Although it can work it is not a very good way to evade missiles and a bad tactic to rely on. I did the same when I started out to give myself a slightly better chance of survival, but it’s a huge waste of a missile that could make all the difference in completing the mission later on
Another thing you can do for short range IR missiles is reduce throttle to 0 and shut them off if needed while popping as many flares as possible. This is a last resort though. Just reduce throttle to reduce your heat signature and pop flares so its more likely to go towards the flares.
when i used to play war thunder during the arly days of IR missiles i would shut off my engine mid flight and pop flares and the missile would instantly lose lock and because of this the hostile would turn away thinking they already killed me. the funny thing is too that if you keep your throttle up after turning your engine on it takes 2 seconds for the engines to turn back on and burn hot
I don't know if it's modelled correctly in VTOL VR, but popping as many flares as possible would just create a trail behind you and lead the missile to you. Is that correct or does it not work like that here? I'm quite new.
@@Sudden2724yes it does if you continue to fly straight. That’s why when you do have a missile on your 6 you pop chaff and flares while banking in hopes that that heat from the flare is hotter than your engine
@@Sudden2724I know I’m late, but you can adjust how your flares drop in the settings, I prefer double at the highest release rate. You drop 2 sets of flare/chaff per press, and you can hold it down for a moment to pump out a bunch in one area, then break hard.
Hi, Sorry for the late comment. I just bought the game, and I kept getting locked and hit. So I searched for how to evade missiles and found this video. First of all, thank you for uploading this video; it was very well detailed and clear, unlike other missile evading tutorials. I'd love to see more of this kind of video. Again, thank you for uploading, and fare well!
2:48 Small note, the DLZ does not show boost vs glide phases, rather it shows the "rMax" and "rOpt", that is, the maximum possible range the missile can reach, and the "optimal" or the "no escape range" or the "minimum abort range", which basically means even if the target maneuvers the missile will still reach. Also at 5:18, the radar cone is 60 degrees off either side, not 30
I believe missiles self-destruct not because the tech might be stolen, but because of some international laws regarding the use of explosives in or near civilian areas. IIRC this is also why cannon shells from aircraft guns also explode after some distance.
2:40, You are wrong. That part of the hud is called Dynamic Launch Zone, DLZ for short. it is not used to show what your booster stage/glide stage is, instead it is used to indicate 2 things. The top part of the DLZ is called Rpi, short for "Range probability of intercept", it shows the maximum range in which the missile could hit its target assuming the target would remain perfectly stationary. the bottom part of the DLZ is called Rtr, short for "Range turn and run", it shows the maximum range in which the missile could hit its target assuming the target were to turn away from you and go full afterburner, also known as "No escape zone". The reason that the DLZ becomes smaller or larger depends on closure rate and altitude. The AGM-88 HARM anti radiation missile also uses DLZ symbology, but in this case there is only the Rpi shown. because radar sources tend to be stationary anyway so there is no need for the Rtr. Eventhough the HARM also has a booster and glide stage. Also, what you are describing as Beaming is actually called Cranking, Beaming (More or less the same as notching) means to put the bandit at your 3 or 9 O'clock in an attempt to hide from its radar.
Thank you. I played Vtol VR for a while. I don't own a PC but I own a VR headset and my cousin let me use his powerful gaming PC and I had gotten a few games, one of them was Vtol VR I had gotten good at it except I could not evade missiles, this should really help. I am working on my own PC I still need to get a few parts! Thanks for the tutorial you are great!
Ferret thank you so much. I just started playing VTOL and your videos have helped me learn how to use on board instrumentation, callouts, and many other things. I hope you continue to put out these great VTOL videos. BTW happy birthday man
Hey mate, great work on your tuts! they've been so helpful in game!!! I used to be a RADAR tech in the military for some time and was a fire-control specialist so can I just point out that your RADAR theory is off slightly; Doppler RADAR has a soul purpose of measuring velocity, it is directionless as it just measures the difference between pulse frequencies. Aircraft and Weapon systems use an active transmit-receive system, which as you pointed out, emits a pulse and receives a pulse but it is the time taken to hit a subject and return gives the fire control system the target range and the angle of the seeker head at which the pulse was transmitted will determine the bearing; usually a fire-control system will calculate the speed based on a previous position. Doppler systems are used on things like artillery to measure the speed of a projectile to help calculate fall points, they don't have a real use case for aircraft. There theory behind using terrain is somewhat like masking... IRL you need to be flying really close the the terrain, when the seeker head transmits a pulse the return pulse from the terrain should be larger than the echo from your aircraft and so the FCS cannot distinguish between the terrain and you. The missile systems I used to work on didn't have a self destruct, there were older SM2 and Harpoons... if you release the lock on an SM2 it just kills the motor and falls out of the sky... no earth shattering KABOOM... and the Harpoon, well that just hunted until it ran out of fuel or it detonated. Sorry, for the blurb, just thought you might be interested in what really goes on ;-) Keep up the great work.
Dude, appreciated very much. As I have mentioned in a lot of video, I have no military background so the information I have is from researching on the internet and my own (limited) physics knowledge. I have absolutely no issue being corrected and tutored on any subject by someone who knows more about it than I do
As another Radar tech, he's right.... and wrong. What's being modeled here, and is actually in use in aircraft, is PULSE Doppler. It is absolutely used in detecting aircraft, from other aircraft. However, your description is still slightly off. The "Ground Return" will have an amount of doppler on it that is the airspeed of the originating aircraft. If you're going 300 kts, the ground return will have 300kts of closure doppler on it, aka a "higher frequency", not the same as your transmission pulse. An aircraft in front of you, also traveling 300kts, will effectively be motionless, and have ZERO doppler on it, and therefore be the SAME frequency as your original pulse. There are filters for both in the radar receiver so you don't see things like clouds or the terrain (which is the delination of a "look down-shoot down" radar). On a graph, with the vertical axis being 'received power', and horizontal being 'frequency', you have a line that goes striaght across with a big V shaped hole in it. A 'notch'. Which is why they're called 'notch filters' and the tactic is called 'notching' because you're trying to have your radar contact fall into this notch filter in his radar and just disappear. @@TheFerretsWheels
@@TheFerretsWheels I just wanted to add, and someone may have already corrected this or you might have learned it elsewhere, 6:08 radar isn't a soundwave, it's actually light. That is, it's a radio frequency wave. Radars typically operate between 100Ghz and 300 Ghz, and the radio spectrum of light is considered to be 10Khz to 300Ghz. The term "radar" my have started as an acronym for "radio detecting and ranging" and was the US preferred term for the system, the British preferred "radiolocation."
Please keep uploading these amazing tutorials. Just bought the game last week, but came to the conclusion that vtols ingame tutorials are really really basic. With youre help you will help many more people just like me 💪💪
Happy Birthday Ferret an thanks for the video - learn a lot from it and appreciate it not being overly stressed through like many other videos are today.
Hey man, i'm the new guy in your community😅. Just subscribed😉. One thing i have to add about missle-ivasion. If you dieabled the "g-limit" in thr game menu, your game no longer limits you to "9 G"'s. What that means is, you can pull much harder, most i saw was 14G's, which not a single missle i know (in the game) can pull. But of course that is only possible for a minimal time window. Also, G-forces are easier to pull, the faster you are. For example, if you fly at Mach 0,5 you will never reach 10G's, but if you fly Mach 1,2 the 10G's become ridiculously easy to pull😊
Radar is not a sound wave. It is a type of electromagnetic radiation. The difference between the two is that sound travels at 340 m/s (at standard temperature and pressure [0° C and 101.325 kPa]) and electromagnetic radiation waves travel at around 299 x10^6 m/s and are not limited to traveling trough air. Still a great video though :)
15:09 The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Like always a very nice video. Dont know why i got your Videos from the UA-cam algorythm but i absolutely love them. So Thanks youtube for the recommandation and thank you for making this nice Videos
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
If RADAR works with sound waves, assuming a plane is flying tail-to-nose away from the RADAR emitting plane at mach 1.5, wouldnt the RADAR sound wave never reach the plane as its moving faster than the speed of sound?
I would probably do the same as I did but without all the internet searches for answers as I can just tell newbie me what I learned. Play the practice maps a LOT. Being comfortable with the systems makes the game a lot easier. Also, learn to use the mission editor early on. It’s really handy if you want to test something. Just create a quick mission instead of running through a whole created scenario
my problem is you are ment to do different evasion tactics for different types of missiles, and like the whole aim 120 vs 7 reacquiring how how do i know whats shot at me? All I know is a missile is coming Im not sure how to tell which. like will flares be useful on the thing flying at me no idea
Aim120s (Fox 3) are a more advanced missile than an sim-7 (Fox 1) and has its own onboard radar, so if you lose lock it will activate its own radar and search for a target. When a fox1 loses track it has no onboard radar so it’s trashed. In general, if what is shot is radar guided (fox1 or fox3) you will get an RWR warning. This is where you notch, crank etc. and generally do what you can to drain the missiles energy to evade it. If you hear “missile launched but no RWR warning then it will either be a Fox 2 or a friendly launching without calling their shot. In that case lower your throttle and fire countermeasures then look for smoke in the air to get an idea of where it’s coming from. If it’s coming for you keep popping flares until it loses track. Each engagement will be a little different and the more practice you get dodging the better you will get and understanding how the missiles work
Crank is for when you have fired a missile, turning away to make their missile fly further but still keeping them on edge of your radar so your missile still tracks
Heat seakers, instead of radar, use IRST (Infrared search and track). They differentiate the temperature of your engine versus the surrounding environment. High G manuevers, lots of flares and prayers are how you avoid them. Heatseeking missiles are typically short range high G missiles meaning that if youre in range youre exclusively trying to force the missile to overshoot because anything else and youre dead. Kill ABs, fire countermeasures, and alter your trajectory to try to trick them. At medium ranges, just attempt to run the missile out of fuel, heatseekers dont have as much as Radar missiles.
I have done very possible thing you can think of to dodge these missles, flare chaff spam, notching, flying low/high high g turns, shooting them down. NOTHING WORKS I literally cannot play the game
It takes time my friend. It’s also become a bit harder with the HUD diamonds being removed in the EW update making it harder to track missiles in flight but it will start to fall into place with practice. Probably took me 50+ hours of practicing dodging missiles before I started regularly evading them, and I still get hit from time to time
There is also always the very cool feature of defeating a missile by counter firing your own IR missile. A very cool moment when you pull it off.
Although it can work it is not a very good way to evade missiles and a bad tactic to rely on. I did the same when I started out to give myself a slightly better chance of survival, but it’s a huge waste of a missile that could make all the difference in completing the mission later on
I just started doing this and it’s pretty satisfying. Now I get to try new stuff
@@TheFerretsWheels Exactly. I had a few situations where I lacked this one or two last missiles in an urgent situation.
Another thing you can do for short range IR missiles is reduce throttle to 0 and shut them off if needed while popping as many flares as possible. This is a last resort though. Just reduce throttle to reduce your heat signature and pop flares so its more likely to go towards the flares.
when i used to play war thunder during the arly days of IR missiles i would shut off my engine mid flight and pop flares and the missile would instantly lose lock and because of this the hostile would turn away thinking they already killed me. the funny thing is too that if you keep your throttle up after turning your engine on it takes 2 seconds for the engines to turn back on and burn hot
I don't know if it's modelled correctly in VTOL VR, but popping as many flares as possible would just create a trail behind you and lead the missile to you. Is that correct or does it not work like that here? I'm quite new.
@@Sudden2724yes it does if you continue to fly straight. That’s why when you do have a missile on your 6 you pop chaff and flares while banking in hopes that that heat from the flare is hotter than your engine
@@Sudden2724I know I’m late, but you can adjust how your flares drop in the settings, I prefer double at the highest release rate. You drop 2 sets of flare/chaff per press, and you can hold it down for a moment to pump out a bunch in one area, then break hard.
Hi, Sorry for the late comment. I just bought the game, and I kept getting locked and hit. So I searched for how to evade missiles and found this video. First of all, thank you for uploading this video; it was very well detailed and clear, unlike other missile evading tutorials. I'd love to see more of this kind of video. Again, thank you for uploading, and fare well!
Your welcome. If you have any questions about the game you are welcome to ping me in my Discord
2:48 Small note, the DLZ does not show boost vs glide phases, rather it shows the "rMax" and "rOpt", that is, the maximum possible range the missile can reach, and the "optimal" or the "no escape range" or the "minimum abort range", which basically means even if the target maneuvers the missile will still reach.
Also at 5:18, the radar cone is 60 degrees off either side, not 30
Hey, thanks for adding this man. Always welcome good information 👍
12:04 I sure hope I don’t have to preform such high G maneuvers that my F-15 turns into a F-16.
Love the videos man, very helpful.
I believe missiles self-destruct not because the tech might be stolen, but because of some international laws regarding the use of explosives in or near civilian areas. IIRC this is also why cannon shells from aircraft guns also explode after some distance.
2:40, You are wrong.
That part of the hud is called Dynamic Launch Zone, DLZ for short.
it is not used to show what your booster stage/glide stage is, instead it is used to indicate 2 things.
The top part of the DLZ is called Rpi, short for "Range probability of intercept", it shows the maximum range in which the missile could hit its target assuming the target would remain perfectly stationary.
the bottom part of the DLZ is called Rtr, short for "Range turn and run", it shows the maximum range in which the missile could hit its target assuming the target were to turn away from you and go full afterburner, also known as "No escape zone".
The reason that the DLZ becomes smaller or larger depends on closure rate and altitude.
The AGM-88 HARM anti radiation missile also uses DLZ symbology, but in this case there is only the Rpi shown. because radar sources tend to be stationary anyway so there is no need for the Rtr. Eventhough the HARM also has a booster and glide stage.
Also, what you are describing as Beaming is actually called Cranking, Beaming (More or less the same as notching) means to put the bandit at your 3 or 9 O'clock in an attempt to hide from its radar.
Awesome, thanks for the clarification bud
@@TheFerretsWheels no worries!
Managed to evade missiles on the 2v2 after watching your tutorial. Thanks for the video.
Good work gamer
Thank you. I played Vtol VR for a while. I don't own a PC but I own a VR headset and my cousin let me use his powerful gaming PC and I had gotten a few games, one of them was Vtol VR I had gotten good at it except I could not evade missiles, this should really help. I am working on my own PC I still need to get a few parts! Thanks for the tutorial you are great!
Hope its going good with your own dream pc brother, we need you in the sky
@@baadlyrics8705 Ah it has gone great. I finished it like a month after this vid its been great love my new PC
@@cesare8270 glad to hear that man, awesome!!
@@cesare8270 how has your flying gone so far?
@@skeelo22 It has been excellent, thanks for asking
Please do tax evasion tutorial next thanks 👍
More tax = more military spending. I just can’t harm the budget
absolutely love your tutorials, thanks to you i've become a way better pilot!
Ferret thank you so much. I just started playing VTOL and your videos have helped me learn how to use on board instrumentation, callouts, and many other things. I hope you continue to put out these great VTOL videos. BTW happy birthday man
Thanks Pilot
i know im late but happy hunting
Hey mate, great work on your tuts! they've been so helpful in game!!!
I used to be a RADAR tech in the military for some time and was a fire-control specialist so can I just point out that your RADAR theory is off slightly; Doppler RADAR has a soul purpose of measuring velocity, it is directionless as it just measures the difference between pulse frequencies. Aircraft and Weapon systems use an active transmit-receive system, which as you pointed out, emits a pulse and receives a pulse but it is the time taken to hit a subject and return gives the fire control system the target range and the angle of the seeker head at which the pulse was transmitted will determine the bearing; usually a fire-control system will calculate the speed based on a previous position. Doppler systems are used on things like artillery to measure the speed of a projectile to help calculate fall points, they don't have a real use case for aircraft. There theory behind using terrain is somewhat like masking... IRL you need to be flying really close the the terrain, when the seeker head transmits a pulse the return pulse from the terrain should be larger than the echo from your aircraft and so the FCS cannot distinguish between the terrain and you.
The missile systems I used to work on didn't have a self destruct, there were older SM2 and Harpoons... if you release the lock on an SM2 it just kills the motor and falls out of the sky... no earth shattering KABOOM... and the Harpoon, well that just hunted until it ran out of fuel or it detonated.
Sorry, for the blurb, just thought you might be interested in what really goes on ;-)
Keep up the great work.
Dude, appreciated very much. As I have mentioned in a lot of video, I have no military background so the information I have is from researching on the internet and my own (limited) physics knowledge.
I have absolutely no issue being corrected and tutored on any subject by someone who knows more about it than I do
As another Radar tech, he's right.... and wrong. What's being modeled here, and is actually in use in aircraft, is PULSE Doppler. It is absolutely used in detecting aircraft, from other aircraft. However, your description is still slightly off.
The "Ground Return" will have an amount of doppler on it that is the airspeed of the originating aircraft. If you're going 300 kts, the ground return will have 300kts of closure doppler on it, aka a "higher frequency", not the same as your transmission pulse. An aircraft in front of you, also traveling 300kts, will effectively be motionless, and have ZERO doppler on it, and therefore be the SAME frequency as your original pulse. There are filters for both in the radar receiver so you don't see things like clouds or the terrain (which is the delination of a "look down-shoot down" radar). On a graph, with the vertical axis being 'received power', and horizontal being 'frequency', you have a line that goes striaght across with a big V shaped hole in it. A 'notch'. Which is why they're called 'notch filters' and the tactic is called 'notching' because you're trying to have your radar contact fall into this notch filter in his radar and just disappear.
@@TheFerretsWheels
@@TheFerretsWheels I just wanted to add, and someone may have already corrected this or you might have learned it elsewhere, 6:08 radar isn't a soundwave, it's actually light. That is, it's a radio frequency wave. Radars typically operate between 100Ghz and 300 Ghz, and the radio spectrum of light is considered to be 10Khz to 300Ghz.
The term "radar" my have started as an acronym for "radio detecting and ranging" and was the US preferred term for the system, the British preferred "radiolocation."
@@ialsoagree1634 Thanks man. Yes it's been corrected and I did know it was the EM spectrum but waffling in the videos as I do I just got it wrong
Please keep uploading these amazing tutorials. Just bought the game last week, but came to the conclusion that vtols ingame tutorials are really really basic. With youre help you will help many more people just like me 💪💪
I’m a newbie and I’m so glad I found your Channel. No one explains these mechanics like you do. Thank you for the content :)
Radar work by sending out pulses of high-frequency electromagnetic waves that are reflected off the object back to the source
Surprised this comment wasn't further up lol
Same, I like this video but I’m still internally raging due to this
Happy Birthday Ferret an thanks for the video - learn a lot from it and appreciate it not being overly stressed through like many other videos are today.
Thanks Moose
I went from dying every two minutes to dying every twenty minutes! Great video!
That’s good progress gamer
I've found if you go straight towards the missile and do a like 3 G barrel roll it evades pretty well
That sounds terrifying but badass
Happy Birthday Ferret! 🥳
Another great video, well done!
Thank you, Raven
Thank you so much for these videos they are so useful and done so well bravo 🙌
Hey man, i'm the new guy in your community😅. Just subscribed😉.
One thing i have to add about missle-ivasion. If you dieabled the "g-limit" in thr game menu, your game no longer limits you to "9 G"'s.
What that means is, you can pull much harder, most i saw was 14G's, which not a single missle i know (in the game) can pull. But of course that is only possible for a minimal time window.
Also, G-forces are easier to pull, the faster you are. For example, if you fly at Mach 0,5 you will never reach 10G's, but if you fly Mach 1,2 the 10G's become ridiculously easy to pull😊
Happy Birthdayyyyy!!!!
Thanks for making these videos...
I would also like to learn dogfight and energy management
Underrated Channel, also very useful!
Спасибо! Лайк!
Great video! I understand a lot of things so much better now
Happy birthday.
Amazing the dev put these details in.
Thanks Michael. It is surprising how much is in this game considering it’s one dev
Happy late birthday, thank you for all the awesome videos, we love your tutorials, and we love you, we appreciate you, and all that you do!
Thank you for your kind words
Happy birthday big dog!!!
Thank you, Josh
Radar is not a sound wave. It is a type of electromagnetic radiation. The difference between the two is that sound travels at 340 m/s (at standard temperature and pressure [0° C and 101.325 kPa]) and electromagnetic radiation waves travel at around 299 x10^6 m/s and are not limited to traveling trough air. Still a great video though :)
Ah yes, the missile has geographic advantage that it clipped through the ground, went through the hill, then landing the killing blow on you
Sneaky missile
Quite the ejective "k" you've got there.
Thanks? I guess?
15:09
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Facts
Not the F-15 silhouette Turing into an F-16 😂. All jokes aside, great video and happy birthday!
Awesome video! thank you so much man!
Matt Murdock learned how to see using a sonar like vision when he went blind from a chemical accident when he was a child.
Very appreciative. Very appreciated
Thank you for your generosity
Top class brotha, great knowledge and has really helped
Like always a very nice video. Dont know why i got your Videos from the UA-cam algorythm but i absolutely love them. So Thanks youtube for the recommandation and thank you for making this nice Videos
remember that flares dont exist definitly 100%
And birds aren’t real
15:02 I would have been screaming 😂
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Happy birthday
you can jam your enemy's radar by screaming loud enough
Pro strats
Happy birthday!
thanks bud!
very helpful.
If RADAR works with sound waves, assuming a plane is flying tail-to-nose away from the RADAR emitting plane at mach 1.5, wouldnt the RADAR sound wave never reach the plane as its moving faster than the speed of sound?
Yes, my mistake. The waves are EM (electro-magnetic). Similar idea, but travel much faster.
🤯
Of course it's a furry. Thank you for your service, you're of huge help
Nope, just a cartoon ferret
I love it your amazing
just spam flare chaff that's always worked for me
Until you hear the dreaded “chaff empty, flare empty” and then it’s just panic
Thanks! If you were to mentor a newbie version of FerretWheels,
How would you do it?
I would probably do the same as I did but without all the internet searches for answers as I can just tell newbie me what I learned. Play the practice maps a LOT. Being comfortable with the systems makes the game a lot easier.
Also, learn to use the mission editor early on. It’s really handy if you want to test something. Just create a quick mission instead of running through a whole created scenario
nice
the over explained series is amazing!
Thank you gamer
If you lazy you can also use airst and shot down a missile
AIRS-Ts are great for keeping you alive when you are new to the game. Definitely one of my first tactics
Works 9/10 times, sometimes the missile doesnt give a damn and just plows straight through the AIRST lmao.
This isn’t beaming, this is notching. Beam if I remember correctly is 45 ish
Beaming is dragging the missile to make it fly further, there is no specific angle
@@TheFerretsWheels aah, to me it looked like u were 90 degrees to the missile
my problem is you are ment to do different evasion tactics for different types of missiles, and like the whole aim 120 vs 7 reacquiring how
how do i know whats shot at me? All I know is a missile is coming Im not sure how to tell which. like will flares be useful on the thing flying at me no idea
Aim120s (Fox 3) are a more advanced missile than an sim-7 (Fox 1) and has its own onboard radar, so if you lose lock it will activate its own radar and search for a target. When a fox1 loses track it has no onboard radar so it’s trashed.
In general, if what is shot is radar guided (fox1 or fox3) you will get an RWR warning. This is where you notch, crank etc. and generally do what you can to drain the missiles energy to evade it. If you hear “missile launched but no RWR warning then it will either be a Fox 2 or a friendly launching without calling their shot. In that case lower your throttle and fire countermeasures then look for smoke in the air to get an idea of where it’s coming from. If it’s coming for you keep popping flares until it loses track.
Each engagement will be a little different and the more practice you get dodging the better you will get and understanding how the missiles work
@@TheFerretsWheels Crank?
Crank is for when you have fired a missile, turning away to make their missile fly further but still keeping them on edge of your radar so your missile still tracks
how do you get the diamond on the missiles?
Since the EW update when the EF-24G was released the hud diamonds were removed, so you need to rely on the RWR now
You talk a lot about radar but does this also work for heat seeking?
Heat seeking is a little different. Engines to minimum and spam flares to confuse the seeker
Heat seakers, instead of radar, use IRST (Infrared search and track). They differentiate the temperature of your engine versus the surrounding environment. High G manuevers, lots of flares and prayers are how you avoid them.
Heatseeking missiles are typically short range high G missiles meaning that if youre in range youre exclusively trying to force the missile to overshoot because anything else and youre dead. Kill ABs, fire countermeasures, and alter your trajectory to try to trick them. At medium ranges, just attempt to run the missile out of fuel, heatseekers dont have as much as Radar missiles.
How is the patch showing? I can never seem to figure out how to get the patch to show something
It’s whatever your Steam profile picture is whenever you join a multiplayer server. Single player is just a grey patch
Huh… I haven’t tried multiplayer yet
I have done very possible thing you can think of to dodge these missles, flare chaff spam, notching, flying low/high high g turns, shooting them down. NOTHING WORKS I literally cannot play the game
It takes time my friend. It’s also become a bit harder with the HUD diamonds being removed in the EW update making it harder to track missiles in flight but it will start to fall into place with practice. Probably took me 50+ hours of practicing dodging missiles before I started regularly evading them, and I still get hit from time to time
How do u get the camera thing?
S-Cam
You might not see this comment, cos the videos a year old, but i love your icon/profile picture, and would love to know who the artist is
I made my own logo
Its awesome, i love it well done :)
@@TheFerretsWheels
This guy really sounds like squirrel lol
Who?
I still get hit every time 😢
You will get there. It took me a while and I still get shot down sometimes
the more non english people i listen to for missile evasion tactics, the moar i become gay for their hot voices.
You do you gamer
after a couple hours of ferret flight school I am ready to jump back in the seat.
Happy birthday