Master Particle Bounds In Niagara! Unreal Engine 5 Tutorial

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 8

  • @UnrealLearn
    @UnrealLearn  4 місяці тому

    About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.

  • @AW_FXART
    @AW_FXART 3 місяці тому +1

    This is really great stuff, thank you so much for making this!

  • @klaudiasze5840
    @klaudiasze5840 4 місяці тому

    Another great tutorial, thank you for your work!

  • @CocOnUtsUniverse
    @CocOnUtsUniverse Місяць тому +1

    This is great! Thanks... Am I missing something Draw Box/Draw Sphere/etc doesn't exist for me in 5.4.4...?

    • @UnrealLearn
      @UnrealLearn  29 днів тому +1

      Be sure that you're searching for shape nodes while holding a "DebugDraw" value

  • @summershorizon6789
    @summershorizon6789 3 дні тому

    i went to this video to see if there is a way to keep particles in the bounding box...

    • @UnrealLearn
      @UnrealLearn  День тому

      Try this:
      ua-cam.com/video/hOjsPv8dPvM/v-deo.html