To join unconnected parts of a head, try selecting all the vertices, then Merge By Distance, gradually increasing the distance until you get the result you want
I appreciate it man! I THINK my video "how to split models in blender" should do that. It's using the knife tool. Then you just export the objects separately, support, and then print!
It's like playing with legos. but not really. Cracked me up. I'ma have to look through all your vids
lmao the more I thought about it the less true it became. I really appreciate it m8 :D
That's absolutely fantastic. Thank you.
Thank you man!!
To join unconnected parts of a head, try selecting all the vertices, then Merge By Distance, gradually increasing the distance until you get the result you want
Oh I didn't know you could increase the distance with merge by distance. Thanks for the tip!!
I just spent 6ish hours kit-bashing with boolean alone. Separate by loose parts could save me so much time.
It's really helpful when models let you do that! Game changer haha
love your content bro, also I believe you can use booleans with other objects like spheres or cubes for filling a hollow model.
I really appreciate it! I'll have to give it another go with a different model
Really clever ideas, thank you.
Thank you! :D
Interesting video. Thank you!
Thank you! haha no problem
hi bro , your tutorials are awesome , can you please create a tutorial to cut model like this into multiple cubes
I appreciate it man! I THINK my video "how to split models in blender" should do that. It's using the knife tool. Then you just export the objects separately, support, and then print!