Unreal Engine Tutorial: Decal Renderer in UE5 Niagara

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ •

  • @ArmadilloGaming200
    @ArmadilloGaming200 8 місяців тому +4

    HOLY CRAP thank you so much for this tutorial I was struggling all day long trying to figure this out!

    • @tech-saby
      @tech-saby  8 місяців тому

      You're welcome! Good to know that this helps you 😃

  • @slumsnake1303
    @slumsnake1303 3 місяці тому +1

    Thanks for your tutorial. I've been looking for a long time how to change the decal size, your video saved me a lot of time.

    • @tech-saby
      @tech-saby  3 місяці тому

      @@slumsnake1303 Glad to know that!

  • @Amonlith
    @Amonlith 2 місяці тому

    Thanks for sharing! is there a way to set it up so it will use sub uvs like with sprite to make it randomly pick different part of the texture? so there will be a variation in the decals?

  • @NatalliaVv
    @NatalliaVv 6 місяців тому +2

    thanks 💥

  • @OnkAnCa64
    @OnkAnCa64 6 місяців тому

    thanks, can you tell us if Decal are more or less opti than classic sprite ?

  • @Seanmcfarlane115
    @Seanmcfarlane115 6 місяців тому +1

    When I try and create this, my decal renderer only renders one decal at a time that teleports to the position of the most recent collision. Do you have any idea what could be going wrong? Thank you for the tutorial!

    • @Seanmcfarlane115
      @Seanmcfarlane115 6 місяців тому +2

      I figured it out. In the event handler properties I had to set Execution Mode to "Spawned Particles"

  • @RayJ-b6s
    @RayJ-b6s 7 місяців тому

    i can't find "Decal Color"node, idon't know why

    • @tech-saby
      @tech-saby  7 місяців тому

      That is weird, you should be able to get the 'Decal Color' node in the material editor. Which version of UE you are using?