Really enjoyed the vid! Quick note for movement speed on snow/sand (5:01): It is just a multiplicative 0.8 I am not sure how you got your results, but I even checked with your numbers and got a 20% decrease for every scenario except for the running speed decrease with no speed up which is 16% (though for walking it is still 20%) As for my own measurements: I got 20% decrease consistently
The snow and sand buffs apply first, and THEN the speed buffs apply. So you remove 20% speed, get 0.8. THEN add 20% to that, and you're back to 0.96; not quite back to 1. That's what makes the percentage calculations vary, if you're not using the proper order of operations.
One thing you never did cover about climbing is ladders. How fast is Link when he climbs a ladder? Because I'm sure it's faster than his wall climbing speed.
Yup! I did a video about hornse speeds (and master cycle) a few years ago. The giant hornse is as fast as a 4-speed horsne. (Faster than the 4spd hornse canter, but equal to the 4spd hornse sustained speed with gallop as often as possible).
I genuinely had no idea that bow speed was affected by the buff, nor that glider fall speed was different between the games. But beyond that, your editing is fantastic. Not just on a technical level, but on a pacing level as well. You present information very well and visualize it, making it easy to follow. You joked about it not being cohesive but you really did do a good job of making it so, making one bit of information flow nicely into the next. The pacing of your jokes are also really well done. Your jokes are fun but don't waste time. They show up suddenly so you aren't ready for them, and then end very abruptly after the punchline is revealed before you can process it. It's the kind of humor that's right up my alley and got a good few laughs out of me. Some of the smaller visual jokes also just show you having some fun and self-awareness that adds good charm. (Also as someone who did horse-riding in real life, can confirm they actually re-created it super well to the point it's obvious some of them have done it irl as well. Fun fact: the left stick functions as the reigns, as just like in real life you turn them to steer, and pull back to slow down)
really enjoy the usage of specifically shot clips from the game to play while you talk instead of like trailer footage. makes the video feel very cared about and unique
Fantastic video! I learned some things. :O I also have one knowledge to offer~ Despite the Royal Guard's Bow not having the fastest DrawSpeed (1.5 compared to the Great Eagle Bow's 1.8), it still ends up as the bow with the fastest firing rate because of one secret stat, that was only changed for the Royal Guard's Bow for some reason: ReloadTime (0.8 compared to every other bow's 1.0) This stat determines how quickly Link is able to shoot again after having released an arrow. It was this way in Breath of the Wild, too.
i think that it would be so cool if the next open air zelda has a skill tree where you can get the stat bonuses but without the armor and that the maximum level is way higher like 12 levels for example
1:00 My question isn't "how did you get that many Rushrooms?" It's "how did you keep that many items from despawning? There's a limit of 21 items on the ground at one time."
2:17 Speaking of Night Speed Up, one cheap method to get a lengthy Level 1 Speed Up meal for the combined Level 3 effect you mentioned is by cooking a Swift Violet with Monster Extract. It's all about hedging your bets against RNG. Monster Extract randomizes a meal/elixir's Hearts recovered, its effect potency, and its effect duration, but Swift Violets don't heal hearts so that stage of randomization doesn't matter, and the effect potency can't be lowered from Level 1, so you'll either get the expected Level 1 Speed Up effect or a nice improvement to Level 2. Furthermore, the effect duration is randomly set to either 1, 10, or 30 minutes with equal probability for each, so you only need to reload and try again a third of the time. Finally, don't wait for a Blood Moon for better chances. Monster Extract outright prevents "critical cooking" from happening.
There are a few more things to consider. Sneaking like you pointed out, but also falling speed during intro cutscene and riding other mount such as bears.
I think one thing that would have been really helpful for understanding the speed differences is including a bar chart of the various different speeds in a given movement category. You've already got the Excel sheet, so you probably wouldn't have even needed to do that much. Also possibly giving a visual idea/example of how long a meter is in the game. Human brains are pre-wired for visual comparison, so I always try to keep that in mind when I'm presenting information. Keep up the good work 👍
I did ScienceTM with a Zonai car versus a 5-speed horse, because I love my hornses and just wanted to see if it really was more practical to use Zonai vehicles for long-distance travel. I built a car with 4 Small Wheels, a Steering Stick, and a large stone slab as the chassis (the material you use for the chassis might impact the movement speed because of game physics; if I'd used a wooden plank, it might have actually gone faster since wooden planks weigh less than stone slabs in the physics engine, OR NOT because the Small Wheels might have a capped speed). I did my testing in the wide open field in Akkala above the Spring of Power; I would drive the car in a straight line, stop it, call my horse over and position it right next to the car, Recall the car so it would move backwards in a straight line, then quickly get on my horse and start cantering along with the car Findings: this type of Zonai car, with the stone slab chassis and 4 Small Wheels, is exactly as fast as a 5-speed horse's cantering speed, when driven in a straight line with no input from the Steering Stick. Whether less wheels means slower speeds or a different chassis means more speed, or whether my results were skewed due to the not-totally-flat terrain of my test area, I don't know, but the Zonai car takes battery power and doesn't follow roads on its own, AND it disappears if you go too far away, so I'll just continue riding my 5-speed horses Separate note: a large wooden plank made of zonaite via Autobuild is heavier than a normal wooden plank, despite it still having wood properties and able to catch fire. I found this out when I Autobuilt a flying machine with a large wooden plank as the base, with 4 Fans on the corners tilted at a 45-degree angle facing toward the back, and a Steering Stick in the middle. The machine with the real wooden plank base got off the ground just fine, but as soon as I got the Autobuilt version over the edge of the sky island I was on, it PLUMMETED despite the Fans being activated (it didn't lift off the ground like the non-Autobuilt version did but it did still move *forward*). But this same design with a Cart as the centerpiece was able to get off the ground just fine, so Carts (even Autobuilt Carts) are lighter than a large Autobuilt wood plank (but Autobuilt wood planks are still buoyant enough to float)
Awesome! But you missed the ever-important question of korok-leaf-powered raft speed! The one thing everyone needs. You had one job. You did not save the world. For shame... Shame. Shame. Shame. (Side note: sailing is the only non-glitch non-falling movement option that goes as fast as the dragons in BOTW. It's the fastest movement that nintendo intended. Faster than 5spd horse)
I’m unsure what you mean by “normal speed” If you’re referring to modifiers like sand/snow; if you were to somehow stand on sand/snow whilst swimming or climbing, it would affect their speed, hence why I put them where they are on the diagram (and because I’m just bad at making diagrams)
Hey Miah I’ve got something to tell ya THEY HIT READ MORE, RATTLE EM’ BOYS!!!!!!! (Also you make great content thank you for inspiring me to make my own)
Did you check the sand and snow from the perspective of them giving link a new base speed that the speed up then calculates from? That might make the variable difference from the normal speed up states make more sense?
Does speedup affect skydiving or gliding? (Yes i know i could just try it, no im not going to, thats this mans job, stop asking so many questions, ok i get it, aaah.)
Really enjoyed the vid!
Quick note for movement speed on snow/sand (5:01):
It is just a multiplicative 0.8
I am not sure how you got your results, but I even checked with your numbers and got a 20% decrease for every scenario except for the running speed decrease with no speed up which is 16% (though for walking it is still 20%)
As for my own measurements: I got 20% decrease consistently
strange, I guess I was just imprecise with my measurements. I appreciate the note!
The snow and sand buffs apply first, and THEN the speed buffs apply.
So you remove 20% speed, get 0.8. THEN add 20% to that, and you're back to 0.96; not quite back to 1. That's what makes the percentage calculations vary, if you're not using the proper order of operations.
One thing you never did cover about climbing is ladders. How fast is Link when he climbs a ladder? Because I'm sure it's faster than his wall climbing speed.
Also what about speed while you have run out of stamina? Petition for part 2
The graphics, the humor, the use of free cam, all absolutely incredible. I love these videos
What I've learned from this is that me using My Beloved Giant Honse is actually not even that bad speedwise.
yep! sure does feel slow though, especially since it can't gallop
Yup! I did a video about hornse speeds (and master cycle) a few years ago. The giant hornse is as fast as a 4-speed horsne. (Faster than the 4spd hornse canter, but equal to the 4spd hornse sustained speed with gallop as often as possible).
Regular hornses do only 5 dmg or something tiny, when running over enemies. The giant hornse does 60
@@edwardnedharvey8019holy shit dogg that is severe. thank you for the tip
I genuinely had no idea that bow speed was affected by the buff, nor that glider fall speed was different between the games.
But beyond that, your editing is fantastic. Not just on a technical level, but on a pacing level as well. You present information very well and visualize it, making it easy to follow. You joked about it not being cohesive but you really did do a good job of making it so, making one bit of information flow nicely into the next.
The pacing of your jokes are also really well done. Your jokes are fun but don't waste time. They show up suddenly so you aren't ready for them, and then end very abruptly after the punchline is revealed before you can process it. It's the kind of humor that's right up my alley and got a good few laughs out of me. Some of the smaller visual jokes also just show you having some fun and self-awareness that adds good charm.
(Also as someone who did horse-riding in real life, can confirm they actually re-created it super well to the point it's obvious some of them have done it irl as well. Fun fact: the left stick functions as the reigns, as just like in real life you turn them to steer, and pull back to slow down)
I appreciate the kind words, it means a lot ❤️
@@MiahTRT damn you replied before added a bit to the end of the comment lol
Link has a BOW!
the satisfactory main menu music gave me a neuron activation. I actively jumped when i recognised it.
i picked out the rimworld music during the premier
oh my god same
really enjoy the usage of specifically shot clips from the game to play while you talk instead of like trailer footage. makes the video feel very cared about and unique
I much prefer recording nice-looking clips that are varied, I am extremely stingy with myself reusing old footage
Being able to leap 5 meters straight up a wall is terrifying. Imagine Links pulls that move on Ganondorf
banger video. now, sequel time: ZONAI DEVICE SPEED w/ terrain, weather, surface temperature, drag coefficient, friction coefficient, postgraduate level physics explained
Fantastic video! I learned some things. :O
I also have one knowledge to offer~
Despite the Royal Guard's Bow not having the fastest DrawSpeed (1.5 compared to the Great Eagle Bow's 1.8), it still ends up as the bow with the fastest firing rate because of one secret stat, that was only changed for the Royal Guard's Bow for some reason: ReloadTime (0.8 compared to every other bow's 1.0)
This stat determines how quickly Link is able to shoot again after having released an arrow. It was this way in Breath of the Wild, too.
ah, that explains the discrepancy in my spreadsheet. Thanks!
i think that it would be so cool if the next open air zelda has a skill tree where you can get the stat bonuses but without the armor and that the maximum level is way higher like 12 levels for example
The bow stuff was super surprising, I can't believe that standing on sand makes you fire slower.
Please teach me to edit like you do. Your intros are 4 parallel universes ahead of mine.
The dedication is insain! I loved the nature segment, gold star :>
oh my goodness I got a heart from a big youtuber I'm going to have a heart attack
1:00 My question isn't "how did you get that many Rushrooms?" It's "how did you keep that many items from despawning? There's a limit of 21 items on the ground at one time."
I ate my greens (it increases the spawn limit trust me)
12:57 yooo satisfactory OST! I was actually booting it up and was so confused until I paused the video and it stopped playing XD
The reason link falls faster is because he ate a bunch of rushrooms
Unbuffed, Link can still run just as fast as Usian Bolt!
8:28 is my favorite part
Now I actually feel justified that I pretty much only travel distances with the glide set.
15:16 Oh, oh, I've seen this one, I've seen this one! Suishi! Horse duping!
Nice video. Love that you included Rimworld music
God I love this guy's humour.
The editing is so goofy. I love it!
I love the detail and effort put into these videos! Wonderful job! Always look forward to these little "science" videos!
12:53 "I have endured more than enough" -midra- korok
2:17 Speaking of Night Speed Up, one cheap method to get a lengthy Level 1 Speed Up meal for the combined Level 3 effect you mentioned is by cooking a Swift Violet with Monster Extract.
It's all about hedging your bets against RNG.
Monster Extract randomizes a meal/elixir's Hearts recovered, its effect potency, and its effect duration, but Swift Violets don't heal hearts so that stage of randomization doesn't matter, and the effect potency can't be lowered from Level 1, so you'll either get the expected Level 1 Speed Up effect or a nice improvement to Level 2.
Furthermore, the effect duration is randomly set to either 1, 10, or 30 minutes with equal probability for each, so you only need to reload and try again a third of the time.
Finally, don't wait for a Blood Moon for better chances. Monster Extract outright prevents "critical cooking" from happening.
You're hilarious, I love it. this video is criminally under viewed.
Cool horse facts, I am now in a quest with rocinante to make him stronger
gallop on.
You know it's gonna be a fire video when it's this man.
Oh. my. Gosh. I wonder if our boy Link has a rushroom addiction.
Edit: Wait. Did you say that boy can jump 5 METERS UP with a climb jump?? Holy cow.
man this information is so amazing and helpful. I love it
There are a few more things to consider. Sneaking like you pointed out, but also falling speed during intro cutscene and riding other mount such as bears.
this video is so high quality!
i like femboys
Torch boi has come back with another banger video
Satisfactory music kicking in around 13:00 was a nice surprise.
Extremely high quality and informative vid
I think one thing that would have been really helpful for understanding the speed differences is including a bar chart of the various different speeds in a given movement category. You've already got the Excel sheet, so you probably wouldn't have even needed to do that much. Also possibly giving a visual idea/example of how long a meter is in the game. Human brains are pre-wired for visual comparison, so I always try to keep that in mind when I'm presenting information. Keep up the good work 👍
Good point, I’ll work on that in the future :)
I'm so proud to say that I somehow managed to figure out the Tulin gliding trick all on my own during my playthrough.
This videos are just so fun
Yay, he posted again!
NEW MIAH VIDEO LIFE IS GOOD!!!!
bagoobus
I did ScienceTM with a Zonai car versus a 5-speed horse, because I love my hornses and just wanted to see if it really was more practical to use Zonai vehicles for long-distance travel. I built a car with 4 Small Wheels, a Steering Stick, and a large stone slab as the chassis (the material you use for the chassis might impact the movement speed because of game physics; if I'd used a wooden plank, it might have actually gone faster since wooden planks weigh less than stone slabs in the physics engine, OR NOT because the Small Wheels might have a capped speed). I did my testing in the wide open field in Akkala above the Spring of Power; I would drive the car in a straight line, stop it, call my horse over and position it right next to the car, Recall the car so it would move backwards in a straight line, then quickly get on my horse and start cantering along with the car
Findings: this type of Zonai car, with the stone slab chassis and 4 Small Wheels, is exactly as fast as a 5-speed horse's cantering speed, when driven in a straight line with no input from the Steering Stick. Whether less wheels means slower speeds or a different chassis means more speed, or whether my results were skewed due to the not-totally-flat terrain of my test area, I don't know, but the Zonai car takes battery power and doesn't follow roads on its own, AND it disappears if you go too far away, so I'll just continue riding my 5-speed horses
Separate note: a large wooden plank made of zonaite via Autobuild is heavier than a normal wooden plank, despite it still having wood properties and able to catch fire. I found this out when I Autobuilt a flying machine with a large wooden plank as the base, with 4 Fans on the corners tilted at a 45-degree angle facing toward the back, and a Steering Stick in the middle. The machine with the real wooden plank base got off the ground just fine, but as soon as I got the Autobuilt version over the edge of the sky island I was on, it PLUMMETED despite the Fans being activated (it didn't lift off the ground like the non-Autobuilt version did but it did still move *forward*). But this same design with a Cart as the centerpiece was able to get off the ground just fine, so Carts (even Autobuilt Carts) are lighter than a large Autobuilt wood plank (but Autobuilt wood planks are still buoyant enough to float)
Thank you for your sciencing 🫡
Reminder that 10 m/s is 22 mph.
incredible editing quality, sensational
13:48 let’s go I never knew this actually worked I just did it for fun
Love your videos
your editing is amazing and funny
H O R N S E
H O R N S E
thoughts on bread ?
bread is yes 🍞
👍
I teleported bread
I am bread
Do you mean our bread and savior, Bread?
Another cool hornse fact: World record fastest IRL horse is 19.6m/s, exactly the speed of 5spd horse gallop. Good jorb, nintendo! 🤩
I can give a pass to snow slowing down your bow draw because it's cold, but there isn't any excuse for sand.
You just posted based, you will gain subscriber
Based Deadly Premonition OST enjoyer
this is a very good video :3
Ahem
Shield surfing
Ahem
Shields aren’t real :)
Then explain how I parried alimony
another fire video
Oh yeah? Did you read this one?
no 😔
😔
very underrated
Sonic liked this.
good job! Nice to know that speed parameters
Incredible
Awesome! But you missed the ever-important question of korok-leaf-powered raft speed! The one thing everyone needs. You had one job. You did not save the world. For shame... Shame. Shame. Shame. (Side note: sailing is the only non-glitch non-falling movement option that goes as fast as the dragons in BOTW. It's the fastest movement that nintendo intended. Faster than 5spd horse)
damn, time to delete my channel for my transgressions
I thought ravios hood gives a speed buff when climbing at an angle between up and sideways. The effect is less then the sideways buff but still there
Bow speed is effected by sand and snow?!?! And it's also effected by the speed buffs?!?!
Yes.
Too many numbers. More feet next time, Miah. (video editing is amazing btw)
Wait, do climbing and swim speed stack with normal speed? It sounded like they didn't, but I don't think you actually said.
I’m unsure what you mean by “normal speed”
If you’re referring to modifiers like sand/snow; if you were to somehow stand on sand/snow whilst swimming or climbing, it would affect their speed, hence why I put them where they are on the diagram (and because I’m just bad at making diagrams)
Dude's using m/s like we understand... I mean, I do, since it's a 3,6x difference from km/h!
Uhmmm... where's muck???
I'm suing for false advertising
@@robuxyyyyyyyyyy4708 NOOOOOOOOOO 😔
HES BACKKKKK WITH MORE USELESS INFO
11:59
couldn't find Link in the description, all I see is a hyperlink (I guess he's faster)
How many rushrooms does it take to die of radiation poisoning
at LEAST 5
Hellllll yeaaaaah
Hey Miah I’ve got something to tell ya
THEY HIT READ MORE, RATTLE EM’ BOYS!!!!!!!
(Also you make great content thank you for inspiring me to make my own)
12:00 - what do you link is the description? Link is right there!
Since you read all comments, please remember you have low vision viewers and read text that’s on-screen 🥺
Lets Go!
Omg, no way! How did you get 4 giant horses???
Did you check the sand and snow from the perspective of them giving link a new base speed that the speed up then calculates from? That might make the variable difference from the normal speed up states make more sense?
Something like that yeah
haha link goes brrrrrrrrrrrrrrr
gread vid btw
10/10 HORSE
ive always wondered, how does ragdolling compare to skydiving with R? like if I need to get down a hill as fast as possible, which is faster?
that's actually a pretty good question! i don't know; I'll have to test it out :)
Missed bow speeds in bullet time. Since all time is slower, does the draw speeds change relative to the decrease?
draw speed doesn't change in bullet time as far as i know
Have you used the full glide set in the wind tunnel maze thing? It feels like you go really really fast in that
I have! it's a lot of fun and makes the mazes much easier
@@MiahTRT do you know if it's faster than normal glide suit speed?
@@huhneat8908 I'm unsure what you mean
HE'S BACK!
What about the speed of bears/skeleton horses/other weird horses?
their speed is [REDACTED]
maybe I'll make a follow-up video about them 👀
Do the climbing and swim speed buffs stack with the movement speed buffs from food?
guess i should've been clearer about that; yes. they do stack. e.g. 2 levels of climb speed and 1 level of speed up gives 3 levels of climb speed
HORNSE
Small question about falling speed while wearing the wing suit cant remember where i heard it but do you fall faster with it on?
Nope
There is one thing everyone needs to know. Is the fastest non glitch zonai vehicle faster than the fastest horse?
I'll give it a strong "maybe"
I mean, if you attach a rocket to whatever you build, it'll technically be faster but only for a little bit 😛
hornse
How'd you get so many items on the ground without them despawning?
@@Zeldon567 mods
Rushrooms!!
Does speedup affect skydiving or gliding? (Yes i know i could just try it, no im not going to, thats this mans job, stop asking so many questions, ok i get it, aaah.)
Nope
What about the low Gravity zones?
I forgor
How did you break the camera loose like that? AND all the Links running around together?
1: Mod called "Ultracam"
2: Green screens
@MiahTRT thank you so much!
how does this only have 100 views..?
Ahh but what about diagonal climbing speed?
It’s at least 0.1m/s
(Yeah I didn’t think about that lol)
cap on you reading all comments.
UA-cam removed comments unfortunately, so you're right 😔