Hombre! Por supuesto. Y yo te tengo que agadecer ti, que has hecho un curso tan informativo. Cambiaste por completo como me planteo hacer pelo en Maya. Y aun tengo bastante por hacer para quitarle el look de "Toalla" al Sr. Koala. Eso si me gustaria pedirte un favor. Si tienes la oportunidad de hablar con alguien de Domestika, por favor menciona que tienen que mejorar la traducion de los subtitulos al Ingles. Soy bilingue y hay demasiadas faltas de traducciones literales en todos los cursos, no solo el tuyo . Creo que gente mas gente de habla inglesa compraria tu curso si el nivel de traduccion fuese mejor. Bueno te dejo de dar la tabarra. Juan Paulo gracias por todo! Te lo agradezco de todo corazon.
Thanks for sharing, almost finished my character and did s lot of research on both Xgen Core and IGS. With this character I decided to go with Core due to my character having long hair and Core has better interpolation and is more stable. IGS unfortunately was never finished, it still doesn’t have clumps per guides, it’s buggy sometimes, it’s slower than Core and doesn’t have a hair percentage option. Selecting thousands of hairs can get a bit tricky with the masking tools but it does work. The clump modifiers also looks better in Core than IGS. Usually what one does well the other doesn’t and vice versa.
Just found your channel, great find. Why have you stopped uploading new tutorials? You won't believe I am making a 3d model of a rabbit and was wondering what to do with body hairs and moments later your channel was in my recommended feed, I didn't even do any search.
Bro, this is one of the best xgen lessons on UA-cam. Thank you for this. I hate xgen! it's to buggy and unreliable most of the time, but when it works, it produces some really good-looking hair. I was wondering! Do you know if xgen hair will show up in unreal engine 5 once the hair is converted into hair cards? That's the real reason why I'm doing the hair in xgen so that I can export it into unreal engine 5. Any suggestion on that method? Thanks for the video.
Errr, there is 1/2 an episode on the editing table. But COVID hit last year and priorities changed. Sorry about that. I was looking forward to continuing
to animate a model with xgen fur , do i need to separate the fur in another layer ?? or should i rigg all from the beggining and add the fur later on ?? does it work at all?? plsz i need help :1
I saw a method online that had the groom on a seperate copy of the animated model. after the groom was completed the artist used a wrap deformer onto the animated model.
Hey there! I was wondering.... if I use interactive groom splines to create a fur description for a character, and i update the UVs on the character mesh, it doesn't seem to update them on the fur description. Is there a way to update UV placement on the fur description without having to create a new one?
i have this weird problem i can't solve, Xgen doesn't render out in Arnold for me, i see the mesh but as well as the fur and all the grooming in perspective view just fine, can edit everything but it still won't display anything when rendering, besides the mesh itself, was wondering if u have any knowledge of this bug and a way around it, or is it my own fault and im doin' something wrong?
Hmmmm if memory serves me well there might be a setting for your groom in render. Your hair in arnold might be too short to appear in the render. It's been a while, so sorry I'm not too much help.
More Maya Labs videos will be coming in early 2020. I don't have a current release date, but you can use notifications to be notified when the next episode is ready. Hopefully it won't be too long.
Sir g Reply plz I'm waiting #1.Can Animbot create rig controls Like Blender rigify And #2. Animbot create character skeleton with aromatic weight Like Blender human meta #If not I first create manually bone skeleton Rig controls driver
You are the best Maya/Arnold teacher, should definitely start a Patreon
Thank you for mentioning me and my course!
Hombre! Por supuesto. Y yo te tengo que agadecer ti, que has hecho un curso tan informativo. Cambiaste por completo como me planteo hacer pelo en Maya. Y aun tengo bastante por hacer para quitarle el look de "Toalla" al Sr. Koala.
Eso si me gustaria pedirte un favor. Si tienes la oportunidad de hablar con alguien de Domestika, por favor menciona que tienen que mejorar la traducion de los subtitulos al Ingles. Soy bilingue y hay demasiadas faltas de traducciones literales en todos los cursos, no solo el tuyo . Creo que gente mas gente de habla inglesa compraria tu curso si el nivel de traduccion fuese mejor.
Bueno te dejo de dar la tabarra. Juan Paulo gracias por todo! Te lo agradezco de todo corazon.
One video in exterior day lighting plz
Well done Maya, they took on-board user feedback and implemented it.
Great tutorial! Thanks. Well explained and structured. Compared to other tutorials this was very insightful.
Very helpful and informative, look forward to episode 2. Thanks and enjoy your break, Yone.
Thanks, I'm getting ready for more videos
Awesome video thank you and yes please more Maya Labs
Hi Adam, thanks for your support. I've got big plans for the channel for next year. I hope to make some great content for you guys.
Thank you so much for this video!! It was very helpful for me to learn the basic setting of Xgen Interactive grooming.
this really what i need to begin with xgen
Thank you so much this helped my grooming so much better
Thanks, perfect video for learning Interactive Grooming . Waiting for part 2 :)
Hi Amit, thanks for watching!
Thank you so much! Your video helped me understand XGen interactive groom
Glad it helped!
Thanks for sharing, almost finished my character and did s lot of research on both Xgen Core and IGS. With this character I decided to go with Core due to my character having long hair and Core has better interpolation and is more stable. IGS unfortunately was never finished, it still doesn’t have clumps per guides, it’s buggy sometimes, it’s slower than Core and doesn’t have a hair percentage option. Selecting thousands of hairs can get a bit tricky with the masking tools but it does work. The clump modifiers also looks better in Core than IGS. Usually what one does well the other doesn’t and vice versa.
Just found your channel, great find. Why have you stopped uploading new tutorials? You won't believe I am making a 3d model of a rabbit and was wondering what to do with body hairs and moments later your channel was in my recommended feed, I didn't even do any search.
Thank you sir for your effort it was a really helpful video
you never continue it ? 😥 it was so good
Wow looks great! Will be using this for sure. Thanks!
Thanks for watching
Thank you very much for the tutorial. Would you know how to make the hair show up in Arnold's ZDepth pass?
Thanks for the videos. They are very useful for me.
Thanks for watching.
Part 2 sounds great!
Thanks, please pu Ep. 2 from this.
I have problem in exterior day lighting , one short clip on exterior day lighting plz
Bro, this is one of the best xgen lessons on UA-cam. Thank you for this. I hate xgen! it's to buggy and unreliable most of the time, but when it works, it produces some really good-looking hair. I was wondering! Do you know if xgen hair will show up in unreal engine 5 once the hair is converted into hair cards? That's the real reason why I'm doing the hair in xgen so that I can export it into unreal engine 5. Any suggestion on that method? Thanks for the video.
How can I make the fur have a different color on certain areas?
Texture image in the colour
Was there ever an Ep 02? This is amazing.
Errr, there is 1/2 an episode on the editing table. But COVID hit last year and priorities changed.
Sorry about that. I was looking forward to continuing
Hello Sir. How are you. Didn't see you from a very long time.
to animate a model with xgen fur , do i need to separate the fur in another layer ?? or should i rigg all from the beggining and add the fur later on ?? does it work at all?? plsz i need help :1
Can you please do a follow-up on how to attach the hair groom system back onto the character rig?
I saw a method online that had the groom on a seperate copy of the animated model. after the groom was completed the artist used a wrap deformer onto the animated model.
Great tutorial! I have a question, if i already have a rigged model, can i add fur to it and the rig will act the same? Thanks!
i have the same question, do you got it answered ?
Hey there! I was wondering.... if I use interactive groom splines to create a fur description for a character, and i update the UVs on the character mesh, it doesn't seem to update them on the fur description. Is there a way to update UV placement on the fur description without having to create a new one?
i have this weird problem i can't solve, Xgen doesn't render out in Arnold for me, i see the mesh but as well as the fur and all the grooming in perspective view just fine, can edit everything but it still won't display anything when rendering, besides the mesh itself, was wondering if u have any knowledge of this bug and a way around it, or is it my own fault and im doin' something wrong?
Hmmmm if memory serves me well there might be a setting for your groom in render. Your hair in arnold might be too short to appear in the render. It's been a while, so sorry I'm not too much help.
@@yonesantana it's alright turns out it was just a mel script bug that i worked out and it rendered fine. thanks for ur reply great tutorials btw!
Hello, what are the differences in using interactive grooming and description?
Is there a way to apply the groom to another object if you import it?
How can beard, hair and overall hair accompany the facial blendshape or squash and stretch of a character's animation ?
Sir if i want to move my xgen hair with skeleton what i do
Please release part 2
More Maya Labs videos will be coming in early 2020. I don't have a current release date, but you can use notifications to be notified when the next episode is ready. Hopefully it won't be too long.
how did you give color to the hair?like rose inside ears?
Mesh has to have UV's and add a texture. Xgen should inherit the colour from the texture on the mesh based on the UV coordinates.
Sir g Reply plz I'm waiting
#1.Can Animbot create rig controls
Like Blender rigify
And
#2. Animbot create character skeleton with aromatic weight
Like Blender human meta
#If not
I first create manually bone skeleton
Rig controls driver
What is the difference between this method (interactive groom) and the "create description" method of grooming?
You can use the XGen description to make many more things besides hair. While the interactive tools focus on a subset of tools only for creating hair.
i need a tutorial how to render my
animations
Thanks for letting me know.
Where are second part?
What version of maya are you using?
Hi Zoygas, I made the video with Maya 2019. I believe the interactive grooming tools are available since Maya 2018.
Sir , can you show how to add EYE DING for an Eye .We know EYE is complicated , sir , hope you might help
i really find this tuto efficeint but i need some help if possible thank you
Sir how to animate the hair to bones
MAya hair rig inerop whould b nice
That's was awesome. I guess the channel is dead :(