Master Bounds In Your Particles! - Unreal Engine 5

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  • Опубліковано 22 вер 2024

КОМЕНТАРІ • 4

  • @UnrealLearn
    @UnrealLearn  2 місяці тому

    About the transform node: It just makes the bounds size values be in simulation space (relative to the system position). It was late when I was recording it, so I may not have explained this part well. Without it, the debug box will not match the bounding box. Sorry for that.

  • @klaudiasze5840
    @klaudiasze5840 2 місяці тому

    Another great tutorial, thank you for your work!

  • @JoeMama-hr3qe
    @JoeMama-hr3qe Місяць тому +1

    This is really great stuff, thank you so much for making this!