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[Tutorial] Automatic Mining Script by Kezeslabas - Basics
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- Опубліковано 13 сер 2024
- This is my very first video that I ever made to UA-cam. I'm sorry about the poor quality of the video, and my bad English.
This is a tutorial video about how to use my Automatic Mining Platform script in the game, Space Engineers.
The Workshop Link of the Script:
steamcommunity...
3 years on this video is still extremely helpful
WOW, it was really made 3 years ago... :D
But I'm glad it still helps!
@@kezeslabas9137 For me the video is 4 years old😂
@@arnegrimm9975 5 for me ♥
@@arnegrimm9975 5 Years and still work ♥
5 Yrs old now and I still refer back to this. Thank you so much.
i tried the script and it works wonderfully. normally when i start mining with mechanical drills i do it by hand but with this it was a lot easier. and the video is really well made.
Hey, thanks! I did the mining manually too at first, but after the 5th manual station I got bored of it and decided to automate it. The result was a script, that worked out really well, so I polished it a bit then here we go.
I'm glad that it's working well for others too! :)
I really appreciate that you decided to share this with the community but also that you made this instructional video to explain everything. I'm doing so many cool things with your script now in my games.
Loved the ending as well 😆
Dude this is amazing. Thank you so much for making this.
Glad that you like it, thanks! :)
@@kezeslabas9137 Like it too..
This thing is awesome and works like a charm
This is a great tutorial and I will use this script for larger rigs. Your English isn’t bad it’s just that you have an accent that makes it hard to understand.
This was epic. loved the end btw.
MAde me have a good laugh too :)
:p
Same XD
Leaving this for the new ones stumbling upon this glorious piece of work
If you setup a rotor at the base of the crane don't label it as part of the /Mine 01/ instead make it accessible to a custom turret controller to make it last longer by giving it the ability to swivel and dig whenever maximum depth is reached without having to dismantle or modify it, but only if you're collecting rocks to process into iron, silicon and nickel.
I was hoping for an answer to this very question. Thanks! And thanks to @
Kezeslabas for the great walkthrough!
I dont have any nickel nearby so I needed a lot of stone you solved my problem ur a hero dude
Great video, and a surprisingly clean, even hole! I may have to set one of these up near my base for some mineral veins!
english doesnt matter when you make extremely clear and helpful videos
damn i can't believe it's your first video, thank you so much for your work your video is extremly well structured and noob friendly; again Great Job
Well, thanks! :)
Great job, nice video!
Szép munka! Még több ilyet!
Man, I just started playing Space Engineers recently and I'm really, really impressed with how easy it is to mine with your script. Basically I started my game with 1 horizontal piston and 1 vertical piston having to change position from time to time and this is extremely boring and tiring. When I discovered the possibility of automating it, I wanted to play a lot more. You helped me a lot with this, thanks brother (I apologize for the English, I'm using Google Translate).
Hey, great video & awesome script, but now you got me wanting to see the follow up video that you promised at the end to use the script with small blocks.
Hey, thanks! :D
I will do the 2nd video eventually, trust me :D
So...I've been looking for a way to automate my mining rigs, otherwise I have to visit each one to stop and start them. And then I stumble across this absolute masterpiece!
This is the first script I have downloaded to use for space engineers. It drills the perfect sized whole. Im going to use it to build a shuttle launch bay.
Holy crap, this tutorial is so well structured. Really good quality!! How long did it take you to do this video?
Hey, thanks!
I would say the making of the video took around 50 hours, but half of it was me experimenting with different recording, video editing a sound editing softwares, since this is the first video that I ever made. The other half was the writing of the structure, recording the scenes, the sound and the editing. In total, I've spent a whole week working on this as I remember.
@@kezeslabas9137 I'm doing a timelapse of a build right now, maybe you want to have a look at it once it is finished ;) Also I have some ideas for improvement, even though it is pretty polished.
@@impulsiveDecider Sure, let me know if it's finished! :)
I typed set instead of refresh... Can I somehow skip to the step it was on before I typed set?
Edit: Found it, I just accidentally skipped a few lines in the advanced set command.
i cant get this to work I have everything named properly and when I recompile I get
Load Failed!
Configuration Done!
Caught exception during execution of script: Invalid property at
Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty)
at Program.refresh_components() at Program..ctro()
is there anything I can do?
Hey, thanks for sending me your save file, I was not able to reproduce the error with my saves.
Now this is fixed! :D
Thank you so much for this you allowed me to build my first large ship
You prolly dont give a damn but does anybody know a tool to get back into an instagram account??
I somehow lost the password. I appreciate any help you can give me!
@Zaid Jaxton instablaster ;)
@Levi Dominik I really appreciate your reply. I got to the site thru google and I'm trying it out now.
I see it takes quite some time so I will reply here later when my account password hopefully is recovered.
@Levi Dominik It worked and I finally got access to my account again. I am so happy:D
Thank you so much, you saved my account :D
@Zaid Jaxton glad I could help :D
A very well produced and informative video. Thanks for sharing!
úžasně vysvětlené a krásně jednoduchý script klobouk dolů a mnohokrát ti děkuji
Jó lett
Thank you for this script, it is still useful in 2023!
This script is a must for everyone. So easy to get running early and speeds up progress a ton.
Thanks! I'm just starting a new walkthrough and this script will help not only to get the necessary resources (the same stone for Survival Kit to get the initial elements and details), but also help to get a flat platform for the future base. ;-)
Very nice tutorial, easy and your English isn't bad. Can you understand? Yes. That means it's not bad
This script is still my must have in any survival game
Not understanding the set command with relation to horizontal and vertical pistons. I've tried moving them with the set command, I don't understand the "amount of movement" per step, 2, 4, 6, 8....and so on. For instance, say I set "set;12", how do I know how much that's going to move a single vertical and horizontal piston from the "home/set position"?
Love this, I am Building Thunderbirds 2 Plane with 5 Pods, I incorporated this into One pod, Open Roof, Stand up Mast, Hit START on the block and away it goes, Love it. I can drop these anywhere and leave them. (Pod 1 is Mobile Base, Pod 2 your Miner, Pod 3 if I can get it working just because I have a P.A.M Mining system as well, Pod 4 is a Grinder, drop it near a salvage and grind huge pieces as a time, thinking Pod 5 will be a fold-out Welding Wall.)
OMG THIS IS FANTASTIC. It actually is, is there something simmilar for space or na?
Hey, I'm glad that you think that! :)
You can use the script in any environment. There is nothing that would stop you if you want to use it in space. :D
@@kezeslabas9137 Would it also work with nodded drills?
@@theextreme3151 Well, it's hard to say, because the different modded Drills could have different properties, like size or drilling area.
The script will uses the Drills anyways, but the efficiency and speed of the Mining may not be optimal, because the script got optimized for the default Drills.
Also, in some cases the drills could stuck. You can avoid this if you use Unique Piston Step Lengths, that you can enable and set inside the script.
the script is complete but im having a slight issue, when I start the programable block using the start agrument the drill turns on for 5 seconds doesn't move then turns off. Then the programable block says its 100% full when there is nothing in the connected cargo container. Am I missing something?
-edit: nevermind I got it to work thanks so much works great!
Fantastic machine and the video was so well done. So smooth to watch !
Finally I made it broadcast! :)
Dang I need this after almost accidentally totaling my mining rig. Thankfully it only destroyed the landing gear and some armor, but I don't want a repeat. Couriers from now on.
set;4 and set;6 are doing the same function, set;4 should retract the horizontal piston to the start, but it is doing the same function as Set;6. This is repeated also on set; 12 and 14.
I'm a layman in the game, but I've tested each Set and those I've pointed out do the same thing.
thanks a lot for being so clear! this tutorial is quite easy to understand. thanks again 🖤🖤
Great! this was nice. Mining ice like nothing before now!
I have been using this since it came out (or at least near to) and I am soooo shocked this has never made it to the top of the work shop items.
This is the first thing i rush to build when starting a new save. Its bitter sweat with how fast you can get resources and takes away a lot of survival aspects but BOY do i have hours of endless searching and mining resource nodes for Iron, Silicon and Nickel.
I think since using this i may mine the occasional node of Iron but i have not had to search out nodes for silicon and nickel.
I like to build these on a shallow Cobalt node if possible early on if playing on a mod like progression resources so I can leave Earth fairly early.
Hey! I made this script for myself in the first palce, but I'm glad that so many people likes it! :D I don't mind if it's not a top item, it's still amazing that so many of you are using it... :D
I also build this first when I start a game, it makes your life so much easier. You can focus on building and progressing, instead of endless grinding. Also, I don't feel like that the script is overpowered, because you still have to find a good spot and build the platform, and that needs effort.
I also like to build it to near cobalt, it helps you so much. :D I found that starting with an Iron deposit is quite good too, since you can trade away steel plates and large steel tubes for good money, and buy ores or components to fill the gap from stations.
Super Script, works perfectly! :-)
3 downvotes?These are probably the only 3 in the world who are jealous that they didn't have the idea or skills themselves. Not to mention that they couldn't be happy for other people...
Nagyon köszi ezt a videót. Nagyon megkönnyitetted az életemet ezzel. Pacsi :D
Nincs mit, örülök, hogy tetszik :D
To add more horizontal pistons do I just double the amount of conveyors at the top first?
just started with Space Engineers this is AMAZING!!!!! thank you. You should do more. How to add more mining arms with more pistons?
Very informative! loved the background music btw
The conveyors arent moving the stuff from the drill to the storage. How do fix this?
The stopping if inventory is full is a nice feature :) Other than that this thing can be built much easier using sensor blocks or timer blocks.
Since you can sense subgrids you can simply put a sensor on the piston and that way you get a signal once it it extended/retracted and you can build your system using that mechanic.
More flexible too since you can store it as a blueprint and it will work right out of the box without any setting up.
Would be nice to have that "stop when full" feature tho.
Hey! Yeah, it's a pretty useful one! :)
Yeah, it's possible to make something with Timers and Sensors and it works just fine. :D
I made this script for myself then decided to polish and publish it, so others could use it as well.
As far as I know you can make a working Mining Platform in creative and save the blueprint too, and the names will be correct and the Programmable block's script should be there if you want to place the blueprint or weld it up.
I like this script, because it works with any combination of Pistons and Drills, and calculates the optimal extensions and retractions automatically, so I think it's a bit easier to set it up if you want more complicated systems.
But, it doesn't means that you must have to use it. Building a Mining Platform with Sensors and Timers could be pretty fun! :D
Yeah, I guess it is faster to just rename pistons than to calculate all the timings/set up all the sensors :)
Btw, if you’re looking to enhance the platform/script you could look into making a drill platform which automatically extends the drill. I made one here using tiners and sensors if you want inspiration for how one could work:
steamcommunity.com/sharedfiles/filedetails/?id=1644951278
The music choice is great
I found this video just now but i lived it :D
Iszonyat jó lett köszi :D
Yeah i'm a bit late but could you add a way that the script also recognizes inverted horizontal piston?
hi, your script still works a big thank you for your work. Peace
Pretty cool, i will test it soon :)
Hello, I made 2 on the same grid (/Mine 01/ and /Mine 02/)
I do well "set" then "start"
But only /Mine 01/ works and /Mine 02/ does not launch
Why ?
Hey!
Where did you change the name for the script?
You have to change it in the Custom Data of the Programmable Block and use the SET command to change it, otherwise it won't be registered.
Very good video! Does it also work with the rotor the opposite way up? Like when the rotor is on the ground facing upwards?
I just made a flying mining rig using your script and layout and i hope it will run smoothly 2h 34min to finish test run
This is amazing!
Neat and useful if you don't have like a lot of drills I have 9 on my large rover also a refinery for the sake of clearing some space and losing weight
Indeed this verry verry nice.
I loving it. good job
The edit button is missing in the current version of the game. How do we use your script? Where can we copy it from so we can paste it in the game?
Nice script. I will use this when I start over again It will help alot.
I just got this script and was trying to find out how to use it lol
Did you ever make the second video that shows how to do the more advanced setups
Awesome, thank you for this
Excellent video and clever script
is there any way that i can set up multiple platforms (all being connected) off of this script?
Well, the script can handle only one Platform at a time, but you can use multiple Platforms in the same grid, if you place another Programmable Block and you use a different Main Tag for the other Platform.
Will the programmable block work on Xbox?
Hey, unfortunately scripts are not supported on xbox at this point :/
Thanks, but just a little advise : tuto no needs music. Not at all.
I love this script :D
Hey! I actually started to work on it back in the days, but it's on the shelf for a long time now xD
I kinda wanted to improve on the script, and add more features, so I decided to finish the new video after I'm done with the improvements. Well, I'm still not done... xD
I graduated from college and got a job since then, but I do work on it from time to time, so eventually I will make the new video as well. :D
@@kezeslabas9137 ahhh now worries i know how it is xD just figured i'd ask as i just got back to playing after a while and needed a refresher on how to set up the script.
What is the maximum radius of one vertical piston aka max depth of one horizontal?
If you put several of those next to each other, what would be the maxe depth and width you could achiev?
For me, usually a pretty deep hole works nicely, like where I use 5-6 Vertical pistons in total. When I use more than that, then the drills wobble too much, and sometimes they get destroyed.
Horizontally, the limit is smaller, because of the rotor's limitations, but I usually go with 1-2 Horizontal Pistons. I've used 3 a couple of times, and that worked most of the time without issue, but I did notice, that sometimes the rotor is buggy and it stops turning the rotating arm, even though it's properly set to rotate by the script. This occures more frequently with 3+ horizontal pistons.
The script can handle any number of Pistons, but for game physics stability reasons, I would say Horizontally max 3 is the recommended, and Vertically max 6, but it can depend on the design you built. :D
@@kezeslabas9137 Thanks for the answers. So downwards with 5 i am within a safe margin and sideways with upto 3.
Well making an underground base seems to need some special efforts then =)
I found a mining laser mod which i will try out to get maybe precise and formost larger areas dugg out, but not sure yet that would be the solution as depending on settings it seems that one just diggs special ores out. Then there is a mining nanite mod which builds up on the nanite repair mod, but it does only rectangular squares.
I will find a solution eventually :)
Clicked on the video without checking the username, during the second sentence I immediately thought "This dude has to be Hungarian" :D
Minek a zene ala? Amugy epic!! Koszi
Awesome!!!!!
Very impressive!!!
Could you give me a super dumbed down version of why the script is necessary opposed to having rotor+ piston velocities harmonized?
Is it able to detect when the drills are/are not in contact with voxel?
This system looks awesome by the way. Found it while browsing things relevant to my most recent drill construct
The purpose of the script, is to be able to set up a Mining Platform fast with any number of Pistons and Drills, and after you started it, you could leave it and do other stuff while the mining is in progress.
If you would set the speeds and stuff manually, you would have to go back and reverse your rotor, do some calculations, manage the pistons, etc... multiple times.
It's possible to set up a system that you can leave there with timers, but it's not really movable, so you would have to set it up from zero all the time if you make a new platform, which is relatively time consuming. (I've done it multiple times, before I decided to write a script instead.)
With the script, after you built your platform, you just have to rename the blocks then run it with the "set" then the "start" command and it works.
@@kezeslabas9137 Awesome, thanks so much!
Looking forward to trying it :)
I have tried building this but i dont have an 'edit' button on my programmable block so i cant search for the script. anyone know what im doing wrong?
Hey, you have to enable scripts in your world settings in order to use it :D
Excellent work and can you please make a guide video about how to write a script please😢
I want to learn how to script in this game please help me
when i build it , it works for 2 mins then turns off does anyone have any idea why
If you still have this issue, then go to this steam discussion, and write a reply with some screenshots, and I'll check what could be the problem!
steamcommunity.com/workshop/filedetails/discussion/1695500366/1813170373236942455/
Great job!
How do you send transmissions over using your other script?
Do you think you could make a quick video on that?
I know your script has instructions on that but it doesn't seem to work.
Hey!
Yes, I will make one, but I'm not sure when... :D
But eventually I will do it! :D
Thanks for this, friend!
I am running into difficulty changing the tag any help appreciated
where do i do it in the programmable block and with what syntax?
This is very cool, can it be mounted to the back of a huge landcrawler or something so I can make it fully mobile, then park it up and have it mine resources
Yeah, sure, it can work :D
thanks you! nice video
Still waiting for the next video :D
I promised it, so I'll do it eventually :D
Don't know when though, but it will be done! :D
That edit option is not showing. Any suggestions? Thanks
In order to use scripts you have to enable In-Game Scripts in your world options.
Great!!! Thank you.
You're a legend
I can't get the Min Max limits to work at all so IDK
Hey! You have to set those in the Custom Data of the Programmable Block, then use the SET command to apply the changes.
Does it work well on rovers? Like if i were to add a hinge or two that would fold out the main set up, Do you think the script would run and adjust for it without issues?
Well, you would have to handle hinges yourself, but outside of that, it would work i think :D
@@kezeslabas9137 Ok i was thinking of replacing the junctions with the hinges. Thank you for reply
@@specrtre yes it does I've built them.
Csinálsz majd a programozásról videot?
Szia, mostanában nemhiszem. Van több jó tutorial is róla már, ha nem probléma az angol.
Én személy szerint többnyire ezt a guide-ot használtam hogy elinduljak.
github.com/malware-dev/MDK-SE/wiki/Getting-Started
Very, very nice
Hali, működne ez egy cserélhető konténerrel? Pl ha connectorral csatlakoztatnék rá egyet.
Hali, tudna működni, de csak akkor, ha nem adod hozzá a script-hez a konténert.
Ha hozzáadod, akkor amint lekapcsolod a connector-t, a script be fog crash-elni, mert egy olyan blokk-ot próbál elérni, ami már nem része a grid-nek és ezt a program nem tudja kezelni.
Egy új verzión már dolgozom egy ideje, ahol ez már meg van oldva. Ha kész lesz, talán működne amit mondasz :D
Very cool but what they never tell you is that these types of structures in survival mode eat up a lot of PCU, that PCU thing blows me away because of how stupid it is, it limits you too much.
Are these scripts available for Xbox one if not will they ever be
Hey! Unfortunately scripts are not supported for xbox at this point :/
Is there a way to cap the angle rotation or does it have to do a 360rotation?
No, you can change the max and min limit of the rotation in the Custom Data of the Programmable Block. :D
@@kezeslabas9137 got it thank you kindly :D
very good video and automatic mining i like so much you mining and now i subscribe.it's possible to put refinery and assembler for a good extraction of stone and mineral.sorry if my english is bad ok.best regard from alex (Italy) my steam name is MDRBLM8L.
Great!
Haven't tried it but these is awesome can you attach this script with a mobile base?
Hey, sure you can! :)
I can't find the script
Very clever
i was hoping for a small grid mining tutorial :((((