was pretty robust by the end, though. The only issue was that basic stuff cost a lot because there simply was no more to be bought.
99% of the difficulty of this game is finding the needle in the haystack that’s destroying your economy in the unintuitive UI.
I'll never forget my first game as Britain where the Raj revolted and I put it down only to find that the AI had deleted EVERY port in India rendering the entire Indian Economy worthless. This is a still an issue to this day.
Please keep in mind that the game was just released before making any negative remarks about it. Victoria 2 was not even close to the condition it is in now. It was incredibly basic. If you give it time, Victoria 2 will unquestionably lose ground to it in every way.
yea for only 200+ $ later
you got my sub. Great, clear, concise, no bs. Just my kind of video 👍
Love your videos! Hadn't played Victoria 3 till watching you
I wish this game let you pass custom laws or statutes such as: businesses are obligated to provide construction materials to the government for a fixed price, considering they get all the profit and you completely fund the building, it’s only fair!
13:15 Ah yes the invisible hand of the free market
Thank you for these great videos, I'm learning a lot from them. Do you use auto building (auto-expansion) as you progress further in the playthrough?
Auto-expansion can be risky if you don't have very high population growth because (without a mod) the game doesn't take into account how many peasants or unemployed you have available and will expand even if there are none. So I wouldn't recommend enabling auto-expansion for every building, but it's fine to enable for a few that either require few workers or make a huge amount of profit.
@@evelynh6223 *Qing China laughing in 5 million pops or more in multiple states*
@@evelynh6223 thanks, that’s exactly what seems to be going wrong in my first play through, since I enabled it for almost everything🤣
This was the best learning experience for this game that I've watched this weekend
10:31 demand didnt go down, in fact demand was going up because you were building consumer buildings (gvt admin). It's just supply went up
Nice Video 🙌🏻
Great tutorial i learned from it, can you please make a video tutorial on how to make minor country to major power? Also how to become independent from a major power like spain?
Finally a good explained video!!
This helped a lot thank you! I would industrial too quickly in my play through a causing issues this helps a lot!
Thanks for the help will definitely keep up with the videos. I enjoy experimenting in the game but still want to know the basics and have a decent foundation for MP
I enjoy soo much the relaxing voice.
i think the best country to learn this game mechanics is japan...have everything you need to play with, and do baby steps towards every aspect of the game...
Great summary, thanks
The Fabric and Wood consumption of the Construction Sectors seems to be permanent consumption that the Construction Sector is using to operate, not temporary modifiers only when you are building or upgrading the Construction Sectors, like you imply in 4:12. Am I misunderstanding that goods consumption?
Kiaora, this video helped me crack the economy. Kapai.
We need to talk about bureaucracy. Also what to do when you don't have pops to service a particular enterprise such as Govt admin. do you need to educate the pops?
The game will often say you don't have enough qualifications, I just build them anyway and the pops come in so...
literacy is extremely important but there's not much you can directly do about it, expecially with an admin shortage
Thank you you helped me so much
this video finaly made me relise why im doing terible great explanations
11:03 scared me for a moment
Thank you for the video
Gotta say thanks for the tips, I've not played a game quite like this before and getting the hang of the mechanics has not been going great so far, Scandinavia has practically burned to the ground at my hands over the course of my first playthough, Hopefully the next country will manage better and thanks again.
it seems like this is the only channel i can follow the guides of. Jambo, please, come back to v3 tutorials. and roar russia every time you scroll it through
If you're playing a smaller nation, just join the British or French Market and you're fine. Though if Britain lose India, The British Market will tank.
just sort by demand and build whatever is on top pretty much
Verry verryyyyyy cool tutorial, do you think you could make tutorial on specific countries like russia japan etc... ? :)
What's the purpose of the construction sector? It speed up construction? Or does It increase the building slots?
this is very helpfull, i would also put tariffs to the rich as a way to tax them untill you have propotional taxation, also i think the constuction system is dumb bc you ultra develop 1 or 2 states and f the rest
Is there a reason you didnt just import paper? I have a particular problem with coal, for example.
If I do have to resort to trade (either imports or exports), what do you suggest regarding those 3 buttons that change our tariffs? Should I just pick the one that the game tells me will be more profitable, or should I be careful about those?
Just put it on the one that gives you the most tariffs, unless you are importing it to use in your own economy, then you want to tax as little as possible.
So say russia is importing 400 cannons from you, slap that bitch on maximum tariffs so you earn more money into your coffers from it.
If YOU are importain 400 iron from russia to prevent a shortage then put it on import boost, it makes no money for you directly but it lowers the price of the imported iron, thus lowering the price of iron on your market.
if you are importing goods, increase the tarries on exports to protect your domestic market. If you are trying to export more goods, increase the tariffs to imports to encourage more trade. I usually don't worry about how much money the tariffs actually bring in. As long as it is a positive number that is good enough for me
Are there any recommendations for playing a country like Oranje? Given that it has very little resources and a slave based economy, I’m not at all sure how to manage it without bankrupting myself.
You reveal so much of the game that isn't promoted at all. That's the problem with these games. You have to sacrifice time to learn them, or you just won't have fun. Not everyone can do that. I'm still trying, though!
I am psyched to play this. But I spent the $50 for a gift for my girlfriend first. In time, in time 😆
How do you have a gf as a map gamer?
@EternalMapper If you catch her before you start playing... thas a chance to she staying with you XD
@@eternalmapper5624
The first step is to not believe that you can`t have one if you are a map gamer.
There is a famous quote by a nobel laureat:
"We were new in the field, and didn`t know it was impossible."
What`s also important is to not let those map games dominate or ruin your life. If you stay in all the time to play, there are miniscule chances that you will meet a girl.
Psssh, you know your future best girl Vicky isn't gonna nag you anywhere near as much, and she'll prolly be slightly less expensive in the long run... 😆
@@eternalmapper5624 Not just a gf - soon to have a fiance. Just prioritize correctly and it's fine. Know what you are going for and pursue it. The skills of a map gamer if applied correctly have great application. 😆
very useful
How do you get your game to run so fast on high speeds? Is that RAM speed or SSD speed that allows you to run the game that fast on max play speed?
Should the sold orders be lower than the buy orders? In regards to keeping wages good for your workers? I was watching another video that talked about how if your factories are selling products to low the wages of the workers will go down, thus lowering the quality of life. So would this be away to keep an eye on that?
Don't know about others, but my strategy is to build exactly to how much the factory can produce to cover the need at that moment or to upgrade the factory to new production method.
This exclude grain, as sometimes you can't help to have surplus of grain in order to produce other resources. For example producing fruit, liquor, or sugar from rice/wheat farm.
All well and good, but industries seem to be not doing too well when the price is at the "ideal" one. Seems to me the best way for industry profit is to have a controlled deficit? Also, does anyone know about the sell orders? In what order are they executed? Trade then industry then pops?
As far as I am aware, all at once. A 'sell order' isn't actually a sale, just a request to purchase. If there are more sell orders than buy orders, the price of the good increases until someone is priced out of the market. The way I think about it is that the sell orders show the potential sales of the good not the actual sales. If you have much more potential than actual sales you know it is safe to expand the production or to start importing the goods.
Thank you very much, your videos have helped me a ton to understand the game.
What do you say about salary mechanic in production buildings? Usually salary of workers rising up too fast, faster than output bonus for concentration. Moreover it's a lot of peasants is available yet
May be u know of what salary mechanic is.
Does vic 3 has a stockpile option for goods? You know just to get your industry going for a bad month…
I really love how UK keep stealing 3k of my coal and skyrocketing the price 50% for 15 years
thank you
When playing smaller nation is it beneficial to join some great power's market ? For example playing Poland and join Russian or Prussian market ?
it is extremely beneficial at the cost of tying yourself to them,
in an extreme example, TheSpiffingBrit made an Atlantic rock into the #1 GDP
Just becareful that you could get expelled from trade union lol
I'm not sure if I'm doing something wrong, but I seem to constantly be running into problems with convoys. I'm told by the game that I don't have enough yet I can see that I do by checking the market tab. Does anyone know of a fix?
Spit that game mike
For 2.5x construction you pay 450 goods compared to 100 and it still takes ages to construct a factory AKA a big building. In other words the costs are not proportional at all to returns before you consider just how overpriced tools are and the fact that iron is pricey too
Tax the luxury products he says. I guess you guys did learn that imposing taxation on agricultural products (*cough*tea leaves*) can lose you a continent's worth of colonies to a ragtag band of hillbillies. lol Btw excellent guide but tbh you cannot do that with a country with 0 resource infrastructure and absurdly allocated pops in states like Greece. For some reason Paradox seem to think that the Ionian islands in 1836 had a pop of 120k which is exactly how much they assigned to the Peloponese peninsula which until 1829 housed the nation's 1st capital Nafplion.
you got a idea that would work for small populated countries?
You know what's annoying, I bought this game, and only played it a little bit, I want to play it, and am watching videos about it, but am really interested in playing Rimworld too much and on top of that been playing COD with my buddies.