Really enjoyed the vid! Quick note for movement speed on snow/sand (5:01): It is just a multiplicative 0.8 I am not sure how you got your results, but I even checked with your numbers and got a 20% decrease for every scenario except for the running speed decrease with no speed up which is 16% (though for walking it is still 20%) As for my own measurements: I got 20% decrease consistently
The snow and sand buffs apply first, and THEN the speed buffs apply. So you remove 20% speed, get 0.8. THEN add 20% to that, and you're back to 0.96; not quite back to 1. That's what makes the percentage calculations vary, if you're not using the proper order of operations. As pointed out, this explanation lacks clarity. I'm not a teacher. Sorry lol.
@@TiltCntrlz Yeah because adding 20% to get 1.2 and then removing 20% to get 0.96 does not yield the same result at all? Multiplication is commutative so the order doesn't matter...
@@TiltCntrlz Thank you for your answer! I had nothing against you, but I just wanted to make sure that common mistakes don't spread out. Have a nice day.
One thing you never did cover about climbing is ladders. How fast is Link when he climbs a ladder? Because I'm sure it's faster than his wall climbing speed.
Yup! I did a video about hornse speeds (and master cycle) a few years ago. The giant hornse is as fast as a 4-speed horsne. (Faster than the 4spd hornse canter, but equal to the 4spd hornse sustained speed with gallop as often as possible).
1:00 My question isn't "how did you get that many Rushrooms?" It's "how did you keep that many items from despawning? There's a limit of 21 items on the ground at one time."
Fantastic video! I learned some things. :O I also have one knowledge to offer~ Despite the Royal Guard's Bow not having the fastest DrawSpeed (1.5 compared to the Great Eagle Bow's 1.8), it still ends up as the bow with the fastest firing rate because of one secret stat, that was only changed for the Royal Guard's Bow for some reason: ReloadTime (0.8 compared to every other bow's 1.0) This stat determines how quickly Link is able to shoot again after having released an arrow. It was this way in Breath of the Wild, too.
I genuinely had no idea that bow speed was affected by the buff, nor that glider fall speed was different between the games. But beyond that, your editing is fantastic. Not just on a technical level, but on a pacing level as well. You present information very well and visualize it, making it easy to follow. You joked about it not being cohesive but you really did do a good job of making it so, making one bit of information flow nicely into the next. The pacing of your jokes are also really well done. Your jokes are fun but don't waste time. They show up suddenly so you aren't ready for them, and then end very abruptly after the punchline is revealed before you can process it. It's the kind of humor that's right up my alley and got a good few laughs out of me. Some of the smaller visual jokes also just show you having some fun and self-awareness that adds good charm. (Also as someone who did horse-riding in real life, can confirm they actually re-created it super well to the point it's obvious some of them have done it irl as well. Fun fact: the left stick functions as the reigns, as just like in real life you turn them to steer, and pull back to slow down)
really enjoy the usage of specifically shot clips from the game to play while you talk instead of like trailer footage. makes the video feel very cared about and unique
2:17 Speaking of Night Speed Up, one cheap method to get a lengthy Level 1 Speed Up meal for the combined Level 3 effect you mentioned is by cooking a Swift Violet with Monster Extract. It's all about hedging your bets against RNG. Monster Extract randomizes a meal/elixir's Hearts recovered, its effect potency, and its effect duration, but Swift Violets don't heal hearts so that stage of randomization doesn't matter, and the effect potency can't be lowered from Level 1, so you'll either get the expected Level 1 Speed Up effect or a nice improvement to Level 2. Furthermore, the effect duration is randomly set to either 1, 10, or 30 minutes with equal probability for each, so you only need to reload and try again a third of the time. Finally, don't wait for a Blood Moon for better chances. Monster Extract outright prevents "critical cooking" from happening.
Hey, no way! Your mod is the exact one I used to make this video, thanks for making it! I was going to make one myself but wasn't sure how to go about it. I forgot to do any credits work in this video but for future ones I'll make sure I include credit for your mod :)
i think that it would be so cool if the next open air zelda has a skill tree where you can get the stat bonuses but without the armor and that the maximum level is way higher like 12 levels for example
I'm sure you know this by this point, but it bears repeating: your videos are so greatly appreciated, and I get so giddy whenever I see a new one pop up! I don't at all mind how long they take, as you clearly put a lot of time and effort into the research, scripting, and editing, and it always pays off immensely. I love your humor and style, and I've watched and rewatched your playlists on botw and totk so many times and never get tired of it! Thank you for all your hard work -- it does not go unnoticed!
There are a few more things to consider. Sneaking like you pointed out, but also falling speed during intro cutscene and riding other mount such as bears.
This is my favorite video of the year! The editing, and lack thereof, the music, the humor, and genuinely interesting info/stats/ and diagram... just wow. I wish everytime i sat down to eat a meal I had a video this perfect! Well done
Im back a month later and even after having all the info i just watched the video through again😂 my thoughts are the same: tgis vid is still unparalleled!
Also there's a few other land-to-skyisland waterfalls that have that absurd 98 mps that I've seen. There's at least one in tabantha and one in nucluda. They lead to small islands with perfectly circular ponds, often with a chest sunken in the very center
I think one thing that would have been really helpful for understanding the speed differences is including a bar chart of the various different speeds in a given movement category. You've already got the Excel sheet, so you probably wouldn't have even needed to do that much. Also possibly giving a visual idea/example of how long a meter is in the game. Human brains are pre-wired for visual comparison, so I always try to keep that in mind when I'm presenting information. Keep up the good work 👍
I would like to add an asterisk to the "night speed up" effect. through testing, it only seems to affect running and sprinting speeds, but not climbing. swimming is currently untested
I’m unsure what you mean by “normal speed” If you’re referring to modifiers like sand/snow; if you were to somehow stand on sand/snow whilst swimming or climbing, it would affect their speed, hence why I put them where they are on the diagram (and because I’m just bad at making diagrams)
I did ScienceTM with a Zonai car versus a 5-speed horse, because I love my hornses and just wanted to see if it really was more practical to use Zonai vehicles for long-distance travel. I built a car with 4 Small Wheels, a Steering Stick, and a large stone slab as the chassis (the material you use for the chassis might impact the movement speed because of game physics; if I'd used a wooden plank, it might have actually gone faster since wooden planks weigh less than stone slabs in the physics engine, OR NOT because the Small Wheels might have a capped speed). I did my testing in the wide open field in Akkala above the Spring of Power; I would drive the car in a straight line, stop it, call my horse over and position it right next to the car, Recall the car so it would move backwards in a straight line, then quickly get on my horse and start cantering along with the car Findings: this type of Zonai car, with the stone slab chassis and 4 Small Wheels, is exactly as fast as a 5-speed horse's cantering speed, when driven in a straight line with no input from the Steering Stick. Whether less wheels means slower speeds or a different chassis means more speed, or whether my results were skewed due to the not-totally-flat terrain of my test area, I don't know, but the Zonai car takes battery power and doesn't follow roads on its own, AND it disappears if you go too far away, so I'll just continue riding my 5-speed horses Separate note: a large wooden plank made of zonaite via Autobuild is heavier than a normal wooden plank, despite it still having wood properties and able to catch fire. I found this out when I Autobuilt a flying machine with a large wooden plank as the base, with 4 Fans on the corners tilted at a 45-degree angle facing toward the back, and a Steering Stick in the middle. The machine with the real wooden plank base got off the ground just fine, but as soon as I got the Autobuilt version over the edge of the sky island I was on, it PLUMMETED despite the Fans being activated (it didn't lift off the ground like the non-Autobuilt version did but it did still move *forward*). But this same design with a Cart as the centerpiece was able to get off the ground just fine, so Carts (even Autobuilt Carts) are lighter than a large Autobuilt wood plank (but Autobuilt wood planks are still buoyant enough to float)
Are you sure those are m/s? Not link's feet/s???? Because the radar in totk shows the distance based on link's standing upright, one digit on the X/Z are smaller than one digit on the Y, because it's the whole link hight up, and the X/Z are the link width....
not exactly sure what you mean, but I'm fairly certain it's m/s. It's the standard for games most of the time, so I would be very surprised if it's ft/s
Something I’ve always wondered, but could never be sure about: does the horizontal skydiving speed change based on the direction Link is diving in? I’ve always seemed to be able to clear more distance skydiving to the left or righht, when compared to skydiving forward. However, I might just be imagining it, and it might actually just be because of how the diving angle looks more prominent from certain angles 🤔
Did you check the sand and snow from the perspective of them giving link a new base speed that the speed up then calculates from? That might make the variable difference from the normal speed up states make more sense?
Really enjoyed the vid!
Quick note for movement speed on snow/sand (5:01):
It is just a multiplicative 0.8
I am not sure how you got your results, but I even checked with your numbers and got a 20% decrease for every scenario except for the running speed decrease with no speed up which is 16% (though for walking it is still 20%)
As for my own measurements: I got 20% decrease consistently
strange, I guess I was just imprecise with my measurements. I appreciate the note!
The snow and sand buffs apply first, and THEN the speed buffs apply.
So you remove 20% speed, get 0.8. THEN add 20% to that, and you're back to 0.96; not quite back to 1. That's what makes the percentage calculations vary, if you're not using the proper order of operations.
As pointed out, this explanation lacks clarity. I'm not a teacher. Sorry lol.
@@TiltCntrlz Yeah because adding 20% to get 1.2 and then removing 20% to get 0.96 does not yield the same result at all? Multiplication is commutative so the order doesn't matter...
@@TiltCntrlz That is what I am saying. 1*Y*Z is just a multiplication. Order doesn't matter. You can just see that 0.8 * 1.2 = 1.2 * 0.8.
@@TiltCntrlz Thank you for your answer! I had nothing against you, but I just wanted to make sure that common mistakes don't spread out.
Have a nice day.
One thing you never did cover about climbing is ladders. How fast is Link when he climbs a ladder? Because I'm sure it's faster than his wall climbing speed.
Also what about speed while you have run out of stamina? Petition for part 2
Please teach me to edit like you do. Your intros are 4 parallel universes ahead of mine.
What I've learned from this is that me using My Beloved Giant Honse is actually not even that bad speedwise.
yep! sure does feel slow though, especially since it can't gallop
Yup! I did a video about hornse speeds (and master cycle) a few years ago. The giant hornse is as fast as a 4-speed horsne. (Faster than the 4spd hornse canter, but equal to the 4spd hornse sustained speed with gallop as often as possible).
Regular hornses do only 5 dmg or something tiny, when running over enemies. The giant hornse does 60
@@edwardnedharvey8019holy shit dogg that is severe. thank you for the tip
@@PaulFisher and it kills at any speed rather than just sprinting, lots of dead birds when u ride 😂
The graphics, the humor, the use of free cam, all absolutely incredible. I love these videos
Being able to leap 5 meters straight up a wall is terrifying. Imagine Links pulls that move on Ganondorf
1:00 My question isn't "how did you get that many Rushrooms?" It's "how did you keep that many items from despawning? There's a limit of 21 items on the ground at one time."
I ate my greens (it increases the spawn limit trust me)
Fantastic video! I learned some things. :O
I also have one knowledge to offer~
Despite the Royal Guard's Bow not having the fastest DrawSpeed (1.5 compared to the Great Eagle Bow's 1.8), it still ends up as the bow with the fastest firing rate because of one secret stat, that was only changed for the Royal Guard's Bow for some reason: ReloadTime (0.8 compared to every other bow's 1.0)
This stat determines how quickly Link is able to shoot again after having released an arrow. It was this way in Breath of the Wild, too.
ah, that explains the discrepancy in my spreadsheet. Thanks!
I genuinely had no idea that bow speed was affected by the buff, nor that glider fall speed was different between the games.
But beyond that, your editing is fantastic. Not just on a technical level, but on a pacing level as well. You present information very well and visualize it, making it easy to follow. You joked about it not being cohesive but you really did do a good job of making it so, making one bit of information flow nicely into the next.
The pacing of your jokes are also really well done. Your jokes are fun but don't waste time. They show up suddenly so you aren't ready for them, and then end very abruptly after the punchline is revealed before you can process it. It's the kind of humor that's right up my alley and got a good few laughs out of me. Some of the smaller visual jokes also just show you having some fun and self-awareness that adds good charm.
(Also as someone who did horse-riding in real life, can confirm they actually re-created it super well to the point it's obvious some of them have done it irl as well. Fun fact: the left stick functions as the reigns, as just like in real life you turn them to steer, and pull back to slow down)
I appreciate the kind words, it means a lot ❤️
@@MiahTRT damn you replied before added a bit to the end of the comment lol
Link has a BOW!
@@Jontohil2hello fellow members of the TF2 community oh and like your video
banger video. now, sequel time: ZONAI DEVICE SPEED w/ terrain, weather, surface temperature, drag coefficient, friction coefficient, postgraduate level physics explained
really enjoy the usage of specifically shot clips from the game to play while you talk instead of like trailer footage. makes the video feel very cared about and unique
I much prefer recording nice-looking clips that are varied, I am extremely stingy with myself reusing old footage
the satisfactory main menu music gave me a neuron activation. I actively jumped when i recognised it.
i picked out the rimworld music during the premier
oh my god same
2:17 Speaking of Night Speed Up, one cheap method to get a lengthy Level 1 Speed Up meal for the combined Level 3 effect you mentioned is by cooking a Swift Violet with Monster Extract.
It's all about hedging your bets against RNG.
Monster Extract randomizes a meal/elixir's Hearts recovered, its effect potency, and its effect duration, but Swift Violets don't heal hearts so that stage of randomization doesn't matter, and the effect potency can't be lowered from Level 1, so you'll either get the expected Level 1 Speed Up effect or a nice improvement to Level 2.
Furthermore, the effect duration is randomly set to either 1, 10, or 30 minutes with equal probability for each, so you only need to reload and try again a third of the time.
Finally, don't wait for a Blood Moon for better chances. Monster Extract outright prevents "critical cooking" from happening.
The reason link falls faster is because he ate a bunch of rushrooms
actually it's because of daylight savings time
@ breaking news
Link has died, as daylight savings switched as he was falling and ge accelerated to the speed of sound
The bow stuff was super surprising, I can't believe that standing on sand makes you fire slower.
1:49 ... wait a second, I made a bluescreen version of the greenscreen mod too! You little sneak, trying to fit a greenscreen joke in there!
Hey, no way! Your mod is the exact one I used to make this video, thanks for making it! I was going to make one myself but wasn't sure how to go about it.
I forgot to do any credits work in this video but for future ones I'll make sure I include credit for your mod :)
Now I actually feel justified that I pretty much only travel distances with the glide set.
God I love this guy's humour.
i think that it would be so cool if the next open air zelda has a skill tree where you can get the stat bonuses but without the armor and that the maximum level is way higher like 12 levels for example
Unbuffed, Link can still run just as fast as Usian Bolt!
15:16 Oh, oh, I've seen this one, I've seen this one! Suishi! Horse duping!
The dedication is insain! I loved the nature segment, gold star :>
oh my goodness I got a heart from a big youtuber I'm going to have a heart attack
the "Hornse" transition genuinely got me really good I nearly choked on my food
I'm sure you know this by this point, but it bears repeating: your videos are so greatly appreciated, and I get so giddy whenever I see a new one pop up! I don't at all mind how long they take, as you clearly put a lot of time and effort into the research, scripting, and editing, and it always pays off immensely. I love your humor and style, and I've watched and rewatched your playlists on botw and totk so many times and never get tired of it! Thank you for all your hard work -- it does not go unnoticed!
I appreciate the kind words, it really helps keep me going with these videos ♥
@@MiahTRT heck yeah! I'm glad :D
12:57 yooo satisfactory OST! I was actually booting it up and was so confused until I paused the video and it stopped playing XD
There are a few more things to consider. Sneaking like you pointed out, but also falling speed during intro cutscene and riding other mount such as bears.
Reminder that 10 m/s is 22 mph.
The editing is so goofy. I love it!
bagoobus
This is my favorite video of the year! The editing, and lack thereof, the music, the humor, and genuinely interesting info/stats/ and diagram... just wow. I wish everytime i sat down to eat a meal I had a video this perfect! Well done
Im back a month later and even after having all the info i just watched the video through again😂 my thoughts are the same: tgis vid is still unparalleled!
3:25 it's fun that if you walk about at night with the right look, you're moving to the *_rhythm of the beast._*
underrated, how come this does not have more views
You're hilarious, I love it. this video is criminally under viewed.
8:28 is my favorite part
12:53 "I have endured more than enough" -midra- korok
Nice video. Love that you included Rimworld music
I love the detail and effort put into these videos! Wonderful job! Always look forward to these little "science" videos!
You know it's gonna be a fire video when it's this man.
Using the full glide suit in the floating lomei castles feels so fun, if anyone hasn't done so I recommend it, you go SO FAST
the editing and music are very on point. very useful presentation
This video has amazing editing and humour, I love it
The 98 m/s ascend waterfall speed doesn’t apply to only the waterfall to the water temple, it applies to all waterfall that begins from any sky island
Oh. my. Gosh. I wonder if our boy Link has a rushroom addiction.
Edit: Wait. Did you say that boy can jump 5 METERS UP with a climb jump?? Holy cow.
Satisfactory music kicking in around 13:00 was a nice surprise.
Loved the editing, great job!!
man this information is so amazing and helpful. I love it
this video is so high quality!
Also there's a few other land-to-skyisland waterfalls that have that absurd 98 mps that I've seen. There's at least one in tabantha and one in nucluda. They lead to small islands with perfectly circular ponds, often with a chest sunken in the very center
Torch boi has come back with another banger video
I'm so proud to say that I somehow managed to figure out the Tulin gliding trick all on my own during my playthrough.
Extremely high quality and informative vid
Cool horse facts, I am now in a quest with rocinante to make him stronger
gallop on.
I think one thing that would have been really helpful for understanding the speed differences is including a bar chart of the various different speeds in a given movement category. You've already got the Excel sheet, so you probably wouldn't have even needed to do that much. Also possibly giving a visual idea/example of how long a meter is in the game. Human brains are pre-wired for visual comparison, so I always try to keep that in mind when I'm presenting information. Keep up the good work 👍
Good point, I’ll work on that in the future :)
Yay, he posted again!
I would like to add an asterisk to the "night speed up" effect. through testing, it only seems to affect running and sprinting speeds, but not climbing. swimming is currently untested
NEW MIAH VIDEO LIFE IS GOOD!!!!
This videos are just so fun
15:01
I chocked on my coffee
i like femboys
incredible editing quality, sensational
13:48 let’s go I never knew this actually worked I just did it for fun
Sonic liked this.
You never mentioned how fast crouching was :(
correct
11:59
couldn't find Link in the description, all I see is a hyperlink (I guess he's faster)
Peak editing
Wait, do climbing and swim speed stack with normal speed? It sounded like they didn't, but I don't think you actually said.
I’m unsure what you mean by “normal speed”
If you’re referring to modifiers like sand/snow; if you were to somehow stand on sand/snow whilst swimming or climbing, it would affect their speed, hence why I put them where they are on the diagram (and because I’m just bad at making diagrams)
Love your videos
I did ScienceTM with a Zonai car versus a 5-speed horse, because I love my hornses and just wanted to see if it really was more practical to use Zonai vehicles for long-distance travel. I built a car with 4 Small Wheels, a Steering Stick, and a large stone slab as the chassis (the material you use for the chassis might impact the movement speed because of game physics; if I'd used a wooden plank, it might have actually gone faster since wooden planks weigh less than stone slabs in the physics engine, OR NOT because the Small Wheels might have a capped speed). I did my testing in the wide open field in Akkala above the Spring of Power; I would drive the car in a straight line, stop it, call my horse over and position it right next to the car, Recall the car so it would move backwards in a straight line, then quickly get on my horse and start cantering along with the car
Findings: this type of Zonai car, with the stone slab chassis and 4 Small Wheels, is exactly as fast as a 5-speed horse's cantering speed, when driven in a straight line with no input from the Steering Stick. Whether less wheels means slower speeds or a different chassis means more speed, or whether my results were skewed due to the not-totally-flat terrain of my test area, I don't know, but the Zonai car takes battery power and doesn't follow roads on its own, AND it disappears if you go too far away, so I'll just continue riding my 5-speed horses
Separate note: a large wooden plank made of zonaite via Autobuild is heavier than a normal wooden plank, despite it still having wood properties and able to catch fire. I found this out when I Autobuilt a flying machine with a large wooden plank as the base, with 4 Fans on the corners tilted at a 45-degree angle facing toward the back, and a Steering Stick in the middle. The machine with the real wooden plank base got off the ground just fine, but as soon as I got the Autobuilt version over the edge of the sky island I was on, it PLUMMETED despite the Fans being activated (it didn't lift off the ground like the non-Autobuilt version did but it did still move *forward*). But this same design with a Cart as the centerpiece was able to get off the ground just fine, so Carts (even Autobuilt Carts) are lighter than a large Autobuilt wood plank (but Autobuilt wood planks are still buoyant enough to float)
Thank you for your sciencing 🫡
your editing is amazing and funny
H O R N S E
H O R N S E
very underrated
Craploads of testing. Thank you.
Incredible
Ahem
Shield surfing
Ahem
Shields aren’t real :)
Then explain how I parried alimony
The algorithm really likes this video
That intro was pretty amazing, well done
I would've shown both sides by side running with different costumes to show the same speed, so you could start with a control
Yeah, like how you did with the climbing with robios hood =D
I can give a pass to snow slowing down your bow draw because it's cold, but there isn't any excuse for sand.
Oh yeah? Did you read this one?
no 😔
😔
Based Deadly Premonition OST enjoyer
another fire video
I thought ravios hood gives a speed buff when climbing at an angle between up and sideways. The effect is less then the sideways buff but still there
thoughts on bread ?
bread is yes 🍞
👍
I teleported bread
I am bread
Do you mean our bread and savior, Bread?
Wait... How was I today years old when I found out rushrooms are shaped like stars??? Huh???? I never noticed that before?????
How many rushrooms does it take to die of radiation poisoning
at LEAST 5
Where are my first 26 documentaries?
Btw, great work on the video! I loved the little sound effects you produced yourself
this is a very good video :3
Another cool hornse fact: World record fastest IRL horse is 19.6m/s, exactly the speed of 5spd horse gallop. Good jorb, nintendo! 🤩
Omg, no way! How did you get 4 giant horses???
Are you sure those are m/s? Not link's feet/s???? Because the radar in totk shows the distance based on link's standing upright, one digit on the X/Z are smaller than one digit on the Y, because it's the whole link hight up, and the X/Z are the link width....
not exactly sure what you mean, but I'm fairly certain it's m/s. It's the standard for games most of the time, so I would be very surprised if it's ft/s
Too many numbers. More feet next time, Miah. (video editing is amazing btw)
Evil Snow
It makes you run faster
😂
Hellllll yeaaaaah
Bow speed is effected by sand and snow?!?! And it's also effected by the speed buffs?!?!
Yes.
Lets Go!
Something I’ve always wondered, but could never be sure about: does the horizontal skydiving speed change based on the direction Link is diving in?
I’ve always seemed to be able to clear more distance skydiving to the left or righht, when compared to skydiving forward. However, I might just be imagining it, and it might actually just be because of how the diving angle looks more prominent from certain angles 🤔
It does not change as far as I’m aware :)
There is one thing everyone needs to know. Is the fastest non glitch zonai vehicle faster than the fastest horse?
I'll give it a strong "maybe"
I mean, if you attach a rocket to whatever you build, it'll technically be faster but only for a little bit 😛
12:00 - what do you link is the description? Link is right there!
You just posted based, you will gain subscriber
10/10 HORSE
good job! Nice to know that speed parameters
Did you check the sand and snow from the perspective of them giving link a new base speed that the speed up then calculates from? That might make the variable difference from the normal speed up states make more sense?
Something like that yeah
HES BACKKKKK WITH MORE USELESS INFO