Particle Visualization with DebugDraw - Unreal Engine 5 tutorial

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  • Опубліковано 3 гру 2024

КОМЕНТАРІ • 3

  • @klaudiasze5840
    @klaudiasze5840 4 місяці тому +1

    Thanks, your tutorial was really helpful!

  • @JackAnderson-s5s
    @JackAnderson-s5s 4 місяці тому

    I hope to see more like this! I was wondering if you were able to show how you would create a custom scratch pad for debug lines on the Shape Location as they removed them in UE5 and above :(

    • @UnrealLearn
      @UnrealLearn  4 місяці тому

      Hi, it's very easy, here is a simple version for sphere location, but it will also work with box location or other shapes.
      1. make a new parameter called float (Emitter)"radius" in your emitter spawn stage
      2. add new scratchpad in your particle spawn stage with debugDraw sphere and input your emitter "radius" parameter
      3. add your emitter "radius" parameter to Sphere radius inside shape spawn module
      So you will have a single value in your emitter spawn that will control size of module spawn(sphere) radius and also your debug radius :)
      same thing for other type of shapes
      I will be recording another video related to DebugDraw Interface this weekend about particles bbox