I was convinced that they did implement them, and that 2-handed shatter1 could 1-hit red walls, shatter2 could 1-hit blue walls, and shatter3 could 1-hit black walls. But the damage requirements for breaking walls line up close enough to the damage of the various shatter materials that this ends up being true unless you were to intentionally make a weird weapon-fuse combo.
One thing I noticed about Rock Walls is that if you break like, I dunno, 95% of one clump, the rest go away. Also sections of Rock walls can't exist floating in mid air, so that also gets deleted.
I like this too! Nice to see ToTK content that isn't "Lol just glitch and basically skip having to even play the game!" Many of us casual players want to enjoy the game as it is. It'll be awhile before it gets to OoT status. Plus the glitches in OoT are more akin of "how much can we do within the game's limitations to achieve things in unintentional ways" while the glitches of ToTK are more like "How do we use action replay without using action replay to make the base game look trivial and avoid actually playing?"
@datgurl8711 Usually is, just like the whole "L and R" issue. where somehow despite knowing Japanese doesn't have an "L" the names of characters still get horribly botched by english speakers who watch so much of the sub, but the thing is... if a character was meant to have an R, they just keep the R. In Japanese they call link "Rinkku" but we all known his name is meant to be "Link". so it bugs me when people assume "Lucario" is supposed to be "Rukariu". Zoro from One piece is the only exception as his name is meant to be based on "Zorro" of American Folklore, so "Zolo" is indeed incorrect.
@@MiahTRT Really annoyed they patched the game FOUR times and didn't fix the master sword durability bug.... That it doesn't add the durability of attached items after it breaks the first time. I usually just equip light dragon scales so I can use it to heal cause it's pretty useless for anything else due to the durability issue.
I@@MarioMastar I just used a mod to restore the master sword, to be 60 power and have the same durability as the master sword fully evolved in botw...
I can't get over your comedic timing! It always catches me off guard and makes me chortle. Fun Fact: If you throw a blunt weapon at a Rock Wall it will break the rocks really easily regardless of the rock type! It might also use less durability? But don't quote me on that.
The stacked rotation of two big wheels can reliability break ore (and even armour) in a single hit. Ramming ore at high speeds can also achieve the same effect, assuming your vehicle has enough mass.
Thank you for this very informative video. I especially liked the explanation on low drop rates for rocks occurring in clusters - it's simple statistics that when you have many opportunities for a rare event, naturally, the probability goes up. In my experience, I never get much luminous stone from those luminous stone rock formations you find on walls. Now that makes sense!
Yeah that 5% puts things into perspective. Used to get excited when seeing those large glowing rock masses, but the majority of rare gems I got was when just randomly exploring caves for those bobble gems and fighting Taluses. I kept wondering how I managed to sell 10+ diamonds despite not really farming them and still had enough to use for armor buffing.
ToTK feels like the kind of game you can go through multiple times just to experience seeing the vast world again. I just about 100%ed it, but I really kind of feel like playing it again just to see if I can do things a bit faster/more efficiently now that I know what I'm doing. I don't like using glitches though... I want to play the game, not hex edit infinite items, but I'd love to see a "no-duping" speed run that actually factors item management into the strategy.
I know this was probably all the info on ore deposits and rock enemies you thought would be necessary, but I have one additional question: how does the Cobble Crusher's and Boulder Breaker's "Demolisher" ability interact with these different rock healths, and does it stack with a fused hammer? Because if it doesn't stack, then these weapons are completely outclassed by any two-handed weapon with a higher durability. I can just fuse a hammer to a pristine giant boomerang and get a weapon better than a cobble crusher in every way.
This is a fantastic question, so first off, thank you for asking because I never would've thought of this. I did a little testing. Hammer materials DO seem to stack with the cobble crusher/boulder breaker, as if you're hitting the same rock TWICE (So technically I am wrong about black rock walls not being able to be broken in two hits :P)
You are quickly becoming one of my new favourite content creators. Your educational videos are a great mix of informative and funny, and I really like your editing style and sense of humour (particularly the perfectly-cut clips of Link getting his shit rocked lol). And your challenge videos are really well done and entertaining. And to top it all off you have a great taste in background music and your voice is very nice to listen to. I'm just having an awesome time watching your vids :)
3:44 I actually once ,amaged to destroy all the ore deposits on a Frox without killing it. It was down to one pixel of health by then, so a swift arrow to the eye finished it, but it was still a confusing experience for me.
His editing style is so dope I tell you man You come for the info, stay for the vibe and still you get some serious useful information neatly packed in a dope ass high quality vid
2:01 was wondering if it: -Deals "non-lethal damage" - HP goes down until 1 and then stops, or goes to 0 without breaking, but breaks on the next lethal damage. Zelda SS has something with that with Koloktos boss fight if you keep hitting it with a regular sword, health goes down, stops at 0 and only dies using its swords. -Deals no damage. Meaning if you shoot your bow 100s of times, then try striking it with a melee weapon, it takes the full amount of hits to break it. 3:21 I was wondering how the Frox HP system works, because you can damage the boss without direct striking its ores (such as making it inhale explosives, or striking its eye). From my testing, by only damaging the frox until his HP is at 1%, the ores become 1-shot, that means him eating bombs will damage himself and the ores, a damage spread. Much like if you shoot an explosive projectile to a group of enemies. 4:05 is that on top of the hidden damage modifiers of spear's 0.75 and 2H's 1.05x stacked multiplicatively? Like this? Damage = (WeaponStat+Fuse)*HiddenModifier*StoneTalusOreBonus Where: Fuse is the fuse damage, 0 if no fuse being applied. HiddenModifier is 0.75 for spears, 1.05 for 2H, 1.00 for 1H StoneTalusOreBonus is 1.25 for 1H and spears, 1.50 for 2H
btw pretty sure the weapon damage is the other way around (ie it has x damage but whats shown is something different;) kinda relevant for fuse stuff bc im pretty sure that always adds a flat value
3:44 I managed to destroy all the ores without killing the Frox on version 1.2.1, using only a 5-shot Savage Lynel Bow and a combination of fusing the arrows with a Cannon (to break the ores with explosions) and with a Keese Eyeball to shoot the Frox's eye. He was at ~1%HP left with nothing on his back. This is tested on East Akkala Plains Chasm. I did not use any cheats or mods, literally on a vanilla game. I have trouble reproducing this glitch though. According to "Tears of the Kingdom Damage Calculations" document (linked from "TEARS OF THE KINGDOM DAMAGE CALCULATOR" JS page): damage from swallowed explosives and eye shots (I would like to call this "direct Frox damage") deals damage to the Frox itself, and that amount of damage is then divided by the number of ores, rounded down, and then applied to each ore. I have a feeling that the Frox's HP and the total HP that the ores have, gradually desyncs when dealing direct Frox damage that the amount of damage cannot be evenly divided by the number of ores. Because damage being split to each ores is rounded down, this causes ores total HP to drop slightly less than the Frox itself (Ores HP more than the Frox's). I might've fiddle around with the damage being shared around that I destroyed the last ore without too much damage that kills the Frox. I think it goes like this: as I keep damaging the frox directly, frox's HP goes down faster than the ores' total HP. If I kept repeatedly doing that in a way the frox have very low HP but not kill it, each ores on its back will have 1HP. I think when you deal damage to the ores, the last hit damage is capped by the amount of HP it has prior to breaking it. Meaning if it have1 HP left, dealing 2+ DMG will break the ore and just deal 1 DMG to the frox itself. There is no carry-over damage (else frox would die before last ore breaks even without direct damage), also HP cannot go negatives, especially when the health bar display measures the total HP of multiple enemies (such as the constructs in a shrine), as negatives can cause an empty HP bar with some enemies existing.
Fascinating video! I like the idea of the rock walls, but some caves have too many (Hyrule castle one, ugh) Just curious, what's the damage like when using Yunobo or Riju? Or with the zonite cannon? Are they more efficient than say, bombs?
I did a little testing; Riju's lightning ability CAN break rock walls but it takes 1 hit per tier of rock wall (so brown ones take 1 hit, blue ones take 2, black ones take 3, exc) Yunobo's ability seems to always break rock walls regardless of it's "hardness", and it actually has a pretty large radius. For zonaite cannons I would say they are more efficient than bomb flowers. They do take the same amount of hits to break a wall, but bomb flowers are more scarce in comparison.
Didn't BOTW have durability differences for weapon type used? I recall hearing non-sledgehammers were 2 durability per use or something. In TOTK that seems to not be present from what I can tell.
From what I know, a lot of weapons in botw had similar durability values. But in totk, the value is vastly lowered to make up for fused durability. The fuse durability is determined by the weapon itself, not the material used. If I recall correctly it can range from +10 added durability to +25 added durability depending on the weapon type.
@@MiahTRT might be worth investigating because I tested a silver boko horn on a sturdy single handed club. I expected 24 + 25 = 49 but it lasted until 51? I could've mis counted but if not it's interesting
I subscribed at the start of the video! I admit it took longer than usual, since this is the 3rd video I've seen on. your channel. Its like you knew. My bad!
everyone knows the best way to mine is by spawning bees next to a deposit and tricking yunobo into hitting the ore for free (barely works) (you will get stung)
I checked my subscribe button, but it was broken. Mine said "Subscribed" and didn't light up. Don't worry though, I clicked it so now it matches yours :) fixed. good as new. (I'm kidding of course I left it subscribed)
stone talus 4k pnjpeg my belobved speaking of stone tali, how do the drops you get from them on death work. clearly they drop a bunch of extra items on death as well so are those any different from the ore desposit
Question for ya: I break large deposits w cannon fused to a two-handed, sometimes I hit a "sweet spot" and the whole thing shatters, and sometimes it takes several cannonballs. What's up with that?
Good question! I realized that happens on the occasion with some other rock walls too; it seems a little buggy at times. Maybe parts of the walls block others on the occasion, I'm not entirely sure.
One thing I think happens with rock walls is that they'll instantly break if they aren't connected to any surface (I'd guess this is so that you don't have a cluster of rocks just floating midair)
Are you sure it’s impossible to break a black wall in two hits with the same two handed weapon? What if it does 18-35 damage and has two hits before breaking? So the first hit would do 16 damage, and the second would break the rock. Wouldn’t that break it in exactly 2 hits?
I will never not be salty about the spear's massive *_25%_* damage penalty. They already have lower damage by default and being spears makes them hit for even less than the pitiful numbers they're showing? *_nut gud_*
Something I noticed when I played is, when I broke apart the large, rock wall type of Zonaite deposits in the Depths, I'd get less Zonaite the more I broke within a short period. Did I observe incorrectly (maybe bad luck on the drop tables?) or is this an actual mechanism in the game?
There's a very good chance of hitting the item limit when breaking zonaite walls quickly, the limit being 21. That might've been what was happening to you. once you pass 21 items, the oldest items start to despawn to make room for the new ones.
Now, I have a question. Froxes can be damaged via arrows hitting their eyes. I had a situation where there was only a single ore deposit left on their back. I hit the eye with a strong bow(34 dmg?..), which dropped the health to nearly zero, pulled a stick with a stone attached and hit the ore deposit once. It broke, and the boss died shortly afterwards... Despite me not hitting this ore deposit before. It's confusing - why did it break if it has a different health pool? I get that those are tied, but shouldn't it have broke at the moment the body disappears? And, by extension, if it is possible to kill the Grox with arrows hitting their eyes only, then can we lower their health to the point of breaking any ore deposit with and weapon able to deal damage?
yes, it is theoretically possible to take out a frox without knocking out any of the ores. It would just be a bit tedious My guess for the ores breaking immediately when the frox drops to 0 hp is from the health values being indirectly linked, not sure
Ah, I was wondering about the drop rate of diamonds, thanks ! So in the end, the best way is still by farming rare ore deposits, not fighting Rare Taluses, good to know. Also, I thought of something : I know you can break ore deposits by throwing rocks at them, but it takes ages (I think you need to toss the rock 11 times or even more). Any infos on that ?
Well, throwing rocks deals 4 damage which would check out with the amount of hits you've given, since again, deposits have 40 hp the data values I provided for stone talus drop rates are for the ores themselves, the drop rate for diamonds when they die is much higher :)
@@MiahTRTI see. The damages aren't dependant on the height you throw the object anymore ? I remember back in BotW, I liked to troll Silver Bokoblins by letting big boxes fall one them with Magnesis, and since we could see the HP bar with the champion tunic, I noticed that the max damages were 100 HP but if thrown from a lower point, it would do less.
Thank goodness they didn't implement differences in the different shatter levels, this video would've been a million times more painful to make
O hi Robuxy.
@@lordrobertus Hello!
Hello two people that know each other
Hello person i dont think I know.
I was convinced that they did implement them, and that 2-handed shatter1 could 1-hit red walls, shatter2 could 1-hit blue walls, and shatter3 could 1-hit black walls. But the damage requirements for breaking walls line up close enough to the damage of the various shatter materials that this ends up being true unless you were to intentionally make a weird weapon-fuse combo.
That slowdown on hammer weapons is probably for gamefeel purposes to make it look heavy and feel like it has a heavy impact. Very neat detail.
Like hitlag basically. Makes it go pow
Plottwist, the devs designed it this way to punish heavy weapon users.
@@TheBreadPirate jokes on them 😅 we liked it this way
"Ichigeki" is the internal name used for the One-Hit Obliterator Trial from botw, which given the quest in totk, makes for an amusing referene.
It helps that "Ichigeki" literally _means_ "one strike".
One thing I noticed about Rock Walls is that if you break like, I dunno, 95% of one clump, the rest go away.
Also sections of Rock walls can't exist floating in mid air, so that also gets deleted.
Yunobo and Mineru also break ores immediately, but I'm curious as to how do they count when damaging blue rock or Talus/Frox.
Yo, it's my favorite mix: funny AND informative. Always love it when another Miah video is out
I like this too! Nice to see ToTK content that isn't "Lol just glitch and basically skip having to even play the game!" Many of us casual players want to enjoy the game as it is. It'll be awhile before it gets to OoT status. Plus the glitches in OoT are more akin of "how much can we do within the game's limitations to achieve things in unintentional ways" while the glitches of ToTK are more like "How do we use action replay without using action replay to make the base game look trivial and avoid actually playing?"
Zonaniuwu
"zonaniumu" is likely meant to be "Zonanium", with the -ium suffix usually used for chemical elements. Just it's botched by Japanese katakana.
@datgurl8711nah
@datgurl8711 Usually is, just like the whole "L and R" issue. where somehow despite knowing Japanese doesn't have an "L" the names of characters still get horribly botched by english speakers who watch so much of the sub, but the thing is... if a character was meant to have an R, they just keep the R. In Japanese they call link "Rinkku" but we all known his name is meant to be "Link". so it bugs me when people assume "Lucario" is supposed to be "Rukariu". Zoro from One piece is the only exception as his name is meant to be based on "Zorro" of American Folklore, so "Zolo" is indeed incorrect.
0:03
my favorite boolean operator
And that's why I usually use the master sword to break ores lol.
more like master pickaxe
@@MiahTRT I, uh, made a nice Silver Lynel Saber Horn MsgNotFound when I was able to obtain it.
@@MiahTRT Really annoyed they patched the game FOUR times and didn't fix the master sword durability bug.... That it doesn't add the durability of attached items after it breaks the first time. I usually just equip light dragon scales so I can use it to heal cause it's pretty useless for anything else due to the durability issue.
I@@MarioMastar I just used a mod to restore the master sword, to be 60 power and have the same durability as the master sword fully evolved in botw...
I can't get over your comedic timing! It always catches me off guard and makes me chortle.
Fun Fact: If you throw a blunt weapon at a Rock Wall it will break the rocks really easily regardless of the rock type! It might also use less durability? But don't quote me on that.
Gimme a baguette
No matter how many rocks it hits in one throw, it only takes 1 durability per throw...for rock walls
how well does it work on blue rocks?
The stacked rotation of two big wheels can reliability break ore (and even armour) in a single hit. Ramming ore at high speeds can also achieve the same effect, assuming your vehicle has enough mass.
Thank you for this very informative video. I especially liked the explanation on low drop rates for rocks occurring in clusters - it's simple statistics that when you have many opportunities for a rare event, naturally, the probability goes up.
In my experience, I never get much luminous stone from those luminous stone rock formations you find on walls. Now that makes sense!
Yeah that 5% puts things into perspective. Used to get excited when seeing those large glowing rock masses, but the majority of rare gems I got was when just randomly exploring caves for those bobble gems and fighting Taluses. I kept wondering how I managed to sell 10+ diamonds despite not really farming them and still had enough to use for armor buffing.
I might have already finished my playthrough of TotK, but that won’t stop me from enjoying this video
ToTK feels like the kind of game you can go through multiple times just to experience seeing the vast world again. I just about 100%ed it, but I really kind of feel like playing it again just to see if I can do things a bit faster/more efficiently now that I know what I'm doing. I don't like using glitches though... I want to play the game, not hex edit infinite items, but I'd love to see a "no-duping" speed run that actually factors item management into the strategy.
I know this was probably all the info on ore deposits and rock enemies you thought would be necessary, but I have one additional question: how does the Cobble Crusher's and Boulder Breaker's "Demolisher" ability interact with these different rock healths, and does it stack with a fused hammer?
Because if it doesn't stack, then these weapons are completely outclassed by any two-handed weapon with a higher durability. I can just fuse a hammer to a pristine giant boomerang and get a weapon better than a cobble crusher in every way.
This is a fantastic question, so first off, thank you for asking because I never would've thought of this.
I did a little testing. Hammer materials DO seem to stack with the cobble crusher/boulder breaker, as if you're hitting the same rock TWICE (So technically I am wrong about black rock walls not being able to be broken in two hits :P)
You are quickly becoming one of my new favourite content creators. Your educational videos are a great mix of informative and funny, and I really like your editing style and sense of humour (particularly the perfectly-cut clips of Link getting his shit rocked lol). And your challenge videos are really well done and entertaining. And to top it all off you have a great taste in background music and your voice is very nice to listen to. I'm just having an awesome time watching your vids :)
I'm flattered, thank you
Informative and fun, just when I'm trying to 100% my first run save file, wich means I'm blowing up a lot of rocks in caves lol. Subbed.
3:44 I actually once ,amaged to destroy all the ore deposits on a Frox without killing it. It was down to one pixel of health by then, so a swift arrow to the eye finished it, but it was still a confusing experience for me.
🐻 or or or or or 🐻
*Fnaf sounds intensify*
His editing style is so dope I tell you man
You come for the info, stay for the vibe and still you get some serious useful information neatly packed in a dope ass high quality vid
4:31 it didn’t light up.
He said "link in the description," but missed the opportunity to just day "link"
Not sure why I never thought to use a shield for mining and save an extra weapon slot, thanks for that.
That's funny, I don't want to play totk anymore I've finished the game a long time ago, but watching your vidéo I shall do
already even an amazing video and i haven't even watched it all
This channel rocks . . . I'll be here all week.
Another hilarious video feeding my specific obsessions about stats and TOTK. THANK YOUUUUUUUUUUUUUUUUUUUUUUU
Its great to think about that the game keeps track of each individual rock in each rock wall.
Oh wow, that object map is super useful, and so is this!
HOORAY!
I think zonaite rock walls are the only rock walls that respawn.
Thank you for making a video about or.
yORE welcome :)
looking forward to a video about and soon
Yes finally funny video from the goat
Its upsetting I can tell most of these caves
got entirely distracted by your 995 King Scales lmao, good video
They were achieved totally definitely totally legitimately :)
Thanks for the information, now I know what not to use on rocks, my favorite is all of them, thanks again 🤘🏽🔥
Why did I just spend 12 minutes learning about fictional geology in a game I don't own? Also great vid
2:01 was wondering if it:
-Deals "non-lethal damage" - HP goes down until 1 and then stops, or goes to 0 without breaking, but breaks on the next lethal damage. Zelda SS has something with that with Koloktos boss fight if you keep hitting it with a regular sword, health goes down, stops at 0 and only dies using its swords.
-Deals no damage. Meaning if you shoot your bow 100s of times, then try striking it with a melee weapon, it takes the full amount of hits to break it.
3:21 I was wondering how the Frox HP system works, because you can damage the boss without direct striking its ores (such as making it inhale explosives, or striking its eye). From my testing, by only damaging the frox until his HP is at 1%, the ores become 1-shot, that means him eating bombs will damage himself and the ores, a damage spread. Much like if you shoot an explosive projectile to a group of enemies.
4:05 is that on top of the hidden damage modifiers of spear's 0.75 and 2H's 1.05x stacked multiplicatively? Like this?
Damage = (WeaponStat+Fuse)*HiddenModifier*StoneTalusOreBonus
Where:
Fuse is the fuse damage, 0 if no fuse being applied.
HiddenModifier is 0.75 for spears, 1.05 for 2H, 1.00 for 1H
StoneTalusOreBonus is 1.25 for 1H and spears, 1.50 for 2H
4:53 blue impact sparks indicate no damage, btw.
Thank you for cutting the moment link gets hit by the taloses it made me laugh
Dude you have excellent taste in music
youtube fun fact: the sub button lighting up thing also works for the like (aka like like) button!
btw pretty sure the weapon damage is the other way around (ie it has x damage but whats shown is something different;) kinda relevant for fuse stuff bc im pretty sure that always adds a flat value
My preferred method for chewing through rock walls is to use a weapon + cannon fusion.
3:44 I managed to destroy all the ores without killing the Frox on version 1.2.1, using only a 5-shot Savage Lynel Bow and a combination of fusing the arrows with a Cannon (to break the ores with explosions) and with a Keese Eyeball to shoot the Frox's eye. He was at ~1%HP left with nothing on his back. This is tested on East Akkala Plains Chasm. I did not use any cheats or mods, literally on a vanilla game. I have trouble reproducing this glitch though.
According to "Tears of the Kingdom Damage Calculations" document (linked from "TEARS OF THE KINGDOM DAMAGE CALCULATOR" JS page): damage from swallowed explosives and eye shots (I would like to call this "direct Frox damage") deals damage to the Frox itself, and that amount of damage is then divided by the number of ores, rounded down, and then applied to each ore.
I have a feeling that the Frox's HP and the total HP that the ores have, gradually desyncs when dealing direct Frox damage that the amount of damage cannot be evenly divided by the number of ores. Because damage being split to each ores is rounded down, this causes ores total HP to drop slightly less than the Frox itself (Ores HP more than the Frox's). I might've fiddle around with the damage being shared around that I destroyed the last ore without too much damage that kills the Frox.
I think it goes like this: as I keep damaging the frox directly, frox's HP goes down faster than the ores' total HP. If I kept repeatedly doing that in a way the frox have very low HP but not kill it, each ores on its back will have 1HP. I think when you deal damage to the ores, the last hit damage is capped by the amount of HP it has prior to breaking it. Meaning if it have1 HP left, dealing 2+ DMG will break the ore and just deal 1 DMG to the frox itself. There is no carry-over damage (else frox would die before last ore breaks even without direct damage), also HP cannot go negatives, especially when the health bar display measures the total HP of multiple enemies (such as the constructs in a shrine), as negatives can cause an empty HP bar with some enemies existing.
9:43 Probably to guarantee that players will see the 2-4 zonaite drop range if they break them all
W thumbnail
I love your videos so dang much
Fascinating video! I like the idea of the rock walls, but some caves have too many (Hyrule castle one, ugh)
Just curious, what's the damage like when using Yunobo or Riju? Or with the zonite cannon? Are they more efficient than say, bombs?
I did a little testing; Riju's lightning ability CAN break rock walls but it takes 1 hit per tier of rock wall (so brown ones take 1 hit, blue ones take 2, black ones take 3, exc)
Yunobo's ability seems to always break rock walls regardless of it's "hardness", and it actually has a pretty large radius.
For zonaite cannons I would say they are more efficient than bomb flowers. They do take the same amount of hits to break a wall, but bomb flowers are more scarce in comparison.
Thanks Miah!
Didn't BOTW have durability differences for weapon type used? I recall hearing non-sledgehammers were 2 durability per use or something. In TOTK that seems to not be present from what I can tell.
From what I know, a lot of weapons in botw had similar durability values. But in totk, the value is vastly lowered to make up for fused durability.
The fuse durability is determined by the weapon itself, not the material used. If I recall correctly it can range from +10 added durability to +25 added durability depending on the weapon type.
@@MiahTRT might be worth investigating because I tested a silver boko horn on a sturdy single handed club. I expected 24 + 25 = 49 but it lasted until 51? I could've mis counted but if not it's interesting
It would have been cool if the miner's outfit had a secret bonus to hammer weapons
Agreed, it’s a bit lackluster but at least it looks cool
Now that's an intro
The thumbnail gives serious Siirvend vibes!
So I take it that if you kill a Frox without destroying any of the ore on its back, you forfeit the drops from those deposits.
Lovin’ the way he says zaahnite
yoooo he uploaded
Hmm interesting info about ores that i may never use in game
This rocks!
no u
YOU'RE BACK!!!
I subscribed at the start of the video! I admit it took longer than usual, since this is the 3rd video I've seen on. your channel. Its like you knew. My bad!
my favourite was the rare ore deposit :)
The Subscribe button…It didn't light up.
F 😔
everyone knows the best way to mine is by spawning bees next to a deposit and tricking yunobo into hitting the ore for free (barely works) (you will get stung)
It didn't light up
:(
:(
it works with other videos, it’s real, but just really janky
It worked when he said “please subscribe”
the children yearn for the mines
How are you so funny? I couldn't get 25 seconds in before laughing 🤣🤣🤣
Thank you based Miah
8:27 I reload every save in front of a rare ore deposit until I get a diamond or my 2nd best
Rocks!
Σ(°ロ°)
I activate Adamancipator Researcher! Summon Beta the Magnet Warrior!
Sorry, I love rocks.
Cool thumbnail reminds me of the youtuber ahoy
Rock and stone fellow dwarves
DID I HEAR A ROCK AND STONE?
ive had Froxes not die after all ores when fighting em with mineru, albeit they usually have a sliver of hp left
I SWEAR that Zonaite walls can respawn, I've been to depths mines for them multiple times in one save file
I checked my subscribe button, but it was broken. Mine said "Subscribed" and didn't light up. Don't worry though, I clicked it so now it matches yours :) fixed. good as new. (I'm kidding of course I left it subscribed)
stone talus 4k pnjpeg my belobved
speaking of stone tali, how do the drops you get from them on death work. clearly they drop a bunch of extra items on death as well so are those any different from the ore desposit
They ARE different from the ore deposit, yes.
This is such a beautiful video. Do you have a discord Miah? Cuz I'd love to join.
Btw my favorite ore is the Ripened Flint. Tasty stuff.
I do have a discord, but it’s not really that important
You can find the link on my twitch account if you really wanna join
@@MiahTRT Works for me! Great work!
Question for ya: I break large deposits w cannon fused to a two-handed, sometimes I hit a "sweet spot" and the whole thing shatters, and sometimes it takes several cannonballs. What's up with that?
Good question! I realized that happens on the occasion with some other rock walls too; it seems a little buggy at times. Maybe parts of the walls block others on the occasion, I'm not entirely sure.
One thing I think happens with rock walls is that they'll instantly break if they aren't connected to any surface (I'd guess this is so that you don't have a cluster of rocks just floating midair)
Are you sure it’s impossible to break a black wall in two hits with the same two handed weapon? What if it does 18-35 damage and has two hits before breaking? So the first hit would do 16 damage, and the second would break the rock. Wouldn’t that break it in exactly 2 hits?
You keep saying Link will be in the description, but I don’t seen him anywhere.
FOR ROCK AND STONE!!!
STONE AND ROCK
I’m still waiting for rock
4:30 what white box? Its gray
i got a rebellious subscribe button. it didn't flash the first time you said subscribe, only the second
I will never not be salty about the spear's massive *_25%_* damage penalty. They already have lower damage by default and being spears makes them hit for even less than the pitiful numbers they're showing? *_nut gud_*
Would you mind putting the link to the wood video in the description? No pun intended
not a bad idea, will-do!
I've had Frox survive with no ore deposits several times and it's a PAIN to kill them after
Idk why it happens
Something I noticed when I played is, when I broke apart the large, rock wall type of Zonaite deposits in the Depths, I'd get less Zonaite the more I broke within a short period. Did I observe incorrectly (maybe bad luck on the drop tables?) or is this an actual mechanism in the game?
There's a very good chance of hitting the item limit when breaking zonaite walls quickly, the limit being 21. That might've been what was happening to you.
once you pass 21 items, the oldest items start to despawn to make room for the new ones.
@@MiahTRTMaybe, I seem to remember it happening even after I collect all the Zonaite though?
I subscribed 😊
Now, I have a question. Froxes can be damaged via arrows hitting their eyes. I had a situation where there was only a single ore deposit left on their back. I hit the eye with a strong bow(34 dmg?..), which dropped the health to nearly zero, pulled a stick with a stone attached and hit the ore deposit once. It broke, and the boss died shortly afterwards... Despite me not hitting this ore deposit before.
It's confusing - why did it break if it has a different health pool? I get that those are tied, but shouldn't it have broke at the moment the body disappears?
And, by extension, if it is possible to kill the Grox with arrows hitting their eyes only, then can we lower their health to the point of breaking any ore deposit with and weapon able to deal damage?
yes, it is theoretically possible to take out a frox without knocking out any of the ores. It would just be a bit tedious
My guess for the ores breaking immediately when the frox drops to 0 hp is from the health values being indirectly linked, not sure
@@MiahTRT Thank you.
Ah, I was wondering about the drop rate of diamonds, thanks !
So in the end, the best way is still by farming rare ore deposits, not fighting Rare Taluses, good to know.
Also, I thought of something : I know you can break ore deposits by throwing rocks at them, but it takes ages (I think you need to toss the rock 11 times or even more). Any infos on that ?
Well, throwing rocks deals 4 damage which would check out with the amount of hits you've given, since again, deposits have 40 hp
the data values I provided for stone talus drop rates are for the ores themselves, the drop rate for diamonds when they die is much higher :)
@@MiahTRTI see. The damages aren't dependant on the height you throw the object anymore ?
I remember back in BotW, I liked to troll Silver Bokoblins by letting big boxes fall one them with Magnesis, and since we could see the HP bar with the champion tunic, I noticed that the max damages were 100 HP but if thrown from a lower point, it would do less.
@@TrefleeFL huh, I didn’t know this. Perhaps I’ll look into it at some point
Spears have a .75 nerf?? Or is that just for ore? I thought it was .9
they globally do 25% less damage. so that means vs ores, enemies, exc.
@@MiahTRT Dang I thought the .9 I saw before was bad enough; .75 seems like plain too much
cool video 👍
Link is in the description? then why can't i find him?
He's sneaky, keep looking!
why can you use Zonaite to build Zonai devices with Autobuild, but you can’t use Zonaite to buy Zonai devices from the gacha machines?
I mean you SORT of can, since you can buy zonai charges using zonaite
Omg let's gooo
splendid
Did you talk about treasure talus?
Treasure talus?
Rare taluses the ones that drop gems when hit like the one on 4:07
@@MiahTRT.
@@maximilianomenafriaz946 well I show the drops from them at 10:18 if that's what you're asking
1:19 sound effect?
That is the runescape hit sound effect
@@MiahTRT thanks
I tough YOU Need yonobo to destroi the black and blue rocks
Nope! They’re just harder to break
Or…
What about sledgehammers- wait, there are no sledgehammers on TotK, are there? Ignore what I was going to say.
or!