About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.
About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.
This is really great stuff, thank you so much for making this!
Thank you! :D
Another great tutorial, thank you for your work!
This is great! Thanks... Am I missing something Draw Box/Draw Sphere/etc doesn't exist for me in 5.4.4...?
Be sure that you're searching for shape nodes while holding a "DebugDraw" value
i went to this video to see if there is a way to keep particles in the bounding box...
Try this:
ua-cam.com/video/hOjsPv8dPvM/v-deo.html