Got this in my recommended.... Important to note that after a certain radius it is advisable to have drills on both sides to avoid a klang incident. Made one about a km in diameter
Just a note: I think you can have a gap of one between each drill and have the same mining area, since the drills have a drill radius of two blocks (so they each carve out an additional one half block to either side).
If you don't need the stone, you could put filters on and have it toss all the stone out into a pit in the back somewhere, or set up a refinery specifically to smelt the stone to free up space so it runs longer, and you only get useful materials, instead of half stone, half ore.
YO! Whats that inertial tensioner do? Is that why its not all like wobbly? i use this to mine i just like do it manually tho. But i always wondered why yours didnt sway is that what the inertial tensioner does? Back when i played early access out pistons exploded generally as well as the hinges.
yes by enabling the Inertia Tension or whatever it’s called it’ll stop all that shit from moving around i had a large ship welder going on with like 8 pistons going sideways with a massive amount of welders at the end and that shit was drooping more than me after post nut clarity i turned on the inertia tension for all of them and it sprung up and leveled out perfectly, no droop anymore
No offence but I had a bit of a hard time w/ your thick accent a few times due to my own hearing impairment. Subtitles would be nice (auto translate seemed to have worse hearing than I do... or it was drunk). Great vid though; concise info, easily followed (once I understood the hard to make out bits) w/ no unnecessary filler. Bonus points for not using mods/ scripts. Would love to see more tuts in this style :)
Woah... thank you so much for making a tutorial straight to the point like this ! Also question where are you from ? Ur accent reminds of how certain people in Belgium, Flanders speak haha
Thanks for great tutorial. But i dont know if I'm doing something wrong or what. but drill bouces a little bit to the left then right and decides to dig straight down not in circle. Any idea why its happening ?
Hey thank you for your comment, have you made sure to turn on enertia tensioning on for the pistons and rotors? that should stiffen everything up. Also it may be getting stuck on some voxels, preventing it from turning, so check that out.
This can happen due to a bug, a few things you can try, reloading the save / Make sure you are selecting just the individual pistons, not a group / make sure your in Experimental mode.
What is the right way to extend it further down? I tried to add 6 pistons and it got really wobbly and i couldnt get the settings right. Pipes for the extra space down + 2 pistons again?
I use inertia tensor on the pistons but not the advanced rotor. I add go from large grid piston to small advanced rotor head to medium conveyor to small grid drill. The out sideways from the small drill three conveyor blocks then repeat drill conveyor etc. i just setup a Derrick with 16 drill radius like this for silver and gold.
Do you mean to extend the reach, after the initial plunge? you can place a mag plate on the side of a drill that’s next to voxel, place a couple of armour blocks coming out the voxel for the mag plate to lock onto. detach the drills from pistons, then retract the pistons, add additional pistons then place a hinge on end of pistons and a hinge part on drills and attach them.
@@IAmAftermath94 OH! also i found out thats how you find out how you have leaks to keep a cabon from sealing is you take it to creative and turn on the like tester from that mod.
dude you have no idea how long ive been looking for a video like this you are the goat man
same !!
There is actually dozens of videos on this topic.
Very informative, thanks Mr Steve 👍
Thanks, I’m glad you enjoyed it. :)
This is super helpful! My buddy made one but I wanted to learn for myself. Very clear and concise video!
Glad it was helpful!
Finally, one that's purpose is not digging a moat
😂😂😂
Got this in my recommended.... Important to note that after a certain radius it is advisable to have drills on both sides to avoid a klang incident. Made one about a km in diameter
Outstanding, just started getting into Space Engineers. Steep learning curve but unlimited potential. 🧸
Nice, neat, clearly explained and straight to the point tutorial, thank you.
Just a note: I think you can have a gap of one between each drill and have the same mining area, since the drills have a drill radius of two blocks (so they each carve out an additional one half block to either side).
You can have up to 4 small grid blocks between small grid drills but you may want to slow it down. I usually settle on 3 spaces between each drill.
If you don't need the stone, you could put filters on and have it toss all the stone out into a pit in the back somewhere, or set up a refinery specifically to smelt the stone to free up space so it runs longer, and you only get useful materials, instead of half stone, half ore.
Great vid. To the point
thanks for the info i never thought about using event controllers
No problem! Happy to help.
Thanks for the video
YO! Whats that inertial tensioner do? Is that why its not all like wobbly? i use this to mine i just like do it manually tho. But i always wondered why yours didnt sway is that what the inertial tensioner does? Back when i played early access out pistons exploded generally as well as the hinges.
yes by enabling the Inertia Tension or whatever it’s called it’ll stop all that shit from moving around
i had a large ship welder going on with like 8 pistons going sideways with a massive amount of welders at the end and that shit was drooping more than me after post nut clarity
i turned on the inertia tension for all of them and it sprung up and leveled out perfectly, no droop anymore
Tutorial 10/10
Irish Voice 12/10
Solid information
Thanks
absolute legend, thank for this. my survival runs are gonna go a lot better now!😅
Good one. Thank you.
Glad you liked it!
Thank you. Very concise
You're welcome! Glad it was helpful.
I had no idea we could use the different toolbars in the ECs... I have been a bad engineer!
Glad I at least helped you learn something new. :)
No offence but I had a bit of a hard time w/ your thick accent a few times due to my own hearing impairment. Subtitles would be nice (auto translate seemed to have worse hearing than I do... or it was drunk).
Great vid though; concise info, easily followed (once I understood the hard to make out bits) w/ no unnecessary filler. Bonus points for not using mods/ scripts. Would love to see more tuts in this style :)
Hello, Yeah Like you the auto translate has a hard time with my accent too :( sorry. Glad you liked it though, more are planned.
Woah... thank you so much for making a tutorial straight to the point like this !
Also question where are you from ? Ur accent reminds of how certain people in Belgium, Flanders speak haha
hello, thanks for the nice comment, glad you liked it.
I’m from scotland
what mod lets you manually type in the number for velocity?
This bit 1:41
You just hold control and left click to type the number in.
thanks@@MrSteve_
Thanks for great tutorial. But i dont know if I'm doing something wrong or what. but drill bouces a little bit to the left then right and decides to dig straight down not in circle. Any idea why its happening ?
Hey thank you for your comment, have you made sure to turn on enertia tensioning on for the pistons and rotors? that should stiffen everything up. Also it may be getting stuck on some voxels, preventing it from turning, so check that out.
@@MrSteve_ hmm i dont see that setting. In the place you showed in video. Any idea why?
This can happen due to a bug, a few things you can try, reloading the save / Make sure you are selecting just the individual pistons, not a group / make sure your in Experimental mode.
140 hours in and I just learned that you can use the toolbars on an event controller…
What is the right way to extend it further down? I tried to add 6 pistons and it got really wobbly and i couldnt get the settings right. Pipes for the extra space down + 2 pistons again?
Thats the way ive seen done in a few tutorials. Never personally tried that though.
I use inertia tensor on the pistons but not the advanced rotor. I add go from large grid piston to small advanced rotor head to medium conveyor to small grid drill. The out sideways from the small drill three conveyor blocks then repeat drill conveyor etc. i just setup a Derrick with 16 drill radius like this for silver and gold.
do the same thing with a mess of small and large grid parts so it works with no inertia tensor.
What do you think about hinges with the rotor with like 5 drills
I also randomly built this
I cant find one anywhere that shows how to add pistons to the rig.
Do you mean to extend the reach, after the initial plunge? you can place a mag plate on the side of a drill that’s next to voxel, place a couple of armour blocks coming out the voxel for the mag plate to lock onto. detach the drills from pistons, then retract the pistons, add additional pistons then place a hinge on end of pistons and a hinge part on drills and attach them.
Why does one of the pistons go up?
It gives you more space to place the other pistons, and also can be used for a final plunge when the main pistons are fully extended.
i dont get it if you are playing creative why mine?
you can play and build in whatever mode you like to.
It's a tutorial.. why not make it in creative?
@@IAmAftermath94 so you generally play survival?
@@IAmAftermath94 OH! also i found out thats how you find out how you have leaks to keep a cabon from sealing is you take it to creative and turn on the like tester from that mod.
It's called having fun.